MegatonBlade
 member, 16 posts
 Jesus Loves You
Mon 13 May 2019
at 23:08
Splinter Cell, Wildlands, Division, Siege???
Tom Clancy asked me personally to create a roleplay playing game on here. I created a bunch of home brew rules for how different gun types would work. But what Iím looking for is a CO-GM who loves TC games as much as I do and can help me.
steelsmiter
 member, 2007 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Mon 13 May 2019
at 23:27
Splinter Cell, Wildlands, Division, Siege???
did you create your own game entirely or build it on the back of an existing system?
MegatonBlade
 member, 17 posts
 Jesus Loves You
Tue 14 May 2019
at 02:51
Splinter Cell, Wildlands, Division, Siege???
I built it off dnd 5e. It's very simplified, but we could make it more complicated where skills like intelligence for disarming bombs and charisma for hostage negotiations could have their own skill trees.
steelsmiter
 member, 2009 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Tue 14 May 2019
at 02:53
Splinter Cell, Wildlands, Division, Siege???
Well, I would rather not discourage you with my biases, but I wish you luck.
MegatonBlade
 member, 18 posts
 Jesus Loves You
Tue 14 May 2019
at 04:11
Splinter Cell, Wildlands, Division, Siege???
Any advice is welcome. things like: RPOL is full of people who don't have time to play video games.
steelsmiter
 member, 2010 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Tue 14 May 2019
at 07:21
Re: Splinter Cell, Wildlands, Division, Siege???
Eh... RPoL is more full of people who have a lot of time to play video games, but don't get any intellectual stimulation from them. So they resort to text based RPGs on the off chance that the increased volume of text makes them think more, or at least in a more directed manner than just some random video game. And probably quite a few who don't care one bit about the increased text volume and are fine with short snappy replies because those games tend to run faster than the ones where each person has to put in a certain text volume in each reply.

Video games are more or less about whether you hit a target hit box, or moved to an event trigger location, or what have you. RPGs are typically more dynamic than that. You sometimes have GMs who tell you your options and you pick those a bit like you would with the video games, but there's also GMs who tell you your options and let you decide either those, or something they didn't think about (that's me), and also GMs who don't tell you your options at all because your choices are what drives their games (that's also sometimes me). Finally, there's GMs who don't tell you your options, but aren't so great at otherwise making them readily apparent, so their games don't go particularly long (that has been me in some of my worse medical states, but it's never intentional).

But you did say "any advice is welcome" so here goes. It pains me to say this because I am not without some personal bias in the matter.

Do not use 5e. I recognize the mass appeal so in that regard I can see why you'd use it, but I'd advise you to use a game that already has guns and/or modern tech. It's going to suck learning a new rule set if all you have is 5e. I personally recommend in this approximate order:

  • GURPS
  • Modern AGE
  • games colloquially referred to as PBtA except by some secondary sellers (like drivethrurpg), who often use the phrase "Apocalypse World Engine". You may have to dig through several of these before you find one with enough guns for your liking. They're often freely released under Creative Commons and once you've played one, picking up another is marginal in terms of difficulty.
  • I understand one of the games in the thread's title is post apocalyptic, so it might be worth looking over Fallout PNP, and/or any of the games inspired by it.
  • Literally any game billed as cyberpunk (Cyberpunk 2020, Shadowrun, etc)
  • Most supers games have guns I'm told, but I have minimal experience with anything other than FASERIP.

If you do insist on using some d20 rule approximation however, then d20 Modern with the Weapons Locker seems appropriate. It's third, and I don't know how big the gap in the rules is between the two systems. I hear 5e is a simplified game in comparison. I almost always consider that kind of simplification kinda bad.

So yeah, there's my bias. But it is "any advice."

This message was last edited by the user at 07:23, Tue 14 May.

NowhereMan
 member, 315 posts
Tue 14 May 2019
at 08:17
Re: Splinter Cell, Wildlands, Division, Siege???
I did a lot of work with the d20 Modern material that steelsmiter's referencing, and I'm a fan of the Clancyverse. I wouldn't personally choose d20 to reflect the feel of a Clancy-based game, but I'd be happy to lend opinions on whatever if you want them. I've also expanded on the material in d20 Modern for a different game, so I've got some groundwork on weapons and equipment not available in the published material.

There's a lot of resources out there to suit what you're wanting to do, it's just a matter of picking which ones you think work best for you and what you're trying to achieve.
MegatonBlade
 member, 19 posts
 Jesus Loves You
Tue 14 May 2019
at 17:30
Re: Splinter Cell, Wildlands, Division, Siege???
Thanks both for all of this help.

I'll definitely look at GURPS since that's top o' your list.

So, I still want a co-gm, now I want a co-gm that is already familiar with any of these to be the rules guy so I can work on the story more.
steelsmiter
 member, 2011 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Tue 14 May 2019
at 17:55
Re: Splinter Cell, Wildlands, Division, Siege???
MegatonBlade:
Thanks both for all of this help.

I'll definitely look at GURPS since that's top o' your list.

So, I still want a co-gm, now I want a co-gm that is already familiar with any of these to be the rules guy so I can work on the story more.

I haven't had active interest in GURPS since '15, I just recommended it first since it's the most thorough system I ever ran. I ran it for a decade and it was my favorite game, but I quit it because they stopped answering questions on the forums with responses other than "go buy this supplement".

This forum is replete with quality GURPS GMs though. They might have a discussion group or something.

That being said, I'm on a Modern AGE kick, so I'd be most useful in that area.
CaesarCV
 member, 372 posts
Tue 14 May 2019
at 18:00
Re: Splinter Cell, Wildlands, Division, Siege???
GURPS is one of the rare systems that I might warn people against recommending too much. It's an older system, and from my experience a bit clunky. It's powerful and crunchy sure...but there's a lot of arcane rules interactions, and people's biggest advice regarding a lot of it is to just ignore some of the rules. More modern Generic Systems like Savage Worlds or Modern AGE tend to have more custom built settings within them and better support...
NowhereMan
 member, 316 posts
Wed 15 May 2019
at 04:27
Re: Splinter Cell, Wildlands, Division, Siege???
I'd generally recommend Savage Worlds, but it may not be granular enough for you. There won't be a lot of differences between similar weapons, for instance. There is an excellent supplement/setting for Savage Worlds called Ghost Ops (as well as a standalone version) that emulates almost exactly what you're looking for.
MegatonBlade
 member, 20 posts
 Jesus Loves You
Wed 15 May 2019
at 15:12
Re: Splinter Cell, Wildlands, Division, Siege???
Nice nice nice.