member, 595 posts
Sun 26 May 2019
at 00:20
IC: - Simple Pathfinder
I recently got the Core Pathfinder book (I know, i'm well behind the times) and I wanted to try running a game using it.  I know there are a billion other options out there for the game but I want to keep it simple to start out with.

I had an idea of a game revolving around a group of 'problem solvers' for a theocracy, demon-hunting and solving the supernatural problems that seem to beset those in their country (working name: Nevdozka).  They have to manage the politics of the various Boyars while protecting the faith that seeks to bring peace to everyone.  I thought i'd keep it as magical a game as Pathfinder seems to be, but only have human characters.

The game I envision would have a plot but be quite 'sandbox' - I'd use a hex map to create a geography and the characters could explore, proactively protecting the Faith but there would be Super-villains to vanquish too, a little like an adventure path of my own creation tossed into a sandbox game.

I recently did a Bartle test (which helps understand what you enjoy in an RPG) and came out strongly as an explorer and socialite - although I'd have thought I was a killer more - and so I'm interested in having help populating the game from the players.  If they want a boyar whose mages have crafted him a automaton centaur body and whose warriors make magical prosthetics to help them defeat their enemies, I'm all for it!

So, I wondered if there were any sort of interest for this sort of game.  I feel like, already, I might have lost the popular vote by keeping it 'only human'.  I really hope not, though.

 member, 823 posts
 Creator of HeroForge
Sun 26 May 2019
at 01:42
IC: - Simple Pathfinder
Ignore the inevitable nay-sayers -- running a PF game as "Core Only" is a perfectly viable option. You don't need thirty-two classes and seven hundred feats to make a playable character.

Also, if you have a concept for your own setting and story, and telling it requires you to put limits on character options, that's fine, as long as players know these beforehand. So a human-only game is not a problem.

So count me in as a potential player, with one caveat: please don't make the "players add to the setting" part mandatory. At least for me. I'm already devoting a lot of my creative energies toward the games I'm running, plus whatever I make up for this game (should it happen). I can't promise I can spare anything for helping with your world-building.

Not to say I won't come up with ideas -- but please don't make the game dependent on it.
 member, 92 posts
Sun 26 May 2019
at 13:24
IC: - Simple Pathfinder
I think I can duplicate what Lone Paladin said almost word for word. I'd be interested in it. I think pathfinder started great and then got destroyed by SPLAT book after SPLAT book. There are some gems in the SPLAT books, but not many.
 member, 15 posts
Sun 26 May 2019
at 13:27
Re: IC: - Simple Pathfinder
You don't need thirty-two classes and seven hundred feats to make a playable character.

 member, 596 posts
Sun 26 May 2019
at 20:18
Re: IC: - Simple Pathfinder
Wow.  Thanks.

I opened the game here link to another game

Hope to see you there!