IC: Icons Assembled - Ex-Sidekicks
First off: if you don't know the game, I'm not really in a position to teach it to you as well as run the game.
The concept: you are a former sidekick. That implies a superhero world where this was, if not the default, at least quite common. You know (or did know) the other PCs. It can be a world that's moved on from the Silver Age (style not time period) and perhaps the whole sidekick thing is out of fashion (or banned, etc). Maybe it's still a thriving thing.
But for one reason or another, you moved on. You could have "graduated" into an adult hero or perhaps--for one reason or another--your relationship came to an end (argument/death/etc). Maybe you retired for your own reasons.
I know the trend in SHRPGs is to have modern or post-modern games where any character concept goes, but that doesn't suit what I'm aiming for. The tone of the game isn't meant to be silly (which is often a Silver Age trope in and of itself). I feel that the Young Justice TV series did an exemplary job at portraying a comic book world that honored the past and updated the characters to more than walking cardstock tropes.
I'm using an alternate character creation model: hybrid point-buy where you allocate a given number of power slots and spend a given number of points on attributes. It suits the power level I'm aiming for.
This message was last edited by the user at 10:54, Tue 04 June 2019.