Sci Fi Game (Based heavily on Traveller Fleet and Star Trek)
I have been wanting to run a sci fi game about a small sharship crewed by trouble shooters that undertake missions that require delicacy or missions that don't require the power of the fleet to get involved. Basically they are a small task force doing missions like escort duty, ambassador missions, investigations, etc.
The setting will either be on the fringes of the Third Imperium of Traveller or on the edges of the Federation of Star Trek (Depending on player preference)
My biggest dilemma is what system I should use. Right now I am considering the following options:
Everywhen (uses the Barbarians of Lemuria 2d6 system)
Ultramodern5 (d20 5th edition system)
Fate Accelerated
Fate Core Rules (Bulldogs)
Navigator RPG (Spacemaster Clone)
Machinations of the Star Princess.
Due to previous experiences, I have ruled out using Traveler, White Star, Starfinder, Other Worlds, and Star Trek Adventures.
Should I be considering something else? What would people prefer to play?
This message was last edited by the user at 00:42, Sat 09 May 2020.