So, I was going through my gaming books and I came across my copy of "The Strange" from Monte Cook. I bought it several years ago and thought it was really interesting but I've never actually played it. It uses the Cypher System (the same ruleset used by Numenera and other Monte Cook games).
I'm thinking that I'd like to run a game in this setting later this Summer. Before I start really digging into it I just want to take the temperature here and see if there are any players that might be willing to give it a go.
Here's some quick game background from Monte's website:
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Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life, with discovery, with incredible treasures, and with sudden death.
Worlds sometimes jealous of our own.
The secret plunder of these worlds draws the brave, the daring, and the unscrupulous—and it draws dangerous enemies from these recursions back to our Earth.
And slowly but inexorably, it draws the attention of beings from beyond Earth’s shoals—beings of unfathomable power and evil from the unknown reaches of. . .
The Strange
The Cypher System, the game system that powers The Strange, is easy for beginners to learn, but it offers additional complexity for those who want it. Character creation involves making three basic choices, which together say something about the character. It follows the popular Numenera format of “I’m a blank blank who blanks,” with each blank being filled in with a word or phrase that describes your character both thematically and mechanically, because the choices you make tie directly to character stats and abilities. So your PC might be a Clever spinner who Solves Mysteries, a Strong vector who Channels Sinfire, or a Lucky paradox who Practices Soul Sorcery. Those phrases don’t just sound cool, they also directly determine what your character can do in the game!
TYPE
The Strange has three basic character types:
Vectors are the muscle of setting. Vectors use persistent force to accomplish their goals and overcome whatever problem faces them. Vectors can wear armor and wield massive weapons, or they can fight with light weapons—including the fists, elbows, and knees—without armor so they can move quickly. But vectors aren’t about combat, strictly. They’re about action. They are the kind of people who get things done.
Paradoxes are the mad scientists, the sorcerers, and those who break the rules of reality. Whether using science, the power of the mind, spells, or something else entirely, a paradox is not bound by what others believe to be true. These characters tap into the Strange itself in ways that other characters do not.
Spinners are striking individuals, and possess a personality that allows them to spin tales, spin lies, or spin a version of the truth that makes others see things in a whole new way. If anyone is going to make a friend of an enemy, bluff their way into a high security compound, or mislead a world-devouring planetovore, it’s a spinner.
DESCRIPTOR
After selecting your type, you choose a descriptor, such as Appealing, Fast, Sharp-Eyed, Brash, Skeptical, or Strange. A descriptor flavors everything your character does.
FOCUS
Finally, you choose a focus. However, your focus changes based on the nature of the recursion you translate yourself to. On Earth, you might have a focus like Works the System, or Is Licensed to Carry, but on Ardeyn your character adapts to that world’s reality and its rules. So now your focus is Slays Dragons or Abides in Stone. On Ruk, you might take on Metamorphosizes or Regenerates Tissue or even something subtler, like Infiltrates.
Type and descriptor, then, become your character’s core. Even while equipment, abilities, and appearance change from recursion to recursion, that core identity remains the same. This means that focus is less your identity and more how you interact with the world—whichever world it is—around you.
Type, descriptor, and focus together shape your character, providing not only abilities and skills but also possibilities for interesting backgrounds and unique bonds with the other player characters. In other words, at every step of the way, the story is as important as the mechanics.