Dungeon World for Beginners
I first read Dungeon World some time ago and shelved it on the basis that I'm very much a DM of the old, high prep and extremely detailed plots, guard and wasn't sure I could adapt to this new-fangled improvised style. However, I've been re-reading it recently and really want to give it a try as there's some good ideas in there and I think it could be a whole lot of fun.
Therefore is there any interest in a game of Dungeon World run by a GM very much new to the game (and style)? Players also new to the game would be actively encouraged as it's fun to learn things together and they're less likely to notice if I make a hash of it!
Start with a nice simple dungeon crawl and, if it works, go from there.