Thanks! I didn't even notice the Traveller branding...
Philosoraptor:
FATE's a fiction-driven game so they didn't hide any setting-defining features behind a 'whole nother subsystem' - you just take an aspect that represents an implant that lets you interact with the setting's FTL internet.
And in Dresden Files the magic isn't a "whole nother subsystem" technically, but as you note, not being a Mindjammer means things are less complicated. Which is what I meant. Skip being a wizard in Dresden or a Mindjammer here, skip the extra complication of delving deeper into the rules than I
might want to. (It depends on how long of a wind-up before this game kicks off, I might have just read all that by then).
And I actually have a thing for 'space amish with a gun' type characters, the ones who eschew cyberware/neural interfaces/etc, which was my last 'space c-punk/transhumanist" character. Of the course the one right before that was a 'remote-drone pilot/security/digital counter intrusion specialist' who was basically a brain in a box, so I'm not wedded to the style.
quote:
So there are options for a mindscape-less character...
That was more a question aimed at
jait, since they're running it, if jait doesn't want the hassle of an 'off-the-grid' character, that informs whether I pick up the core book and players guide or not.