Multi-party, multi-city game?
I have a home brew setting that I have used for many years.
Since I moved rural most of my gaming is online, but the problem I'm having is that with online play, it seems more difficult to coordinate game times. It's still hard to get a full party together at times.
I have 4 major cities in my setting, each with a distinctly different focus and because I've had trouble with getting more than 2-3 people online at a time, I thought of running multiple parties and allowing them to start in whichever city they choose.
The core of the idea is to be able to run several sessions a week, for several small parties. I can handle tuning a game for a smaller group. I have lots of time on my hands, and I've yet to find my limit of rpgs, despite 40 years or so of playing.
How does everyone feel about this idea? I have in my mind some basic structures/mechanics to handle interaction between the parties (should that ever occur), I have had good experiences with play-by-post etc.
However, I only have one mind and two eyes and I'd like to dig out as many pitfalls and gotchas before I start anything.
So, your mission should you accept it, is to shoot holes in this idea so that I can make plans, setup rules etc. to ensure the game doesn't turn into a nightmare.
Many thanks in advance for your help!
LordDaleus