Hey thanks for your replies!
bazhsw:
I really like the concept of your game, even though I don't really have the capacity to take part. I would like to offer you some feedback on the concept though. Would you be looking at players taking part as leaders / senior figures in a faction (like a nation roleplay) or would you be looking at players taking the role of a character who is influential or impacted by one of the factions? The former may be easier to manage (ie the player controls 'party x') but you have a different game than having individual characters.
Yeah true. Maybe the best thing (and the most interesting to me personally) would be to some thing Russian Revolution style thing, where the Aristocratic family and allies are NPCs, and the game is about the inner workings and politics of the (revolutionary) opposition. And to maybe restrict the playable area to a small kingdom with the plot background of a revolutionary wave coming through the island.
bazhsw:
A final bit of feedback - be really mindful that to run a political game you do need a certain maturity of player. It's almost inevitable the kind of people who are interested in this kind of game would have defined real world political views. You run a risk that real world political views will be part of the game (not a bad thing) but it may get into your OOC too and unless everyone is really cool you may have some bad experiences / unhappy players as people fall out. It's also important to recognise that what is considered left / right wing differs by nation and culture. Some things that are considered 'crazy' in some parts of the world are 'normal' in others and also different words carry different meanings (libertarian or liberal is a good example).
Yes, those are some very good points. Maybe I can depolitize it a bit with adding more fantasy elements and distance the world more from real life ideologies and philosophies.
On the other hand I don't mind the players being political, as long as there is no farright element to it.
Politics are interesting to me and I always found many established political games unfulfilling.
StarMaster:
What is the objective? What are the 'winning' conditions?
Whatever system you use, it'll need to cover some key points.
Country/faction stats: army and navy strength, geography, industrial base, agricultural base, resources (known and unknown), etc.
Issues: economy, trade, citizen welfare, etc.
Ploys: promote trade, taxation, celebrations, assassination, etc.
True, I think the main objective would be overthrowing the Royal elite and establishing a commoner run republic. Maybe the setting can be a Steampunk fantasy setting with about two playable races. Depending which race you belong to decides which faction you are likely to be part of.
I think the country stats are indeed important, I will take those with me.