Knight_Vassal
 member, 525 posts
Sat 10 Oct 2020
at 02:15
IC: Rifts
In reply to MrSerious (msg # 4):

Yeah a few of the non-D&D systems have conversions available for Pinnacle's Savage Worlds. I am completely unfamiliar with that rules set so that's why I wouldn't use it.
Hendell
 member, 259 posts
Sat 10 Oct 2020
at 02:22
IC: Rifts
It is wildly different, and not in all ways better, but it also has some adjustments to the setting that Palladium books was part of making.  Not a big improvement for text games, both are a touch clunky but it takes a slightly different direction so knowing which one is going to be used matters.
Korentin_Black
 member, 564 posts
 I remember when all
 this was just fields...
Sun 11 Oct 2020
at 09:50
IC: Rifts

 One of its main virtues is that all the splat stuff for it only runs to a half-dozen books and they all seem to have been written by people who actually read the other ones. Also, there aren't any 'Kevin Siembada Says' lectures in them.

 On the other hand, there are some very slightly janky results from how the system is put together (in Rifts? Surely not!) but a lot less than there used to be.
MrSerious
 member, 27 posts
Mon 12 Oct 2020
at 11:36
IC: Rifts

I'd be up for Rifts using the traditional Palladium system, but thats about it.
Hendell
 member, 260 posts
Mon 12 Oct 2020
at 15:15
IC: Rifts
The newer system is obviously smaller, but that is also its main disadvantage, it doesn't have a lot of setting update outside the north east US area and while it has an extremely robust translation method you do have to translate much of the material from one to the other in order to enjoy the full depth of the setting.
Knight_Vassal
 member, 526 posts
Mon 12 Oct 2020
at 15:31
IC: Rifts
 More to point I don't know the system. So Savage Worlds is a moot point. That being said even with the best conversion in the world that takes time. Far more time than I plan on devoting to that aspect of the game at this time. So if you want Savage Rifts this isn't the place to find it. I'm sorry if that comes across harsh but it is what it is. Moving on.
Rockwolf66
 member, 63 posts
Tue 13 Oct 2020
at 01:50
IC: Rifts
So what are you thinking?

Tolkeen or Atlantians?
Knight_Vassal
 member, 527 posts
Tue 13 Oct 2020
at 16:19
IC: Rifts
In reply to Rockwolf66 (msg # 11):

It could go either way for me. That's why I asking what players would prefer. Me personally I like the plot line I'm building in my head for the Atlantis plot. But Tolkeen is less work. In addition to the like 12 known Clans I'm building at least three more.
MrSerious
 member, 28 posts
Wed 14 Oct 2020
at 11:44
IC: Rifts
In reply to Knight_Vassal (msg # 12):

Tolkein has lots of story telling potential with different sides/stories/points of view. Tell me your ideas for Atlantis? Sell me :).
mole75
 member, 63 posts
Wed 14 Oct 2020
at 12:01
IC: Rifts
I would certainly be interested. However, do you have any idea how to handle the clunky combat system of Paladium with the strike/parry/dodge/roll mechanism?

I'd be open to play both the Atlantean and the Tolkeen game. It's been years (or rather decades) since I was a player in a Rifts game.
Knight_Vassal
 member, 528 posts
Wed 14 Oct 2020
at 19:01
IC: Rifts
In reply to MrSerious (msg # 13):

 The main plot would center on the Atlanteans and the next Clan Meeting. From there it could go one of 18 ways. From creating a coalition group to explore a new Atlantean home for the entire race to an army being raised to attack Atlantis and retake it. And various points in between. I fully expect the Sunaj to be involved as well as various other factions depending on what would be decided at the next clan meeting. Everything from Gurgoyles to Vampire Intelligences. Heck under one scenario I could see Wormwood being invaded and cleared out by the entire Atlantean race. Far fetched and unlikely to be sure but possible. I firmly plan on running the Clan meeting and handing the players a piece of info that changes the whole equation. What could it be?
Knight_Vassal
 member, 529 posts
Wed 14 Oct 2020
at 19:10
IC: Rifts
In reply to mole75 (msg # 14):

Combat is a beast on PbP no matter what the system. That being said the only thing folks would need to roll is their end. So likely I would do it as a "roll block". You the player would perform you entire combat action from strikes to parry to dodge and what have you. Allocate a certain number to strike make those rolls. Allocate the rest to defense and make a set of rolls with no modifiers. Then when you post make sure you post your parry and dodge modifiers and I will take the best roll for the situation.

  I.e. John has 7 actions per turn. He allocates 4 to attack and 3 to defense. Rolls 4 attacks with damage and all the bonuses. Then rolls 3 defense rolls and posts his dodge/parry bonuses. Between the time John acts and his next turn he is shot at once, bandit attempts to stab him, and a grenade goes off near him. So 2 dodges and a parry. Or you the player could have him parry the whole time(good luck with parrying a grenade) or dodge. We can try that. I have seen it work well in the past.
mole75
 member, 64 posts
Wed 14 Oct 2020
at 20:51
IC: Rifts
Knight_Vassal:
In reply to MrSerious (msg # 13):

 The main plot would center on the Atlanteans and the next Clan Meeting. From there it could go one of 18 ways. .... I firmly plan on running the Clan meeting and handing the players a piece of info that changes the whole equation. What could it be?


Now I really want to do an atlantean game :D

quote:
Combat is a beast on PbP no matter what the system.


You bet. That's why I ask. I've wondered more than a few times how one would do Rifts combat in PbP. But your answer gives me a lot of confidence in this.
Knight_Vassal
 member, 530 posts
Wed 14 Oct 2020
at 21:23
IC: Rifts
In reply to mole75 (msg # 17):

Lol never ask a GM to convince you of their unique plot.
MrSerious
 member, 29 posts
Thu 15 Oct 2020
at 10:20
IC: Rifts
To be honest I don't really know the Atlantis setting that well, so I'll need some  hand holding... and the Rifts combat system just seems to be 'roll d20, add + to strike, roll d20 to defend, person with the highest wins'
Knight_Vassal
 member, 531 posts
Thu 15 Oct 2020
at 13:54
IC: Rifts
In reply to MrSerious (msg # 19):

The combat system is more or less as you say. However the sheer number of modifiers to your roll is flat out insane at times. More to the point your parry almost always is much higher than your dodge. But their are times where a parry just won't work at all.

As for the Atlantis setting well that is all of Rifts at times. Literally. Everything from Chi-town to Phase World.
MrSerious
 member, 30 posts
Thu 15 Oct 2020
at 21:39
IC: Rifts

This message was deleted by a moderator, as it was against the forum rules, at 22:08, Thu 15 Oct.

mole75
 member, 65 posts
Thu 15 Oct 2020
at 21:47
IC: Rifts

This message was deleted by a moderator, as it was moot, at 22:09, Thu 15 Oct.

Ramidel
 member, 1376 posts
 Err on the side
 of awesome.
Thu 15 Oct 2020
at 21:56
IC: Rifts
One very useful simplification for PBP is to take 10 on defenses.

This message was last edited by the user at 21:57, Thu 15 Oct.

Rockwolf66
 member, 64 posts
Sat 17 Oct 2020
at 03:57
IC: Rifts
I like the Tolkeen Idea.

I just don't like how it was handled by Bill Coffin. there was previous metaplot in various books before the Seige came out and Coffin tossed all that out the window. Plus both sides played catch with the idiot ball. Still if we make it our own and change things as needed it can be great.

As for Atlantians, I haven't played them before but I have seen people play them.
Korentin_Black
 member, 565 posts
 I remember when all
 this was just fields...
Sun 18 Oct 2020
at 16:33
IC: Rifts

 Yeah, the problem there is that the idiot ball in Rifts is large and unstable and extremely bouncy because the amount of thought put into creating a consistent or rational world was effectively zero. There's tons of really cool things in the setting but trying to expand them into an actual war borders on the impossible.
Karack
 member, 169 posts
Mon 19 Oct 2020
at 02:41
IC: Rifts
my personal favorite was how it was specifically called out in pantheons of the megaverse how (if i remember correctly) thor, odin, and i can't remember who the third god was now could defeat the entire coalition states by themselves. oh, and having worshipers on a world is good for the gods' power. yet, no explanation that i can remember as to why tolkeen didn't offer to convert some people in exchange for one or more pantheons' assistance.

then again, that might be more trouble than it's worth to include in a campaign, unless your players are members of that pantheon and they're trying to take out the coalition by themselves. that might be interesting.
Knight_Vassal
 member, 532 posts
Mon 19 Oct 2020
at 15:44
IC: Rifts
In reply to Karack (msg # 26):

Arrogance is why. They considered their magic superior to the Coalition States Military. And until they rolled out the upgrades Tolkeen was right. But good luck getting enough attention of Thor, Odin, or guy C to get that job done.
Karack
 member, 170 posts
Mon 19 Oct 2020
at 19:36
IC: Rifts
hmm... good point. i hadn't considered it and don't remember getting the arrogant vibe from reading the books. i also don't remember anything specific being mentioned about tolkeen not looking for allies or assistance from major supernatural powers and i would think that given their supernatural connections they should at least have known about the pantheons. *shrug* maybe it's just been too long since i read the books.

still, that could be an interesting twist for a game.
Knight_Vassal
 member, 533 posts
Mon 19 Oct 2020
at 22:08
IC: Rifts
In reply to Karack (msg # 28):

I read Cyber-knights first in that series. It spells out a lot of stuff from a slightly off perspective. It dealt mostly with the schism within the cyberknights, but also the Tolkeen mentality from day 1 to the end. They spell it out in that book. It was arrogance that kept them from taking a lot of help and their fall to diabolic things made it worse.