IC: High level 5e, but you have to pay back to the community
I've just returned from a hiatus in RPol. And let me tell you I learned the hard way that there is just too much demand related to offer in 5e games. I had too many applications for the one game I'm still setting up, and that only in a couple hours. At the same time, getting into a new game is now a competition that leaves more players without a game than players with a game.
I think I could run a game, but that would only help a few players -way less than what I had to turn away in my previous game-, I would be swarmed with requests to join, and I don't want to have to say no to that many people again. On top of that, it still doesn't solve the problem of myself finding a game to play in. I thought of organizing an exchange, but that would only help myself and not the community at large.
So... this is my offer. I'll start a new game, high level (10), anything from Xanathar's, UA that hasn't been superseded by an official release not named Loremaster, and even homebrew third party on a case by case basis. I'd be taking 5 players. The idea is to have a semi-epic experience, with strong magic, strong magic items and fighting strong monsters.
However, in order to submit an RTJ, players should start a 5e game taking at least 3 players, with their long term permanence in the game (or they remaining in the waitlist) tied to these games persisting (or starting a new game if things don't work out). These games would be listed in the game for ease of finding.
This is a win-win for mostly everybody. I have to turn away less players, and players that do get turned away now have at least five more games to try to get in.
I don't know if anybody is on board with this idea.