sbodmann
 member, 128 posts
Sun 8 Nov 2020
at 18:13
City on the gyre or dreams
There was a short-lived game here years ago with that name, or something really close. The setup was the players are citizens of a city that got sucked into the astral plane. It used dungeon world, and only had a few players. Anyone remember that?
Jhaelan
 member, 247 posts
 Prefers roles to rolls
 Based in UTC+1
Sun 8 Nov 2020
at 18:56
City on the gyre or dreams
Yes, it was pretty sweet
sbodmann
 member, 129 posts
Mon 9 Nov 2020
at 02:26
City on the gyre or dreams
I've been considering trying to reboot it lately. I think with 5e. That seems to get gobs of interest these days, so even if players dropped out, could probably refill pretty easily. And starting in tier 2, so around 10th level so people had some good stuff they could do and I could throw some tough stuff at them.

Don't really want to do west marches, but do want to have some attention on the town and the problems that would arise there. Like what are they going to do for food and water? Would also like to have a stable of tier 1 "lieutenants" that could help on stuff and maybe serve as some red shirts to amp up the suspense a little.
Eur512
 member, 828 posts
Thu 19 Nov 2020
at 17:03
City on the gyre or dreams
That was my campaign!
I don't have the time to try it again.  It really stumbled as players vanished.  If someone were to take up the mantle I can provide notes and material, though.

The intention was to create a campaign where low level inexperienced characters had to deal with the bizarreness of the outer planes.  The Gyre Of Dreams was a place where leftover pieces of magical demi-planes and chunks of reality drifted in orbits around "suns" powered by the dreams of mortals.

The reason for that was to have an environment that was subject to frequent change and time constraints, due to the "chunks" drifting relative to each other, without having the players use a "go anywhere" power. Being low level, they would want to explore near to home, but exactly what was near home would be subject to change.

The characters had visited the "Floating Forest", inspired by a tropical forest with such a thick layer of roots on the surface that I thought maybe it wouldn't even need ground beneath it.  So that's what it was- just forest, mass of roots (with trapped debris, fallen leaves, etc)... and nothing below. The trees had adapted to the environment.  The long roots hanging down from the bottom absorbed the energy of the plane.   As a result of this visit, they might have future food issues, but they had acquired Chocolate.

I was planning on having chocolate become a highly sought after tradable commodity at some point, popular with all kinds of planar creatures.  This would be a sort of chocolate inside joke- the scientific name of the Genus of the Cacao tree is "Theobroma".  This can be translated as "Drink of the Gods".
sbodmann
 member, 132 posts
Thu 19 Nov 2020
at 17:29
City on the gyre or dreams
In reply to Eur512 (msg # 4):

Seemed like we were also getting access to some technology that would let us build a starjammer type of ship to give us a bit more mobility.
sbodmann
 member, 133 posts
Thu 19 Nov 2020
at 21:13
City on the gyre or dreams
I think ported to 5e, there would probably be enough interest to sustain it, even with the tendency of RPOL players to disappear. Sounds like 5e is hella popular.

And with the whole town ported, there's a ready source of "fresh recruits" to pull the new players from.
DaCuseFrog
 member, 112 posts
 SW Florida
Fri 20 Nov 2020
at 01:02
City on the gyre or dreams
You're always going to get a bunch of interest in a 5e game, as long as the premise is sound.  This game sounds very interesting, and people will be flocking to it (myself included).  Looking forward to seeing what you come up with!