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brockthesmall member, 104 posts Sun 6 Dec 2020 at 03:05 |
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spectre member, 883 posts Myriad paths fell away from that moment.... Sun 6 Dec 2020 at 06:11 |
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Drackler member, 145 posts That is not dead Which eternal may lie Sun 6 Dec 2020 at 15:27 |
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brockthesmall member, 105 posts Tue 8 Dec 2020 at 15:20 |
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spectre member, 885 posts Myriad paths fell away from that moment.... Wed 9 Dec 2020 at 07:56 |
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brockthesmall member, 106 posts Wed 9 Dec 2020 at 16:49 |
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MrSerious member, 36 posts Fri 11 Dec 2020 at 17:56 |
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spectre member, 890 posts Myriad paths fell away from that moment.... Wed 27 Jan 2021 at 06:54 |
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Shengami member, 188 posts Freeformin it... Mechanics are for monkeys Wed 27 Jan 2021 at 09:26 |
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MrSerious member, 39 posts Thu 28 Jan 2021 at 20:06 |
I was enjoying your God Game! :D I hope to play in one again! | |||
LaconicScout member, 4 posts Thu 28 Jan 2021 at 20:28 |
I too was enjoying your game | |||
Shengami member, 189 posts Freeformin it... Mechanics are for monkeys Fri 29 Jan 2021 at 02:56 |
Still, I'd rather have the opportunity to play in one myself. I have no played a god game in several years, only ran them. As an aside, they work best when a pair GM them tag team. One to write replies and another to track things. Otherwise, the games are a TON of work for the GM and burnout happens fast. | |||
spectre member, 891 posts Myriad paths fell away from that moment.... Sat 30 Jan 2021 at 09:07 |
Has anyone seen some really interesting house rules in these games? To guide play but also restrict from certain types of creation at certain times, etc? This message was last edited by the user at 09:09, Sat 30 Jan. | |||
jebrick member, 5 posts Sat 30 Jan 2021 at 14:26 |
This message was deleted by a moderator, as it was against the forum rules, at 14:43, Sat 30 Jan. | |||
Shengami member, 190 posts Freeformin it... Mechanics are for monkeys Sat 30 Jan 2021 at 14:28 |
I've used themes to guide though. Elemental, Domain, etc.: They can serve to focus players on certain aspects of creation. I've done games where the theme is pretty open and games where it was more restricted and the second one fires well more often that the first. The real trick, as AO, is to guide without guiding. The way you reply to Acts can really steer the game certain ways. Still, it always helps to have a slightly more cohesive group. Loners or outsiders can often be problematic. I've found a villain among the group can really focus the group amazingly well. Someone for them to rally against, react to, and unify them. Hehe. Anyway, that's my go to tricks. Now I am itching to play badly and run again but I am busy. | |||
spectre member, 892 posts Myriad paths fell away from that moment.... Sun 31 Jan 2021 at 07:09 |
Those make pretty interesting rules. I've run many god games, one even went eight aeons, so I get what you mean by guiding without making rules, GMs fiat is a good tool, but I've found that if you set expectations from the get-go for most obvious things, then you end up with players who like to play by those rules. Less problem children, so to speak. | |||
brockthesmall member, 107 posts Fri 5 Feb 2021 at 20:20 |
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brockthesmall member, 108 posts Tue 9 Feb 2021 at 03:58 |
link to another game |
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