Jon Canuck
 member, 18 posts
Fri 12 Mar 2021
at 05:07
IC: Colonial Gothic in the northern wilderness
Early interest check for Colonial Gothic, a Call of Cthulhu-esque game of subtle supernatural horror set in colonial North America.

Our scenario will take place in wintertime New France (present-day Quebec). Players take the role of indigenous peoples or French colonists; play an Algonquin scout, an Ojibwe diplomat or a French coureur des bois.

I need to read a ton of source material for this, so will look to start the game mid-year should there be any interest at this time. Leave your name here and I’ll rMail you when the game starts.
tibiotarsus
 member, 223 posts
 Hopepunk with a shovel
Fri 12 Mar 2021
at 08:26
IC: Colonial Gothic in the northern wilderness
Yes! This! ...can we have a little more idea of the focus, though? Would be be investigating, diplomacing, soldiering, just trying to keep our heads down, or is that to be decided as per interested parties?
Jon Canuck
 member, 19 posts
Fri 12 Mar 2021
at 10:21
IC: Colonial Gothic in the northern wilderness
TBD to an extent, but lots of wilderness travel and exploration with aspects of winter survival, conflict and diplomacy with the many tribal confederacies that existed at the time.

Something for most tastes, so long as you're into the setting.
InQueli
 member, 11 posts
Fri 12 Mar 2021
at 10:35
IC: Colonial Gothic in the northern wilderness
That sounds amazing, count me in.
tibiotarsus
 member, 224 posts
 Hopepunk with a shovel
Wed 24 Mar 2021
at 13:16
IC: Colonial Gothic in the northern wilderness
Just replying to confirm definite interest, as I realised I might be looking ambivalent up there. If you run this, count me in!
thattripletguy
 member, 94 posts
 Just a guy, being a dude
Wed 24 Mar 2021
at 15:09
IC: Colonial Gothic in the northern wilderness
i'd be interested
Loughcrew
 supporter, 219 posts
 Greet the coming night in
 the last remaining light
Wed 24 Mar 2021
at 21:22
IC: Colonial Gothic in the northern wilderness
I would like to be considered for this game as well. It sounds very promising.
Jon Canuck
 member, 21 posts
Sat 27 Mar 2021
at 18:21
IC: Colonial Gothic in the northern wilderness
Thanks to those who've replied. Seems there's enough interest to start a game!

As a result, I'm currently working on a Colonial Gothic quickstart guide for chargen and gameplay (none exists, far as I can see. Happy to be corrected). I'll open chargen once that's done and posted, and rmail each of you individually. Probably still looking at a mid-year start for actual game start. Thanks for your patience!
jleland
 member, 35 posts
Tue 13 Apr 2021
at 03:10
IC: Colonial Gothic in the northern wilderness
I am definitely interested in this game. I have the Colonial Gothic New France rules, but I have not played them. The only Colonial Gothic game I played in RPOL (set in New England) died an early death, so I don't have a lot of experience with the rule set. However, I would be interested in playing in this game, probably as a French character. My knowledge of the period is chiefly old (Parkman) or from the English side of the border (Clark's The Eastern Frontier) but I think I have a general idea of it.
InQueli
 member, 12 posts
Tue 13 Apr 2021
at 13:44
IC: Colonial Gothic in the northern wilderness
That makes me think - Jon Canuck, any particular sourcebook you'd recommend reading, in preparation for the game?
Jon Canuck
 member, 22 posts
Tue 13 Apr 2021
at 19:47
IC: Colonial Gothic in the northern wilderness
If I could recommend only one source it would be Black Robe, the 1991 film, or the book it's based on. It captures the characters and themes very well. I haven’t settled on the exact decade yet, but we’ll probably be playing around 75 years after the events of that film.

I haven’t seen Barkskins, the new NG TV series based on 17th C Quebec. It looks good, but perhaps more Eurocentric.

Print sources are many, and I’m open to suggestions. I’m currently reading Hunt’s “The Wars of the Iroquois”. For PC backgrounds, Wikipedia does a pretty good job of providing little regional details for characters’ cultural and historical origins, French PCs in particular; indigenous characters less so.

The Colonial Gothic source material really isn’t detailed enough to be of use: it covers a vast historical and geographical area. There’s no reason not to buy the books, but I wouldn’t rush out to get them, since the ruleset is easy enough to learn and we won’t be sticking closely to the fantasy lore presented there. It’s the sort of game you can have fun with learning on the fly.