Bod Man
 member, 414 posts
Wed 14 Apr 2021
at 22:46
IC: Pirates!
Been toying with the idea of a historical fantasy setup using Sid Meierís Pirates!

Basically, 1650 High Adventures on the Spanish Main (except with fantasy elements - magic, monsters, etc.)

D&D 5e rules but focused a lot on story and character.

Any interest out there?
Jewwk of Shuu
 member, 35 posts
 "I cast: Pro: Sandwich"
 GM: "But WHY?!"
Wed 14 Apr 2021
at 23:21
IC: Pirates!
I def love the premise!

Unfortunately, my current schedule does not permit me to add an additional game to my roster.

Good luck, happy gaming! :)
aguy777
 member, 344 posts
 Join Date:
 Thu, 28 Nov, 2013
Wed 14 Apr 2021
at 23:22
IC: Pirates!
I'd be interested in this.
borderline_dnd
 member, 421 posts
Thu 15 Apr 2021
at 03:09
IC: Pirates!
Sure!
If you make a 5e game you won't have trouble finding applications :)
Jon Canuck
 member, 23 posts
Thu 15 Apr 2021
at 03:44
IC: Pirates!
Back in the day ICE published a sourcebook for a historical/low fantasy Caribbean setting, which I recall being pretty good: http://rpgreview.net/node/187
LordIce
 member, 267 posts
 Superheroes, D&D, Zombies
 Best DM in the world
Thu 15 Apr 2021
at 16:59
IC: Pirates!
I ran Skull & Shackles, the pirate game for pathfinder. We found that as the players got more powerful, the ship and the crew didn't matter very much. I hope you are able to find ways to mitigate that.

I'm a little surprised you want to create a game set in more-or-less historical Caribbean. All the colonies were founded on human misery. Not what I would call a fun setting. For my pirate game, I've made it a lighter tone setting.
NowhereMan
 member, 432 posts
Fri 16 Apr 2021
at 09:26
IC: Pirates!
I actually consider that a mark in its favor, LordIce. It's a lot easier to justify the pirate
as the "good guy" when basically everyone else is profiting on human misery.
aguy777
 member, 345 posts
 Join Date:
 Thu, 28 Nov, 2013
Fri 16 Apr 2021
at 16:11
IC: Pirates!
It's also worth noting that Bod Man mentioned Sid Meierís Pirates! as an influence. That game is fairly light in tone, IIRC, with no defeated captains actually dying in battle.
Bod Man
 member, 415 posts
Sat 17 Apr 2021
at 02:52
IC: Pirates!
To be fair, probably closer to Pirates of the Caribbean. Historical fantasy based on the real world. Magic exists, though most people think that it is fake or mumbo jumbo even while being superstitious.

The plan is to build the campaign and story around the characters and their backgrounds.

Hereís a link.
link to another game