AD&D 2e Oriental Adventures in Kara-Tur
It all depends on how much of 2E you want to draw from. There’s a world of difference between the early core three only, the middle kits are fine, and the late skills & powers versions of the game. Any ideas where along that spectrum you’d like the game to be? As a concept, I’d love to try 2E in Kara-Tur, but which version of the rules we’d use would be really important.
This message was last edited by the user at 19:28, Tue 10 Aug 2021.