I love the Morrow Project (setting, I've never actually seen the mechanics oddly enough), though for me, the game thrives more when the Project is a backdrop
3 and the game starts with the PCs waking up and having to get out of a vault that is "about to depower". So it's a slight scramble to get gear, get doors open, get vehicles moving (if there are any in that vault), get info of the few working computers, even harvest databanks (datatapes, drives, punch cards, disks, 3D storage crystals, etc
1) for later investigation.
And then the team has to investigate this new world they awoken into and figure what caused the fall, why did they "wake up late"
2, where everything "went wrong"
2, how are they going to "rebuild", can they even rebuild, etc.
1 - I've been in a handful of different tech level Morrow Project games... one of my favs had us being 80s dudes waking up in a facility that had clearly undergone several tech advances (holographic interface devices and 3D data storage crystals, fusion pulse laser weapons, anti-grav hover vehicles, blackhole grenades, etc - it was a Gamma World/Morrow Project crossover).
2 - Like, I laugh, but has there ever been a Morrow Project that didn't have the Project fail somehow? It seems to be a running trope it shares with Fallout, the Vaults do not open at the correct time, the project leadership went off the rails, or 'something' went horribly askew or wasn't accounted for int he grand plan. It works though, so... yeah, engage Trope Deployment!
3 - Though a "training montage" start up so we all know each other and have a set of "preconceived notions" would also work as long as it doesn't linger too long on the "setup". For me Morrow Project is all about the exploration of the new world, not "what we did in the before time to try to get ready for the fall".
Tancred:
I'm not familiar with the Morrow Project, but have played some Fallout in my time, so a new twist on the post-apocalyptic genre sounds interesting.
Morrow Project is an old twist. ;)
It predates Fallout by about 25 years.
This message was last edited by the user at 20:40, Sun 21 Nov 2021.