GMs/mods- advice about short-term games?
Hi!
I was thinking about maybe running some stuff this year, and had a technical question.
Something I read said the average lifespan of a PBP game is somewhere in the neighborhood of about 3-4 months, so I thought I'd intentionally work up games with a definite, limited beginning middle and end to take advantage of this. Something the players and I can just jump into, play til the scenario is done and then move on from (at least for a bit).
This also lets me try out a bunch of systems I've got PDFs for and am interested in- I don't know if I could run them indefinitely, so the idea of doing a Penny For My Thoughts or A Dirty World or Spirit of 77 or Stewpot game forever might not actually work out so well as having something with a real finale to it.
I might go so far as to have premade characters to prevent the chargen lull, but that'd have to be something I'd try out as we went.
My question is: Would it be better to establish one "game" that's where I do short-term, close-ended games (sort of like a channel) or would it be better to simply do a bunch of short games?
My main concern with the second is that it might look weird, like I can't commit to a game long-term, when the idea was to do it short term in the first place. And the thing about the first is, it might be weird 'branding'. Advice?
This message was last edited by the user at 00:04, Sun 02 Jan 2022.