There was a thread not too long ago that summed up the differences between editions.
link to a message in another game
I mention it because the Player's Option stuff sort of nudged 2nd edition into a bit of a 2.5 (before 3.0 came along, I mean). A lot more rules for a lot more things.
(Not trying to steer the conversation into an edition discussion — 2nd edition was good at some stuff, 3rd edition was good at others — just mentioning that they were, at their core, very different)
I guess what I'm saying is that a 2nd edition tale that included the Player's Option stuff could work fine
IF everyone was on the same page.
If some folks were playing a 2nd edition narrative game, however, and the others were playing a more 2.5 numbers-based, 'I built my guy for a mechanical edge' sort of game ... those differences would hinder the game.