liblarva:
Dread can be a lot of fun with the right group. A bit hard to do in PbP though.
? I've never had any issues with it on here, running or playing - were you modelling the 'tower' differently, or is there some problem I/Twist is likely to run into in future with uncertain rolls or similar?
quote:
There are currently nine active free-form horror games on the site.
People use "horror" to signal/mean "has vampires in" and similar, though; that doesn't necessarily mean any fear and dread is going down. You could be shooting said vampires like arcade dummies or they could be hanging out drinking goat blood in cute little cafés, neither of which would be horror gaming, but could easily be tagged such to attract people looking for, say, the equivalent of Night Vale as a sandbox.
I am fairly certain my definition and the freeform players' don't overlap, but if you have an example of how one
could put characters in certain peril of uncertain/terminal badness with no random element whatsoever, you are welcome to lay it out as an example, I'm sure it'd be helpful to the original question.
Twist:
Under thought, a lot of classic CoC adventures utterly fail in that regard. RIP to my entire party who failed to locate Walter Corbitt's body before they were murdered by a magic knife. Our GM maybe should have let us know to look again, somehow?
Oh no! Your Keeper probably lost the rest of their notes to implement (or hadn't heard of) the Three Clue Rule, that wasn't very fair to anyone. Then again, Keepering is
mostly developing the skill of trying to divert Investigators from beelining straight into the most lethal pickle available whilst maintaining an aura of threat...seriously, they're like small children that way...