udxr226:
I'm interested. While I'm familiar with the game I've never played it.
Do you have an opinion on the scenario at hand?
To sum up... choosing between the first one (missing college student, a journey of passion and discovery) and the second one (teenage trauma in a prison-like environment), with the option to branch into the third (contemporary supermodels, the price of fame and beauty).
...
Assuming we do get an actual 2-3 players who are capable of playing within the Adult environment (which is not simply chronological age, in my opinion), and we have some level of consensus on the scenario, then I'm happy to open up the games in question and continue the conversations there as we allow for others to join.
... And again, for anyone interested, no knowledge of KULT: Divinity Lost is required.
The current rules for KULT (4e) are based on the Apocalypse World engine (PbtA), so the rules should feel familiar to anyone who knows other PbtA games like "Monsterhearts" or "City of Mist".
The largest stumbling block will be the concept of "Horror", and specifically the horror we have at hand.
(i.e. If one has a number of personal traumas that would be triggered by the game universe, then that would likely be a poor fit with the fiction and this genre of play. If there's judgment in that statement, it's about me (the person who wants to play in these dark spaces) rather than you (the person who reads the statement).)