![]() |
| ||
|
Author | Message | [bottom] |
liblarva member, 775 posts Tue 24 Jan 2023 at 21:43 |
If you're not familiar, it's the Pathfinder setting of Golarion converted to the Savage Worlds system. Golarion is a kind of kitchen-sink high-fantasy setting. Savage Worlds is a light-to-medium crunch system that focuses on pulpy action-adventure. That is to say: many of the same fantasy tropes you're probably used to, with more swashbuckling and derring-do, but with less paperwork. Whatever your familiarity with Savage Worlds or Golarion, you're welcome to play. To get right to the action we would be using pre-generated characters. As this is a playtest we'd be largely focused on getting familiar with the mechanics, kicking the tires of the subsystems, and seeing what the game can do. I expect we can work through the basics of the system and most of the subsystems in 2-3 months real time. There's no guarantee of a campaign after the playtest. Would there be any interest? | |||
Suedog member, 14 posts Wed 25 Jan 2023 at 00:49 |
I've never played Savage Worlds, although I own a few pdfs. I have played Pathfinder though, and enjoyed it. I've heard that the SW system allows for better storytelling -- might be true, might not -- and would like to find out how it works. | |||
Nu_Fenix member, 202 posts Wed 25 Jan 2023 at 10:46 |
I know it tweaks some things, mainly class edges and magic. Are you thinking small scenes for trying combat and non-combat situations, such as DRamatic Tasks? Rather than a full blown campaign? | |||
jamat member, 774 posts Wed 25 Jan 2023 at 11:43 |
| |||
liblarva member, 776 posts Wed 25 Jan 2023 at 14:42 |
My thought was to try to string things together in some kind of narrative thread rather than disconnected scenes. There’s also a short, 32-page module I could run, but I haven’t read that yet. Might need to add stuff to hit the subsystems I want to check out. Either way, three’s enough to kick the tires, so let’s play. link to another game |
[top] |