Input. What Intrigues You?
You know what they say, a GM without a game is like a dog without a bone, a cat without a string, a player without dice, a ... well, you get the picture.
In the next few months I’ll have time to start GMing another game here, and am curious what people find the most interesting from the list below, something they may like to try. Feel free to vote on this even if you have no intention to play--I’m just looking for what people find the most intriguing.
Flashing Blades. If not the early 1600s of The Three Musketeers, I’m also thinking about shooting the setting forward 150 years to the time of the French Revolution, wherein the players play roles similar to that of the Scarlet Pimpernel, saving innocents from the guillotine.
Dragon Warriors. What I have in mind for this nifty RPG is presenting five or six different Knightly Orders for the players to choose from, with the starting setting being the Principalities of the Crusades. Warlocks, Sorcerers, Barbarians, and the other professions are the bad guys the characters must overcome to obtain, secure relics and treasures of the True Faith. I also have the idea to strip the setting away altogether and placing the game in the real world of 1170/80A.D., with the starting point being the Crusader states.
A hybrid steampunk/cyberpunk game. Anyone remember Etherscope from Goodman Games? I liked some parts of the setting and the history, but I did not like the rules at all. What I did like a lot was the steampunk aesthetic and the ability to “Scope ride,” the cyberpunk equivalent of flinging your consciousness into the net and netrunning. If I were to run this, I’d use Chaosium’s d100 system, with a trimmed-down ruleset and perhaps an earlier starting time, around 1915-ish. Steampunk, cyberpunk, intrigue, dystopia, what’s not to love?
Pulp Hero/Two-Fisted Tales. I’ve never run anything in this genre, but have an itch to run something along the lines of The Shadow, Doc Savage, Indiana Jones. This could be a fun, lighthearted sort of game, either solo or group.
Southern Gothic. This would not be lighthearted, but be a horror game set shortly after the Civil War wherein a Confederate military officer returns home to find his house destroyed and his wife and young son missing. Searching for them, he encounters the horrific, the supernatural, twisted realities, grotesqueries, all the trappings of a Southern Gothic tale. This would be a solo game.
The last three would use the d100 Chaosium system. So, what intrigues you the most?