I looked at the game actually. My problem with it was that there was no description of it. I did actually go and look up the books. I am considering buying them because they look interesting, and I read a sample that was OK.
As well as no description I don't know the game style. It reads very much as though it would be PVP. That's not attractive to me which is why I didn't apply.
I think if you did a little work on the threads you would get more people applying. Things I think you want to do are:
- Talk a little about the world
- Say what kind of things would happen in the game
- Give some examples of character options.
You also need to consider how people are in the classes. If you remember I haven't read anything other than a sample, but in that sample there was 'one good and one evil' kidnapped every 4 years by the schoolmaster. In a game you probably want to have support for more people. The same idea can apply of course
I feel it does help to have a system. 5e is totally inappropriate for this system (this isn't a medieval high fantasy game) but there are game systems that would work easily with it. It's not totally necessary: freeform is possible. But if you do decide freeform then every fight I've ever seen in freeform is the same:
'I get hurt a little in an unimportant way, but succeed' which is a bit of a turn off for me. Other people have different views of freeform of course, that's just my personal experience.
And the previous person's reply was very good. I concur with most of what they said. If you just want to GM something to chat, then nothing wrong with 'running a module' in pathfinder or D20. The pathfinder modules in particular are remarkably easy to run and quite good. I'm having a lot of fun 'tweaking' a really old module (White Plume Mountain) and having the module takes away a lot of effort without preventing me adding my own twist to it.