They've subtitled it Adventures in Ankh-Morpork or something like that, and the quickstart is super simple. they obviously made the Narrativium Dice a d7A*, and players have all these traits (Name, Organization, Background, 2 Niche, 1 Core, and 2 Quirks from what I can tell) which are not themselves quantifiable but which have a positive or negative effect in every situation whereby they change a dice roll from er... that dice to d4, d6, d10, and d12. The quickstart is (as with all future digital material the kickstarter releases) available on drivethrurpg.
What I'm proposing is to run that game either in Ankh-Morpork, Elsewhere on the Disc, or On Another Disc per the experimentations with the especially spicy swamp dragons. Oh and to be clear,
this game is probably going to be mature, since there seems to be a propensity in the novels for fruitworthy words, and non-graphical depictions of death**. There will not likely be reason to bring it above that. Here are my ideas, feel free to vote for any of them as strikes your particular fancy:
- A Fist Full of Dibblers: CMOT Dibbler has recently died. Tear My Own Stockings Delilah (or Deborah), the granddaughter of CMOT Dibbler who couldn't hack it as a Stripper has recently come to inherit and be the sole member of the Guild of Dibblers. Since she now has to make sense of all that junk in the cart, she has taken to the streets of Ankh-Morpork and to the Mended Drum to er... drum up business in the newly accepting members, Guild of Dibblers. In this scenario, the players will be aspiring members, going about town and generally finding industrious ways to help the people of the city (read: Having Adventures in Ankh-Morpork).
- A New Stoneface: 12 years ago, Sam Vimes and Havelock Vetinari both died under Mysterious Circumstances***, which caused a Power Vacuum to implode in the city. A previously minor Noble (which one currently undecided) stepped in, and took Lady Sybil as a political prisoner. Young Sam escaped and has been living in hiding ever since†, biding his time to live up to the legacy of a father whose family line has no truck with Kings.
- Reforming the Watch: This one would take place in a different area in the same period as A New Stoneface, and follow members of the much disintegrated watch just trying to sort everything out and make things more like they used to be before Old Stoneface died.
- Thee Other Syde of thee Dysk: The Last Hero revealed the existence of towns off the edge of the disc itself. This sort of thing provides a great backdrop for players to use the discworld setting for Original Characters in their own adventures while still being close enough to the topside that you still get that Discworld feel. Edge towners still know of Rincewind bringing The Wet back to Fourecks. Some of them probably saw that weird bird shaped thing first hand. They might even have found out a guy named Leonard of Quirm made it. On the whole though, none of that really matters because they live their own lives.
- Another Disc: Before they died, Vetinari, Vimes, Carrot, and Leonard devised a plan to seek out another disc in a ship designed based on improvements of the one in The Last Hero. That improved ship has crash landed on a second disc due to not particularly well thought out safety mechanisms, but it did have some survivors. They are the people who would be interested here.
Right, now that that's taken care of, Let me just say I'd like votes from at least 4 potential members, preferrably each ranking their preferences, and I'll weigh the positions of preference the voters give in deciding which scenario to plan for.
* Which of course we can't call by its true name for obvious reasons, but it's a number between 7 and 9
** unless you count the Anthropomorphic Personification that speaks like this.
*** Nobody in the Assassin's Guild fessed up to either contract.
† in the Assassins' or Thieves' Guild
This message was last edited by the user at 17:43, Fri 25 Oct.