I have several one-shot scenarios that I wrote waaaaaay back when I put together a small D&D convention in 1981. These scenarios were 3-4 hours long, with pre-generated characters that were handed out to the players at the start. They had a point system and the teams that scored the most points moved forwards to the next round. The points were also tracked by player, where appropriate, so there was an overall individual winner announced at the end, as well.
I'm thinking of updating one or two of these to run here. Since I'm not going to run it multiple times with different teams, there will just be an individual winner. (No prize, just "You're the winner! Yay!") In order to add more scoring opportunities, I'm going to add a points for a "narrative quirk." Each player will be assigned one secret narrative quirk. Each time they use the quirk in an
*in character* thread, they get 5 points.
At the end of the game, the players will try to guess each others' quirks. You'll lose some number (or probably some fraction) of points for each player that guesses yours. The point of this rule is to prevent annoying spamming of your quirk. You need to be subtle enough that it is not easily guessed.
One possible quirk that I have considered but am not going to use (but it gives me an example) is "Foreign Phrases Adopted into English." So, the person playing Markov (if they had this quirk) might write the following, which would earn them 10 points.
quote:
Markov strikes the last orc with a quick flourish of his rapier. He chest puffs out, his entire being embodied with a certain 'je ne sais quoi.' He turns to the elf, giving her a wink, "I am, you know, numero uno."
Is there any interest in such a game? It will require players to spend a little more effort on what they write, as opposed to a typical game. If you're one of those who asks the GM to colorize all spoken text because that's all you read, then this would not be the game for you. This is more for people who love the written word, where style is important, and you'll have to read not only GM text but the other players' text, as well, if you want any chance to guess their quirk.
This message was last edited by the user at 21:29, Sun 10 Nov.