After the demise of my AiRP (On Myriad Roads) campaign which is set 5 years after the events of the Keep of the Thirteenth Hour Campaign, where the repair of the Pattern Fails, I did suggest I may come back and run the original campaign, to which On Myriad Roads is the Sequel.
Whilst this also an 'Intro to Amber' campaign, and again has a start where the player's have neither Pattern nor Logrus powers, it is nominally a higher level start, and the Characters will be in the middle of a war right at the very start, if fact the whole start is predicated on what is considered a 'Ragnarock' scenario for the character and their death is imminent.
Unlike with the AiRP scenario there is far more freedom in terms of where you come from and what your knowledge of Amber and/or the Courts may be (but a lot of that depends on whom you Amberite Parent is).
Now I already have one potential player, but do I have 4 or 5 others interested?
Rules as before on my website
Shadowlands
You'll need to read the Players Intro on the Keep of the Thirteenth Hour Tab.
I do have a pre-gen character available to play. She is Dierdre's daughter. If no one opts to play her she will be in-game as an NPC as she has a critical role in the events as they unfold.
If you played in the On Myriad Roads campaign Cordelia is present (only 5.5 years Amber time, about 40 years Earth Time, younger) so you get to find out what transpired during the war and how it ends up affecting her. And in this scenario she is as much in the dark about what is going on as the players are.