Which of these games should I run?
Games I am considering running here on rpol. Comments and feedbacks welcome. The first four I would run using GURPS 4E.
Rough Men Bump Back: Investigating the supernatural in post-war America (1946).
The Special Pathogens Branch of the CDC has formed a handful of Special Pathogens (Emergency Containment and Treatment) Response Elements to deal with unusual outbreaks. You will be the members of one such team.
Your characters are all connected to the military or the Federal government. They have all recently survived an encounter with the supernatural. For example: a Marine who fought worse things than the Japanese in the depths of an island cave complex; or a paratrooper fighting werewolves in Germany (Werwolf wasn’t just a code name!); or an FBI agent dealing with a Voudon murder in New Orleans. This campaign will focus on investigation more than combat. Call it three cups Mysteries, 1 cup Horror, and half a cup each of Action and Monster Hunters.
Come What May: You wake up and find that the end of the world has come and gone.
Characters are highly skilled individuals originally recruited for a government project. Now they find themselves in a post-apocalyptic world trying to survive and find a place for themselves. Combat abilities will be needed, but investigative, medical, scientific, social, and survival skills will all be useful. This will be a gritty, realistic campaign. The threat of violence is always near and will be lethal when it does occur.
Gritty post-apocalypse.
(A Boy and His Dog, The Road Warrior, Twilight2000, The Night of the Trolls).
In Her Majesty’s Service: Travel and adventure in a steam-powered Victorian age.
In this world Babbage completed his machine and Jules Verne is an engineer, not a writer. Steam-powered machines travel land and sea, while great airships cruise above. But even in an age of Wondrous Inventions and Amazing Machines, there are still challenges that can only be overcome with courage, a sharp sword and a sharper wit. Being proper gentlemen (or other true and loyal subjects of the Queen) you have answered the call of duty. Now you will travel the world in Her Majesty’s service and carry forward the banner of civilization (while keeping a stiff upper lip, of course). So crank up the difference engine and set forth to confound evil! A campaign of cinematic, swashbuckling, adventures of exploration and intrigue.
Steampunk Cliffhangers.
(Cliffhangers and Steampunk, Kipling and Verne).
First In: Exploration and interaction on an interstellar survey ship.
After 400 years the Long Night is finally ending. The young Lorasian Empire is now expanding into the territory of the old Commonwealth. The Empire consciously adopted many of the forms and traditions of both the Roman and British Empires of Old Earth. Planets still preserve their own individual cultures. Though not highly stratified, the higher ranks of the Service tend to come from the worlds that have been since the early days of the Empire. The Characters will be crewmembers on a long-range covert survey vessel. They will be visiting worlds not heard from in over four centuries. Each player will have characters in different departments: Navy (mostly bridge officers with a couple of engineers), Marines, and Survey (scientific and academic non-military personnel). This combat light, character driven campaign will focus on both on-board character relationships and the discovery of strange worlds and unusual cultures.
Exploration soap opera.
(GT: First In, Traveller: The New Era, Five-year missions).
Space3: Loosely based on the Stellar Conquest board game.
A strategic level space game. First you get to design a race. Then you will get to design ships and allocate resources while exploring, colonizing, and developing star systems. Of course eventually you will run into other races. This is the third iteration of this using a homebrew rules system. The first two I ran as PBM games.
This message was last updated by the user at 01:59, Thu 30 Aug 2012.