I haven't read all of TS and never played. Mostly I was looking at it to see if I'd prefer using GURPS to EP system wise. I've kinda wanted to mashup EP, Nova Praxis, and Mass Effect and maybe sprinkle a little Mind Jammer on top or something.
swordchucks:
The most major difference between EP and Transhuman Space is the quality and difficulty of mind emulation. In EP you're a rare weirdo if you don't have a cortical stack. In transhuman space, you're a rare weirdo if you do. The EP terminology is also generally better since they wrote theirs a decade later so folks had more time to refine concepts.
Yeah, the concepts are more refined.
swordchucks:
Characters are minds, bodies are gear (so not bought with CP). This actually removes one of the biggest issues with TS as character points won't fluctuate with bodies.
I was surprised not to see monetary values assigned to the various shells. I figured EP style characters in GURPS would be stats, advantages, disadvantages, and skills with shells either modifying stats or replacing them and then adding advantages and disadvantages.
swordchucks:
Infolife doesn't function as well in TS, so I'd probably remove the standard IQ-1 and a few other penalties.
"Ghost Mind Emulation" in Changing Times didn't lower IQ but the AI templates did. Still if you go with the EP assumption that its common, probably just give everyone "Ghost Mind Emulation" for free.
The Extra Life advantage doesn't work well for me in a transhuman game. EL lets you come back once and then you have to pay points to buy it again. Where in EP you "always" come back ... may not be able to afford a good morph/shell but informorph status is free.
swordchucks:
Brainpeeling is just gross, so I'd probably replace it with EP standard ego bridges, stacks, and backups. I actually do like the idea that brainpeeling kills you and makes it an existential issue, but not enough to have it hamper the game.
Apotheosis in Nova Praxis is interesting. Its destructive but not nearly so gross. You get injected with nanotech that slowly replaces your brain until eventually your biological brain is completely replaced and you are running just as a simulation and have the equivalent to EP basic implants. At the core of the replacement is a backup like the stack.
Keeps the TS concept that Ghosts might not be considered human at all by some cultures but all the nice EP concepts including stacks and backups.
swordchucks:
Just as in EP, you can sleeve an organic body... but unlike in EP, there are fewer reasons to do so. Without the danger of exsurgent viruses, I mean.
Plus no AI apocalypse to make people fear/hate robots.
swordchucks:
TS is normally TL9-10. We'll probably use TL10-11 so that nanofabs are the norm. It's a bit of a step beyond the other stuff that TS offers, but I like the feel we got from EP
10-11 seems like the right TL for EP and fitting if you push TS forward toward 2200.
swordchucks:
Other problem areas I should think of? I'm only now starting to really tear into this idea.
How hard will the SF be? Is there FTL travel (even the 'not ours' style of pandora gates)? Is there Psi of some sort (not important to me)?