IC: Stars Without Number experiment
The experiment
A mashup of SWN character creation, adding the mechanics of FATE's Aspects & Fate Points, with some experimental mechanics borrowed from a handful of other systems to allow players to have a Community/Faction/Organisation they are trying to build up & grow.
Player factions will have a number of stats, skills, aspects & assets. Player characters will be leaders of the faction. Factions will have clear, specific goals.
To set a clear expectation - I have limited time to commit to this experiment, but that is offset with a deep enthusiasm to explore where this experiment can go...
Setting options
A. SWN Canon;
sandbox;
Medium or Large, randomly generated sector;
Player factions could be anything reasonable;
No strict adherence to GM Faction Turns.
B. Small Human colony looking to cement their position & expand;
sandbox with GM plot; limited to 1 or 2 hex;
Less randomly generated;
Player factions would be niche groups with human society.
C. Post-apocalyptic sci-fi;
sandbox;
limited to a small number of worlds/hex;
Less randomly generated;
Player factions would be communities trying to survive.
Thematic guides
Winning condition for the group: an interesting story.
Gritty, rough, edgy.
Space opera/adventures. Firefly meets Alistair Reynolds.
Tech flavours from 70s/80s/90s era films.
Mysteries, investigation, exploration. X-Files meets Stargate.
Focus on journey & growth of each character & faction.
I'm not interested in big military or army-based themes.
Who I'm looking for
- 3 to 4 players, post rate 1 / week
- Adults
- Players who can handle experimental system
This message was last edited by the user at 05:13, Thu 03 Nov 2016.