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17:43, 23rd April 2024 (GMT+0)

Experience!

Posted by HeadmistressFor group 0
Headmistress
GM, 130 posts
GM &
Detention Supervisor
Tue 1 Nov 2011
at 14:44
  • msg #1

Experience!

Experience points are granted when a mission is completed or a particularly major event has happened. But unlike many games, XP is not just a system of points you spend to raise stats.

Spending points:

The only stats you can raise are your skills. These cost current level+2 XP to raise. However, you remain capped at your clique level of 5 for clique skilsl, or 4 for non-clique skills.

Willpower cannot be raised beyond ten, but compared to normal humans, this is a very high level. Average humans have far less than this, so you're already ahead of the game.

You have two choices for gaining experience:

1 - Take the points. If you choose this option, you will be awareded XP points to add to your pool for raising skills. The amount you gain will depend on the mission difficulty.

2 - Show what you have learned. In this situation, you need to explain something ytou have learned about your character during the mission. If you can explain this adequately, you will be given +1 dice to that pool in that given situation. This can effectively raise a dice pool for a skill over the normal cap of 4 or 5 dice.

Examples:

Cindy is a Scientist, and she's making explosives. She managed to make them properly, but when she comes to using them to blow a vault open, she made a real mess of it all, and blew her team to kingdom come. She states, "I have learned that I need to be far more careful when using plastic explosives, and set the timers to a far more suitable period so we can get out of the way!"

Cindy is granted a +1 to her Needlework roll for setting explosives at any time in the future.



Katy is a Goth who has taken combat as her secondary ability to her Magical powers. She's put a lot into her Team Sports stat, but neglected Track and Field. In combat, she failed a dodge roll. As a result, she gets beaten down to Battered very easily. She claims after the mission, "I really need to learn to keep my head down when in a fight, and remember to duck when someone tries to hit me with a chair! I am not made of steel!"

Katy is given +1 to any dodge rolls when in hand to hand combat.



Of course, success can be a learning tool too.

Phillipa is a Coquette. She's just managed to entrance the entirity of the 6th Form from a boy's school with her cheerleading and flirty gymslip routine, while her cohorts steal the school's lucky mascot from the pavilion. After the mission, she says, "I have discovered that even when I am lacking confidence, there is no boy alive I can't reduce to goggle-eyed imbecility. I'm just sooooooo cute!"

Phillipa now receives +1 on any Coquette special ability roll when dealing with adolescent boys, thanks to her new found confidence.


On the other hand, some things don't get you anything:

"I need to learn to duck."
"Try to avoid blowing things up by accident."
"I should shout louder when giving orders!"

These are far too general. Your learning needs to be something specific. But over time, if you keep learning from the same situational skills, your dice pools can get really very high indeed!

Please submit your XP requests when told to do so, or make them during a mission if you feel you can justify this. Each mission will only give ONE XP request unless you are told otherwise, so time it well!
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