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Information about Earth in this setting.

Posted by AzraileFor group 0
Azraile
GM, 2 posts
The Storyteller
Tue 26 Jul 2011
at 15:23
  • msg #1

Information about Earth in this setting

Canada – having been hit by the largest of the fragments of the asteroid that hit earth it’s mostly destroyed, full of dimensional rifts and nasty monsters… only humans to the far east.
USA – Broken into the NCR (New Californian Republic) in the south east most everyone is treated equally here, U4 City State (Universal Unified Ubiquitous Utopia) the new form of the new world order in central america taking up most of the contry, ULS (United Liberal States) in the north east where non humans are 2nd class citizens and looked down on by humans, and the ‘Magic Kingdom’ of were rats in Florida. The rest is mostly ‘free states’ or area’s controlled by Indians (and werewolf’s =p). There is a large floating mage city on the east coast over where the California’s are.
Central America – Lots of flooding,  almost interly populated by vampires and undead as three antediluvians fight it out there for control over the area…. It’s a nasty nasty place for anyone that’s not a vampire, even for them it’s not so grate. The area is mostly blackened in darkness due to thick clouds summoned up by the vampires… it’s been in place so long all plant life has died long ago.
South America – Brazil and the low lands there is a lot of flooding, the mountainous areas are controlled by powerful umbral spirits clamming to be the Aztec gods and they and there human servants fight an ‘alien’ race coming out of fishers in the earth that opened up. (They are actually Dero)
Atlantis – Has appeared in the Atlantic ocean, inhabited by a sub race of humans somewhat altered by magic that enslave all other ‘lesser races’, they are at war with a race of fish people. Not much is known about them save the Atlantians seam to use massive suits of magical armor often 15 feet or taller and the fish people have incredible strength in the sea and seam to control massive monsters.
Europe – No technology works here as massive amounts of wyld energies erupt from bringing life to the area, though more ‘renaissance’ type and steam level tech starts to work as you get into near the middle east and Russia… the closer the more tech seems to work. Many mages see this as a rebirth of the age of magic and live here… in dead many bygone and long lost magic’s bloom here, the soul storm damaged Avalon and Arthur returned resurrecting the land of Camelot, and the magic of old gods are strong once more!
The Middle East – Most of the area is engulfed in a massive storm of black clouds and dark winds that is somewhere between one and two thousand miles wide. The storm engulfs everything and nothing that has gone into it has ever returned. The south eastern parts of the middle east are mostly flooded but the parts that are above sea level people are afraid to sail near… there is no plant life to be seen and they are always engulfed in an odd dark fog , rumors of monsters are common.
North Africa – Only magic based “technologies” seam to work well here, There is a rather strong following of mages and vampires that have brought back the ways of old Egypt while using powerful magics to keep back the dangers of the storm raging across the most eastern extremes of the area and the middle east. They have weaker barriers and magics in place in key locations to make sure nothing comes up from the south to dangerous as well.
Middle and south Africa – The cradle of life indeed…. If Europe was a blom of wyld magic and life this is an overflowing wild storm of growth and wyld power.  Even the simplest of technology such as a grandfather clock would incur paradox at a rapid rate… not only dose tech not work here but as you near the heart of the jungles they start to break down even if not running.  Bygone long though wiped out run rapid along with races of were thought to be lost sense even before the war of rage.  Little is known as the natives don’t seem to wonder away much and even were creatures visiting find the land a little to savage in places.
Russia –  It’s in much the same state as Canada having been hit by the smaller fragment of the asteroid that hit earth… and though unlike most of the surrounding areas technology works just fine.. it’s kinda a moot point as no known humans live out there anymore… mostly monsters that come out of the rifts that form over the area.
India –  After the devastating effects of the awakening of the first antediluvian and the war that surrounded it, combined with the monsters from the west, the dimensional rifts in the north, and the demons to the east.. this area is not very friendly. The only human sediments are large cities that have rebuilt in the southern parts and have fortified agents the terrors invading there lands with the largest city near the southernmost tip.
Asia – Many of the thousand hells have opened up and demons are crawling up out of the woodworks, most the humans left here are enslaved and the demons hope to expand there control over the rest of the world, the only resistance they have in Asia are were spiders and humans that serve them. The demon magic’s keep technology from working throughout the area.  The Jade city has risen from the shadow lands… However the dead and the living work together now along with the many magical creatures that have come out hiding, together they are fighting back the demons from the west and have actual gained a foothold in the eastern shores of Asia.
Japan – Under the effects of the demon magic Japan as fallen into a state much like it was during feudal areas, the influence from the Jade Empire extends here and Japan has reluctantly (by force and necessity) been reabsorbed into China.
Australia – Though most of the continent is flooded, and wyld magics from Ayers Rock and The Olgas are making technology malfunction, the north eastern shores are are a sanctum of ‘modern life’.  While the rest of lands are inhabited by tribal magic users.

The Ocean – Though mostly tradable there are areas (like the Bermuda triangle) that technology don’t work and are heavily populated with bygone.  The oceans as a whole are home to a lot more bygone than before, and sea monsters are far from unheard of.

Umbral travel – While travel has grown a little rougher for were’s it’s much the same, however for mages it’s a deadly affair as violent soul winds fill the umbra that seam to lash out at mages and others that unlike were’s aren’t part spirit in nature.

Space travel -  The problem of leaving gauntlet is just as bad if not worse for space travel, and while more than possible once out there something seems to have affected the umbra as a whole making it people lose touch with the physical world faster than normal…. In a little over a month someone who goes into space will be disconnected and unable to return to earth by any normal means.  Research is being done around this but all the methods that have been found are extremely costly, take a lot of time, and are unpractical.  The best hope many have is finding a way to get between inner-Earth and inner-Mars but no one has found a way to access inner-Mars from the surface or vice-versa.

Inner-Earth – Several openings to the shard realm of mass have opened up on earth allowing access to inner-earth once more, most are in eastern mountains of South America, while others have opened up at the poles and various caves around the world. Bellow the eastern US a large research base and port for ships built to displace the mater of the shard realm and travel between planets by moving through the ground making the occasional trip between inner-earth and inner-mars. The base is constantly trying to make new ships and improve on them.

Inner-Mars – Has a sister base where research is done trying to find access to the surface. However Mass displacement ships are new and malfunction, or hit pockets of gass/magma or worce… there are things out there alive in SR Matter and they are BIG.  Few ships make it between Inner-earth and Inner-mars…. Hence the importance of the Earth base in making new ships. Though it is possible for a mage with correspondence of 4 and spirit 3 can make trips to and from the surface and the Inner-mars…  Opening temporary gateways takes Correspondence 5 and Spirit 4 or higher depending on the size.
This message was last edited by the GM at 23:36, Wed 27 July 2011.
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