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Interlude 1 - Inks.

Posted by AzraileFor group 0
Azraile
GM, 1976 posts
The Storyteller
Dislexic
Fri 13 Mar 2015
at 00:50
  • msg #1

Interlude 1 - Inks

fixed
Inks
player, 11 posts
Fri 13 Mar 2015
at 12:42
  • msg #2

Re: Interlude 1 - Inks

Inks lets out a last long breath and opens her
eyes. She holds on to the moment gazing at the
garden. Feeling the peace and taking in the trees
and the pond. The ripples and reflections of the
bridge interposed over the starscape above. Earth
with its dark blot obscuring its tattered
history. The girl slowly stands from her
meditation pose and presents a slightly crooked
grins.

*It's time to run.*

The child takes off at a lope from the akashic
garden. Heading for the more industrialized areas
to see if she can discover any unvisited, to her
at least(^^), places to explore.

occ-whole bunch of assumptions here. is there an
akashic temple? would they let her in? could she
sneak in? can edit post if inappropriate. what
does the moon environment, and i would guess i'm
in new boston, look like?

*-thoughts
Azraile
GM, 1980 posts
The Storyteller
Dislexic
Fri 13 Mar 2015
at 12:54
  • msg #3

Re: Interlude 1 - Inks

Domed cities with advance buildings and stuff, I'm have there be a temple built on the edge of a valley near the city no dome but a garden and a small forest in the valley with Egyptian ruins and the garden where monks are praying. Most of the moon is barren outside the domes but there a few places like that here and there with plant like and odd ruins.
Inks
player, 13 posts
Fri 13 Mar 2015
at 14:30
  • msg #4

Re: Interlude 1 - Inks

The child runs at an easy lope. Taking
opportunities as the environment allows to bounce
to building tops, roll from ledges and spin on
railings while the wind of her passage flings her
hair. trying to stay to the less inhabited areas
to limit the populous obstacles.

(ruins sweet(^^). what has inks been able to
discover about them? has she gotten a chance to
visit them?)
This message was last edited by the player at 18:16, Fri 13 Mar 2015.
Azraile
GM, 1981 posts
The Storyteller
Dislexic
Fri 13 Mar 2015
at 18:53
  • msg #5

Re: Interlude 1 - Inks

They do not let her into the vally, they say it is safe for them but the full moon nears and strange creatures rise out of places like this and attack people during the full moon. They tell her not to worry though, the monks down there will be fine and hope to calm the spirits as they have before.
Inks
player, 14 posts
Fri 13 Mar 2015
at 19:30
  • msg #6

Re: Interlude 1 - Inks

While traversing a passage between towering
buildings that seems to be largely used for
storage she considers what she knows of the area
and a place that may be of interest. As she comes
to the end of the alley she rests for a moment
to take in the scenery and decide on her course.

(was she able to see anything with spirit sight,
or find anything on the info sphere?)
This message was last edited by the player at 21:36, Fri 13 Mar 2015.
Azraile
GM, 1982 posts
The Storyteller
Dislexic
Fri 13 Mar 2015
at 20:43
  • msg #7

Re: Interlude 1 - Inks

There are strange things about the moon in general, but nothing any more strange in this city than any other besides the refugees like herself. Most the people where ether down about losses or rilled up between the technocracy and the traditions, it takes more than forty years to sow a lasting trust stong enough to endure a crisis like this and the fact govenors and represinitives of the CCG where throwing blame around themselves, it was not a good outlook for that trust to remain unbroken.
Inks
player, 15 posts
Fri 13 Mar 2015
at 22:04
  • msg #8

Re: Interlude 1 - Inks

A light reminded her of an instant on of a kind of
home. Flashes of blood and rushing into room, calm
stern orders. More rushing hoping to stave off one
more...Again on the a new station rushing, the
evacuation, more explosions, and more chaos...

*Not the time!*

She starts running again. Another jump, another
stride, a moment here and now. A focus on life and
the world and is hopeful beauty. Only vaguely
focused on some destination.
Azraile
GM, 1983 posts
The Storyteller
Dislexic
Fri 13 Mar 2015
at 22:46
  • msg #9

Re: Interlude 1 - Inks

Inks came across a scene that bought fresh memories of the muaraders and people crawling over eachother to evacuate.

There was the horridly disfigured corpse of a man who's face was bashed in to the point of the skull caving in, blood everywhere. Not to much further down the alleyway a blood spattered young lady inks age huttled over the much more bloody body of an older woman.
Inks
player, 16 posts
Fri 13 Mar 2015
at 23:39
  • msg #10

Re: Interlude 1 - Inks

'shit,' gasps Inks in a small voice, *too many
people!...Stop!* She stands stunned for a moment,
visibly shakes herself and hurries over to the
young girl. 'damn.'

Inks body screams to run, but she breathes. Still
attempting caution she approaches the woman's body
from the opposite side and searches for a pulse.

'What happened?' escapes Inks, but tears sting her
eyes despite slow breaths. A thought lingers but
she forces it beneath consciousness. Is mom in this
state somewhere?
This message was last edited by the player at 23:56, Fri 13 Mar 2015.
Azraile
GM, 1985 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 00:16
  • msg #11

Re: Interlude 1 - Inks

She saw the mothers face was beat in too, some metal carding case lodged in her skull. Wait this wasn't right the girls arm was compleatly soaked in blood and she had a lot more blood on her but she looked fine. Inks backed away just enough that as the girl took a swing at her neck with the fragmented shap scraps of metal dangling from the handle that broke free from the case.

The young wan stood slowly breathing heavily and looking up at inks with a nice big, broad, and slightly deminted blood soaked smile. She seamed to even smile more for inks and took the scraped metal to her own cheek caring a "J" over her own smiling face.
Inks
player, 17 posts
Sat 14 Mar 2015
at 00:36
  • msg #12

Re: Interlude 1 - Inks

*faith in 'humanity' restored, what The fuck.*
Inks blinks away tears and skips back farther
trying to take a defensive stance. She opens her
eyes to the spirit to get a sense for the girl and
for the local gauntlet. She also puts her hand on
her gun.

(time to make the call on my laser gun. you know
my vote(^^).)
This message was last edited by the player at 01:31, Sat 14 Mar 2015.
Azraile
GM, 1987 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 02:08
  • msg #13

Re: Interlude 1 - Inks

(just noticed you have NO awareness. O.o we should probably change that.... awareness is magical perception.)

The lunar gauntlet has always been an iron curtain of sorts. The young girls spirit seams to be in terrible turmoil though. She don't seam possessed though.

The girl runs at inks slashing at her with the sharp bit dangling from the handle, but she's not as fast as inks.
Inks
player, 19 posts
Sat 14 Mar 2015
at 03:39
  • msg #14

Re: Interlude 1 - Inks

*Never can be too easy(^^), i get to deal with
somebody's current or future baggage, bloody
fuckin' spirits.* Pulls her gun, time to take out
the arm with the weapon, preferably at the
shoulder, but i'm okay with the elbow. Repair
bills are relatively cheap, death really does a
number on you. happy to make the spirit suffer
some from infused damage, and keep hopping back.
point blank is nice but no reason to lose a
limb.

(laser infused blast(^^)? 'sorry about the mess'
from mr. solo, in mos eisley)
This message was last edited by the player at 03:42, Sat 14 Mar 2015.
Azraile
GM, 1988 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 04:11
  • msg #15

Re: Interlude 1 - Inks

(Now would have  praobly ben a good time to contact local security)

She takes three damage to the shoulder but soaks one.

She looks at the wound and inks seaming to consider a moment the smile wavering ever so slightly before spreading wider just before she slams the sharp bit and a good bit of the handle through her eye and into her head collapsing like a sack of flour cut open, as inks finds it rather hard to avoid a crimson shower.
Azraile
GM, 1989 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 04:26
  • msg #16

Re: Interlude 1 - Inks

Something to add there



Inks
player, 20 posts
Sat 14 Mar 2015
at 04:31
  • msg #17

Re: Interlude 1 - Inks

That is a super mess. Try to bind the spirits
before they leave to something innocuous like
jewelry or clothing. it doesn't have to end here
(willpower blown). Don't know if Owl is listening
but his name will be taken, hopefully not in vain.

along the lines of, 'Owl, don't know if you are
listening but there is some prey here which does
not deserve to live again'. hopefully the thick
gauntlet will mess with these spirits too.

if there is a huge vacuum of silence, what is the
current nature of relations with the refugees?
doesn't sound to hopeful, anything violent yet?
This message was last edited by the player at 05:12, Sat 14 Mar 2015.
Azraile
GM, 1990 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 10:44
  • msg #18

Re: Interlude 1 - Inks

(she would know, Luna is diffrent.... most planets have there physical/spiritual self, and there incarnations realm.... the shard realm and other such stuff is a bit of something else to get into...  BUT luna split the physical and spiritual compleatly apart and shed the physical like a skin in a sense and then wraped it around herself. She saw what the corruption had done to her sister and humans brought it with them and she would have none of it. So LONG LONG LONG ago she made it so few would ever be able to reach her true face.... mostly only her children, lunar spirits and the Bestat.)

There was only one soul, she did not seam to be possessed, though her soul seamed to have no say in what was going on.... a human soul was not something she could toy with yet, even temporarily.

Her soul soon found peace at least in being able to join her parents, but not before the body quivered and lifted itself up. It shouldn't be possible for a normal human to move like that, no one has that kinda willpower short of a Do master and there were few of those that where normal human girls.

But still she rose up enough for one final and forceful blow, bashing her head into the ground, braking her nose and cracking the back of her skull slightly open with the box handle. After that she finally stopped moving, and the spirit found it's peace.

Just in time to see this, CCG security turned the corner guns aimed and primed. One starts to order Inks to put her hands up but one closing up a holo display around his power glove and puts a hand on the guys gun lowering it as he walks forward. "Mam, mam are you ok?"
Inks
player, 21 posts
Sat 14 Mar 2015
at 16:26
  • msg #19

Re: Interlude 1 - Inks

Inks eyes have gone wide, but she tries to focus
to sense for scrying(correspondence). Mentally
bringing her mind in line with all points as one,
pulling aside just some of the illusion.

When Inks hears the guards she visibly pauses. She
slowly turns to the security people, putting one
hand up. Trying to play it like the virtuals. Inks
also starts to lower the gun to the ground keeping
it pointed away from the security. Gently resting
it on the ground the girl raises her other hand
and she takes a few careful, perhaps dazed, steps
away.

Eyes still wide the child breathes again deeply,
then 'i...am not sure...what just happened?'
Turning her head slightly to look at the young
body. Slightly louder an edge to her voice 'What
just happened?'

Inks looks again to the guard who spoke, but this
time actually looks at him. Trying to focus on
details without blood spatter.
Azraile
GM, 1993 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 22:13
  • msg #20

Re: Interlude 1 - Inks

The scary thing is everything seams to be normal, nothing seams to be wrong.

The man looks back to the others still holding there guns. "It's alright, the signal is gone. Get forensics in here." He sighs slowly approaching Inks in a calm friendly manner. "It's ok, everything is going to be fine now. You just experienced an anomaly we are working on finding out the answers but the thing you need to know is its gone now... your safe and nothing else like what you just saw is going to happen right now ok?"


One of the others walks a little away, what would be out of ear shot if not for correspondence, to talk on a com. "Yah, we lost him again..... looks like three, the victim and two others, but there is a witness this time... Yah, I think because she had a gun, you know him rather take himself out in a spectral than go down easy.... ooohhhh yah, you wouldn't believe me if I told you." he says looking back at the bodies. "He dose like to put on a show... yah but we need a team down on my location to clean up the mess, thankfully this is another one we can keep quite. The people have things bad enough they don't need reminders that he's about."
Inks
player, 23 posts
Sat 14 Mar 2015
at 22:32
  • msg #21

Re: Interlude 1 - Inks

'oh...kay.' deep breath, *here and now.* 'Anomaly
is an interesting word to hold all of that. I'm
kinda glad you were tracking the signal. What kind
of signal?' The words are a little rushed, but
otherwise she is staying calm. 'How often does
this "anomaly" occur?'

She keeps the correspondence going but wants a
life look before she gets shuffled off. Inks will
turn off correspondence beforehand unless the
correspondence will last on its own for a while.

So no scrying detected?
Azraile
GM, 1995 posts
The Storyteller
Dislexic
Sat 14 Mar 2015
at 23:06
  • msg #22

Re: Interlude 1 - Inks

No more than usual security scans.

"That was Smiling Jack, in the flesh so to speak, not its own but you catch the drift." He sighs some about the signal question. "Yah, don't tell anyone about that, we don't want people going all vigilante or hurting people because there brain waves line up a particular away for a few seconds. The Smiling Jack anomaly seams to be caused by some shift in brain wave patterns, but we can't figure out what is causing it yet. Now if you are up to it will you come with me back with me, we can get you cleaned up and there people who would like to talk to you."

Well rather she saw it in the news or not, its one thing to get it from the news, and a whole other to have it come after you.

"Don't worry about them, a team will be buy in time to save there lives, once evidence has been collected. We are lucky that the governors have set up programs to pay for the restoration of victims of this anomaly."

Mending there body though wasn't going to mend there minds, even if no one was 'dying' of this the murders where still shattering lives. She could only image what it would take for a family to recover from something as horrifying as something forcing there daughter to kill them.
Inks
player, 26 posts
Sat 14 Mar 2015
at 23:25
  • msg #23

Re: Interlude 1 - Inks

While Inks may have read about it doesn't seem
like news she would follow, so it would have been
only a vague understanding.

'Why is he called Smiling Jack? Although I get the
"smiling."' Another look at the smashed in face
and the rest of the scene, is there even the
possibility of smile on the child's face? Where are
we anyway(^^)?

'May I take my gun? Or will I be able to get it
back? I have a feeling it will be a comfort
later.'

After a look at the scene Inks picks up and
holsters the gun if allowed and heads in the
direction the Officer requested.
Azraile
GM, 1997 posts
The Storyteller
Dislexic
Sun 15 Mar 2015
at 06:36
  • msg #24

Re: Interlude 1 - Inks

They let her have the gun, and don't rightly know who named it. They take her to the security station in the embassy, where most the staff was now. This wasn't an unfamiliar scene with the rest of the refugees about.
Inks
player, 28 posts
Sun 15 Mar 2015
at 13:51
  • msg #25

Re: Interlude 1 - Inks

If they leave Inks loafing boredom will set
in. She will fiddle with her computer to look up
more on 'Jack.' Why is he called jack? Has he
carved any other Js? Any strange brainwave
theories, not specifically on jack, and ties to
the supernatural. I doubt that will last long.

occ - jealousy? what does inks know of mind?
its relation to the akashics?

Time for a bathroom break and case possible routes
of exploration?
Azraile
GM, 2001 posts
The Storyteller
Dislexic
Mon 23 Mar 2015
at 13:16
  • msg #26

Re: Interlude 1 - Inks

She didn't have to wait long and was leaf back to a woman out of uniform though in a simi casual suit. "Please have a seat, do you need anything?"
Inks
player, 31 posts
Tue 24 Mar 2015
at 13:22
  • msg #27

Re: Interlude 1 - Inks

The trip has calmed Inks, and she is taking in her
surroundings. She envisages parting the air with
her hands to reveal the light of spirit surrounding
the woman. She also takes a quick inventory of the
chair. Politely, "Water?"

If the chair has no menacing features Inks will
take a slow spin before taking her seat.

occ - read the soul spirit 1 mage sorcerers
crusade p269 is aura reading not sure if it fits
the cosmology and don't think i can use it as a
rote, but as a capability of the sphere maybe. not
actually moving hands but linking her focus to the
action. guessing we have removed the blood
spatter?  if not ...

After a small pause in the same voice, "A towel?"
Azraile
GM, 2007 posts
The Storyteller
Dislexic
Tue 24 Mar 2015
at 17:41
  • msg #28

Re: Interlude 1 - Inks

Her aura is warped by passive anti magic. They would have cleaned you up but not a change of clothing or shower or anything like magic cleaning lol so she still has blood on her she's just not soaked in it. She noods to the man that lead her in and he goes to get some water. "If you feel you can talk about what happened we would like to hear what you have to say while the events are still fresh in you mind."
Inks
player, 32 posts
Tue 24 Mar 2015
at 20:41
  • msg #29

Re: Interlude 1 - Inks

After seeing the antimagic the child will look at
the rest of the room to see if anything else is so
protected. Once the man leaves she will listen to
the woman.

Inks nods for a moment, absently, then "I was
running and came to an alley. There was a man
there, but his head was a mess. I didn't think he
could be alive. Not much further was a girl. She
was over a woman, there was more blood but I
thought I might help. As I got closer i saw the
body had casing in her head.

"The girl looked fine though and I backed away. She
attacked, smiled and carved into her face. She kept
coming so I drew my gun. Hoping to clip her I shot
her in the shoulder. When I hit she stopped and
the smile she had the whole time got wider...she
stabbed herself...she thrashed...but just enough
to break her skull." As she talks she gets more
focused as if trying to figure something out.

After a moment "Security showed up then."

Inks will answer any questions honestly, but
unless the woman brings up magic Inks will not. If
the woman asks she will tell her she can divine
spirits, and while she thought the child victim
might be possessed Inks saw only one spirit.

occ - Inks will use wits?+enigma to see if
anything else comes to her during the pause. I
don't really expect it to, but it seems in
character.
This message was last edited by the player at 20:42, Tue 24 Mar 2015.
Azraile
GM, 2009 posts
The Storyteller
Dislexic
Wed 25 Mar 2015
at 02:54
  • msg #30

Re: Interlude 1 - Inks

(You can roll that yourself if you like but that was detailed enough for them)

She listens and nods, the man brings you water and leaves. She nods while you talk and waits for you to finish. "Yes, well don't blame yourself but it's common for the anomaly to self terminate rather than be killed or captured. It likely realized it wasn't going to kill you so it desided to mess with your head instead, otherwise it would have killed you and whent on killing till some one stoped it. These people will be fine, besides needing some therapy.... We can get you some if you feel you need it." The whole embassy is thickly valed over and blured spiritually, like a thick bank of fog rolled through it. The walls of the moon where think but here they overlapped apon eachother, there where more realms coming together here than it might seam from the outside.... It was also a good deal larger on the inside than the outside. The construction was odd and phi came up a lot in the dementions, a LOT.  It built around an area she simply could not see to in the slightest bit. This didn't seam to have anything to do with security station though but the embassy itself.
Inks
player, 34 posts
Wed 25 Mar 2015
at 04:45
  • msg #31

Re: Interlude 1 - Inks

She drinks, somewhat distracted, "Well I'm glad I
put an end to this session, at least. While my I
may be disoriented, I feel more curious than
disturbed, thanks. Does this happen often? Why is
he called Jack? Do you know anything else?"

occ - my own associations aside what does inks
know of old earth pyramids and pi, which seems to
come up a lot(^^).

23:47, Today: Inks rolled 4 successes using 9d10
with the World of Darkness 2nd ed, Specialized
system with a target of 6, rerolling 10s.
This message was lightly edited by the player at 04:49, Wed 25 Mar 2015.
Azraile
GM, 2011 posts
The Storyteller
Dislexic
Wed 25 Mar 2015
at 23:07
  • msg #32

Re: Interlude 1 - Inks

She sighs "The news came up with the name, the number of refugees seams to be increasing the frequency of the anomaly, as it don't fit any coloration to population we have seen before. We hope getting them off world will help but not many are going to be to happy to be moved again so soon. We need to keep people calm the people here have suffered enough, long as we keep people together and calm we can minimize the appearance of this anomaly. The fewer people that know about it the better, the more word of it spreads the more instances of it seam to appear. Knowing of it don't seam to be a necessity for it to manifest but the number of people that do know about it seams to be having an affect on how often it appears." She looks down and shakes her head. "Starting to think the only necessity is some one has suffered, like it wants to make them suffer more."
Inks
player, 35 posts
Thu 26 Mar 2015
at 10:59
  • msg #33

Re: Interlude 1 - Inks

"Murphy seems to have provided his usual aid then,
with the refugees. I'm not sure dispersing the
refugees isn't best anyway. There is only so much
to go around."

Has Inks seen anything similair to the embassy
with the the ruins? Would this overlapping
indicate anything to her due to spirit training?

Is Smiling Jack only active on the moon?
This message was last edited by the player at 12:23, Thu 26 Mar 2015.
Azraile
GM, 2014 posts
The Storyteller
Dislexic
Thu 26 Mar 2015
at 21:43
  • msg #34

Re: Interlude 1 - Inks

"Things are never simple."

There is some coloration between the ruins and the building. While the architecture is similar, the math gone into the way the building is layied out is much much more in line with the ruins. The architecture seams to be superficial but the layout looks intentionally and functionally like the ruins.
Inks
player, 38 posts
Fri 27 Mar 2015
at 02:37
  • msg #35

Re: Interlude 1 - Inks

Inks makes a note to herself to find out about
this building.

Inks looks awkwardly to the woman at her defeated
statement, with a small empathetic smile.  The
child speaks her mothers words, "We can only face
what comes, and hope we have the mettle to meet
it."
Azraile
GM, 2016 posts
The Storyteller
Dislexic
Fri 27 Mar 2015
at 03:15
  • msg #36

Re: Interlude 1 - Inks

"It is only a matter of time till we figure out what is causing this and bring it to an end."
Inks
player, 39 posts
Fri 27 Mar 2015
at 13:00
  • msg #37

Re: Interlude 1 - Inks

"Your people seem to have a method to track it,
and it seems to fear being caught. Once your able
to capture it hopefully you will know more." Inks
eyes go distant again as she ponders.
Azraile
GM, 2017 posts
The Storyteller
Dislexic
Fri 27 Mar 2015
at 16:19
  • msg #38

Re: Interlude 1 - Inks

"We can pick up the brain waves of the anomaly but capture lets us have some time to examine the anomaly but it don't contain it. It seams to have a level of control that it can cause aneurisms/heart populations and the like. Sedating the subject seams to eventually bring an end to the anomaly. We currently sedate them when we find them and take what readings we can."
Inks
player, 40 posts
Fri 27 Mar 2015
at 18:09
  • msg #39

Re: Interlude 1 - Inks

A look of surprise crosses Inks face, "That thing
is slippery. How many have you caught? Have their
been any repeats?"
Azraile
GM, 2018 posts
The Storyteller
Dislexic
Fri 27 Mar 2015
at 19:37
  • msg #40

Re: Interlude 1 - Inks

She was half talking to herself, but she was to smart and attentive to forget Inks but she was being oddly talkative... something inks got use to... people ether ignoring her with out steady reminders she was there, or talking to her in odd ways. "This district, not enough... we need people like you to keep quite about this, we are worried if enough people know about it that it will spread beyond the moon. There has been a handful of murders disturbingly like these on Mars, but so far it seams contained to the moon. I think this.... thing... want's the attention, not just for what ever relation it has to it's spread but it needs it or desires it. Why so many killers through out history have strives to have the most of kills in some kinda ritualistic manor just makes no sense. It can't really be about the highest 'score' can it?"
Inks
player, 41 posts
Fri 27 Mar 2015
at 19:49
  • msg #41

Re: Interlude 1 - Inks

Let her keep talking. If she pauses for more than
thirty seconds inks will quietly add, "I will not
pass on what I know. As far a scores go history
seems replete with foolish people doing the
strangest things for the strangest reasons. I'm
sure this one has its own and they were not likely
created from nothing."

occ - and that's before we even get to
marauders. i mean we have Mages around here(^^).
Azraile
GM, 2019 posts
The Storyteller
Dislexic
Fri 27 Mar 2015
at 22:49
  • msg #42

Re: Interlude 1 - Inks

"Well I don't like it, there is always some reason... all be it twisted... this I can't think of anything that would drive a person to this. I would think it wasn't but the mind waves we have been tracking seam to be human."
Inks
player, 42 posts
Sat 28 Mar 2015
at 21:14
  • msg #43

Re: Interlude 1 - Inks

'Not much to like, sometimes dogs need to be put
down. Humans history is not free of people with no
care in, or actual enjoyment in, the pain of
others. Understanding motivation is a help but not
always easily inferred, especially since this
thing seems to leave few clues.'
Azraile
GM, 2022 posts
The Storyteller
Dislexic
Sun 29 Mar 2015
at 01:27
  • msg #44

Re: Interlude 1 - Inks

"Well I appreciate input from the CPRB, but I still think it is best you rest after an event like that. I don't want to hold you any longer, I think I've got what I need, you can go."
Inks
player, 43 posts
Sun 29 Mar 2015
at 01:34
  • msg #45

Re: Interlude 1 - Inks

Inks nods, 'A rest might be welcome. I don't think
I ever got your name?'

Once Inks has been introduced unless there is
anything else she will head out. Although in the
most circuitous route possible to get a better
understanding of the building and its spiritual
nature.
Azraile
GM, 2025 posts
The Storyteller
Dislexic
Sun 29 Mar 2015
at 18:48
  • msg #46

Re: Interlude 1 - Inks

"lt Jane"

The building was... well even with her understanding of correspondence and interdenominational space it was just overwhelming. The complexity of the math and lay out held what seamed to be some sort of collocation and folded space, but of space and realms. It was one of those things that looked like the work of ether a madman or a genius.
Inks
player, 44 posts
Sun 29 Mar 2015
at 21:32
  • msg #47

Re: Interlude 1 - Inks

Or both(^^).

Inks will take notes on the building, and Jane's
office location. She will take a moment to look up
Jane on the 'sphere. Unless something shiny come
up she will leave and return to her current abode.

Once she gets away from her any sort of large
population, the child will take up her easy
lope. A meditation in jumping and rolling and
exploration. Attempting to separate her thoughts
from the moment.
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