Re: DĂŒhöngökrök dĂŒhörömteli dĂŒhöngĂ©se
In reply to Serrath (msg #592):
MĂ©g nem teljesen Ă©rtem a rendszert, de nagy vonalakban arrĂłl van szĂł, hogy kĂ©t lehetősĂ©ged van. MiutĂĄn megvagy a hĂĄttĂ©r kivĂĄlasztĂĄsĂĄval, az ĂĄltalam felsorolt teljes listĂĄbĂłl kivĂĄlasztod a karriered. MĂĄsodik lehetősĂ©gkĂ©nt, ha marad elĂ©g KAP pontod miutĂĄn mindennel megvagy, elvileg pĂĄr plusz Skill/Talent/Perk vĂĄsĂĄrlĂĄsĂĄval megteheted, hogy a kĂ©sz karaktert sajĂĄt magad ĂĄltal kitalĂĄlt foglalkozĂĄsnĂ©vvel lĂĄsd el. A könyv ugyanis engedi, hogy olyan foglalkozĂĄst jelölj meg a karakterednek, ami nincs a listĂĄn. Van egy pĂ©ldakarakter az pl. Naturalist(TermĂ©szettudĂłs), ami nincs a listĂĄn. A pĂ©ldakaraktert is bemĂĄsolom a teljessĂ©g kedvĂ©Ă©rt.
Adventuress (upper class)**
The adventuress is a lucky lady. She has sought danger
and excitement, travelled extensively and formed graphic
views on the world, its cultures and politics. Normally,
this would be considered disgraceful behaviour for
a young woman, but the adventuress, through luck,
political skill, and determination, has managed to
maintain her social place and lead her own life. Her
pastimes and anecdotes make her exotic to society and
thus suitors often pursue her. However, many people
in society consider her actions scandalous and seek her
downfall.
Skills: Act, Appraisal, Bribery, Bull, Charm, Conceal,
Conversation, Empathy, Etiquette, Fashion, Firearms, General
Knowledge, Hide & Sneak, High Society, Horse Riding,
Language (any), Politics
Army Offi cer (upper or middle class)
It is tradition for the second son of titled families to be
bought a commission in one of her majesty’s regiments.
Your rank is bought and does not refl ect military
experience. You should select a suitably pretentious
and long winded regimental title such as ‘Her Majesty’s
Own 23rd Royal Hussars: The Tigers of Huddersfi eld’.
Most of your time is spent womanising rather than
fi ghting, a spell in a real war would be quite a shock.
However, there are plenty of wars in 1867, and a tour of
the Crimea may have made your name and fortune, or
broken your spirit.
Skills: Athletics, Bull, Concentration,
Etiquette, Engineer (Military),
Firearms, Fisticuffs, Gambling,
High Society, Horse Riding,
Intimidate, Perception, Swordplay,
Tactics
Artist/Artisan (middle or lower class)**
You are an artist of some sort. It could be that you
are a successful violinist, a music hall singer, an actor,
a painter or a poet. Whichever art it is, you live from
the donations of patrons who support you so that they
might further enjoy your works (and experience them
fi rst). Regrettably, living at the whims of the arts is often
lacking in pay. Upper class characters may make their
name as an artist (as long as it isn’t as an actor!) but they
had better have another form of income…
Skills: Art (any), Bull, Charm, Craft (any), Etiquette, High
Society, Perception
Beggar (lower class)**
As a professional beggar, you devote your life to
ensnaring money from passers by, thinking up new
stories (with real wounds or false ones) by which you
separate people from their cash. You probably have
contacts in organised crime and, if you don’t do what
they say, they’ll beat you up.
Skills: Act, Bull, Conceal, Fisticuffs, Hide & Sneak,
Improvised Weapon, Pick Pocket, Streetwise
Bodyguard (lower class)
You contract to defend those under threat in return for
pay. Maybe you’ve fi nished your latest job and you’re
looking for employment. You might tolerate ‘soft’
people and academics but basically you’re a physically
minded person.
Skills: Athletics, Blunt Weapons, Dodge, Empathy, Firearms,
Fisticuffs, Intimidate, Perception, Swordplay
Bounty Hunter (lower or middle class)
The world may seem civilised, but you live underneath
that veneer, chasing after the most dangerous criminals,
monsters and rogues. Somebody has to keep the land
clean until the police get their act together.
Skills: Act, Athletics, Bull, Dodge, Empathy, Firearms,
Fisticuffs, Intimidate, Legal Matters, Perception, Tracking
Businessman (middle class)
You make a living from accounts and agents; documents
fl ow through your fat account books, and you don’t
really need to travel. Mostly, you sit in your warm offi ce
and drink scotch.
Skills: Accounting, Appraisal, Bribery, Business, Charm,
Empathy, Etiquette, Legal Matters, Politics
Cabby/Coachman (lower class)
You are a coach driver; typically, you work for a coach
hire or cab fi rm and simply drive their vehicles. Maybe
one day you will have your own hansom cab and horse
team. For now, at least, you have a little money for
yourself and it’s an honest living.
Skills: Animal Handling, Conversation, Drive Carriage,
Etiquette, Horse Riding, Navigate, Perception, Streetwise
Clergyman (middle class)
A lay priest, you have been invested with the ability to
perform the rituals of the faith. Perhaps one day your
devotion will be noticed and you will be assigned a
parish of your own to guide and protect.
Skills: Charm, Concentration, Empathy, Etiquette, General
Knowledge, Theology (usually Aluminat), Language (any)
Clerk (middle class)**
An administrative worker, all day you fi le, crossreference,
and type letters. Not the most thrilling career
but, if you stick at it long enough, you may be offered an
assignment and promotion.
Skills: Accounting, Business, Empathy, Legal Matters,
Language (any), Politics
Costermonger (lower class)**
You are a street vendor, you own a small cart or stand
from which you sell your wares, the margins are low and
it takes long days to pay for even a modest rent.
Skills: Appraisal, Bribery, Bull, Charm, Empathy, Perception,
Streetwise
Detective (middle class)
The police are still a new introduction in England, and
the idea of plain-clothes detectives is scandalous. Just
like their street patrolling counterparts, corruption is
commonplace and investigations are rarely anything
near thorough. Quick results are valued higher than
prolonged investigations. If you are good at what you
do, you may be able to fi nd work as a private detective.
While the money is better, you will have fewer resources
and no help from the police (unless you still have a few
friends on the force).
Skills: Bull, Criminology, Dodge, Empathy, Firearms,
Fisticuffs, Hide & Sneak, Legal Matters, Perception, Research,
Streetwise
Dockhand (lower class)
You make your living loading and unloading ships in the
docks; the work itself isn’t exactly riveting, but you (or
your peers) can make tidy sidelines from ‘misplacing’
some of the cargo for river pirates and smugglers to pick
up later on.
Skills: Athletics, Boating, Bull, Dodge, Fisticuffs, Improvised
Weapons, Might
Engineer (middle class)
An inventor and tinkerer, many institutions pay highly
for your skills and improvisational talent. You mightwork to improve a particular area of science and
engineering, or have wild new theories and projects you
seek sponsorship for.
Skills: Ad hoc Repair, Concentration, Engineer (any), Research,
Science (any)
Factory Worker (lower class)**
You heard that there was plenty of work in the cities,
so you came. Little did you know what the conditions
would be like. You work in a deafening and fi lthy factory,
where you actually come close to death a couple of
times a week as a result of the machinery around you.
You work 10 hour shifts every day for a pittance and,
when you can’t meet the rent (most weeks), you have to
sleep on the factory fl oor.
Skills: Ad hoc Repair, Dodge, Fisticuffs, Perception
Footpad (lower class)
The common criminal, your kind is two a penny in any
city. You make your living by mugging, theft, pimping
and a thousand other evils.
Skills: Appraisal, Blunt Weapons, Dodge, Fisticuffs, Hide and
Sneak, Intimidate
Gambler (lower or middle class)
You can’t help it! At the fi rst sight of a pack of cards,
you go weak at the knees. Unfortunately, your winning
streak didn’t hold out and you’re pretty broke at the
moment but, not to worry, you’ll soon win it all back!
Upper class characters may have this background, but
if they lose everything at cards their social standing will
suffer catastrophically.
Skills: Appraisal, Bull, Charm, Dodge, Etiquette, Gambling,
Sleight of Hand
Governor/ess (lower or middle class)**
Someone has to teach the children of England’s rich
how to read, write and act in society, and that someone
is you. You usually teach privately to children aged 4-14,
for a wage and accommodation. It can be a lonely life.
Even with your close relationship with the children of
the family, you are considered little more than a servant
and, because of that relationship, the other servants may
not see you as ‘one of them’.
Skills: Art (Art History, Classical Literature), Concentration,
Empathy, Etiquette, General Knowledge, High Society,
Intimidate, Legal Matters, Lore, Science (any), Teaching
Guild Associate (upper or middle class)**
A doctor of thaumaturgy, you always had your head
in a book while growing up. After years of pestering
your parents, they agreed to pay for your Guild
education at one of the great universities, perhaps even
Cambridge. Under the watchful eyes of the Guild, your
magical talents have blossomed. You are fully aware
of the Guild’s duty to seek and quash the vile arts ofNecromancy and Demonology, but sometimes you
wonder what it would be like to wield such power...
Note: to take this background you must remember to spend
Character Points to buy the appropriate magical ability from the
Talents section, and ‘Thaumaturgical doctorate’ from the Privileges
section.
Skills: Concentration, Etiquette, High Society, Language (any),
Lore, Science (any), Thaumaturgy
Highwayman (lower class)
Although the arrival of the train has taken a lot of
trade off the roads, there is still enough coach and
carriage traffi c for a skilled bandit such as you to
ply a living.
Skills: Athletics, Appraisal, Charm, Drive Carriage,
Firearms, Fisticuffs, Horse Riding, Intimidate,
Swordplay, Tactics
Journalist (middle class)
The power of the press is starting to fl ex its
muscles, and you are always looking for the
latest news, gossip or scandal to sell your
agency’s news-sheet. It’s a competitive
business so you and your colleagues need to
supply the stories for several editions a day.
Skills: Art (Writing), Bull, Charm, Conversation,
Dodge, Etiquette, Empathy, High Society, Fashion,
Photography, Politics
Itinerant Peddler (lower class)
You are an opportunist of the fi rst order. Many
people scorn you and despise your ways, calling
you a thief, tinker, gypsy or vagabond, and most
of them are right. Someday, you will have made
enough money to settle down and enjoy a quiet
life without dodging the police. For now, you
are out on the road, travelling from village
to village, liberating and redistributing the
wealth.
Skills: Bull, Charm, Conceal Item, Drive Carriage, Empathy,
Navigate
Itinerant Entertainer (lower class)**
You are one of a dying breed, the travelling showman.
To many of the villages and small towns that you visit
with your act, you are the only person that they know
who has seen farther than the valley. Someday, you will
have made enough money to settle down and enjoy a
quiet life. For now, you are out on the road, travelling
from village to town to village, entertaining the working
people as best you can.
Skills: Act, Art (any), Charm, Drive Carriage, Instrument
(any), Sleight of Hand
Medium (middle class)**
You make a living by organising séances for those with
an interest in the uncanny; admittedly, your séances are
merely acted out, but you do have some knowledge of
the unknown.
Note: if you want to play a true medium rather than a
charlatan, you must remember to spend Character Points on at
least one medium ability from the Talents section.
Skills: Acting, Concentration, Conversation, Etiquette, High
Society, Lore, Sleight of Hand
Navvy (lower class)
Navvies are the labour force for the huge engineering
projects of the empire, trained in the use of
demolition equipment and railroad building, which
is where they are most commonly found. Railway
construction ‘navvy gangs’ possess highly prized
skills in the rising world of railway construction
and are rarely out of work. Navvies have a
great reputation for drunkenness, disrespect,
violence and lewdness.
Skills: Athletics, Craft (Blacksmith, Carpentry),
Demolitions, Dodge, Fisticuffs,
Might Orderly (lower class)
You are a military butler; you tend to the
every need of the offi cer that you serve. As
friend, aide and ‘batman’, at the moment
you are in your home nation either with your
master at his home, or maybe he died in combat
and you have made your own arrangements,
or maybe you (or he) were dismissed
dishonourably, but why?
Skills: Bull, Drive Carriage, Etiquette, Fashion,
Firearms, Fisticuffs, High Society, Perception
Petty Conjurer (lower class)**
You are a magic user, but not an academic of
the Guild. Rather, you are one of those the
Guild would suppress. All the abilities you
already know may be completely self-taught,
or maybe a mentor set you on your path. You often fi nd
it to your advantage not to make your expertise public as
it often causes mistrust.
Note: if you want to play a ‘Petty Mage’, you must remember to
spend Character Dice on an appropriate magical ability from the
talents section.
Skills: Craft (any), Empathy, Lore, Medicine, Petty Magic,
Survival
Physician (middle class)
Trained in the science of medicine, you are one of the
few who are adept in this still young fi eld. Fortunately
for you, the fees for expert medical attention are not
cheap, whether you are a private doctor or working at ahostel for the less fortunate. While it is extremely rare,
it is not completely unknown for women to enter this
profession, although only as private practitioners. Some
women learn the skills and work as nurses, secretly
practising medicine where they can.
Skills: Charm, Empathy, Medicine, Perception, Science (any
chemical or biological)
Pick Pocket (lower class)**
You make your living by stealing from others, often in
broad daylight. The bustling shopping districts are your
favourite haunts, where you can take rich pickings from
the quality as they walk from shop to shop. Make no
mistakes, your trade is not a crime, it is an art and you
are an artist trained from an early age.
Skills: Appraisal, Dodge, Hide & Sneak, Pick Pocket, Sleight
of Hand, Streetwise
Prizefighter (lower class)
A modern gladiator, your sport of bare-knuckle fi ghting
is becoming illegal in many areas but is still highly
popular.
Skills: Athletics, Dodge, Fisticuffs, Improvised Weapon,
Intimidate, Might
Poacher (lower class)
You prowl forests in search of the local
lord’s deer, pheasants and other prey.
You have to know the land and be
very careful and quiet to avoid the
gamekeeper. You see townsmen as
foolish loudmouths. You’re also a
wanderer, and innately curious about
anything new in your area.
Skills: Athletics, Firearms, Hide &
Sneak, Perception, Survival, Tracking
Policeman (lower class)
The police are still a new introduction in
England; more often than not these offi cers
of the law are just as brutish as the criminals
during an investigation. Corruption is
commonplace and investigations are rarely
anything near thorough. You may be a beat
bobby, or a river police offi cer investigating
piracy and smuggling.
Skills: Athletics, Blunt Weapons, Bull, Dodge, Drive
Carriage, Empathy, Fisticuffs, Legal Matters, Perception,
Streetwise
Prostitute (lower class)**
You ply the oldest trade, your body. Trying to survive
on your own is diffi cult in the cities
of Britain and money goes fast.
Fortunately, you can usually earn
enough for each night as it comes.The selling price for fl esh in the slums can be as little
as 6d for an evening. Much of the small wealth that
you gain is lifted from one pocket as they pay out of
the other. If your Presence is 3 or higher then you can
have risen out of the slums and own your own fl at to
receive your ‘gentleman callers’. With a fi xed address,
it is unlikely that you indulge in petty theft (replace the
skill Pick Pocket with Etiquette). A male prostitute is a
rarity in comparison to his female counterpart, but he
does exist. Victorian society simply cannot deal with
the issues of homosexuality, and society refuses to
acknowledge its existence.
Skills: Athletics, Bull, Charm, Dodge, Fashion, Pick Pocket,
Perception, Streetwise
Revolutionary (lower or middle class)**
You are a politician, a rabble-rouser, a mob leader, no
doubt at some time you have been called all of the
derogatory names that society uses. One thing that you
have always been is a man of faith and conviction. It is
time for change, and you could cause that change.
Skills: Bull, Charm, Conceal, Demolitions, Dodge,
Fisticuffs, Politics
River Pirate (lower class)
You make your living by looting
and pillaging ships along the
coasts and rivers. In cities
such as London, your kind
is a plague to commerce.
You and your peers have
connections among the
dockhands, who tell you
about choice targets in
return for a cut of the
take.
Skills: Appraisal, Boating, Dodge, Fisticuffs,
Intimidate,
Navigation, Perception
Seaman (lower class)
A seafaring man, born and bred. You
make up the crew of the clippers that
link the nations of the world in trade.
Most of your adult life has been spent
on the high seas, sailing to exotic
ports across the empire. You might
be an offi cer (petty offi cer/1st mate/
quartermaster) on your ship.
Skills: Ad hoc Repair, Athletics, Boating,
Dodge, Fisticuffs, Navigation
Servant (lower class)**
Practically all upper and middle
class households keep at least one
servant on retainer; depending on
age, you could be anything frommaid to cook. If you have a Wits score of 3 or more
then you could be a butler or housekeeper. You should
decide what sort of house you serve, or possibly be the
servant of one of the other characters.
Skills: Athletics, Bull, Conceal, Craft (Cooking, Menial
Tasks), Dodge, Drive Carriage, Etiquette, Fashion, High Society,
Perception
Shopkeeper (lower or middle class)**
As a shopkeeper, you trade with the public on a daily
basis, you probably rent your shop and live above
it. What do you sell in your shop? Curiosities?
Books? Food? Shoes or clothes? Rags & iron?
Skills: Accounting, Appraisal, Bull, Business, Charm,
Empathy, Perception
Smuggler (lower class)**
There is a lot of business for those with your
skills; most things are legal in England but, still,
nobody likes to pay taxes on their cigars, spirits,
etc. If it sells, then you provide. Some smugglers
even sell slaves; despite its illegality a surprising
number of young boys and girls arrive on and
leave European shores as slaves.
Skills: Athletics, Appraisal, Boating,
Fisticuffs, Hide & Sneak, Navigate,
Perception
Socialite (upper class)**
You are one of the fashionable set,
a wallfl ower or a swell. Your days are
spent in gentlemen’s clubs, afternoon
teas, croquet or tennis matches. Your
evenings are spent at dances, dinner
parties, operas, the theatre - anywhere it
is presently the right place to be seen.
Skills: Act, Art (any), Charm, Dance,
Etiquette, Fashion, High Society, Horse Riding,
Instrument (any), Perception, Swordplay
Soldier (lower class)
You are or were a soldier in one of Her
Majesties’ regimental orders. You probably
fought in the fi rst Boer rebellions or in the
conquests of India and Africa. If you are
still in the army, then you could be shipped
to the Crimea any day to meet your death
at the hands of the Russian armies.
Skills: Athletics, Bull, Demolition, Dodge,
Engineer (Military), Firearms, Fisticuffs, Might,
Perception, Swordplay
Spy (any)**
You are an agent of either a foreign power
or even a secret order within the British
government, maintaining a coveridentity to get close to your target. Either way, you are
watching and reporting to your superiors; what they do
with your information, you do not know.
Skills: Act, Bribery, Bull, Charm, Conversation, Empathy,
Etiquette, General Knowledge, Hide & Sneak, Interrogation,
Perception, Pick Locks, Pick Pockets,
Politics Student (upper or middle class)
You study at one of Europe’s universities; either because
you are very intelligent or because your family wish you
were or maybe just want you out of the way.
Skills: Accounting, Art (Art History, Classical
Literature), Athletics, Business, Bull, Concentration,
General Knowledge, History, Language (any), Legal
Matters, Research, Science (any)
Thief (upper or middle class)**
You lead a secret life, as a dilettante by day and a
cat burglar or thief by night. Maybe you are hired
for a considerable fee, or you just do it for the
thrill. You are educated and cultured, so you can
get closer to your target and fi nd where the real
valuables are kept. This makes you very different
from the common and opportunistic footpad of
the slums, or so you keep telling yourself.
Skills: Act, Athletics, Appraisal, Charm, Conversation,
Dodge, Hide & Sneak, High Society, Perception, Pick
Lock
Tosher (lower class)
The sewers beneath the cities of Europe are vast
sprawling affairs, invariably invested with rodents.
Armed with knife, nets and possibly a faithful
Tosher-hound, it is your job to insure that the
aforementioned rodents do not overrun the
city. Not an easy or pleasant job and, to top
it all, the interesting and provocative aroma
that you carry with you has often been the
downfall of an otherwise perfect evening.
Skills: Athletics, Animal Handling, Dodge,
Fisticuffs, Perception, Sewer Lore, Tracking
Woodsman (lower class)
You live a reclusive life by trade and choice,
often the subject of bogie-man tales from the
local villagers. You have become indifferent to
the thoughts and notions of others, retreating
instead further into the woods, back into
the arms of nature to discover more of her
secrets.
Skills: Animal Handling, Athletics, Firearms,
Improvised Weapon, Survival, Tracking
Example: Well, it seems that Edwina’s parents and family
must be dead! No great hardship – lots of great heroes and
heroines in tales are orphans.... Jane decides that Edwina needs
4 dice in Swordplay to be a truly renowned swordswoman (46
Points left). She makes a list of the skills she needs to be an
adventuring naturalist, and puts 2 points in each as
a starting point. Once she has decided on the actual
skills she wants, she plays with the points until she’s
satisfi ed and ends up with Athletics +3, Dodge
+2, Etiquette +1, Firearms +2, Hide & Sneak
+2, Perception +2, Photography +2, Research +3,
Science (Botany) +3, Science (Natural History) +4,
Swordplay +4, Tracking +2. She doesn’t bother with
Culture or Language skills; she’ll hire native guides
and interpreters instead. That’s 30 Points used up,
leaving her with just 20 Points for Talents, Perks, and
so forth. If she has anything spare after buying traits,
she can add further to her skills. While she doesn’t use
the backgrounds to defi ne her skill choices, Jane decides
Edwina had a Church School education (Childhood
Experience) and has worked (Vocation) unsurprisingly
as a Naturalist. It doesn’t matter that there is no
Naturalist vocation on the background list, as Jane is
free to create whatever tag she likes to describe Edwina’s
experiences.