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02:19, 20th April 2024 (GMT+0)

OOC: Talk the talk before you walk the walk.

Posted by The PatternFor group 0
The Pattern
GM, 16 posts
Magic, Schmagic,
I'm the real thing, kid.
Wed 5 Oct 2011
at 12:57
  • msg #11

Re: OOC: Talk the talk before you walk the walk.

Tony McGlinn:
Heck, if he did really well, he might get some ice cream afterwards. So Tony listened, and listened good.


huh?
Tony McGlinn
player, 9 posts
Wed 5 Oct 2011
at 13:08
  • msg #12

Re: OOC: Talk the talk before you walk the walk.

You've never bought yourself a reward or pat on the back after doing something that you thought was a really good job?
The Pattern
GM, 18 posts
Magic, Schmagic,
I'm the real thing, kid.
Wed 5 Oct 2011
at 13:12
  • msg #13

Re: OOC: Talk the talk before you walk the walk.

Not if I was committing a crime.  *chuckles*

Sorry, I can see what you mean, but it made your physics student sound like he was five years old.   It just kind of threw me off for a moment there.
Tony McGlinn
player, 11 posts
Wed 5 Oct 2011
at 13:16
  • msg #14

Re: OOC: Talk the talk before you walk the walk.

Sorry.

*the furry player ducks behind a comfy chair*
The Pattern
GM, 19 posts
Magic, Schmagic,
I'm the real thing, kid.
Wed 5 Oct 2011
at 13:20
  • msg #15

Re: OOC: Talk the talk before you walk the walk.

It's not a big deal, it just threw me off.  I'm still trying to get a handle on your character, after all, and trying to get his motivation in being a thug for The Professor.
It doesn't seem the occupation for someone who rewards themselves with ice cream.
(perhaps he's showing his leanings towards good already?)

Why did he join up, by the way?
Tony McGlinn
player, 12 posts
Wed 5 Oct 2011
at 13:27
  • msg #16

Re: OOC: Talk the talk before you walk the walk.

*checks the first rmail he sent with Tony notes*

He was talked into it by another member of the wrestling team (and of the clown gang), his friend Rick Havers. One motivation? It pays a lot better than his regular part-time job as a janitor. What other reasons Rick used to persuade him I leave up to you (although I'd prefer to keep fraternity hazing out, as I don't see Tony as a frat boy).

Those notes also had the reason why every male member of the McGlinn family is recruited into the hero/villain business. I have some more notes located, if you'd like me to rmail them to you, nuric.
The Pattern
GM, 21 posts
Magic, Schmagic,
I'm the real thing, kid.
Wed 5 Oct 2011
at 13:36
  • msg #17

Re: OOC: Talk the talk before you walk the walk.

I might need to sleep before I'll be awake enough to read everything you've sent so far.

I guess I was looking for a reason for joining a gang other than "it paid well".   He could make more money than that with his abilities, I'd think.
I could come up with a reason if you like, but it would probably be something like huge debts, a gambling problem, or a flaw in Tony's character that he enjoyed breaking the law.   It could be peer pressure, but I see Tony being stronger than that, being a brilliant student and college wrestler.
If he's not, then I'll rethink it.


I apologize for not reading everything yet.  I'm up a bit past my bedtime, and I'm too tired to really concentrate.  I don't mean to minimize your writing, but could you summerize for me why it's family tradition for everyone to be pulled into the gang?
(though if it's some kind of criminal family, I guess that's reason enough)
Tony McGlinn
player, 14 posts
Wed 5 Oct 2011
at 13:47
  • msg #18

Re: OOC: Talk the talk before you walk the walk.

There was an ancestor, Michael McGlinn, whose Y chromosome has a power plasmid permanently incorporated into it. An unusual one not seen anywhere else, but non-functional, assumed by historians to have been a rejected plasmid or one that was never released from R&D prior to the laws banning development or alterations of new plasmids. As the Y chromosome doesn't recombine during gamete formation, this odd legacy from the time when real supervilains and heroes walked the Earth has remained intact... and just in case something does re-activate it and whatever powers it grants, every direct male descendant of Michael is recruited when they reach adulthood. As, presumably, they carry the "McGlinn Y' with its' payload.

Tony is currently 21. The age of adulthood.


I know what need to sleep is like. I'm a werewolf, and dawn is approaching fast, but I have to stay up for work on Wednesdays.
The Pattern
GM, 23 posts
Magic, Schmagic,
I'm the real thing, kid.
Wed 5 Oct 2011
at 20:00
  • msg #19

Re: OOC: Talk the talk before you walk the walk.

Ah, so it's kind of like how the Jedi will work really hard to recruit someone who's powerful with the Force, because doing otherwise would be dangerous to the universe in general.
Tony's been recruited because he's potentially powerful, and therefore too dangerous to be left running around "unsupervised"?
Tony McGlinn
player, 16 posts
Thu 6 Oct 2011
at 01:28
  • msg #20

Re: OOC: Talk the talk before you walk the walk.

That would be a good analogy, yes.
The Pattern
GM, 27 posts
Magic, Schmagic,
I'm the real thing, kid.
Thu 6 Oct 2011
at 11:08
  • msg #21

Re: OOC: Talk the talk before you walk the walk.

i'm heading to work for the next four days, working 12 hours a day.   I'll be very busy and pressed for time, so I might not have the energy and concentration to GM anything.

If I can, I'll update, since this game is small, but I can't promise anything.

I'll be back "full time" next monday night.
Tony McGlinn
player, 19 posts
Thu 6 Oct 2011
at 11:14
  • msg #22

Re: OOC: Talk the talk before you walk the walk.

I wish my employer would give me more hours to work. But I'm pretty sure that the executive in charge doesn't have a clue how to utilize his inhuman resources effectively.
The Pattern
GM, 28 posts
Magic, Schmagic,
I'm the real thing, kid.
Thu 6 Oct 2011
at 11:28
  • msg #23

Re: OOC: Talk the talk before you walk the walk.

*smirks*  Well, you can't expect them to want to pay you more, do you?
Tony McGlinn
player, 21 posts
Thu 6 Oct 2011
at 11:32
  • msg #24

Re: OOC: Talk the talk before you walk the walk.

I'm a dog. More meat is always welcome.
The Pattern
GM, 30 posts
Magic, Schmagic,
I'm the real thing, kid.
Thu 6 Oct 2011
at 11:36
  • msg #25

Re: OOC: Talk the talk before you walk the walk.

Yes, but more for you means less for them.  And they don't want that, i'd imagine.
Tony McGlinn
player, 23 posts
Thu 6 Oct 2011
at 11:38
  • msg #26

Re: OOC: Talk the talk before you walk the walk.

Wuf?

*tilts his head to the side, thinking about this*
The Pattern
GM, 55 posts
Magic, Schmagic,
I'm the real thing, kid.
Wed 12 Oct 2011
at 09:21
  • msg #27

Re: OOC: Talk the talk before you walk the walk.

I need to sleep.  Planning Amber when you're tired is a dangerous thing.
Good night.
Tony McGlinn
player, 44 posts
Thu 13 Oct 2011
at 03:25
  • msg #28

Re: OOC: Talk the talk before you walk the walk.

*the furry player waddles around, burying random ideas in the backyard... much to the detriment of the flowerbed*
Tony McGlinn
player, 48 posts
Sat 15 Oct 2011
at 13:37
  • msg #29

Re: OOC: Talk the talk before you walk the walk.

Is everything okay, Daniel?
Daniel
player, 25 posts
Just a normal kid
Football player, #37
Sat 15 Oct 2011
at 15:52
  • msg #30

Re: OOC: Talk the talk before you walk the walk.

Yea, just havn't been on very long lately, and have no idea how to respond.
Tony McGlinn
player, 49 posts
Sat 15 Oct 2011
at 15:56
  • msg #31

Re: OOC: Talk the talk before you walk the walk.

Hmm. You could describe some of what Daniel is thinking, or what he sees out the window, or questions that he asks, for starters.
The Pattern
GM, 59 posts
Magic, Schmagic,
I'm the real thing, kid.
Sat 15 Oct 2011
at 21:51
  • msg #32

Re: OOC: Talk the talk before you walk the walk.

I'm busy with work so my creative juices aren't flowing that well.  I'll be doing more soon.


I agree with Tony, Daniel.   I'm taking Daniel on a bit of a "wild ride" at the moment, and not giving him many options on what to do physically, but this is your chance to talk about what's going on inside Daniel's head
He thought he was an ordinary high school guy, and now he's being chased by, well, things and helped by a girl who he thought was just another nerd like him.

What is he thinking?   Is he freaking out?  Is he angry.  Is he sad?
What does he want to do?  What does he want to happen.

Amber is about really getting into your character, exploring what they'd be thinking and feeling.

I'll add something that might help you.  It's a Character Quiz, where you answer questions as your character to better flesh them out and understand them.

Go ahead and take the quiz, copy and pasting it, and let's see what happens.
The Pattern
GM, 61 posts
Magic, Schmagic,
I'm the real thing, kid.
Sun 16 Oct 2011
at 02:34
  • msg #33

Re: OOC: Talk the talk before you walk the walk.

Take your time with the quizzes, maybe only doing a couple of questions a day if you can.
Tony McGlinn
player, 50 posts
Sun 16 Oct 2011
at 16:41
  • msg #34

Re: OOC: Talk the talk before you walk the walk.

So, no due date, than? Good. Some of these are ear-scratchers.
The Pattern
GM, 62 posts
Magic, Schmagic,
I'm the real thing, kid.
Sun 16 Oct 2011
at 21:08
  • msg #35

Re: OOC: Talk the talk before you walk the walk.

True, some are hard to answer if you are a normal person.   If you have any questions, please let me know.
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