OOC: Talk the talk before you walk the walk.   Posted by The Pattern.Group: 0
The Pattern
 GM, 1 post
 Magic, Schmagic,
 I'm the real thing, kid.
Mon 19 Sep 2011
at 09:26
OOC: Talk the talk before you walk the walk.
Here's a place to chat.
The Pattern
 GM, 8 posts
 Magic, Schmagic,
 I'm the real thing, kid.
Tue 4 Oct 2011
at 12:21
Re: OOC: Talk the talk before you walk the walk.
If anyone has questions, please ask.
Tony McGlinn
 player, 2 posts
Tue 4 Oct 2011
at 12:22
Re: OOC: Talk the talk before you walk the walk.
She did the Which Of The What She Did,
Hid the Bell with a blot, she did,
But she fell in love with a hominid.
Now where is the Which Of The What She Did?
The Pattern
 GM, 9 posts
 Magic, Schmagic,
 I'm the real thing, kid.
Tue 4 Oct 2011
at 12:23
Re: OOC: Talk the talk before you walk the walk.
Cleveland.
Daniel
 player, 5 posts
Wed 5 Oct 2011
at 01:28
Re: OOC: Talk the talk before you walk the walk.
Hey, you'll get more players if you turn on requesting players. Also, when will the plot advance?
Tony McGlinn
 player, 5 posts
Wed 5 Oct 2011
at 01:33
Re: OOC: Talk the talk before you walk the walk.
The plot advances at the rate of plot.
The Pattern
 GM, 12 posts
 Magic, Schmagic,
 I'm the real thing, kid.
Wed 5 Oct 2011
at 02:26
Re: OOC: Talk the talk before you walk the walk.
I'd actually planned to make this a solo game for each of you, but I can add some players if you guys like.

Also, Daniel, please be patient.  I'll start throwing plot at you, but I was trying to give you a chance to play your character a bit.
Amber, and indeed, most good games, are about you playing  your character.
Like, who is Daniel, and what does he want out of the life?
Remember, we (or at least, I), don't know anything about your character other than what you tell me.
Daniel
 player, 6 posts
Wed 5 Oct 2011
at 12:14
Re: OOC: Talk the talk before you walk the walk.
I prefer games where you interact with other players as well as NPCs.
Tony McGlinn
 player, 7 posts
Wed 5 Oct 2011
at 12:20
Re: OOC: Talk the talk before you walk the walk.
Considering that the game basis is Amber... interaction with each other may very well be in the GM's plans for later on.

On the other hand, solo may be a good idea, lest my weird mind drive you to read peculiar books and watch films that none of your offline friends have ever heard of.
The Pattern
 GM, 15 posts
 Magic, Schmagic,
 I'm the real thing, kid.
Wed 5 Oct 2011
at 12:33
Re: OOC: Talk the talk before you walk the walk.
I can bring you guys together, and perhaps bring in other players, too.  I have only the bare bones of a plot, though, and don't want to rush things before they're all fleshed out.

On that note, I'll bring everyone together soon.