The Wizards Republic of Aldrynn.   Posted by Bringer of Balance.Group: archive 0
Bringer of Balance
 GM, 12 posts
 The Father
 The Voice of Wisdom
Thu 3 Nov 2011
at 00:09
The Wizards Republic of Aldrynn
Here The Saga of Aldrynn's greatest tale begins
Prime Minister Sero Vathii
 player, 4 posts
 Guardian of The Circle
 Ruler of Aldrynn
Thu 3 Nov 2011
at 01:26
Re: The Wizards Republic of Aldrynn
In reply to Bringer of Balance (msg #1):

Sero looks around in his office. Two great stones sit at his flanks as he sits behind a dark pine desk.

He sighs at what lies before him. A veritable mountain of paperwork sits at his desk. In addition the voices of the stones suddenly picks up drastically. He hangs his head low in contempt.

"If I had known I'd be doing THIS much signing, I would have never quit being an anthropologist."

He dips his pen in the ink well and starts to sign off of various, hopefully necessary projects. Sero never stops grumbling throughout the entire process.
Xalur Forell
 NPC, 1 post
 Chief Adviser of Aldrynn
 Techno Wraith Master
Fri 4 Nov 2011
at 21:52
Re: The Wizards Republic of Aldrynn
Sero would hear a knock at the his office door the two Rune Guard standing outside the office open the the allowing Xalur Forell Sero's Chief Adviser to walk into the office carrying a couple of books in his hands. Ahh good morning sir!!! I just stopped by to give you a briefing of reports that I've collected within the last week. If you don't mind sir I would like to go over a few things with you that have drawn my attention as of late. Xalur said with an odd air of uncertainty.
Avii Meran
 NPC, 1 post
 General of Aldrynn
 Rune Lord
Fri 4 Nov 2011
at 22:12
Re: The Wizards Republic of Aldrynn
Walking up to the office doors just couple minutes after Xalur. Avii Meran is saluted and let into Sero's office by the two Rune-Guard standing guard how recognized her as The Rune-Lord. The four Rune-Guards With her wait outside the office standing guard with the other two. And They set the doors behind her.

Walking up the Sero's deck in full armor with her bastard sword on her back. Good Morning Sir!!! I have far more important to talk to you about! I think that you really need to hear this.
Loovah
 NPC, 1 post
 Wise Emissary of Aldrynn
 Sagacious Elelmentalist
Fri 4 Nov 2011
at 22:22
Re: The Wizards Republic of Aldrynn
But yet moments later Loovah is giving way to enter Sero's office. Walking in calmly Loovah takes a seat looking around the office and Sero's desk with a mountain of paper work, then over toward Avil and Xalur. He says with calm voice, Good morning to you sir, I see that you have a lot on your plate right now so I'll just sit back and wait for these two to tell you what they need to. I'll just be right here waiting.

This message was last edited by the player at 03:47, Sat 05 Nov 2011.

Prime Minister Sero Vathii
 player, 5 posts
 Guardian of The Circle
 Ruler of Aldrynn
Fri 4 Nov 2011
at 23:37
Re: The Wizards Republic of Aldrynn
Sero sighed. If Xalur, and Avii suddenly burst into the office (and even worse with Xalur talking in a serious tone) then things must be REALLY bad. He gets up and clears his throat to reestablish his composure.

"I will hear your reports."

The atmosphere must have been different, for even the stones started to quiet.
Xalur Forell
 NPC, 1 post
 Chief Adviser of Aldrynn
 Techno Wraith Master
Mon 7 Nov 2011
at 06:46
Re: The Wizards Republic of Aldrynn
Xalur looks over toward Avil signs heavily waving his hand to Avil signaling for her to speak first. Afterward he would sit down in a chair in front of Sero's desk. With Books in hand he sits one in his lap and opens the other turns a few pages. Truly my lady if what you have to say is that important then by all means did let me stop you. Please share it with the rest of us I'm dieing to here it!

This message was last edited by the player at 09:50, Thu 12 Jan 2012.

Avii Meran
 NPC, 3 posts
 General of Aldrynn
 Rune Lord
Mon 7 Nov 2011
at 06:53
Re: The Wizards Republic of Aldrynn
In reply to Xalur Forell (msg #7):

Well Sir to tell you I wanted to be the first to tell you that we just reveived influx of  visitors in the east and it would seem that they are soldiers Sir!!! As of now I don't know if they mean to cause trouble here in Aldrynn but what I can tell you is they number in the thousands.. Possibly near the or a little above ten thousand. how I should proceed about this matter Sir?
Prime Minister Sero Vathii
 player, 6 posts
 Guardian of The Circle
 Ruler of Aldrynn
Mon 7 Nov 2011
at 07:05
Re: The Wizards Republic of Aldrynn
Sero stands straight up. He walks out from behind the desks. The stones start to pick the voices up once again. He turns his head towards the two large rocks.

"I will listen to your input later."

Being able to hear and talk to the stones around him is something he became so used to he can hardly imagine it bothering anyone. Sero turns his attention to Avii and states "Prepare Scouts and Wraith Patrol units to scout them out. We don't know they're intentions and I am not one who enjoys the thought. Otherwise prepare a bodyguard unit for me and Loovah. Otherwise keep an army of sufficient size ready just in case what they want is a battle. For that army the first thing we do is have some militiamen sent down to set up a barricade. Otherwise make sure we are in position to deal a major blow before battle is joined should it come to necessity. When the army arrives, be sure the Bear Riders and Landsknect are seen."

Sero looked down and back at Avii and Xalur.

"Avii, I need you with me on this one. Xalur, I need you to come along and with your Techno Wraiths to help with the initial spying. If necessary I want the Techno Wraiths to start with sabotaging their war efforts, assassinate their leaders if you must, but only if required to protect our people."

This message was last edited by the player at 07:29, Mon 07 Nov 2011.

Xalur Forell
 NPC, 2 posts
 Chief Adviser of Aldrynn
 Techno Wraith Master
Tue 8 Nov 2011
at 22:29
Re: The Wizards Republic of Aldrynn
In reply to Prime Minister Sero Vathii (msg #9):

Oh dear I didn't know it was that serious. Maybe what I had to say can wait I bit longer. While at least until all this mess has cleared up.
Avii Meran
 NPC, 4 posts
 General of Aldrynn
 Rune Lord
Tue 8 Nov 2011
at 22:35
Re: The Wizards Republic of Aldrynn
In reply to Prime Minister Sero Vathii (msg #9):

Consider it done sir I'll get right it as Wraith-Patrol and The Scout have returned with a report about the invaders. The Militiamen will arrive soon to the east settlement Sir.
Loovah
 NPC, 2 posts
 Wise Emissary of Aldrynn
 Sagacious Elelmentalist
Thu 10 Nov 2011
at 17:05
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg #11):

Also sir it seems like the ten thousand are not all what they seem. about 2500 of invaders seem to be undead and the rest looks to be enslaved in chains and shackles. But that's not all Sir they seem to be feeding the bodies of some of the people into some type of machines that glow with a eerie aura. A few of the wrath patrol have notice that 500 of the 2500 seem to be very strong units.
Prime Minister Sero Vathii
 player, 7 posts
 Guardian of The Circle
 Ruler of Aldrynn
Sat 12 Nov 2011
at 01:21
Re: The Wizards Republic of Aldrynn
"Okay, set up Wraith Patrol, Skirmishers, and Musketeers in position to get the drop on them. If there are some kind of machines support we need our cannons on the double, backed up with technomancers for obvious reasons. As Guardian of the Circle I must be present to assist in countering this threat. We must destroy the undead and free the hostages, however when we do free the slaves we must hold and question them before integrating any into our society. I know escaped slaves comprised of many a founding father but any one of them could be a potential spy, it's not unusual for even an abaondoned dagger to be a trap."

Sero starts to storm out the door and turns to Avii.

"Meran, I need you with me on this one. I'm also going to say that if possible we should bring at least one of those machines to the Technoforge for study. The better we can understand their magic and machines the better we can counter and destroy them."

Sero looks toward Xalur.

"Forell, I know how much you hate overt responsibility but I need you to make sure everything is in order when I get back. I need you to make sure the people don't panic, especially considering the fact their normally a bunch of pacifistic scholars."

Finally Sero's attention falls upon Loovah.

"Loovah, I need you and the other Sagacious to lend assistance. A few tangling vines and fireballs does quite a bit to hamper an undead effort if you understand my logic."

With that, Sero grabs his staff, dons his cloak, and makes sure to put on his favorite beret.
Bringer of Chaos
 GM, 4 posts
 The Dark Father
 The Voice of Destruction
Sat 12 Nov 2011
at 07:55
Re: The Wizards Republic of Aldrynn
At the Coast of Aldrynn the undead force begins to move. The one hundred mysterious machines that were being feed bodies start line up at the shore as their undersides open up to reveal a few large spikes the drill down into the ground as braces.
Leucosia
 player, 1 post
 The Pirate Empress
 Ruler of Grendel
Sun 13 Nov 2011
at 18:10
Re: The Wizards Republic of Aldrynn
In the distance a heavy fog pushes in from the sea. Ghostly outlines of ships appear from the mist. They finally break their cover revealing a fleet of warships. They approaching the shores fast the decks are busy with movement.

Queen Admiral Luecosia Hexstride stands at the bow of the Ragnarok observing the coast with a red lacquered spy glass inlaid with gold. "Orders my Queen?" The orc behind her is wearing a heavy fur coat with armor beneath. With one arm around his horned helmet, the other strokes a bearded war axe that for the moment lies still at his side.

She turns around and walks back to the ship. The crew of orcs onboard stare at her waiting for the word. She tosses the spyglass to a goblin who barely catches it. "Admiral Wartide, Ready the cannons. Inform the mortars ships to pound the shores on my mark. We shall make a pass with the Ships-of-the-Line and releases the ground forces."

"Target the undead."

The orc Nazdreg Wartide grins and begins shouting relays the orders. The fleet is already preparing for carnage. "You heard her, butchers work to be done!"
Captain of the Orc Pirates
Sun 13 Nov 2011
at 20:00
Re: The Wizards Republic of Aldrynn
In reply to Leucosia (msg #15):

My Queen there more bad news.. A fleet of undead ships coming in port side it seems to be an invasion force. I think that these be the ships that have been ambushing are scout patrol and raiding the supply-lines. Your order my queen!!!

This message was last updated by the GM at 20:00, Sun 13 Nov 2011.

Bringer of Balance
 GM, 18 posts
 The Father
 The Voice of Wisdom
Sun 13 Nov 2011
at 19:58
Re: The Wizards Republic of Aldrynn
In reply to Prime Minister Sero Vathii (msg #13):

The Scouts of Aldrynn were able to remain hidden as they watch 1,000 of the undead step forward toward the rocky cliffs. Looking around it seems that the undead would have to follow a narrow passage leading up the rocky cliff side to move further inland. Looking up to the top of cliffs the undead could see the coastal settlement of Sumal. The 100 machines braced in at shore-line begin to lift and rise up from the ground. turning toward the Settlement of Sumal. While 1,000 more of the undead troop moved to narrow passage. Those undead won't as well armed or armored as the other 1,000 units. They all had rusty weapons and beat wear armor that is beat to hell and ragged.
Queen-Admiral Leucosia
 player, 2 posts
 The Pirate Empress
 Ruler of Grendel
Sun 13 Nov 2011
at 20:04
Re: The Wizards Republic of Aldrynn
Her raspy voice seems rather annoyed. "I still do not know the purpose of those machines." She shrugs. "There will be time to out find later."

"Send a word to one of our Frigates to make for the 1st Fleet. Tell them if stay out of sight of the coast but should we need them to hurry to rally."
She thought caution the best course of action at the moment.

"Turn starboard and take us further away from the fight, but remain at the ready." She puts out her hand and the two goblins following her look at each other. They decide that handing her a spy glass would be more safer than handing her a pistol. She continues watching the events unfold.

[Private to GM: She prepares a spell to cause a power cyclone wind. While not strong enough to damage a ship, it would give her fleet a boost of speed to which they are used to, and anyone trying to chase them would have to fight against the winds.]
Bringer of Chaos
 GM, 7 posts
 The Dark Father
 The Voice of Destruction
Fri 2 Dec 2011
at 20:15
Re: The Wizards Republic of Aldrynn
The wind-shift seemed to have worked a bit in Queen-Admiral Leucosia favor. Buying her ships the time they needed to gain a better position to counter-strike. waiting just beyond the fog. As the undead ship ships come into view. They fire their forward canons giving away their position. but before the undead would notice they would be setup perfectly for two broadside attacks.

At the beach the strange machines front end opened up as a few stray souls linger about in the air. Suddenly the machines would fire a eerie green blast of unknown energy toward the Settlement in the loud boom that filled the air. the blast crashed at the high cliffs the some inside the settlement with terrible explosion.
Queen-Admiral Leucosia
 player, 4 posts
 The Pirate Empress
 Ruler of Grendel
Sat 3 Dec 2011
at 05:15
Re: The Wizards Republic of Aldrynn
Luecosia responds with irrational anger at the ineffective fire of the enemy ships. "Kill the enemy! Send them to the bottom of the deeps!" She commands the broadsides to sink the enemy ships. They maybe trained in invasion warfare but it is highly unlikely they know the tactics and strategy of boarding an enemy ship.
Prime Minister Sero Vathii
 player, 8 posts
 Guardian of The Circle
 Ruler of Aldrynn
Sat 10 Dec 2011
at 04:29
Re: The Wizards Republic of Aldrynn
Sero grabs Avii, who then grabs Loovah and starts to wave his left hand. Symbols and equations come alight in the air in front of him. THe smell of gravel eminates from the air.

"In the time it will take for us to reach Sumal, we'll need an advance force to buy us time."

And with that Sero, Avii, Loovah, and a small portion of the TechnoWraiths and Rune Guard meld into the earth. From there they advance on an accelerated (and unubstructed) path to Sumal.
Bringer of Chaos
 GM, 8 posts
 The Dark Father
 The Voice of Destruction
Tue 13 Dec 2011
at 08:16
Re: The Wizards Republic of Aldrynn
In reply to Queen-Admiral Leucosia (msg #20):

Queen Leucosia ships open fire on two of three undead war-schooners dealing heavy damage to the two ship as they past by sailing out into the open and nearly sinking coming to a dead stop. The third undead ship sails into a heavy unnatural fog that rolls in from the west. Which is were the shores of Aldrynn is.

A green light floats be Leucosia ships making a dreadful moaning sound that seems to effect the men abroad the two fire that opened fire on the two undead ships.
Bringer of Chaos
 GM, 9 posts
 The Dark Father
 The Voice of Destruction
Tue 13 Dec 2011
at 08:23
Re: The Wizards Republic of Aldrynn
In reply to Bringer of Chaos (msg #22):

Stepping out from the ground as if it were a flight of stairs Prime Minister Sero and his entourage arrive at The Great Hall of Sumal as the bombardment begins. Mean the troops that were sent from other lands would arrive by morning from the north and south.
Queen-Admiral Leucosia
 player, 5 posts
 The Pirate Empress
 Ruler of Grendel
Wed 14 Dec 2011
at 02:45
Re: The Wizards Republic of Aldrynn
The Grendel ships keep distancing themselves firing at the ships that pursue, the move further down the coast. She is relatively confident she would be able to hold off the their naval assault, but decide it would be better to back off for the moment. "Regroup with the rest of the fleet. Call the 1st... and let our diplomat onto the shore."

Not long after, a lone goblin shaman is wandering the country side. He is casting large fireballs into the skies and hexing chickens to grow extra heads. While making quite a bit of noise, he doesn’t hurt anyone. He seems to be trying to get attention. He continually shouts out that he has “diplomagic invincibility!”

“’Ear me ‘ear me! Oi iz da prophitz and diplomatz of da mighty and powerful Grendel Monark oo wants to talk to da King Boss of da Aldrynn!”

Prime Minister Sero Vathii
 player, 10 posts
 Guardian of The Circle
 Ruler of Aldrynn
Wed 14 Dec 2011
at 06:03
Re: The Wizards Republic of Aldrynn
Sero looked over to the goblin. A barrage of undead cannon fire rained down on the town. Ir's it's just one goblin anywhere it's bad.

He turns to the goblin.

"I am Prime Minister Sero Vathi, leader of Aldrynn. Who do you represent?"
Queen-Admiral Leucosia
 player, 6 posts
 The Pirate Empress
 Ruler of Grendel
Wed 14 Dec 2011
at 13:04
Re: The Wizards Republic of Aldrynn
"Oi reprezent moighty Queen Admiral of the Grendel Luecosia, who breath makes da winds blow, whoz steps deztroy kingdoms, she said she wanted to talk to da head of da Aldrynn or a diplomat." He draws a parchment. "She said somethin' about... helpn' you with a problem of killin' undead. She wanted to say she moight be able to send a just a few cannons to 'elp ya." He hold up the paper for inspection. If this number is remotely accurate, that is easily a decent sized fleet of warships.

"She wishes to speak witcha on her ship da Ragnarok off your coast."
Prime Minister Sero Vathii
 player, 11 posts
 Guardian of The Circle
 Ruler of Aldrynn
Sun 18 Dec 2011
at 16:01
Re: The Wizards Republic of Aldrynn
"Alright, I'll see your Queen Admiral. However I need a few things in motion."

Sero turns to Avii and says the following "Avii, I need the skirmishers and scouts on the ridges where the undead are marching. Have militiamen and landsknect guarding the pass backed up by musketeers and cannoneers. Set the scouts and skirmishers in flanking positions so we hit the undead on three sides simultaneously."

Finally Sero turns his attention back to the goblin "Take me to your leader."

A few rune guards come at his side. Their bastard swords are sheathed and they bow respectfully to the goblin with "e has “diplomagic invincibility.”
Queen-Admiral Leucosia
 player, 7 posts
 The Pirate Empress
 Ruler of Grendel
Sun 18 Dec 2011
at 22:24
Re: The Wizards Republic of Aldrynn
The goblin leads the party to a open shoreline some good distance from the battle. Just off the coast is sizable fleet of warships. However only the largest ship would be in range. The ships themselves are brutal looking construction. They lack refinement, but a keen mind would be able to point out several surprisingly intelligent engineering decisions incorporated into the hull and the ships creation. They are standing on the shore under the watchful gaze of their Ship of the Line.

Remarkably heavily armored orcs are waist deep in the water. Despite this, they seem perfectly at home. Their skin is tinged a strange pale blue color and they are weilding large bearded axes, relaxed, but still vigilant. There are four of them and two are on either side of a small launch boat. Sitting in the boat is a darkhaired woman with pale skin. Around her neck is scarred healed flesh. She is wearing a blue dress of fine make but poor maintenence. She has a brace of pistols and a cutlass on a belt. In one hand she is rereading a parchment, in the other hand she is drinking from a bottle with a foreign language written on it. She smiles at the approach. The shaman goblin does a bow and puffs out his chest. "Oi present to you, Queen Admiral Leucosia Hexstride!"

She speaking in a calm raspy voice. "So glad you could make it, care for a drink?"
Prime Minister Sero Vathii
 player, 12 posts
 Guardian of The Circle
 Ruler of Aldrynn
Thu 22 Dec 2011
at 05:17
Re: The Wizards Republic of Aldrynn
Sero smiles and nods respectfully. Lights and runes echo from his robe. Along with a gravelly smell given off which is detectable to any bearing magical abilities. In addition to that, small bits of actual gravel can be seen on Sero's and a few of his bodyguards' clothes.

He brushes off some of the gravel and walks up to Leucosia "A pleasure meeting your acquaintance. My name is Sero Vathi, Prime Minister of Aldrynn. I'm sorry we couldn't meet under better circumstances and I'd be honored to have a drink. Muse knows we all need one right now."

Sero pulls out a cylindrical can from his robe. Upon opening it a fragrant scent fills the air. He smirks a bit and continues. "A little bit of coffee from my private stash, some of Aldrynn's best. I can have some of my people brew some if you like."

With that Sero Vathi took off a bright red beret with a monocle lens attatched with a chain.
Bringer of Balance
 GM, 22 posts
 The Father
 The Voice of Wisdom
Thu 22 Dec 2011
at 07:14
Re: The Wizards Republic of Aldrynn
Off the Coast of Aldrynn Five more undead ships open fire on the Grendel ships. Two of the ships dealt heavy damage to a couple of Leucosia ships breaking through her line heading to the shore of Sumals harbor. The Queen ship would shake as it is under attack. Meanwhile the force of undead start to walk into the narrow path of the cliff leading up hill from the shore. The artillery fired rounds hammering into Sumals defenses. and the top edge of the cliffs.
Queen-Admiral Leucosia
 player, 8 posts
 The Pirate Empress
 Ruler of Grendel
Fri 23 Dec 2011
at 03:07
Re: The Wizards Republic of Aldrynn
"I do suppose this meeting could have ended better, odd that the dead would choose to attack an isolated little meeting rather than go for more defenseless villages that the do love to slaughter so much. The situation has made matter pressing, but just as well we can skip the formalities." She rolls up the parchment and tosses it to the Prime Minister. "It promises the contribution of the Grendel Navy to combat the undead off your coast. The deal includes provisional usage for port to repair our ships as well as a trade agreement. Do look it over Prime Minister..." She motions to her Witch Guard. "Take us back to the Ragnarok. Get the fleet back into Grendel waters, regroup with the 1st Fleet." As the launch is returning to the Ragnarok she shouts towards the shore. "We shall send a ship to your capitol's port in a day. Let us know whether the conditions are agreeable!"

Luecosia commands the fleet to move out firing at any of the ships pursuing. She uses her own magic to make distance between her ships and the enemy. She also commands thorough beatings for whoever was on watch that day.
.
Bringer of Chaos
 GM, 11 posts
 The Dark Father
 The Voice of Destruction
Thu 12 Jan 2012
at 10:02
Re: The Wizards Republic of Aldrynn
As Queen-Admiral Force's began to pull out opening fire on the enemy ships. With the help of her magic she was able to break away from their frontal-assault Fleet by causing enough damage the to looks to be their transport ships. Flanking their small escorts ships that blocked the way.
Prime Minister Sero Vathii
 player, 13 posts
 Guardian of The Circle
 Ruler of Aldrynn
Thu 19 Jan 2012
at 17:21
Re: The Wizards Republic of Aldrynn
Sero looks over the Parchement thuroughly.

"This is something I can heartily agree too. However I must warn you that when the undead aren't trying to massacre us the Aldrynni tend to be a very curious people. Also our capital is landlocked I'm afraid."
Avii Meran
 NPC, 5 posts
 General of Aldrynn
 Rune Lord
Tue 31 Jan 2012
at 05:16
Re: The Wizards Republic of Aldrynn
Sir we most get moving I've received word that the has landed at the harbor. Please hurry sir I get you to safety.
Queen-Admiral Leucosia
 player, 11 posts
 The Pirate Empress
 Ruler of Grendel
Tue 31 Jan 2012
at 06:06
Re: The Wizards Republic of Aldrynn
Off the coast, visible for a great distance, it would appear. An enormous ship so large, those who saw it would have difficulty believing it if it were not there for their eyes to see. More akin to floating castle or island than an actual craft, the dreadnaught was armored in ulgy steel and bristling with four levels cannons stacked on each other. All around it a vast fleet of warships sailing menacingly about the coast.

One of the larger, yet not the true monster, warships would approach one of the ports of Aldrynn. A surprisingly eloquent orc in a row boat comes to shore. "The Queen Admiral wishes word with the one who ordered a war on the undead."
Prime Minister Sero Vathii
 player, 14 posts
 Guardian of The Circle
 Ruler of Aldrynn
Sat 4 Feb 2012
at 20:33
Re: The Wizards Republic of Aldrynn
Sero steps up to the orc and says "That would be me. What would the Queen Admiral like to talk about."

Sero motions to Avii that she should stay. A few of the Rune Guard follow suit. A wind picks up as the wizard moves his hands around and several stone pillars appear on the beach.

"That should slow down any undead who try and attack us now."

Sero looks around the boats and back at the orc.

"Is there something we missed in our discussions? Or did the undead utilize some unexpected tactic?"

This message was last edited by the player at 20:36, Sat 04 Feb 2012.

Queen-Admiral Leucosia
 player, 12 posts
 The Pirate Empress
 Ruler of Grendel
Tue 7 Feb 2012
at 01:16
Re: The Wizards Republic of Aldrynn
"The Queen Admiral wishes to know the preferred method of contacting you. Fer us, she says just send a boat towards our fleet and our scouts are sure to spot 'em."
Prime Minister Sero Vathii
 player, 16 posts
 Guardian of The Circle
 Ruler of Aldrynn
Fri 4 May 2012
at 01:07
Re: The Wizards Republic of Aldrynn
In reply to Queen-Admiral Leucosia (msg #37):

Sero picks up a stone and draws a few equations which start to glow green. He passes it to the orc and says "For whomever speaks into this stone, I shall hear them. Should I speak into a stone with similar glowing symbols they will hear me."
Avii Meran
 NPC, 6 posts
 General of Aldrynn
 Rune Lord
Fri 4 May 2012
at 21:02
Re: The Wizards Republic of Aldrynn
Sir we have to fall back from the front lines I been informed that more enemy troop are in route. And from what I was told this will be the largest assault we have faced from the enemy since the attacks began last year!!!
Queen-Admiral Leucosia
 player, 14 posts
 The Pirate Empress
 Ruler of Grendel
Tue 8 May 2012
at 05:45
Re: The Wizards Republic of Aldrynn
The orc makes his way back to the ships which continue a brutal rain of artillery fire on the undead.
Prime Minister Sero Vathii
 player, 17 posts
 Guardian of The Circle
 Ruler of Aldrynn
Fri 11 May 2012
at 01:04
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg #39):

Sero walks by to a safer location. He turns to Avii and says "Okay, how quickly are they en route? Would we have time to organize our troops for an efficient retreat to a safer location or should I just grab you and some other Rune Guards and start tunneling?"
Avii Meran
 NPC, 7 posts
 General of Aldrynn
 Rune Lord
Sat 16 Feb 2013
at 04:53
Re: The Wizards Republic of Aldrynn
Looking back toward the coast and then over toward Sumal. Avii realized sometime about the enemies attack. She may be able to pull off something that can help turn the tides of battle to Aldrynn's favor. Mmm Sir!! I believe.. No!!! I know how we could take a more superior position in this battle Sir!! Yes it was so clear to Avii about what had to be done. She planned on bating the undeads forces into a trap..
Prime Minister Sero Vathii
 player, 18 posts
 Guardian of The Circle
 Ruler of Aldrynn
Mon 18 Feb 2013
at 17:40
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg # 42):

Sero turned to Avii and simply replied "Excellent! A good idea now is much better than a great idea ten minutes later." He knew that Avii's idea was most likely better than "good" though. Although he wondered what kind of idea a Rune Guard general would utilize.

He also realized that Avii was something new to Aldrynn's military armies. For all of it's limited military history Aldrynn's highest ranking generals were Wraiths first. The reasons for this were simple, Rune Guards were a younger type of warrior and sword skills were not something that naturally came to many Aldrynni citizens.
Avii Meran
 NPC, 8 posts
 General of Aldrynn
 Rune Lord
Wed 20 Feb 2013
at 04:21
Re: The Wizards Republic of Aldrynn
Avii walks over toward cliffs of Sumal and Points down toward the beach. Whispering a soft chant as she draws a few runes on the ground with her fingers. She motions to her Lieutenant and he signals the squad leaders to join in they all being to draw runes on the ground close to the cliffs whispering a chant. With their combined strength a large and powerful Protection barrier forms across the entire cliff front. The barrier repels the blast from the undead Artillery down on the beach with ease and the barrier seems as if it will hold for hours.

Moving back into the town Avii motions for her men and Sero to follow. She walks through the City of Sumal and moves toward the City's frontal defence. Walking into a building, she grabs and clears off a table close by.  She pulls out a map, rolls it out on the table and slams a dagger into the area of the narrow path leading down toward the beach. She yells out loudly to her Lieutenants, Squad leaders, and Sero.

OK listen up everyone!!! Right now our defences are holding the narrow path with relative ease. But how long can we hold them, that's the question. We can not underestimate the sheer force of numbers The Undead has to throw at us. And another thing, why haven't they moved stronger units to help take the path after two hours of no gain what so ever??? We could fight them and hold them here for weeks with ease.

This message was last edited by the GM at 06:03, Mon 25 Feb 2013.

Skirmisher Squad-Leader
Wed 20 Feb 2013
at 04:25
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg # 44):

It seems a little too easy to me, says the squad-leader of the Skirmishers. I mean just look at the troops they are sending up the path, They are all puppets. Their weapons and armour are all beat to hell and they fight like broken practice dolls. We've been fighting them for two hours now and we have barely lost 10 men while we have destroyed nearly 1,000 of the force that has entered the narrow path.

This message was last edited by the GM at 05:59, Mon 25 Feb 2013.

Avii Meran
 NPC, 9 posts
 General of Aldrynn
 Rune Lord
Wed 20 Feb 2013
at 04:57
Re: The Wizards Republic of Aldrynn
In reply to Skirmisher Squad-Leader (msg # 45):

Avii eyes up wide with a stroke brightness, Dolls that's it dolls!  Why don't I think of this before? With that Avii walked over to the back to the room and grabbed up an arm load of uniforms, armour, weapons, and Iron-Pot helms. She came back to the table. She dropped all that stuff on top of the table moving, it to one side of the map. Think about it. Why haven't they sent up stronger units? They are testing our strength, that's why. So what have they been doing for the last few hours? Why not just send up stronger units to take to pass??? I say because they don't need to... They're planning to overrun our hold of a narrow pass with waves of near-useless troops. In the process we will give up our ambush-squad's position. If that happens our men will be forced to retreat or be slaughtered.

This message was last edited by the GM at 07:46, Mon 25 Feb 2013.

Musketeer Squad-Leader
Wed 20 Feb 2013
at 05:38
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg # 46):

Stepping in to look at the map. You know I have noticed that The Undead have slowly been sending more and more troops with every forwarding party. Pretty soon we'll be completely overrun if they keep sending more troops like this.

This message was last edited by the GM at 05:39, Wed 20 Feb 2013.

Scout Squad-Leader
Wed 20 Feb 2013
at 05:48
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg # 46):

Pointing at the beach on the map the scout squad-leader says. My squad also has noticed something very odd. Their stronger-looking units have yet to move at all.  The bad news is that a few ships have landed with reinforcements and are unloading as we speak, If you were going to try something now would be the best time.

This message was last edited by the GM at 07:48, Mon 25 Feb 2013.

Bringer of Balance
 GM, 28 posts
 The Father
 The Voice of Wisdom
Wed 20 Feb 2013
at 06:16
Re: The Wizards Republic of Aldrynn
Off the coast of Aldrynn the force of Grendel had been in a game of cat and mouse with the undead's force for the previous two weeks. The had given little way for them to make toward the coast, save for a few ships here and there. Leucosia had lost only a few ships over the last two weeks and a few others had sustained light damage, but for the most part Grendel's fleets have been winning. There was a growing sense that something was wrong. It all seemed a little too easy. More and more undead ships were slowly swarming the waters. Something is happening but what?

This message was last edited by the GM at 07:52, Mon 25 Feb 2013.

Militia Squad-Leader
Wed 20 Feb 2013
at 06:29
Re: The Wizards Republic of Aldrynn

Looking close to the map The Militia Squad-Leader says. Be that as it may my squads have been getting hit hard by their damn artillery even though we have yet to face a single ground unit from their force. We can't keep this up forever.
Bringer of Balance
 GM, 29 posts
 The Father
 The Voice of Wisdom
Wed 20 Feb 2013
at 06:38
Re: The Wizards Republic of Aldrynn
Suddenly Leucosia forces notice that the undead has a fleet of epic size moving in from the east and the west of her current fleet's position.

This message had punctuation tweaked by the GM at 07:53, Mon 25 Feb 2013.

Avii Meran
 NPC, 10 posts
 General of Aldrynn
 Rune Lord
Wed 20 Feb 2013
at 07:28
Re: The Wizards Republic of Aldrynn
Sir Avii!! says to Sero. My plan is to focus our artillery on the undead's coming reinforcements. while at the same time our Skirmishers will remain hidden. letting the undead's forward advancement party through the pass into a choke point at top of the pass. I'm sure that this will draw the stronger units and when they show up we pull back to a defended position. were we'll have straw dummies set-up to take the first hit. And that's when we hit them with a combination of Militia-Men, Musketeers, and Landsknecht.

While we engage their stronger unit at the top of pass you can be pretty sure that reinforcements will follow. So to answer for that we send in Bear riders who will ride round the battle at the top of the narrow pass and down toward the beach to take the fight to the enemy. At this point The Technomancers heavily trap the pass harder than before. The Bear-Riders will have back-up from The Scouts who will cover your flanks and The Sagacious-Elementalists will provide the both them with air-support.

With the enemy almost fully engaged we'll have The Wraith-Patrol go down toward their artillery to cause as much damage as possible. But not alone, The Rune-Guard will protect you guys and The Techno-Wraith will surprise the enemy's strongest unit. By striking them hard and fast this should keep them off of your backs for a while.

This message was last edited by the GM at 07:55, Mon 25 Feb 2013.

Queen-Admiral Leucosia
 player, 17 posts
 The Pirate Empress
 Ruler of Grendel
Wed 20 Feb 2013
at 08:30
Re: The Wizards Republic of Aldrynn
For the most part, Luecosia was pleased with the way the war had been going. An infinite enemy playing naval war games with her fleet. Compared to the Grendel, the 'Bookworms' had a pretty sad collection of boats they called a navy. This meant that the mercenary fees the Grendel charged the Mage Republic lined the Queen-Admiral's coffers, say nothing of the trade agreements. With the increase in undead ship about the seas, Grendel Warships became the most reliable transports of trade goods.

However, all the while, she knew things were not going to last like this. It was obviously a test, and her admirals were getting nervous when the big move was to be made. Then as she was standing on the deck of her Dreadnaught, she sees the two massive fleets moving in on hers. "Well it's about bloody time."

They have split their force into a two sided ambush. The Grendel ships were no doubt better made, and she could even possibly escape. However the problem with a pincer attack was that they had effectively halved the strength of their fleet.

She took a deep breath and smiled. Drawing her father's sword she pointed at the western attack force. "Admiral Nazdreg, we are to rip through their western attack force. Command the goblin shamans to create a heavy western wind, Warships in the rear are to fire chain, cut their mast heads. Slow em down or sink em."

"Warships in the front, speed it the element of the day. Charge forward and send 'em to the bottom."

"Focus fire on their Ships of the line. And prepare to be boarded, they will be gleefully climbing our hulls."

"Oh, and tell the Menagerie, the Queen want's to let her sweethearts [Private to GM: The Kraken Corp] out for a spell."

Prime Minister Sero Vathii
 player, 20 posts
 Guardian of The Circle
 Ruler of Aldrynn
Wed 20 Feb 2013
at 17:46
Re: The Wizards Republic of Aldrynn
In reply to Avii Meran (msg # 52):

Sero raised an eyebrow, it was much better than good. Even then the fact that she was a Rune Guard was showing. She was playing on an active defence, let some of the enemy through and then hammer them with your true might.

"Sounds good, we'll go with that plan. However I'd like to add in some initial cover fire at the pass from the Canoneers who are being assisted by Technomancers. In short this will help supress their more powerful units even more."

"Also, we might want to have the Wraits see if they can find some kind of enemy leadership. Even the undead need someone up top to command their forces. I take it you'll be commanding the Rune Guards for this operation? I'll help the Wraiths with taking out the artillery and strongest units."

Unfortunately even a strategy like this was likely a gamble. Then again what wasn't a gambit in a battlefield.

Sero picked up a stone which had a runic link to Xalur's office. The last thing that man wanted to hear was more reason to admit being Wraith Commander but this was serious. What Sero's going to order is likely going to be followed without being said but hey, it needed to be said anyway.

"Xalur, I'll need you to monitor the situation from your telepathic net. Give me an update depending on what your Wraiths are telling you telepathically."

This message was last edited by the player at 17:58, Wed 20 Feb 2013.

Bringer of Peace
 GM, 9 posts
 The Mother
 The Voice of Serenity
Mon 25 Feb 2013
at 08:06
Re: The Wizards Republic of Aldrynn
In reply to Prime Minister Sero Vathii (msg # 54):

Everyone please note: the time-line of this thread has been modified.  It has been edited so that the current action is taking place within a single day.  Queen-Admiral Leucosia's fleet was active engaging the enemy for about two weeks previous to today.  This lead up to her contact with Prime Minister Sero Vathii.

The time-line was updated to have this thread make more sense within its own context.  While there has been considerable passage of time in the real world since this thread began, in the game world it has not been that long.