Re: The History of the World, Part I
To sum up.....
Okay it's HAPPY CHART TIME!!!
Or, rather, THE CHART OF THE GODS!!!!!
I'll give a list of the Three Major Gods, the Nine Lesser Gods, and the Nine Demi-Gods.
I'd intended for only the Lesser Gods and the Demi-Gods to have PC clerics, however.
Any cleric of the Three Major Gods will quickly crack under the power of Them, and go crazy.
On a side note, these lists might seem really methodical and overly regimented, but that's how my mind works.
The Divine Three, The Major Gods of Tarroth
Cazore': "The Creator", "Father of Light"
Alignment: Good
Portfolio: Good, Creation, The Sun, Happiness, Freedom
Domains: Good, Healing, Sun, Earth, Protection
Rules: Followers, especially clerics, become obsessed with building greater and greater monuments to His name, even to the exclusion of eating and sleeping. They'll kill Zorchakans in a heartbeat, though.
Altheria: "The Watcher", "Mother of Dawn and Dusk"
Alignment: Neutral
Portfolio: Neutrality, Balance, Knowledge, Wisdom, Diplomacy
Domains: Knowledge, Travel, Water, Air, Animal, Plant
Rules: Followers, especially clerics, become obsessed with accumulating more and more knowledge and lore, even to the exclusion of eating and sleeping.
Zorchak: "The Destroyer", "Father of Darkness"
Alignment: Evil
Portfolio: Evil, Night, Destruction, Anger, Despair.
Domains: Evil, Destruction, Death, Fire, Trickery
Rules: Followers, especially clerics, become obsessed with causing greater and greater destruction and devastation, dedicated to His name, even to the exclusion of eating and sleeping. They'll kill Cazorans in a heartbeat, though.
Followers of The Three don't normally adventure.
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The Nine Lesser Gods of Tarroth. Known simply as "The Nine".
There is a LOT of wiggle room on these gods. They are worshipped by members of nearly every race, who all, predictibly, focus on various aspects of them. Even presumed alignment isn't set in stone.
Sirilius: "The Protector", "The Avenging Knight", "Keeper of the Laws".
Presumed Alignment:Lawful Good
Portfolio: Honor, Duty, Justice, Chivalry, Protection of the Innocent.
Domains: Law, War, Protection, Nobility
Nebtaz: "The Healer", The Comforting Hand", "Grandfather", "The Matchmaker".
Presumed Alignment: Neutral Good
Portfolio: Healing, Love, Tolerance, Charity
Domains: Healing, Knowledge, Good, Community
Belorna: "Lady Luck", "Nimble Fingers", "The Smiling Woman".
Presumed Alignment: Chaotic Good
Portfolio: Luck, Humor, Escape, Mischief, Beauty.
Domains: Luck, Trickery, Travel, Chaos
Gortalla: "Mistress of Battle", "Lady of Valor", "Bearer of the Celestial Sword".
Presumed Alignment: Lawful Neutral
Portfolio: Combat, Self-Reliance, Bravery
Domains: War, Strength, Competition, Purification
*special note: healing spells cast by Gortallan priests on battle
wounds will still leave scars, as badges of honor*
Calton: "The Wise One", "The Teacher", "Father Nature".
Presumed Alignment: True Neutral
Portfolio: Nature, Knowledge, Patience, Truth
Domains: Knowledge, Plant, Animal, Oracle, Inquisition
*special note: There are two kinds of druids on Tarroth (that people are currently aware of). One kind worships Calton, but another kind seems to worship nature directly. Both call themselves True Druids. The Caltonites think the other druids, whom they call "ley druids" are merely wizards and are heretical to call themselves druids.***
Fazpor: "The Sly One", "The Trickster", "The Father of Magi", "Master of Illusions", "Godfather of Crime", "The Wyrm God".
Presumed Alignment: Chaotic Neutral
Portfolio: Magic, Illusion, Spying, Theft, Money, Dreams.
Domains: Magic, Trickery, Chaos, Dream
Avtek: "Warleader", "Taskmaster", "The Tyrant", "He Who Must Be Obeyed"
Presumed Alignment: Lawful Evil
Portfolio: Domination, Obediance, Cruelty, Punishment
Domains: War, Law, Domination, Force
Talonreegath: "Lord of the Dead", "The Bezerker", "The Strong Arm of the Gods"
Presumed Alignment: Neutral Evil
Portfolio: Death, Disaster, Hate, Pain
Domains: Death, Strength, Destrution, Cold
***special note: Though he's "lord of the dead", the dead of other gods go to their own patron gods, presumably, with Talonreegath claiming all unaffiliated souls or other wayward folk. Such an occurance, obviously, is not considered a good thing for anyone.****
Shensalla: "The Dark Lady", "The Cunning One", "The Divine Betrayer", "Death from the Shadows".
Presumed Alignment: Chaotic Evil
Portfolio: Murder, Disease, Betrayal, Fear, Assassination
Domains: Evil, Trickery, Pestilence, Madness
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Demi Gods of Tarroth.
Mortals "uplifted" by Lesser Gods that became infatuated/impressed/annoyed with them, these Nine Demi-gods are somewhere between gods and mortals. Some can grant spells like their patron gods, but some merely grant occasional wishes and gifts to mortals that they notice.
All clerics of the Demi-gods are normal clerics, except where noted otherwise.
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Prag:
A hard working guardman, who lived his entire life doing good work without being noticed by anyone, even villians, he was adopted by Sirilius, God of Duty, and the main crusader of law and order, to be his squire/deputy/sidekick/gopher.
Prag is now the patron saint to assistants, bureaucrats, and unsung heroes.
Porfolio: Dedication, Service, Persistance, Patience, Law.
Prag can support clerics. They are commonly called "Deputies".
Cleric Domains are: Law, Protection, Travel, Community
Restrictions:
Must be subservient to Sirilius clerics and paladins.
Most clerics and paladins also take a level in Ranger or at least Tracking.
Isha:
A dedicated widowed farmwife, Isha was elevated when Nebtaz, God of Healing and Love, fell deeply in love with her. She became his wife.
Isha is now the patron saint to Homemakers, Mothers, and Midwives.
Isha can support clerics. They are commonly called Goodwives.
Cleric Domains are: Good, Healing, Protection, Community
Restrictions:
Must be subservient to Nebtaz clerics and paladins (though they're pretty low-key)
No bladed weapons or heavy armor.
Special Initiates of Isha get access to special "Home and Hearth spells", designed to protect a dwelling and a family.
Chazo:
A brilliant musician and storyteller, Chazo the Bard is said to be the only mortal to make Belorna, Goddess of Luck and Humor, being crying, both from his jokes and his sad ballads. In response, she made him her personal minstral.
Chazo is now the patron saint of bards, storytellers and musicians.
Chazo can't support clerics, but have "divine bards". Divine Bards can choose their spells from the divine list as well as the arcane, though they only get 4 skill points per level, instead of 6.
Divine Bards are commonly called Messengers.
Restrictions: Messengers are not allowed to carry bladed weapons but are otherwise Bards, in respect to weapons and armor. They are also required by their faith to spread news from town to town, as well as too entertain in any settlement they stop in. However, attacking a Messenger without provocation is considered a crime in most civilized places.
Vendas:
A gifted blacksmith and weapon maker, Vendas was called upon to make a sword for Gortalla, Goddess of Valor and Combat. With her help and inspiration, he allegedly made her "Celestial Sword". His reward was to become immortal. It's said he roams the world learning and teaching his craft.
Vendas is the patron saint of smiths, craftsmen, and manual laborers.
Vendas does not support clerics.
However, devout worshippers have been known to be inspired to create amazing works, in weapons and other sciences.
Malcore:
A learned man, struggling against horrifying odds and obstacles to make a better way from his hunter/gatherer tribe, Malcore so impressed Calton, God of Knowledge and Nature, that he was the first mortal to be taught farming and herbology. He taught his people, thus forming the bedrock of modern civilization. He was elevated for his good works.
Malcore is the patron saint of farmers, gardeners, and scholars of animal husbandry.
Malcore supports clerics. They are commonly called Harvesters.
Cleric Domains: Animal, Plant, Weather, Creation.
Restrictions: Harvesters typically used "farm tools" as weapons (or at least the "weaponized" versions of them). It's not a law, but Malcore clerics with swords are thought of as pretentious and a bit corrupt.
Druids who worship and revere the wild lands have a long feud with the Harvesters, who feel that the only good land is cultivated land. It's not an all out war, but the two sides are usually at odds politically.
Zev:
A brilliant alchemist and scientist, Zev was the first to create magic without praying to a god for power. Fazpor, god of Thieves and Magic, thought this was incredibly hilarious, as he loves to mock the seriousness of his fellow deities. The god made Zev his personal archivist and researcher, eventually teaching her the rules of arcane magic. She later, with his blessing, taught other mortals.
With mixed results.
She is also said to be in charge of mortal dreams.
Zev is the patron saint of wizards, sages, librarians, alchemists and scientists.
Zev can support clerics.
Domains are Knowledge, Magic, Dream, Mind.
Restrictions: Books and maps are considered sacred to worshippers of Zev. They can be sold and traded, but never destroyed, even if deemed offensive.
There are special Sorcerers that are blessed by Zev called Channelers. They are Sorcerers who can choose one Divine spell per level to add to their known spells. In exchange, they get no familiar.
Kaya:
"It is a slave's right to rebel" is the motto of slave rebellions down through history. These people were hated by Avtek, god of Domination and Cruelty, as they rebel against 'the natural order of the strong dominating the weak'. Kaya was an exception, though. She loved being a slave, or so the story goes. She, at least, endured her treatment at her master's hands without complaint or protest or thought of escape or rebellion. It's said that her small-minded master grew angry at her lack of reaction and tried to kill her, which she accepted without resistance. Seeing such a strong but willing slave wasted, Avtek grew angry and smote the man, raising Kaya up to be his personal slave/mistress/servant.
Kaya is the patron saint of slaves, or any who much endure the harsh reality of life.
Kaya supports clerics. They are called The Indentured.
Cleric Domains are: Healing, Protection.
Restrictions: Kaya's clerics fall into two camps, Liberators and Servers.
Servers honor Kaya the slave, Liberators strive to free their goddess.
Both are opposed to the other, for obvious reasons.
Liberators are also killed on sight by Avtek worshippers.
Both get access to special spells at higher levels. Servers, however, only use their magic at the behest of their masters or an Avtek worshipper.
Zook:
Talonreegath, God of Death and Destruction, gathers up unclaimed souls. He hates the job, but no one else will do it, and Avtek orders him to. He felt his attention to brutal violence and savage beatings was falling by the wayside and despaired. Then, he saw Zook, a nearly mindless enforcer and leg-breaker, who's ways of causing pain and bodily damage were like poetry. Talonreegath elevated Zook to be the god's personal engine of violence.
Zook is the parton saint of thugs, enforcers, bullies, and other purveyors of mindless violence.
Zook supports clerics.
Clerical domains are: Destruction, Strength, Force, Madness
Restrictions: Subserviant to clerics and paladins of Talonreegath, as well as Avtek. Sworn to kill Kaya Liberators on sight.
All weapons must be two-handed, and shields are considered taboo.
Tosh:
Shensalla, the Goddess of betrayal and murder, loves to hunt mortals for fun. She plays with them, torturing their minds until they break from fear. One mortal, a man named Tosh, refused to break. He was a abject coward, who supposedly shrieked like a child as Shensalla tried to kill him, but he never got more scared then "absolutely terrified". The story goes that she chased him for weeks, taunting and scaring him, but he never broke. Tosh started out at "I've wet my pants" scared, but stayed there the entire time, never slipping into the catatonic state to which all other victims succumbed. Shensalla was so impressed, she raised Tosh to immortality, so she could hunt him forever.
Tosh is the patron saint of victims, and lost causes.
Tosh does not support clerics, but it's said that as he runs from Shensalla, he can sometimes help other worthy victims.
Restrictions: While no one usually takes Tosh as a patron god, he's honored by nearly as many people in the common world as Belorna, the lady of luck.
Rumors of people claiming to be clerics of Tosh abound but it's suspected that Shensalla clerics hunt them for sport.