Health Vs Hit Point damage
Combat takes a toll on a person, a simple concept that most people understand. Bruising, burn, cuts and scrapes are unlikely to kill a person but eventually they wear the combatant down until he is no longer able to function. On the other hand internal damage, broken bones, ruptured organs and tissue disruption can kill instantly or slowly over time. Sometimes without the person even realizing they are injured. To simulate the stress and injury of combat both hit points and health points are used.
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Health Level ( HL, HLTH) This is the ability to function despite minor injuries, exertion, pain or stress. Health points represent the bodies ability to absorb temporarily damage inflicted in combat. Temporary damage that damage taken in combat that is quickly and easily healed. When an individual takes health point damage beyond their current health points the fall unconscious, or into a semi conscious state.
Between 0 and -10 health a subject is semi conscious, able to see, hear and respond but unable to move or take any actions.
At -10 Health the subject is unconscious, unresponsive and completely unable to act in any manner or even remember what happened during his time unconscious. Character requires treat injury roll to revive.. Successful treat injury DC 15 restores character to one health point. Character must rest for 10 minutes before he can recover and additional health points naturally.
Healing and recovering Health Damage
Health Level damage can be healed with stimulants pain killers or simply taking a short rest. In combat a character can elect to recover health by “taking a Breather” while recovering he is flat footed, can not attack, take defensive action or perform any action other than speaking or making a spot or listen check. Any activity, or taking damage nullifies his recovery and he heals no health Points.
If a character is able to spend a round recovering without interruption he heals 1d6+con bonus .
A treat injury check DC12 (no take 10 or 20) will restore (1d4+ rank in treat injury) Health points to an individual. A character may perform a treat injury check on himself but suffers a -4 penalty to his check.
Treat injury check:
A first aid kit, or med pack is required to perform this check, attempting it without adequate equipment only wastes time. A successful use of Treat Injury in the field restores health Point loss instead of actual Hit points. The damage is not removed or healed but the character or creature can temporarily ignore the effects of the injuries. As per normal D20 rules a treat injury check DC 15 will restore some health points until the character or creature can rest or seek proper long term medical care.
Resting completely for 10 minutes restores all health points and removes any penalties incurred due to health point damage. Penalties for fatigue, exhaustion, injuries, or HIT POINT damage may still be in effect
Effects of health point damage:
Taking a beating, getting hit in combat or suffering extreme pain reduces a characters ability to function. No matter ho determined an individual is there is only so much any one can take and be unaffected. While certain factors, physical and mental toughness, experience, training, and sheer stubbornness can affect health points when a character is damaged he will feel the effects.
It is also true that feeling good affects your performance if current Health points exceeded maximum hit points the character may receive small bonuses and is general performing at his absolute maximum levels.
Health points effects( all effect cumulative)
Maximum +10 or more +1 to all attacks initiative, saves, and skill checks. + 5 move
Maximum No affects
50% Maximum -1 to all attacks initiative, saves, and skill checks.
25% maximum -2 to all attacks initiative, saves, and skill checks. no move except walk
10% maximum -4 to all attacks initiative, saves, and skill checks. move ½ walk only
1 health point unable to take any action, falls prone. crawl only
Healing Health Damage.
Rest for ten minutes restores full health points, as long as no serious injures exit the character is able to function normally. While he may be tired, in pain or demoralized his ability to function is not seriously impacted.
Fast Heal. The fast Heal ability or FX allows a character to recover lost health automatically. Each point of fast heal ability restores one point of health per rnd. If a character with fast heal attempts a recovery during combat he receives the normal amount of health restoration as well as 2x his fast heal recovery.
Massive Damage. If a character takes more health damage than his Mass Threshold in a single attack, or half his health in a single round, he must make a Fort save or be knocked out until revived by another character. ( Full round action to revive a character or creature rendered unconscious by massive Health Point damage)
Non lethal damage. If damaged by a non lethal attack doing more damage than his con score he must make a Fort save (DC 10 + 1 per point of Non lethal damage over his con) or be knocked unconscious for 1d4 rounds. If the save is successful then the damage has no effect. No lethal and subdual damage does not reduce current health Pints.
Creatures With No CON
Creatures without a Constitution stat do not have health Points they have only hit points. Attacks listed as non lethal or temporary damage have no effect on a creature or object which does not have a constitution stat.
HIT POINTS( HP )
This number represents a character ability to withstand serious injury, either accidental, or intentional. Damage to Hit points represents Internal damage, broken bones, organ damage and tissue disruption. When a character reaches zero hit points he is dying, when they reach -10 he us dead. If a character reaches negative Hit points equal to his maximum hit points he I permanently dead and can not be revived without extraordinary measures such as magic or some sort of advanced technology, cloning cybernetic reconstruction, etc…
Due to the shock pain and blood loss associated with physical damage any loss of hit points also reduces a character or creatures current Health Point by an amount equal to the hit points he has lost.
Treat Injury ( first aid) does not restore lost hit points, only long term medical care and rest will return lot hit points.
Hit points Effects
( all effect cumulative, these modifiers are also cumulative with modifiers from health point damage)
Maximum No affects
50% Maximum -1 to all attacks initiative, saves, and skill checks.
25% maximum -2 to all attacks initiative, saves, and skill checks. no move except walk
10% maximum -4 to all attacks initiative, saves, and skill checks. move ½ walk only
1 hit point unable to take any action, falls prone. crawl only
Hit points are always equal to the characters Con + 1d4 per character level. This reflects that experience harden the body and allows the character to withstand injuries that would kill mot common people. Feats class skills, or FX that boost hit points or heal them instead heal heath points unless otherwise indicated.
Massive Damage. If a character takes more Hit point damage than his Mass Threshold in a single attack, or half his health in a single round, he must make a Fort Save or be reduced to -1 Hit point.
Unlike Health point damage Hit point damage is not healed by chemicals, techniques or FX that restore hit points unless specifically noted as doing so. Any item, chemical, FX or ability in the Normal D20 rules set, or any rules used with normal D20 rules set That heals hit point damage instead heals health point damage.
Healing Hit Point damage:
Proper medical care, surgery, and proper rest are the only things that truly cure Hit Point damage. While some drugs, and abilities may allow a character to ignore the effects of Hit Point loss the damage is still there and will be until healed by natural means.
Hit Point damage heals at 1 HP per 8 hours of rest, in a clean comfortable environment, or Characters con Mod per 24 hours of complete bed rest. Characters with a negative con mod recover 1 point per 24 hours of complete bed rest.
A person taking bed rest is assumed to have someone tending to his needs, and offering at least some care and cleaning of his wounds. Without any one tending to him a character only recovers ½ the normal hit points he would. This also applies to someone in poor, unsanitary conditions. A person who has neither heals only one hit point per 72 hours.
Characters receiving basic medical care ( A character who is supplying long term care Treat injury DC 15) will recover x2 Hit point per period of rest. Characters receiving advanced medical care recover at x3 the rate of a person with has no proper medical care.
Medical treatment of Hit point damage follows the normal rules for Treat Injury. Although severity of wounds may require a surgery to fully heal a character. HOWEVER hit points restore in combat are only temporarily healed. The subject still needs bed rest or proper medical treatment or begin bed rest within 12 hours of Field treatment in order to permanently heal hit point damage. If proper medical care is not received within 12 hours the Character must make a FORT save DC 15 every hour or suffer a relapse. All Hit point damage taken returns at a rate of 1d10-con mod per hour until he is given proper medical care or begins bed rest.
REGENRATION:
True regeneration is still in the realm of fantasy, regeneration does temporarily restore Hit point damage, but like field treatment it is only temporary. The regeneration ability is a natural or technological ability that allows a body to adapt and restore key systems close wounds, or stop bleeding. For short periods. Once the character is out of combat he must receive medical treatment or begin bed rest within 12 hours or risk the same relapse as non regenerating characters.
Artificial regeneration any non innate form of regeneration does not add to natural regenerating abilities. Instead the character receives the greater of the two abilities. If a character is under the effects of two artificial forms of regeneration once again he only benefits from the better of the effects not both.
DEATH:
at -10 hit points the character dies, this would normally end his career. However as long as the body has not been destroyed( reduced to negative hit points equal to con+con modifier)death is not always permanent . With advanced life saving equipment and medical facilities., dead patient can be resuscitated if he arrives at a hospital or medical facility in time.
During transport, or recovery of body, blood flow and oxygen must be supplied to the brain my artificial means, CPR nano-machines, advanced trauma medicines etc. I life support ( treat injury DC20 ) is administered within the window of opportunity( 7 minutes plus con mod.)and sustained (additional treat injury DC 15 every 5 minutes) until the patient reaches a fully staffed and equipped medical facility. A character stands a good chance of being revived.
If transport is not immediately available some for of preservation or extend life uppermost be used. A patient in suspended animation may remain viable for a long as the system functions, without suspended animation the patient can be sustained by life support for up to his con in hours if a treat injury DC 15 check is made every hour by his care givers. Without life support the patient permanently loses 1 pt of con, int, and wis every 5 minutes, if any of these stats reaches zero the patient is beyond help and is permanently dead.
Reviving a dead patient is a significant challenge to a doctor, requiring a surgical bay, trauma facility and several trained assistants. The procedure requires 4-12 hours and requires a successful surgery check. While taking ten is not an option, the doctor may receive assistance from his assistants, and equipment bonuses from his facilities.
If he check is successful the patient is restored to -9 hit points and stabilized. At this point the patient may be treated normally. Often requiring a second surgery check to keep the patient from dying again the patient will require full life support for 24 +(3d6 minus con mod)hrs,, and will remain in a coma for 5d6 days. While in a coma the patient can not be treated for any injuries. Each hour a Treat Injury Check DC15 must be passed by a trained caregiver or patient loses 1 hit point.
Characters who have died have all stats reduced to 1 and must heal stat damage as well as hit point damage before they are fully recovered. In addition the patient is exhausted for 1d10 days and are treated as fatigued for an additional (5d6-con mod) days.
reconstruction
Destruction of spine, torso, or major organs often means the character is no longer fit for a life of adventure. However critically injured patients can be reconstructed using arcane methods, and advance tenchnomantic devices. Replacement organs and limbs do not count toward the limit placed on implants however having your body completely replaced is a shock to the mind and psyche often seriously affecting any individual.
Having a complete reconstruction causes the loss of 3 levels. This does not mean the character loses any skills, attacks or abilities he previously learned. In order to advance in levels again the character must regain the experience for the lost levels before advancing again. He is reduced in XP to one xp above the total needed to gain his new level and does not gain another live until his xp reaches it’s former total.
NEW STATISTICSEndurance/Energy
figured statistic
End = Constitution+ Wisdom + charisma
a character endurance increases each level equal to their recovery
this is the measure of a persons internal energy reserve for powering spells, powers and abilities as well as remaining physically active in combat or heavy exertion. while generally a measure of physical endurance the stat is also a measure of a persons mental toughness in the face of physically and mentally taxing situations.
Endurance is used to power certain abilities, or powers. And is lost by using those abilities. In addition Endurance can be lost by extreme effort, stress, or lack of sleep, foul weather or sickness.
If a characters endurance is reduced by any source he may sffer penalties equal to those for loosing the same percentage of his Health points. If he can not recover his endurance through normal means. He falls unconcious when his endurance reaches Zero.
Loosing Endurance as a result of The associated statistics being reduced, or damaged.
If the character suffers an attack or effect that reduces the statistics associated with Endurance then his endurance is reduced as well.
Recovery: figured statistic
this is a measure of how fast a person can recover from taxing physical and mental activity every ten minutes a character can recover his recover a portion of his endurance and health points based on his recovery Stat.
recovery is based on a persons constitution, charisma and wisdom.
Recovery (Rec)= (con Mod + Cha Mod + Wis mod)
During normal activity the character can regain lost endurance,and health points at a rate equal to their recovery every ten minutes. This allows walking talking, performing simple tasks, riding a mount, or operating a vehicle
With total rest, in a protected environment a character can recover his full recovery every minute. this DOES NOT allow performing simple tasks, riding a mount, or operating a vehicle. and the character must be protected from the elements with basic shelter. A tent, or even a rock outcropping will suffice.
In combat a character can take a full round action to regain their (Rec) if they can take no action and are not forced to defend themselves, take damage,or are forced to make a saving throw in that round. If they are forced to abandon their recovery they do not recover any Health or endurance.
This message was last edited by the GM at 06:02, Sat 21 Jan 2012.