Re: Arkrim's Room
Oh by "1v1" I mean vs. another creature or obstacle. Not necessarily PvP. It could be vs. NPCs, Monsters, Robots, Traps, Environment Hazards, etc.
1v1 is when you're in a competition or conflict with someone or something rather than just doing something to do it (build a car, dance in the studio, make finger puppets).
I like to focus on story as well, but it's frustrating to share a spotlight with someone who has ALL the superpowers ever and any time you try to do something they can always get to it first. Superman-like characters and Wizard-characters often steal the spotlight from other players in freeform because they can do anything and everything that everyone else can do...only better.
This leads to a lot of godmoding and glory-hogging as well as player jealousy. I hate that. So I use the coin flip to give other players a chance to shine. Where the wizard and superman always have a tool appropriate for the situation, they will never be as powerful at any one field.
Take some superheroes for example:
Iceman, Human Torch and Dr. Strange (a wizard character) are teamates. They are fighting a fire elemental. Iceman has an obvious advantage so anything he does to harm the creature is considered an automatic success. Human torch is at a disadvantage so he has to flip 2 coins and take the worst result. Dr. Strange is a wizard and never had advantages or disadvantages in any scenario and always just flips a coin to determine success.
Reverse the scenario where they fight an ice elemental. Now iceman has the disadvantage (2 coin flips, take the worst) and Torch has the advantage (autosuccess). The wizard has no special benefits so continues to flip 1 coin.
Now take an average scenario where they fight an earth elemental. Nobody has special advantages so they all flip 1 coin for each successful maneuver or ploy.
You can apply this to noncombat scenarios as well. Torch and Iceman both like to joke around and be goofy they have a set-in-stone personality type. Dr. Strange has chosen to be stern and enigmatic. So Torch and Iceman have the "advantage" in party situations or when talking to kids while Strange has a disadvantage. However, when speaking with Professor Xavier or another stern serious type these advantages and disadvantages are reversed.
Just stuff like that. It's not complicated and merely judging someone's powers as "advantageous" to the circumstances or "disadvantageous" or "neither" is pretty easy and only takes the most basic of common sense (or a GM ruling).
This message was last edited by the player at 22:05, Sun 27 May 2012.