OOC (Out of Character Chat) 4.   Posted by Siberys.Group: 0
Aetheron
 player, 1160 posts
 Warlock
 HP: 28/28
Fri 26 Apr 2019
at 17:40
OOC (Out of Character Chat) 4
It's been a fun game and I'd hate to see it go. On the other hand, this is a game. If it's not being fun for everyone, if there isn't enough mental energy to keep it going, then shutting it down is the right decision. I would only ask that if you decide to end the game you share the backstory and what's been going on. It's been an interesting story and if we're not going to discover everything in game, I'd still like to know.
Hunter
 player, 1202 posts
 57/57
Fri 26 Apr 2019
at 18:39
OOC (Out of Character Chat) 4
Ya I have been struggling to find motivation, most days between commuting and work it is 12+ hours before I get home which makes it hard to have much motivation for anything. And weekend I tend to be out doing stuff so it is hard to get time to sit down and read through everything...

I have really loved this game but it has been a struggle for me trying to game for about half a year.
Dot
 player, 1752 posts
 AKA Sergeant Dot
 HP 31/31, AC 17 f15 t13
Sat 27 Apr 2019
at 06:44
OOC (Out of Character Chat) 4
I'd say I'm still motivated for this game, I've enjoyed it and Dot and all of you throughout, but just less motivated for D&D in general. I've become similarly wearied of my own games, tired of dealing with the minutia of the rules, and my interests are moving on. I really need to go back and pick up my own D&D campaigns, but they keep dragging. So I get where you're coming from.

OTOH, I've probably lost inspiration here instead. We've been playing this campaign for over seven (!) years, including the break, and have been pursuing the Weaver and fighting undead all that time. We're still more-or-less the same characters and it's still more-or-less the same story and there doesn't seem to be anything new to do, which would erode anyone's excitement. Play-by-post is so slow, it's hard to run long-term campaigns. In retrospect, it might've been better if we defeated the Weaver at Cairnhill and started a new storyline. Perhaps a retool would help: a new foe, a new setting and model, with the Weaver on hold for a while. Or patch in a module that takes a little prepwork out.

I'd be sad to see this closed, but I would understand if you choose to. I do second Aetheron's request to see the intended storyline we'd miss.
Dereen
 player, 880 posts
 peacefull healer hp:21/33
 AC17sv:7/5/9T:9/9A8/9T9/9
Sat 27 Apr 2019
at 10:26
OOC (Out of Character Chat) 4
There have been ups and downs - with 7 years of game, it's inevitable - but I too, really enjoyed the adventure and the various perils we faced.

There was a bit of a struggle recently at the cabin because we were a bit lost about the situation and lost ourselves in various path without really moving forward.

If it has to end, the story would indeed need some disclosure, if only to satiate our curious minds ^^
Siberys
 GM, 1401 posts
Sun 28 Apr 2019
at 16:12
OOC (Out of Character Chat) 4
Thank you for your thoughts.

In this case, I will be shutting Eberron: The Last War. Its been a fun 7 years, and I thank you for your efforts and patience throughout this period. Its my hope that you enjoyed yourself, erratic DMing and occasional blunders aside. You guys are truly some of the most dedicated and well-written players I've seen on this site, and I consider it a blessing to know folks like you are out there in the RP community.

Perhaps if things were different, we might have been able to cover more. But alas, all good things must come to an end :<

I will need some time to gather my notes and post a write-up on my plans/directions for the campaign, and how it tied to your characters. Expect a post on this sometime in the next two weeks. In the meanwhile, feel free to save your characters and export any sheets/threads/archives you like. I myself will likely try to archive the game, if only for memories sake.

Thank you for playing.
Dot
 player, 1753 posts
 AKA Sergeant Dot
 HP 31/31, AC 17 f15 t13
Mon 29 Apr 2019
at 09:38
OOC (Out of Character Chat) 4
C'est la vie. It's been fun, and I've got more than a few great memories, from pretending to be a changeling double-agent to interrogate Great, to hanging off the side of a runaway train before it went off a cliff, to napalming the Weaver's army from on high, and lots more. I've rarely had so many spectacular moments in one D&D campaign, so thank you for all of it.
Hunter
 player, 1203 posts
 57/57
Tue 30 Apr 2019
at 00:03
OOC (Out of Character Chat) 4
Thanks for all the great memories and experience, this has been one of my favorite games I have been apart of!
Aetheron
 player, 1161 posts
 Warlock
 HP: 28/28
Tue 30 Apr 2019
at 02:34
OOC (Out of Character Chat) 4
Agreed, it's been a great game. Can't wait for the behind the scenes!
Siberys
 GM, 1402 posts
Sun 12 May 2019
at 14:41
OOC (Out of Character Chat) 4
Alright, first thing I'm going to post is a summary of the overall plot. This one is semi-independent of the characters, though it has modified and changed with your backstories and decisions so far. Note that its a bit messy, and though I tried to clean it up a bit its missing a lot of details.

I intend to just dump this here and then answer any specific questions from you guys along the way.

Notes are roughly organized by missions:

Mission 05:
The place the party was going to investigate was one of the many semi-abandoned hideouts of the Weaver. An ex-smuggling den, it was since repurposed into a ‘factory’ for alchemy and necromancy, specifically the hidden creation of Karnnathi Skeletons. Exotic plants were either grown here or imported by smugglers, who also brought with them bodies and corpses for ‘use’, in exchange for potent poisons and illegal narcotics.
The intelligent undead overseer of the facility would have provided some insight into the Weaver’s motives and the books some idea of their experiments, which seem to revolve around the use/creation of ‘artificial’ dragonmarks (some of the undead fought would have born ‘corrupted’ versions of House Jorasco and House Canniths marks, though extremely weak. In particular, one of the undead would have used the mark to –deal- ability damage to a PC, in an inversion of the ‘lesser restoration’ spell)
One of the undead is a Quell (introduce Quell powers, cut-off divine connection for foreshadowing)
Documents retrieved here would have allowed the Cyran military, with the cooperation of the Houses, in particular Sivis and Tharask, to track down the source of the smugglers.

Mission 06:
Tracing the smugglers, Cyre concludes that they actually operate on the border of Darguun. Due to current tensions between Breland and Cyre, as well as the ‘status’ of Darguun as a nation of goblinoids, the PCs are dispatched to clear out the area.
-lies in contested terroritory between Darguun, Breland and Cyre
-limited oversight of the area, too volatile
-prevent another international incident, need to inflitrate and acquire information
-find connections to weaver and stop it, needs to be untraceable
-Cyre has been eyeing this area for a while but has not had a reason to move in yet
-job is to replace and impersonate one of the gladiators in the arena + the handlers
-PCs need to intercept the wagon, defeat them, then take over their job
-then need to enter the arena while investigating the hierarchy
The main ‘base’ of the smugglers is actually an ex-mining town turned fighting ring. Exotic monsters and beasts square off against all kinds of criminals, adventurers and hardened gladiators. They are secretly funded by multiple nobility, some of whom particularly enjoy watching these fights, whether incognito or via scrying orb. Inflitrating the area, possibly as undercover gladiators themselves, the PCs will be provided opportunities to search around and discover more documents, as well as the other end of the correspondence with the Weaver. Divinations and other intelligence suggest a document that marks the trade routes with the Weaver’s –other- bases – the PCs need to recover this, so that strike teams can be assembled against the Weaver and the Captains forces.
-connections to a gladiator ring that exports monstrous mercenaries
-mercenary company that hires out monstrous guards and their handlers
-also handles ‘rare beasts’ and exotic materials (black market for monsters)
-fight rings serve as advertisements for their wares
-increasingly popular with certain merchants and military operatives
-actually part of a large crime ring under control of Droam
-ledgers can be found in the room of the head merchant, who is also an agent of Droam (thinking hag or similar shapeshifting monster)
-ledgers reveal locations of three other major bases, records indicate a sizeable number of corpses, enough to make an army dwarfing the previous one (note, one of the corpses is a DRAGON)
In the meanwhile, back at camp Oargev and the wizards (Morrimer, Arisva) would be up in the creek dealing with the so-called ‘artificial dragonmarks’ and trying to handle matters with the Houses (if possible, they would try to hide the info from the Houses, unless the PCs disagree). If not hidden, the Twelve all but demand control of the operation, and start mobilizing their own forces independently.
Assuming the PCs are successful, they would have the locations of the bases. Otherwise, the Houses themselves will move, with one of many possible contacts (or Dereen’s House) slipping them information as well.

This message was last edited by the GM at 14:42, Sun 12 May.

Siberys
 GM, 1403 posts
Sun 12 May 2019
at 14:41
OOC (Out of Character Chat) 4
Mission 07 (Note that past this point my notes become increasingly less detailed):
Simultaneous attack, coordinated with the houses. PCs are involved somehow, get some priority of the missons to pick (depends on past success, relations with Houses…etc)
Morrimer and Arisva have been playing with the Cypher in the meanwhile, and combined with the PCs information, have determined certain targets of priority. The Cypher itself seems to be some sort of key to understanding the Prophecy, which both scholars have a difficult time handling. Still, they agree that the most ‘dangerous’ base (among the ones retrieved) is a specific base hidden disturbingly close the Allsmeet, underneath a lake. Entry is particularly difficult, and involves a secondary outpost.
There is no direct entrance, only ‘drop off’ points that are connected magically through small, hidden teleportation circles. PCs can try to hijack these, assuming they even find them.
Alternatives: Scrying, move earth, teleport but –not- dimension door. Can also dive to enter via underwater cave if they can swim + breath +search. Undead sharks.
PCs arrive in base in the middle of an extremely key ritual. May run into the other ‘artificial dragonmark’ experiments, with stronger, more powerful marks. Most disturbing are the many ‘Quells’ experimented upon – which can ‘sever’ divine connections. Quells are being made from those with Marks, with their powers being twisted.
-one of the ‘semi-completed’ Quells can temporarily sever Dereen’s dragonmark powers (boss)
-Boss Quell can also rotate between different corrupted Dragonmark powers, but is ‘stuck’
-PCs may find an abandoned study, containing writings but –not- belonging to the Weaver (his quarters is somewhere else). Study seems very well furnished, better even than the Weavers. Occupant is gone, but implied to be one of the ex-students of Chalybes.
More importantly, PCs will have discovered clues to a mysterious war machine, and hints that the majority of the undead in the bases has already cleared out. The strike forces also discover that’s the case – they have already moved, and their target is Allsmeet.

Mission 08:
Rush back, they find that Allsmeet is under siege, all is in chaos.
First wave already struck, Cyran forces took the brunt of it
Oargev is ‘away’, dealing with the Houses and liasing on the strike mission, Amissa in charge
Various NPCs met along the way can be tapped in to help
PCs basically need to complete various missions to secure the area + fight off waves of enemies. Scale of siege is much large, and mixes incorporeal and corporeal enemies + special corrupted dragonmark undead. Depending on where they try to help out initially, may discover enemy tactics
-> skinkite infested refugees
-> suicide wight bombers, in a callback to the first mission
-> possessed inflitrators trying to hit key command posts
-> burrowers (entombers) porting strike forces past the walls
Waves will be tons of karnnathi skeletons + airly calvery, “skeleton” catapults + zombie dragon
Intent is for PCs to juggle wave fights with backline tactical missions, see which kinds they prefer.
Eventually, they will have scout reports of an Eldritch Machine in the distance
Weaver is there, conducting an extremely elaborate ritual using the Eldritch Machine and a whole bunch of modified Quells
PCs are tasked to strike force him and stop the ritual – whatever it is, cant be good
PCs may arrive when a huge ritual circle – giant dragonmark inscribed in the ground – with numerous undead in key positions, while the Weaver is there. PCs may interrupt, however ritual will proceed – degree to which PCs fight/disturb the Weaver (who is more concerned with the ritual) may affect outcomes. Most importantly, some if not all of the PCs will be “hit” by part of the ritual (note Huge consequences for Dereen if he one of those caught in the ritual)
Weaver here is revealed to be a War Weaver, who mass polymorphs weaker minions into dangerous beasts to assist him (War Trolls). Apparent survivors of earlier wars, has a grudge against Cyre – and is only a subordinate of the Captain.
Depending on how things go, ritual may fail or succeed
-Success: Allsmeet gets hit by a ‘locate city bomb’. Nearly every one dies. Most disturbingly, the ritual also ‘rips’ the town from the Prophecy. PCs who return see what seems resemble the Mourning.
-Fail: only partly goes off, instead hits the area around the PCs.
Either way, backlash from the ritual will hit the party and partially sever them from the Prophecy (work out possible affects on dragonmark with Dereen)
Weaver is likely killed here. Reveals that he isn’t the one who came up with the ritual; refers to a Master- the last pupil of Chalybes, and a ‘shard’ that made all of this possible.

Siberys
 GM, 1404 posts
Sun 12 May 2019
at 14:41
OOC (Out of Character Chat) 4
Mission 09(?): Survivors (PC Level 11)
-May try to regroup with the surviving forces – Amissa outside range of blast
-PCs need to fight their way out of ground zero, deal with the effects of the Mourning and all sorts of messed up stuff that has happened in the area (living spells…etc)
-PCs may try to assault the city itself to recover documents, resources, items…etc
-Along the way, PCs will run into the Bone Knight and engage in a final confrontation
-learn that there were other locations, this was simply the most public
-the Unraveling cannot be stopped
-Bone knight has retrieved the Cypher for his 'true' Master, the Necromancer
Morrimer and Arisva are very freaked by what happened to the PCs. Arsiva in particular may leave, depending on how she is handled.
Depending on how the PCs have managed relations with Cyre and the Houses so far, they may be merely disgraced or actively hunted by the authorities/Houses.
War has broken out again between the Nations. All of them are targeting Cyre. Houses being forced to back off a little to maintain neutrality, however will continue to pursue the Weaver’s master independently.
-Dot’s patrons from the Cannith Intelligence step in to take over (either bc camp is lost, or power struggles with Oargev)
-continued retracing of Wynd’s background
-may involve clashing with Sivis and their history

Mission 10: (PC level 11) :
Under Rune’s instructions, the PCs begin investigating the Houses and their history
-item/object from Captain that belonged to the Necromancer (Master) can be used to trace to here
Hunter’s origins are particularly relevant here, especially with respect to Wynd
Intelligence sources trace things to an abandoned facility once used by Chalybes
All sorts of horrible monsters, glyphs and secretive things found here
They meet with Wynd d’Sivis, presumed dead but actually alive all this while, in hiding and afraid
Major Plot Reveal:
Chalybes d’Sivis researched the effect of words and symbols on reality. He held three apprentices: Ferro, Wynd and Cenma (also referred to as The Scribe, the Necromancer and by the Weaver: Master).
About a decade ago they found the Shard and studied its properties. They discovered that the Shard had two major effects: it could transmute items from one form to another, and had a strange effect on divinations. Towards the end, they discovered that the Shard could affect dragonmarks.
Chalybes, Wynd and the necromancer conducted an experiment on the Shard to transmute a dragonmark from one form to another. The resulting backlash killed Chalybes and scarred Wynd. Feeling the shard was too dangerous, Wynd sought to destroy it, while the necromancer sought to continue their masters research. Wynd believed that the Shard had corrupted Chalybes and the necromancer, and so stole the Shard and went into hiding.
The necromancer pursued Wynd, eventually colluding with Karrnath and the Blood of Vol. Wynd on his part village hopped for a while until the Weaver destroyed an entire village looking for him (Aetheron). It was then that Wynd decided to go to Cannith for aid.
Unable to destroy the Shard he instead sought to seal it. Instead, Cannith became interested in its power and asked him to conduct experiments on it. Wynd built the forge machine to contain and test the Shard, secretly in hopes of discovering a way to destroy it.
When the Weaver attacked and destroyed the Forge Wynd managed to escape. Disillusioned and defeated, he returned to the old facility where his mentor conducted their last experiment to mourn. There he hid himself behind layers and layers of protections, continuing his research in hopes of neutralizing the Shard.
“The Shard doesn’t belong to the Prophecy. It is as it was ‘displaced’, an object dislodge from time and reality. If the Prophecy was a Weave of fabric, it would be a snarl, a loose end, one that tangles and unravels the others…”
-PCs may bring Wynd back
-at this point, depending on how PCs handled Rune, may reveal that Rune has in fact betrayed them
-assault force tries to kill off the weakened PCs and Wynd
-Wynd is horrified (might die) and concludes that Wynd has been subordinated by the Necromancer
-Reveals the necromancer was originally called Cennoimas, oftened shorten to ‘Cenma’
-PCs may know that Cenma Corner is a rather prolific scholar who taught at Whitefire and lives in the capital of Cyre, Making
-PCs also discover (if they survive and escape) that Rune has declared them traitors to Cyre
-at this point, the PCs may be met by Arisva, who reveals she is an agent of the Draconic Council. She suggests that at this point, the dragons do not dare intervene, because what is happening is beyond anything they have seen. There is fear, and denial, with majority of the information being quashed, lest it cause panic in the Chamber.
-Arisva shouldn’t even be alive, but her mistress is much more unorthodox. She theorizes that since the PCs ‘survived’ the backlash of being unlatched from the Prophecy, they might be the only ones who can repair it. Wynd (and Morrimer, is somehow still around) concur.

This message was last edited by the GM at 14:44, Sun 12 May.

Siberys
 GM, 1405 posts
Sun 12 May 2019
at 14:42
OOC (Out of Character Chat) 4
Mission 11: (PC Level 12)
-Other nations, upon seeing Cyre’s weakness, march to battle to eliminate it
-PCs can teleport to Making, when the city is in panic
-Rune tries to arrest them
-Bring in Lexion (as an NPC, who signed up with them long ago), who helps them
-PCs need to evade capture and get to a safe house
-enact mission to discover what’s going on with Rune and Cenma
-through connections + skills, PCs may be able to confront Rune
-will find that Rune has been investing in ‘powerful wards’ to protect Making
-similar such wards have been set up around Cyre
-the chief consultant is of course, Cenma
-what happened at Allsmeet has spooked the nobles and houses
-Rune has been able to fast track all his defenses
-its very likely that Cenma has hidden her own plans into the defenses themselves
essentially, the Weaver and Captain have been a front for her to test and develop the ‘Unraveling’, while slowly infiltrating and subsuming the infrastructure of Cyre for herself
Rune had in fact been subordinated long ago by the necromancer (dominated/mind controlled)
-However Rune isn’t –completely- under her control, and his erractic behavior, especially around Dot(?) was part of his own indirect way of trying to fight back
-the final ‘ritual’ is due to happen tonight, and will unravel all of Eberron

Mission 12 (PC Level 12/13): Finale
-Using information from Wynd and Rune, the PCs have a way of stopping the ritual
-Have to fight their way into the necromancer’s lair in the heart of Making and stop her ritual
-End result will depend on what the PCs do
-Canonically, they are able to limit the spread of the ritual to Cyre only (possible noncanon?)
-in the chaos, the shard is ‘lost’ in the cracks, falls back through time...thus starting the whole thing
-May consider ‘flinging them forward in time’ to the modern day in Eberron

Siberys
 GM, 1406 posts
Sun 12 May 2019
at 14:49
OOC (Out of Character Chat) 4
There's actually significantly more materials, like the siege waves and some notes on the gladiator ring, final boss stats, some stuff on Rune, plus a few 'side' missions I was considering, like a meeting with the Twelve ontop an Airship, and maybe a diplomatic escort to Thrane to request for aid against the undead.

I didn't want to lock too many things down, since player agency, but this was roughly what I had in mind, assuming you guys didn't do anything too weird :P
Dereen
 player, 881 posts
 peacefull healer hp:21/33
 AC17sv:7/5/9T:9/9A8/9T9/9
Mon 13 May 2019
at 15:58
OOC (Out of Character Chat) 4
Well, that looked epic!  (provided we did, indeed, survive the many obstacles^^)
Dot
 player, 1754 posts
 AKA Sergeant Dot
 HP 31/31, AC 17 f15 t13
Mon 20 May 2019
at 11:24
OOC (Out of Character Chat) 4
Sorry, it took me a while to get some time to read all that.

But wow. I'm just impressed to see a whole campaign planned out. :) It could've been great a lot of fun, but I think I see the problem: that's a lot of plot and storyline to play out over many years in PbP. I've found that shorter storylines tend to play better. The long ones just drag on everyone.

Who is Rune? He just kind of appears in Mission 10. Was he Hunter's brother warforged?

I never got to reveal Dot's role as an unwilling spy. :o She was framed by a gnomish spy for copying documents and the Cyran Intelligence Agency manoeuvred her into the Border Guard and made her spy on Oargev in exchange for making the charges go away. She sent messages back via a sending stone and I got good at packing information into 25 words or less. It was Dot who called in the cavalry during the fall of Cairnhill.

Going to Making, we could have visited her orphanage and university, and compared Dot then and now. She'd broken to see her home annihilated.

Ah well. I've never gotten to play a full campaign or get a PC into high levels, and never would have in PBP, but that's the way it is. It's nice to see some closure and what could have been however, so thanks for sharing.

Good luck and good gaming everyone, it's been great.

This message was last edited by the player at 11:27, Mon 20 May.

Dereen
 player, 882 posts
 peacefull healer hp:21/33
 AC17sv:7/5/9T:9/9A8/9T9/9
Mon 20 May 2019
at 16:35
OOC (Out of Character Chat) 4
It is a campaign I would have loved to play IRL, that's a certainty.
Siberys
 GM, 1407 posts
Mon 20 May 2019
at 16:45
Re: OOC (Out of Character Chat) 4
Dot:
Who is Rune? He just kind of appears in Mission 10. Was he Hunter's brother warforged?


Rune was actually your primary contact as a spy. He is one of the main spymasters in Cyre. I had worked out a rough plot, then when I got you guys as players I wove some of the initial threads. When I saw you were as committed I went much deeper with the plot - Hunters most notably.

Yea this is a campaign that a pbp doesn't work well for. I had a lot of ideas and drive and designs, but the slow rate of posting and interference of RL between 'moments' just broke it. I think it would have worked better as a bi-weekly or even monthly session where we just did say, 200 posts worth of stuff. The drive would have been kept a lot better :<

Well who knows, maybe we might meet IRL someday.

Thanks for playing guys, glad you enjoyed it Dot.

I kind of wish to keep in touch somehow, as one of the longest running playgroups I've had, I'm just not sure how to do so effectively. I'm currently focusing on my job and my 5e games IRL, though I have started a faster-paced pbp 5e game on rpol that is running off a pre-published adventure (less work, more support and discussion channels so to speak).

As a playgroup, might you guys be interested in staying in touch? I feel like I would enjoy playing with you guys as a player too.
Aetheron
 player, 1162 posts
 Warlock
 HP: 28/28
Mon 20 May 2019
at 22:05
Re: OOC (Out of Character Chat) 4
I agree, that's a really epic story. I'm glad to have been a part of it.

I'm happy to keep in touch. I run the 2e game Treasures of the Past (link to another game), and can always be reached there. If people have other ideas I'm happy to do those as well.
Dot
 player, 1755 posts
 AKA Sergeant Dot
 HP 31/31, AC 17 f15 t13
Tue 21 May 2019
at 02:34
Re: OOC (Out of Character Chat) 4
Perhaps we can keep this board open for occasional chat or sharing possible games.

I have to say, it's amazing that we had the same four players since the very beginning. Very few long-running games manage that.
Siberys
 GM, 1408 posts
Tue 21 May 2019
at 02:43
Re: OOC (Out of Character Chat) 4
What are you guy's thoughts on 5e, pathfinder and/or One-Shots?

Less effort for me to run, smaller 'packaged' plot that might resolve faster over PbP. Usually the problem with one-shots is that people lose investment and start doing the revolving door of players, but that might be possible with you guys.

Also yea I think I'll clean up the posts, archive everything and just leave an OOC channel here either way.
Aetheron
 player, 1163 posts
 Warlock
 HP: 28/28
Tue 21 May 2019
at 16:01
Re: OOC (Out of Character Chat) 4
I don't think Pathfinder would be easier to run. It's basically 3.5e with a few tweaks. I've been really interested to try out 5e, but the few 5e games I've managed to join here on rpol have flamed out really quickly. It does seem a bit easier to run than 3.5, though.
Dot
 player, 1756 posts
 AKA Sergeant Dot
 HP 31/31, AC 17 f15 t13
Wed 22 May 2019
at 02:27
Re: OOC (Out of Character Chat) 4
After being burned on 4th edition, I paid no attention to 5th edition, so it's completely passed me by. Every time I see something about it, I get the idea it's doing it right, but I've never gotten into it or felt the need. I've also never gotten into Pathfinder. But I think in general I'm pretty much worn out on high-crunch systems like D&D. I still play the ones I'm in, but don't look at any new ones. It took me weeks to get around to levelling up one D&D 3.5 character, and she still has thousands of GP burning a hole in her pocket because I just don't have the time or energy to pore through the options any more.

An Eberron book for 5e is coming out some time though.
Siberys
 GM, 1409 posts
Wed 22 May 2019
at 02:28
Re: OOC (Out of Character Chat) 4
Ah, that does feel bad. I believe 5e is significantly less crunchy compared to older systems, but it may still be a problem if you don't have the energy.

What systems -are- you playing then, out of curiosity?
Dot
 player, 1757 posts
 AKA Sergeant Dot
 HP 31/31, AC 17 f15 t13
Wed 22 May 2019
at 02:39
Re: OOC (Out of Character Chat) 4
I probably need to check out a 5e quick-start to see if it's worth trying and getting back into. But dedicating time to learning a new system is also hard.

I'm still playing one and running two D&D 3.5 games, even restarted one recently. I also play a d20 Modern game, a Star Wars Saga Edition, and another in the d20 family we're basically just free-forming now. Maybe I'm just burned on d20? I also play the Doctor Who system, when the game runs. Otherwise, I play a lot of free-forms. I'm generally in a mood for simpler, story-focused systems nowadays.
Siberys
 GM, 1410 posts
Thu 23 May 2019
at 03:35
Re: OOC (Out of Character Chat) 4
Main things about 5e that's different:

-Proficiency Bonus - you have a 'prof bonus' that scales with Character Level. This is added to things you are proficient in (weapon attacks, skills, checks)
    -e.g. you choose 4+ skills to be prof in, its just your stats + prof to calculate instead of having to distribute ranks...etc.

-Advantage/Disadvantage - most situations both in and out of combat are now handled through advantage (roll 2, take high) or disadvantage (roll 2, take low). Rather than give situational modifiers to the players, the DM is encouraged to adjust DCs or give adv/disadv instead to minimize math.

-Feats/Stats: you get an "ASI" every 4 levels in a class (fighters and rogues get more) that can be either 2 stats distributed as you like, or a feat. Feats are a lot more powerful now. Stats are also capped at 20 for PCs in general, with specific exceptions.

-Attunement: magic items are supposed to be rarer and more powerful. The stronger perm items require 'attunement' - each character can only attune to 3 items at a time.

-Concentration: instead of having to track tons of buffs/spells stacking, individual buffs are require concentration. Casters can only have 1 concentration spell at a time. Taking damage risks losing concentration.

-Bounded accuracy: a lot of the DCs are lower, though bonuses are rarer as well. Personally, I've found this makes it easier for lower level characters to 'feel' powerful, and for non-specialists to get their chance to shine as well.


Many other things are the same as before, with changes/tweaks to spells. Overall, the game plays much faster than 3.5 in terms of combat/checks, with a lighter abstraction for DMs and players to work with. Your mechanical options are significantly lower compared to 3.5, but its also a lot easier to jump in.

The character might seem weaker, but it also means that the challenges are scaled, and more emphasis is placed on player ingenuity and tactics instead of having the right spell/enough stats to bulldoze an encounter.