Fade Away and Radiate.   Posted by Project Director.Group: 0
Tim Charles White
 player, 108 posts
 KR-P44
 TL/Gunner
Mon 3 Jul 2017
at 07:49
Re: Fade Away and Radiate
In reply to Alice Maura McCloud (msg # 597):

"All right if your sure ? Lets mount up and move out then if everyone is squared away."
Elliot Charles Pendergrass
 player, 34 posts
 KS-S6E
 Nuclear Physicist
Mon 3 Jul 2017
at 18:55
Re: Fade Away and Radiate
Elliot has retrieved his weapon from Andy and policed up all his belongings. With the dead body strapped to the back of the 311, he and Andy have the vehicle properly faced and ready to join the convoy.
Project Director
 GM, 491 posts
 Papa-2
Tue 4 Jul 2017
at 08:35
Re: Fade Away and Radiate
The small convoy started out.

Maryville was alerted they had a casualty aboard and a medical team would be standing by when they arrived.

The convoy travelled for a few hours along the Open Road, really just a path through the great Pacific Northwestern forest wide enough to admit heavy vehicles. While the forest was thick and daunting, hiding who-knew-what, the trip south from Bellingham to Maryville was uneventful.

They could make about 30 km/h along the route; it was about midnight when they rolled into the well-lit Project outpost compound. The gate guards waved them through the checkpoint, which was set up modern style where barriers assured that vehicles must approach single file and slalom back and forth some so that they couldn't pick up speed. Spotlights on the towers and a 2-person security team in Project coveralls patrolled the double fence line with a dog completed the picture of a well-organised and safe outpost.

This message was last edited by the GM at 01:51, Wed 05 July 2017.

James (Jimmy) Gerrold MacGuire
 player, 288 posts
 KR-P44 "Carson"
 Contact Specialist
Tue 4 Jul 2017
at 15:06
Re: Fade Away and Radiate
"This is more like I expected when I awoke.. it's all been fairly organized.  Just the time lost, you know?"  Jimmy talks softly to those in the back of the Ranger if they care to hear.  "But glad we are here now, doing what we can."
Tim Charles White
 player, 109 posts
 KR-P44
 TL/Gunner
Tue 4 Jul 2017
at 22:21
Re: Fade Away and Radiate

Once they were parked up Tim stepped down from the gun ring and exited the APC. He looked around the compound commenting. "So this is what the future looks like.". Taking a swig from his canteen as he tried to equalize his fluids intake to compensate for the dried out feel he had about him, probably a side effect from the "sleep" he thought.
Captain Ly Cong Kim
 player, 92 posts
 KZ-L167
 Viet Fishing Boat Captain
Tue 4 Jul 2017
at 22:52
Re: Fade Away and Radiate
Project Director:
The small convoy started out.

Maryville was alerted they had a casualty aboard and a medical team would be standing by when they arrived.

The convoy travelled for a few hours along the Open Road, really just a path through the great Pacific Northwestern forest wide enough to admit heavy vehicles. While the forest was thick and daunting, hiding who-knew-what, the trip south from Bellingham to Maryville was uneventful.

They could make about 30 km/h along the route; it was about midnight when they rolled into the well-lit Project outpost compound. The gate guards waved them through the checkpoint, which was set up modern style where barriers assured that vehicles must approach single file and slalom back and forth some so that they couldn't pick up speed. Spotlights on the towers and a  Project 2-person team patrolling the double fence line with a dog completed the picture of a well-organised and safe outpost.


Capt'n Kim waves at the guards and will head first to where his equipment is stored. Looks over his uniform and changes. He had a close encounter with a "Metal Head" with his AKSU.

Hearing a briefing coming at 0600...Heads to to the armoury and humbly admits to the people "Yes you were right.... AKSU and 3 mags not enough. Issue HP35 and 3 mags, 2 M26a1, 2 CS and 2 Thermite please. M23 carbine and 6 mags too please. So sorry I not listen to you earlier... almost REALLY sorry."

Then

Grabs a cup of coffee and heads to the infirmary to check on Bert.  Sleeps if he can.

This message was last edited by the player at 21:11, Tue 11 July 2017.

Alice Maura McCloud
 NPC, 57 posts
 KR-P44
 Driver/Medic
Wed 5 Jul 2017
at 08:10
Re: Fade Away and Radiate
The Ranger pulled up on a concrete apron outside the clinic entrance. Most of the compound's two lots were gravel but this surface needed to be smoother due to the gurneys that were used to transport injured.

"I'm going in with Bert to surgery."
Daniel Black Feather
 NPC, 67 posts
 CG Seattle Liaison
 Trucker/Amerind
Wed 5 Jul 2017
at 08:12
Re: Fade Away and Radiate
In reply to Tim Charles White (msg # 602):

Getting out of the tow truck, Daniel replied, "welcome to my home. This outpost is based on my family's truck stop." He opened the roll doors to the vehicle repair shop, backed the Scout in and secured it to the lift. Its repairs could wait until morning.

"Ok everyone, we got a briefing at 0600. Please be up and ready to go by then!

"Tim, your team will stay in the barracks. Dylan can show you where that is."

This message was last edited by the player at 08:20, Wed 05 July 2017.

Filat Filipovitch Volkov
 NPC, 21 posts
 KZ-L167
 Soviet Vysotniki
Wed 5 Jul 2017
at 08:19
Re: Fade Away and Radiate
An orderly helped Filat, wounded in the leg, out of the Scout and into the clinic.

This was the first the new team had seen of him. He was armed with an M21 rifle. He was wearing Project coveralls, over top of that was a 4-cell chest ammo rig. Underneath was a white shirt with cornflower blue stripes. On his head was a blue beret. "Am happy to have met you. Do not think will be going on operation. Is shame. Will be seeing you later, am thinking!"

Although El and Andy already knew that many people in the Puget Sound were descended from Soviet invaders during WWIII this would probably be very surprising to the new arrivals. Although Filat's accent and unconventional dress choices suggested this.
Elliot Charles Pendergrass
 player, 35 posts
 KS-S6E
 Nuclear Physicist
Wed 5 Jul 2017
at 15:23
Re: Fade Away and Radiate
After parking the XR-311 Elliot checks the 'load.' "Glad to let the clinic workers handle the body bag," he says to Andy and the others.

These areas of the base are lit and bright. As he hefts his backpack onto his shoulders the team can see that Elliot sports SCIENCE Team insignia on his uniform. He takes a moment to offer well-wishes to Filat before the man disappears into the clinic.

"Sounds like I'm following Dylan, too," Elliot comments. "I need to get this ravine mud off me and grab some sleep."
James (Jimmy) Gerrold MacGuire
 player, 289 posts
 KR-P44 "Carson"
 Contact Specialist
Wed 5 Jul 2017
at 17:14
Re: Fade Away and Radiate
Jimmy dismounts and approaches Filat, a hand open for a clasp, a big grin on his face.  He opens with surprisingly good Russian.

"Baba s vozu kobyle legche."  And he laughs, Russian humor being what it is.  (Translation: It is easier for the mare when a woman is off the cart., IE:If you want to sneak away from doing this hard part of the job, go ahead, you will only make it simpler for me).  Then more seriously he flips out another Russian proverb (in Russian still)"Rest well, friend.  It has been flowers I would bet, and the berries will come soon.  Will need you then."

"Jimmy MacGuire, nice to meet you, and good to hear Russian."
Andy Maxwell Flasch
 player, 39 posts
 KM-L1C "Mabel"
 Scout/Tech
Thu 6 Jul 2017
at 01:53
Re: Fade Away and Radiate
Andy unloads his gear from the 311, looking hopeful as the Ranger's patient is unloaded then nodding grimly as some fellow project members arrive to collect the corpse.  Smiling at Elliot, "Yeah, you do smell a bit swampy.  I'll check with Blackfeather on sleeping arrangements.  I'll catch up."


Slinging his gears over his shoulder, he cradles his sniper rifle as he walks up the Daniel Blackfeather, "Elliot and I are fresh in today from evacuation duty.  You want us to bunk up with the newbies?"
Filat Filipovitch Volkov
 NPC, 22 posts
 KZ-L167
 Soviet Vysotniki
Thu 6 Jul 2017
at 09:16
Re: Fade Away and Radiate
In reply to James (Jimmy) Gerrold MacGuire (msg # 608):

Filat laughed as he limped along. "You mean, "when a woman gets off the cart, the mare will notice." Among my people, women do much of the work, they are equal. As they must be in this world. Unless in this saying, you are the woman, and I am the cart? Or the mare? Either way, I won't be of much use.

"I do not wish to put others in danger. There will be other days, other missions, tovarish."Berezhonogo bog berezhot." (God takes care of those who take care of themselves."

Daniel Black Feather
 NPC, 68 posts
 CG Seattle Liaison
 Trucker/Amerind
Thu 6 Jul 2017
at 09:18
Re: Fade Away and Radiate
In reply to Andy Maxwell Flasch (msg # 609):

Daniel nodded, confirming what Andy and El already had guessed. "Yeah, you boys will be bunking with the others tonight. You won't be staying here, you all got other places to be. So get some rest."
Project Director
 GM, 492 posts
 Papa-2
Thu 6 Jul 2017
at 09:21
Re: Fade Away and Radiate
In reply to Elliot Charles Pendergrass (msg # 607):

Two slightly tired looking clinic workers wheeled a gurney to the XR311. Carefully they loaded the body bag onto the wheeled stretcher and then started back towards the clinic.

The barracks were clean, with a kitchen, showers, and a large bunk hall for men and women. It was currently empty, as most extra personnel had been pulled down south to assist in evacuation duty. Bunks were plentiful, with wool blankets and down pillows. Electric heaters kept the chill out and flourescent lights kept the darkness at bay.
Andy Maxwell Flasch
 player, 40 posts
 KM-L1C "Mabel"
 Scout/Tech
Sun 9 Jul 2017
at 19:34
Re: Fade Away and Radiate
Andy stows his gear at an empty bunk, making sure that everything is clean and ready.

He looks for the showers, and cleans himself up after the long day.  Falling into his bunk he sleeps soundly until he is awakened.
James (Jimmy) Gerrold MacGuire
 player, 290 posts
 KR-P44 "Carson"
 Contact Specialist
Sun 9 Jul 2017
at 21:19
Re: Fade Away and Radiate
"Be well.. I think I might be able to sleep a bit.  It's as if I haven't slept in Centuries."

Jimmy waves good bye to the wounded Russian and heads for their barracks to clean up and take in some shut eye.  He thought with all the excitement of waking in a new world of sorts, and worry for his niece that he had not heard from, and all, that he would have trouble getting to sleep.  He had no trouble.
Tim Charles White
 player, 110 posts
 KR-P44
 TL/Gunner
Sun 9 Jul 2017
at 21:34
Re: Fade Away and Radiate

Tim follows the others into the barracks once the vehicles are squared away for the moment. "Looks to be food and drink if anyone would like to take part." Once he had his gear on top of a bunk he would go in search of a coffee if he was not needed for anything else.
Elliot Charles Pendergrass
 player, 36 posts
 KS-S6E
 Nuclear Physicist
Tue 11 Jul 2017
at 14:24
Re: Fade Away and Radiate
Elliot hits the bunk and awakens the next morning ready to go. At 6am he is in place and ready to hear the briefing.
Captain Ly Cong Kim
 player, 93 posts
 KZ-L167
 Viet Fishing Boat Captain
Tue 11 Jul 2017
at 21:13
Re: Fade Away and Radiate
Captain Ly Cong Kim:
Project Director:
The small convoy started out.

Maryville was alerted they had a casualty aboard and a medical team would be standing by when they arrived.

The convoy travelled for a few hours along the Open Road, really just a path through the great Pacific Northwestern forest wide enough to admit heavy vehicles. While the forest was thick and daunting, hiding who-knew-what, the trip south from Bellingham to Maryville was uneventful.

They could make about 30 km/h along the route; it was about midnight when they rolled into the well-lit Project outpost compound. The gate guards waved them through the checkpoint, which was set up modern style where barriers assured that vehicles must approach single file and slalom back and forth some so that they couldn't pick up speed. Spotlights on the towers and a  Project 2-person team patrolling the double fence line with a dog completed the picture of a well-organised and safe outpost.


Capt'n Kim waves at the guards and will head first to where his equipment is stored. Looks over his uniform and changes. He had a close encounter with a "Metal Head" with his AKSU.

Hearing a briefing coming at 0600...Heads to to the armoury and humbly admits to the people "Yes you were right.... AKSU and 3 mags not enough. Issue HP35 and 3 mags, 2 M26a1, 2 CS and 2 Thermite please. M23 carbine and 6 mags too please. So sorry I not listen to you earlier... almost REALLY sorry."

Then

Grabs a cup of coffee and heads to the infirmary to check on Bert.  Sleeps at the infirmary.

Mahalina Rae Powell
 player, 94 posts
 KR-P44
 Comms/Tech
Wed 12 Jul 2017
at 02:07
Re: Fade Away and Radiate
Lina followed her team to the barracks and picked a bunk next to Tina.  She laid her pack on the floor and her carbine on the bunk and sat down for a few minutes.
Tina Marie Lassiter
 NPC, 63 posts
 KR-P44 "Kit"
 Scout/Demo
Thu 13 Jul 2017
at 08:38
Re: Fade Away and Radiate
In reply to Mahalina Rae Powell (msg # 618):

Tina sighed as she lay down in the bunk beside Lina in the women's barracks.

PD Note: in this time period the barracks would probably not be co-ed if there was room!

"Man! What a day, huh? Hope they aren't all this exciting!"

Alice Maura McCloud
 NPC, 58 posts
 KR-P44
 Driver/Medic
Thu 13 Jul 2017
at 08:40
Re: Fade Away and Radiate
In reply to Captain Ly Cong Kim (msg # 617):

Alice also sleeps in the infirmary by Kim and the patient. He seems to be doing well, stable and sleeping under sedation after a successful surgery.

This message was last edited by the GM at 08:40, Thu 13 July 2017.

Mahalina Rae Powell
 player, 95 posts
 KR-P44
 Comms/Tech
Fri 14 Jul 2017
at 03:02
Re: Fade Away and Radiate
In reply to Tina Marie Lassiter (msg # 619):

"That's no joke, Tina.", Lina said.

"King Arthur wannabes trying to blow us up? I'm damn sure know that this wasn't covered in the briefings. Let's get cleaned up and catch some shut-eye." 

Note to PD note:  I just assumed that the barracks was open bay.  Looks like it may be two separate bays.  Are there any lockers or shelves?

This message was last edited by the player at 03:12, Fri 14 July 2017.

Project Director
 GM, 493 posts
 Papa-2
Fri 14 Jul 2017
at 08:48
Re: Fade Away and Radiate
There were lockers at the foot of the bunks and along the walls for gear. Weapons could be stored in the armoury but the barracks also had smaller arms lockers.

PD Note: I originally thought that quarters would be co-ed but then upon reflection decided the MP personnel who built them still had somewhat socially conservative mores. Not enough to prevent Project personnel of both sexes serving equally on teams but heaven's forbid both would share the same bunkrooms and showers!