RolePlay onLine RPoL Logo

, welcome to The Morrow Project PF 010 The Final Watch

23:12, 26th April 2024 (GMT+0)

Fade Away and Radiate.

Posted by Project DirectorFor group 0
Project Director
GM, 183 posts
Papa-2
Fri 27 May 2016
at 03:06
  • msg #1

Fade Away and Radiate

Just before the bomb went off, a man in Project gear, body armour and fatigues, armed with an M16A1/M203 stepped out from the tree line 30m ahead and on the left, by the old T-junction of Lake Louise Dr. and Lake Whatcom Blvd. The man waved Jenna down and yelled something unintelligible but was drowned out by the explosion. This was obviously a member of RECON KR-44 in the flesh. They were both smacked by the shockwave and showered by debris, although neither was really damaging.

At this point Jenna was still rolling forward at 30 km/h.
Jenna Tallfeather
player, 31 posts
KZ-167
Former Tams MC Member
Fri 27 May 2016
at 03:24
  • msg #2

Fade Away and Radiate

In reply to Project Director (msg # 1):

Jenna braked her rear wheels hard and pumped the front while to bring herself to a quick, graceful stop.  She didn't want to pull anything too dramatic and flip or jacknife the trailer.  She knew enough about firearms to realize the guy waving her down had an assault rifle/grenade launcher combo.  There was also a schmuck doing a shit job of hiding off to her left.  Time to be diplomatic.

"X-Ray Delta," she called to the standing man. Just about then another explosion rocked the clearing, and Jenna ducked to keep dust out of her eyes as pine cones, rocks and dirt pinged off her helmet and poncho.

"Fuck diplomacy," she thought to herself.  "Muthafucker, she swore, wiping dirt and debris off herself.If this is how you greet friends, what the fuck do you do to people you don't like?
This message was last edited by the player at 03:43, Fri 27 May 2016.
Tina Marie Lassiter
NPC, 26 posts
RECON KR-44
Scout/Demo
Fri 27 May 2016
at 03:43
  • msg #3

Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 2):

About 30m away under the trees, Jenna saw a black woman climb out of a hole in the ground.

She was also dressed in Project fatigues, with a beret on her head and armed with a Stoner rifle. There were a couple small craters nearby, with wisps of smoke still rising from them. The woman examined her handiwork with some dissatisfaction. "Dang! Not sure if that did the trick."

She was just visible under the trees, not particularly in hiding.
James (Jimmy) Gerrold MacGuire
player, 112 posts
RECON KR-44
Contact Specialist
Fri 27 May 2016
at 03:45
  • msg #4

Fade Away and Radiate

He snorts and shakes his head.

"I'll have to radio for the countersign.  Name's Jimmy, KR-44...SHIT!"

He ducks as well, then radioes.

<radio>"This is Carson.  I have an X-Ray-Delta from a friendly stranger.  Confirm."

He chuckles.

"Seems a few trees grew over and around us while we were having a little nap.  Big trees."

A look over to Tina.

"And that's my good friend Kit.. she blows shit up."
Tina Marie Lassiter
NPC, 27 posts
RECON KR-44
Scout/Demo
Fri 27 May 2016
at 03:52
  • msg #5

Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 4):

The woman slung her rifle and sauntered over. "You authenticate X-Ray Delta? The countersign is Tango Tango. I'm otherwise known as Tina Marie."
Jenna Tallfeather
player, 32 posts
KZ-167
Former Tams MC Member
Fri 27 May 2016
at 03:54
  • msg #6

Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 4):

"Considering there are friendlies incoming, we might want to get their 20 before we pop any more bang-banks.

She nodded to the black woman.  Pleased to meet you, Sister.  I'm Jenna, but my mates call me Tallfeather."
This message was last edited by the player at 03:56, Fri 27 May 2016.
James (Jimmy) Gerrold MacGuire
player, 113 posts
RECON KR-44
Contact Specialist
Fri 27 May 2016
at 04:00
  • msg #7

Fade Away and Radiate

"Nice to meet you too miss Tallfeather.  Tina here makes the thunder."
Daniel Black Feather
NPC, 16 posts
CG Seattle Liaison
Trucker/Amerind
Fri 27 May 2016
at 09:22
  • msg #8

Fade Away and Radiate

Dylan Richard Sinclar:
"Mr Kim, we need to get to Tallfeather ASAP... drive safe but fast" Dylan tucks the radiation badge with the black strip on a chain in his shirt. "Mr blackfeather, we are taking a fast combat advance to Tallfeathers local... Possible combat activities... you have a better handle on th e terrain, do you waqnt to lead?"


Daniel replied, "I can't say I've been here before. But Kim learned how to drive six months ago, and I've been driving since I was six months old. So yes, I should take the lead. Just follow my tracks exactly, nodamene? If anyone would have attacked they would have hit Jenna so I doubt we'll run into anyone. I'm back out."

He looked over at Filat. "Might as well get down. Lots of low-hanging branches. Don't want you to get your brains bashed out."
Filat Filipovitch Volkov
NPC, 7 posts
KZ-167
Soviet Vysotniki
Fri 27 May 2016
at 09:24
  • msg #9

Fade Away and Radiate

In reply to Daniel Black Feather (msg # 8):

The Russian nodded wordlessly and sat down, closing the roof hatch. He checked the M79 in the dash-mounted bracket (loaded with 40mm HE) as well as the Uzi in the door holder. All ready to go.
Jenna Tallfeather
player, 34 posts
KZ-167
Former Tams MC Member
Fri 27 May 2016
at 11:51
  • msg #10

Fade Away and Radiate

In reply to Filat Filipovitch Volkov (msg # 9):

Tallfeather to Deuce. Have made contact with Kilo Zulu 4-4.  Recommend you hold at your current position.  Trail to here worse than what you have seen before.  Need to demo blockage to get Kilo Zulu out of Bravo Hotel.  I repeat, please hold position and apprise us of your exact 20.
This message was lightly edited by the player at 11:51, Fri 27 May 2016.
James (Jimmy) Gerrold MacGuire
player, 114 posts
RECON KR-44
Contact Specialist
Fri 27 May 2016
at 14:24
  • msg #11

Fade Away and Radiate

Jimmy likewise radios back to his team.

<RADIO>"This is Carson to Sparks or Limey, Call-sign and counter received.  Contact made.  Unfortunately they got a little shower of our toothpicks.  Everyone is fine.  Over."
This message was last edited by the player at 22:43, Fri 27 May 2016.
Mahalina Rae Powell
player, 43 posts
RECON KR-44
Comms/Tech
Fri 27 May 2016
at 18:39
  • msg #12

Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 11):


"Copy that, Carson.  Be careful. Sparks out."

She set the radio to repeater mode and grabbed her pack,  she placed it in the trailer and slung her carbine over her shoulder.
This message was last edited by the player at 23:05, Fri 27 May 2016.
Tim Charles White
player, 45 posts
RECON KR-44
TL/Gunner
Sat 28 May 2016
at 01:04
  • msg #13

Fade Away and Radiate


Once Tim finished on the radio and after the second explosion he went top side to see if it had done the trick. He looked the stumps over and tried to work out if the door would be able to push them aside. Tim approaches Tina and asks whether she thinks they can move the doors now.
Jenna Tallfeather
player, 40 posts
KZ-167
Former Tams MC Member
Sat 28 May 2016
at 01:28
  • msg #14

Fade Away and Radiate

In reply to Tim Charles White (msg # 13):

Jenna decided to take a look at this troublesome hole herself.

Tallfeather to Deuce. I'm going to take a look at this Brovo Hotel exit and see if it needs any more help.  I'll report back in ten mikes.

To the members of KZ44, I like making stuff go boom.  If that hole isn't clear yet I can make it happen.  She grinned at the others.
Project Director
GM, 192 posts
Papa-2
Sat 28 May 2016
at 01:38
  • msg #15

Fade Away and Radiate

In reply to Tim Charles White (msg # 13):

Once up top, Tim noted there were a few small trees growing on top of them but he figured the hydraulic rams could push them aside. Tina had done an expert job, nothing to speak of remained of the stumps that were once blocking the way.

Tim noted the ATV rider come up. She was wearing a Kevlar helmet with face shield, and poncho over body armour and MP coveralls. Even to his ears there was something odd about her accent and it was obvious she was a new recruit, not of the prewar members. She could see the stumps were basically gone, little remained other than wood splinters and a couple shallow craters.

PD Note: I misread Tina's Demo skill level. She had 6 Degrees of Success on her Demo skill. Those stumps are history!
Jenna Tallfeather
player, 42 posts
KZ-167
Former Tams MC Member
Sat 28 May 2016
at 02:20
  • msg #16

Fade Away and Radiate

In reply to Project Director (msg # 15):

Jenna looked at the crater.  "Damn, Tina, when you blow shit up you don't mess around.  You did all that with no collateral damage?  Outstanding."

Jenna looked at the new arrival.  She took off the helmet and pulled down the face shield.  She ran her fingers through her `hawk, but in this drizzle with no wax there was no way it would spike up.

Standing in front of Tim was a 20th century biker chick.  Mohawk with feathers in it, piercings, tats and all.  She grinned at Tim and offered her hand.

"Name's Jenna, but my mates call me Tallfeather.  Pleased to meet you."
Tina Marie Lassiter
NPC, 28 posts
RECON KR-44
Scout/Demo
Sat 28 May 2016
at 03:28
  • msg #17

Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 16):

"Thanks, sister!"


Tina then flashed Jenna a smile, feeling better at her handiwork now she knew someone was pleased with it.

"I'll go back to standing watch with Jimmy."
This message was last edited by the player at 04:53, Sat 28 May 2016.
Tim Charles White
player, 46 posts
RECON KR-44
TL/Gunner
Sat 28 May 2016
at 03:49
  • msg #18

Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 16):

Tim grasped the woman hand "Tim White, it's good to see you. We should be opening the door presently given what a good job has been done on the trees. Did you have to come far ?"
This message was lightly edited by the GM at 03:49, Sat 28 May 2016.
Daniel Black Feather
NPC, 20 posts
CG Seattle Liaison
Trucker/Amerind
Sat 28 May 2016
at 03:53
  • msg #19

Fade Away and Radiate

Daniel started to turn right to follow the trail to the bolthole.

After Jenna advised they stop, he pulled up.

"Well, dang it. This means we're gonna have to backtrack 4 or 5 klicks back to the Open Road, then wait a few hours for R-44 to break trail and come out another 10km south. Or else meet them down there.

"Go on, Filat filiopich. Keep watch."

This message was last edited by the player at 03:57, Sat 28 May 2016.
Filat Filipovitch Volkov
NPC, 8 posts
KZ-167
Soviet Vysotniki
Sat 28 May 2016
at 03:58
  • msg #20

Fade Away and Radiate

In reply to Daniel Black Feather (msg # 19):

Again, not saying a word the taciturn Russian merely nodded his understanding and, after opening the roof hatch, stood up. He rested his rifle on the roof of the truck, keeping an eye on the surrounding forest.
Dylan Richard Sinclar
player, 19 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sat 28 May 2016
at 09:07
  • msg #21

Fade Away and Radiate

"Mr Blackfeather, unless you think we cannot advance. We push on to Bravo Hotel."
Daniel Black Feather
NPC, 21 posts
CG Seattle Liaison
Trucker/Amerind
Sat 28 May 2016
at 10:26
  • msg #22

Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 21):

While they were stopped, Daniel walked back to the Scout. The electric vehicles remained silent while idling. He looked up at Dylan and nodded. "Uh huh.

"Kim, follow where I go. We'll take it nice and slow."


Remounting his own truck he said to Filat. "Ok. You can back down now. Time to get this show on the road." When the other man was set he took off, driving expertly down the narrow path.
Filat Filipovitch Volkov
NPC, 9 posts
KZ-167
Soviet Vysotniki
Sat 28 May 2016
at 10:27
  • msg #23

Fade Away and Radiate

In reply to Daniel Black Feather (msg # 22):

"Ok. You say down, now go down. Up. Down. Up. Down." He sat back down, ready to get back up again when needed.
Project Director
GM, 196 posts
Papa-2
Sat 28 May 2016
at 10:30
  • msg #24

Fade Away and Radiate

In reply to Daniel Black Feather (msg # 22):

Daniel drove slowly and carefully. Using his lead, Kim found driving to be fairly easy.

The path was so narrow that bare branches constantly brushed them, scraping down the sides. At points the path edged along hillsides and through ravines. Water rushed by in numerous streams.

PD Note: Kim can make a Driving check. It is at +20% skill due to being able to follow Daniel's lead.
Jenna Tallfeather
player, 43 posts
KZ-167
Former Tams MC Member
Sat 28 May 2016
at 12:30
  • msg #25

Re: Fade Away and Radiate

Tim Charles White:
In reply to Jenna Tallfeather (msg # 16):

Tim grasped the woman hand "Tim White, it's good to see you. We should be opening the door presently given what a good job has been done on the trees. Did you have to come far ?"


We came up from Seattle. Not too far.  I don't know if anyone has brought you up to date but Mt. Ranier is smoking. All available personnel are warning people to leave the area around the mountain. Not sure when it will blow. We need to get you folks out and RTB most scosh.
Captain Ly Cong Kim
player, 10 posts
KZ-167
Viet Fishing Boat Captain
Sat 28 May 2016
at 16:07
  • msg #26

Fade Away and Radiate

In reply to Project Director (msg # 24):

"Damn... damn.... cool.  Made it"
James (Jimmy) Gerrold MacGuire
player, 116 posts
RECON KR-44
Contact Specialist
Sat 28 May 2016
at 20:10
  • msg #27

Fade Away and Radiate

Jimmy settles into a 'position' with a bit of a vantage point.  Not much of one, bit a bit of a vantage point.  He's not hiding, per se.

"Tina, now we sit, eh?"
Tim Charles White
player, 47 posts
RECON KR-44
TL/Gunner
Sat 28 May 2016
at 21:34
  • msg #28

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 25):

Right, well lets get the show on the road. I'll go down and get the doors open." Tim climbs down the tunnel and after a quick check of how the vehicle prep is going he warns everyone that he is about to open the doors.
Project Director
GM, 198 posts
Papa-2
Sat 28 May 2016
at 21:54
  • msg #29

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 28):

After a half-hour the Ranger is finally prepped with the help of Tim, Alice, Lina and Bobby.

Due to clearance with the gunshield the MAG-58 isn't mounted. All the electronics are installed and working. All ordnance and supplies are loaded in. The trailer takes some of the burden (the team camp kit as well as the miscellaneous gear and tools) although they could probably get it all in the main vehicle.

Meanwhile, Windigo and the Scout made their way along the overgrown track. Despite the soft ground and mud the old road bed held together as it snaked through the forested hills. Some fording of streams was necessary but Kim and Daniels' driving skills were up to the task.
Jenna Tallfeather
player, 44 posts
KZ-167
Former Tams MC Member
Sat 28 May 2016
at 22:59
  • msg #30

Re: Fade Away and Radiate

In reply to Project Director (msg # 29):

Jenna went back to the ATV and juiced up the radio.

Tallfeather to Deuce, do you read?  Have contact with Kilo Zulu.  They are preparing to exit Bravo Hotel.  Should be ready to Romeo Tango Bravo within 20 mikes.  Two of theirs are on overwatch. What's your 20 Over.
This message was last edited by the player at 23:02, Sat 28 May 2016.
Captain Ly Cong Kim
player, 11 posts
KZ-167
Viet Fishing Boat Captain
Sun 29 May 2016
at 01:42
  • msg #31

Fade Away and Radiate

In reply to Daniel Black Feather (msg # 22):

Capt'n Kim does a quick over the shoulder look up at Daniel "Hey Boss?  The family that are fishermen nearby here... That must be the Monroe family.  Guy has three teeth and has two of the ugliest dogs. So jealous, "
Captain Ly Cong Kim
player, 12 posts
KZ-167
Viet Fishing Boat Captain
Sun 29 May 2016
at 21:06
  • msg #32

Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 31):

Capt'n Kim scratches behind his ear and says "Hey Boss.. how bout making sure those Pie-o-neering tools are loaded. The pole with a bayonet lug too. Out here in the bush those are gold"
Project Director
GM, 201 posts
Papa-2
Sun 29 May 2016
at 21:33
  • msg #33

Fade Away and Radiate

Bare branches scraped along the sides of both vehicles due to the narrowness of the trail. Despite the driver's hatch being open for better visibility, sweat dripped down Kim's side from the strain of concentrating to keep the Scout from bogging down or toppling over.

This area had always been heavily forested. Now nothing remained save remnants of the single-family dwellings that were once scattered about this route. Dylan noted in passing that side trails branched off this path at points. One seemed to lead to a large concrete building, a second to large sheds and a third that was likely a power transformer station. They didn't have time to stop and investigate so it was hard to tell more.

Windigo and the Scout were roughly a klick out.

Down in the bolthole the air began to get warm due to the exertion of those working to prep the Ranger. They finally finished up and were ready to open the hatch.

Things were quiet up top as Tina, Jimmy and Jenna waited. Rain fell from overcast skies.
Tim Charles White
player, 48 posts
RECON KR-44
TL/Gunner
Sun 29 May 2016
at 21:57
  • msg #34

Fade Away and Radiate

In reply to Project Director (msg # 33):

Tim returned to the door controls and said "Opening in three, two, one.." He pushes the button to engage the door opening sequence and takes a step back. Once he is sure there are no problems and the doors are opening he climbs into the ranger and takes his seat. "OK Bobby takes us up and out, clear the doors and then we will park up and wait for the rest of the welcoming committee."
This message was last edited by the player at 08:33, Mon 30 May 2016.
Dylan Richard Sinclar
player, 22 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 30 May 2016
at 02:04
  • msg #35

Fade Away and Radiate

Dylan leans forward, "Mr Kim, I am sorry but I didn't follow what you said, could you say that again."

Once he finished looking at the cement building he keys the microphone, saying, "Tallfeather, we are one kick out and headed your way."
Project Director
GM, 202 posts
Papa-2
Mon 30 May 2016
at 08:18
  • msg #36

Fade Away and Radiate

Down in the bolthole Tim activated the door controls.

The inner vehicle doors were already swung open into the bolthole from when Jimmy paced out the exit tunnel to find where the main outer doors opened. From the far end of the exit tunnel they could hear a rumbling and scraping. This went on for several minutes as the hydraulic rams slowly forced the heavy outer vehicle exit doors open. There was almost 2 metres of dirt accumulated on top of them, plus centuries-old trees. Their roots cracked as they were uprooted. A mixture of black earth and grey powdery dirt cascaded into the widening hole. There was a crashes as trees toppled over, pushed up and out from below.

It took around ten minutes for the doors to fully deploy up and out.

At that point Wendigo and the Scout approached from the west. Jimmy, Tina and Jenna could hear branches scraping and snapping as they forced their way through the overgrown trail.
Jenna Tallfeather
player, 45 posts
KZ-167
Former Tams MC Member
Mon 30 May 2016
at 09:32
  • msg #37

Re: Fade Away and Radiate

Dylan Richard Sinclar:
Dylan leans forward, "Mr Kim, I am sorry but I didn't follow what you said, could you say that again."

Once he finished looking at the cement building he keys the microphone, saying, "Tallfeather, we are one kick out and headed your way."

"Copy that, LT." She said to the scouts, "My team will be hear shortly."
James (Jimmy) Gerrold MacGuire
player, 117 posts
RECON KR-44
Contact Specialist
Mon 30 May 2016
at 14:47
  • msg #38

Re: Fade Away and Radiate

"I believe I hear them coming."

HE jumps on his radio <radio>"This is Carson, I hear something coming down the trail big.  Should be our friendlies."
Alice Maura McCloud
player, 21 posts
RECON KR-44
Driver/Medic
Mon 30 May 2016
at 18:28
  • msg #39

Re: Fade Away and Radiate

Project Director:
Down in the bolthole Tim activated the door controls.

. A mixture of black earth and grey powdery dirt cascaded into the widening hole. There was a crashes as trees toppled over, pushed up and out from below.

It took around ten minutes for the doors to fully deploy up and out.


Alice walks the tunnel out to the main blast doors standing in cover as they open, she wants to see what they are driving out over and into before she gets into the drivers position.

She uses her night vision gear to look out into the darkness
Captain Ly Cong Kim
player, 13 posts
KZ-167
Viet Fishing Boat Captain
Mon 30 May 2016
at 19:39
  • msg #40

Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 35):

"Tell the team to collect up the Pie-o-neering tools. We can use them at basecamp" says Cpatn'n Kim
Project Director
GM, 205 posts
Papa-2
Mon 30 May 2016
at 20:01
  • msg #41

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 39):

Everything, including pioneering tools, had been stowed in preparation for abandoning the bolthole. The only exception was the MAG-58 and gunshield for clearance while going up the vehicle exit ramp.

It was daylight, albeit overcast and rainy, so Alice didn't receive any benefit to wearing her NVGs. The bolthole itself became more brightly lit in a green monochrome way, while places lit by outside light (outside the main vehicle door and at the bottom of the personnel exit became extremely brightly lit.

Taking her NVGs off so she could see, it seemed the doors were clear enough to allow the Ranger to exit. The two trees felled by Tina were still blocking the exit area a little, although their stumps were nothing more than craters. (The Ranger may or may not have difficulty with these craters.)
Alice Maura McCloud
player, 22 posts
RECON KR-44
Driver/Medic
Mon 30 May 2016
at 20:13
  • msg #42

Re: Fade Away and Radiate

Project Director:
In reply to Alice Maura McCloud (msg # 39):



Taking her NVGs off so she could see, it seemed the doors were clear enough to allow the Ranger to exit. The two trees felled by Tina were still blocking the exit area a little, although their stumps were nothing more than craters. (The Ranger may or may not have difficulty with these craters.)


Alice walks back in " we have two large craters that might give us some trouble" she says to the present team. "It would be best if some one walks me out as I drive"
Robert 'Bobby' Michael Kastelein
NPC, 9 posts
RECON KR-44
Driver/Comms/Tech
Mon 30 May 2016
at 20:21
  • msg #43

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 42):

"No problem. I'm backup driver, I'll ground-guide you out."

Slinging his Stoner, Bobby started up the ramp.
Jenna Tallfeather
player, 46 posts
KZ-167
Former Tams MC Member
Mon 30 May 2016
at 20:34
  • msg #44

Re: Fade Away and Radiate

Project Director:
At that point Wendigo and the Scout approached from the west. Jimmy, Tina and Jenna could hear branches scraping and snapping as they forced their way through the overgrown trail.

Jenna shook her head.  "That should be my crew, she said to the other scouts.   "I see they paid real good attention to me sayin' it was rough to get down here and they should wait for us."

She looked at the gaping maw of the open Bolt Hole.   "Wow, that's some really impressive engineering.  I've worked with a lot of machines that are 150 years or more years old and to see those just swing open like that... wow. Just.. wow."
James (Jimmy) Gerrold MacGuire
player, 118 posts
RECON KR-44
Contact Specialist
Mon 30 May 2016
at 20:40
  • msg #45

Re: Fade Away and Radiate

Jimmy laughs, giving Jenna a big amiable smile to go with it.

"Aye, the sort with perfect hindsight I suppose.  Bless their hearts."

He turns to look back at the ramp and nods.

"Old fashioned style of engineering even in my day, more the sort used fifty years or more before the whole kaboodle.  Back then, you over engineered everything.  Built to last, even though it is now disposed."
Tina Marie Lassiter
NPC, 29 posts
RECON KR-44
Scout/Demo
Mon 30 May 2016
at 20:45
  • msg #46

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 44):

Tina looked doubtful at Jenna's comment and raised an eyebrow at Jimmy's apparent agreement, but didn't comment.
Alice Maura McCloud
player, 23 posts
RECON KR-44
Driver/Medic
Mon 30 May 2016
at 20:49
  • msg #47

Re: Fade Away and Radiate

Robert 'Bobby' Michael Kastelein:
In reply to Alice Maura McCloud (msg # 42):

"No problem. I'm backup driver, I'll ground-guide you out."

Slinging his Stoner, Bobby started up the ramp.

Alice smiles her face lighting up. "Thank you Bobby I would appreciate that."
Climbs into the drivers seat. "All aboard that want to leave" she sings out. And waits while people either get on board or decide to walk.
Then starts to drive out following Bobby's hand signals
James (Jimmy) Gerrold MacGuire
player, 119 posts
RECON KR-44
Contact Specialist
Mon 30 May 2016
at 20:49
  • msg #48

Re: Fade Away and Radiate

Jimmy winks at Tina, looking a little mischievous.

"After all the explosions and the.. sounds.. of the bolthole opening up, I don't suppose they can complain about a little mouth harp music now, you think?"

Jimmy pulled a harmonica out of his pocket, then waggled a brow at the ladies.

"Any requests?  I was thinking.. Yankee Doodle."
Tina Marie Lassiter
NPC, 30 posts
RECON KR-44
Scout/Demo
Mon 30 May 2016
at 21:20
  • msg #49

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 48):

Smiling, Tina replied, with perhaps a touch of sarcasm, "I guess you won't know until after if it was a good idea, right? But if Tim agrees then how about some "Dixie"?"
James (Jimmy) Gerrold MacGuire
player, 120 posts
KR-44 "Carson"
Contact Specialist
Mon 30 May 2016
at 21:29
  • msg #50

Re: Fade Away and Radiate

Jimmy snorts.  "Fair enough."

"Carson to Limey.  How about a song to emerge into this world?  Kit proposed Dixie.  Can broadcast or simply remain on air.  Can ground guide while playing."
Robert 'Bobby' Michael Kastelein
NPC, 10 posts
RECON KR-44
Driver/Comms/Tech
Mon 30 May 2016
at 21:32
  • msg #51

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 50):

Having emerged from the vehicle exit, Bobby said over his shoulder, "how about some Marty Robbins?"
Mahalina Rae Powell
player, 45 posts
RECON KR-44
Comms/Tech
Mon 30 May 2016
at 21:57
  • msg #52

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 47):

"I think I'm going to walk, Alice.  I have a feeling that we will be in that tin can for a while.", Lina answered.

While she waited for the Ranger to pullout, Lina disconnected the bolthole antenna cable from the PRC-70 screwed on the whip. Then she recovered the antenna cable and rolled it up.
This message was last edited by the player at 02:20, Tue 31 May 2016.
Jenna Tallfeather
player, 47 posts
KZ-167
Former Tams MC Member
Mon 30 May 2016
at 23:30
  • msg #53

Re: Fade Away and Radiate

Tina Marie Lassiter:
In reply to James (Jimmy) Gerrold MacGuire (msg # 48):

Smiling, Tina replied, with perhaps a touch of sarcasm, "I guess you won't know until after if it was a good idea, right? But if Tim agrees then how about some "Dixie"?"


"I don't know this 'Dixie' but if you hum a few bars I can fake it.  She nodded towards the big doors.  "Those won't sit.  Someone will salvage them.  Too much metal not to.  The trail still exists because someone was coming back in here.  Looks like they were stripping old houses and an electrical junction I passed on the way in.  It would be best if Project folks came and reclaimed this stuff.  Heavily armed Project people.  Folks here 'bouts would kill each other for the wealth in that hole."

She thought about what she had just said and looked sadly at the other scouts."You guys have been asleep for a long time.  Quite a few folks, my own people for one, make a living digging through what your people left behind.  What you would call a land fill is like gold to us.  Hell, we've even found bottles of water and edible canned goods in dumps.  Books and papers that are still readable.  Metal and electronic parts galore.  We just have to look out for old household chemicals and other toxic substances."
This message was last edited by the player at 01:24, Tue 31 May 2016.
Tim Charles White
player, 49 posts
RECON KR-44
TL/Gunner
Mon 30 May 2016
at 23:55
  • msg #54

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 50):

"Sorry Mahalina we all leave mounted up in case we need to move at speed once we are out. There will be time once we park up to get some air."

Tim clicks the PT switch on his radio.
"Carson, Limey. Perhaps once we are mounted up and moving. We are egressing now how is the perimeter secure ?, over."

Tim waited as the Ranger was started and they began moving.

-
This message was last edited by the player at 23:56, Mon 30 May 2016.
James (Jimmy) Gerrold MacGuire
player, 121 posts
KR-44 "Carson"
Contact Specialist
Tue 31 May 2016
at 01:04
  • msg #55

Re: Fade Away and Radiate

"Limey, we just have a big party of friendlies waiting on you to arrive.  I would take it slow and make a good entrance though.  Copy, no music on the radio.  Carson out."

He winks at Jenna this time, grins slightly and waggles a harmonica.

"Just a little.. eh?

He gently starts playing "Dixie" on the harmonica, low and slow... then from it does a little "Yankee Doodle".
Jenna Tallfeather
player, 48 posts
KZ-167
Former Tams MC Member
Tue 31 May 2016
at 01:12
  • msg #56

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 55):

Jenna cradled her helmet in the crook of her arm like a bodhran, and started tapping out a beat to match the harmonica.
Tim Charles White
player, 50 posts
RECON KR-44
TL/Gunner
Tue 31 May 2016
at 01:17
  • msg #57

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 55):

"Carson, Limey. So you have a perimeter established and you and Tina are maintaining it with eyes out, right ? Over."
Jenna Tallfeather
player, 51 posts
KZ-167
Former Tams MC Member
Tue 31 May 2016
at 01:56
  • msg #58

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 57):

Jenna heard the radio squawk, blushed, and put her helmet back on.  She drew the shottie up across her chest in a "half ready" position.

"So, Kit and Carson, how do you want to do this perimeter?  I can go back to the ATV and face towards the woods.  I'll be in place to meet the others as they come out in the clearing."
Tina Marie Lassiter
NPC, 31 posts
RECON KR-44
Scout/Demo
Tue 31 May 2016
at 02:37
  • msg #59

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 55):

Sighing in a good-natured way, Tina stepped over to Jimmy and lightly cuffed the back of his head. "C'mon ya'all, Jimmy's right. If someone is around they know we're here. Jenna, please keep an eye to the west, where your folks are comin' from, and the woods to the south. Jimmy, keep an eye on the trail north and east towards the lake. I'll keep watch into the forest west, northwest and north."

She transmitted, "Limey from Kit. Roger that, be advised we are maintaining a visual on both directions of the trail and into the woods."
James (Jimmy) Gerrold MacGuire
player, 123 posts
KR-44 "Carson"
Contact Specialist
Tue 31 May 2016
at 02:48
  • msg #60

Re: Fade Away and Radiate

Jimmy puts up the harmonica quickly.

"Three roads in, three directions to cover."
Tina Marie Lassiter
NPC, 32 posts
RECON KR-44
Scout/Demo
Tue 31 May 2016
at 02:57
  • msg #61

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 60):

"If Jenna is at the corner of where Lake Louise used to be a T-junction with Lake Whatcom, she can cover west and south. But there ain't no trail goin' south anymore, it's all forest."

The cleared trail (well, once-cleared trail) came from the west along Lake Louise Dr., then turned north along the path of Lake Whatcom Blvd. Lake Whatcom Bloulevad south of the intersection was long gone. If there was a roadbed it was probably only something an archaeologist could find!
James (Jimmy) Gerrold MacGuire
player, 124 posts
KR-44 "Carson"
Contact Specialist
Tue 31 May 2016
at 02:59
  • msg #62

Re: Fade Away and Radiate

"Fair enough, two directions."
Jenna Tallfeather
player, 52 posts
KZ-167
Former Tams MC Member
Tue 31 May 2016
at 04:24
  • msg #63

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 62):

Sure, I'll cover the T. My folks will be coming that way. I don't wantto alarm you guys but I saw movement out by the Open Road. Didn't see if it was man or beast, just movement."
This message was last edited by the player at 04:24, Tue 31 May 2016.
Tina Marie Lassiter
NPC, 33 posts
RECON KR-44
Scout/Demo
Tue 31 May 2016
at 04:38
  • msg #64

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 63):

"Movement? Open Road? Ok. Tell me more about that later. I'll pass that on to our team leader when I can.

"For me, I'll kind of watch the northwest arc. I have a feeling if this trail was going north that's where someone might come from anyways."


She moved off towards the bolthole exit in a NW direction.
Project Director
GM, 209 posts
Papa-2
Tue 31 May 2016
at 04:41
  • msg #65

Re: Fade Away and Radiate

Within a few minutes, Jenna saw the familiar sight of Windigo rumble into sight, forging through the nakes branches of the leafless bushes. Behind it was the Commando Scout.

A little ways away, Jimmy glimpsed the arrival of the other Project vehicles they were supposed to meet, but trees blocked most of his view.

Alice started to drive the Ranger up the exit ramp.
Dylan Richard Sinclar
player, 23 posts
SCIENCE S-6
Nuclear Eng./Gunner
Tue 31 May 2016
at 05:17
  • msg #66

Re: Fade Away and Radiate

Project Director:
Within a few minutes, Jenna saw the familiar sight of Windigo rumble into sight, forging through the nakes branches of the leafless bushes. Behind it was the Commando Scout.


Keying the mic, "Romeo Kilo 4-4 this is Kilo Zulu 1-6-7 actual, 2 units are breaking cover, requesting permission to enter perimiter, over."
This message was last edited by the player at 15:32, Tue 31 May 2016.
James (Jimmy) Gerrold MacGuire
player, 126 posts
KR-44 "Carson"
Contact Specialist
Tue 31 May 2016
at 13:04
  • msg #67

Re: Fade Away and Radiate

Jimmy moves to where he can cover the entry of the arriving project vehicle, watching their six, and scanning their arc.
Jenna Tallfeather
player, 53 posts
KZ-167
Former Tams MC Member
Tue 31 May 2016
at 15:05
  • msg #68

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 67):

Jenna scanned the trees flanking the emerging vehicles.
Captain Ly Cong Kim
player, 14 posts
KZ-167
Viet Fishing Boat Captain
Tue 31 May 2016
at 19:31
  • msg #69

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 68):

Capt'n Kim makes visual reference points to get to this bolthole location. And other landmarks he saw along the way noting the side trails as well.
Tim Charles White
player, 51 posts
RECON KR-44
TL/Gunner
Tue 31 May 2016
at 20:46
  • msg #70

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 66):

"Kilo Zulu 1-6-7 you are clear to proceed. Romeo Kilo 4-4, out."

As they move along the tunnel Tim puts his scope on his Stoner and puts it back in the rack.
Project Director
GM, 214 posts
Papa-2
Wed 1 Jun 2016
at 01:31
  • msg #71

Re: Fade Away and Radiate

The Ranger emerged from the ramp and out the main vehicle exit. Alice expertly maneuvered it out and over the craters, then around the fallen tree trunks.

Even though it was dim under the trees, and overcast, the light hurt her eyes. That of Lina as well, who was sitting in the passenger/RTO seat. SOP would be to halt once the Ranger was clear to deploy the gunshield and mount the MAG-58.

There was forest all around them, save for a ragged hole in the tree cover above the exit. This was because a half dozen trees had been removed by one means or another (blowing them up, knocking them over) to allow for the opening of the exit doors and the Ranger's egress. Rain began to patter down on the Ranger's armour plated roof and upper hatch.
Tina Marie Lassiter
NPC, 34 posts
RECON KR-44
Scout/Demo
Wed 1 Jun 2016
at 01:33
  • msg #72

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 70):

Tina transmitted on the team net, "Limey from Kit.

"Can we get the full team together at the Ranger for a minute? I want to say a few words."

Tim Charles White
player, 52 posts
RECON KR-44
TL/Gunner
Wed 1 Jun 2016
at 01:45
  • msg #73

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 72):

Tim stood and once the Ranger was parked he exits and starts to mount the gun shield and MG. As the radio bursts into life he keys the switch. "Kit, Limey yes bring it in we need to provide security on the Ranger as it is, out."
Project Director
GM, 215 posts
Papa-2
Wed 1 Jun 2016
at 01:51
  • msg #74

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 73):

The two vehicles (armoured tow truck and Commando Scout) pulled up to near where Jenna's ATV was parked. On both sides of the trail was dark forest. Off towards where the Autonav said the bolthole would be they could see a bright area where several trees had been recently fallen. Parked in the open area was a Project Commando Ranger.

PD Note: whether or not they see Jenna is up to her, as well as if she hid her ATV. If either is hidden (her choice) then opposed Observe vs Stealth checks are required.
James (Jimmy) Gerrold MacGuire
player, 127 posts
KR-44 "Carson"
Contact Specialist
Wed 1 Jun 2016
at 02:26
  • msg #75

Re: Fade Away and Radiate

Jimmy adjusts his poncho and slips his M-16 muzzle down as he moves at a reasonable and even pace to the Commando Ranger.
Dylan Richard Sinclar
player, 25 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 1 Jun 2016
at 06:26
  • msg #76

Re: Fade Away and Radiate

Project Director:
In reply to Tim Charles White (msg # 73):

The two vehicles (armoured tow truck and Commando Scout) pulled up to near where Jenna's ATV was parked. On both sides of the trail was dark forest. Off towards where the Autonav said the bolthole would be they could see a bright area where several trees had been recently fallen. Parked in the open area was a Project Commando Ranger.


As the scout rolls to a stop, dylan first looks at the bolt hole area.  Then a bigins the first slow transit of the clearing with the equipment in the turet. Then Dylan's head pops up out of the top hatch, he slowly repreats his scan of the area using a largeish set of optics.

When his head and shoulders are observed, you see a set of MP bdu's and a project helmet. the PAGST cover is progect cammo with a black stripe running front to back.
Project Director
GM, 216 posts
Papa-2
Wed 1 Jun 2016
at 08:04
  • msg #77

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 76):

The Scout only has a standard optical gunsight, no thermal or IR. Dylan traversed the area with the turret. The only actual clearing was the one at the bolthole doors, although the trail they were on had fewer trees but more bushes (without leaves). The optical scope Dylan then used to scan the area was a Project-issue AN/TVS-5 thermal sight. It could be mounted on a number of crew-served weapons or hand-held.

PD Note: Project BDUs and Coveralls are OD green. PASGT vests and helmets are US Woodland camo pattern.
Tina Marie Lassiter
NPC, 35 posts
RECON KR-44
Scout/Demo
Wed 1 Jun 2016
at 23:51
  • msg #78

Re: Fade Away and Radiate

When the team was gathered around the Ranger, Tina said, "I know myabe not all of you are religious, but I hope you don't mind if I say a wuick prayer.

"Dear Lord,

I ask for your blessing to help us rebuild an regrow this land and this country. A lot of time has passed but in the end it's up to us to remember what the old world was like, to bring back the good and forget the bad. Please watch over us and our friends, help our efforts and protect us from those who'd do us harm. Please hear our prayer.

"Amen. Anyone have anything to add?"

James (Jimmy) Gerrold MacGuire
player, 128 posts
KR-44 "Carson"
Contact Specialist
Thu 2 Jun 2016
at 00:22
  • msg #79

Re: Fade Away and Radiate

Jimmy doffs his helmet, and is surprisingly respectful.

"Amen.  I hope our family and loved ones rode that storm out, and are waking with us."
Jenna Tallfeather
player, 55 posts
KZ-167
Former Tams MC Member
Thu 2 Jun 2016
at 04:03
  • msg #80

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 79):

Jenna was watching the woods on either side of where her team's vehicles broke cover.  As the other team gathered in prayer, she stepped over to Windigo.

"Hey, Ghost Walker, lets you and me take a little mosey in the woods and make sure no one is trying to sneak up and jump us.

If Daniel agrees, she will use the vehicles as cover to sneak into the woods, move through the brush parallel to the road a few hundred yards, cross the path and come back up the other side.  She takes a walkie talkie with her so she can radio command if they find anything.
Daniel Black Feather
NPC, 21 posts
CG Seattle Liaison
Trucker/Amerind
Thu 2 Jun 2016
at 04:36
  • msg #81

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 80):

"OK. Let's go."

Grabbing his Atchisson AA-12 from the gun rack, he dismounted.

"Dylan, Jenna and I are going to back-track a little, see if we picked up any tails. Keep the perimeter secure."
This message was last updated by the player at 04:36, Thu 02 June 2016.
Filat Filipovitch Volkov
NPC, 10 posts
KZ-167
Soviet Vysotniki
Thu 2 Jun 2016
at 04:36
  • msg #82

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 81):

Taking his own M21 rifle, Filat dismounted and stood guard near the tow truck.
Mahalina Rae Powell
player, 46 posts
RECON KR-44
Comms/Tech
Thu 2 Jun 2016
at 05:50
  • msg #83

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 78):

Lina bowed her head for the prayer and then crossed herself after the amen.

"Nice, Tina.  Thanks.  I think we can all agree with the sentiment, religious or not."

Dylan Richard Sinclar
player, 26 posts
SCIENCE S-6
Nuclear Eng./Gunner
Thu 2 Jun 2016
at 19:54
  • msg #84

Re: Fade Away and Radiate

Daniel Black Feather:
"Dylan, Jenna and I are going to back-track a little, see if we picked up any tails. Keep the perimeter secure."


Dylan had just dismounted from the scout. "Copy that." After adjusting the strap of his M-60, Dylan continues  "take what time you two need to make it through.  When your back I think I want to go a klick back down the trail And recce those buildings. Somethin' about them is goin' at the hckles on the back of my neck."

Dylan leans in for whispered instructions to daniel.

Once they are done Dylan leans against the Scout waiting for the other team to finish.
This message was last edited by the player at 19:56, Thu 02 June 2016.
Daniel Black Feather
NPC, 22 posts
CG Seattle Liaison
Trucker/Amerind
Thu 2 Jun 2016
at 20:46
  • msg #85

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 84):

Daniel nodded to Dylan. "Good idea."

He walked back to Jenna. "All right. I checked. Dylan is okay with this. Let's go." Daniel said this matter-of-factly, not as a rebuke. "You're on point. We are in "Indian country" so the rules of engagement are to be ready for a fight but not shoot first unless clearly threatened."

Pulling back the charging handle he loaded a 12ga. shell into the breach. Daniel then followed her with the assault shotgun at low-ready.
Project Director
GM, 219 posts
Papa-2
Thu 2 Jun 2016
at 20:48
  • msg #86

Re: Fade Away and Radiate

Daniel and Jenna moved off, Jenna in the lead.

They moved back along the trail but off to the side of the trail.

Aside from the rain on the trees and the sighing of the wind there were no sounds.

There was apparently no one following them.
Jenna Tallfeather
player, 57 posts
KZ-167
Former Tams MC Member
Fri 3 Jun 2016
at 01:21
  • msg #87

Re: Fade Away and Radiate

In reply to Project Director (msg # 86):

After going a few hundred feet down as planned, Jenna crossed the path and started moving back up the other side.  Since she and Daniel didn't spot anything, she paused about 50 feet from the clearing.

"LT this is Tallfeather, checking in. We didn't spot anything.  You want us to break cover and come back into the clearing, or continue around the perimeter until we've cleared the area?  In either case please let the other team know our whereabouts."
This message was last edited by the player at 01:22, Fri 03 June 2016.
Alice Maura McCloud
player, 25 posts
RECON KR-44
Driver/Medic
Fri 3 Jun 2016
at 06:56
  • msg #88

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 83):

In the Drivers seat Alice smile and gently touches her silver tree. She sits relaxed at the wheel awaiting the order to go
Captain Ly Cong Kim
player, 15 posts
KZ-167
Viet Fishing Boat Captain
Fri 3 Jun 2016
at 20:34
  • msg #89

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 88):

Capt'n Kim is getting antsy  "Can we go now..... these woods will be swarming with wildlife soon. They get braver at night"
Alice Maura McCloud
player, 26 posts
RECON KR-44
Driver/Medic
Fri 3 Jun 2016
at 20:47
  • msg #90

Re: Fade Away and Radiate

Captain Ly Cong Kim:
In reply to Alice Maura McCloud (msg # 88):

Capt'n Kim is getting antsy  "Can we go now..... these woods will be swarming with wildlife soon. They get braver at night"

Alice smiles "what sort of wild life are we talking about?"
"The answer is we leave as soon as my commander says we do"

Project Director
GM, 224 posts
Papa-2
Fri 3 Jun 2016
at 21:14
  • msg #91

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 90):

It would be dark in about three hours. If they took the trail back to the Open Road, then took that south they would be in Maryville by the time night fell. Going off-trail through the forest (blazing their own trail) would add at least an hour or two to their trip.
This message was last edited by the GM at 01:27, Sat 04 June 2016.
Jenna Tallfeather
player, 58 posts
KZ-167
Former Tams MC Member
Fri 3 Jun 2016
at 22:42
  • msg #92

Re: Fade Away and Radiate

In reply to Project Director (msg # 91):

"LT this is Tallfeather. You copy? Continue recon or return? Please reply."
James (Jimmy) Gerrold MacGuire
player, 131 posts
KR-44 "Carson"
Contact Specialist
Sat 4 Jun 2016
at 17:26
  • msg #93

Re: Fade Away and Radiate

Jimmy stretches after the prayer.

"Let's get it rounded up.  Tim, you want Tina and I on foot until we hit better terrain, or in the back of the Ranger?"
Tim Charles White
player, 55 posts
RECON KR-44
TL/Gunner
Sat 4 Jun 2016
at 21:23
  • msg #94

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 93):

"We will maintain security on the vehicle until we have made our introductions and we have a point of reference as to where we are going. Then we will all mount up and get the party started."
Alice Maura McCloud
player, 27 posts
RECON KR-44
Driver/Medic
Sat 4 Jun 2016
at 21:43
  • msg #95

Re: Fade Away and Radiate

Tim Charles White:
In reply to James (Jimmy) Gerrold MacGuire (msg # 93):

"We will maintain security on the vehicle until we have made our introductions and we have a point of reference as to where we are going. Then we will all mount up and get the party started."

Alice stands there waiting to have explained to her what the dangerous wildlife is around here
Daniel Black Feather
NPC, 22 posts
CG Seattle Liaison
Trucker/Amerind
Sat 4 Jun 2016
at 22:05
  • msg #96

Re: Fade Away and Radiate

Jenna Tallfeather:
In reply to Project Director (msg # 91):

"LT this is Tallfeather. You copy? Continue recon or return? Please reply."


Daniel looked over at Jenna and shrugged to show he didn't think it was necessary to get an immediate answer.

"It is good to check. Could be Dylan's busy. Give it a few more minutes for a reply.

"Otherwise let's stay out here until we're told to come in. It's important to keep an eye on the back trail and it's not like we're going to get left behind here."


He signalled Jenna to remain where she was located, on the right side of the trail. He moved a little further up, on the right as well.
This message was lightly edited by the player at 22:05, Sat 04 June 2016.
Filat Filipovitch Volkov
NPC, 11 posts
KZ-167
Soviet Vysotniki
Sat 4 Jun 2016
at 22:05
  • msg #97

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 95):

Filat was waiting on the left side of the truck, keeping an eye on the forest on the opposite side from where the Ranger and company were assembled.

Seeing that Alice was waiting for an answer, Filat replied on Kim's behalf, "bears. Wolves. Have been growing big since War. Am told some still same size. Others are being growing."
Dylan Richard Sinclar
player, 28 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sat 4 Jun 2016
at 22:55
  • msg #98

Re: Fade Away and Radiate

"Copy Tallfeather, continue on track for perimeter then come in. Over."
James (Jimmy) Gerrold MacGuire
player, 132 posts
KR-44 "Carson"
Contact Specialist
Sat 4 Jun 2016
at 23:16
  • msg #99

Re: Fade Away and Radiate

Tim Charles White:
"We will maintain security on the vehicle until we have made our introductions and we have a point of reference as to where we are going. Then we will all mount up and get the party started."



Jimmy slowly nods.

"Right.  So you want us all riding, once we are rolling.  Gotcha."

He looks around at where they are... stump jumping territory, for the most part for a bit.

"I was thinking walking might be faster and easier on the old kidneys initially."

He shrugs, checks his inserted magazine in his M16, then selects and checks a few of his 40mm rounds, his bayonet, and a few other things, just to be busy.

He looks over.

"Sure they want to do meet and greet at this location, Tim?  They look a bit nervous."
This message was last edited by the player at 01:50, Sun 05 June 2016.
Dylan Richard Sinclar
player, 29 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sat 4 Jun 2016
at 23:23
  • msg #100

Re: Fade Away and Radiate

Dylan is finally out of his thoughts and responds to his nevious driver. "Kim, anything not diseased, crazed, pregnant, or nursing will want to be anywhere but near here. If it is pregnant or caring for young they are moving away as quickly as corralled young and pregnant mama can go. And anything in the first two categories that rifles, squad support weapons, or the auto cannon will meet with Dylan's third rule." Winking at Flip, "The creative application of high explosives will stop most things."
Captain Ly Cong Kim
player, 16 posts
KZ-167
Viet Fishing Boat Captain
Sun 5 Jun 2016
at 01:15
  • msg #101

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 100):

Captn'n Kim lowers his head "Sorry Sir... childhood stories of what lurks out in THESE parts. Wolves that tear thru walls for one"
Tim Charles White
player, 56 posts
RECON KR-44
TL/Gunner
Sun 5 Jun 2016
at 03:25
  • msg #102

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 99):

"Well they came to us so they must want to, though our initial instructions were to RV with them at another location."
James (Jimmy) Gerrold MacGuire
player, 133 posts
KR-44 "Carson"
Contact Specialist
Sun 5 Jun 2016
at 03:42
  • msg #103

Re: Fade Away and Radiate

"Might I suggest we do that, before our explosive exit of our tomb of over a century draws more attention than we can handle?"
Tim Charles White
player, 57 posts
RECON KR-44
TL/Gunner
Sun 5 Jun 2016
at 03:46
  • msg #104

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 103):

"What we drive off to find then ? I think we should stay put until they arrive and then I am sure they have additional information as to why we were awakened. They were the ones that changed the RV so I am sure they have a good reason."
Jenna Tallfeather
player, 60 posts
KZ-167
Former Tams MC Member
Sun 5 Jun 2016
at 04:45
  • msg #105

Re: Fade Away and Radiate

Dylan Richard Sinclar:
"Copy Tallfeather, continue on track for perimeter then come in. Over."

"Copy that, LT.  Deuce and I will circle the perimeter.  When we get done we'll mount up in our respective vehicles for exit. Just let me know if you want me to lead or follow. If you made it in hopefully you can make it back out."

She decided to speak with the other scouts.  "Tallfeather to Kit and Carson. Deuce and I are going to check out the perimeter befor we mount up for the ride out. What's your assignment for the exit, over?"
James (Jimmy) Gerrold MacGuire
player, 134 posts
KR-44 "Carson"
Contact Specialist
Sun 5 Jun 2016
at 07:25
  • msg #106

Re: Fade Away and Radiate




Jimmy nods, his hand starting to stray towards a salute before memory overrides reflex.

"Roger that, Tim.  I'll stow that advice."

He grins.  Perks brows at the radio as it comes to life.

Jenna Tallfeather:
"Tallfeather to Kit and Carson. Deuce and I are going to check out the perimeter befor we mount up for the ride out. What's your assignment for the exit, over?"


He winks to Tim before answering.  "This is Carson, I copy Tallfeather that yourself and Deuce will recon.  Kilo Four Four is standing by, assuming there is purpose for meeting at this location?"
Daniel Black Feather
NPC, 23 posts
CG Seattle Liaison
Trucker/Amerind
Sun 5 Jun 2016
at 09:15
  • msg #107

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 105):

"Jenna, you take point.

"I'll answer Carson."


He answered Jimmy on the tactical net, "be advised we are detachment Kilo Zulu 167, the unit you were instructed to RV with in Bellingham. We decided to move up to perform route recon. Otherwise you'd be wandering around these woods with maps a hundred fifty years out of date.

"Be advised that when we complete our sweep of the perimeter we'll bring it in. Then we can have some introductions. I'll also go over ROEs and further instructions. Dylan Sinclair from Sierra Six is acting leader for this detachment. I am Daniel Black Feather, local Project Liaison and I'm acting 2IC."

Project Director
GM, 232 posts
Papa-2
Sun 5 Jun 2016
at 09:18
  • msg #108

Re: Fade Away and Radiate

Soon, Jenna and Daniel completed their sweep without incident.

It seemed they were alone for the time being.
Daniel Black Feather
NPC, 24 posts
CG Seattle Liaison
Trucker/Amerind
Sun 5 Jun 2016
at 09:29
  • msg #109

Re: Fade Away and Radiate

In reply to Project Director (msg # 108):

Getting Dylan's attention he said, "Dylan, on me."

Daniel made his way over to the Ranger where Tim and his team were waiting. He was dressed in Project coveralls (his name tape said "BLACK FEATHER", there was also a US flag and MP logo but no branch flash). What was a little unusual was his black cowboy hat. His accent seemed a little odd to the ears of the prewar personnel.

"I am Daniel Black Feather. Liaison between Combined Group Seattle and the local population. This is Dylan Sinclair, Science S6. The woman with me, who you've already met, is Jenna Tallfeather. The driver for the Scout is Captain Ly Cong Kim, or just Kim, and the man in the blue beret is Filat Volkov, otherwise known as Filat Filipovitch.

"Out instructions were to make contact and guide you in to one of our Project outposts. Things are busy right now; there is a volcano threatening to erupt. Mt. Rainier. There are people that live near it and if we don't locate and evacuate them many could get hurt or killed.

"I can finish the briefing here or once we get in at the outpost."

Alice Maura McCloud
player, 28 posts
RECON KR-44
Driver/Medic
Sun 5 Jun 2016
at 11:12
  • msg #110

Re: Fade Away and Radiate

Captain Ly Cong Kim:
In reply to Dylan Richard Sinclar (msg # 100):

Captn'n Kim lowers his head "Sorry Sir... childhood stories of what lurks out in THESE parts. Wolves that tear thru walls for one"

Alice smiles at Captain Kim "hmm sounds like a book I once read called the practical Cat"
That wasa funny book
Captain Ly Cong Kim
player, 17 posts
KZ-167
Viet Fishing Boat Captain
Sun 5 Jun 2016
at 14:58
  • msg #111

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 110):

"Not funny times much anymore... not many books anymore either. (Ly Cong Kim perks up and smiles) Fishing pretty damn good, damn good"
Jenna Tallfeather
player, 61 posts
KZ-167
Former Tams MC Member
Sun 5 Jun 2016
at 16:09
  • msg #112

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 111):

Jenna mounted up on the ATV.  She checked her equipment over just to make sure everything was secure.  Wheels good.  Check.  Power level on the ATV. Check.  Project issue backpack, strapped into trailer.  Check.  Radio on the cargo rack in the back, battery still juiced.  Check.  Comfort bag, MP shottie and MP issue binoculars on front cargo rack.  Check.  Her personal binoculars, canteen and shells in the webbing of her vest.  Check.  Her personal "Trucker's Friend" in the holster on the side of the ATV.  Check.  MP issue side arm in the thigh holster.  Check.

Sure everything was as it should be, she picked up a nutrition bar and her canteen and settled in for a snack while she waited for the go signal.
James (Jimmy) Gerrold MacGuire
player, 135 posts
KR-44 "Carson"
Contact Specialist
Sun 5 Jun 2016
at 16:37
  • msg #113

Re: Fade Away and Radiate

Jimmy will offer to shake hands.

"Jimmy MacGuire, AKA Carson, damn glad to meet ya."  Markings of course, Recon Branch, last name MacGuire.

To the noted Russian, Filat Volkov, he smiled and in fairly passable Russian he spoke to him.

"Dobraye ootro! Rad vstretit' tebya."  (Good Morning!  A pleasure to meet.)
Tim Charles White
player, 59 posts
RECON KR-44
TL/Gunner
Sun 5 Jun 2016
at 21:57
  • msg #114

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 109):

"It is very good to meet you all." He grasps the mans hand."Lets get on the road I would like to move away from the immediate vicinity in case clearing the trees makes the locals curious. We can follow you out."

"All right everyone mount up." Tim then climbs into the Ranger and takes his place. "Alice follow them out, thanks." He will then stand up behind the gun shield and check the night vision sight on the MAG-58 is turned off.
This message was last edited by the player at 21:59, Sun 05 June 2016.
Jenna Tallfeather
player, 62 posts
KZ-167
Former Tams MC Member
Sun 5 Jun 2016
at 22:55
  • msg #115

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 114):

Jenna finished her snack, stowed her canteen and slowly started rolling forward to lead the column out.
Mahalina Rae Powell
player, 49 posts
RECON KR-44
Comms/Tech
Sun 5 Jun 2016
at 23:08
  • msg #116

Re: Fade Away and Radiate

Before they load up in the Ranger, Lina handed Tim a piece of paper torn from her notepad

"Tim, here is a list of frequencies and crypto settings for our team net.  If you think that one-six-seven should have it. It would be a good idea to keep a common comms channel.", Lina said.
This message was last edited by the player at 23:25, Sun 05 June 2016.
Daniel Black Feather
NPC, 25 posts
CG Seattle Liaison
Trucker/Amerind
Mon 6 Jun 2016
at 09:22
  • msg #117

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 116):

Daniel handed Mahalina a set of CEOIs (code settings and frequencies).

"OK. Use these. You are now attached to Combined Group Seattle. Here is their current signals protocols."

He handed Tim what appeared to be a printout of a legitimate tasking order seconding his team to CG Seattle under the authority of Prime Base. This would be expected if the Regional command team was not yet activated, as appeared to be the case.

KR-44 was a Regional RECON team but it was understood they could and would be attached to assist local Groups as needed. As an authenticated Project Liaison assigned to the local command team Daniel exerted a degree of authority over them.

"ROEs are as follows. We are in uncontrolled territory. Friendlies around here know who we are and know to identify themselves immediately. Enemies and bandits may attack without warning and may try to get close. If fired upon you may return fire without warning. You may engage without warning to protect your life or that of another. If challenged you may engage after issuing a verbal warning. Please pass that along to your team. Once we enter friendly territory, past the Stillaguamish River, no engaging without issuing a verbal warning, period. If we get split up our RV point is the guard post at the bridge on the south bank of the Stillaguamish. That's about 50 miles.... 80 klicks south of here. If we are overdue a team will be sent by land up I-5, that's the "Open Road", to find us, as well as by water.

"Unless there are any questions, let's go. Dylan? Same order as before?"

Filat Filipovitch Volkov
NPC, 11 posts
KZ-167
Soviet Vysotniki
Mon 6 Jun 2016
at 21:32
  • msg #118

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 113):

The Russian was wearing Project fatigues under a PASGT vest, armed with an M21 sniper rifle. On his head was a black fur ushanka, a traditional Russian winter hat made of bear fur. This had a red star pin on the front flap. He was adjusting his body armour and 4-celled lifchik chest ammo harness. Under his fatigues Jimmy could see he was wearing a light-blue and white striped telnyashka shirt, traditional for VDV (Soviet airborne) desantniki. Completing the picture, instead of boots he was wearing a new pair of Adidas running shoes. No doubt from some contact kit.

Filat finished his adjustments, sealed his vest. Satisfied he looked up, paused, and replied in Russian, da. Eto vo vtoroy polovine dnya v nastoyashcheye vremya. Poetomu, dobriy vyecher" ("Yes. It is afternoon now. Therefore, good afternoon.")

For a non-expert like himself this form of Russian would almost be unintelligible. Obviously there had been serious tonal and vocal shifts in the language after 150 years from a wide range of sources.
This message was last updated by the GM at 21:32, Mon 06 June 2016.
James (Jimmy) Gerrold MacGuire
player, 140 posts
KR-44 "Carson"
Contact Specialist
Mon 6 Jun 2016
at 13:55
  • msg #119

Re: Fade Away and Radiate

Jimmy raises his brows, then smiles to the "Russian", shakes his head.  Right, he knew better.  Obviously this was a native Russian, not a sleeper.  Interesting that one was here, but he was not questioning it deeply at the moment.  Instead he went for a more appropriate Russian 'Joke'.

"Utro posle dolgoy nochi , bez vodki."  (A morning after a long night, without vodka.)
Mahalina Rae Powell
player, 50 posts
RECON KR-44
Comms/Tech
Mon 6 Jun 2016
at 19:05
  • msg #120

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 117):

"Copy that.  I'll start reprograming the radios after we break here.", Lina replied.

She studied the card for a moment and then tucked it into her shirt pocket
This message was lightly edited by the player at 19:06, Mon 06 June 2016.
Dylan Richard Sinclar
player, 30 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 6 Jun 2016
at 22:54
  • msg #121

Re: Fade Away and Radiate

Daniel Black Feather:
"Unless there are any questions, let's go. Dylan? Same order as before?"


Dylan had stood quietly in his project BDU's the main difference is rhe wide black stripe down the middle of his PAGST t hat in the front says 'I AM A NUCLEAR ENGINEER: If you see me running' until Daniel asks him the question... To give himself a moment to decide, he takes the helmet off and wipes his bald head.

With the back of the PAGST forward the team can read, 'TRY TO KEEP UP'.

"Almost the same, on the way out, we need to stop and do a greeting/safety check on the concrete structure and out builds we passed about a klick back. I have a feeling about that place, the kind of feelings that kept me alive a few times working on misbehaving nuclear reactors."
Tim Charles White
player, 60 posts
RECON KR-44
TL/Gunner
Tue 7 Jun 2016
at 01:41
  • msg #122

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 117):

"Understood, I will let my teams know." He stuffs the readout into a pocket after scanning its contents. "No questions, lets go." He mounts up in the ranger again.
Mahalina Rae Powell
player, 51 posts
RECON KR-44
Comms/Tech
Tue 7 Jun 2016
at 02:52
  • msg #123

Re: Fade Away and Radiate

As they team gets ready to leave, Lina pulls the new CEIO card out of her pocket and starts programming the ranger's radio.  Followed by the dismount PRC-70, Tim, the scouts and then everyone else.
James (Jimmy) Gerrold MacGuire
player, 141 posts
KR-44 "Carson"
Contact Specialist
Tue 7 Jun 2016
at 03:26
  • msg #124

Re: Fade Away and Radiate

Jimmy gets his radio programmed, then finds a good spot to settle into the Ranger.

"This is gonna be a bumpy ride."
Jenna Tallfeather
player, 63 posts
KZ-167
Former Tams MC Member
Tue 7 Jun 2016
at 03:41
  • msg #125

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 124):

Jenna rolled about 50 feet down the path and paused for the others to sort themselves out and start rolling. "Radio check. Tallfeather to LT. Ready when you are.
Dylan Richard Sinclar
player, 31 posts
SCIENCE S-6
Nuclear Eng./Gunner
Tue 7 Jun 2016
at 04:50
  • msg #126

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 125):

Dylan drops in the command seat after finishing to stow his M60. "Copy Tallfeather, LT reads you 5 by 5 and ready to move. Over." He clicks the send button twice, "All stations, all stations, this is LT, how do you read and what is your status. Over."
Alice Maura McCloud
player, 31 posts
RECON KR-44
Driver/Medic
Tue 7 Jun 2016
at 21:22
  • msg #127

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
Jimmy gets his radio programmed, then finds a good spot to settle into the Ranger.

"This is gonna be a bumpy ride."

Alice smiles as every one steps in.
" Would it help if I whistled the 'Ride of the Valkyrie'.?
Hold tight people
Rowan drives out carefully
James (Jimmy) Gerrold MacGuire
player, 142 posts
KR-44 "Carson"
Contact Specialist
Tue 7 Jun 2016
at 21:36
  • msg #128

Re: Fade Away and Radiate

Alice Maura McCloud:
Alice smiles as every one steps in.
" Would it help if I whistled the 'Ride of the Valkyrie'.?
Hold tight people
Rowan drives out carefully


"Sure would Alice!"

He chuckles, then holds on for dear life.. though it is certainly overdramatic.
Alice Maura McCloud
player, 32 posts
RECON KR-44
Driver/Medic
Tue 7 Jun 2016
at 22:03
  • msg #129

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 128):

Alice thinks for a moment some thing a little more applicable perhaps she says and starts to sing

"Leather On My Shoes"


I've got leather on my shoes,
 And I've got a dream to live,
 There is nothing left to lose,
 So I'm going,
 I've got a suitcase here in my hand,
 And I've got a hungry heart,
 And I'm going to join the millions,
 There before me, on the freedom road;

 No-one's coming to my door,
 And all my friends have gone,
 There's no work here anymore,
 It's deserted,
 And though I know I hate to leave,
 From this land that I love,
 There's a new tomorrow waiting,
 Yes it's shining on the freedom road,
 On the freedom road;

 Oh sometimes it's going to be lonely,
 Sometimes it will be sad,
 But we've got to keep on going,
 Until we hold that promised land,
 In the palm of our hand;

 Nothing ventured, nothing gained or won,
 Without a hard fight,
 We would never reach the sun,
 Without trying,
 And when we're a million miles from home,
 Out in the starry night,
 We will see we're not alone,
 In the heavens, out on freedom road,
 Out on freedom road,

 Out on freedom road... out on freedom road.
Captain Ly Cong Kim
player, 20 posts
KZ-167
Viet Fishing Boat Captain
Tue 7 Jun 2016
at 22:11
  • msg #130

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 129):

"La dee da dee da da, la dee da dee da da....And if we onllly haddd a brain"
James (Jimmy) Gerrold MacGuire
player, 143 posts
KR-44 "Carson"
Contact Specialist
Tue 7 Jun 2016
at 22:38
  • msg #131

Re: Fade Away and Radiate

Jimmy nods a little, pulls out a little standard harmonica in C, and accompanies her with her song.
Dylan Richard Sinclar
player, 32 posts
SCIENCE S-6
Nuclear Eng./Gunner
Tue 7 Jun 2016
at 23:46
  • msg #132

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 130):

Dylan makes sure the vehicle radio is still not transmitting the serenade, then leans over to say "Kim you rally don't want me to join in the showtunes... I cannot carry a tune with a dump truck."
This message was last edited by the player at 23:49, Tue 07 June 2016.
Jenna Tallfeather
player, 64 posts
KZ-167
Former Tams MC Member
Tue 7 Jun 2016
at 23:59
  • msg #133

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 132):

When the rest of the group starts rolling, Jenna begins moving forward.  She paces herself to keep about 100 feet in front of the rest of the group.
Tina Marie Lassiter
NPC, 36 posts
RECON KR-44
Scout/Demo
Wed 8 Jun 2016
at 00:01
  • msg #134

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 129):

Seeing Alice behind the wheel, Lina in the passenger/RTO seat and Tim in the VC/top gunner position, Tina decided she would keep en eye on the rear. She moved to the rear of the cramped Ranger and began peering out the vision blocks.

Raising her voice over Alice and Jimmy's caterwauling (although they were actually doing a passable job) she said, "Tim, how about if we stop and you order it, I'll take Jimmy, Bobby and Lina as dismounts? Bobby, you and Jimmy cover the other viewports."

PD Note: Whaddaya know, Tina has the highest Tactics skill out of Jimmy, Lina and Bobby and herself.
Robert 'Bobby' Michael Kastelein
NPC, 12 posts
RECON KR-44
Driver/Comms/Tech
Wed 8 Jun 2016
at 00:11
  • msg #135

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 134):

Addressing Jimmy, he said, "c'mon Mr. Bojangles. I got right, you get left."

He started dragging the packs from the sides of the Ranger and piling them in the centre so they could sit on them and have access to the 2 side view ports and the gunports beneath them.
Captain Ly Cong Kim
player, 21 posts
KZ-167
Viet Fishing Boat Captain
Wed 8 Jun 2016
at 01:24
  • msg #136

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 132):

"What is some of these show-tunes? I've only seen the Wiz, and the Sound of Music from the time before the fires. "
Project Director
GM, 242 posts
Papa-2
Wed 8 Jun 2016
at 01:48
  • msg #137

Re: Fade Away and Radiate

Their little convoy started up the overgrown trail, back the way some of them had come. ATV front, then followed by the tow truck, Commando Scout, and Ranger all at 30 intervals or shorter, as dictated by the trail.

The trail looked to follow the old road bed of Lake Louise Rd. But it hadn't been used in some time and was partially overgrown. Normally the team's packs would be stowed on the outside of the vehicles. In this closely wooded terrain, they would start to get hung up on branches and bushes pretty quick. Fortunately it was early February, still technically late winter (even if there was no snow) and the bushes were bare so they could at least see a ways despite some intervening trees.

It wasn't an easy trail. They passed between steep forested hills. Much of the time there was steep wooded hillside on one side and ravine on the other. This area hadn't been developed, even before the war. Alice easily negotiated the narrow path, aided by the tracks of the vehicles ahead of her. In the toughest spots, Jenna stopped to ground-guide her as she carefully drove the ungainly Ranger past areas where the trail had eroded or washed out. It wouldn't be that far if they rolled but that would still be catastrophic!

At the 2km mark, the first of three side trails led to the rusted remains of a largish concrete shed off the left hand side of the trail. The roof looked like it had rusted in and collapsed a long time ago. It was surrounded by trees that towered over it now, there was little underbrush.

PD Note: was Dylan interested in the shed? There is another concrete building at the 5km mark. Please indicate if you are stopping.
This message was last edited by the GM at 08:51, Wed 08 June 2016.
Filat Filipovitch Volkov
player, 13 posts
KZ-167
Soviet Vysotniki
Wed 8 Jun 2016
at 03:46
  • msg #138

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 119):

"Da" Filat's reply was short as the others had noticed he said little.
Jenna Tallfeather
player, 65 posts
KZ-167
Former Tams MC Member
Wed 8 Jun 2016
at 03:57
  • msg #139

Re: Fade Away and Radiate

In reply to Project Director (msg # 137):

Jenna shortened up her lead once they were underway and kept an ear out for any requests to stop and lead the others through.  As she went along she pointed out the side trails and asked Dylan if he wanted to investigate.

"LT, we got a long way to go and a short time to get there if we don't want to be caught out after dark.  Even in heavily armed convoys only the desperate or foolhardy get caught on the Open Road at night."
Daniel Black Feather
NPC, 26 posts
CG Seattle Liaison
Trucker/Amerind
Wed 8 Jun 2016
at 04:04
  • msg #140

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 123):

As they pulled up, Daniel transmitted,

"Kilo Romeo 44 from Deuce.

"Be advised the call signs for our Victors are Alpha for the Alpha Tango Victor, Bravo for the Scout and Windigo for this particular Victor.

"My personal call sign is Deuce. I will let everyone else sound off on their preferred handle.

"As for who's in charge, the Team Leader for Kilo Romeo will remain as such. The acting Tango Lima for Kilo Zulu 167 will also remain the same. I will take temporary command of both elements until we make our RV point in Maryville. You;ll be updated after that."


As he talked he kept a wary eye on the surrounding area.
James (Jimmy) Gerrold MacGuire
player, 144 posts
KR-44 "Carson"
Contact Specialist
Wed 8 Jun 2016
at 04:13
  • msg #141

Re: Fade Away and Radiate

Robert 'Bobby' Michael Kastelein:
In reply to Tina Marie Lassiter (msg # 134):

Addressing Jimmy, he said, "c'mon Mr. Bojangles. I got right, you get left."

He started dragging the packs from the sides of the Ranger and piling them in the centre so they could sit on them and have access to the 2 side view ports and the gunports beneath them.


Jimmy laughs and moves to cover his side, weapon down but ready so he can look out the blocks.  Doesn't stop him from finishing the song out, even while being "Frosty", maybe playing a little softer.
Jenna Tallfeather
player, 67 posts
KZ-167
Former Tams MC Member
Wed 8 Jun 2016
at 04:25
  • msg #142

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 140):

"Kilo Romeo 44 from Tallfeather.  This Victor is Forward Scout.  Jenna Bartram, callsign Tallfeather sounding off, over"
Dylan Richard Sinclar
player, 33 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 8 Jun 2016
at 04:53
  • msg #143

Re: Fade Away and Radiate

At the 2 km mark, Dylan signals a halt .  He leans over to Kim, "I'll lead the team doing the recce, jump in the gun to cover the vehicles." He climbs out of the scout.

Keying his mic, "this is Lt Commander Dylan Sinclar sounding off, in the SeaBee's my callsign was Glowstick... Team, this is the marching orders, Duece your with me. Limey, you know your team, pick the two best from your team to fill the recce. You are honcho here till we get back." Orders given, Dylan waits for his team to head to the building.
This message was last edited by the player at 05:20, Wed 08 June 2016.
Daniel Black Feather
NPC, 26 posts
CG Seattle Liaison
Trucker/Amerind
Wed 8 Jun 2016
at 06:21
  • msg #144

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 142):

"Tallfeather from Deuce. Advise against on calling your Victor "forward Scout". Too confusing because of the other Scout in the detachment. Sorry.

"Roger that, Dylan. On you.

"Limey from Deuce. Yeah... if you would be so kind, please detach a couple of your people to go with us. Dylan advised me he wanted to dismount and recon a few sites on the way back. We'll see if we got time but we can search at least one. Much obliged."


He frowned as he got his AA-12 down again from the gun rack. He didn't like anyone driving Windigo but him. "Ok Filat. You drive. Don't leave a mark on the paint and do leave a full tank of gas."
This message was lightly edited by the player at 06:21, Wed 08 June 2016.
Tim Charles White
player, 62 posts
RECON KR-44
TL/Gunner
Wed 8 Jun 2016
at 06:28
  • msg #145

Re: Fade Away and Radiate

"Jimmy, Tina you are up. Every one else other then the driver and myself you will provide security on the vehicle." Tim radios through that he has detached two from his team and they will be moving up soon.

He then gets behind the MG and provides over watch for the column.
This message was last edited by the GM at 06:31, Wed 08 June 2016.
Daniel Black Feather
NPC, 29 posts
CG Seattle Liaison
Trucker/Amerind
Wed 8 Jun 2016
at 08:43
  • msg #146

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 145):

Daniel moved Windigo to the right side of the trail as much as possible. Getting out he checked the Atchisson, then spoke to Kim over in the Scout.

"Move the Scout up. Go around Windigo and park up front in the lead. If anyone's coming, they will be following us or coming down the trail. This way you are covering the front door without being blocked by my truck and Tim's got the back door covered."
Tina Marie Lassiter
NPC, 37 posts
RECON KR-44
Scout/Demo
Wed 8 Jun 2016
at 08:49
  • msg #147

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 145):

"Groovy. A chance to stretch my legs! Bobby, once we're out you cover the rear."

As the Ranger lacked side doors (aside from the driver and passenger doors) she just opened the rear door and stepped out. Tina took her Stoner off safe. "Not much left of whatever it is." She was wearing her vest, but no helmet.

The building to her looked like a big concrete shed or small warehouse with a rusted-in roof, hidden under the trees.
James (Jimmy) Gerrold MacGuire
player, 145 posts
KR-44 "Carson"
Contact Specialist
Wed 8 Jun 2016
at 13:12
  • msg #148

Re: Fade Away and Radiate

Jimmy follows in Tina's wake, removing his M16 from safe as well.

"I can pop a little CS in there with the 203 and see if I flush anything."

He came out in full deploy mode, no pack.  He takes a moment to uncap his binoculars and try to peer at the building from them.

"Hmmm..."  he hums a few bars of 'sweet home alabama' as he examines the building with binocs.
Jenna Tallfeather
player, 68 posts
KZ-167
Former Tams MC Member
Wed 8 Jun 2016
at 15:33
  • msg #149

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 146):

"Tallfeather to Deuce. Should I join your soiree or stay on point?"
Captain Ly Cong Kim
player, 22 posts
KZ-167
Viet Fishing Boat Captain
Wed 8 Jun 2016
at 20:17
  • msg #150

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 140):

KILO ROMEO 44... LY CONG KIM.. VICTOR BRAVO...CALL SIGN "WIZARD" OVER AND OUT
Daniel Black Feather
NPC, 32 posts
CG Seattle Liaison
Trucker/Amerind
Thu 9 Jun 2016
at 06:27
  • msg #151

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 149):

"Tallfeather from Deuce. Hold your position. Continue observation on the forward trail. Am moving the Scout up to cover you."

He ground-guided Kim as the latter moved the Scout up to 2nd in line.

"Ok, Dylan, good to go. I'll take point. You follow. Jimmy, you and, ah, your partner take up drag."

AA-12 at low-ready, Daniel led the way to the collapsed building.
Tina Marie Lassiter
NPC, 38 posts
RECON KR-44
Scout/Demo
Thu 9 Jun 2016
at 06:28
  • msg #152

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 151):

"Tina. Tina Marie. Sure thing, Daniel."

Setting her Stoner at low-ready, she followed Dylan as they advanced.
Project Director
GM, 246 posts
Papa-2
Thu 9 Jun 2016
at 06:30
  • msg #153

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 151):

A side trail led to a structure under the tall Douglas firs which were so thick it would be invisible from the air. It was about 10m off the road, quite close.

Once they got close the building was easy to make out in the shadows under the trees. All that were remaining were concrete walls, covered in vines and vegetation, now dormant in winter. It seemed to be some kind of vehicle shed or garage. Facing the road was a large cavernous door, long-open. It was fairly dark inside despite the rusty metal roof being mostly collapsed.

It was difficult to move quietly due to the needles and branches littering the forest floor.
Jenna Tallfeather
player, 69 posts
KZ-167
Former Tams MC Member
Thu 9 Jun 2016
at 11:29
  • msg #154

Re: Fade Away and Radiate

In reply to Project Director (msg # 153):

"Tallfeather to Deuce, copy that." She held the shottie at low ready and scanned the area around her.
James (Jimmy) Gerrold MacGuire
player, 146 posts
KR-44 "Carson"
Contact Specialist
Thu 9 Jun 2016
at 12:46
  • msg #155

Re: Fade Away and Radiate

Jimmy nodded to Tina, tilted his head to one side.

"Fan a little so we can't be popped in one shot, Tina."

He moved a little right, and went ahead and chambered that CS round, just in case, in his 203.
Mahalina Rae Powell
player, 52 posts
RECON KR-44
Comms/Tech
Thu 9 Jun 2016
at 16:03
  • msg #156

Re: Fade Away and Radiate

Lina dismounted with her Carbine and took up a position near the front wheel of the Ranger.  She kept watch on the woods on that side of the vehicle.
Tina Marie Lassiter
NPC, 39 posts
RECON KR-44
Scout/Demo
Thu 9 Jun 2016
at 20:44
  • msg #157

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 155):

"Why thank you, sugar. Maybe you can show me how to clean my rifle again once we're done?" deadpanned Tina in a whisper.

She used a hand signal to instruct Jimmy to cover the left arc while she covered the right.

Tina crept quietly along. She was already at 5m separation, any more and she would risk being out of sight. They all had the basic Project training and they were all dispersed as much as the forest terrain allowed.
This message was last edited by the player at 00:04, Fri 10 June 2016.
Dylan Richard Sinclar
player, 34 posts
SCIENCE S-6
Nuclear Eng./Gunner
Thu 9 Jun 2016
at 23:10
  • msg #158

Re: Fade Away and Radiate

In reply to Project Director (msg # 153):

Dylan takes his position and keeps the M-60 at low guard.  At the dark, equipment bay, he bings the 60 up to his shoulder and switches on the thermo sight that he transfered from the pistol grip.  the red circle illuminates his eye as he scopes the room.
Robert 'Bobby' Michael Kastelein
NPC, 13 posts
RECON KR-44
Driver/Comms/Tech
Thu 9 Jun 2016
at 23:46
  • msg #159

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 156):

Deciding not to forgo the protection of the Ranger, Bobby moved to the rear. Opening the gunport he slid his Stoner's muzzle out. Then peered through the vision block.

"All set up here, chief."
Project Director
GM, 249 posts
Papa-2
Fri 10 Jun 2016
at 00:22
  • msg #160

Re: Fade Away and Radiate

With Tim manning the Ranger's MAG on overwatch covering the dismounts as they advanced on the building to their left, Lina watching the right, Bobby observing their back-trail and Jenna with Kim observing the trail ahead, they had good 360 degree coverage.

Once through the tree line the dismounts dispersed to 5m intervals. Any further and they risked losing sight of one another.

A weapon featuring the AN/TVS-5 (AN/PVS-4) night vision sight would normally be on a tripod or vehicle mount. The one on Dylan's M60 GPMG looked a little odd but there was no law against it.

This structure seemed to have been abandoned for a very long time. Dylan peered through the open front door, wide enough to admit a vehicle. There were no visible heat signatures inside. A cool mass the size of a medium-sized truck squatted in the rear. Dirt and leaves from inside mixed with trash littered the floor. Other than that the green monochrome display revealed little else.
Daniel Black Feather
NPC, 33 posts
CG Seattle Liaison
Trucker/Amerind
Fri 10 Jun 2016
at 00:25
  • msg #161

Re: Fade Away and Radiate

In reply to Project Director (msg # 160):

With Dylan "head's down" looking through his GPMG-mounted scope at the darkness inside the building, Daniel covered the front and front-sides of the building, the roof and the trees overhead with his Atchisson.

He glared at Tina to shut her up.
This message was last edited by the player at 17:46, Fri 10 June 2016.
James (Jimmy) Gerrold MacGuire
player, 147 posts
KR-44 "Carson"
Contact Specialist
Fri 10 Jun 2016
at 13:19
  • msg #162

Re: Fade Away and Radiate

Jimmy rolled his eyes at Tina's words, then grin and winked at Tina when she got yelled at, then got down to business.  As he got closer and they paused he took a knee in some covers and examined the location with his D-19 binocs, carefully capping them again once used.
Captain Ly Cong Kim
player, 23 posts
KZ-167
Viet Fishing Boat Captain
Fri 10 Jun 2016
at 21:34
  • msg #163

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 162):

"And the Commando Scout tensely waited.... And waited.... Relaxed a bit.... a twig snaps...And there stands Mr. Bear... in the building... shitting PAGST for a week..."   Muses Capt'n Kim to himself.  VICTOR BRAVO WIZARD... ANY KILO ROMEO... SITREP.. COPY
Jenna Tallfeather
player, 70 posts
KZ-167
Former Tams MC Member
Sat 11 Jun 2016
at 00:40
  • msg #164

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 163):

Jenna did a quick scan of the area immediately around her, then squinted into the gloom where the others had gone.  She heard Kim's transmission, but figured he was looking for a SITREP from the scouts, not from someone standing right in front of him.
Project Director
GM, 250 posts
Papa-2
Sat 11 Jun 2016
at 01:11
  • msg #165

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 162):

Looking at a building 10m or so away suing binoculars wasn't really any more effective than using Mk. I eyeballs. In fact maybe less so! Either way he didn't see anything unusual than the weathered empty shell of a concrete building.

At the head of the column on the trail, Jenna didn't see or hear anything notable. Just the sigh of the forest and the patter of rain.
Alice Maura McCloud
player, 33 posts
RECON KR-44
Driver/Medic
Sat 11 Jun 2016
at 08:39
  • msg #166

Re: Fade Away and Radiate

In reply to Project Director (msg # 165):

Alice sits at the wheel of the ranger waiting for orders of either drive on or grab your weapon and join us
James (Jimmy) Gerrold MacGuire
player, 148 posts
KR-44 "Carson"
Contact Specialist
Sat 11 Jun 2016
at 08:46
  • msg #167

Re: Fade Away and Radiate

Jimmy has his 'nocs up and is trailing slowly with Tina, waiting for the leading element to do.. something.

he mutters under his breath.  "New millenium, same charlie foxtrot"
Daniel Black Feather
NPC, 34 posts
CG Seattle Liaison
Trucker/Amerind
Sat 11 Jun 2016
at 23:23
  • msg #168

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 163):

Daniel paused, then pushed the PTT button on his radio.

"All units, this is Deuce.

"Keep this channel. Out."


That done, he sighed. "All right, Dylan. Cover me, I'm going on point." Raising his Atchisson to aim through the sights, he started forward, moving up to the left side of the door. Then he pushed through the door into the empty room.
Project Director
GM, 251 posts
Papa-2
Sat 11 Jun 2016
at 23:25
  • msg #169

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 168):

The room was largish. There was much in shadow, with the partially-collapsed roof letting in light and rain off to the right. On the left was a long-rusted vehicle of some kind.
Daniel Black Feather
NPC, 35 posts
CG Seattle Liaison
Trucker/Amerind
Sat 11 Jun 2016
at 23:40
  • msg #170

Re: Fade Away and Radiate

In reply to Project Director (msg # 169):

Daniel stepped over the remains of the front door into the partly-shadowed inside room. It was a metal roll-up door, heavily rusted.

Using his flashlight, Daniel checked out the vehicle closer. He examined the remains of the yellow paint work on the rusty body.

"Looks like a truck. Flatbed of some kind. I think this was a road work garage. Roof collapse and the door look relatively recent. This building hasn't been touched much since the war. Too deep in the woods.

"If I had to guess it was an organised band of scavengers. To get inside they pulled down the front door. See the space on the right? I think they pulled out another truck that was maybe in better shape than that one. Plus any tools and scrap metal. I saw a place where a transformer was salvaged, a mile or so down the trail.

"That explains the trail we been following. First they send a scouting party out to follow the pre-war maps, locate buildings that are off the Open Road and are more likely to have been overlooked. If they find enough to be worth their while they blaze a trail. The salvage party has heavy equipment, they make a trail, then hit all those locations. I bet if we followed the trail all the way we'd find some place worth stripping. All gone now, of course. Once they got everything they leave the trail, let it rot."

Dylan Richard Sinclar
player, 35 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sun 12 Jun 2016
at 03:01
  • msg #171

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 170):

Dylan looks around the buildings front.  "Ok, let's walk a circuit around the building and head back to the column to head to the next site."
Project Director
GM, 253 posts
Papa-2
Sun 12 Jun 2016
at 09:00
  • msg #172

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 171):

With Daniel on point, the dismounts moved off into the wet forest, completely out of sight of those in the vehicles.

The building itself seemed to hold no obvious surprises as they made it around to the rear. There were the rusted remains of maybe a natural gas tank by the rear wall.

Due to the lack of underbrush under the tree cover the dismounts could form a ragged line with 5m separation.
James (Jimmy) Gerrold MacGuire
player, 150 posts
KR-44 "Carson"
Contact Specialist
Sun 12 Jun 2016
at 22:13
  • msg #173

Re: Fade Away and Radiate

Dylan Richard Sinclar:
In reply to Daniel Black Feather (msg # 170):

Dylan looks around the buildings front.  "Ok, let's walk a circuit around the building and head back to the column to head to the next site."


Jimmy nods towards the building before they set out.

"I think I can do more good looking for evidence here, let me sniff and taste and dig a bit and I might be able to give ya a bit more."
Daniel Black Feather
NPC, 36 posts
CG Seattle Liaison
Trucker/Amerind
Sun 12 Jun 2016
at 22:39
  • msg #174

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 173):

Daniel stopped and looked at Jimmy with a flat expression, then back in the direction they wanted to go (around the building).
James (Jimmy) Gerrold MacGuire
player, 151 posts
KR-44 "Carson"
Contact Specialist
Mon 13 Jun 2016
at 00:03
  • msg #175

Re: Fade Away and Radiate

Daniel Black Feather:
Daniel stopped and looked at Jimmy with a flat expression, then back in the direction they wanted to go (around the building).


Jimmy waits on an answer, brows perked, though his attention does wander around the area a little, keeping tabs on the surroundings.
Tina Marie Lassiter
NPC, 40 posts
RECON KR-44
Scout/Demo
Mon 13 Jun 2016
at 01:11
  • msg #176

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 175):

Passing over the pine needles and branches on the forest floor with scarcely a sound, Tina also checked her arcs.

She glanced over at Jimmy and shook her head.
Dylan Richard Sinclar
player, 39 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 01:28
  • msg #177

Re: Fade Away and Radiate

Dylan follows quietly mNaging to step on every dry twig or other noisemaker
Project Director
GM, 257 posts
Papa-2
Mon 13 Jun 2016
at 19:52
  • msg #178

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 177):

The dismounts completed their sweep around the derelict building, making slightly less noise than a herd of buffalo. The rear door to the structure was hidden under tangles of vines, deadfall and heaped dirt.

Daniel checked for tracks and visually inspected his environment.
Dylan Richard Sinclar
player, 41 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 20:04
  • msg #179

Re: Fade Away and Radiate

In reply to Project Director (msg # 178):

Dylan will move up and examine the door and obstacle.
Project Director
GM, 258 posts
Papa-2
Mon 13 Jun 2016
at 20:12
  • msg #180

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 179):

The rear door is blocked by over a century of neglect. Trees had grown up around the rear of the building, plus several metres of undergrowth. For all you can see there is possibly also debris and junk built up.

It would take about a half hour and serious effort with a chainsaw to clear a path to the door, which appeared to be half-buried in dirt and debris.
Dylan Richard Sinclar
player, 43 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 20:31
  • msg #181

Re: Fade Away and Radiate

Dylan pauses to consider.....
James (Jimmy) Gerrold MacGuire
player, 154 posts
KR-44 "Carson"
Contact Specialist
Mon 13 Jun 2016
at 20:48
  • msg #182

Re: Fade Away and Radiate

Jimmy shrugs and keeps circling the building as he's told.  Even works on being stealthy.
Project Director
GM, 259 posts
Papa-2
Mon 13 Jun 2016
at 21:35
  • msg #183

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 181):

The wall appeared to be of cinder block construction. There were gaps near the top that might have been small windows. It seemed if this was the case they would just overlook the garage they were just in. Likewise, the rear door probably simply led into the garage.
This message was last edited by the GM at 21:55, Mon 13 June 2016.
Daniel Black Feather
NPC, 37 posts
CG Seattle Liaison
Trucker/Amerind
Mon 13 Jun 2016
at 21:52
  • msg #184

Re: Fade Away and Radiate

In reply to Project Director (msg # 183):

Noting Jimmy's frustrated shrug at not being able to examine the abandoned building in detail, and Dylan beginning to crawl through and around the obstructions to the back door of the shed, Daniel said, "Dylan? On me. A word with you, please. When convenient."

When Dylan formed on him, he moved them a little ways away and continued in a low voice.
This message was last edited by the player at 21:54, Mon 13 June 2016.
Jenna Tallfeather
player, 71 posts
KZ-167
Former Tams MC Member
Tue 14 Jun 2016
at 16:15
  • msg #185

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 184):

Jenna felt a little antsy, not being able to see the other dismounts.
Dylan Richard Sinclar
player, 44 posts
SCIENCE S-6
Nuclear Eng./Gunner
Tue 14 Jun 2016
at 16:41
  • msg #186

Re: Fade Away and Radiate

Daniel Black Feather:
In reply to Project Director (msg # 183):

When Dylan formed on him, he moved them a little ways away and continued in a low voice.


Dylan had a distracted look of thought as he forms up on Daniel that only changes as he listens...

In the same low voice Dylan replies

Dylan nodded to daniel
This message was last edited by the player at 02:00, Wed 15 June 2016.
Jenna Tallfeather
player, 72 posts
KZ-167
Former Tams MC Member
Tue 14 Jun 2016
at 16:57
  • msg #187

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 186):

Jenna waited for the dismounts, then picked up her radio. "Tallfeather to Duece, recommend we return to our mission and get these folks back to the base. This place has been tossed by the best. Why poke around a skeleton when we can send a crew for a fat, fresh buffalo carcass? Need to do that before the coyotes move in."
This message was last edited by the player at 16:58, Tue 14 June 2016.
Daniel Black Feather
NPC, 39 posts
CG Seattle Liaison
Trucker/Amerind
Wed 15 Jun 2016
at 00:38
  • msg #188

Re: Fade Away and Radiate

Jenna Tallfeather:
In reply to Dylan Richard Sinclar (msg # 186):

Jenna waited for the dismounts, then picked up her radio. "Tallfeather to Duece, recommend we return to our mission and get these folks back to the base. This place has been tossed by the best. Why poke around a skeleton when we can send a crew for a fat, fresh buffalo carcass? Need to do that before the coyotes move in."


"Tallfeather this is Deuce. Remember, my name, then your name.

"Roger that. We are coming in. Out."
As he agreed, there didn't seem to be more to say.

He gave a signal for the dismounts to form on him. "Ok people. We are done here. I'm on point. Form up, single file behind me. Dylan then Jimmy. Tina, you are pulling drag."
Tina Marie Lassiter
NPC, 41 posts
RECON KR-44
Scout/Demo
Wed 15 Jun 2016
at 00:39
  • msg #189

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 188):

Tina nodded, falling in behind Jimmy.
Dylan Richard Sinclar
player, 46 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 15 Jun 2016
at 02:06
  • msg #190

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 188):

Dylan nods and forms up on Daniel's 6, trying to be stealthy.
James (Jimmy) Gerrold MacGuire
player, 155 posts
KR-44 "Carson"
Contact Specialist
Wed 15 Jun 2016
at 02:28
  • msg #191

Re: Fade Away and Radiate

Jimmy lines up behind Dylan, giving him space, and keeping the occasional glance to Tina.
Project Director
GM, 261 posts
Papa-2
Wed 15 Jun 2016
at 10:22
  • msg #192

Re: Fade Away and Radiate

The dismounts made it back to the vehicles in short order.

They mounted up the vehicles.
Daniel Black Feather
NPC, 40 posts
CG Seattle Liaison
Trucker/Amerind
Wed 15 Jun 2016
at 10:24
  • msg #193

Re: Fade Away and Radiate

In reply to Project Director (msg # 192):

Hand on the open driver's side door, Daniel looked up at Dylan.

"Let's we keep the order of march we're in now: ATV, Scout, Windigo, Ranger.

"That way you can provide fire support for Jenna without shooting through me. Tim's got the rear covered. Let's go."

Jenna Tallfeather
player, 73 posts
KZ-167
Former Tams MC Member
Wed 15 Jun 2016
at 11:01
  • msg #194

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 193):

With everyone back in the vehicles, Jenna sstarted rolling down the trail towards the Open Road.
Captain Ly Cong Kim
player, 24 posts
KZ-167
Viet Fishing Boat Captain
Wed 15 Jun 2016
at 11:16
  • msg #195

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 194):

Capt'n Kim

"Now we're fishing with bait"
Captain Ly Cong Kim
player, 25 posts
KZ-167
Viet Fishing Boat Captain
Wed 15 Jun 2016
at 12:22
  • msg #196

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 195):

Victor Bravo.. Wizard to All Victors.... we stopping by the local fisherman for a Health and Welfare Check, due to the heavy traffic in area?  Stay there the night? Or push thru
James (Jimmy) Gerrold MacGuire
player, 156 posts
KR-44 "Carson"
Contact Specialist
Wed 15 Jun 2016
at 13:47
  • msg #197

Re: Fade Away and Radiate

Jimmy settles back into his seat, looking out his vision block and then over to Tina.  He speaks low to her.
Daniel Black Feather
NPC, 42 posts
CG Seattle Liaison
Trucker/Amerind
Wed 15 Jun 2016
at 20:59
  • msg #198

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 196):

After a pause, Daniel responded, deadpan,

"Wizard, this is Deuce. If you can't use the radio properly, I will take it away from you.

"One: when opening transmissions, first you say the name of the person you wish to contact. Then who you are. Use what I did as an example.

"Two: please do not use the radio to solicit opinions or conduct a group poll. If you have a question or something to add, address Dylan, who is commander for KZ-144, correction, KZ-167. And he is in your vehicle so intercom is better than a radio. He can then bring it up with me. KR-44's Team Leader is Tim.

"All units copy the following: our assignment is to transit to Maryville. I don't see any other traffic in the area other than ourselves, so there doesn't seem to be any cause for stopping. This area is not under threat from the eruption, it's a hundred miles away.

"Be advised that when we do reach the Open Road, Tallfeather did observe movement in the treeline on the west side so let's not let down our guard. Over."

Tina Marie Lassiter
NPC, 42 posts
RECON KR-44
Scout/Demo
Wed 15 Jun 2016
at 21:00
  • msg #199

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 197):

At her post at the rear door, Tina gave him a small smile, then leaned over.
Alice Maura McCloud
player, 34 posts
RECON KR-44
Driver/Medic
Wed 15 Jun 2016
at 21:07
  • msg #200

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 199):

Alice sits in the drivers seat wondering what on earth they have woken up into. This seems far more militaristic than she expected. She looks around briefy at her team, trust them the trainers always said the team is you, you are they. "After you wake up they are your family"
Alice smiles softly and goes back to doing her job
Tim Charles White
player, 63 posts
RECON KR-44
TL/Gunner
Wed 15 Jun 2016
at 23:29
  • msg #201

Re: Fade Away and Radiate


Tim rotated the gun ring to the forward position as everyone mounted up. Once the ranger starts to move off he get slightly lower behind the gun shield until they are out from under the bush. He was glad to be moving again and that they dud not stir up any trouble.
James (Jimmy) Gerrold MacGuire
player, 157 posts
KR-44 "Carson"
Contact Specialist
Thu 16 Jun 2016
at 03:18
  • msg #202

Re: Fade Away and Radiate

Jimmy just chuckles and shrugs at Tina, then he looks forward.

"Alice, I think you missed a bump!"
Daniel Black Feather
NPC, 43 posts
CG Seattle Liaison
Trucker/Amerind
Thu 16 Jun 2016
at 06:10
  • msg #203

Re: Fade Away and Radiate

Following the Scout, Daniel had Filat stick his head out the passenger side hatch again.
Alice Maura McCloud
player, 35 posts
RECON KR-44
Driver/Medic
Thu 16 Jun 2016
at 18:07
  • msg #204

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 202):

Alice replies with a grin "would you like me to reverse and find it for you"?
James (Jimmy) Gerrold MacGuire
player, 158 posts
KR-44 "Carson"
Contact Specialist
Thu 16 Jun 2016
at 18:25
  • msg #205

Re: Fade Away and Radiate

"Sure Alice!  Think Tim can spot them for you?"

He laughs
Captain Ly Cong Kim
player, 26 posts
KZ-167
Viet Fishing Boat Captain
Fri 17 Jun 2016
at 02:33
  • msg #206

Re: Fade Away and Radiate

Daniel Black Feather:
In reply to Captain Ly Cong Kim (msg # 196):

After a pause, Daniel responded, deadpan,

"Wizard, this is Deuce. If you can't use the radio properly, I will take it away from you.

"One: when opening transmissions, first you say the name of the person you wish to contact. Then who you are. Use what I did as an example.

"Two: please do not use the radio to solicit opinions or conduct a group poll. If you have a question or something to add, address Dylan, who is commander for KZ-144, correction, KZ-167. And he is in your vehicle so intercom is better than a radio. He can then bring it up with me. KR-44's Team Leader is Tim.

"All units copy the following: our assignment is to transit to Maryville. I don't see any other traffic in the area other than ourselves, so there doesn't seem to be any cause for stopping. This area is not under threat from the eruption, it's a hundred miles away.

"Be advised that when we do reach the Open Road, Tallfeather did observe movement in the treeline on the west side so let's not let down our guard. Over."


Copy Deuce... Wizard out
Jenna Tallfeather
player, 74 posts
KZ-167
Former Tams MC Member
Fri 17 Jun 2016
at 04:17
  • msg #207

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 206):
"What a way to spend Candlemas" Jenna grumbled to herself as she bounced along.  Back at the Tams they would have some kind of event to mark the cross-quarter holiday.  Candlemas tended to be a little more somber than most events, but it was still good to celebrate with one's family.  Pretty much everyone in the Tams was family, either by blood, marriage or custom.

Jenna could have married into a House by now, but she wanted to establish her own Household.  That took a bit more work.  She needed to establish herself as someone who could lead a household and attract others to marry her.

The Tams practiced polygamy.  It was an adaption to an event where most of the men of the MC had been killed in a conflict. But once they established the practice, it stuck.  So Jenna needed to recruit a husband and at least one wife to start her own family.

But concerns about her ambitions both in and outside of the Project were not Jenna's main concern at the moment.  Even feeling a little homesick, she has an important job to do.

"Deuce this is Tallfeather.  When we approach the Open Road, would you like a forward recon?  I can go on the ATV or we could have dismounts on foot, over."
This message was last edited by the player at 04:35, Fri 17 June 2016.
Daniel Black Feather
NPC, 44 posts
CG Seattle Liaison
Trucker/Amerind
Fri 17 Jun 2016
at 04:41
  • msg #208

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 207):

"Roger. We are still six klicks out. If we're rushed for time you will perform a mounted recon. If not, a foot recon is better. Will advise. Over."

Performing a foot recon was actually the better way to go, Daniel worried they were running a little short of time.
Project Director
GM, 263 posts
Papa-2
Fri 17 Jun 2016
at 04:56
  • msg #209

Re: Fade Away and Radiate

About a kilometer further down the trail they passed another structurethat had been salvaged some time in the past. All was left was the rusted wreckage of a power converter substation, long stripped.

The column rolled along a trail that passed between steep, wooded hillsides. Sometimes they passed by a dark forest lake, overshadowed by trees. Most of the time there was wooded hill on one side and a ravine on the other. This part of the road had passed through wilderness. Some branches smacked the roof of the Scout. More struck the taller Ranger. Tim was grateful for the gunshield which protected him as they rolled along at 30 km/h.

After travelling for twenty minutes they reached the part of the trail that wound through the outer forested suburbs of the small city of Bellingham. At this point the trail made a 90-degree turn to the left, following the old road grid. Just beyond was the third salvage site, the larger building with cavernously open front doors. The Autonav suggested from the location that this was the site of the former Whatcom Fire Hall 21. The hairpin was about 6km from the Open Road. Vehicle separation was 35m. They were 6km from the Open Road.

As she came up on the turn, Jenna was forced to slow down a little. Places like these were always ideal for an ambush as vehicles were forced to slow down and the front of the column would lose sight of the rear. Vehicles caught while turning could be easily attacked in the flank.
This message was last edited by the GM at 23:30, Fri 17 June 2016.
Jenna Tallfeather
player, 76 posts
KZ-167
Former Tams MC Member
Fri 17 Jun 2016
at 21:35
  • msg #210

Re: Fade Away and Radiate

In reply to Project Director (msg # 209):

"Deuce this is Tallfeather. We have Bogies in the trees, ahead 30 meters.They are flanking the road on both sides. Wanna have Filat cut some branches with that 50."

She swept her eyes up and down the road. "Look to our flanks. The bogies in the trees could be a distraction, over."
This message was last edited by the player at 22:17, Fri 17 June 2016.
Project Director
GM, 265 posts
Papa-2
Sat 18 Jun 2016
at 00:02
  • msg #211

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 210):

By the time she was finished with her transmission, Jenna was under and past the men waiting in ambush above in the trees. If they were pros and knew their business (as they seemed to) they would let the scout on point pass them by, as seemed to be happening.

She couldn't see around the corner but guessed that awaiting them out of sight behind it was a roadblock of some kind, probably a felled tree or two.
Mahalina Rae Powell
player, 55 posts
RECON KR-44
Comms/Tech
Sat 18 Jun 2016
at 05:29
  • msg #212

Re: Fade Away and Radiate

After hearing Jenna's warning, Lina's stomach dropped for a moment.  She didn't expect anything like this to happen so soon.  Still, Lina stuck the muzzle of her Stoner out of the firing port and racked the charging handle.
Alice Maura McCloud
player, 36 posts
RECON KR-44
Driver/Medic
Sat 18 Jun 2016
at 08:22
  • msg #213

Re: Fade Away and Radiate

In reply to Jenna Tallfeather (msg # 210):
Alice looks up from the Drivers position closing the side window
As she continues to concentrate on keeping the vehicle moving
<
This message was last edited by the player at 08:48, Sat 18 June 2016.
Daniel Black Feather
NPC, 45 posts
CG Seattle Liaison
Trucker/Amerind
Sat 18 Jun 2016
at 08:46
  • msg #214

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 215):

Years on the Open Road had taught Daniel the best tactic was usually to storm your way through the ambush. That way you were not caught in the kill zone.

However, this ambush was blown by their scout. No one but her was in the kill zone yet. Therefore they should stop and hose down the area using the copious firepower they could bring to bear. With luck they would cause enough shock to the ambushers when they realised their ambush failed and they were receiving massive firepower to convince them to scram.

"Jenna, get outta there! All vehicles halt! Suppressing fire, all sides!"


Daniel hit the brakes to halt the tow truck.

4 Actions (No init roll)

Action 1: Drive
Action 2: Issue order
Action 3: Issue order
Action 4: Issue order

Tina Marie Lassiter
NPC, 44 posts
RECON KR-44
Scout/Demo
Sat 18 Jun 2016
at 09:03
  • msg #215

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 214):

"Oh shit!" she exclaimed. Although Tina had fired her service revolver on the range and had practiced with the shotgun, then trained on the Stoner, this was the first time she'd ever fired a shot in anger. Or surprised fear! They weren't out of the bolthole more than an hour or two and already they were chewing up the landscape, attempting to kill or drive off someone who probably meant to do them harm.

Hearing Daniel's command, Tina aimed her Stoner out the rear gunport and pulled the trigger. Spent brass clanged off the wall to the right as she let go with a 10-round burst.

4 Actions (No init roll)

Stoner Rifle (30/30)
Action 1: Aim
Action 2-4: Medium Burst (-10 rounds)

Tim Charles White
player, 65 posts
RECON KR-44
TL/Gunner
Sat 18 Jun 2016
at 09:06
  • msg #216

Re: Fade Away and Radiate

"All right we have company both sides man the gun ports. Watch my tracers for target location if we have to light them up." Tim got down slightly and orientated the MG in the general direction of the enemy, elevating it slightly. When the order came to fire Tim began by accessing if he could safely engage the enemy from their current position.

If the lines of fire were clear he would engage with a series of medium bursts at the people in the trees on the left hand side.

4 Actions (No init roll)
MAG-58 (100/100)

Action 1: Issue order.
Action 2-5: Long burst (-12 rounds)

This message was last edited by the player at 09:29, Sat 18 June 2016.
Robert 'Bobby' Michael Kastelein
NPC, 15 posts
RECON KR-44
Driver/Comms/Tech
Sat 18 Jun 2016
at 09:09
  • msg #217

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 215):

It had been a long time, and Bobby had never been line infantry, but even wrench-turners in the USMC were still marines. And he'd had to pull guard duty at the air base in Da Nang back in 'Nam. All that was missing were the drifting parachute flares. Plus the rain was a lot colder!

He snapped out of his reverie and yelled, "GET SOME!" as he pulled the trigger on his Stoner, spraying the left side of the trail with a long burst as the trees whipped past the viewport.

4 Actions (No init roll)

Stoner Rifle (30/30)
Action 1: Aim
Action 2-4: Long Burst (-15 rounds)

This message was last edited by the player at 09:09, Sat 18 June 2016.
Filat Filipovitch Volkov
player, 14 posts
KZ-167
Soviet Vysotniki
Sat 18 Jun 2016
at 09:41
  • msg #218

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 216):

Realising that Tim, behind him, was probably going to be filling the air overhead with lead, Filat dropped down into the tow truck, closing the hatch after him. Letting his M21 dangle across his chest, he grabbed the M72 from the bracket on the dashboard.

4 Actions (No Init.)
M72 GL (1/1 HE)

Action 1: Duck down
Action 2-3: Close Hatch
Action 4: Get grenade launcher

Captain Ly Cong Kim
player, 27 posts
KZ-167
Viet Fishing Boat Captain
Sat 18 Jun 2016
at 12:55
  • msg #219

Re: Fade Away and Radiate

In reply to Filat Filipovitch Volkov (msg # 218):

<Orange>1. duck down
2. button up the hatch
3. ready the AKSU
4. Ready the Commando Scout movement
</Orange>
This message was last edited by the player at 13:00, Sat 18 June 2016.
Alice Maura McCloud
player, 37 posts
RECON KR-44
Driver/Medic
Sat 18 Jun 2016
at 20:13
  • msg #220

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 214):

quote:
"Jenna, get outta there! All vehicles halt! Suppressing fire, all sides!"

 Daniel hit the brakes to halt the tow truck.


Alice halts as ordered
And waits

3 Actions (No init roll)

Action 1: Stopping vehicle
Actions 2-3: Holding

This message was last edited by the GM at 20:31, Sat 18 June 2016.
James (Jimmy) Gerrold MacGuire
player, 160 posts
KR-44 "Carson"
Contact Specialist
Sat 18 Jun 2016
at 20:47
  • msg #221

Re: Fade Away and Radiate

Jimmy doesn't waste any time and turns to the right gunport, he looks, and gives covering fire to the right/rear.

4 Actions (No init roll)

M-16A1 (30/30)
Action 1: Aim
Action 2-4: Medium Burst (-10 rounds)

Project Director
GM, 273 posts
Papa-2
Sat 18 Jun 2016
at 21:21
  • msg #222

Re: Fade Away and Radiate

From inside the Ranger, Jimmy was unable to see any targets. If anyone was to the right of the Ranger, they were keeping their heads down! Up top, Tim couldn't make out any targets above or to either side through the forest, neither could Lina.

PD Note: These were the results of the vision checks. I should have clarified this earlier.
Jenna 'Tallfeather' Bartram
player, 80 posts
KZ-167
Former Tams MC Member
Sat 18 Jun 2016
at 23:20
  • msg #223

Re: Fade Away and Radiate

In reply to Project Director (msg # 222):

Jenna leaned forward and gunned it.  The attackers were most likely right there, on one side of the road or the other. Staying put meant staying in the kill zone.  Trying to go back would put her in the zone of friendly fire.

She expected there was a road block.  Being smaller and more nimble meant she had maneuvering options the others didn't.  This thing was built to go off road.

4 Actions (No init roll)

Action 1: Tactics
Action 2 - 4: Drive

Dylan Richard Sinclar
player, 48 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sun 19 Jun 2016
at 09:09
  • msg #224

Re: Fade Away and Radiate

Dylan drops down into his seat, pulling the hatch shut and buttoning up in one smooth motion. Firering to the right to avoid where Jena is coming, he alerts Kim by saying on the intercom "FIRING TO RIGHT ARK."

3 Actions (No init roll)

co-ax FN MAG
Action 1: Button up
Action 2-3: Short Burst - Max RoF

This message was last edited by the player at 14:44, Tue 21 June 2016.
Captain Ly Cong Kim
player, 29 posts
KZ-167
Viet Fishing Boat Captain
Sun 19 Jun 2016
at 14:31
  • msg #225

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 224):

Capt'n Kim halts the Commando Scout
Mahalina Rae Powell
player, 56 posts
RECON KR-44
Comms/Tech
Sun 19 Jun 2016
at 15:59
  • msg #226

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 216):

Lina let loose with a burst from her Stoner, sweeping it from left to right.



3 Actions

Stoner M23 Carbine (30/30)
Action 1-3: Firing med burst

Project Director
GM, 279 posts
Papa-2
Fri 24 Jun 2016
at 09:36
  • msg #227

Re: Fade Away and Radiate

The tow truck stopped first, then the Ranger. The Scout kept moving forward as Kim buttoned up, then skidded to a halt on the ancient broken pavement of the trail more or less where Jenna had seen the ambushers waiting above.

Up ahead, Jenna gunned it and expertly drifted around the corner. She could hear massive gunfire erupt to her rear, and hoped she wouldn't get hit by a stray bullet!

The Scout's guns were cranked up to maximum elevation and Dylan let loose with a burst of 7.62mm fire from the co-ax as high as he could into the treetops. Branches and fir needles rained down on the Scout's hull. No fire came from Windigo as Daniel was busy driving and talking on the radio as Filat buttoned up. Tim and Lina also sent automatic bursts into the trees up ahead with uncertain results. In the rear of the Ranger Jimmy, Tina and Bobby cut loose through the gunports with more automatic fire to the rear and sides.

Inside the Ranger it was incredibly loud and everyones' ears were ringing. While everyone knew the general direction of the threat thanks to Jenna they did not have their targets under direct observation, which made their fire effectively wild. No bodies were falling, but something else was.

Ahead of them, Tim and Lina could see several smallish round objects dropping down from the branches hidden in the treetops. One of them bounced off the Scout's hull and another off Windigo. They were not modern grenades but were still some kind of pyrotechnic as they both exploded with a "pop!", Giving off a thick white smoke that started to wreathe both the Scout and Windigo.

PD Note: Allow Jenna to have first post. This is because she is acting during the current turn, using held actions. Once she has posted, then please make your Initiative rolls (# of Actions + 1D10).
Jenna 'Tallfeather' Bartram
player, 81 posts
KZ-167
Former Tams MC Member
Sat 25 Jun 2016
at 03:36
  • msg #228

Re: Fade Away and Radiate

In reply to Project Director (msg # 227):

Jenna decided to duck down on the ATV and swing to the right. She didn't want to slam into the roadblock. By going right she hoped to put the deadfall between herself and any stray bullets. She looked for any signs there were traps to prevent running around the roadblock.

Action 1- ride
Action 2 -observe
Action 3- respond to observation

Project Director
GM, 281 posts
Papa-2
Sat 25 Jun 2016
at 09:45
  • msg #229

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 228):

After completing her left skid, Jenna threw her body to the right and using her weight to counter-balance the ATV, skidded in the opposite direction. This also conveniently left her hanging off the right side of the ATV, mostly protected from the incoming fire. The nimble ATV scooted off the road into the woods, and now she was equally as concerned with plowing into a tree as she was getting shot in the rear!


Back behind the corner, the smoke bombs by the Scout and Windigo belched out thick white clouds that wreathed both vehicles.

PD Note: New turn. Everyone, including Jenna, may roll Initiative now. Tim can make an Observation and Hearing (AWA) check.
Tim Charles White
player, 67 posts
RECON KR-44
TL/Gunner
Sat 25 Jun 2016
at 22:10
  • msg #230

Re: Fade Away and Radiate

In reply to Project Director (msg # 229):

Tim continued to provide covering fire for the vehicles in front while trying to get a fix on the location of the attackers.




Tim Charles White rolled 9 using 1d12 with rolls of 9.  Initiative.

Tim Charles White rolled 89 using 1d100 with rolls of 89.  Observation 1 (-20 to skill)

Tim Charles White rolled 62 using 1d100 with rolls of 62.  Hearing.

Jenna 'Tallfeather' Bartram
player, 82 posts
KZ-167
Former Tams MC Member
Sun 26 Jun 2016
at 01:03
  • msg #231

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 230):

Jenna continued into the woods, hoping to put distance between herself and the guys on the roadblock.


Jenna shimmied the ATV for two reasons.  One was to have her body bobbing and weaving across the seat of the ATV, making her harder to hit with a projectile.  The other was to have uneven pressure on her tires so that it would be harder for objects in her path to puncture the tires.
Captain Ly Cong Kim
player, 31 posts
KZ-167
Viet Fishing Boat Captain
Sun 26 Jun 2016
at 12:31
  • msg #232

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 230):

Kim will move the Scout forward 10 meters on his move/ unless the boss in command gives a different order



Initiative total 7
Mahalina Rae Powell
player, 58 posts
RECON KR-44
Comms/Tech
Wed 29 Jun 2016
at 04:22
  • msg #233

Re: Fade Away and Radiate

With her ears ringing like never before, Lina takes time to stop and take a look to the right side and front once again to see if she can identify the threats.


Initiative - 4

Action 1 Observe - Right side

Action 2 Observe - Front side

Action 3  - reserved

Dylan Richard Sinclar
player, 51 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 29 Jun 2016
at 04:47
  • msg #234

Re: Fade Away and Radiate

Starting to feel closed in by the smoke,  Dylan will wait for the enemy to react for his response.



Initiative - 5

Action 1 thru Action 3  - Hold action to respond to opponent...

James (Jimmy) Gerrold MacGuire
player, 165 posts
KR-44 "Carson"
Contact Specialist
Wed 29 Jun 2016
at 12:34
  • msg #235

Re: Fade Away and Radiate

Initiative 5


Action 1, observe
Action 2-3, Spray and Pray (Suppressive Fire), Right side of Ranger.  (10 rounds, 10 remain)

Captain Ly Cong Kim
player, 32 posts
KZ-167
Viet Fishing Boat Captain
Wed 29 Jun 2016
at 19:46
  • msg #236

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 235):

Action 1) Observe

Actions 2-4) react to opponent.

Project Director
GM, 291 posts
Papa-2
Wed 29 Jun 2016
at 21:21
  • msg #237

Re: Fade Away and Radiate

The woods echoed with the sounds of automatic gunfire.

It was even more noisy inside the Ranger!

Up on top of the Ranger, Tim saw from the corner of his eye movement in the treetops to the left. In fact, it looked like a large tree was being toppled down across the trail in front of his vehicle, either onto or behind Windigo. Over the sound of his firing he could hear the tree starting to topple.

At the front of the column, Kim saw through the driver's vision block movement in the woods to his front, right. Still looking up through the gunsight at the trees, Dylan didn't see any immediate targets.

Up ahead Jenna seemed to have avoided the ambush by going off into the woods. She couldn't see the crossbowmen, they couldn't see her either!


PD Note: Players may make their posts for the turn. Their Actions will be resolved, then the enemy Actions.
Captain Ly Cong Kim
player, 33 posts
KZ-167
Viet Fishing Boat Captain
Thu 30 Jun 2016
at 20:05
  • msg #238

Re: Fade Away and Radiate

In reply to Project Director (msg # 237):

Intercom to Dylan  (Contact front and right)

<Green>Action 1) Hold action for movement

2)AKSU 30/30  left firing port

3)

4)Waiting for targets left

This message was last edited by the player at 01:59, Fri 01 July 2016.
Jenna 'Tallfeather' Bartram
player, 85 posts
KZ-167
Former Tams MC Member
Fri 1 Jul 2016
at 16:45
  • msg #239

Re: Fade Away and Radiate

In reply to Project Director (msg # 237):

Jenna continued bobbing and weaving through the trees, trying to shake her pursuers. She was trying to gget back on the road. With open pavement under her wheels, horses would never catch her.

Tallfeather to Duece. I'm still running. Knights on horseback in pursuit. Will try to outrun them.


Action 1- ride
Action 2 -speak
Action 3- held

This message was last edited by the player at 02:43, Sat 02 July 2016.
James (Jimmy) Gerrold MacGuire
player, 166 posts
KR-44 "Carson"
Contact Specialist
Fri 1 Jul 2016
at 18:33
  • msg #240

Re: Fade Away and Radiate

Jimmy keeps spraying and praying, specifically that his firing will at least convince bad folks in this direction that they are not a good target.

he has a peripheral thought (as brass piles to his right/rear) that this is a sad way to conserve brass for reloading.


Initiative 5


Action 1, observe
Action 2-3, Spray and Pray (Suppressive Fire), Right side of Ranger.  (10 rounds, 10 remain)

This message was last edited by the player at 13:26, Thu 07 July 2016.
Tim Charles White
player, 69 posts
RECON KR-44
TL/Gunner
Sun 3 Jul 2016
at 02:03
  • msg #241

Re: Fade Away and Radiate


Tim keyed the microphone on his radio "Windigo accelerate forward they are dropping trees on your position." He turns slightly and fires on the base of the tree about to fall, hoping to catch the crew that chopped it down.

Tim White
Ranger gun ring

MAG-58 (88/100)

Firing at base of tree


Action 1 - Radio transmission
Action 2-3 Long burst at base of tree

Daniel Black Feather
NPC, 46 posts
CG Seattle Liaison
Trucker/Amerind
Thu 7 Jul 2016
at 08:57
  • msg #242

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 241):

Hearing the warning, Daniel stomped on the accelerator. He thought that perhaps going forward further into the kill zone wasn't perhaps the best idea but as he couldn't easily see behind him he was left with few options other than to trust Tim. The rising smoke meant he was almost blind.

"Filat, nail the treetops forty metres ahead!"


4 Actions

1 Command
2 Drive
3 Hold Action (for Dodge)

Tina Marie Lassiter
NPC, 45 posts
RECON KR-44
Scout/Demo
Thu 7 Jul 2016
at 08:59
  • msg #243

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 241):

At the rear of the Ranger, Tina fired a longer burst out the rear firing port.

4 Actions
Stoner (20/30)

1-3 Full Autofire (20 rounds)
4 Hold for Dodge

This message was last edited by the player at 09:00, Thu 07 July 2016.
Robert 'Bobby' Michael Kastelein
NPC, 16 posts
RECON KR-44
Driver/Comms/Tech
Thu 7 Jul 2016
at 09:01
  • msg #244

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 243):

Bobby, on the right side, also hammered away, emptying his Stoner's magazine.

4 Actions
Stoner M22 (15/30)

1-3 Full Autofire (15 rounds)
4 Hold for Dodge

Filat Filipovitch Volkov
player, 15 posts
KZ-167
Soviet Vysotniki
Thu 7 Jul 2016
at 09:05
  • msg #245

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 242):

Yelling, "BLIYET!" ("Fuck!") Filat undogged and opened the passenger side hatch.

Standing on the seat he rested his elbows on the hatch coaming as he aimed the M79 up and 40 metres away. It was a tricky shot due to the angle and obscuring smoke clouds but maybe he would get lucky and the round would travel far enough to detonate without overshooting!

4 Actions
M79 with HE (1/1)

1 Open hatch
2 Stand
3 Aim
4 Fire!

Project Director
GM, 293 posts
Papa-2
Thu 7 Jul 2016
at 09:38
  • msg #246

Re: Fade Away and Radiate

A tree crashed down where Windigo had been stopped an instant before.

Using the MAG, Tim hosed down what he believed to be the area at the base of the tree. Spent brass flew past his shoulder as the machine gun hammered away. Branches and twigs were clipped off, wood splinters flew from tree trunks, forest loam spurted up. It was difficult to tell if he hit anyone.

There was a "Fooomp!" from Filat's "blooper" and the round detonated somewhere in the trees over the Scout. More branches and needles showered down. But no bodies.

More fire from Jimmy, Lina, Bobby and Tina raked the woods to all sides of the Ranger. In the Scout, Dylan held his fire while Kim looked for targets through the driver's vision blocks but he was half-blinded. Through the hatch he could hear horses coming from ahead... and someone was blowing a horn?

Through the smoke now blanketing the trail he suddenly saw 2 or even more riders bearing down on them from the front! But these were not the usual mounted bandits. No, these men were dressed in shining mail, like the Knights of the Round Table of old Britain, wearing great-helms, hauberks with colourful surcoats over top, carrying painted shields and at least the front ones were armed with lances, swords at their waist. The range was 20 metres and they were closing fast.

A couple crossbow bolts narrowly missed Jenna as she dodged among the trees. She could hear the thunder of hoofbeats as several horsemen jumped over the barricade (thus demonstrating how they intended to avoid the caltrops!). To get back to the trail, she had to choose to go left or right.

PD Note: It is a new turn. There is no need to roll Initiative. Please post your turns, do not forget your .tac blocs. Be aware that Windigo and the Scout are now almost completely shrouded in the smokescreen released by the smoke bombs dropped from above.
James (Jimmy) Gerrold MacGuire
player, 167 posts
KR-44 "Carson"
Contact Specialist
Thu 7 Jul 2016
at 13:32
  • msg #247

Re: Fade Away and Radiate

Jimmy continues his first magazine of suppressive fire out the left side of the Ranger.  He finishes off his first magazine, and lets it drop to the deck with the brass, pulling out and inserting his second of his seven magazines.



1-2 Auto fire - Suppress - 10 rnds
Change magazines - M16A1

M16A1 - 30/30

Captain Ly Cong Kim
player, 34 posts
KZ-167
Viet Fishing Boat Captain
Thu 7 Jul 2016
at 19:19
  • msg #248

Re: Fade Away and Radiate

In reply to Project Director (msg # 246):

Capt'n Kim over the intercom of the Scout.  "Dylan....horsemen with explosives front... quickly..."
Jenna 'Tallfeather' Bartram
player, 86 posts
KZ-167
Former Tams MC Member
Sun 10 Jul 2016
at 12:19
  • msg #249

Re: Fade Away and Radiate

In reply to Project Director (msg # 246):

Jenna heard the horses jump the barricade.  Since she moved right to leave the road, it would be on her left. She veered to the left, heading back to the road.  She glanced to the left to see where the horses were.  Since she was off road and ducking trees and the horses were on a trail, they might well be moving as fast if not faster than she was.  It would be best to get an idea of their position before she came out to them.

She pulled out the Trucker's friend from the holster on the ATV's gas tank.  The MP issued shottie was bulkier and loaded with slugs.  It had longer range and accuracy but she mainly wanted to frighten or disable the horses.  There was more than one way to end a pursuit.

.tac - look for horses and plan attack

Actions 1-2: Ride
Action 3: pull shottie

This message was last edited by the player at 12:20, Sun 10 July 2016.
Mahalina Rae Powell
player, 60 posts
RECON KR-44
Comms/Tech
Mon 11 Jul 2016
at 02:33
  • msg #250

Re: Fade Away and Radiate

Lina pulled her carbine from the firing post in her door and stuffed through the forward facing port.


3 Actions

M23 Stoner carbine (20/30)

1 Pull Carbine
2 Move carbine forward
3 stuff carbine through port

This message was last edited by the GM at 21:04, Fri 22 July 2016.
Daniel Black Feather
NPC, 47 posts
CG Seattle Liaison
Trucker/Amerind
Wed 13 Jul 2016
at 09:59
  • msg #251

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 248):

Dylan wasn't pleased to be caught in the ambush zone, but there didn't seem to be much he could do about it now. There seemed to be enemies to the front, and more off to the left. The Recon team to his rear seemed to be in good shape, they didn't seem to be facing anyone and were still firing. He didn't know much about what was going on, thanks to the smoke, but one thing was for sure was they needed to break this ambush and quickly.

On the radio:

"Recon Four Four, you are to dismount and sweep left, clear the ambushers there. Dylan, use everything you got! Waste 'em!"

To Filat he said, "pop tear gas and mask up!" Gasses of different kinds were the Project's go-to in close situations, as they required equipment and training they possessed to use effectively, but few others did. Daniel hoped these were not the kind of people that possessed and used masks! He started getting his own mask out.


Initiative 5, 4 Actions

Action 1 Command, Get gas mask
Action 2 Command, Start putting on gas mask (1 of 3 Actions)
Action 3 Command, Continue putting on gas mask (2 of 3 Actions)
Action 4 Finish putting on gas mask

This message was last edited by the player at 10:01, Wed 13 July 2016.
Robert 'Bobby' Michael Kastelein
NPC, 17 posts
RECON KR-44
Driver/Comms/Tech
Wed 13 Jul 2016
at 10:05
  • msg #252

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 251):

Out of ammo, Bobby changed magazines on his Stoner.

"I'm out! Reloading!"

He dropped the spent magazine to the floor of the Ranger. Taking a fresh one from his ammo pouch he reloaded, pulling back the charging handle because there was no Forward Assist button.

Once that was done he continued firing.

Initiative 9, 4 Actions
Stoner (30/30)

Action 1: Reload box magazine
Action 2-4: Medium Burst (10 rounds)

Tina Marie Lassiter
NPC, 46 posts
RECON KR-44
Scout/Demo
Wed 13 Jul 2016
at 10:07
  • msg #253

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 252):

"Out too! Reloading!"

She also quickly reloaded, then continued firing out the rear port. As she didn't yet see any targets Tina's fire slacked off a little.

Init 8, 4 Actions
Stoner (30/30)

Action 1: Reload box magazine
Action 2-4: Medium Burst (5 rounds)

Tim Charles White
player, 70 posts
RECON KR-44
TL/Gunner
Thu 14 Jul 2016
at 08:44
  • msg #254

Re: Fade Away and Radiate


Tim swings the MG around and concentrates fire on the horses to the front. He will place a burst into each of the animals hoping to bring them down with their riders. This was starting to get surreal and he tried not to think about what he was seeing to the front.

Tim White
Ranger gun ring

MAG-58 (??/100)

Firing at oncoming horses

Action 1-3 Bursts at horses

Filat Filipovitch Volkov
player, 16 posts
KZ-167
Soviet Vysotniki
Mon 18 Jul 2016
at 20:54
  • msg #255

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 254):

"Da!"

Filat grabbed his gas mask, put it on.

The passenger roof hatch was still open. Wisps of white smoke started filtering in from outside,

Initi 10, 4 Actions

Action 1-3: Put on gas mask.
Action 4: Get CS grenade.

Project Director
GM, 299 posts
Papa-2
Fri 22 Jul 2016
at 21:33
  • msg #256

Re: Fade Away and Radiate

Around the corner, off in the woods to the right of the front roadblock, Jenna manoeuvered around trees and stumps. She was trying to find the road but it was out of sight. On the plus side they were out of sight of her!

More firing ensued from inside the Ranger. Unable to see any targets, Tim ended up firing blindly into the smoke in front of him. He hoped he wasn't hitting Windigo but there was no way to be sure.

Windigo and the Scout were still in a smoke screen, obscured from view by the occupants of the Ranger.

In Windigo, Daniel and Filat were startled to hear (and feel) 7.62x51mm rounds striking the tow truck's rear armoured plates! Meanwhile they continued putting on gas masks.

They all heard a pair of explosions from the location of the Scout down the trail. There was a shower of sparks and black smoke was added to the smoke screen, which was spread further despite the rain by the shockwaves of the explosions.

Inside the Scout, Dylan hesitated, not seeing anything through the gunsight in the swirling smoke. Quicker than they could react, the riders were on them. Both Dylan and Kim caught glimpses of riders in bright clothing flashing by on both sides. The riders stabbed at the armoured vehicles with their odd-shaped lances. The bulbous tips impacted the Scout, they couldn't tell where. Then there was a pair of deafening "CLAAANGG!" sounds as the shaped charges on the lances exploded! The Scout lurched and rocked. Both men were rendered temporarily deaf by the detonations.

PD Note: Turn completed. Please post your next turn Actions. Please be aware of Turn order and Initiative.
This message was last edited by the GM at 06:58, Sat 23 July 2016.
Tim Charles White
player, 71 posts
RECON KR-44
TL/Gunner
Sat 23 Jul 2016
at 07:59
  • msg #257

Re: Fade Away and Radiate


Tim stopped firing it was to risky given that he could see no targets in the swirling smoke. He holds his fire as he looks for something to engage as it hopefully comes down the trail.

Action 1-5 Holding fire.


OOC: Sorry I should have asked for clarity as to what Tim could see.

Captain Ly Cong Kim
player, 35 posts
KZ-167
Viet Fishing Boat Captain
Sat 23 Jul 2016
at 12:34
  • msg #258

Re: Fade Away and Radiate

In reply to Project Director (msg # 256):

Kim checks for damage on himself, then intercom Dylan  "Dylan!!!! you okay?"

Checks for internal damage on Scout.

Radios to other vehicles Status of Scout/ status of crew/ outside movement/ Scout's movement forward

Actions-

1. check for damage

2. look for targets/fire if possible

3. Move forward 20 feet (slowly, not a sudden forward movement

4. Hold for any combat.

Jenna 'Tallfeather' Bartram
player, 87 posts
KZ-167
Former Tams MC Member
Sat 23 Jul 2016
at 14:24
  • msg #259

Re: Fade Away and Radiate

In reply to Project Director (msg # 256):

Jenna kept going.  Maybe her pursuers had lost her.  Maybe they had broken pursuit to engage the armored vehicles. In either case, she needed to put a little more space between herself and the ambush, then radio the others for their status.  She kept scanning around her, looking for the road.  As she rode she veered slightly to the south but kept going west.  She also was looking out for another ambush to catch stragglers or a renewed pursuit.

OOC: Jenna would know that even if she can't find the road they took in, the Open Road should be west of her current position, correct?

Actions:

1-2: Ride
3: Hold for further encounters.

This message was last edited by the player at 14:35, Sat 23 July 2016.
Alice Maura McCloud
player, 42 posts
RECON KR-44
Driver/Medic
Sat 23 Jul 2016
at 15:16
  • msg #260

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 258):

From the drivers seat Alice asks the team leader.

"Do we get out and fight or sit here"
James (Jimmy) Gerrold MacGuire
player, 170 posts
KR-44 "Carson"
Contact Specialist
Mon 25 Jul 2016
at 13:20
  • msg #261

Re: Fade Away and Radiate

Jimmy growls.

"Ok!  Ready team, DISMOUNT!  ON ME!  Let's get out the back and form a defensive line!  Fade to the Driver's Side!  We are no good sitting in this tin can!  Alice, you need to be ready to drive, I am taking the away team."

He readies his M16 and nods to Tina (Who is closest to the door).



Actions:

1.  Giving orders to non vehicle essential personnel (AKA, not the driver and gunner) to dismount
2.  Movement to exit.  I would think they trained that 2 would exit left, two right.. if it is 3 I am guessing to one side or the other.  Maybe the Gunner can give them direction.

3-4.  Held to fire, observe, get into position.


This message was last edited by the player at 16:27, Tue 26 July 2016.
Tina Marie Lassiter
NPC, 47 posts
RECON KR-44
Scout/Demo
Mon 1 Aug 2016
at 08:50
  • msg #262

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 261):

"I got the door! Moving!" replied Tina, ceasing fire.

She opened the rear door and scrambled out, Stoner in hand.

Once she was clear of the Ranger she raised the Stoner to her shoulder, ready to engage anyone she saw.

4 Actions, Initiative 8

Stoner (25/30)

Actions 1-2: Open door
Action 3: Climb out
Action 4: Aim.

Robert 'Bobby' Michael Kastelein
NPC, 18 posts
RECON KR-44
Driver/Comms/Tech
Mon 1 Aug 2016
at 08:53
  • msg #263

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 262):

"Right behind you!" Bobby said to Tina as he followed her out.

He also raised his rifle to his shoulder, covering the dark woods but in the opposite direction to Tina, to the south.

4 Actions, Initiative 7

M22 Stoner Rifle (20/30)

Actions 1: Climb out
Action 2: Aim
Action 3-4: Holding 2 Actions for firing

Filat Filipovitch Volkov
player, 17 posts
KZ-167
Soviet Vysotniki
Mon 1 Aug 2016
at 08:59
  • msg #264

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 261):

Filat pulled the pin on the tear gas grenade.

He flipped it outside through the open passenger roof hatch, then pulled the hatch shut.

4 Actions, Init 11

Armed with CS grenade

Action 1: Pull Pin.
Action 2: Throw grenade.
Action 3-4: Close hatch.

Daniel Black Feather
NPC, 48 posts
CG Seattle Liaison
Trucker/Amerind
Mon 1 Aug 2016
at 09:04
  • msg #265

Re: Fade Away and Radiate

In reply to Filat Filipovitch Volkov (msg # 264):

After a few stray shots from Tim's fire pinged off the rear armour, Daniel transmitted, "whoever's shooting at us, check your fire!"

Once the grenade was out, Daniel transmitted, "gas, gas, gas! Tango, correction Charlie Sierra deployed!"

His voice was muffled by the gas mask he wore.

If he could get out and attach the winch, the tree behind them would be no problem. But he was worried about being a sitting duck until then!

Seeing little option he grabbed his Atchisson AA-12 and pulled back the cocking handle to charge it. He then aimed it out of the front firing port to fire at the riders, if they approached.

4 Actions, initiative 5:
Atchisson AA-12 (20/20 drum)

Action 1: Issue Command
Action 2: Get AA-12
Action 3: Chamber a round
Action 4: Aiming.

This message was last edited by the player at 09:20, Mon 01 Aug 2016.
Project Director
GM, 309 posts
Papa-2
Mon 1 Aug 2016
at 09:23
  • msg #266

Re: Fade Away and Radiate

It didn't seem to Kim that the Commando was on fire. It hadn't tipped over, but it seemed it was tipping a little to the left. Perhaps the front wheel was damaged?

He was unable to see anything out of the vision ports (front, rear or on the right side) or the gunports (rear, right side) although he could definitely hear horses thundering by!

Kim started the vehicle rolling forward through the smoke. It seemed like maybe the front left wheel was damaged but still turning. It would need to be fixed! There were three more bangs, but the Scout only rocked once more. After the last hit, the vehicles wobbled as it rolled even more! Dylan was unable to see any targets to the front.

There seemed to be no more targets to Tim. He was aware that the rear doors of the Ranger were opening and personnel were dismounting.

In behind the Ranger, Tina, Bobby and Lina formed a line on Jimmy. They were facing west, getting ready to charge the ambush line in a counter-ambush maneuver.

Everyone at the Ranger heard three more explosions from the direction of the Scout but nothing could be seen through the smoke screen blanketing the trail past Windigo. Jimmy couldn't see anyone above the Ranger. He thought he could see movement in the woods off to the left (west) of the trail. It actually sounded like horsemen were in there, somewhere!

In the thick woods off to the north of the trail, Jenna made her way, slowly, back towards the Open Road. She knew she would need to get back on the trail sooner rather than later as there were various ravines and streams in the way which they needed co cross earlier. From her location she was unable to see anyone, and now that she had taken her right hand off the throttle to hold the M10B shotgun the ATV had slowed to a stop. PD Note: Riding off-road with one-hand is suicidal. You need 2 hands. As well, your right hand is needed to work the throttle so without that hand the throttle "rolls off" on its own and stops the ATV.
This message was last edited by the GM at 03:00, Tue 02 Aug 2016.
James (Jimmy) Gerrold MacGuire
player, 178 posts
KR-44 "Carson"
Contact Specialist
Mon 1 Aug 2016
at 20:24
  • msg #267

Re: Fade Away and Radiate

Jimmy simply nods, then issues the order.

"To the West, on my mark, fire for effect!"

Jimmy loads up an HE Round in his 203, aims at the shadows, then lets it loose.

"On the explosion...  MARK!"


Init 7

Actions:
1.  Give Orders?
2.  Load HE Grenade
3.  Aim? (not sure this is a correct action)
4.  Fire 40MM HE at the shadows

M16/203 - 30/30|0/1

This message was last edited by the player at 21:58, Mon 15 Aug 2016.
Tina Marie Lassiter
NPC, 47 posts
RECON KR-44
Scout/Demo
Tue 2 Aug 2016
at 03:17
  • msg #268

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 267):

At Jimmy's command, Tina hosed down the forest with a long burst from her Stoner, emptying the magazine.

"Out! Reloading!"

Hitting the magazine release button she dropped the empty box mag to the muddy trail beneath her boots, slapped a fresh magazine into the Stoner's magazine well (her third so far) and pulled back the cocking handle to chamber a round.

4 Actions, Initiative 7

M22 Stoner Rifle (25/30)

Actions 1-3: Long Burst (25 rounds)
Action 4: Reload

This message was last edited by the player at 03:19, Tue 02 Aug 2016.
Robert 'Bobby' Michael Kastelein
NPC, 19 posts
RECON KR-44
Driver/Comms/Tech
Tue 2 Aug 2016
at 03:18
  • msg #269

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 268):

Bobby also opted for a long burst and also emptied his magazine. Like Tina and Jimmy he couldn't see anything either due to the trees and underbrush but what the heck, time to chew up the scenery some more!

"I'm out too, reloading!" He also quickly slapped in a fresh box magazine and charged his rifle.

4 Actions, Initiative 7

Stoner M22 Rifle (20/30)

Actions 1-3: Long Burst (20 Rounds)
Action 4: Reload (Magazine #3)

Tim Charles White
player, 72 posts
RECON KR-44
TL/Gunner
Tue 2 Aug 2016
at 05:54
  • msg #270

Re: Fade Away and Radiate


Tim did not hear the radio or the dismounts exiting over the noise of the out going fire. He tried to spot targets to the left and directly in front of the ranger from over the top of the machine gun.


Tim Charles White rolled 30 using 1d100 with rolls of 30.  Observe.
Jenna 'Tallfeather' Bartram
player, 89 posts
KZ-167
Former Tams MC Member
Wed 3 Aug 2016
at 21:53
  • msg #271

Re: Fade Away and Radiate

In reply to Project Director (msg # 266):

Jenna holstered the shottie and put her hand on the throttle.   She then veered to the left to get back on the trail before she ran off a ravine.

Actions:
1 Holster weapon
2-3 drive

Captain Ly Cong Kim
player, 37 posts
KZ-167
Viet Fishing Boat Captain
Mon 8 Aug 2016
at 10:39
  • msg #272

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 271):

Capt'n Kim drives the Scout just a little bit around the corner. Looking for targets and their biker.

<Red>ACTIONS

1.OBSERVE/DRIVE 20 OR SO FEET AROUND CORNER

2. LOOKING FOR TARGETS.
3-4 open Scout hatch

This message was last edited by the GM at 08:17, Tue 09 Aug 2016.
Mahalina Rae Powell
player, 61 posts
RECON KR-44
Comms/Tech
Tue 9 Aug 2016
at 06:18
  • msg #273

Re: Fade Away and as he  Radiate

Lina a fired a short burst to the west directed.  She took a knee and watched for targets.

Actions

1-2 Fire to the west.

3. Kneel.

This message was last edited by the player at 18:50, Wed 10 Aug 2016.
Dylan Richard Sinclar
player, 53 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 15 Aug 2016
at 20:25
  • msg #274

Re: Fade Away and Radiate

In reply to Project Director (msg # 266):

NPC

Deciding that it was time to break out the big(er) guns, Dylan let loose with the 7.62mm co-ax.

He raked the trail from left to right, starting from firing into the woons on one side of the trail and ending on the other side.

Spent casings littered the turret basket floor behind Kim.


Initiative 8, 3 Actions

M240 coaxial MG (2940/3000 rounds)
Action 1-3: Firing Long Burst (60 rounds).

This message was last edited by the GM at 20:54, Mon 15 Aug 2016.
Daniel Black Feather
NPC, 49 posts
CG Seattle Liaison
Trucker/Amerind
Mon 15 Aug 2016
at 20:50
  • msg #275

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 274):

"Tear gas deployed! We're withdrawing to the Ranger! Covering!" His voice was muffled by his mask as he transmitted over the team channel.

He undogged the door, opening it. He then climbed out, AA-12 covering the woods. The smoke screen made it impossible to see any targets, but that worked both ways.

Initiative 5, 4 Actions

Action 1: Issue command
Actions 2-3: Open hatch
Action 4: Climb out, move to rear

This message was last edited by the player at 20:58, Mon 15 Aug 2016.
Filat Filipovitch Volkov
player, 18 posts
KZ-167
Soviet Vysotniki
Mon 15 Aug 2016
at 20:58
  • msg #276

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 275):

"Da! Am moving!"

Filat opened the door, climbed out, readied his M21 rifle.

He then began moving to the rear.


Initiative 10, 4 Actions

M21 20/20

Actions 1-2: Open Hatch
Action 3: Climb out, walk to rear of the truck
Action 4: Ready rifle.

Project Director
GM, 322 posts
Papa-2
Mon 15 Aug 2016
at 21:22
  • msg #277

Re: Fade Away and Radiate

In reply to Filat Filipovitch Volkov (msg # 276):

Jenna broke out onto the trail behind the roadblock. There were several of the oddly-dressed attackers standing there, reloading their crossbows. "There he is! Unhorse the scoundrel!" one of them cried.

A couple of the more impulsive ones fired a quick shot off with a twang of bowstrings but their bolts flashed by her, missing. The other three put their crossbows to shoulder, carefully aiming at her.

In the Scout, Kim's ears were still ringing. He opened the hatch, peeking out as he drove. Suddenly the co-ax started hammering almost right above his head! Tracers chopped into the woods on both sides of the trail, and the wall of trees on the corner facing them. Apparently, several horsemen were in the process of charging them from around the corner, coming from the left. The first horse and rider took at least a couple shots as the mount stumbled, tossing the rider to the ground as they came into view.

It happened really quickly. As they broke from the smoke screen into the clear Kim caught a glimpse of the horse and riding tumbling into sight. The rider was wearing some kind of suit of metal armour under a colourful surcoat, painted shield strapped to his arm. A lance equipped with an explosive-tipped device went flying end-over-end into the woods on the opposite side of the trail, exploding somewhere unseen with a loud bang as the exploding tip was triggered on the ground or a tree trunk. The horse also wore some kind of armour plates and a cloth covering as well. Kim had never heard or seen anything like this! It was insane!

Before he could process it, a man dressed in dark leather armour had clambered up on the Scout and slashed at his head with a wicked dagger! The man had a scaggly black beard, a pock-marked face and greasy black hair mostly hidden under a cowl. His teeth were rotten and he grimaced as he aimed a blow downwards. (Captain Kim was below him, still down in the hull.) PD Note: Kim took 1 Action to Drive, 2 to open the hatch. Observation doesn't take any Actions. Therefore, he has 1 Action remaining. He basically has 3 Options: Dodge the attack, parry with his AKSU-74, or light up the attacker with a short un-aimed burst. Make a quick post now before everyone else.

Tim thought he could see movement by the tow truck, but the rain and smoke made visual target acquisition dodgy at best! Alice thought she could see something ahead by the tow truck as well but again, the smoke was too thick to be sure.

The rest of the team, Jimmy, Lina, Bobby and Tina, all fired into the woods. Lina's rifle clicked as she fired the magazine dry. The rest of them couldn't see what effect their fire had. As he fired his grenade, Jimmy could feel the "thump!" as the round left the barrel, then see a flash as it exploded off in the woods, close enough to feel the shockwave and be pelted by needles and pinecone fragments (but not too close).

Over the racket of firing they could all hear a bugle calling. The sound was nearby, echoing through the trees.

OK: Kim can make 1 quick post. Then I will resolve.

After that, it's time for new actions. No Initiative rolls needed. Remember to add your Initiative and numbers of Actions in your posts, plus weapon/magazine (rounds at start of turn) and shots fired. Otherwise I will assume your weapon is empty at the end of turn (I am not going to go back through posts to count rounds.)

This message was last edited by the GM at 19:32, Thu 25 Aug 2016.
Captain Ly Cong Kim
player, 39 posts
KZ-167
Viet Fishing Boat Captain
Tue 16 Aug 2016
at 20:51
  • msg #278

Re: Fade Away and Radiate

Project Director:
In reply to Filat Filipovitch Volkov (msg # 276):

Jenna broke out onto the trail behind the roadblock. There were several of the oddly-dressed attackers standing there, reloading their crossbows. "There he is! Unhorse the scoundrel!" one of them cried.

A couple of the more impulsive ones fired a quick shot off with a twang of bowstrings but their bolts flashed by her, missing. The other three put their crossbows to shoulder, carefully aiming at her.

In the Scout, Kim's ears were still ringing. He opened the hatch, peeking out as he drove. Suddenly the co-ax started hammering almost right above his head! Tracers chopped into the woods on both sides of the trail, and the wall of trees on the corner facing them. Apparently, several horsemen were in the process of charging them from around the corner, coming from the left. The first horse and rider took at least a couple shots as the mount stumbled, tossing the rider to the ground as they came into view.

It happened really quickly. As they broke from the smoke screen into the clear Kim caught a glimpse of the horse and riding tumbling into sight. The rider was wearing some kind of suit of metal armour under a colourful surcoat, painted shield strapped to his arm. A lance equipped with an explosive-tipped device went flying end-over-end into the woods on the opposite side of the trail, exploding somewhere unseen with a loud bang as the exploding tip was triggered on the ground or a tree trunk. The horse also wore some kind of armour plates and a cloth covering as well. Kim had never heard or seen anything like this! It was insane!

Before he could process it, a man dressed in dark leather armour had clambered up on the Scout and slashed at his head with a wicked dagger! The man had a scaggly black beard, a pock-marked face and greasy black hair mostly hidden under a cowl. His teeth were rotten and he grimaced as he aimed a blow downwards. (Captain Kim was below him, still down in the hull.) PD Note: Kim took 1 Action to Drive, 2 to open the hatch. Observation doesn't take any Actions. Therefore, he has 1 Action remaining. He basically has 3 Options: Dodge the attack, parry with his AKSU-74, or light up the attacker with a short un-aimed burst. Make a quick post now before everyone else.

Captain Kim

DODGES

Tim thought he could see movement by the tow truck, but the rain and smoke made visual target acquisition dodgy at best! Alice thought she could see something ahead by the tow truck as well but again, the smoke was too thick to be sure.

The rest of the team, Jimmy, Lina, Bobby and Tina, all fired into the woods. Lina's rifle clicked as she fired the magazine dry. The rest of them couldn't see what effect their fire had. As he fired his grenade, Jimmy could feel the "thump!" as the round left the barrel, then see a flash as it exploded off in the woods, close enough to feel the shockwave and be pelted by needles and pinecone fragments (but not too close).

Over the racket of firing they could all hear a bugle calling. The sound was nearby, echoing through the trees.

OK: Kim can make 1 quick post. Then I will resolve.

After that, it's time for new actions. No Initiative rolls needed. Remember to add your Initiative and numbers of Actions in your posts, plus weapon/magazine (rounds at start of turn) and shots fired. Otherwise I will assume your weapon is empty at the end of turn (I am not going to go back through posts to count rounds.)

Project Director
GM, 329 posts
Papa-2
Thu 25 Aug 2016
at 09:26
  • msg #279

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 278):

Clinging to the hull, the man stabbed down into the hatch, aiming for the driver. Captain Kim tried to scrunch down to avoid the blow, but the man single-mindedly drove the knife home into his upper left torso area from above, searching for the heart. Kim hoped his Kevlar would protect him but he felt a sharp pain, nonetheless! But he was still alive and conscious, although the man was continuing to try and end his life with ruthless efficiency!

PD Note: The PASGT Vest over Resistweave has a non-ballistic AV of 5, equal to the knife's adjusted EF of 5 (2 + 3 DoS). He still takes 2 Blunt trauma and as this is the threshold for a Shock check (MASS of 10 divided by 2) he must now make a CON check. He blows this at 89, 2 Degrees of Failure. He suffers 2 Structure Points lost from the 18 SP in his Upper Left Torso, plus loses 5 Blood Points (internal bleeding, that will be some bruise!) plus 2 Endurance lost. He will also lose 1 additional BP per Tactical turn (36s) until the wound is treated.

Everyone may now make a new post, including Kim. Kim must make a new initiative roll, but only him. Initiative remains the same for everyone else!

This message was last edited by the GM at 09:28, Thu 25 Aug 2016.
Captain Ly Cong Kim
player, 41 posts
KZ-167
Viet Fishing Boat Captain
Fri 26 Aug 2016
at 21:09
  • msg #280

Re: Fade Away and Radiate

In reply to Project Director (msg # 279):


Capt'n Kim flinches in pain, eyes narrow in anger.

Intercom: Dylan I'm hit.... I'm hit

New INITATIVE 5.

ACTION 1 AIM

ACTION 3-4 LONG BURST AKSU 30/30

This message was last edited by the player at 16:07, Mon 05 Sept 2016.
Filat Filipovitch Volkov
player, 19 posts
KZ-167
Soviet Vysotniki
Mon 5 Sep 2016
at 07:20
  • msg #281

Re: Fade Away and Radiate

In reply to Project Director (msg # 279):

Filat heard the drumming of hoofbeats in the smoke. Several horsemen were bearing down on them at a gallop!

"Bliyat! Horses!" he said through his gas mask.

He flattened himself to the side of the tow truck, ready to take aim and fire two shots into the first target that showed itself! (And then parry.)

Filat, Initiative 10, 4 Actions
M21 (20/20)

Action 1: Aim (holding action)
Action 2: Fire (holding action)
Action 3: Fire (holding action)
|ction 4: Parry (holding action)

Daniel Black Feather
NPC, 50 posts
CG Seattle Liaison
Trucker/Amerind
Mon 5 Sep 2016
at 07:23
  • msg #282

Re: Fade Away and Radiate

In reply to Filat Filipovitch Volkov (msg # 281):

"Shee-it, I hear 'em, what now?" Daniel muttered behind his own mask.

He readied his Atchisson, intending to fire a long burst from the hip.

The next target that showed itself would get shredded, but good!

Initiative 5, 4 Actions

Atchisson AA-12 (20/20)

Action 1: Ready weapon
Action 2-4: Long Burst (held action)

Jenna 'Tallfeather' Bartram
player, 90 posts
KZ-167
Former Tams MC Member
Mon 5 Sep 2016
at 22:27
  • msg #283

Re: Fade Away and Radiate

In reply to Project Director (msg # 277):

Since Jenna was on a flat, open road, she decided the best thing to do was drive up the road, dodging irratically to make herself harder to hit.  She didn't want to trust that Kevlar alone would save her from injury.

All actions: drive
James (Jimmy) Gerrold MacGuire
player, 190 posts
KR-44 "Carson"
Contact Specialist
Mon 5 Sep 2016
at 23:24
  • msg #284

Re: Fade Away and Radiate

"Ok!  Fan slightly left and bring it closer to the line of the road, but CAREFUL on FRIENDLIES!  Someone check the rear!"

Jimmy ejects his spent HE shell, and inserts another... walking it closer to the road, but trying NOT to ring the bell of friendlies!  IF he gets something.. yay, but regardless he hopes to make someone decide that they aren't worth attacking.



1. Speak.
2. reload 203
3. "aim"
4. Fire 203, trying to hit woods NEAR road, but with a 203 he wants a good 20 yard skew or more but hopefully in line but to the left of the lead vehicle.. or so.  He will prefer to err on the side of caution.  Wants Trees, and nothing but.

Jimmy
M16/203 30rnds 5.56/1 rnd HE (Expending!)



Captain Ly Cong Kim
player, 43 posts
KZ-167
Viet Fishing Boat Captain
Wed 7 Sep 2016
at 20:04
  • msg #285

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 284):

Capt'n Kim ponders, this "Project" from the past arrives... to be set upon by persons from an even MORE distant past.  Truly these must be the end of days... truly.
Mahalina Rae Powell
player, 62 posts
RECON KR-44
Comms/Tech
Sat 10 Sep 2016
at 17:03
  • msg #286

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 284):

"Got it, Jimmy"

Lina peeled off the line as she slapped a new magazine into her Stoner.  She found a spot behind the Ranger and watched for bad guys.

-------------

Initiative - 10

Actions


1. Reload
2. Move
3. Move

Alice Maura McCloud
player, 44 posts
RECON KR-44
Driver/Medic
Sat 10 Sep 2016
at 21:50
  • msg #287

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 286):

Alice sits in the drivers seat keeping watch, her pistol held ready.
As she awaits a go order or any further orders.
Looking up at the MG position, she adds "I think some one should spray that ambush area to our left before they get any more ideas"
"Either that or I am going to have to get out and get close and personal with those idiots out there"

This message was last edited by the player at 22:43, Sat 10 Sept 2016.
Tim Charles White
player, 73 posts
RECON KR-44
TL/Gunner
Sat 10 Sep 2016
at 22:37
  • msg #288

Re: Fade Away and Radiate


Until he got an idea of where the dismounts were and where they will be going Tim held his fire and observed forward looking for any targets in the swirling smoke.

He risked a look over the gun shield and down the road to where the rest of the column were suppose to be.


Action 1-4 observing.

Tim Charles White rolled 40 using 1d100 with rolls of 40.  Observe.

Robert 'Bobby' Michael Kastelein
NPC, 20 posts
RECON KR-44
Driver/Comms/Tech
Mon 12 Sep 2016
at 20:53
  • msg #289

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 286):

Bobby stopped Lina as she turned to fall out of the rough skirmish line they were in.

"Maybe hold on there, Lina. Watch the rear but stay in-line.

"Jimmy, Daniel and Filat are dismounted close to where you're firing Hotel Echo, is that healthy for them? With all due respect, we gonna clear the left flank at some point? They're either suppressed or fucked off by now. If we're gonna go, let's go. Everyone, let's fix bayonets."


With that he grabbed his bayonet and fixed it to his Stoner's bayonet lugs with a "click". Once that was done he returned the rifle to where he could aim down the sights.


Initiative 9, 4 Actions

Action 1: Issue orders
Action 2: Get Bayonet
Action 3: Fix Bayonet
Action 4: Aim Weapon

This message was last edited by the player at 21:22, Mon 12 Sept 2016.
Tina Marie Lassiter
NPC, 48 posts
RECON KR-44
Scout/Demo
Mon 12 Sep 2016
at 21:09
  • msg #290

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 289):

Figuring she may as well do something useful, Tina also fixed her bayonet.

Then she re-aimed her rifle, getting ready to either move or put a short burst into any target that showed.

"Ready to rock!"


Initiative 8, 4 Actions

Action 1: Get Bayonet
Action 2: Fix Bayonet
Action 3: Aim Rifle
Action 4: Hold for Short burst (4 Rounds)

Project Director
GM, 346 posts
Papa-2
Mon 12 Sep 2016
at 21:28
  • msg #291

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 288):

Looking down from the Ranger, Tim saw that the dismounts were arrayed in a line behind the vehicle. Jimmy, then Bobby, then Tina and then the line was anchored by Lina. Everyone was oriented west, towards the left, except for Lina who was turned to view their rear (south). As far as Lina could tell the rear flank was clear.

Ahead of the Ranger, and behind the Scout, Alice could see the cloud of smoke and tear gas that hid Windigo. Somewhere in there was Daniel and Filat, now dismounted and withdrawing to the Ranger. She could hear the thunder of hoofbeats up ahead as some mounted foes tried to run them down. Suddenly, there was a fusillade of shots (both from Filat's M21 and Daniel's AA-12 Auto-shotgun) from within the smoke, accompanied by the scream of horses and men in pain.

At that point Jimmy aimed and fired his M203. There was a "Thoomp!" and the 40mm HE grenade sailed out of sight into the dense treetop. After a short delay there was a satisfying "KABOOM!" although it was hardly Earth-shattering and it seemed to be way far to the left of his intended aim point. Obviously the shell had been deflected by a branch or tree trunk and landed way off-target, exploding somewhere in the woods.

PD Note: Still Working on Post!
This message was last edited by the GM at 21:44, Mon 12 Sept 2016.
Project Director
GM, 348 posts
Papa-2
Tue 13 Sep 2016
at 04:17
  • msg #292

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 285):

Sounds of a desperate struggle from the main compartment of the Scout alerted Dylan that Kim may be in trouble. He couldn't see anything through the gunsights, and it sounded like someone was trying to physically force their way through the driver's hatch. Opening his own hatch seemed like it would both take too long and probably leave him open to attack as well.

Ducking down, he confirmed some kind of costumed freak was half inside the driver's hatch, stabbing down at Kim, who was trying to bring his ASKU to bear. Drawing his Hi-Power Dylan fired twice, striking the man in the head with the second shot. The reports were deafening! the man stiffened and went limp, blood splattered down on Kim. His dagger slipped out of nerveless hands to clatter on the floor beside Kim.

PD Note: The man is out of the fight. Kim may still follow through on his firing action. If so, roll to hit!

At the head of the column, past the roadblock, Jenna rode hellbent for leather as she deked left and right, quickly leaving the crossbowmen behind in her dust. It seemed she was in the clear!

No new attackers presented themselves to the team members back in the ambush zone.

PD Note: Ok! New Actions.
This message was last edited by the GM at 08:13, Tue 13 Sept 2016.
Tim Charles White
player, 74 posts
RECON KR-44
TL/Gunner
Tue 13 Sep 2016
at 08:26
  • msg #293

Re: Fade Away and Radiate


"O.K Alice move us forward.. slowly." Tim then got on his radio "All call signs this is Limey we are preceding forward to road obstruction, out." He continued to cover forward with the GPMG ready to engage any targets that present themselves.

-
James (Jimmy) Gerrold MacGuire
player, 194 posts
KR-44 "Carson"
Contact Specialist
Tue 13 Sep 2016
at 14:30
  • msg #294

Re: Fade Away and Radiate

Jimmy waved to the rest of the group.

"Ok, let's do some suppressive fire on the right side of the roadLina, keep watch on our rear, I will watch left on the left.  When the vehicle advances we will too, and provide security."

1: Issue Orders
2-3: Reload M203 (HE)
4: Move (Walk)

Observing.

M16/203 = 30/30 5.56 | 1/1 40mm HE

This message was last edited by the player at 03:01, Tue 20 Sept 2016.
Alice Maura McCloud
player, 45 posts
RECON KR-44
Driver/Medic
Tue 13 Sep 2016
at 18:14
  • msg #295

Re: Fade Away and Radiate

Tim Charles White:
"O.K Alice move us forward.. slowly." Tim then got on his radio "All call signs this is Limey we are preceding forward to road obstruction, out." He continued to cover forward with the GPMG ready to engage any targets that present themselves.

-

Alice safes the pistol and tucks it close and hand then moves the vehicle carefully forward towards the road block
Captain Ly Cong Kim
player, 44 posts
KZ-167
Viet Fishing Boat Captain
Wed 14 Sep 2016
at 00:38
  • msg #296

Re: Fade Away and Radiate

Project Director:
In reply to Captain Ly Cong Kim (msg # 285):

Sounds of a desperate struggle from the main compartment of the Scout alerted Dylan that Kim may be in trouble. He couldn't see anything through the gunsights, and it sounded like someone was trying to physically force their way through the driver's hatch. Opening his own hatch seemed like it would both take too long and probably leave him open to attack as well.

Ducking down, he confirmed some kind of costumed freak was half inside the driver's hatch, stabbing down at Kim, who was trying to bring his ASKU to bear. Drawing his Hi-Power Dylan fired twice, striking the man in the head with the second shot. The reports were deafening! the man stiffened and went limp, blood splattered down on Kim. His dagger slipped out of nerveless hands to clatter on the floor beside Kim.

PD Note: The man is out of the fight. Kim may still follow through on his firing action. If so, roll to hit!

Kim' rolls an 11  to
1 ACTION aim
3-4 fire the AKSU LONG BURST 30/30


Capt'n Kim yells at this corpse that has intruded into his scout. "DIE!!!!! DIE!!!!!


At the head of the column, past the roadblock, Jenna rode hellbent for leather as she deked left and right, quickly leaving the crossbowmen behind in her dust. It seemed she was in the clear!

No new attackers presented themselves to the team members back in the ambush zone.

PD Note: Ok! New Actions.

This message was last edited by the player at 00:41, Wed 14 Sept 2016.
Captain Ly Cong Kim
player, 45 posts
KZ-167
Viet Fishing Boat Captain
Sun 18 Sep 2016
at 01:15
  • msg #297

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 296):

ON INITIATIVE OF 7

Capt'n Kim winces in pain but the 'shock and awe' of this encounter helps  him focus.

Actions

1 PUSH DEAD BODY OUT OF HATCH

2-3 CLOSE HATCH

4 ASSESS DAMAGE FROM DAGGER FROM UGLY KNIGHT.

Yells  "Medic"
Robert 'Bobby' Michael Kastelein
NPC, 20 posts
RECON KR-44
Driver/Comms/Tech
Mon 19 Sep 2016
at 21:16
  • msg #298

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 294):

"Firing!"

Bobby didn't say whether he thought this was a good idea or not. He just turned and, rifle at the hip, directed a few 4-round bursts towards the woods to the right of the trail.

As he fired he started moving to keep up with the Ranger. "Moving!"

Initiative 9, 4 Actions

Stoner, 30/30

1-3: Long Burst (12 rounds)
4: Moving (Walk)

This message was last edited by the player at 21:23, Mon 19 Sept 2016.
Tina Marie Lassiter
NPC, 50 posts
RECON KR-44
Scout/Demo
Mon 19 Sep 2016
at 21:25
  • msg #299

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 294):

As she walked forward Tina fired a few 3-round bursts, being careful to avoid emptying her magazine.

She covered Bobby as he reloaded. "Moving, covering!"

Initiative 8, 4 Actions

Stoner (30/30)

1-2: Medium Burst (9 rounds)
3: Hold Action for short burst to right
4: Move

Mahalina Rae Powell
player, 65 posts
RECON KR-44
Comms/Tech
Tue 20 Sep 2016
at 02:09
  • msg #300

Re: Fade Away and Radiate

"Moving up. I got the right!", Lina yelled as the team pivoted into a skirmish line. She took up a position behind the Ranger as it pulled forward.  She brought her Stoner up to low ready and kept an eye out for trouble on the right side of the road.


Initiative 13, 3 Actions

Stoner Carbine (30/30)

1: Moving
2: Readies weapon
3: Hold Action for short burst to right

This message was last edited by the player at 05:05, Tue 20 Sept 2016.
Project Director
GM, 353 posts
Papa-2
Fri 23 Sep 2016
at 08:17
  • msg #301

Re: Fade Away and Radiate

In front of the Ranger, the woods were filled with the sounds of horses among the trees. Behind the Ranger, Bob and Tina filled the woods with lead, to suppress anyone who might be there. Lina accompanied them, ready to engage anyone who showed their face, and Jimmy covered the left with his grenade launcher.

On top of the Ranger, Tim looked in vain for targets to shoot. There was movement in the smoke and tear gas in front of them but he was unable to ID any discrete targets. Alice rolled the APC forward slowly, but soon she would need to stop or run into the tree that was blocking the path.

In the Scout, there was a lurch and a crash as the vehicle ran out of trail and ran into the trees on the outside of the bend because no one was driving. They were stopped suddenly but no one was hurt due to the slow speed they were travelling.

Out ahead on the trail beyond the main road block, Jenna found herself alone, still travelling west along the trail.

The woods everywhere rang with the sound of a bugle or trumpet. Obviously some kind of signal.

From inside the cloud of smoke around the Wendigo came a fusilade of shots, full-autofire from an assault shotgun plus deeper cracks from an M21. Tim and Alice could see a couple shapes staggering towards them out of the smoke. They were armed. Neither Alice nor Tim could identify them as friend or foe.

PD Note: OK, please post new turn actions. No Initiative rolls needed.

Perception checks have already been made for both Tim and Alice.

This message was last edited by the GM at 06:58, Sun 25 Sept 2016.
James (Jimmy) Gerrold MacGuire
player, 198 posts
KR-44 "Carson"
Contact Specialist
Mon 26 Sep 2016
at 14:38
  • msg #302

Re: Fade Away and Radiate

Jimmy motions for them to keep up what they are doing, walking behind the Ranger.  Jimmy stays to the left side, scanning that area with his M16/203 fully loaded for bear.  They had their orders and he didn't need to tell this group of professionals what to do every 3 seconds.





Action 1:  Walk (and observe!)
Action 2-4:  Held.  Ready to fire m16/203.


M16A1|M203 - 30/30 5.56 | 1/1 40mm HE


Robert 'Bobby' Michael Kastelein
NPC, 21 posts
RECON KR-44
Driver/Comms/Tech
Tue 27 Sep 2016
at 01:21
  • msg #303

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 302):

Keeping up the pace, Bobby fired another few 4-round bursts into the right hand foliage. Branches and Douglas Fir needles went flying.

Initiative 9, 4 Actions

Stoner M22 (18/30)

Action 1: Walk forward
Actions 2-4: Long Burst (12 rounds)

This message was lightly edited by the player at 01:22, Tue 27 Sept 2016.
Tim Charles White
player, 75 posts
RECON KR-44
TL/Gunner
Tue 27 Sep 2016
at 01:38
  • msg #304

Re: Fade Away and Radiate


"Alice take us up to the log and see if you can roll it with the APC" Tim trained the muzzle of his MG on the figures, but did not open fire until he had a clear idea who or what they were.

"All call signs, Limey. I have two figures to the front of the Ranger, hold fire until they are positively IDed. Out."


Tim White
Ranger gun ring, standing

MAG-58 (??/100)


Action 1: Issue instructions
Actions 2-4: Use radio.

This message was lightly edited by the player at 04:04, Tue 27 Sept 2016.
Tina Marie Lassiter
NPC, 51 posts
RECON KR-44
Scout/Demo
Tue 27 Sep 2016
at 03:44
  • msg #305

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 303):

Following along herself, Tina fired a couple more bursts of her own at the woods to the right. She thought Bobby was burning up too much ammunition, but at least they didn't have friendly personnel on that (or the other) flank, that they knew of, so they probably weren't doing any harm other than to the trees.

"Limey from, ah, Kit!

"Be advised that Deuce and Ivan were withdrawing towards us down the trail. Could be them. Over."


Initiative 8, 4 Actions.

Stoner M22 (22/30)

Action 1-2: Medium Burst (-8 rounds)
Action 3: Walk
Action 4: Hold 1 Action for short burst opportunity fire to right side of trail.

Mahalina Rae Powell
player, 68 posts
RECON KR-44
Comms/Tech
Tue 27 Sep 2016
at 06:00
  • msg #306

Re: Fade Away and Radiate

Lina kept moving up behind the Ranger but just a half-step to the right for cover. She watched for any threats with her carbine was at the ready.

Initiative 6, 3 Actions.

Stoner M23 Carbine (30/30)

Action 1: Walk
Action 2-3: Saved action

Jenna 'Tallfeather' Bartram
player, 92 posts
KZ-167
Former Tams MC Member
Sun 2 Oct 2016
at 07:17
  • msg #307

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 306):

Jenna wasn't too happy to have run out on the others but sticking around to be a human pincushion didn't seem to bright either.  She slowed down, scanning for new attackers.  If no new unfriendlies appeared she would stop and radio the others.

Actions:

1-2 Drive.
3 Operate radio

This message was last edited by the player at 16:41, Sun 02 Oct 2016.
Alice Maura McCloud
player, 46 posts
RECON KR-44
Driver/Medic
Sun 2 Oct 2016
at 10:17
  • msg #308

Re: Fade Away and Radiate

Tim Charles White:
"Alice take us up to the log and see if you can roll it with the APC" Tim trained the muzzle of his MG on the figures, but did not open fire until he had a clear idea who or what they were.


Alice grins. And carefully rolls the Ranger forward to the tree truck then gives it an exploratory nudge to see it, will move at all
This message was last edited by the GM at 19:01, Mon 03 Oct 2016.
Captain Ly Cong Kim
player, 46 posts
KZ-167
Viet Fishing Boat Captain
Mon 3 Oct 2016
at 11:52
  • msg #309

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 308):

Capt'n Kim grumbles...   After pushing out the dead body and securing the hatch. He applies a bandage while looking thru the viewing blocks.


INTERCCOM: Dylan.. keep an eye out. I think I'm out of business for a bit.


ACTIONS:

1-4 hatch closing

Project Director
GM, 356 posts
Papa-2
Mon 3 Oct 2016
at 20:08
  • msg #310

Re: Fade Away and Radiate

The Ranger rolled forward until it came to the tree, a Douglas fir, blocking the path. It wasn't huge, as perhaps they didn't have the time to cut down a larger tree. Alice set the bumper against it and applied a little power. The trunk rocked a little and moved. It could probably be pushed out of the way given time, or winched out of the way in less time.

In behind the Ranger, the dismounts moved forward until the vehicle in front of them was forced to stop. They stopped as well.

There was more firing off in the left side of the woods. The right side of the woods offered no resistance, merely soaking up the rounds that were expended in that direction to no visible effect.

Past the fallen tree, in front of the Ranger, the figures resolved themselves more as they stumbled out of the cloud of smoke and tear gas. With a shock, Tim realised these were not Daniel and Filat, but two unfamiliar men dressed in some kind of weird Renaissance-Faire get-up: mail hauberks, metal helmets, coloured surcoats. Both held shields, one was holding a broadsword, the other a spiked mace.

Both escapees from the movie "Excalibur" staggered, obviously disoriented by the cloud of tear gas they just emerged from. One dropped his sword and, throwing off his gauntlets, clawed off his helmet. Throwing it aside he sank down to his knees, gasping for breath, tears streaming from his eyes and snot from his nose running into his neatly trimmed beard. The other, spotting the Ranger, lifted his mace and began charging the Ranger, yelling a fierce battle cry!

PD Note: as Tim is in Overwatch he can easily light him up as he comes. He will probably reach the Ranger this turn... and do what is anyone's guess!

The Scout had come to rest with its armoured prow against a large tree. Kim checked his shoulder. There was a nasty bruise but he wasn't bleeding. Filat and Dylan heard muffled voices outside, orders being given. There was the sound of glass bottles smashing against the Scout's hull.

Dylan said, "shit, I think they're using Molovs! Uh, firebombs. I think we're safe in here for a moment. The engine is sealed. The tires can catch on fire. If the fire gets big enough we could eventually suffocate as the hull is not completely sealed. But they'd need to build a bonfire.

"Kim, what do you say? Hang tight and call for help, or make a run for it?"


Jenna slowed down but did not stop the ATV. There was no one around her, no sound of pursuit.
Tim Charles White
player, 76 posts
RECON KR-44
TL/Gunner
Tue 4 Oct 2016
at 06:11
  • msg #311

Re: Fade Away and Radiate


Tim gives each of the figures a burst from the MG, not willing to risk his team or vehicle. If he is able he will direct the dismounts to move forward and have someone attach the cable to the tree while the others cover them."Dismounts, Limey. Please move forward and attach the tow cable to the tree. Out."

He knew there were more of those knights out there and they were on horses so he kept a close watch on the forward approaches as the team worked in front of him.


Tim White
Ranger gun ring, standing

MAG-58 (??/100)


Action 1: Short burst (3 rounds) into running Knight.
Action 2: Short burst (3 rounds) into sitting Knight.
Action 3: Issue Command.
Action 4: Start reloading

This message was last edited by the player at 20:52, Mon 10 Oct 2016.
Captain Ly Cong Kim
player, 47 posts
KZ-167
Viet Fishing Boat Captain
Wed 5 Oct 2016
at 22:58
  • msg #312

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 311):

Kim checks himself, and the shock of the blade causing nothing more than a bruise.

INTERCOM:

Dylan... I'm OK.... the blade didn't go thru. CAN'T BELIEVE IT.   Ummm, ummm backing up a little bit (10 feet)do a 360 and see if we help. Also we got damage on one of tires.


Actions : look forward, left, right, and behind the best he can. Focusing on the bend where the horsemen came from.

1. Reload AKSU


2-4. Back up 10 feet (going REALLY slow)

Jenna 'Tallfeather' Bartram
player, 93 posts
KZ-167
Former Tams MC Member
Fri 7 Oct 2016
at 17:08
  • msg #313

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 312):

Jenna slowed to a stop and activated her radio.

Tallfeather to all.  I'm past the roadblock, it looks clear. No sign of pursuit. Tallfeather out.


Actions:
1 Drive
2-3 Operate radio.

James (Jimmy) Gerrold MacGuire
player, 201 posts
KR-44 "Carson"
Contact Specialist
Fri 7 Oct 2016
at 17:35
  • msg #314

Re: Fade Away and Radiate

Jimmy waves his detachment forward.

"OK folks, we got a tree to clear and security to provide"




Not sure how to break this down into actions.


Alice Maura McCloud
player, 47 posts
RECON KR-44
Driver/Medic
Sun 9 Oct 2016
at 09:32
  • msg #315

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 314):

Alice sighs, muttering things under her breath that the team are well used to, it is simply her way of dealing with things.
Then continues todrive pushing the road block out of the way so they can continue on their journey
This message was last edited by the player at 09:34, Sun 09 Oct 2016.
Mahalina Rae Powell
player, 69 posts
RECON KR-44
Comms/Tech
Mon 10 Oct 2016
at 15:02
  • msg #316

Re: Fade Away and Radiate

Lina continued to keep watch beside the Ranger.  She took a couple of steps away when it began to move again.



Initiative 4, 3 Actions.

Stoner M23 Carbine (30/30)

Action 1: Walk
Action 2-3: Saved action

This message was last edited by the player at 15:02, Mon 10 Oct 2016.
Robert 'Bobby' Michael Kastelein
NPC, 22 posts
RECON KR-44
Driver/Comms/Tech
Mon 17 Oct 2016
at 02:07
  • msg #317

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 314):

"Ok then, Tina, you cover left. I got the right."

As he walked up beside the Ranger, Bobby. aimed his Stoner off to the right although he couldn't see much from the trail.

Initiative 9, 4 Actions.

Action 1: Walk forward
Action 2-4: Overwatch for long burst, right hand side.

Tina Marie Lassiter
NPC, 52 posts
RECON KR-44
Scout/Demo
Mon 17 Oct 2016
at 02:10
  • msg #318

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 317):

"Got it." She aimed her Stoner off to the left side, walking forward.

Initiative 8, 4 Actions

Action 1: Walk forward
Action 2-4: Overwatch, Medium burst left hand side.

Project Director
GM, 365 posts
Papa-2
Mon 17 Oct 2016
at 02:30
  • msg #319

Re: Fade Away and Radiate

The cloud of smoke and tear gas around the tow truck was dissipating. Daniel and Filat were nowhere to be seen.

Tim's first 3-round burst hit the charging man in a line starting from the left lower arm, abdomen and right upper arm. His chain hauberk and breastplate protecting him somewhat. He collapsed and went down on his face, the handle of his morningstar slipping out of his mailed gauntlet but still attached to his wrist by a leather thong. The second burst took the sitting man in the mid-torso, right arm and right hand. He fell backwards.

The Ranger started to push the fallen tree out of the way as the others slowly walked alongside. So far pushing seemed to work but the Ranger could easily get hung up on the trunk.

Kim started to reverse the Scout and it wobbled on its damaged front wheel. Dylan answered, "great to hear you're ok, but bear in mind we're also still on fire." Kim's ears were still ringing from the explosives that had been used on the hull, making it difficult to hear much. He could sort of hear the intercom, but not much else. They stopped at 10 feet and Dylan rotated the turret. "I see a few dead horses behind us! No dead people."

Moving slowly and now quite a ways beyond the roadblock, Jenna could now hear the sound of many hoofbeats behind her on the trail, getting louder!
Alice Maura McCloud
player, 49 posts
RECON KR-44
Driver/Medic
Wed 19 Oct 2016
at 10:29
  • msg #320

Re: Fade Away and Radiate

Project Director:
The Ranger started to push the fallen tree out of the way as the others slowly walked alongside. So far pushing seemed to work but the Ranger could easily get hung up on the trunk.


Alice continues to carefully work the tree clear so that they could continue. She hopes the team is using the MG, and is okay she is rather busy at the moment to run checks
Tim Charles White
player, 79 posts
RECON KR-44
TL/Gunner
Wed 19 Oct 2016
at 23:53
  • msg #321

Re: Fade Away and Radiate


Tim continued to provide over-watch for those working around the ranger. With the muzzle of the weapon pointing in the direction the horsemen had come Tim watches for any movement on the road. He glances at the fallen knight every so often intending to let them lie while his team worked. He grabs his radio and speaks "All call signs Limey, SITREP. We are moving log and preparing to move forward. We have two attackers down and the ranger and immediate area are secure. Limey out."
Captain Ly Cong Kim
player, 48 posts
KZ-167
Viet Fishing Boat Captain
Thu 20 Oct 2016
at 21:02
  • msg #322

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 321):

Capt'n Kim

Don't trust any more movement because of that tire.  Guess we'll be a bunker for awhile...do a 360 with the turret and see what you can see. I'll grab a fire extinguisher if you cover

ACTIONS

1. Grab the fire extinguisher.

2-3 open hatch.

4. aim fire extinguisher/ shoot fire extinguisher.


Jenna 'Tallfeather' Bartram
player, 96 posts
KZ-167
Former Tams MC Member
Wed 26 Oct 2016
at 04:48
  • msg #323

Re: Fade Away and Radiate

In reply to Project Director (msg # 319):

Hearing hoofbeats, Jenna swore under her breath.  Well, either they were coming after her or they had decided they'd had enough and were turning tail.  If the former they might pass her by if they didn't see her.  If the latter then again, they might just go on by.  In either case continuing to run put her farther from the team and made her more vulnerable to being hijacked later.

She veered off the road again, looking for a brush snarl that would hide her and give her some cover if the riders tried to throw spears or shoot crossbows.  Once she had ducked behind the snarl she pulled the Morrow issue shotgun.  It had a better effective range than the hall-sweeper bull pup that she usually favored.

Actions:

1-2 Drive to find cover
3 Ready weapon

Robert 'Bobby' Michael Kastelein
NPC, 23 posts
RECON KR-44
Driver/Comms/Tech
Wed 2 Nov 2016
at 07:12
  • msg #324

Re: Fade Away and Radiate

Not having much else to do, Bobby popped the half-empty magazine out of his Stoner.

"Reloading!" He dropped it and put in a new one.

Initiative 9, 4 Actions.

Stoner M22, 30/30

Action 1: Reload, drop half-empty magazine
Action 2: Aim
Action 3-4: Overwatch, Medium burst to left side of trail.

This message was last edited by the player at 07:17, Wed 02 Nov 2016.
Tina Marie Lassiter
NPC, 53 posts
RECON KR-44
Scout/Demo
Wed 2 Nov 2016
at 07:16
  • msg #325

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 324):

"Me too, reloading!"

Tina reloaded as well, but put her half-empty magazine back in an ammo pouch.

Initiative 8, 4 Actions.

Stoner M22 (30/30)

Action 1: Put half-empty magazine back
Action 2: Reload
Action 3: Aim
Action 4: Overwatch, Short burst to right side of road.

This message was last edited by the player at 07:18, Wed 02 Nov 2016.
Dylan Richard Sinclar
NPC, 54 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 2 Nov 2016
at 07:23
  • msg #326

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 322):

"Yeah, go ahead and put that fire out. I can't see shit anyways!

"Some dead horses behind us, and another off to the left."


He rotated the turret some more, firing a burst off into the woods to the front right, trying to miss Kim.


Dylan, Initiative 10, 3 Actions

7.62mm co-axial MG 2980/3000

Action 1: Aim
Action 3-4: Fire 10-round burst.

James (Jimmy) Gerrold MacGuire
player, 207 posts
KR-44 "Carson"
Contact Specialist
Wed 2 Nov 2016
at 08:00
  • msg #327

Re: Fade Away and Radiate

Jimmy moves forward, weapon at ready, to get a look at the log blocking the Ranger's path.

"Hate to try to blow this while under fire, but that may be our only choice."

He looks around at the away team.

"Bobby, you are on the winch.  Get right to it and start to play it out.  I will take a look at the tree.  The rest of you, provide security.  Leaving the Ranger is not an option for the moment."

He toggles the radio.

"Tim, Alice.. we are deploying the winch.  back up a little and hold her still."

not much else in actions, need to see the tree.. find out what the depth of the obstacle is, make plans.
This message was last edited by the player at 21:44, Thu 03 Nov 2016.
Project Director
GM, 376 posts
Papa-2
Wed 9 Nov 2016
at 22:28
  • msg #328

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 327):

The tree was half-pushed out of the way, but indeed there was a considerable risk of getting hung-up on it if it the Ranger continued forward.

There were a couple of armour-clad bodies strewn in front of the Ranger, one slumped backwards over the fallen tree trunk. They were wearing mail coats (Hauberks) and plate-metal breastplates, over which was a green surcoat with a design of crossed horns(?). The same device was repeated on the shield.

Beyond that was the tow truck. Daniel and Filat were nowhere to be seen. There were a couple more similarly-clad bodies. As well, several horses lay in front of the truck. Several of the horses were wounded and struggling, whinnying in pain!

A trumpet started to sound again off to their left, unseen due to the trees.

There was still a racket from the firing from Tim using the Ranger's top gun and Dylan in the Scout hosing the co-ax back and forth. Kim was unmolested as he leaned out the hatch and put out the fire on the hull and tires using a fire extinguisher.

Jenna managed to get off the trail, pulling off to the right. Finding a hiding spot wasn't that difficult due to the presence of the forest's many mature Douglas Firs. The trike wasn't too hard to conceal. It would have been more difficult if she hadn't detached the small utility trailer and stowed it on the tow truck! She made sure her holstered sawed-off double-barrelled shotgun was accessible but drew her bullpup M10 shotgun, making sure it was ready for action!
Tina Marie Lassiter
NPC, 54 posts
RECON KR-44
Scout/Demo
Wed 9 Nov 2016
at 22:29
  • msg #329

Re: Fade Away and Radiate

In reply to Project Director (msg # 328):

Easing up on the trigger, Tina asked Tim, "Tim, can I cease fire? I think we're just wating ammo!"
Tim Charles White
player, 82 posts
RECON KR-44
TL/Gunner
Wed 9 Nov 2016
at 22:36
  • msg #330

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 329):

"Yes of course cease fire, CEASE FIRE." Grabbing his radio he adds "Limey to dismounts I want a close in perimeter while we move the log with the winch. We will then proceed to roll forward to the Scout and then make an assessment from there. Out"

He keeps the MG pointed to the left as the team worked on the log.
Robert 'Bobby' Michael Kastelein
NPC, 24 posts
RECON KR-44
Driver/Comms/Tech
Wed 9 Nov 2016
at 22:39
  • msg #331

Re: Fade Away and Radiate

In reply to Project Director (msg # 328):

AFter Alice finished backing up, Bobby grabbed the hook and cable attached to the winch and started to unspool it.

"Jimmy, you think we can use the tow truck instead?" He pointed to Windigo, abandoned on the other side of the tree.
James (Jimmy) Gerrold MacGuire
player, 214 posts
KR-44 "Carson"
Contact Specialist
Wed 9 Nov 2016
at 22:56
  • msg #332

Re: Fade Away and Radiate

Jimmy laughs.. or barks.

"Yeah, if the pressure is off, the towtruck is optimal.  I will help cover."
Jenna 'Tallfeather' Bartram
player, 98 posts
KZ-167
Former Tams MC Member
Sat 12 Nov 2016
at 06:03
  • msg #333

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 332):

Jenna hunkered down and waited for the riders to pass.

Holding action.
Captain Ly Cong Kim
player, 51 posts
KZ-167
Viet Fishing Boat Captain
Sun 13 Nov 2016
at 14:29
  • msg #334

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 333):

Capt'n Kim will scan the area  and double check the fire on his vehicle.

"INTERCOM"  Dylan ... going outside the Scout. switching radio

before leaving the Scout looks around again, Kim will put out fires he may have set moving the Scout.

Kim then checks the nearby bodies for those that MIGHT be still alive. If none will then check out damage to the Scout
Mahalina Rae Powell
player, 74 posts
RECON KR-44 Comms/Tech
Load #11 - Stoner Carbine
Mon 14 Nov 2016
at 03:15
  • msg #335

Re: Fade Away and Radiate

Lina took up a overwatch position about 10 yards to the right of the Ranger.  She had remembered the briefing to stand well out of the reach of the winch cable in case it snapped and turned into a steel whip.
Tina Marie Lassiter
NPC, 55 posts
RECON KR-44
Scout/Demo
Mon 14 Nov 2016
at 22:19
  • msg #336

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
Jimmy laughs.. or barks.

"Yeah, if the pressure is off, the towtruck is optimal.  I will help cover."


Tina chirped up, "hey, we gonna try and contact Daniel and Filat? Or at least look for their bodies?"

She pointed at the mess of bodies (mainly horses) lying in front of Windigo. In fact, Daniel and Filat were nowhere to be seen. They could be under the bodies, in or under the truck, or off in the woods being sodomised, for all they knew!
James (Jimmy) Gerrold MacGuire
player, 216 posts
KR-44 "Carson"
Contact Specialist
Tue 15 Nov 2016
at 15:28
  • msg #337

Re: Fade Away and Radiate

Jimmy shakes his head, trying a moment to make sense of being thrown into the middle of a D&D adventure.. or something of the sort.

"Of course, you and me Tina.  I'm wary of these.. knights.. as well.  I am thinking we might want to check each one for life on our way, but we might run into booby traps as well.  Crap, not the way I envisioned first contact."

He hits his radio.

"Clear back at Ranger, Hey Windigo... you guys alive in there?"

"Let's get the ranger cleared, Tina on me.. let's get moving."

Jimmy will start by first removing the HE round from his 203 gingerly and putting it away, then very carefully checking each of the fallen knights as he comes upon them for life.  M16 now being used as a handy prod.
Tina Marie Lassiter
NPC, 56 posts
RECON KR-44
Scout/Demo
Wed 16 Nov 2016
at 04:55
  • msg #338

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 337):

Tina covered Jimmy as he worked.
Robert 'Bobby' Michael Kastelein
NPC, 25 posts
RECON KR-44
Driver/Comms/Tech
Wed 16 Nov 2016
at 04:57
  • msg #339

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 337):

Bobby moved up to the tow truck. Getting down on his knees he made sure the missing Project members weren't hiding underneath. He knocked on the door, getting no response, then checked inside.

"No one home, Jimmy."
Daniel Black Feather
NPC, 51 posts
CG Seattle Liaison
Trucker/Amerind
Wed 16 Nov 2016
at 05:00
  • msg #340

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 337):

There was a pause, then Daniel answered.

"Jimmy, this is Daniel. Thanks for checking. We're alive. But not in the Windigo. We assaulted the ambush line, I thought you were going to support us? We're about forty metres into the woods on the west side. Filat took an arrow to the knee, he's having trouble walking. We'll be there in a few seconds. For Christ's sake don't shoot us!"

On the plus side it seemed the rain might be finally letting up!
Project Director
GM, 381 posts
Papa-2
Wed 16 Nov 2016
at 10:21
  • msg #341

Re: Fade Away and Radiate

He put the last of the flickering flames out. The air stank of alcohol fumes and some other compound. Whatever was in the Molotov cocktail, it wasn't gasoline/petrol! The front left wheel didn't seem in good shape. The speed of the Scout would be greatly reduced until it was replaced. Assuming the front Axle wasn't bent!
This message was last edited by the GM at 19:03, Wed 16 Nov 2016.
James (Jimmy) Gerrold MacGuire
player, 217 posts
KR-44 "Carson"
Contact Specialist
Wed 16 Nov 2016
at 16:05
  • msg #342

Re: Fade Away and Radiate

Radio-"Well Shit Daniel, sorry about that.  A bit of a mix of confusion.  Didn't know that was what you were up to.  Glad to hear you are breathing"

Jimmy paused to make sure everyone knew they were coming.

"Team, Daniel and Filat are coming in from the woods, don't shoot them.  Filat is wounded.  Alice if you can be spared we could use a medic."
Dylan Richard Sinclar
NPC, 56 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 16 Nov 2016
at 19:04
  • msg #343

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 334):

At the Scout, Dylan replied to Kim, "Roger".

He kept sweeping the turret, this time to the left, but there were no immediate targets.
Captain Ly Cong Kim
player, 52 posts
KZ-167
Viet Fishing Boat Captain
Fri 18 Nov 2016
at 02:10
  • msg #344

Re: Fade Away and Radiate

In reply to Project Director (msg # 341):

Kim's eyes and throat burned from the arid smoke from the fire damage, the sound of the horses in pain didn't help any either.

Kim knocks on the outside of the Scout's turret after he does a 360 of Scout checking for smoldering bits.

To himself---I doubt this is over---

Kim does a 360 look for incoming threats, if he feels it clear will get on his back and check the underside behind the front tires looking for damage.

Gets up and knocks on the hull again and gives Dylan the SITREP of any damage done or just the tire.
Project Director
GM, 383 posts
Papa-2
Sun 20 Nov 2016
at 10:14
  • msg #345

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 342):

Getting her medical kit, Alice exited the Ranger.

Within seconds, Daniel emerged from the woods, helping Filat along with an arm around his shoulder. A wooden shaft was protruding from his leg. "Damn it," Dylan said, "he took an arrow to the knee. You believe that?"

Alice started treating Filat, cutting the shaft of the arrow and pusing the shaft through. "There you go, you big baby. All better!"

It looked like just the wheel on the Scout was damaged. But it was barely still on. There was a strong smell of gunpowder, and lots of charred metal. But it seems whatever explosive they were using it wasn't enough to penetrate the hull.

Using the Ranger and tow truck's winch Tina and Bobby were able to make good progress on clearing the tree out of the way. It would take a couple more minutes.

Jimmy found three knights in armour. Two were dead, one was still alive but unconscious. They were dressed in steel plated armour over chain, with helmets, shields, lances and armed with a variety of melee weapons from ornate daggers to swords and a morningstar. The last assailant, near the rear of the Scout, was dressed in a smock of subdued browns and greens over leather armour. The still-living (but not for long) knight was a woman!

There were six downed horses, two dead and four still thrashing about.
James (Jimmy) Gerrold MacGuire
player, 218 posts
KR-44 "Carson"
Contact Specialist
Sun 20 Nov 2016
at 15:49
  • msg #346

Re: Fade Away and Radiate

Jimmy will first tend to the dieing woman, stripping weapons and armor to access the wounds.

"We got a live one here Alice."

He does what he can till she arrives, then does the same with the horses, if it is obvious they are dieing, he will finish them mercifully with a shot to the head with his 9mm.  If it looks like it might be survivable, he will do what he can until medical can help.

"Four of those horses are still alive, checking them out."
Project Director
GM, 384 posts
Papa-2
Thu 24 Nov 2016
at 11:07
  • msg #347

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 346):

Alice came over, started checking on the downed knight. She pulled off his helmet, noted the thick beard. It was a man in his 20's.

"He's been hit with a shotgun blast. Abdominal. His armour saved his life." She began administering first aid.

Daniel brought a limping Filat over. "Hey. Work on our guy first. Not these clowns."

There isn't a lot to be done with the horses, at least without veterinary training and experience. Bobby walked over, drew his Hi-Power, and began shooting the wounded horses. "Man, what a waste. I wonder who these assholes were?"
This message was last edited by the GM at 09:32, Fri 25 Nov 2016.
James (Jimmy) Gerrold MacGuire
player, 219 posts
KR-44 "Carson"
Contact Specialist
Fri 25 Nov 2016
at 06:35
  • msg #348

Re: Fade Away and Radiate

Jimmy pauses and takes a look between the wounded attacker and Filat.

"Daniel, let Alice do triage in her own order.  The man who is most likely to die without medical attention pronto gets it first, or however the medic decides.  Have we forgotten what the Project is about?"

He winces as yet another horse is shot.

"Maybe if we treat them like people instead of.. clowns.. they can become allies?"
Daniel Black Feather
NPC, 52 posts
CG Seattle Liaison
Trucker/Amerind
Fri 25 Nov 2016
at 09:42
  • msg #349

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 348):

Daniel snorted.

"Considering these fucks attacked without warning or provocation, that don't seem too likely to work, Jimmy. Didn't work before the war, either, I'll bet.

"The Morrow Project has to take care of itself too. That's also in your orders. Someone's gotta help Filat. He's your comrade. He's in pain."


Shaking his head, he set Filat down and started working on getting the arrow stabilised.
This message was last edited by the player at 09:59, Fri 25 Nov 2016.
Filat Filipovitch Volkov
NPC, 20 posts
KZ-167
Soviet Vysotniki
Fri 25 Nov 2016
at 09:44
  • msg #350

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 349):

Groaning, Filat nodded his thanks to Daniel.

"Yeah, fuck that guy. They attacked us for no reason. Shit, that hurts."
Tim Charles White
player, 83 posts
RECON KR-44
TL/Gunner
Sat 26 Nov 2016
at 06:15
  • msg #351

Re: Fade Away and Radiate


Tim watched the brush up the bank as the team worked on the log. "ETA on the log and when we can get moving, over." He moves his hand back to the grip on the MG as he concentrates on spotting any movement of the surrounding vegetation.
Robert 'Bobby' Michael Kastelein
NPC, 26 posts
RECON KR-44
Driver/Comms/Tech
Sat 26 Nov 2016
at 09:40
  • msg #352

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 351):

Not stopping work, Bobby called up to Tim (they were maybe 5-10 metres apart) "give me thirty seconds to move the tree!" He finished with hooking up the chain to the tow truck's winch, then hustled over to get inside Windigo.
Project Director
GM, 387 posts
Papa-2
Sat 26 Nov 2016
at 09:43
  • msg #353

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 348):

The door to Windigo slammed shut.

Alice stopped and looked up. "I think I can save him. Or at least stabilise him. But it will take time and medical supplies."
James (Jimmy) Gerrold MacGuire
player, 221 posts
KR-44 "Carson"
Contact Specialist
Sun 27 Nov 2016
at 00:26
  • msg #354

Re: Fade Away and Radiate

Jimmy nods to all three.  The decision at this point seems obvious.  His voice softens as he speaks to Alice.

"Alice, if we can't have him stable fast... we have to let him go.  We don't have the time.  We got a priest handy?"

He looks over to Bobby, calls out.

"Bobby!  What can I do to assist?!"

Jimmy will try to assist with any further duties, or go back to keeping watch.
Robert 'Bobby' Michael Kastelein
NPC, 27 posts
RECON KR-44
Driver/Comms/Tech
Wed 30 Nov 2016
at 09:47
  • msg #355

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 354):

Bobby thought for a second. "Almost done here, man. I guess I'll start the winch from Windogo, unless you want to do that, Daniel?"
Daniel Black Feather
NPC, 53 posts
CG Seattle Liaison
Trucker/Amerind
Wed 30 Nov 2016
at 09:52
  • msg #356

Re: Fade Away and Radiate

In reply to Robert 'Bobby' Michael Kastelein (msg # 355):

"It's ok. I trust you, Bobby."

He said to Jimmy in a low voice, "hey, I realise you were just trying to help. We're here to save lives. Somehow. Things aren't making a lot of sense right now with these clowns. So we grab on to what we know, what we've been trained. Don't worry, you'll get to help people out. People that want it. Because I have a feeling I know who these guys are, and they wouldn't want the kind of help you or the Project can give them or other people. In fact, they want to stop us from helping people if they can."

As he talked, he began dragging one of the dead "knights" out of the way. Soon they'd be moving the vehicles through here when the way was clear. Oddly, this man was dressed as a European knight but armed with a matched pair of Japanese swords, a katana and wakizashi known as the Dai-Sho.
This message was last edited by the player at 20:07, Wed 30 Nov 2016.
James (Jimmy) Gerrold MacGuire
player, 222 posts
KR-44 "Carson"
Contact Specialist
Wed 30 Nov 2016
at 18:48
  • msg #357

Re: Fade Away and Radiate

Jimmy nodded to Daniel, replying with a similar low voice as he assisted Daniel dragging the dead man out of the path of the vehicles.

"Sorry Daniel.  Us new arrivals don't know the political situation.. I guess you can call it that, at all.  Sounds like a solid 'Fuck these assholes', huh?"
Daniel Black Feather
NPC, 54 posts
CG Seattle Liaison
Trucker/Amerind
Wed 30 Nov 2016
at 20:14
  • msg #358

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 357):

Listening to Jimmy, Daniel looked thoughtful. "Uh-huh. That's a pretty common sentiment these days. But we can't leave this asshole here.

"Alice, we'll take him with us.

"Load as much of your gear onto Windigo as you can. That'll create some space in the Ranger. If he croaks, he croaks. Maybe we can leave him where his buddies will find him. I guess that was the smoke we saw over in Bellingham."

This message was last edited by the player at 19:39, Thu 01 Dec 2016.
James (Jimmy) Gerrold MacGuire
player, 223 posts
KR-44 "Carson"
Contact Specialist
Thu 1 Dec 2016
at 15:15
  • msg #359

Re: Fade Away and Radiate

"That's fair, in the meantime we need to get back on the road before dark."
Project Director
GM, 388 posts
Papa-2
Sun 4 Dec 2016
at 10:01
  • msg #360

Re: Fade Away and Radiate

As Jimmy and Daniel cleared the trail of corpses of men and horses, Tina and Lina created space in the rear of the Ranger. They then transported the wounded bandit and laid him in the back, making him as comfortable as possible. Bobby started the winch on Windigo and moved the tow truck forward, starting to clear the fallen tree. Alice started treating Filat's knee. There wasn't a lot she could do, except remove the arrow and stabilise his leg. Dylan and Kim had a look at the Scout's front left wheel to see if it could be fixed.

Jenna, their scout, was nowhere to be seen. They were about half done when a fusilade of several shots, semi-automatic, rang through the forest from the west in the direction Jenna had disappeared in. It sounded like she was shooting someone with her M10B shotgun. Range a couple hundred metres.
James (Jimmy) Gerrold MacGuire
player, 224 posts
KR-44 "Carson"
Contact Specialist
Mon 5 Dec 2016
at 16:04
  • msg #361

Re: Fade Away and Radiate

Jimmy hits the radio immediately.

"Tallfeather!  Report!"

He looks around to see who he can pull for an investigative group.

"If you aren't busy and not wounded, assemble on me.  We may need to bail out Tallfeather."
This message was last edited by the GM at 21:14, Mon 05 Dec 2016.
Jenna 'Tallfeather' Bartram
player, 101 posts
KZ-167
Former Tams MC Member
Wed 7 Dec 2016
at 05:51
  • msg #362

Re: Fade Away and Radiate

In reply to Project Director (msg # 347):

Tallfeather to Carson, just follow the gun blasts.
Robert 'Bobby' Michael Kastelein
NPC, 28 posts
RECON KR-44
Driver/Comms/Tech
Wed 7 Dec 2016
at 09:50
  • msg #363

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 361):

Bobby grabbed his Stoner and formed on Jimmy.
Tina Marie Lassiter
NPC, 57 posts
RECON KR-44
Scout/Demo
Wed 7 Dec 2016
at 09:52
  • msg #364

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 361):

Tina grabbed her own Stoner and left Alice to deal with the casualty. "You got this scumbag? I'm goin' to help Jenna!" She arrived at Jimmy's location just after Bobby.
James (Jimmy) Gerrold MacGuire
player, 225 posts
KR-44 "Carson"
Contact Specialist
Wed 7 Dec 2016
at 15:58
  • msg #365

Re: Fade Away and Radiate

Jimmy loads his 203 again, with an HE round.

Jimmy didn't wait long, once he had a few people he gestured in the direction of the gunfire.

"On me, best speed for terrain folks.  If it's a one of those tin cans, put a bullet in it."

Jimmy will take off at a jog, the safety on his M16 off again, but no finger on trigger.



M16|203 - 30/30 rnds | 1 Rnd 40mm HE

All actions.. movement.


Project Director
GM, 390 posts
Papa-2
Sun 11 Dec 2016
at 09:39
  • msg #366

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 365):

Jimmy, Bobby, Tina and Lina pushed past the Scout and advanced around the corner up the trail.

Around the corner was a road-block of several felled trees. They looked to have been chopped down by hand. It was deserted. There was no sign of Jenna.
James (Jimmy) Gerrold MacGuire
player, 228 posts
KR-44 "Carson"
Contact Specialist
Sun 11 Dec 2016
at 22:38
  • msg #367

Re: Fade Away and Radiate

Jimmy looks around and listens for her ATV.
Project Director
GM, 392 posts
Papa-2
Mon 12 Dec 2016
at 09:54
  • msg #368

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 367):

Jimmy can't hear anything. The ATV was battery powered, meaning it would need to be close as there was virtually no engine noise.

He does see that the ATV's tracks go around the roadblock to the right. Several horses have also traveled through here, both ways, and generally going around the barricade to the left.
James (Jimmy) Gerrold MacGuire
player, 229 posts
KR-44 "Carson"
Contact Specialist
Tue 13 Dec 2016
at 00:31
  • msg #369

Re: Fade Away and Radiate

Jimmy motions towards the tracks around the barrier for the rest of the team, and takes off at a jog, alert and weapon at 'port arms', ready for action.
Project Director
GM, 393 posts
Papa-2
Wed 14 Dec 2016
at 10:23
  • msg #370

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 369):

The tracks went around the barricade, then continued down the trail. The horse tracks also continued down the trail.
Captain Ly Cong Kim
player, 53 posts
KZ-167
Viet Fishing Boat Captain
Sun 18 Dec 2016
at 04:54
  • msg #371

Re: Fade Away and Radiate

In reply to Project Director (msg # 370):

Capt' Kim keeps looking over his shoulder as he repairs the Scout. More like assessing the damage and if can fix the tire by himself.


"Dylan... be a good lad and keep those eyeballs of yours on a swivel. We are not anywhere out of the woods yet. "
Tim Charles White
player, 84 posts
RECON KR-44
TL/Gunner
Sun 18 Dec 2016
at 05:22
  • msg #372

Re: Fade Away and Radiate


Tim continued to watch for trouble from the turret, scanning the tree line and looking back every now and again. Moving the patient would have to wait until the dismounts returned.

He tried not to eyeball Alice as she did he job focusing instead on the surroundings while trying not to imagine they have gone back in time as apposed to forward.
Project Director
GM, 397 posts
Papa-2
Tue 20 Dec 2016
at 10:22
  • msg #373

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 372):

Tim kept watch on top of the Ranger, Alice worked below him, patching up the wounded warrior. It didn't look to Kim that repairs could be effected to get the Scout running 100% without a garage.

Jimmy, Daniel, Tina and Bobby continued down the trail. Jimmy realised the ATV at some point veered off the trail to the left, into the trees. The main group of horsemen continued down the trail.
Jenna 'Tallfeather' Bartram
player, 104 posts
KZ-167
Former Tams MC Member
Tue 20 Dec 2016
at 11:04
  • msg #374

Re: Fade Away and Radiate

In reply to Project Director (msg # 373):

Jenna paused, listening for any sound that would indicate a third person nearby or that either downed man was still alive. She held the shotgun at low ready in case she needed to fire.

Action: hold
This message was last edited by the player at 05:18, Wed 21 Dec 2016.
James (Jimmy) Gerrold MacGuire
player, 231 posts
KR-44 "Carson"
Contact Specialist
Tue 20 Dec 2016
at 17:02
  • msg #375

Re: Fade Away and Radiate

Jimmy looks down the trail, then down the path the ATV took.

He keys his mic.  "Carson to Tallfeather.  Found your tracks to left.  Following with friends."

He then motions to the others to follow, and tries to navigate that track at best speed.
Jenna 'Tallfeather' Bartram
player, 107 posts
KZ-167
Former Tams MC Member
Thu 22 Dec 2016
at 18:45
  • msg #376

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 375):

Jenna clicked her Mike in Morse Code.

OK Tall.

She then repeats once.
James (Jimmy) Gerrold MacGuire
player, 232 posts
KR-44 "Carson"
Contact Specialist
Fri 23 Dec 2016
at 01:28
  • msg #377

Re: Fade Away and Radiate

Jimmy grins at the Morse Code, he'd known that long before joining the project.

"Roger that Tallfeather, I copy Oscar Kilo Tango Alpha Lima Lima.  OK Tall.  Support coming down your back trail."

Jimmy keeps up his best speed down the trail blazed by the ATV.  Probably not a full jog.  Weapon at port, safety off, finger off trigger.  One round HE loaded.
Robert 'Bobby' Michael Kastelein
NPC, 29 posts
RECON KR-44
Driver/Comms/Tech
Fri 23 Dec 2016
at 01:43
  • msg #378

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 377):

Bobby had a tough time following Morse code. Although Jimmy, as a backup signaller/RTO, was more familiar Malina was probably the most practiced. He suggested a more practical and simpler code.

"Back in 'Nam sometimes Marines who were surrounded or cut off would need to transmit without speaking. We usually just had them click their handset once for "yes", twice for "no". Then we'd just ask them questions to zero in on them. Along the lines of "hotter/colder".

"The one time I seen it done, personally, an RTO was surrounded. He still got captured by the VC. He never made it home and is still MIA. Was MIA. But the theory is valid!"

This message was last edited by the player at 01:45, Fri 23 Dec 2016.
Project Director
GM, 400 posts
Papa-2
Fri 23 Dec 2016
at 01:57
  • msg #379

Re: Fade Away and Radiate

Using a blend of Morse Code and PTT button clicks Jenna guided Jimmy onto her position.

She was hidden near her ATV, which was parked behind a huge moss-covered tree. Not at it exactly, but off to the side, so she could ambush anyone trying to rush around the trunk.

Indeed there were two men lying nearby. Both wearing metal cap helmets, leather jerkins under mottled green cloaks and boots. They were armed with swords (dropped) and crossbows (slung on their backs under the cloaks). One seemed still, having bled out. The other had taken a shotgun wound to the right leg. He was attempting to crawl away leaving a trail of bright blood on the forest floor, and was therefore crawling towards Jimmy, Tina, Bobby and Daniel.

Upon seeing Jimmy he rolled over, drew a dagger, and gasped painfully, "backeth, thee! Demon varlet, thou shall not stealeth mine own soul today!"
James (Jimmy) Gerrold MacGuire
player, 233 posts
KR-44 "Carson"
Contact Specialist
Fri 23 Dec 2016
at 22:51
  • msg #380

Re: Fade Away and Radiate

"Let me send that soul to god then, buddy.  No stealth at all."

Jimmy pauses out of knife range and flips his m-16 to semi auto to perform a coup de grace, so to speak, with it.  Obviously he has decided that time is of the essence at this point.  He does motion to his companions to provide a circle of security.


A quick few discharges from his rifle should take care of that.  Semi auto.

"Hey tallfeather, how about we join everyone else."
Jenna 'Tallfeather' Bartram
player, 108 posts
KZ-167
Former Tams MC Member
Sat 24 Dec 2016
at 07:40
  • msg #381

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 380):

Jenna stepped out. She didn't attempt to dissuade Jimmy from finishing her would be attacker. "Fine by me, Carson. The rest of the band moved up that way," she pointed up the trail. "Not to sound paranoid, but let's be cautious the rest of the way out, just in case they try to have another go.  Though they may have had enough for one day."
Project Director
GM, 407 posts
Papa-2
Wed 28 Dec 2016
at 10:39
  • msg #382

Re: Fade Away and Radiate

As Jimmy loomed over the man to make sure of his aim, the man cried out and stabbed himself in the throat!

Maybe the thrust would have killed him or maybe not but Jimmy wasn't complaining. Three bullets to the chest made the point completely irrelevant. The man sighed, the dagger he had been using to try and saw his own windpipe dropping from nerveless fingers. His last breath rattled out of his mouth, unseeing eyes rolling up. This patch of wood now smelled like death: a mixture of gunsmoke, blood and the contents of bowels released in a final spasm.

Either way, the woods grew quiet, with no sounds other than their breathing and water dripping. No sound of horses. Daniel looked maybe a little disturbed at Jimmy's shooting the man considering his earlier sentiments. But as Daniel himself had urged not wasting time on aiding the other man it wasn't like he could say anything and not be a hypocrite!
This message was last edited by the GM at 10:40, Wed 28 Dec 2016.
Captain Ly Cong Kim
player, 54 posts
KZ-167
Viet Fishing Boat Captain
Sat 31 Dec 2016
at 22:59
  • msg #383

Re: Fade Away and Radiate

In reply to Project Director (msg # 382):

Captain Kim looks around for the possible second wave attack. Several times in fact.... and taps on the turret of the Scout.


"Dylan??? this front tire doesn't look good at all. Looks like we need a tow back to base"
Dylan Richard Sinclar
NPC, 57 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sat 31 Dec 2016
at 23:08
  • msg #384

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 383):

Dylan popped his head out and looked down at Captain Kim.

"Yep. Coincidentally, we have a tow truck along. Once we get moving we'll rig up a tow."
Tim Charles White
player, 86 posts
RECON KR-44
TL/Gunner
Sun 1 Jan 2017
at 01:57
  • msg #385

Re: Fade Away and Radiate


Tim was tempted to drop down from the ranger and continue with moving the log. He knew that he was a pretty good equalizing force should the armored knights return and though he could not see the others he was still technically providing over-watch.

From the gun ring he asks "Alice are we going to be able to move the patient to the rear of the Ranger soon ?"

-
James (Jimmy) Gerrold MacGuire
player, 238 posts
KR-44 "Carson"
Contact Specialist
Sun 1 Jan 2017
at 01:58
  • msg #386

Re: Fade Away and Radiate

Jimmy looks around real quick.

"Ok, let's get back as fast as possible.  You go first Tallfeather, and we will run after you."
Jenna 'Tallfeather' Bartram
player, 109 posts
KZ-167
Former Tams MC Member
Mon 2 Jan 2017
at 04:36
  • msg #387

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 386):

Jenna looked at the dismounts on foot.  "Aren't we missing a few things? Like some of our people and the trucks?"
James (Jimmy) Gerrold MacGuire
player, 239 posts
KR-44 "Carson"
Contact Specialist
Mon 2 Jan 2017
at 04:48
  • msg #388

Re: Fade Away and Radiate

"The trucks are clearing the trees.  We came to get you, bail you out if need."
Project Director
GM, 410 posts
Papa-2
Mon 2 Jan 2017
at 05:45
  • msg #389

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 385):

Back at the vehicles, Alice replied that she already moved the warrior into the Ranger, unseen by Tim. "But he's not going to last an hour." There was a soft chime from the vehicle medkit that was set up beside her as she worked. She checked the med-unit's LCD display screen.

"Good, blood type B Pos. Tim, you want me to rig a blood transfusion? He's a universal recipient. It might save his life."

Over at Wendigo, Lina finished pulling the tree aside. Alice could move the Ranger past it when they got going again. "Tim, do you want me to take Dylan and Kim, go check to see if the road is blocked ahead?"
James (Jimmy) Gerrold MacGuire
player, 240 posts
KR-44 "Carson"
Contact Specialist
Mon 2 Jan 2017
at 05:47
  • msg #390

Re: Fade Away and Radiate

"If he regains consciousness we need to have him restrained or he will attempt suicide.  I have seen it."
Tim Charles White
player, 87 posts
RECON KR-44
TL/Gunner
Mon 2 Jan 2017
at 06:14
  • msg #391

Re: Fade Away and Radiate

In reply to Project Director (msg # 389):

"At this point yes, but if things get hairy he is out the back." He went back to scanning the surroundings when asked about moving forward he replied that they would wait and move in force with the Ranger providing cover. He then got on the radio "All call signs, Limey. We are clear to move forward and will in 10. Eta on your return over ?"

-
Jenna 'Tallfeather' Bartram
player, 110 posts
KZ-167
Former Tams MC Member
Mon 2 Jan 2017
at 18:45
  • msg #392

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 388):

Jenna nodded. "Thanks, I appreciate that.  I was lucky, only two of them stopped, the rest kept going."
Project Director
GM, 411 posts
Papa-2
Thu 5 Jan 2017
at 04:15
  • msg #393

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 390):

Hearing Jimmy's warning over the radio, Alice secured the injured using restraints at the wrists, ankles and waist. "Ok. If he gives trouble, then he's out the back as well."
Daniel Black Feather
NPC, 55 posts
CG Seattle Liaison
Trucker/Amerind
Sun 8 Jan 2017
at 09:42
  • msg #394

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 392):

Daniel stepped forward and nodded to Jenna as Bobby and Tina covered the trail.

"Glad to see you're alive and unhurt. Let's not waste more time, we gotta move."
Project Director
GM, 412 posts
Papa-2
Sun 8 Jan 2017
at 09:42
  • msg #395

Re: Fade Away and Radiate

The team RVed at the vehicles.

In the back of the Ranger, the injured attacker is barely hanging on. He is currently undergoing a blood transfusion from Alice.

Windigo is brought up to the main barricade. Three medium-sized trees were expertly chopped down partway, then pulled down (probably by horses judging from the tracks) to form an interlocking barrier to vehicle traffic called "abatis". There were also several iron spikes like caltrops spread around to puncture rubber tires, although they might not puncture the steel-belted run-flats on the Morrow Project Vehicles.
James (Jimmy) Gerrold MacGuire
player, 241 posts
KR-44 "Carson"
Contact Specialist
Sun 8 Jan 2017
at 17:01
  • msg #396

Re: Fade Away and Radiate

"We still have cleanup to do, or we need another route."

He motions.

"Pull logs out of the way, police up the caltrops... or get some vehicles out."
Jenna 'Tallfeather' Bartram
player, 111 posts
KZ-167
Former Tams MC Member
Wed 11 Jan 2017
at 06:32
  • msg #397

Re: Fade Away and Radiate

Daniel Black Feather:
In reply to Jenna 'Tallfeather' Bartram (msg # 392):

Daniel stepped forward and nodded to Jenna as Bobby and Tina covered the trail.

"Glad to see you're alive and unhurt. Let's not waste more time, we gotta move."

Jenna grinned. "Thank Windigo. Glad ya came to bail me out.  Let's go get your truck out from the mess these guys left and get back to Base."
Jenna 'Tallfeather' Bartram
player, 112 posts
KZ-167
Former Tams MC Member
Wed 11 Jan 2017
at 06:37
  • msg #398

Re: Fade Away and Radiate

In reply to Project Director (msg # 395):

"Carson, let's look for a weak spot in the barrier. A point where if you apply pressure the whole thing will break up.  If they put it in they probably had some way to pull it apart again."
Daniel Black Feather
NPC, 56 posts
CG Seattle Liaison
Trucker/Amerind
Sat 14 Jan 2017
at 10:48
  • msg #399

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 398):

Daniel looked at the abatis and shook his head. "Maybe, but I don't think so. These trees were felled to make it difficult to pull apart. They had horses, they could go around it. But vehicles would need to clear it.

"I say we use some C4. Kind of a waste, but to work at this would mean being delayed for an hour, or more."

Jenna 'Tallfeather' Bartram
player, 113 posts
KZ-167
Former Tams MC Member
Sun 15 Jan 2017
at 07:06
  • msg #400

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 399):

Jenna nodded. "Explosives would be noisy, but we can't delay. We don't want to be caught on the Open Road at night."
James (Jimmy) Gerrold MacGuire
player, 242 posts
KR-44 "Carson"
Contact Specialist
Wed 18 Jan 2017
at 19:59
  • msg #401

Re: Fade Away and Radiate

"This is going to take some work to clear and move on, to move forward or back.  I think what we need is a perimeter, set up some claymores, and dig in.  Trapping us like this might be part of their plan."
Mahalina Rae Powell
player, 77 posts
RECON KR-44 Comms/Tech
Load #11 - Stoner Carbine
Fri 20 Jan 2017
at 03:29
  • msg #402

Re: Fade Away and Radiate

"Jimmy, to move forward, we have to clear two trees. TO go backwards, only one.   We could fall back to the bolthole, reinforce our position and wait until morning.", Lina observed.
Captain Ly Cong Kim
player, 55 posts
KZ-167
Viet Fishing Boat Captain
Sun 22 Jan 2017
at 14:34
  • msg #403

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 402):

Capt'n Kim waits outside the Scout. Knocks on the turret to get Dylan's attention,

"Do the others know of the Scouts mechanical issues?  Or do we have to call base for Alpha, Alpha, Alpha?"
James (Jimmy) Gerrold MacGuire
player, 245 posts
KR-44 "Carson"
Contact Specialist
Tue 24 Jan 2017
at 05:45
  • msg #404

Re: Fade Away and Radiate

"I think we need to blow the logs with C4, use the towtruck to assist the damaged vehicle and get the hell out of here as fast as possible without delaying our mission farther."
Tina Marie Lassiter
NPC, 58 posts
RECON KR-44
Scout/Demo
Tue 24 Jan 2017
at 08:33
  • msg #405

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 404):

Tina nodded.

"All right. Tim, if it's ok with you I'll get the demo kit and clear the roadblock. Gonna be a hell of a bang!"
James (Jimmy) Gerrold MacGuire
player, 246 posts
KR-44 "Carson"
Contact Specialist
Tue 24 Jan 2017
at 08:38
  • msg #406

Re: Fade Away and Radiate

"Fuck it Tina, it's either some big bang or taps for us.  We have to be rolling as fast as possible.  We need a security team on Tina, Me if needed.  And we need to get a plan to get the wrecker on the damaged vehicle.  Let's move it folks."
Tina Marie Lassiter
NPC, 59 posts
RECON KR-44
Scout/Demo
Tue 24 Jan 2017
at 19:59
  • msg #407

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 406):

Tina flashed Jimmy a puzzled look. She finished getting the demo kit, then stopped.

"Slow down, Jimmy. Tim's still the team leader. I think we need his opinion on this."
Jenna 'Tallfeather' Bartram
player, 114 posts
KZ-167
Former Tams MC Member
Wed 25 Jan 2017
at 22:02
  • msg #408

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 407):

Jenna waited patiently for orders.
Tim Charles White
player, 88 posts
RECON KR-44
TL/Gunner
Thu 26 Jan 2017
at 04:19
  • msg #409

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 405):

"Yes go ahead I don't think we have the luxury of time at the moment."

He continues to keep a watch on the tree line.
Tina Marie Lassiter
NPC, 60 posts
RECON KR-44
Scout/Demo
Thu 26 Jan 2017
at 05:18
  • msg #410

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 409):

"You got it.

"Jenna, Jimmy, could you cover me?"

She got her kit and started to prep charges made from C4 and det-cord and a timer to clear the roadblock.
James (Jimmy) Gerrold MacGuire
player, 247 posts
KR-44 "Carson"
Contact Specialist
Thu 26 Jan 2017
at 05:22
  • msg #411

Re: Fade Away and Radiate

"Got your six, you do the hard work Tina."  He moves into position, watching for any sign of movement, listening for sounds.
Tim Charles White
player, 89 posts
RECON KR-44
TL/Gunner
Thu 26 Jan 2017
at 23:09
  • msg #412

Re: Fade Away and Radiate


"I need a volunteer to take over the MG while I get a look at the obstacle ?" Assuming someone puts up their hand Tim makes the swap before going and having a look at the hold up. As he walks down the line of vehicles he stops to look them over. Taking more then a moment to assess the Scout.

Once at the obstacle he asks Jimmy "All our people accounted for, what about the relief squad ?"


-
Project Director
GM, 416 posts
Papa-2
Fri 27 Jan 2017
at 02:49
  • msg #413

Re: Fade Away and Radiate


As Tina was the backup GP-gunner as well as demo expert, Daniel volunteered to man the top MG.

Dylan reported on the condition of the Scout. The front suspension and front left wheel had taken considerable damage. The vehicle was still driveable but only barely. If they drove it under its own power there was approximately than 50% chance per kilometre of a wheel/steering failure.

The barricade looked to be an abatis barrier made from trees chopped partway through by axe, then pulled down by horses in an interlocking pattern across the path. Low-tech but effective. There were also iron caltrops spread out in front of the barrier of felled trees.

Tina worked quickly, setting the C4 charges to blow through the centres of the falled trunks. It would be a simple matter to pull the debris out of the way afterwards.
Tina Marie Lassiter
NPC, 61 posts
RECON KR-44
Scout/Demo
Fri 27 Jan 2017
at 02:51
  • msg #414

Re: Fade Away and Radiate

In reply to Project Director (msg # 413):

Inspecting her handiwork, Tina laid a final line of Det-cord back to where the Scout was nosed-in to the woods, She would be beihnd it to trigger the demo charges. The trigger would be a ring-pull 10-second fuse wired to the Det-cord.

"Ok, ready to disco. Everyone find some cover!"
James (Jimmy) Gerrold MacGuire
player, 248 posts
KR-44 "Carson"
Contact Specialist
Fri 27 Jan 2017
at 03:06
  • msg #415

Re: Fade Away and Radiate

Tim Charles White:
Once at the obstacle he asks Jimmy "All our people accounted for, what about the relief squad ?"


"No casualties on our side Tim, one wounded."

He looks downrange at Tina.

"Shit!  Fire in the Hole!  Fire in the Hole!"
Jenna 'Tallfeather' Bartram
player, 115 posts
KZ-167
Former Tams MC Member
Fri 27 Jan 2017
at 21:57
  • msg #416

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 415):

Jenna had been providing cover as ordered.  Now she ducked for cover, putting the closest vehicle between herself and the explosion. She covered her ears and braced for the big boom.
James (Jimmy) Gerrold MacGuire
player, 249 posts
KR-44 "Carson"
Contact Specialist
Sat 28 Jan 2017
at 03:13
  • msg #417

Re: Fade Away and Radiate

Oh.  And after alerting everyone, Jimmy puts a nice armored vehicle between him and the blasts.
Project Director
GM, 417 posts
Papa-2
Tue 31 Jan 2017
at 08:55
  • msg #418

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 417):

There was a tremendous explosion as several charges detonated at once. Debris and earth fountained up. Shards of wood from tree trunks metres long to toothpicks plus rocks and drit vaulted into the sky to rain down on the forest around them.

The boom echoed throughout the wooded hills around them.
Daniel Black Feather
NPC, 57 posts
CG Seattle Liaison
Trucker/Amerind
Tue 31 Jan 2017
at 08:58
  • msg #419

Re: Fade Away and Radiate

In reply to Project Director (msg # 418):

Daniel took his fingers from his ears and whistled.

"Shoot. That's one way to clear a road! Ok. I'll hook up the Scout for a tow. Filat, you ride in the Ranger. All the extra gear is packed onto Windigo anyways. Captain Kim, you ride shotgun with me. Dylan, it'll be cramped but there's room for one more in the cab of the tow truck.

"Tim, I suggest we keep Jenna out first to scout, the Rander next to pull fire support. Windigo last. Sound good?"

Tim Charles White
player, 90 posts
RECON KR-44
TL/Gunner
Tue 31 Jan 2017
at 09:15
  • msg #420

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 419):

Tim went forward and checked the demo had done the job and they did not need to manhandle any of the larger pieces away. If it is clear he walks back down the line.

"Yes that sounds fine." He scans the surrounding terrain before walking back to the ranger. Along the way he will pick up a couple of the swords dropped by the attackers and places them into the back of the APC.

Before he swaps out and gets back behind the MG he asks about their patient.

-
Project Director
GM, 418 posts
Papa-2
Tue 31 Jan 2017
at 09:26
  • msg #421

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 420):

It looks like aside from the Morningstar that one attacker dropped, and the Katana/Wakizashi combination that Alice already picked up, these bandits were careful to not only collect their dead and wounded where they could but their weapons.

Alice confirmed the patient was still in critical condition but stable for now. "I see we're getting moving, good!"
James (Jimmy) Gerrold MacGuire
player, 250 posts
KR-44 "Carson"
Contact Specialist
Tue 31 Jan 2017
at 14:47
  • msg #422

Re: Fade Away and Radiate

"Tim, I'd like to keep the folks that are healthy and would just ride anyway walking up with Jenna until we clear this mess.
Captain Ly Cong Kim
player, 56 posts
KZ-167
Viet Fishing Boat Captain
Tue 31 Jan 2017
at 23:08
  • msg #423

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 419):

Capt'n nods

Yes Sir... shotgun... Roger that

Kim polices his gear and grabs the dagger from the floor of the Scout. Holds it up to Dylan.

"Heirloom for the kids"
Tim Charles White
player, 91 posts
RECON KR-44
TL/Gunner
Wed 1 Feb 2017
at 00:00
  • msg #424

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 422):

"Understood, keep it tight though. These guys seem to have a thing for the simple traps and barriers so keep an eye out for pits, stakes and the like."
Jenna 'Tallfeather' Bartram
player, 116 posts
KZ-167
Former Tams MC Member
Thu 2 Feb 2017
at 04:53
  • msg #425

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 424):

Jenna decided to leave the little trailer for the tryke in one of the larger vehicles.  She took up lead position and awaited orders to move out.
Project Director
GM, 419 posts
Papa-2
Tue 7 Feb 2017
at 21:40
  • msg #426

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 425):

The dismounted element led by Jimmy cleared the roadblock area. They noted a large amount of wood debris and severed tree trunks, although it looked like what was left would be easy to move. There were also some iron Caltrops spread around that would need to be policed up, lest the damage vehicle tires. All Project vehicles had steel-belted run-flats but it was still best not to chew them up to begin with.
James (Jimmy) Gerrold MacGuire
player, 251 posts
KR-44 "Carson"
Contact Specialist
Tue 7 Feb 2017
at 22:01
  • msg #427

Re: Fade Away and Radiate

Jimmy will have his people rotate through policing up caltrops and moving impediments as they can, helping them with it, of course.

He will direct Jenna to provide security, please.
Jenna 'Tallfeather' Bartram
player, 117 posts
KZ-167
Former Tams MC Member
Wed 8 Feb 2017
at 04:20
  • msg #428

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 427):

Jenna nodded and took up overwatch.
Project Director
GM, 420 posts
Papa-2
Thu 9 Feb 2017
at 04:21
  • msg #429

Re: Fade Away and Radiate

The dismounts cleared the roadblock area, making sure no one stayed behind to ambush them as they tried to traverse the area. Many of the Caltrops were picked up and discarded out of the way.

Swiftly, the MPVs (Morrow Project Vehicles) were brought up, the debris cleared from the trail and then they were through. Everyone mounted up, ready to continue the journey.
James (Jimmy) Gerrold MacGuire
player, 252 posts
KR-44 "Carson"
Contact Specialist
Thu 9 Feb 2017
at 13:19
  • msg #430

Re: Fade Away and Radiate

"One of the native teams have a spot I can ride and keep an eye out, or does Limey want me back in the Ranger's ass?"

Jimmy knew there were a few people hurt, and he wants to make sure things are covered.

"If you need replacements for injured, now is the time."
Captain Ly Cong Kim
player, 57 posts
KZ-167
Viet Fishing Boat Captain
Thu 9 Feb 2017
at 21:31
  • msg #431

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 430):

Capt'n Kim looks at the watch....

Ponders if we have time to get to a safe area before nightfall.  Not being sure....


"Hey Dylan... we got enough time or we make a stop at the fisherman's family residence. Might have intel as well, Watcha think"
Jenna 'Tallfeather' Bartram
player, 118 posts
KZ-167
Former Tams MC Member
Fri 10 Feb 2017
at 11:21
  • msg #432

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
"One of the native teams have a spot I can ride and keep an eye out, or does Limey want me back in the Ranger's ass?"

Jimmy knew there were a few people hurt, and he wants to make sure things are covered.

"If you need replacements for injured, now is the time."


Jenna was mounted up on the ATV.  She looked at Jimmy and grinned wickedly. "You wanna ride bitch with me, Carson?  I'm game if you are.
Dylan Richard Sinclar
NPC, 58 posts
SCIENCE S-6
Nuclear Eng./Gunner
Fri 10 Feb 2017
at 11:58
  • msg #433

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 431):

Dylan nodded. "Yeah, I think we should. Daniel?"
Daniel Black Feather
NPC, 58 posts
CG Seattle Liaison
Trucker/Amerind
Fri 10 Feb 2017
at 12:03
  • msg #434

Re: Fade Away and Radiate

In reply to Dylan Richard Sinclar (msg # 433):

The Trucker-Amerind looked over. "Yeah, it's a good idea. Those folks traded at our Project outpost. We're gonna be late as it is, but we have few enough friends around here as it is."

He opened the door and waved to get Tim's attention. "I think Kim's got a good idea. There's a family of fishermen west of here in the ruins of Bellingham. They are friends of the Project and trade every once in a while. Let's swing by and check 'em out when we get to the Open Road."

Technically, as the local Project liaison Daniel probably outranked Tim in some sense. But the Project was not really a military organisation, and Tim was still the leader of his own team so it was doubtful if Daniel could throw his weight around too much. Therefore he worded this as more of a request.
James (Jimmy) Gerrold MacGuire
player, 253 posts
KR-44 "Carson"
Contact Specialist
Fri 10 Feb 2017
at 13:14
  • msg #435

Re: Fade Away and Radiate

Jenna 'Tallfeather' Bartram:
Jenna was mounted up on the ATV.  She looked at Jimmy and grinned wickedly. "You wanna ride bitch with me, Carson?  I'm game if you are.



Jimmy eyes the ATV skeptically.

"Looks like a wild ride to me Tallfeather."
Jenna 'Tallfeather' Bartram
player, 119 posts
KZ-167
Former Tams MC Member
Sat 11 Feb 2017
at 06:14
  • msg #436

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
Jimmy eyes the ATV skeptically.

"Looks like a wild ride to me Tallfeather."


Jenna's grin got even broader.

"Wild? Kid, it's a tryke. Not exactly a tricked out hog, nodamine? 'Sides, if you want tame you chose the wrong career path.
Project Director
GM, 421 posts
Papa-2
Wed 15 Feb 2017
at 05:05
  • msg #437

Re: Fade Away and Radiate

The small convoy backtracked down the trail hacked out from the forest. As they wound through the thick trees, around and over hills, through and alongside streams, the light began to fade. The tracks of their attackers preceded them. They were obviously running too hard to consider stopping to set up another ambush.

By the time they reached the Open Road the light was beginning to fade. They had about 45 minutes of daylight left. This wasn't too inconvenient as they could travel by night-vision but looking around was easier even in the wan light.

A column of grey smoke rose up in the air to the west, in the rough direction of the waterfront of what used to be Bellingham. Now, like most of Washington's ruins, the buildings and roads of the city were completely swallowed by the forest. There was a trail heading west towards the waterfront that looked like it could accommodate vehicles. Jenna could see many hoofprints in the mud following this trail.
Daniel Black Feather
NPC, 59 posts
CG Seattle Liaison
Trucker/Amerind
Wed 15 Feb 2017
at 05:09
  • msg #438

Re: Fade Away and Radiate

In reply to Project Director (msg # 437):

Daniel studied the smoke.

"Huh. The fire looks a little close to be the waterfront. But there's nothing in the forest there except for ruins. An old college, I think.

"Tim, if you like, you can leave the wounded guy with us. I'll stay here with Windigo and the Scout, plus Dylan and Filat. You take the rest in the Ranger, go check out the family of fisherpeople on the waterfront? Or we can continue on to Maryville."

This message was last edited by the player at 09:12, Wed 15 Feb 2017.
Tim Charles White
player, 92 posts
RECON KR-44
TL/Gunner
Wed 15 Feb 2017
at 06:04
  • msg #439

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 438):

"Yes, yes lets do that. We will go and check out the family and see if they can add some detail to whats going on." He keyed the button on the side of his radio "All call signs, Limey. We are stopping momentary to facilitate a prisoner transfer and then we will continue alone to the target. Close security perimeter, please. Out."

Tim provides over watch with the MG as the prisoner is moved and the dismounts then return to the Ranger.
This message was last edited by the player at 06:21, Wed 15 Feb 2017.
James (Jimmy) Gerrold MacGuire
player, 254 posts
KR-44 "Carson"
Contact Specialist
Wed 15 Feb 2017
at 06:19
  • msg #440

Re: Fade Away and Radiate

Jimmy pats Tallfeather on the shoulder, then dismounts the trike and heads back to the ranger.

"That was fun, thanks."
Jenna 'Tallfeather' Bartram
player, 120 posts
KZ-167
Former Tams MC Member
Thu 16 Feb 2017
at 05:11
  • msg #441

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
Jimmy pats Tallfeather on the shoulder, then dismounts the trike and heads back to the ranger.

"That was fun, thanks."

"Any time, sugar," Tallfeather drawled. She took out the shottie, dismounted the tryke and took up overwatch while the wounded man was transferred.
Project Director
GM, 422 posts
Papa-2
Thu 16 Feb 2017
at 05:20
  • msg #442

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 441):

In a few minutes the wounded man was transferred. Alice also volunteered to stay behind and care for him. "He's still hanging in there. Barely. Be quick if you want him to make it!"

Jenna noticed that the freshest tracks, laid down within the hour, all led north along the Open Road. The hoofprints going west into the forest, the direction they were heading, were older, perhaps hours and even days older.
Jenna 'Tallfeather' Bartram
player, 121 posts
KZ-167
Former Tams MC Member
Sun 19 Feb 2017
at 05:57
  • msg #443

Re: Fade Away and Radiate

Project Director:
In reply to Jenna 'Tallfeather' Bartram (msg # 441):

Jenna noticed that the freshest tracks, laid down within the hour, all led north along the Open Road. The hoofprints going west into the forest, the direction they were heading, were older, perhaps hours and even days older.

Jenna pointed to the tracks."Look at this. These tracks are fresh.  They're headed to the Open Road."
Project Director
GM, 423 posts
Papa-2
Sun 19 Feb 2017
at 11:31
  • msg #444

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 443):

There were actually some blood trails (drops) going north along the Open Road.

If you had to guess, the tracks indicate this group did something earlier at the location of the fire, then after they encountered you, they fled north along the Open Road. Which is good as you will eventually be heading south.

The vehicles made it down the forest trail to near where the fire was burning. The ruins of Bellingham were completely swallowed by the forest, which was quite normal for the Pacific Northwest. As far as you can tell, this was the site of a Western Washington University campus. A semi-circle of forested hills sat around a clearing. Tunnels had been dug down into these hills. Brick and concrete among the tailings suggested this semi-circle of hills were collapsed school buildings.

In the clearing someone had piled up salvaged books and scientific equipment, no doubt dragged up from under the tree-covered hillocks that once were college buildings, then set on fire. There was a hastily taken-down campsite for around thirty to forty, indicating whoever the vandals were they stayed here for a while to carry out their work of eradicating the knowledge of the past. The fire was mostly out, but still smouldered. But what knowledge, and why?

The trail to the waterfront led past the clearing. A few old hoofprints led down it, but they at least a day old.
James (Jimmy) Gerrold MacGuire
player, 255 posts
KR-44 "Carson"
Contact Specialist
Sun 19 Feb 2017
at 15:25
  • msg #445

Re: Fade Away and Radiate

Jimmy looks astonished, then angry.

"We ought to hunt these fuckers down like mad dogs."
Jenna 'Tallfeather' Bartram
player, 122 posts
KZ-167
Former Tams MC Member
Mon 20 Feb 2017
at 06:13
  • msg #446

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 445):

Jenna shook her head. "Maybe someday.  But for now, we need to get somewhere we can bed down for the night.  My mission was NOT to take on every badass haunting the wilds. It was to bring you lot back to base."
This message had punctuation tweaked by the player at 06:14, Mon 20 Feb 2017.
Project Director
GM, 424 posts
Papa-2
Wed 22 Feb 2017
at 05:21
  • msg #447

Re: Fade Away and Radiate

Continuing down the path, they reached the waterfront.

There were some broken concrete wharves and wooden pilings jutting from the cold Pacific. Most of the shore-side buildings were all gone. Collapsed and the debris swept out to sea by storms and swallowed by the forest. Surrounding the bay were wooded hillsides.

On one remaining half of a cracked and stained concrete wharf sat a large wooden shack. A wooden dinghy and rowboat sat in the water, tied off to a giant rusted bollard.

Smoke came from the chimney. There was a distinct lack of carnage or obvious damage. Racks of fish sat under the eaves, drying.
Tim Charles White
player, 93 posts
RECON KR-44
TL/Gunner
Wed 22 Feb 2017
at 05:47
  • msg #448

Re: Fade Away and Radiate


Tim climbs down and swaps out with someone else to man the MG. Then once everyone from the dismount team had provided a cordon around the vehicle he asks "O.K myself and a couple of volunteers are going to go say hi. Everyone else keep you eyes out for visitors and long arms on your shoulders unless you see something."
James (Jimmy) Gerrold MacGuire
player, 256 posts
KR-44 "Carson"
Contact Specialist
Wed 22 Feb 2017
at 17:14
  • msg #449

Re: Fade Away and Radiate

"This isn't a bit suspicious, is it?  One lone untouched place?  It's like something out of a bad horror movie."

He grumbles a little under his breath.

"Need a contact man, and maybe a local?"
Captain Ly Cong Kim
player, 58 posts
KZ-167
Viet Fishing Boat Captain
Wed 22 Feb 2017
at 22:25
  • msg #450

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 449):

Capt'n Kim grins. Possibly a bit to BIG of a grin.


"This must be the Monroe family house. Or at least they might be nearby. I'll do the contact"


Kim taps the handle of the machete in anticipation.
Tim Charles White
player, 94 posts
RECON KR-44
TL/Gunner
Wed 22 Feb 2017
at 22:30
  • msg #451

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 450):

"Right, lets go say Hi. You lead us in Kim." Tim follows along behind taking the time to have a look around the surrounding terrain looking for watchers.
Jenna 'Tallfeather' Bartram
player, 123 posts
KZ-167
Former Tams MC Member
Thu 23 Feb 2017
at 15:54
  • msg #452

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 45)

"Pardon me, Mr. White? Would you like me to take up rear guard?"
James (Jimmy) Gerrold MacGuire
player, 259 posts
KR-44 "Carson"
Contact Specialist
Thu 23 Feb 2017
at 16:29
  • msg #453

Re: Fade Away and Radiate

"Am I in Tim, or not?"

Meanwhile, Jimmy hunts out the trade pack and slips it over a shoulder.  (Or drops a few items into his pockets.)
Tim Charles White
player, 95 posts
RECON KR-44
TL/Gunner
Thu 23 Feb 2017
at 19:57
  • msg #454

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 452):

"Just a perimeter on the vehicles if you would not mind and yes Jimmy if you would like."?
Captain Ly Cong Kim
player, 59 posts
KZ-167
Viet Fishing Boat Captain
Thu 23 Feb 2017
at 20:32
  • msg #455

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 454):

Capt'n bows his head sharply.

"Taking lead"

Leaving the M79 behind and just taking the AKSU.  Kim walks into the clear view of the shack. And yells out.


"AHOY,,,, MONROE FAMILY....AHOY..... IT IS CAPTAIN KIM ...WE MET AT THE MORROW PROJECT BASE....ANYBODY ABOUT?"

Jenna 'Tallfeather' Bartram
player, 125 posts
KZ-167
Former Tams MC Member
Sun 26 Feb 2017
at 18:47
  • msg #456

Re: Fade Away and Radiate

Tim Charles White:
In reply to Jenna 'Tallfeather' Bartram (msg # 452):

"Just a perimeter on the vehicles if you would not mind and yes Jimmy if you would like."?


Jenna nodded and took up the task.  "Kit, care to join me?"
Project Director
GM, 425 posts
Papa-2
Mon 27 Feb 2017
at 10:09
  • msg #457

Re: Fade Away and Radiate

The Ranger was parked on the mossy concrete apron where it bordered on the thick evergreen forest, in an open spot near the edge of the trail. Wooded hillsides rose around them. The fisher family shack was out on the end of the concrete wharf. On the wharf between the ocean end and treeline was piled with junk salvaged from the ruins hidden under the forest. Old tires, rusted barrels and 55-gallon oil drums, plastic piping, mounds of glass bottles, tangles of wiring, old engine blocks, twisted lamp posts, etc. Years of salvage, it looked like.

The piles were not huge and there was a wide, clear path between them.

Lena, Tina and Bobby formed a perimeter. Tim, Jenna, Kim and Jimmy began their approach down the wharf to the sprawling shack at the end. Thankfully there wasn't anything obviously gruesome waiting for them like corpses strung up on gibbets, clouds of flies or circling buzzards (turkey vultures). Seagulls wheeled overhead and floated in the surf, and from where they were they could see at least a couple nesting eagles and a hawk soaring far overhead.

There was no beach here; the calm ocean waves lapped on jagged rocks, concrete and rusted metal. Barnacles coated everything below the high water line.
This message was last edited by the GM at 22:29, Mon 27 Feb 2017.
James (Jimmy) Gerrold MacGuire
player, 261 posts
KR-44 "Carson"
Contact Specialist
Mon 27 Feb 2017
at 13:52
  • msg #458

Re: Fade Away and Radiate

Jimmy nodded to Jenna.

"I got the left."
Jenna 'Tallfeather' Bartram
player, 126 posts
KZ-167
Former Tams MC Member
Wed 1 Mar 2017
at 12:47
  • msg #459

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 458):

Jenna smiled and nodded. "I'll go right then."
Project Director
GM, 427 posts
Papa-2
Fri 3 Mar 2017
at 10:04
  • msg #460

Re: Fade Away and Radiate

The small group threaded their way between the piles of salvage on the concrete wharf. There were mossy patches and cracks. The water below sloshed, full of seaweed. Birds wheeled overhead. Jimmy on the left, Jenna on the right. Tim and Kim in the centre.

Out over the grey Pacific ocean, the sun was sinking closer to the waves. Not into the ocean, but the dark landmass of Vancouver Island to the west.

They reached the fishing shack at the end. It was relatively large and sprawling. Fish were drying on the racks. Jimmy realised from the way they looked, these normal-looking salmon must have been set out to dry since the rain of earlier. (That is, they were not there for days.) Smoke drifted from a tin smokestack.

There was a door closest to them, probably the shack's main door. Or they could try and find another entrance.
James (Jimmy) Gerrold MacGuire
player, 262 posts
KR-44 "Carson"
Contact Specialist
Fri 3 Mar 2017
at 19:30
  • msg #461

Re: Fade Away and Radiate

"That fish is fresh, since the rain earlier I'd bet."

He shrugs and moves up to cover Kim.
This message was last edited by the GM at 08:40, Mon 06 Mar 2017.
Tim Charles White
player, 96 posts
RECON KR-44
TL/Gunner
Fri 3 Mar 2017
at 20:34
  • msg #462

Re: Fade Away and Radiate


Tim will let Kim knock and make the introductions if anyone is home. "Yes looks to have been recent, lets hope they have not gone out again."
Captain Ly Cong Kim
player, 60 posts
KZ-167
Viet Fishing Boat Captain
Sat 4 Mar 2017
at 18:16
  • msg #463

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 462):

Capt'n Kim knowing UN-announced visitors could be be greeted badly, calls out again....

"AHOY.... MONROE FAMILY.... IS ANYONE ABOUT?"

Kim will do the hand signal to halt. Waits 20 seconds for an answer and calls out again.

"AHOY... IS ANYONE HOME?"

If no reply will knock. AKSU being held in right hand.
Project Director
GM, 430 posts
Papa-2
Mon 6 Mar 2017
at 08:45
  • msg #464

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 463):

There was some movement inside the shack.

An eyeslit that allowed vision back along the wharf opened up. A reply came from inside, "ahoy! We're home. Who is it?" It was a woman's voice.
This message was last edited by the GM at 14:06, Mon 06 Mar 2017.
Captain Ly Cong Kim
player, 61 posts
KZ-167
Viet Fishing Boat Captain
Mon 6 Mar 2017
at 13:24
  • msg #465

Re: Fade Away and Radiate

In reply to Project Director (msg # 464):

Capt'm Kim combs his hair in a nervous fashion hurriedly.

" Hello Mrs. Monroe,,, Kellie if I remember correctly. (pause)  We met I believe at the Morrow Project Encampment in Maryville a while back. I am Captan Ly Cong Kim of Little Da Nang. A relief to see you are well.  These fine folks behind me are of that very Morrow Project. (Points to Jimmy)

Met some troubles a bit ago and wanted to check on people we knew were nearby. Have you seen some oddly dressed people on foot and horseback?"


                                   WAIT For reply

"This Honorable Sir I believe would like to ask of a little of your time as well" Gestures to Jimmy... Bows and

                                        QUE JIMMY
This message was last edited by the GM at 14:06, Mon 06 Mar 2017.
James (Jimmy) Gerrold MacGuire
player, 264 posts
KR-44 "Carson"
Contact Specialist
Mon 6 Mar 2017
at 15:45
  • msg #466

Re: Fade Away and Radiate

Captain Ly Cong Kim:
(Points to Jimmy)


Jimmy waves and grins all friendly-like, showing off some fine 20th century dentistry to the slit.

Captain Ly Cong Kim:
"This Honorable Sir I believe would like to ask of a little of your time as well" Gestures to Jimmy... Bows and

                                        QUE JIMMY



He winks at Kim and chuckles.

"Glad to see you folks are doing OK, considering that mess shore-side.  Was hopin' you might can tell us a bit about things about."

He digs in his trade pack and fishes out a pack of 'Charms' candy.  "Got a pack of candy just for being kind to greet us."

He slowly moves the small pack of Charms to the slit, and will pass it through, giving them plenty of time to look at it.
Tim Charles White
player, 97 posts
RECON KR-44
TL/Gunner
Mon 6 Mar 2017
at 23:55
  • msg #467

Re: Fade Away and Radiate


Tim nods when Kim introduces him having turned back when the voice has spoken from the other side of the door. He waits to see if they will gain entry.
Kellie Monroe
Sun 12 Mar 2017
at 09:14
  • msg #468

Re: Fade Away and Radiate

The door opened. Inside was someone that Kim recognised, a short, dark-haired woman. She was carrying a baby and a toddler. Hanging from a leather thong around her neck was a small crucifix carved from whale ivory. Kellie took the proffered gift and motioned for them to enter. "Thank you, thank you! Yes, Captain Kim, my husband Michael and I saw you at the Morrow trading post in Maryville. So glad to see you again."

Behind her was a wide open room. Plenty of windows let in light. Prominent were enormous whale jawbones and ribs, which were not uncommon for a home of those of the Fisher people, otherwise known as "Whale Worshippers".

"Are we glad to see you! Michael, Stanley and Barb (son and daughter) are out fishing with him. Our other son, Bert, he ran off with those crazies on horseback!"
James (Jimmy) Gerrold MacGuire
player, 266 posts
KR-44 "Carson"
Contact Specialist
Sun 12 Mar 2017
at 15:35
  • msg #469

Re: Fade Away and Radiate

Jimmy grins, fishes out another pack of candy and adds it to the first, letting Kim lead.

"Nice to meet you ma'm.  Jimmy MacGuire.  One pack of those not enough with that big family, have another."

He perks his brows at the news about Bert.

"Your Bert been with them long?"
Kellie Monroe
Mon 13 Mar 2017
at 09:48
  • msg #470

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 469):

She thanked him again but shook her head at his question, distraught.

"No. He just went with them when they left. I tried to talk him out of it, but they were very persuasive and it did look like a lot of fun.

"They came a couple weeks ago. They dug around a lot in the ruins a little bit up the trail, then partied and drank and celebrated all night." This seemed accurate, there was both a dig and a mountain of discarded wine skins at their camp, now that they thought about it.

"A few of 'em wearing that metal armour armed with swords came by after they arrived. Looking for the "Devil's Work". By that I think they meant working things from before the War. One of their priests, he looked like a monk, did all the checking. Michael's father gathered all that salvage along the pier but all Michael wanted to do was fish. So we don't really have anything they thought was "impure" or "mundane" (which is an insult? Who knows!). Other than that they didn't bother us, came by and traded their fine handcrafts and cloth for food, mainly fish. One of them, "Sir Derrick" is what he called himself, he said they were going to cleanse the world of the evils of the way they thought before the Apocalypse. Try to bring back a time when things were simpler, better, when people lived with dignity and nobility. He said they were digging at the university to destroy all the books about technology, but wanted to save the books about history, specifically medieval times."
She was a little puzzled at what they wanted, to tell the truth.

"I guess for Albert, well, that was a more attractive life than being a fisherman.

"Anyhow, you folks staying for dinner? Sun's almost set."

Captain Ly Cong Kim
player, 64 posts
KZ-167
Viet Fishing Boat Captain
Mon 13 Mar 2017
at 19:39
  • msg #471

Re: Fade Away and Radiate

Kellie Monroe:
In reply to James (Jimmy) Gerrold MacGuire (msg # 469):

She thanked him again but shook her head at his question, distraught.

"No. He just went with them when they left. I tried to talk him out of it, but they were very persuasive and it did look like a lot of fun.

"They came a couple weeks ago. They dug around a lot in the ruins a little bit up the trail, then partied and drank and celebrated all night." This seemed accurate, there was both a dig and a mountain of discarded wine skins at their camp, now that they thought about it.

"A few of 'em wearing that metal armour armed with swords came by after they arrived. Looking for the "Devil's Work". By that I think they meant working things from before the War. One of their priests, he looked like a monk, did all the checking. Michael's father gathered all that salvage along the pier but all Michael wanted to do was fish. So we don't really have anything they thought was "impure" or "mundane" (which is an insult? Who knows!). Other than that they didn't bother us, came by and traded their fine handcrafts and cloth for food, mainly fish. One of them, "Sir Derrick" is what he called himself, he said they were going to cleanse the world of the evils of the way they thought before the Apocalypse. Try to bring back a time when things were simpler, better, when people lived with dignity and nobility. He said they were digging at the university to destroy all the books about technology, but wanted to save the books about history, specifically medieval times."
She was a little puzzled at what they wanted, to tell the truth.

"I guess for Albert, well, that was a more attractive life than being a fisherman.

Capt'n Kim looks around the place in awe of the whale bones. Then trying to relieve the tension.


" Ahhh... I had to be a fisherman. My place has wife, 2 sons, Father , and had just brought in two Uncles and three Aunts.  Then there is the donkeys, goats and chickens.  Yes.. had to be fisherman, only way to have piece and quite"
Capt' Kim smiles

"Anyhow, you folks staying for dinner? Sun's almost set."


Capt'n Kim looks at Jimmy then back at Kellie Monroe. "Wouldn't want to put you out, but if not trouble."


Kim scratches his head. "Sorry to change subject, since you live here. Any news of the goings on up in Couver? (Vancouver). Just was wondering if worth fuel to take boat there. Oh don't worry about your son Albert, if he anything like my son he will be back for his Mom's cooking"
Kellie Monroe
Wed 15 Mar 2017
at 09:03
  • msg #472

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 471):

"I don't know, those guys did know how to cook, I'll grant them that.

"Tell your friends to come in. Michael and the kids will be back soon."

She stepped out to peer at the grey ocean. The sun was getting close to the dark band of Vancouver Island across the horizon.

"Couver still has that Red Chinese trading post, last I heard. Haven't been there in a while. I think that's the direction these horse-people came from."
Captain Ly Cong Kim
player, 65 posts
KZ-167
Viet Fishing Boat Captain
Thu 16 Mar 2017
at 00:10
  • msg #473

Re: Fade Away and Radiate

In reply to Kellie Monroe (msg # 472):

Capt'n Kim smiles and slaps his thigh about the Trading Post still there.


"Sounds like the horse people are clearing the evil they perceive between here and there. For sure your son will be back."


Kim looks to Jimmy

"Hungry? "

Capt'n Kim ponders if his fuel supply could spare the extra 30 liters or so to go to the trading post in Couver.  His fishing just west of here on Orcas and Shaw Islands has always done well.Thinking of the Islands and the fishing camp at Smugglers Cove (according to the signs in the area) the Project might want to know  of the pretty clear airstrip. Oh.. he'll bring it up at dinner.
Tim Charles White
player, 98 posts
RECON KR-44
TL/Gunner
Sun 19 Mar 2017
at 19:51
  • msg #474

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 473):

Tim went back to the vehicles and informs the others that they had been invited for a meal. We will keep a couple of people on watch and then they can change out and get something to eat as well. Volunteers for the first watch ?"

-
James (Jimmy) Gerrold MacGuire
player, 267 posts
KR-44 "Carson"
Contact Specialist
Mon 20 Mar 2017
at 15:42
  • msg #475

Re: Fade Away and Radiate

Captain Ly Cong Kim:
Kim looks to Jimmy

"Hungry? "


"Feels like I haven't had a proper meal for a century."
Captain Ly Cong Kim
player, 67 posts
KZ-167
Viet Fishing Boat Captain
Mon 20 Mar 2017
at 19:21
  • msg #476

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
Captain Ly Cong Kim:
Kim looks to Jimmy

"Hungry? "


"Feels like I haven't had a proper meal for a century."



Capt'n Kim smiles at Mrs. Monroe then responds to Jim's comment

"That's because Puget Sound hasn't had any great cooks until now"


Tina Marie Lassiter
NPC, 62 posts
RECON KR-44
Scout/Demo
Thu 23 Mar 2017
at 09:37
  • msg #477

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 474):

"I'm all right for the first watch," volunteered Tina.
Daniel Black Feather
NPC, 60 posts
CG Seattle Liaison
Trucker/Amerind
Tue 28 Mar 2017
at 08:41
  • msg #478

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 474):

Over the radio, Daniel allowed that they could have something to eat. "Just don't take more than an hour, we're going to be travelling after dark as it is. Oh, and I got word from Maryville. They're sending a detachment up here to provide extra firepower."
Project Director
GM, 434 posts
Papa-2
Tue 28 Mar 2017
at 09:19
  • msg #479

Re: Fade Away and Radiate

Back at Maryville, north of Seattle, Andy and Elliot were getting their marching orders.

Both knew each other as their teams (MARS and SCIENCE) had worked together before, and the Project base in Tukwila was not a big place. Since activation (wakeup) a couple months back in November there hadn't been a lot of time for relaxation but they had run into each other at the New Year;s Day party over a month ago. Both Project members had been busy with reconstruction duties, training new personnel and now with conducting evacuation due to the expected round of new eruptions at Mt. Rainier.

The evacuation south of the city had been going well as the signs got worse and worse. Over a hundred people living on the mountain and in the projected path of the lahrs had been located and convinced to move from the danger zone. Some had not, but that was their right and they were left to take their chances. These people were the "low-hanging fruit" that could be most easily located, now it was getting tougher to find people.

This was why getting pulled from the search effort and sent in the opposite direction, north, seemed odd. They'd been dropped off a half hour earlier by a boat that pulled in to the wharf at the mouth of the Snohomish River to the small Amerind ville of Maryville (prewar Narysville in Snohomish County). From the riverside they'd made their way to the "Open Road" (I-5) and an old truck stop/trading post turned into a Morrow Company outpost. The truck stop had been a postwar trading post for Truckers, Bikers, Amerinds and whoever else used the Open Road. It was a walled double-compound (trading post in one compound, Morrow House in another) with guard towers on the perimeter.

It had been a rainy day, but by late afternoon the rain had slackened off to a drizzle.

An XR311 Combat Support Vehicle was parked nearby. There were only a few other Morrow Project vehicles parked there, a V-150 Armoured Recovery Vehicle, a Ranger and another XR311. Most other assets were down south assisting with the evacuation.
Darryl 'Sabio' Weaver
NPC, 2 posts
PSYOPS QP-11
Assistant Group Leader
Tue 28 Mar 2017
at 09:38
  • msg #480

Re: Fade Away and Radiate

In reply to Project Director (msg # 479):

The Assistant Group Leader, Weaver, was wearing a beret with Project combats (BDUs) and a parka to keep out the chill of the cold rain. His weapon was a MAC-10 slung over his shoulder. The lot was paved, water stood in large puddles.

"Good of you to join us, gentlemen.

"To the north of us, near the Canadian border, is the city of Bellingham. A Regional Recon Team, RECON KR-P44, was activated this morning. We sent a detachment up to bring them in. They hit a snag. P44's bolt-hole was in the forest several kilometres east of Beillingham and the Open Road so it will be a chore getting to them.

"The detachment we sent is having to trailblaze several kilomtres into the forest. We feel there's no need for you to wait, you can RV with them near Bellingham and assist as necessary.

"You can decide among you who's driving and who's running the fifty. As it is, the detachment reported no hostiles on the Open Road north. It's 90 klicks, that should take about 4 hours if you don't push it. All operating frequencies and encryption has been set, here's a hard-copy including authentication codes.

"Get to Bellingham, find both the team and detachment, and help escort them back here tonight if possible. You can even run after dark, we think it'll be safe. Any questions?"


He indicated the XR311 that was ready to go. It had the folding soft doors and roof Resistweave panels attached (via Velcro) to keep out the rain. Weaver also handed over a notebook containing the CEOIs (radio codes).
Elliot Charles Pendergrass
player, 2 posts
KS-S6E
Nuclear Physicist
Tue 28 Mar 2017
at 17:26
  • msg #481

Re: Fade Away and Radiate

As Elliot Pendergrass walks with his new partner up the Open Road toward the compound he comments, "Now that is a proper base," he says, pointing at the towers and the double wall. "Reminds me of the old forts made of logs the settlers built in the 1800's as they moved west. At least, it reminds me of the forts I saw in the movies." He is not a tall man and he moves his backpack about on his shoulders; his athletic frame bears the weight easily. Everywhere his brown hair sticks out from under his cap it is wet and curled from the drizzle and rain. There is a spring in El's step, as he is eager to discover why they had been pulled from evacuation duty. Although he looks like everyone's favorite college professor his M10 Ingram hangs by his side, under control and ready for use in a hurry.

When they meet with Assistant Group Leader Weaver, the man with the SCIENCE patch on his shoulder listens carefully during their briefing. "Yes, sir. Rendezvous and escort. And I've never seen a MARS guy who preferred to drive over being gunner." He shared a smile with the other Morrow Project members.

His face becomes more serious as he follows up with real questions. "If you don't mind, sir, what are the seismic indicators like? Have we seen an increase in volcanic activity? And, how is the evac going?" he asked. "We were surprised to be assigned further from the active zone."
Andy Maxwell Flasch
player, 1 post
KM-L1C "Mabel"
Scout/Tech
Tue 28 Mar 2017
at 17:46
  • msg #482

Re: Fade Away and Radiate

Andy chuckles at El's 'gunner' comment. "I'll take that one."  His smile is genuine, and he keeps the smile as he continues. "90 clicks, open road, no hostiles."  Slapping El lightly on the shoulder, "Just a walk in the park, Pendergrass."

Andy takes the radio codes, adjusting the bag on his shoulder along with the pack.  "Thank you sir.  The 311 have a full gear loadout?  We may be able to get there today but we may end up sleeping under the stars for a night or two.  Also sir, Do we have any ordinance in addition to the duece?  Not expecting any trouble, but every mile is a new adventure up here!  El and I could use a case of 9 mil as well as some 7.56 for the long arm and something to keep the .50 cal happy."

The young man's gaze moved around the area, always returning to Weaver's face as they conversed.
Darryl 'Sabio' Weaver
NPC, 3 posts
PSYOPS KQ-QP-11
Assistant Group Leader
Tue 28 Mar 2017
at 20:10
  • msg #483

Re: Fade Away and Radiate

Daryl nodded to Pendergrass. "Seismic indicators predict a 90% chance of eruption in the next 5-30 days. That's the best estimate, but our instruments and data is a lot more extensive than before the war. If it's not over soon, then people are going to want to move back. It'll be like Mt. Saint Helens all over again. There's a dome building under the snow cap, if that goes we expect slush and steam lahrs (snow and mud) to reach all the way to Puget Sound."

Indicating the XR311 he said, "it's fully bombed-up, as the Brits would say. There's a case each of 9-mil, 7.62 NATO. Standard load for the Ma-Deuce: one belt in the gun and two cases spare ammo (2 ammo cans per case, 1 belt per can: 4 spare belts). Nothing extra. You get into more serious trouble, there's a QRF stationed here." He indicated the MPVs parked in front of Morrow House. "There's also a V-150 mortar vehicle in a revetment at the mortar pits located behind this building.

"No camp kit. The units you are going to RV with already have that. If you camp out draw from their supplies and gear. Forecast calls for light snow some time in the next few days. Anything else?"


OOC You each have a Basic Issue and Personal Load. As well, a Cold Weather kit.


Project Director
GM, 438 posts
Papa-2
Tue 28 Mar 2017
at 20:33
  • msg #484

Re: Fade Away and Radiate

The XR311 parked in front of Morrow House is a "convoy escort" version with pintle-mounted M60 and XM1743 grenade launcher.



There is a second Ranger parked there, a HQ/Command post version. The armed Ranger mounts a Ma-Deuce behind a gunshield.
This message was last edited by the GM at 21:22, Tue 28 Mar 2017.
Elliot Charles Pendergrass
player, 3 posts
KS-S6E
Nuclear Physicist
Tue 28 Mar 2017
at 23:54
  • msg #485

Re: Fade Away and Radiate

Noting the XM1743, El nods to the Assistant Group Leader. "We will get those team members back as soon as we can. Hopefully, with the same ammo loadout that we left with." He smiles. "But if we have to mix it up, we'll be just fine."

If there are no further instructions, Pendergrass stows his gear in the back of the 311 and slides into the driver's seat, checking the autonav as he does.
Andy Maxwell Flasch
player, 2 posts
KM-L1C "Mabel"
Scout/Tech
Wed 29 Mar 2017
at 01:09
  • msg #486

Re: Fade Away and Radiate

Andy glances at the QRF vehicles.  "No problem.  If we need help, you guys will bring Bambi and Thumper."

"Do we need to take along any lumbering gear to help dig them out of the woods?"

Carefully stowing his gear, Andy stretches one last time before climbing into the passenger seat, then adjusting himself and the .50 cal above his head.

Looking up from the passenger seat he addresses the ATL, "Weaver, do they know we're coming?  When was their last check in?  And, last but not least, can we raise them on the radio thru relay with this post?"
Jenna 'Tallfeather' Bartram
player, 127 posts
Wed 29 Mar 2017
at 02:52
  • [deleted]
  • msg #487

Re: Fade Away and Radiate

This message was deleted by the player at 16:28, Mon 03 Apr 2017.
Darryl 'Sabio' Weaver
NPC, 3 posts
PSYOPS KQ-QP-11
Assistant Group Leader
Wed 29 Mar 2017
at 20:22
  • msg #488

Re: Fade Away and Radiate

In reply to Andy Maxwell Flasch (msg # 486):

Weaver nodded in agreement to Elliot, then turned to Andy. "Roger, we will send the QRF if you get into trouble. "Our Project Liaison, Daniel Blackfeather, escorted the team and he has a chainsaw on his vehicle. But I'm ahead of you, there's another chainsaw, this one electric, on your vehicle's cargo bed.

"They last checked in an hour ago. We hadn't yet decided to send you at that point so they don't know you're coming. We will update them on their next check-in in an hour."

This message was last edited by the player at 20:22, Wed 29 Mar 2017.
Tim Charles White
player, 99 posts
KR-P44
TL/Gunner
Wed 29 Mar 2017
at 20:33
  • msg #489

Re: Fade Away and Radiate


Once he had finished up his meal having eaten rather sparingly Tim thank their host before returning to the vehicles and taking over on watch so others can get something as well. He reminded everyone as to the time frame they were working with and to be ready to go in an hour.

He then gives Daniel and update over the radio.
Andy Maxwell Flasch
player, 4 posts
KM-L1C "Mabel"
Scout/Tech
Thu 30 Mar 2017
at 19:58
  • msg #490

Re: Fade Away and Radiate

"Sounds good.  Thanks.  We'll keep an eye out for the snow."

Turning his head to Elliot, "You ready to roll?"
This message was last edited by the player at 20:02, Thu 30 Mar 2017.
Elliot Charles Pendergrass
player, 4 posts
KS-S6E
Nuclear Physicist
Thu 30 Mar 2017
at 21:37
  • msg #491

Re: Fade Away and Radiate

Elliot looks up from the Autonav screen. "Route to Bellingham is in. ATL Weaver, we'll see you back here soon."

He drives the XR311 out of the compound and onto the Open Road. El keeps his eyes moving, taking in the features of the roadside. His team was awakened just a couple of weeks ago; El has not passed through this way before.
Project Director
GM, 440 posts
Papa-2
Fri 31 Mar 2017
at 00:46
  • msg #492

Re: Fade Away and Radiate

The Autonav's inertial location system booted up, and the route appeared on the display. This was an older Autonav unit, with an analogue display amd the information stored on microfiche(!). Waypoints, reoutes, caches and other information markers could be put up on the display by glowing markers as long as it was interfaced with the vehicle's onboard computer.

Newer post-1987 Project-wide update Autonav units were much more computerised with a CRT display and GPS backup (which were all seemingly useless due to a lack of GPS satellites).

Their radio check with the outpost's radio shack came back Lima Charlie. The outpost would be able to communicate with them for 40-50km max on the voice bands (UHF and VHF). Past that they could still receive but would probably need to stop and deploy the long-range dipole antenna and transmit using CCW (Morse Code).

They were waved through the gate by a Stoner-armed local Amerind sentry wearing a rain poncho. Surprisingly, the short connecting road was newly paved and patched. The Open Road itself used as much of the old Interstate system as possible, in this case I-5 North. While showing its age much of it remained intact with overgrown areas cleared and damaged sections repaired, at least close to the settlements around Seattle4.

The die-off during and after the war due to radiation, starvation and disease had been compounded by the ravages of a biowar agent (since gone) known only as "the Plague". This, plus the multiple eruptions of Mt. Rainier and subsequent ash-fall had ensured the local population started from a lower point even compared to other hard-hit areas of North America, and population growth and in-migration was minimal. If there was a plus side there was a lot of salvage remaining and intact in the ash-covered ruins.
Mahalina Rae Powell
player, 78 posts
KR-P44
Comms/Tech
Fri 31 Mar 2017
at 05:14
  • msg #493

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 474):
"Go ahead. I'm not that hungry.  I'll hang out with Tina.", Lina replied.
Jenna 'Tallfeather' Bartram
player, 130 posts
KZ-L167
Former Tams MC Member
Mon 3 Apr 2017
at 16:45
  • msg #495

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 489):

Jenna was happy for a local, home cooked meal.  The tastes of the Project people didn't always match those of someone who grew up eating what they would consider "local, seasonal food." The MREs might be edible but they always seemed oddly sweet to her.

Candy was downright disgusting, with the exception of dark chocolate and lemon drops.  Coffee was another thing she couldn't get used to, but the packs from MREs were great to trade with the sleepers for other stuff.

After she ate, something was bugging her.  "Hey, TL, you think these folks are safe?" she said to Daniel. "Her boy went with them and they know where they are.  Our trail wouldn't be too hard to follow here.  These guys are vicious and intolerant of the old ways. They seem Hell bent on destroying anything from the world that was."
This message was last edited by the player at 16:48, Mon 03 Apr 2017.
Andy Maxwell Flasch
player, 5 posts
KM-L1C "Mabel"
Scout/Tech
Mon 3 Apr 2017
at 18:50
  • msg #496

Re: Fade Away and Radiate

As Elliot and Andy take off, Andy keeps his eyes peeled, looking for signs of ambush, game trails or any other items of interest.  If the speed and road quality allows, Andy will spend some lookout time up in the .50 when the trees get close and vision is obscured.

He uses the binoculars to scan around them at each pause in their travel, being careful to not get motion sickness from using them on rough ground.

As they move northward, Andy pulls his hood up to keep out the chilling wind.  "How much longer?"  He wines, with a smart-aleck grin.
Elliot Charles Pendergrass
player, 5 posts
KS-S6E
Nuclear Physicist
Mon 3 Apr 2017
at 22:43
  • msg #497

Re: Fade Away and Radiate

El grins a little at Andy's joke. "We will lose radio contact halfway through the trip to Bellingham, about 2 hours out; when we get close to the targets we should hear some radio chatter. There are two teams, the fresh meat and the rig they dispatched to escort them. Those vehicles should be talking to each other."

The man driving looks at the man gunning and says, "When you hear voices on the radio, that's when we will be 'almost there'." Elliot turns his attention back to the road.

"And if we get close to Bellingham and there is no radio chatter, that will be something we talk about, too," he mutters, his hand reflexively dropping to rest on the butt of his HP-35.
This message was lightly edited by the GM at 00:57, Tue 04 Apr 2017.
Project Director
GM, 445 posts
Papa-2
Tue 4 Apr 2017
at 04:46
  • msg #498

Re: Fade Away and Radiate

Andy and Elliot in the XR311 passed by some foot traffic in the vicinity of Maryville Project. Seeing the Project vehicle the pedestrians (Amerinds and a few Rebels by the looks of them) waved as they passed. This was a normal reaction and indicative of the Project's good standing among the people in the area.

Going north they did pass an ancient semi-trailer rig pulling a flatbed loaded with ancient trees, destined for the local lumber mill in Maryville. It had rubber tyres (a luxury and likely a Project gift) and black smoke shot out it the exhaust. Likely it burned alcohol as the nearest known oil deposit in the state was a hundred and twenty km south of Seattle in Tenino. There were several passengers who'd hitched a ride on the flatbed's load of lumber, despite the danger. The driver in the cab of the rig honked his airhorn as they passed by and the huddled passengers also waved.

They travelled north for a couple hours on the Open Road. Outside of Maryville they saw no signs of life or game tracks despite their cautious pace of 30 km/h. There were tracks from medium-sized vehicles, also heading north, likely the Commando Scout and tow truck that preceded them. They were not ambushed on the trip up.

At the old pier in Bellingham, the sun was setting.

The detached part of the team that was there enjoyed a home-cooked meal of fresh-caught salmon and forest greens, plus vegetables from the small truck garden in a plot of land cleared from the forest. Courtesy of Kellie Monroe.

An old fishing dinghy that Captain Kim recognised as belonging to Michael Monroe hove into view. It was being rowed by Stanley and Barb. Kellie explained, "those metal freaks sunk our fishing boat. Because it had a "demon" engine in it! Just a steam engine, of course. Come spring we'll try and raise it, or at least salvage the motor and propeller."

Meanwhile, the XR311 had come about 60km and had just under 30 to go. They were out of radio range from Maryville Outpost, although they could still hear the commercial broadcast of looped music and information on the broadcast transmitter. If Maryville wished to contact them they might hear it due to the power of the transmitter (intervening terrain permitting) but if they tried to reply odds were their signal wouldn't reach Maryville in return.

A light rain slowed and stopped as the sun began to set, but it just got cooler. Normally, in unpacified territory the top gun was manned, and at this point it would be a good idea for Andy to stand-to on the top gun.

The vehicle's AN/PRC-70 radio was tuned to the correct channel. After a while they heard,
"Kilo Zulu 4 this is Mike Romeo 3-1. Do you copy? Over." The encryption was engage both ways but if they liked they could authenticate as well using a day-code as provided in their CEOIs.

PD's Note: The authentication code is an alphanumeric string. If you wish to authenticate just make something up!
This message was last edited by the GM at 05:19, Mon 10 Apr 2017.
Mahalina Rae Powell
player, 79 posts
KR-P44
Comms/Tech
Tue 4 Apr 2017
at 05:59
  • msg #499

Re: Fade Away and Radiate

Between breaks and meals, Lina caught up with Tim. She leaned in close and spoke softly.
Tim Charles White
player, 100 posts
KR-P44
TL/Gunner
Tue 4 Apr 2017
at 06:09
  • msg #500

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 499):

Tim nodded along, but then shook his head at the last statement. Turning back to Kellie he asks. "If you know the last camp of the armoured horsemen we could go an have a look for you. They seem to be causing a lot of trouble around these parts."
-
Kellie Monroe
Tue 4 Apr 2017
at 07:49
  • msg #501

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 500):

She pointed up the path.

"They were up in the woods, digging in the mounds in the trees. They said they found an old school. I think they were mainly interested in ancient history. They wanted to burn all modern knowledge, well, modern before the War."

It would seem the dig site at the former Western Washington University campus at Bellingham was the site of their camp. This would tally with what they'd seen.
Captain Ly Cong Kim
player, 68 posts
KZ-L167
Viet Fishing Boat Captain
Wed 5 Apr 2017
at 21:55
  • msg #502

Re: Fade Away and Radiate

quote:
The detached part of the team that was there enjoyed a home-cooked meal of fresh-caught salmon and forest greens, plus vegetables from the small truck garden in a plot of land cleared from the forest. Courtesy of Kellie Monroe.

An old fishing dinghy that Captain Kim recognised as belonging to Michael Monroe hove into view. It was being rowed by Stanley and Barb. Kellie explained, "those metal freaks sunk our fishing boat. Because it had a "demon" engine in it! Just a steam engine, of course. Come spring we'll try and raise it, or at least salvage the motor and propeller."



Hearing of the news of the Monroe boat, Capt'n Kim first is in shock then anger.... then  an unnerving calm.

" I am starting to believe in Karma again.  Mrs. Monroe, since joining these people I have less time to go out with my father in our boat. Me and my father have fished up here a couple of times off the Orcas. So... letting the idea come to you first, do you think your husband mind fishing with a old man until spring? "
This message was last edited by the GM at 00:27, Thu 06 Apr 2017.
Kellie Monroe
Fri 7 Apr 2017
at 10:12
  • msg #503

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 502):

Kellie looked thunderstruck by the generosity of his offer. She looked like she was about to cry!

"You... you'd help us out like that? At least until we got our boat back on the surface? I... I can't tell you how much this means to us! Thank you so much!

"Before the metal jerks came, we were planning on a "big hunt" just before spring. With your help I think we could still do that. Again, God bless and thank you."


It was obvious she was talking about hunting whales. The big ones. This was something that really only the "Whale Worshippers" (as they were called by outsiders) specialised in. It was rumoured they used some kind of magic to track and summon the beasts; really, it was just knowledge learned from the Amerinds and a willingness to hunt out where others feared to sail and risk doom at the hands (flukes?) of the massive cetaceans. Although mainly Christian, the "Fisher People" (as they called themselves) still saw the whale hunt as a spiritual event that not just gave them sustenance but brought them closer to the Divine. After all, was not Jesus the "fisher of men" and many of his disciples fishermen?
Elliot Charles Pendergrass
player, 6 posts
KS-S6E
Nuclear Physicist
Fri 7 Apr 2017
at 20:47
  • msg #504

Re: Fade Away and Radiate

Elliot lightly smacks Andy on the leg. "I hear our target on the radio."

El waits for a moment when there is no radio chatter and his vehicle's position is above most obstructions before keying the mic.

"Romeo 3-1 from Kilo Zulu 4. We are inbound to your pos on assignment from base. Please authenticate if necessary and advise RV point."
This message was last edited by the GM at 21:43, Fri 07 Apr 2017.
Captain Ly Cong Kim
player, 71 posts
KZ-L167
Viet Fishing Boat Captain
Sat 8 Apr 2017
at 01:23
  • msg #505

Re: Fade Away and Radiate

Kellie Monroe:
In reply to Captain Ly Cong Kim (msg # 502):

Kellie looked thunderstruck by the generosity of his offer. She looked like she was about to cry!

"You... you'd help us out like that? At least until we got our boat back on the surface? I... I can't tell you how much this means to us! Thank you so much!

"Before the metal jerks came, we were planning on a "big hunt" just before spring. With your help I think we could still do that. Again, God bless and thank you."


Capt'n Kim puts his hand on her shoulder in comfort  "Mamm... In occasions like these when us fishermen put the flag up (distress flag). Its the very least we can do, but in the case of these 'Metal Heads'... an open attack on our way of  live and friends, and a threat to the loggers and Gypsy Truckers.... We'll have 'Metal Heads out of here and your son back soon."
This message was last edited by the GM at 03:33, Sat 08 Apr 2017.
Andy Maxwell Flasch
player, 7 posts
KM-L1C "Mabel"
Scout/Tech
Mon 10 Apr 2017
at 02:17
  • msg #506

Re: Fade Away and Radiate

Looking down at their driver, Andy nods and smiles.  "Excellent.  Hopefully the rest of their day has been as uneventful as ours."
Mahalina Rae Powell
player, 81 posts
KR-P44
Comms/Tech
Mon 10 Apr 2017
at 04:17
  • msg #507

Re: Fade Away and Radiate

Elliot Charles Pendergrass:
El waits for a moment when there is no radio chatter and his vehicle's position is above most obstructions before keying the mic.

"Romeo 3-1 from Kilo Zulu 4. We are inbound to your pos on assignment from base. Please authenticate if necessary and advise RV point."



Lina picked up a staticky transmission over the relay from the Ranger to her PRC-68. Somebody was trying to contact Kim's team.

"Tim, I've got some radio traffic on Project frequencies.  Possible friendlies inbound. They're calling for Kim's team.  Want me to confirm?"

This message was last edited by the player at 04:20, Mon 10 Apr 2017.
Tim Charles White
player, 101 posts
KR-P44
TL/Gunner
Mon 10 Apr 2017
at 04:22
  • msg #508

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 507):

"Right, yes go a head and confirm. I will go let the others know." Tim goes and lets everyone that friendlies are going to be joining them and to keep and eye out for them.
Project Director
GM, 449 posts
Papa-2
Mon 10 Apr 2017
at 05:31
  • msg #509

Re: Fade Away and Radiate

Elliot Charles Pendergrass:
Elliot lightly smacks Andy on the leg. "I hear our target on the radio."

El waits for a moment when there is no radio chatter and his vehicle's position is above most obstructions before keying the mic.

"Mike Romeo 3-1 from Kilo Zulu 4. We are inbound to your pos on assignment from base. Please authenticate if necessary and advise RV point."


After Elliot transmits his authentication code Daniel replied (per normal protocol) with the correct counter-sign.

"Kilo Zulu-4 from Romeo 3-1. I authenticate Hotel India Eight Five Seven Niner Whiskey."

This authentication checked out with the day-code. With this being a scrambled channel it wasn't possible, or at least likely, that someone could break in and pose as a legitimate station unless they had a captured PRC-70 with the proper encryption setting. But the verbal authentication using a pregenerated daily alphanumeric code would make spoofing difficult indeed!

"Be advised the Romeo Victor point is Grid Novermber Alpha Three Zero One Six. Please advise your Echo Tango Alpha. Over."

PD Note: it was Daniel in Windigo calling the new unit and the new unit responding.

This message was last edited by the GM at 05:35, Mon 10 Apr 2017.
Elliot Charles Pendergrass
player, 7 posts
KS-S6E
Nuclear Physicist
Tue 11 Apr 2017
at 21:12
  • msg #510

Re: Fade Away and Radiate

Andy is on the machine gun, his head above the XR311's canopy and out-of-sight from the Autonav unit. From the driver's seat Elliot checks his gauges and keys the mic. "Romeo 3-1 from Kilo Zulu 4. Acknowledge grid point November Alpha Three Zero One Six. Our inbound Echo Tango Alpha is sixty minutes. Over."

El can hear Andy's voice from above say, "Good."

El says, "I wonder why they stopped. If their mission was to run out and run back, why are they sitting still?" he says, loud enough for Andy to hear.
Captain Ly Cong Kim
player, 77 posts
KZ-L167
Viet Fishing Boat Captain
Sun 16 Apr 2017
at 19:31
  • msg #511

Re: Fade Away and Radiate

Tim Charles White:
In reply to Mahalina Rae Powell (msg # 507):

"Right, yes go a head and confirm. I will go let the others know." Tim goes and lets everyone that friendlies are going to be joining them and to keep and eye out for them.


Capt'n Kim pops up  "Give them a heads up about the METAL heads"
Daniel Black Feather
NPC, 61 posts
CG Seattle Liaison
Trucker/Amerind
Mon 17 Apr 2017
at 08:29
  • msg #512

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 510):

Daniel replied, "Roger that, Kilo Zulu. See you in sixty Mikes. Romeo 3-1 out."

While the Ranger (Mike Romeo 3-2) did not have its long-range antenna deployed, Windigo did and was automatically relaying signals through the radio net so that Tim and Lena could hear as well.
Andy Maxwell Flasch
player, 8 posts
KM-L1C "Mabel"
Scout/Tech
Mon 17 Apr 2017
at 23:49
  • msg #513

Re: Fade Away and Radiate

As El navigates the XR311 over the gravel road, Andy realizes that he would be better off sitting beside the driver than getting bounced around above.

"Hey El, can you stop for a sec?"  Andy secures the .50 cal and then buckles himself into the passenger's seat.

"A bit rough up there on these roads. And I thought I might keep track of the radio and AutoNav so you can concentrate on driving."

Once they are again underway, he sighs as he thinks.  "Good question about their delay.  They haven't indicated that they are in trouble.  But we both know that no plan ever survives unchanged."
Elliot Charles Pendergrass
player, 8 posts
KS-S6E
Nuclear Physicist
Tue 18 Apr 2017
at 00:32
  • msg #514

Re: Fade Away and Radiate

El nods. "You got that right. I mean, I hope they aren't in a whole lot of trouble, because we aren't much of a rescue party." He glances at Andy and jerks his thumb toward the back. "This bitty MPV isn't a tow truck or a cargo vehicle or an APC."
This message was last edited by the player at 00:40, Mon 24 Apr 2017.
Project Director
GM, 453 posts
Papa-2
Sun 23 Apr 2017
at 09:00
  • msg #515

Re: Fade Away and Radiate

At the seashore in Bellingham, the fishing skiff rowed in and tied off. The Monroe family got to work in hauling out and preparing the day's catch. Kellie updated her husband on their son's earlier disappearance. As well, his likely presence with the odd metal-armoured folk that had camped in the woods nearby for weeks, digging into the ruins of some forgotten school.

Although it was still overcast it stopped raining. The path of the Open Road was reasonably smooth or at least clear of obstruction, and well-marked as it wound through the thick woods. There were a few places that required fording but the larger rivers were crossed by wood bridges. This wasn't surprising to either Elliot or Andy as road crews under Project supervision had repaired and maintained such structures for quite a distance from Seattle as a way of keeping on friendly terms with allied Truckers.

It grew dark as the XR311 neared the pre-war city of Bellingham. They hadn't seen any ruins or artifacts for quite a while. The trees on either side of the former Interstate had simply swallowed everything up save for the odd jagged concrete stump of an overpass. Any vehicles were long gone, rusted away and swallowed by the earth and forest.

PD Note: Andy and Elliot may make Observation checks. They are both at -10 as they are "buttoned up" inside the vehicle. Is the XR311 travelling with headlights on?
Elliot Charles Pendergrass
player, 9 posts
KS-S6E
Nuclear Physicist
Wed 26 Apr 2017
at 02:07
  • msg #516

Re: Fade Away and Radiate



Elliot drives the MPV down the open road, with Andy next to him. It's dark and it's tough to navigate the unfamiliar route, so his attention is on the road.
Jenna 'Tallfeather' Bartram
player, 131 posts
KZ-L167
Former Tams MC Member
Wed 26 Apr 2017
at 02:47
  • msg #517

Re: Fade Away and Radiate

In reply to Project Director (msg # 515):

Jenna glanced at Daniel. "Mind if I lend a hand?" If there is no objection she will set her shottie within easy reach and lend a hand cleaning the day's catch.
Project Director
GM, 454 posts
Papa-2
Wed 26 Apr 2017
at 04:47
  • msg #518

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 517):

With the help of Jenna and anyone else, the family all pitched in to help with the catch. There was a moment of sorrow when it was revealed that one son had run away, but there was work to do.

The approaching XR311 was still 30m minutes (15km) out when they received a SITREP from the Ranger that was part of the element they were sent to meet. It was sent by the RTO for RECON KR-P44.

PD Note: see "Radio Traffic" Thread
Andy Maxwell Flasch
player, 9 posts
KM-L1C "Mabel"
Scout/Tech
Wed 26 Apr 2017
at 11:55
  • msg #519

Re: Fade Away and Radiate

Sitting in the passenger seat, Andy scans the surrounding area.  When the message comes across about the hostiles, he tenses up slightly.

"If there's a band of marauders looking for trouble, we may not want to get surprised.  Can you stop for a second and I will see if there are a couple pairs of PeeVee 5's in here.  Weaver said we were light loaded but hopefully we have some standard gear."

Andy will look quickly for the night vision headsets for El and himself.

OOC: Do we have the standard 2 pair of AN/PVS-5 on board?

Andy Maxwell Flasch rolled 49 using 1d100 with rolls of 49.  Observation roll. (Skill = 55% {65-10})

This message was last edited by the player at 21:27, Fri 28 Apr 2017.
Elliot Charles Pendergrass
player, 10 posts
KS-S6E
Nuclear Physicist
Wed 26 Apr 2017
at 13:27
  • msg #520

Re: Fade Away and Radiate

"Roger that," El says, his brow furrowed over the news.

He and Andy have a brief discussion about the most defensible place to stop the vehicle. If it becomes necessary for Andy to exit the vehicle to secure the night vision goggles Elliot will exit also and perform guard duty, with the MAC in hand and ready to go.

Once they have the goggles the XR continues on, with headlights off.
Project Director
GM, 456 posts
Papa-2
Thu 27 Apr 2017
at 01:52
  • msg #521

Re: Fade Away and Radiate

South of Bellingham

The XR311 vehicle had a standard basic vehicle load, just not the full team camp load. They also had their own personal kits including ALICE style rucksacks.

El brought the XR311 to a stop so that Andy could break out the pair of vehicle-issue AN/PRC-5 NVGs. The NVGs were stored in the equipment lockers located behind the front seats.

After the brief pause they switched on the goggles and started rolling again. Suddenly, out of nowhere, a horse and rider bolted from the dark forest on the right hand side, trying to desperately cross the path ahead of them about 5m away. A crash seemed imminent!

PD Note: El can make a Driving check to avoid hitting the horse and rider!
This message was last edited by the GM at 07:41, Thu 27 Apr 2017.
Elliot Charles Pendergrass
player, 13 posts
KS-S6E
Nuclear Physicist
Sat 29 Apr 2017
at 15:16
  • msg #522

Re: Fade Away and Radiate

((OOC: Elliot rolled a 37 on his DRIVE roll, easily making the number needed for success))

El brings the XR-311 to an abrupt halt. "What the hell?" he grunts- then, in a low tone to Andy, "Seems like he's running. Watch the trees where he came out."

Elliot keeps both hands on the wheel and a foot ready to hit the accelerator.
Andy Maxwell Flasch
player, 14 posts
KM-L1C "Mabel"
Scout/Tech
Fri 5 May 2017
at 01:35
  • msg #523

Re: Fade Away and Radiate

Andy's attention is focused on the right side, looking for what or who ever the horse and rider are running from.  Andy's hand moves toward his pistol before he realizes he may have to leap up to the .50 cal.

"You got it!  Be ready to bug out if necessary."
Project Director
GM, 460 posts
Papa-2
Sat 6 May 2017
at 09:03
  • msg #524

Re: Fade Away and Radiate

The XR311 skidded to a stop on the forest trail, narrowly missing the horse's hindquarters!

As they disappeared from view to the left, it seemed like the rider was slumped over his mount. The rider seemed armoured in some kind of archaic getup, but there was really no time to make a more detailed analysis as the mount and rider disappeared into the underbrush with a thrashing of branches.

As the seconds ticked by there was more thrashing off to the left by where they last saw the horse, and the sound of a horse in distress. It seemed like maybe the horse and rider had gotten into some kind of trouble?
Andy Maxwell Flasch
player, 15 posts
KM-L1C "Mabel"
Scout/Tech
Sat 6 May 2017
at 14:42
  • msg #525

Re: Fade Away and Radiate

After several seconds Andy swung his head to left, looking at the spot where the horse and rider crashed back into the brush. "What the hell was that?"

Listening to the sounds from left, Andy made a sour face.  "A guy on horseback, and I think I saw medieval type gear on him.  Sounds a lot like our hostiles."

Taking a deep breath then letting it out, he continues, "But if he's riding like that in the dark, I gotta believe he's in trouble..."

Andy grabs the first aid kit and his gear, preparing to head into the woods, "I think we've got to go see.  Do you want to cover me and keep one eye on the Jeep and I'll sneak up and see what we've got?  Any more come bounding in, your MAC-10 will be a lot better than my '21 for quick defense."
This message was last edited by the player at 14:58, Sat 06 May 2017.
Elliot Charles Pendergrass
player, 14 posts
KS-S6E
Nuclear Physicist
Sun 7 May 2017
at 14:27
  • msg #526

Re: Fade Away and Radiate

"Agreed," El says, securing the vehicle.

"Take my MAC instead of the sniper rifle, if you want. I'm plenty prepared," El says, offering the weapon and the magazine case. "My first round will be a loud one, followed by a parachute flare. If you hear the big blast, drop off your night vision goggles because I'm about to light the world up." He hefts the HK 69A1.

Before Andy leaves, El pulls out a grenade. "Here's what I know: you can sit silently, you can move silently but you can't cough silently. Smoke out." He pulls the pin on a green smoke grenade and tosses it into the woods near the place where the injured rider emerged from. El takes cover behind the vehicle and nods to his partner.
Project Director
GM, 462 posts
Papa-2
Mon 8 May 2017
at 08:09
  • msg #527

Re: Fade Away and Radiate

The grenade went off, and within seconds the dark woods off to the right were filled with green smoke.

Slinging the First Aid Kit off his right shoulder, Andy also slung El's loaned MAC-10 off his other.

There had been a great deal of rain earlier that day. Although the rain had stopped not too long ago there was still a constant rustle and drip of the forest around them as the halted XR311 did not make any noise while idling.

Advancing through the wet undergrowth on the left side, Andy quickly discovered himself on the top of a small 5m deep ravine that ran alongside the wide path of the Open Road. He could make out a horse thrashing around in the undergrowth. A stream ran through the bottom of the ravine as well.

PD Note: Andy can make an Observation check. There is no penalty for range/terrain and the NVGs cancel out the darkness penalty..
Andy Maxwell Flasch
player, 17 posts
KM-L1C "Mabel"
Scout/Tech
Mon 8 May 2017
at 19:58
  • msg #528

Re: Fade Away and Radiate

OOC: 15:53, Today: Andy Maxwell Flasch rolled 21 using 1d100 with rolls of 21.  Observation roll. (Skill = 65)

Andy keys he radio and speaks quickly but softly.  "El, I've got a small ravine just off the road.  The horse is down there thrashing about and I am trying to get a better look for its rider.  Before I climb down there, can you come over and cover me?  I may need a hand with the horse... Lived in Oklahoma but never owned a horse."
Elliot Charles Pendergrass
player, 15 posts
KS-S6E
Nuclear Physicist
Tue 9 May 2017
at 00:31
  • msg #529

Re: Fade Away and Radiate

El keys his mic. "Roger that. I'll secure the vehicle and RV in four minutes."

Elliot does just that, with a careful final look at everything around before following his partner.
Project Director
GM, 463 posts
Papa-2
Thu 11 May 2017
at 08:46
  • msg #530

Re: Fade Away and Radiate

By the time El joins him, Andy has spotted the rider. It's a young man in some kind of leather armour. It's difficult to tell as he's partially obscured by the horse and the thick undergrowth. He seemed to be unconscious and doesn't appear to be armed.
This message was last edited by the GM at 21:11, Thu 11 May 2017.
Elliot Charles Pendergrass
player, 16 posts
KS-S6E
Nuclear Physicist
Thu 11 May 2017
at 20:59
  • msg #531

Re: Fade Away and Radiate

El and Andy specifically look to see what distress the horse is in.

The two men confer briefly, which ends with El holstering his weapons and searching for a gentle slope to descend into the ravine. Using the night vision goggles and with Andy as overwatch, El begins a cautious and slow walk down.

When he has reached a certain depth, El looks to Andy and waves an arm. Without speaking the men remove their night vision goggles at this pre-arranged signal. El switches on his flashlight and does a quick survey of the scene before closing in on the rider and the horse.

El is careful to keep the flashlight beam pointed down so as to not surrender their position to anyone.

"Hope I don't have to put that horse down," he says. Elliot's father was a veterinarian, and he had seen and participated in more than his share of mercy killings of wounded animals, but horses were not always easily dispatched in a humane way- and there was word of hostiles about, making a gunshot in the night an even more dangerous necessity.
Project Director
GM, 464 posts
Papa-2
Thu 11 May 2017
at 21:25
  • msg #532

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 531):

This being the Pacific Northwest there was no gentle slope down, at least none he could see in his immediate area.

The sides of the ravine were mainly moss-covered boulders and gnarled roots from the surrounding Douglas fir of the forest.


PD Note: This is a tricky slope. Please make a Climbing check!
Andy Maxwell Flasch
player, 19 posts
KM-L1C "Mabel"
Scout/Tech
Thu 11 May 2017
at 21:47
  • msg #533

Re: Fade Away and Radiate

"Take care on the way down.  If it is too steep I can grab a rope from the 311."

Andy keeps an eye on the action in the ravine as well as scanning the area and listening for any signs of activity.
Project Director
GM, 467 posts
Papa-2
Fri 12 May 2017
at 03:28
  • msg #534

Re: Fade Away and Radiate

In reply to Andy Maxwell Flasch (msg # 533):

As he said that, Elliot's boot slipped on a wet rock and he sat down, sliding a little in the mud and over small boulders until he fetched up within 2m of the horse. Much too close! In the light the horse started to struggle again, thrashing about. The rider began to stir and mutter something unintelligible but still didn't open his eyes.
Elliot Charles Pendergrass
player, 20 posts
KS-S6E
Nuclear Physicist
Fri 12 May 2017
at 05:48
  • msg #535

Re: Fade Away and Radiate

Elliot uses the flashlight to see the real situation: what is the source of the horse's distress and any injuries evident on the man.
Project Director
GM, 468 posts
Papa-2
Fri 12 May 2017
at 08:19
  • msg #536

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 535):

Unfortunately, El wasn't a veterinarian himself and could only guess at what the problem was. The horse kept trying to wright itself and stand up, but at every attempt it fell back, thrashing and screaming in pain. At a guess it got seriously hurt tumbling 5m down into a heavily wooded, muddy and boulder-strewn ravine. At this point its eyes were staring wildly.

As a side note it seemed to be fitted with an archaic and ornate form of tack, including a saddle, stirrups, bit, bridle, etc. but not barding or a caparison (surcoat).
Elliot Charles Pendergrass
player, 21 posts
KS-S6E
Nuclear Physicist
Fri 12 May 2017
at 15:04
  • msg #537

Re: Fade Away and Radiate

After backing away a few meters from the thrashing animal, Elliot keys his personal communication device and hails Andy.

"We are probably going to have to put this horse down, seems like a leg injury. We can't try to extract this guy if that creature is swinging hooves. We'll probably need a rope to help climb out with, and maybe a blanket to wrap him up in for a travois." He takes a breath and rubs a bruise on his leg from the slide down. "You should get the M21 and use that to end the horse. My HK will make a monstrous mess, and that's not the image I want in my head when I go to sleep tonight. Over."
Andy Maxwell Flasch
player, 21 posts
KM-L1C "Mabel"
Scout/Tech
Fri 12 May 2017
at 17:51
  • msg #538

Re: Fade Away and Radiate

Keying his '68 so that he doesn't have to yell down the ravine, "Damn. Ok. Give me a minute.  I'll get the rifle."

Andy moves carefully but purposefully back to the vehicle.  He scans the area as he moves, wary of anyone who may have been foolishly following the young man in the dark.

Once at the vehicle, he slings his suppressed rifle carefully over his shoulder and attaches his canteen to his belt before gathering up the 50m coil of rope and his sleeping bag.

"Have to come back for the axe on the next trip," he mutters to no one but himself.

Pausing to listen carefully, he makes another sweep of the area, making sure there is no activity before picking his way back to the ravine.

OOC: Tony-feel free to edit the following if necessary.  I put in enough to let the next move go to Elliot if it works out that way.  To hit roll in Die Roll thread.

Once at the edge of the ravine, he keys his radio once again.  "I am in position.  I am taking out the horse now.  Damn bad luck.  Stay still for a minute and let it settle down."

Using a tree trunk to steady his aim, Andy tried to dispatch the injured animal as humanely as possible.  He knew there was no way for them to get this creature out of the ravine alive but he still did not relish his job.  Waiting for it to stop moving, he took careful aim and pulled the trigger, the silenced rifle making a muted crack in the still of the night.
This message was last edited by the player at 18:02, Fri 12 May 2017.
Project Director
GM, 470 posts
Papa-2
Sun 14 May 2017
at 18:11
  • msg #539

Re: Fade Away and Radiate

In reply to Jenna 'Tallfeather' Bartram (msg # 517):

Jenna assisted the family with cleaning and preparing the day's catch. The mood lightens as the family talks about fishing with the Kims in the winter and repairing their boat. There was a good number of fish, compared to before the war, due to the decades of recovery for the fisheries.

The reinforcement unit seemed to be a little overdue. They were 15 minutes out, last you heard, and they hadn't arrived after 20.

Down in the ravine, Andy's shot was true. It struck the poor beast in the head, ending its suffering. Examining the rider it looked like a young male with reddish blonde hair and a beard, possibly around 17-18 years of age. He is suffering a head wound, likely from falling as the horse tumbled into the ravine. He also seems to have a prior bullet wound to the leg and has lost a lot of blood, but the bleeding has stopped. He appeared to be regaining consciousness. "What... where... uh... who's there?"
This message was last edited by the GM at 05:52, Mon 15 May 2017.
Elliot Charles Pendergrass
player, 23 posts
KS-S6E
Nuclear Physicist
Mon 15 May 2017
at 13:42
  • msg #540

Re: Fade Away and Radiate

Elliot is kneeling in the ravine when the horse is ended.

"Nice shot, Andy. Sorry that you had to do that. The rider looks like a kid. Over."

El moves next to the wounded man as he slowly revives. Aware that the rider could react violently, El squats back a bit and keeps his HP-35 out of the man's reach.

"Andy, the kid's got a bullet wound to the leg and I see some blood on his head, probably hurt it in the fall. I am not sure how ambulatory he will be. Over."

From his place about a meter away Elliot starts to talk to the man as he regains awareness. "Hey, everything's going to be okay, right? You are hurt, but we are here to help you out." El does not have his flashlight on at the moment, not wanting to frighten the young man.

After a small pause to to let the man orient himself, Elliot continues. "My name is Elliot, what's yours?"

The first aid kit is handy but his right hand is free, able to snatch up either the K-Bar or the HP-35 if necessary.
Jenna 'Tallfeather' Bartram
player, 133 posts
KZ-L167
Former Tams MC Member
Mon 15 May 2017
at 13:54
  • msg #541

Re: Fade Away and Radiate

In reply to Project Director (msg # 539):

Jenna cleaned herself up, shouldered her shottie, and paid respect to her hosts. Then she looked to her team for a status update on their relief.
James (Jimmy) Gerrold MacGuire
player, 276 posts
KR-P44 "Carson"
Contact Specialist
Mon 15 May 2017
at 14:09
  • msg #542

Re: Fade Away and Radiate

Jimmy spends some time with the family, then will rotate out to check in with the others.  He elicits a promise for the meal.

"I haven't had a good meal in three hundred years, don't leave me out!"

He sidles up to his vehicle.

"Any radio activity Lina?"
Andy Maxwell Flasch
player, 23 posts
KM-L1C "Mabel"
Scout/Tech
Mon 15 May 2017
at 18:41
  • msg #543

Re: Fade Away and Radiate

Keying his radio, "Roger that.  I am going to bring the 311 around and drop the winch line to you. It will be easier to work with a little light too.  You need anything else down there?"

Waiting for any other requests, he lets El know that he is going to punch up the other team on the radio and give them a sitter.

Andy will carefully maneuver the vehicle so that it is off the road and positioned to assist Elliot in the ravine.

Keying the radio he calls the other teams in the area.

(See radio thread)
Elliot Charles Pendergrass
player, 24 posts
KS-S6E
Nuclear Physicist
Mon 15 May 2017
at 20:31
  • msg #544

Re: Fade Away and Radiate

As Andy moved the vehicle El did a quick check of the contents of the vehicle's large medkit. Looking around, Elliot says, "Good job with the vehicle, but keep the lights off for now. Andy, I think we need a couple more guns to guard us during the extraction. Our eyes will be focused and they say this is hostile territory."

He looks at the man, sizing him up and watching him come to. "We may need a vehicle capable of keeping this guy prone while we haul him to Base or somewhere else, and the 311 isn't big enough for that. If you are back on overwatch, I'll start administering first aid. Over." Elliot waits for Andy's confirmation before moving in close with the wounded man.
This message was last edited by the player at 20:43, Mon 15 May 2017.
Andy Maxwell Flasch
player, 25 posts
KM-L1C "Mabel"
Scout/Tech
Tue 16 May 2017
at 12:44
  • msg #545

Re: Fade Away and Radiate

"Sounds good.  I'll request some help."

(Radio transmission edited in thread)
Mahalina Rae Powell
player, 86 posts
KR-P44
Comms/Tech
Wed 17 May 2017
at 05:09
  • msg #546

Re: Fade Away and Radiate

James (Jimmy) Gerrold MacGuire:
"Any radio activity Lina?"



"Not since those guys on the Road contacted us a while ago.", Lina replied

She suddenly put her hand to her ear.

"I spoke too soon, Jimmy.  Go get Tim.  Could be trouble."


Lina keyed the mic and replied over the vehicle relay.

"Kilo Zulu Four, Romeo Three Two...."
James (Jimmy) Gerrold MacGuire
player, 277 posts
KR-P44 "Carson"
Contact Specialist
Wed 17 May 2017
at 11:37
  • msg #547

Re: Fade Away and Radiate

Jimmy sighs at the original news and as he is about to turn, he stops and leans in a little closer to Lina.  When she tells him to get Tim he holds up a hand.

"Let me get the full story before I fetch.."

He gets a bit more, then looks around for Tim... he can't be far.

"Tim!  Lina has some traffic!  Looks like our support may need support!"
Jenna 'Tallfeather' Bartram
player, 134 posts
KZ-L167
Former Tams MC Member
Wed 17 May 2017
at 18:50
  • msg #548

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 547):

Jenna sighed. Never a dull moment.  She went to prep the tryke for departure.
Tim Charles White
player, 102 posts
KR-P44
TL/Gunner
Wed 17 May 2017
at 21:09
  • msg #549

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 547):

Tim came over "What have we got ?" On the way he let people know they would be moving out soon and to prep to leave.

-
Mahalina Rae Powell
player, 88 posts
KR-P44
Comms/Tech
Wed 17 May 2017
at 23:41
  • msg #550

Re: Fade Away and Radiate

Tim Charles White:
In reply to James (Jimmy) Gerrold MacGuire (msg # 547):

Tim came over "What have we got ?" On the way he let people know they would be moving out soon and to prep to leave.

-



"Lima Zulu Four, our contact from the base, has run into a medical emergency.   They're in a three-eleven and can't transport an injured local. They're requesting a rendezvous and an evac.  I got their location here."
, Lina replied.

She held out a pad with a series of grid coordinates.
This message was last edited by the player at 00:23, Thu 18 May 2017.
Tim Charles White
player, 103 posts
KR-P44
TL/Gunner
Thu 18 May 2017
at 00:46
  • msg #551

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 550):

Tim takes the pad and looks it over. "Alright tell them we are on our way." He gathers the team around and brief's them on the situation, taking questions if there are any and then getting everyone loaded and on the road in the shortest amount of time.

-
James (Jimmy) Gerrold MacGuire
player, 278 posts
KR-P44 "Carson"
Contact Specialist
Thu 18 May 2017
at 02:15
  • msg #552

Re: Fade Away and Radiate

As Jimmy gets folks together and loaded.

"We bringing everyone and not returning Tim?"  He looks.. a bit confused.
Jenna 'Tallfeather' Bartram
player, 135 posts
KZ-L167
Former Tams MC Member
Thu 18 May 2017
at 15:13
  • msg #553

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 551):

"Sir, you want me to run forward scout?  This thing runs pretty quiet.  With NVG I won't even have running lights to give me away.  Pretty good chance that if something is out there I'll see it before it sees me."
Tim Charles White
player, 104 posts
KR-P44
TL/Gunner
Thu 18 May 2017
at 22:33
  • msg #554

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 552):

"Yep everyone, we don't want to get caught with our trousers down if this is another ambush on the part of those knights. Given they nearly gave us a bit of a bloody nose with ancient weapons and a bunch of horses."
Project Director
GM, 474 posts
Papa-2
Sat 20 May 2017
at 05:58
  • msg #555

Re: Fade Away and Radiate

On the seashore, the sky was dark save for a glow on the western horizon. Stars were starting to come out in the East, over the mountains, but there were dark masses of clouds there as well.

Finally, all the team members that were at the fishing camp were finished eating. It was a heck of a good dinner of Coho! And they'd heard that since the war and the destruction of the dams on the Columbia and other rivers, river trout and salmon could grow as large as 6-7 feet now.

The Monroe family, finished with supper and the chores, sensed the newcomers were getting ready to leave and saw them to the door. Ryan and Kellie, hugging one another as their remaining children gathered around, again expressed gratitude. "Thanks again, Captain Kim. And thanks to you folks in the Morrow Project, for helping us get our boat back and in working order come spring."

In the forest, night had fallen completely. After Andy moved the XR311 into position, Elliot used the winch to climb down again, this time with the vehicle's issued large medkit. The 5kg medkit satchel was fully stocked, resembling a personal medkit but with more drugs, bandages, supplies, and diagnostic equipment.

The young man, a boy almost, was becoming more conscious and was clearly in a great deal of pain. "Ahhh! My leg! Get this horse off me, please!" If they could get him up to the 311 they could lay him on the rear deck (which was flat) but his legs would be unsupported unless they found a stretcher somewhere.
Captain Ly Cong Kim
player, 84 posts
KZ-L167
Viet Fishing Boat Captain
Sat 20 May 2017
at 22:47
  • msg #556

Re: Fade Away and Radiate

Project Director:
On the seashore, the sky was dark save for a glow on the western horizon. Stars were starting to come out in the East, over the mountains, but there were dark masses of clouds there as well.

Finally, all the team members that were at the fishing camp were finished eating. It was a heck of a good dinner of Coho! And they'd heard that since the war and the destruction of the dams on the Columbia and other rivers, river trout and salmon could grow as large as 6-7 feet now.

The Monroe family, finished with supper and the chores, sensed the newcomers were getting ready to leave and saw them to the door. Ryan and Kellie, hugging one another as their remaining children gathered around, again expressed gratitude. "Thanks again, Captain Kim. And thanks to you folks in the Morrow Project, for helping us get our boat back and in working order come spring."


Capt'n Kim smiles "Not a problem.  I'll inform my Father he will be out fishing more.  He will probably not say much, as he will be enjoying the silence that fishing provides. AND PLEASE.. give him a stern look when he wants to go full throttle.

Oh... there are a few new boats the men have nearly finished, and some in the yard as I recall that need new planking from dry-rot. I'll check on what the men want for them.  Definitely blue barrels... maybe no charge even, considering the circumstances."

This message was last edited by the GM at 05:06, Sun 21 May 2017.
Elliot Charles Pendergrass
player, 25 posts
KS-S6E
Nuclear Physicist
Sat 20 May 2017
at 23:17
  • msg #557

Re: Fade Away and Radiate

Keying the mic, El tells Andy, "This guys is coming around. Over."

As the young man becomes aware of his surroundings and starts to talk, Elliot repeats his earlier question. "Hey. We're going to help you. My name is Elliot. What's yours?" Elliot feels more comfortable moving closer to the young man, and evaluates the horse and its position. If he is easily able he'll lift up on the corpse to allow the boy to free his leg.

Once he has the patient talking El asks him, "How did you get shot?"
Andy Maxwell Flasch
player, 29 posts
KM-L1C "Mabel"
Scout/Tech
Tue 23 May 2017
at 02:20
  • msg #558

Re: Fade Away and Radiate

Standing at the top of the ravine, Andy calls down quietly to El and his patient.  "Elliot, if I lower the winch cable, can we lift the horse off him?"

Thinking back to their training, he tried to remember the contents of the vehicle med kit.  "I think there's some pain meds in the kit.  Might be a good idea to keep everyone calm."

"And by the way, if you missed the TX, I put the radio in repeater mode.  We can talk to the others directly from our 68's."

Project Director
GM, 477 posts
Papa-2
Wed 31 May 2017
at 21:16
  • msg #559

Re: Fade Away and Radiate

Using the winch, Andy and El lifted the lifeless beast off the trapped rider.

Using the vehicle-issue large medkit (see Personal Loads thread) they were able to dress his wounds, apply a tourniquet to staunch the bleeding and administer pain medication to calm him down.

Back at the fishing camp the team withdrew to the Ranger in good order. The return trip in the Ranger to the Open Road took only about 5 minutes as they were travelling fast. There they RVd with Windigo (the tow truck) and the stricken Scout. It was completely dark by then.

They could make Andy/El's position in about 15 minutes travelling cautiously, or in about five minutes at maximum safe speed along the trail hacked through the forest.
Jenna 'Tallfeather' Bartram
player, 137 posts
KZ-L167
Former Tams MC Member
Thu 1 Jun 2017
at 04:12
  • msg #560

Re: Fade Away and Radiate

In reply to Project Director (msg # 559):

Jenna caravaned along with the rest, having stowed the three wheelers small trailer in one of the larger vehicles.
Captain Ly Cong Kim
player, 86 posts
KZ-L167
Viet Fishing Boat Captain
Thu 1 Jun 2017
at 11:07
  • msg #561

Re: Fade Away and Radiate

Project Director:
Using the winch, Andy and El lifted the lifeless beast off the trapped rider.

Using the vehicle-issue large medkit (see Personal Loads thread) they were able to dress his wounds, apply a tourniquet to staunch the bleeding and administer pain medication to calm him down.

Back at the fishing camp the team withdrew to the Ranger in good order. The return trip in the Ranger to the Open Road took only about 5 minutes as they were travelling fast. There they RVd with Windigo (the tow truck) and the stricken Scout. It was completely dark by then.

They could make Andy/El's position in about 15 minutes travelling cautiously, or in about five minutes at maximum safe speed along the trail hacked through the forest.


Capt'n Kim... confirms meeting of his Father and the Monroe's before leaving.
Elliot Charles Pendergrass
player, 26 posts
KS-S6E
Nuclear Physicist
Thu 1 Jun 2017
at 13:43
  • msg #562

Re: Fade Away and Radiate

While patching up the wounded man, Elliot offers simple reassurances and asks him basic questions.

"Hey. We're going to help you. My name is Elliot. What's yours?"

Once he has the patient talking El asks him, "How did you get shot?"

During the maneuver with the winch cable El uses the PRC to communicate with Andy instead of yelling up the ravine with instructions. The operation is conducted with discretion and as little noise as possible, using NVG instead of the 311's lights or flashlights.

When the mangled metal head is as patched up as he can be, El radios to Andy. "Ready for extraction. Holding position. Over."
James (Jimmy) Gerrold MacGuire
player, 280 posts
KR-P44 "Carson"
Contact Specialist
Thu 1 Jun 2017
at 16:00
  • msg #563

Re: Fade Away and Radiate

Jimmy will organize and provide a security perimeter while the recovery operations commence, likely with Tina, Jenna and possibly Bobby.  He will, of course, also be on watch.

"Let's keep it close in, at most one person farther out.  I prefer each person can visually confirm at least one other in sight."
Andy Maxwell Flasch
player, 31 posts
KM-L1C "Mabel"
Scout/Tech
Fri 2 Jun 2017
at 00:40
  • msg #564

Re: Fade Away and Radiate

Andy remains above the ravine, taking up a watch position on the .50 after the horse has been moved off the young man.  Keeping as quiet as possible, he listens for the approaching vehicles.

His reply to Elliot is picked up be the vehicle radio and broadcast to the approaching team members.

(Radio broadcast in Radio Thread)
Elliot Charles Pendergrass
player, 27 posts
KS-S6E
Nuclear Physicist
Fri 2 Jun 2017
at 02:10
  • msg #565

Re: Fade Away and Radiate

While waiting for the support team to arrive Elliot strips from the dead horse the saddle and tack, piling it near the place where the winch cable will fall.
Project Director
GM, 479 posts
Papa-2
Wed 7 Jun 2017
at 21:54
  • msg #566

Re: Fade Away and Radiate

Within minutes, Andy heard vehicles approaching along the trail from the north, in the direction of Bellingham. These were not the rattling, slow-moving liquid-fuel or methane burners of the locals or other travellers along the Open Road like the Trucker, Bikers or Badges, but the more quiet Morrow Project Vehicles (MPVs).

(While quiet MPVs were not silent of course, because although the engines were fusion-electric hybrids their springs and chassis still tended to squeak and rattle a little, and the tires made noise as they splashed along through mud and puddles of standing water.)

Soon, Andy saw a Project-issue 3-wheel Honda electrical-powered ATV pull up. It was fully geared up. Riding it was a woman dressed in Project coveralls under a rain poncho, wearing a visored Kevlar helmet. She was armed with an M10B shotgun. Behind her, a Ranger pulled up, also with running lights off. Behind it was a pre-war tow truck (probably a Ford) that was armoured-up, and hauling a damaged Commando Scout. The Scout's turret was traversed to the rear, covering that direction. The tow truck was retro-fitted with a fusion power plant by the lack of obvious engine noise and was painted in standard Project O.D. green with Morrow Project markings.

Once they stopped, two more Project members armed with Stoners (a man and a woman) deployed to provide cover and form a perimeter. The Ranger had a MAG-58 mounted up top.
This message was last edited by the GM at 10:19, Tue 13 June 2017.
Bert Monroe
Thu 8 Jun 2017
at 20:12
  • msg #567

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 562):

After Elliot dosed his patient with Morphine, the boy relaxed from a rictus of pain into a peaceful stupour. Finally, he was roused enough to answer.

He babbled, "uhhh... my name? It's... Logan Whitestar... I mean, Bert. Bert Monroe. I got shot... by some blasphemers.... they looked like you, come to think of it... are you going to kill me? Just curious. That'd be cool. I mean, not cool... I feel really, really, really.... good. Thanks for the medicine. I like you."
Elliot Charles Pendergrass
player, 29 posts
KS-S6E
Nuclear Physicist
Fri 9 Jun 2017
at 01:00
  • msg #568

Re: Fade Away and Radiate

Elliot smiles at Bert. "We are the people trying to help you, not trying to hurt you. Just relax and stay still. When we have to move, I'll wake you up."

When Bert is resting Elliot breathes heavily. This was news. He does a more thorough check of the boy's body, ostensibly looking for wounds but primarily checking for weapons.

When he is satisfied that there is nothing to stab or shoot him with Elliot withdraws a short distance down the ravine to make a private report.

Radio broadcast in the proper thread
Andy Maxwell Flasch
player, 34 posts
KM-L1C "Mabel"
Scout/Tech
Fri 9 Jun 2017
at 16:45
  • msg #569

Re: Fade Away and Radiate

Andy climbs out of the ring mount, Elliot's M10 at his side.  Walking towards the team he introduces himself, "Andy Maxwell.  Proper handshakes and introductions after we get the situation in the ravine under control?"

"I've got the winch lined up to pull the kid out.  It's about 5 meters deep.  Had to put the horse down and we don't have any sort of stretcher or travois.  I figure we can rig something up to lift him out."

Pausing for a moment, he presses the transmit button on his radio.  "El, the cavalry has arrived.  Give us a couple minutes to get situated up here and we'll send some help down.  Copied your earlier TX.  Might change our plans a bit."

(Copied in radio thread.)
Daniel Black Feather
NPC, 64 posts
CG Seattle Liaison
Trucker/Amerind
Tue 13 Jun 2017
at 10:22
  • msg #570

Re: Fade Away and Radiate

In reply to Andy Maxwell Flasch (msg # 569):

A man Andy recognised (and Elliot would recognise) climbed out of the tow truck. It was the local Project liaison, Daniel Black Feather. Although an Amerind with strong Trucker ties, he'd helped the Project a great deal in the past year, or so they'd heard. He now ran the northernmost Project outpost in Maryville. While technically he outranked everyone here by being attached to the Group Command Team, his position was more organisational than operational. It wasn't too unusual to see him in the field and he would often help bring in newly activated teams when he wasn't running his truck stop.

Although he wore Project coveralls he also had a bandanna and cowboy hat, and he was armed with an M1911 in a shoulder rig, sawed-off double-barrel in a thigh holster and cradled an Atchisson assault shotgun. This would have been normal for the couple of times Andy and El had seen Daniel, although they weren't stationed at the Morrow outpost and had only run across Daniel a couple times at the main base in Tukwila.

""Howdy. Got an ID on the wounded feller?

"Jimmy's got us a secure perimeter going with Jenna, Tina Marie and Bobby. Tim's on the MAG, Filat is in Windigo and Dylan is manning the Scout. That leaves Captain Kim, Lina and me, so let's rig a spine-board and get him up here.

"Alice, how's our other patient doing?"

This message was last edited by the player at 10:29, Tue 13 June 2017.
Alice Maura McCloud
NPC, 52 posts
KR-P44
Driver/Medic
Tue 13 Jun 2017
at 10:28
  • msg #571

Re: Fade Away and Radiate

In reply to Daniel Black Feather (msg # 570):

Another Project member, obviously a team medic, climbed out of the Ranger and came over. She nodded at Elliot.

"Hello, guys.

Daniel, the other guy's gone. The trip was too much. And he'd lost too much blood." She looked like she wanted to say more, but stopped.

"We got another one? Is it the Monroe boy they told us about? We need to be really careful in dealing with these guys. They look like refugees from a Renaissance Faire. One tried to stab Jenna when she was trying to help him. It's like they're fanatics or something."



PD Note: Andy and Elliot have seen Daniel around. They can tell that Tim, Jimmy, Alice, Lina, Tina Maria and Bobby were all very recently thawed (activated). All their clothing and gear is new and shiny, etc. Everyone else they've seen seems to have a bit of wear on them.
Captain Ly Cong Kim
player, 87 posts
KZ-L167
Viet Fishing Boat Captain
Tue 13 Jun 2017
at 20:11
  • msg #572

Re: Fade Away and Radiate

Daniel Black Feather:
In reply to Andy Maxwell Flasch (msg # 569):

A man Andy recognised (and Elliot would recognise) climbed out of the tow truck. It was the local Project liaison, Daniel Black Feather. Although an Amerind with strong Trucker ties, he'd helped the Project a great deal in the past year, or so they'd heard. He now ran the northernmost Project outpost in Maryville. While technically he outranked everyone here by being attached to the Group Command Team, his position was more organisational than operational. It wasn't too unusual to see him in the field and he would often help bring in newly activated teams when he wasn't running his truck stop.

Although he wore Project coveralls he also had a bandanna and cowboy hat, and he was armed with an M1911 in a shoulder rig, sawed-off double-barrel in a thigh holster and cradled an Atchisson assault shotgun. This would have been normal for the couple of times Andy and El had seen Daniel, although they weren't stationed at the Morrow outpost and had only run across Daniel a couple times at the main base in Tukwila.

""Howdy. Got an ID on the wounded feller?

"Jimmy's got us a secure perimeter going with Jenna, Tina Marie and Bobby. Tim's on the MAG, Filat is in Windigo and Dylan is manning the Scout. That leaves Captain Kim, Lina and me, so let's rig a spine-board and get him up here.

"Alice, how's our other patient doing?"


Capt'n Kim Steps out of the truck to help. Asian, in Project coveralls carrying an AKSU submachine gun and a pitted machete at his hip that he he keeps fondling the handle. "HMMM.. Daniel the hair on the back of my neck are twitching. A storm is on the horizon, AKA trouble. I'm going to have to trade in my AKSU and get Project weapons with lots of ammo. Including a pistol  !!!   Like was suggested earlier. Didn't realize helping would use so many bullets"

Mahalina Rae Powell
player, 91 posts
KR-P44
Comms/Tech
Wed 14 Jun 2017
at 04:47
  • msg #573

Re: Fade Away and Radiate

Daniel Black Feather:
In reply to Andy Maxwell Flasch (msg # 569):

""Howdy. Got an ID on the wounded feller?

"Jimmy's got us a secure perimeter going with Jenna, Tina Marie and Bobby. Tim's on the MAG, Filat is in Windigo and Dylan is manning the Scout. That leaves Captain Kim, Lina and me, so let's rig a spine-board and get him up here.

"Alice, how's our other patient doing?"



Lina dug around in the Ranger and returned with a couple of sleeping mats and a tarp.  She wrapped the mats in the tarp to form a flexible litter.
This message was last edited by the player at 04:48, Wed 14 June 2017.
Andy Maxwell Flasch
player, 35 posts
KM-L1C "Mabel"
Scout/Tech
Thu 15 Jun 2017
at 02:13
  • msg #574

Re: Fade Away and Radiate

Andy nodded at the quick introductions.  At the questions from the others, he keyed his '68, "Get ready for help down there El.  You get any ID on the kid?  There is a perimeter set up and we are sending down a litter to help extract."

At Captain Kim's declaration, Andy tilts his head slightly.  "I've got my long arm and a starlight scope.  If you are expecting trouble, we'll want to get ready."

Andy smiles at Alice, "Ma'am.  Elliot has made sure the kid is not dangerous. He sounded more scared than angry to me."
Elliot Charles Pendergrass
player, 31 posts
KS-S6E
Nuclear Physicist
Thu 15 Jun 2017
at 15:17
  • msg #575

Re: Fade Away and Radiate

From his position in the ravine, Elliot radios a reply to Andy.

"Roger that, Andy. Help has arrived. The patient gave me two names, Logan Whitestar and Bert Monroe. The first seems like a made-up name, so I'm calling him Bert. He has one good leg, and I can get him to stand, I think. He is pretty medicated. Keep eyes on us while I help him stand and move to the winch cable. Switching off NVG and using flashlight power. Over."

El removes his HP-35, his goggles and his grenadier vest, then sets them aside safely on a stone. He moves back to the wounded man and shakes him gently to rouse him from his opioid rest. "Bert, it's time to get off the ground. Come on, buddy, let's get you to your feet."

He wraps his arm around the young man's shoulders and helps him stand. "I know it's going to hurt, but we have to do it," El reassures the patient. "Lean on me, my friend, and we'll get you out of here in short order." He uses the flashlight to help wake the man and to guide him across the ravine bottom.
Captain Ly Cong Kim
player, 88 posts
KZ-L167
Viet Fishing Boat Captain
Thu 15 Jun 2017
at 19:48
  • msg #576

Re: Fade Away and Radiate

Andy Maxwell Flasch:
Andy nodded at the quick introductions.  At the questions from the others, he keyed his '68, "Get ready for help down there El.  You get any ID on the kid?  There is a perimeter set up and we are sending down a litter to help extract."

At Captain Kim's declaration, Andy tilts his head slightly.  "I've got my long arm and a starlight scope.  If you are expecting trouble, we'll want to get ready."

Capt'n Kim grins "I good to go now... M21 in Scout if needed"

Andy smiles at Alice, "Ma'am.  Elliot has made sure the kid is not dangerous. He sounded more scared than angry to me."

Project Director
GM, 483 posts
Papa-2
Tue 20 Jun 2017
at 09:54
  • msg #577

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 575):

Standing was not a good idea with a broken leg, so El put a splint on him and waited for the improvised stretcher to come down.

Using the tarp and the foam mats, reinforced by the spine board, Lina was able to fashion a makeshift stretcher. Using the winch cable as a guideline, Daniel, Alice, Lina and Dylan made their way down into the wooded ravine. The top of the small ravine was densely overgrown by Douglas fir with dirt and muddy sides, with boulders down below and a stream gushed along the bottom through them.

They were able to get the unconscious boy onto the stretcher and lift him out of the ravine with little trouble. Once out they took stock and began to reorganise. Above them the trees swayed, moved by a breeze in the chill damp night air.
This message was last edited by the GM at 00:25, Thu 22 June 2017.
Daniel Black Feather
NPC, 65 posts
CG Seattle Liaison
Trucker/Amerind
Tue 20 Jun 2017
at 09:59
  • msg #578

Re: Fade Away and Radiate

In reply to Project Director (msg # 577):

"All right, good work,"
said the cowboy-trucker in Project coveralls. "We're hours behind schedule. But getting back is important enough I think we ought to risk a night run. Nobody will be setting any ambushes at this time, on account of no one travels after dark.

"The dead guy's in a body bag. Let's stow him on the rear deck of the "three-eleven". Instead, let's put Bert here in the Ranger. Keep him alive until we can get him to the Project clinic in the Maryville outpost. I don't like not letting his folks know he's ok but we can send a messenger tomorrow. We gotta keep rolling tonight. Anyone have anything to add?"

Elliot Charles Pendergrass
player, 32 posts
KS-S6E
Nuclear Physicist
Wed 21 Jun 2017
at 11:45
  • msg #579

Re: Fade Away and Radiate

After muddy greetings down in the ravine, Elliot was happy for the help in rescuing the patient. He recovered all his gear. Once on top he shook hands with everyone and greeted them.

"He knows things about the group he was in, and should be debriefed," El comments, when the discussion ran to what to do with the injured young man. "Heading back to the base sounds good. In what order do you want the vehicles?"
This message was last edited by the player at 11:47, Wed 21 June 2017.
Project Director
GM, 486 posts
Papa-2
Sat 24 Jun 2017
at 22:17
  • msg #580

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 579):

The injured man got squared away in the Ranger and the dead man was put in a body bag. The body bag was stowed on the rear deck of the XR311. Once debriefed, it was clear this was the missing "Bert". His family close by in Bellingham would probably be missing him, but it wasn't clear if there was time to inform them.
Tim Charles White
player, 106 posts
KR-P44
TL/Gunner
Sat 24 Jun 2017
at 22:20
  • msg #581

Re: Fade Away and Radiate


Tim provided over watch on the MG, everyone did the job they were trained for so they needed no input or guidence from him. He surmised that the danger from an attack far out weighted any help he could give if he had stepped down from the APC so he remained in place ready should his input be needed or asked for.
Daniel Black Feather
NPC, 66 posts
CG Seattle Liaison
Trucker/Amerind
Sat 24 Jun 2017
at 22:20
  • msg #582

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 579):

"Good job on his leg, Elliot. I think he's going to make it. So this is Bert, huh? Ok. We should still take him down to the Maryville clinic for observation.

"Jenna, it will take about a half hour for you to make it back up to Bellingham, check in with his family, and make it back. Are you up for it? We can wait here or start now and you can catch up en route. Or we can send a messenger up from Maryville to let them know tomorrow."

Captain Ly Cong Kim
player, 89 posts
KZ-L167
Viet Fishing Boat Captain
Sun 25 Jun 2017
at 16:17
  • msg #583

Re: Fade Away and Radiate

Daniel Black Feather:
In reply to Elliot Charles Pendergrass (msg # 579):

"Good job on his leg, Elliot. I think he's going to make it. So this is Bert, huh? Ok. We should still take him down to the Maryville clinic for observation.

"Jenna, it will take about a half hour for you to make it back up to Bellingham, check in with his family, and make it back. Are you up for it? We can wait here or start now and you can catch up en route. Or we can send a messenger up from Maryville to let them know tomorrow."

Capt'n Kim ponders  "Does Jenna have room for one parent to come back with her?"
Mahalina Rae Powell
player, 92 posts
KR-P44
Comms/Tech
Tue 27 Jun 2017
at 00:20
  • msg #584

Re: Fade Away and Radiate

Lina helped load up the new patient and get him strapped down.

"You behave or I'll push your butt out the back door myself.", she warned Bert.

She waited until the rest of the team loaded up and then moved to take her spot up front on the radio.
Andy Maxwell Flasch
player, 38 posts
KM-L1C "Mabel"
Scout/Tech
Tue 27 Jun 2017
at 01:58
  • msg #585

Re: Fade Away and Radiate

After helping to secure the body on the 311, Andy walked over to the others discussing Jenna's quick run up and back.  "We could wait here in the 311 for Jenna, then catch up to you all when she gets back.  Keep us all in radio range and puts us close for help."

He looks over to his teammate, "You good with that El?"
Elliot Charles Pendergrass
player, 33 posts
KS-S6E
Nuclear Physicist
Tue 27 Jun 2017
at 16:29
  • msg #586

Re: Fade Away and Radiate

Elliott nods. "I am up for anything, but I think it's best to not send anyone alone in the dark. Night creatures and travel hazards are bad enough, but this is a hostile area, we've been told. We could pull an escort for the bike, but arriving with a DB on the back rack isn't a very good first impression.

"Otherwise, they can wait another 12 hours to get the news. I like what Daniel Black Feather said- send a runner up from Maryville tomorrow."

Project Director
GM, 488 posts
Papa-2
Tue 27 Jun 2017
at 20:13
  • msg #587

Re: Fade Away and Radiate

Mahalina Rae Powell:
Lina helped load up the new patient and get him strapped down.

"You behave or I'll push your butt out the back door myself.", she warned Bert.

She waited until the rest of the team loaded up and then moved to take her spot up front on the radio.


Thoroughly chastised, and sailing on Morphine, Bert could only manage a nod and a "yes m'am. Whatever you say."
Alice Maura McCloud
NPC, 53 posts
KR-P44
Driver/Medic
Tue 27 Jun 2017
at 20:19
  • msg #588

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 584):

Alice smiled grimly at Lina's instructions and Bert's meek reply. Then she sighed as she cleared away the debris of the last patient. The makeshift pallet they'd set up for the luckless casualty was still warm. Not that Bert would notice.

"Ok, looks like this banage is good here. No need to change it, blood loss is minimal. LOC was minimal. Vitals are good. Help me prep an IV for insertion and I'll put it in. I think considering he's related to our "friendlies" up in Bellingham we can risk a transfusion from me to him. (I'm O-Positive.)"
Mahalina Rae Powell
player, 93 posts
KR-P44
Comms/Tech
Wed 28 Jun 2017
at 23:54
  • msg #589

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 588):

"If he's stable, why not hold off on the transfusion until we get to the base? Just in case something happens on the way.", Lina suggested.

"By the way, let's pat him down for weapons and such.  Don't forget who he was riding with earlier."
James (Jimmy) Gerrold MacGuire
player, 285 posts
KR-P44 "Carson"
Contact Specialist
Thu 29 Jun 2017
at 00:00
  • msg #590

Re: Fade Away and Radiate

Jimmy will ensure the MPVs are fully covered while they wallow out of their spots and back on the open road before resuming his place inside the Ranger.

"Kid got a name?  He going to be OK?"
Alice Maura McCloud
NPC, 54 posts
KR-P44
Driver/Medic
Thu 29 Jun 2017
at 08:20
  • msg #591

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 589):

Alice listened to Lina, then shoot her head. "I say let's rig the transfusion, even if it means I am literally tied to him. Much better chance of survival.

"Jimmy, it's Bert. The missing Monroe kid. That's why we were thinking of sending Jenna up to Bellingham, to inform his family. But while they're maybe going to worry a little they won't die if they don't know tonight, and it could be there's some kind of danger if we split up."


Alice got the IV prepped for her own arm. "Tim, it's your call. Think you can spare me for a half hour or so to get a unit into the lad?"
James (Jimmy) Gerrold MacGuire
player, 286 posts
KR-P44 "Carson"
Contact Specialist
Thu 29 Jun 2017
at 12:31
  • msg #592

Re: Fade Away and Radiate

"Ah, his folks will be glad to hear that.  Why aren't we heading back to their place?"

A frown.  "I think they can spare me more than you, I'm Oh pos, as you know.  We got a type on Bert?  As long as he got the RH, he can handle my blood."
Alice Maura McCloud
NPC, 55 posts
KR-P44
Driver/Medic
Thu 29 Jun 2017
at 18:51
  • msg #593

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 592):

Alice checked the Medkit's computer readout on Bert's blood type.

"He's B+. That means he can receive B Positive and Negative, and Oh Positive and Negative. But I'm the medic here, I think I should still do it.

"I think from what Daniel and El said, we don't want to split the team in case there's a problem. The kid will survive if take him to the Morrow clinic and it just means his family won't know until tomorrow. But maybe let's not have a big discussion about it, if that's what the chain of command decides then that's what it's there for."



PD Note: Insofar as there's a strict chain of command here, Daniel as Local Project Liaison probably has the most pull as he's on the Project's command council. But his is technically an advisory role in the field. Tim is the actual team leader for Recon KR-P44 and all other personnel (El, Andy, Fliat, Kim, Dylan) are attached to this team for the present. This may change once you get back to Maryville.
James (Jimmy) Gerrold MacGuire
player, 287 posts
KR-P44 "Carson"
Contact Specialist
Thu 29 Jun 2017
at 19:11
  • msg #594

Re: Fade Away and Radiate

"Oki-Doki Alice.  I'm not arguin' no more about who gets to give him blood.  Hate needles."

He grins at her, winks, and looks out a port hole at the dark forest.
Captain Ly Cong Kim
player, 91 posts
KZ-L167
Viet Fishing Boat Captain
Thu 29 Jun 2017
at 21:02
  • msg #595

Re: Fade Away and Radiate

Alice Maura McCloud:
In reply to James (Jimmy) Gerrold MacGuire (msg # 592):

Alice checked the Medkit's computer readout on Bert's blood type.

"He's B+. That means he can receive B Positive and Negative, and Oh Positive and Negative. But I'm the medic here, I think I should still do it.

"I think from what Daniel and El said, we don't want to split the team in case there's a problem. The kid will survive if take him to the Morrow clinic and it just means his family won't know until tomorrow. But maybe let's not have a big discussion about it, if that's what the chain of command decides then that's what it's there for."



PD Note: Insofar as there's a strict chain of command here, Daniel as Local Project Liaison probably has the most pull as he's on the Project's command council. But his is technically an advisory role in the field. Tim is the actual team leader for Recon KR-P44 and all other personnel (El, Andy, Fliat, Kim, Dylan) are attached to this team for the present. This may change once you get back to Maryville.



Capt'n Kim looks in the direction of where Bert came from. "Keep an eye out for  his shooters...if any that might be giving chase"
Tim Charles White
player, 107 posts
KR-P44
TL/Gunner
Mon 3 Jul 2017
at 06:03
  • msg #596

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 591):

"Yes half an hour is fine we can remain in place and conduct security while you do it. As to letting the family know that can wait until tomorrow, I don't think we can risk someone going out now."
Alice Maura McCloud
NPC, 56 posts
KR-P44
Driver/Medic
Mon 3 Jul 2017
at 07:05
  • msg #597

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 596):

Alice pointed out, "I can give the transfusion en route to Maryville, we don't need to wait a half-hour. Besides, a transfusion will take one-and-a-half to two hours. Tim, let's just go?"

At this point a well-practiced and experienced Alice had found a vein in her arm and inserted the IV needle. It was hooked up to a pump for drawing blood that was included in the surgical kit. The pump began to silently work, drawing out her blood.
Tim Charles White
player, 108 posts
KR-P44
TL/Gunner
Mon 3 Jul 2017
at 07:49
  • msg #598

Re: Fade Away and Radiate

In reply to Alice Maura McCloud (msg # 597):

"All right if your sure ? Lets mount up and move out then if everyone is squared away."
Elliot Charles Pendergrass
player, 34 posts
KS-S6E
Nuclear Physicist
Mon 3 Jul 2017
at 18:55
  • msg #599

Re: Fade Away and Radiate

Elliot has retrieved his weapon from Andy and policed up all his belongings. With the dead body strapped to the back of the 311, he and Andy have the vehicle properly faced and ready to join the convoy.
Project Director
GM, 491 posts
Papa-2
Tue 4 Jul 2017
at 08:35
  • msg #600

Re: Fade Away and Radiate

The small convoy started out.

Maryville was alerted they had a casualty aboard and a medical team would be standing by when they arrived.

The convoy travelled for a few hours along the Open Road, really just a path through the great Pacific Northwestern forest wide enough to admit heavy vehicles. While the forest was thick and daunting, hiding who-knew-what, the trip south from Bellingham to Maryville was uneventful.

They could make about 30 km/h along the route; it was about midnight when they rolled into the well-lit Project outpost compound. The gate guards waved them through the checkpoint, which was set up modern style where barriers assured that vehicles must approach single file and slalom back and forth some so that they couldn't pick up speed. Spotlights on the towers and a 2-person security team in Project coveralls patrolled the double fence line with a dog completed the picture of a well-organised and safe outpost.
This message was last edited by the GM at 01:51, Wed 05 July 2017.
James (Jimmy) Gerrold MacGuire
player, 288 posts
KR-P44 "Carson"
Contact Specialist
Tue 4 Jul 2017
at 15:06
  • msg #601

Re: Fade Away and Radiate

"This is more like I expected when I awoke.. it's all been fairly organized.  Just the time lost, you know?"  Jimmy talks softly to those in the back of the Ranger if they care to hear.  "But glad we are here now, doing what we can."
Tim Charles White
player, 109 posts
KR-P44
TL/Gunner
Tue 4 Jul 2017
at 22:21
  • msg #602

Re: Fade Away and Radiate


Once they were parked up Tim stepped down from the gun ring and exited the APC. He looked around the compound commenting. "So this is what the future looks like.". Taking a swig from his canteen as he tried to equalize his fluids intake to compensate for the dried out feel he had about him, probably a side effect from the "sleep" he thought.
Captain Ly Cong Kim
player, 92 posts
KZ-L167
Viet Fishing Boat Captain
Tue 4 Jul 2017
at 22:52
  • msg #603

Re: Fade Away and Radiate

Project Director:
The small convoy started out.

Maryville was alerted they had a casualty aboard and a medical team would be standing by when they arrived.

The convoy travelled for a few hours along the Open Road, really just a path through the great Pacific Northwestern forest wide enough to admit heavy vehicles. While the forest was thick and daunting, hiding who-knew-what, the trip south from Bellingham to Maryville was uneventful.

They could make about 30 km/h along the route; it was about midnight when they rolled into the well-lit Project outpost compound. The gate guards waved them through the checkpoint, which was set up modern style where barriers assured that vehicles must approach single file and slalom back and forth some so that they couldn't pick up speed. Spotlights on the towers and a  Project 2-person team patrolling the double fence line with a dog completed the picture of a well-organised and safe outpost.


Capt'n Kim waves at the guards and will head first to where his equipment is stored. Looks over his uniform and changes. He had a close encounter with a "Metal Head" with his AKSU.

Hearing a briefing coming at 0600...Heads to to the armoury and humbly admits to the people "Yes you were right.... AKSU and 3 mags not enough. Issue HP35 and 3 mags, 2 M26a1, 2 CS and 2 Thermite please. M23 carbine and 6 mags too please. So sorry I not listen to you earlier... almost REALLY sorry."

Then

Grabs a cup of coffee and heads to the infirmary to check on Bert.  Sleeps if he can.
This message was last edited by the player at 21:11, Tue 11 July 2017.
Alice Maura McCloud
NPC, 57 posts
KR-P44
Driver/Medic
Wed 5 Jul 2017
at 08:10
  • msg #604

Re: Fade Away and Radiate

The Ranger pulled up on a concrete apron outside the clinic entrance. Most of the compound's two lots were gravel but this surface needed to be smoother due to the gurneys that were used to transport injured.

"I'm going in with Bert to surgery."
Daniel Black Feather
NPC, 67 posts
CG Seattle Liaison
Trucker/Amerind
Wed 5 Jul 2017
at 08:12
  • msg #605

Re: Fade Away and Radiate

In reply to Tim Charles White (msg # 602):

Getting out of the tow truck, Daniel replied, "welcome to my home. This outpost is based on my family's truck stop." He opened the roll doors to the vehicle repair shop, backed the Scout in and secured it to the lift. Its repairs could wait until morning.

"Ok everyone, we got a briefing at 0600. Please be up and ready to go by then!

"Tim, your team will stay in the barracks. Dylan can show you where that is."

This message was last edited by the player at 08:20, Wed 05 July 2017.
Filat Filipovitch Volkov
NPC, 21 posts
KZ-L167
Soviet Vysotniki
Wed 5 Jul 2017
at 08:19
  • msg #606

Re: Fade Away and Radiate

An orderly helped Filat, wounded in the leg, out of the Scout and into the clinic.

This was the first the new team had seen of him. He was armed with an M21 rifle. He was wearing Project coveralls, over top of that was a 4-cell chest ammo rig. Underneath was a white shirt with cornflower blue stripes. On his head was a blue beret. "Am happy to have met you. Do not think will be going on operation. Is shame. Will be seeing you later, am thinking!"

Although El and Andy already knew that many people in the Puget Sound were descended from Soviet invaders during WWIII this would probably be very surprising to the new arrivals. Although Filat's accent and unconventional dress choices suggested this.
Elliot Charles Pendergrass
player, 35 posts
KS-S6E
Nuclear Physicist
Wed 5 Jul 2017
at 15:23
  • msg #607

Re: Fade Away and Radiate

After parking the XR-311 Elliot checks the 'load.' "Glad to let the clinic workers handle the body bag," he says to Andy and the others.

These areas of the base are lit and bright. As he hefts his backpack onto his shoulders the team can see that Elliot sports SCIENCE Team insignia on his uniform. He takes a moment to offer well-wishes to Filat before the man disappears into the clinic.

"Sounds like I'm following Dylan, too," Elliot comments. "I need to get this ravine mud off me and grab some sleep."
James (Jimmy) Gerrold MacGuire
player, 289 posts
KR-P44 "Carson"
Contact Specialist
Wed 5 Jul 2017
at 17:14
  • msg #608

Re: Fade Away and Radiate

Jimmy dismounts and approaches Filat, a hand open for a clasp, a big grin on his face.  He opens with surprisingly good Russian.

"Baba s vozu — kobyle legche."  And he laughs, Russian humor being what it is.  (Translation: It is easier for the mare when a woman is off the cart., IE:If you want to sneak away from doing this hard part of the job, go ahead, you will only make it simpler for me).  Then more seriously he flips out another Russian proverb (in Russian still)"Rest well, friend.  It has been flowers I would bet, and the berries will come soon.  Will need you then."

"Jimmy MacGuire, nice to meet you, and good to hear Russian."
Andy Maxwell Flasch
player, 39 posts
KM-L1C "Mabel"
Scout/Tech
Thu 6 Jul 2017
at 01:53
  • msg #609

Re: Fade Away and Radiate

Andy unloads his gear from the 311, looking hopeful as the Ranger's patient is unloaded then nodding grimly as some fellow project members arrive to collect the corpse.  Smiling at Elliot, "Yeah, you do smell a bit swampy.  I'll check with Blackfeather on sleeping arrangements.  I'll catch up."


Slinging his gears over his shoulder, he cradles his sniper rifle as he walks up the Daniel Blackfeather, "Elliot and I are fresh in today from evacuation duty.  You want us to bunk up with the newbies?"
Filat Filipovitch Volkov
NPC, 22 posts
KZ-L167
Soviet Vysotniki
Thu 6 Jul 2017
at 09:16
  • msg #610

Re: Fade Away and Radiate

In reply to James (Jimmy) Gerrold MacGuire (msg # 608):

Filat laughed as he limped along. "You mean, "when a woman gets off the cart, the mare will notice." Among my people, women do much of the work, they are equal. As they must be in this world. Unless in this saying, you are the woman, and I am the cart? Or the mare? Either way, I won't be of much use.

"I do not wish to put others in danger. There will be other days, other missions, tovarish."Berezhonogo bog berezhot." (God takes care of those who take care of themselves."

Daniel Black Feather
NPC, 68 posts
CG Seattle Liaison
Trucker/Amerind
Thu 6 Jul 2017
at 09:18
  • msg #611

Re: Fade Away and Radiate

In reply to Andy Maxwell Flasch (msg # 609):

Daniel nodded, confirming what Andy and El already had guessed. "Yeah, you boys will be bunking with the others tonight. You won't be staying here, you all got other places to be. So get some rest."
Project Director
GM, 492 posts
Papa-2
Thu 6 Jul 2017
at 09:21
  • msg #612

Re: Fade Away and Radiate

In reply to Elliot Charles Pendergrass (msg # 607):

Two slightly tired looking clinic workers wheeled a gurney to the XR311. Carefully they loaded the body bag onto the wheeled stretcher and then started back towards the clinic.

The barracks were clean, with a kitchen, showers, and a large bunk hall for men and women. It was currently empty, as most extra personnel had been pulled down south to assist in evacuation duty. Bunks were plentiful, with wool blankets and down pillows. Electric heaters kept the chill out and flourescent lights kept the darkness at bay.
Andy Maxwell Flasch
player, 40 posts
KM-L1C "Mabel"
Scout/Tech
Sun 9 Jul 2017
at 19:34
  • msg #613

Re: Fade Away and Radiate

Andy stows his gear at an empty bunk, making sure that everything is clean and ready.

He looks for the showers, and cleans himself up after the long day.  Falling into his bunk he sleeps soundly until he is awakened.
James (Jimmy) Gerrold MacGuire
player, 290 posts
KR-P44 "Carson"
Contact Specialist
Sun 9 Jul 2017
at 21:19
  • msg #614

Re: Fade Away and Radiate

"Be well.. I think I might be able to sleep a bit.  It's as if I haven't slept in Centuries."

Jimmy waves good bye to the wounded Russian and heads for their barracks to clean up and take in some shut eye.  He thought with all the excitement of waking in a new world of sorts, and worry for his niece that he had not heard from, and all, that he would have trouble getting to sleep.  He had no trouble.
Tim Charles White
player, 110 posts
KR-P44
TL/Gunner
Sun 9 Jul 2017
at 21:34
  • msg #615

Re: Fade Away and Radiate


Tim follows the others into the barracks once the vehicles are squared away for the moment. "Looks to be food and drink if anyone would like to take part." Once he had his gear on top of a bunk he would go in search of a coffee if he was not needed for anything else.
Elliot Charles Pendergrass
player, 36 posts
KS-S6E
Nuclear Physicist
Tue 11 Jul 2017
at 14:24
  • msg #616

Re: Fade Away and Radiate

Elliot hits the bunk and awakens the next morning ready to go. At 6am he is in place and ready to hear the briefing.
Captain Ly Cong Kim
player, 93 posts
KZ-L167
Viet Fishing Boat Captain
Tue 11 Jul 2017
at 21:13
  • msg #617

Re: Fade Away and Radiate

Captain Ly Cong Kim:
Project Director:
The small convoy started out.

Maryville was alerted they had a casualty aboard and a medical team would be standing by when they arrived.

The convoy travelled for a few hours along the Open Road, really just a path through the great Pacific Northwestern forest wide enough to admit heavy vehicles. While the forest was thick and daunting, hiding who-knew-what, the trip south from Bellingham to Maryville was uneventful.

They could make about 30 km/h along the route; it was about midnight when they rolled into the well-lit Project outpost compound. The gate guards waved them through the checkpoint, which was set up modern style where barriers assured that vehicles must approach single file and slalom back and forth some so that they couldn't pick up speed. Spotlights on the towers and a  Project 2-person team patrolling the double fence line with a dog completed the picture of a well-organised and safe outpost.


Capt'n Kim waves at the guards and will head first to where his equipment is stored. Looks over his uniform and changes. He had a close encounter with a "Metal Head" with his AKSU.

Hearing a briefing coming at 0600...Heads to to the armoury and humbly admits to the people "Yes you were right.... AKSU and 3 mags not enough. Issue HP35 and 3 mags, 2 M26a1, 2 CS and 2 Thermite please. M23 carbine and 6 mags too please. So sorry I not listen to you earlier... almost REALLY sorry."

Then

Grabs a cup of coffee and heads to the infirmary to check on Bert.  Sleeps at the infirmary.

Mahalina Rae Powell
player, 94 posts
KR-P44
Comms/Tech
Wed 12 Jul 2017
at 02:07
  • msg #618

Re: Fade Away and Radiate

Lina followed her team to the barracks and picked a bunk next to Tina.  She laid her pack on the floor and her carbine on the bunk and sat down for a few minutes.
Tina Marie Lassiter
NPC, 63 posts
KR-P44 "Kit"
Scout/Demo
Thu 13 Jul 2017
at 08:38
  • msg #619

Re: Fade Away and Radiate

In reply to Mahalina Rae Powell (msg # 618):

Tina sighed as she lay down in the bunk beside Lina in the women's barracks.

PD Note: in this time period the barracks would probably not be co-ed if there was room!

"Man! What a day, huh? Hope they aren't all this exciting!"

Alice Maura McCloud
NPC, 58 posts
KR-P44
Driver/Medic
Thu 13 Jul 2017
at 08:40
  • msg #620

Re: Fade Away and Radiate

In reply to Captain Ly Cong Kim (msg # 617):

Alice also sleeps in the infirmary by Kim and the patient. He seems to be doing well, stable and sleeping under sedation after a successful surgery.
This message was last edited by the GM at 08:40, Thu 13 July 2017.
Mahalina Rae Powell
player, 95 posts
KR-P44
Comms/Tech
Fri 14 Jul 2017
at 03:02
  • msg #621

Re: Fade Away and Radiate

In reply to Tina Marie Lassiter (msg # 619):

"That's no joke, Tina.", Lina said.

"King Arthur wannabes trying to blow us up? I'm damn sure know that this wasn't covered in the briefings. Let's get cleaned up and catch some shut-eye." 

Note to PD note:  I just assumed that the barracks was open bay.  Looks like it may be two separate bays.  Are there any lockers or shelves?
This message was last edited by the player at 03:12, Fri 14 July 2017.
Project Director
GM, 493 posts
Papa-2
Fri 14 Jul 2017
at 08:48
  • msg #622

Re: Fade Away and Radiate

There were lockers at the foot of the bunks and along the walls for gear. Weapons could be stored in the armoury but the barracks also had smaller arms lockers.

PD Note: I originally thought that quarters would be co-ed but then upon reflection decided the MP personnel who built them still had somewhat socially conservative mores. Not enough to prevent Project personnel of both sexes serving equally on teams but heaven's forbid both would share the same bunkrooms and showers!
Sign In