RolePlay onLine RPoL Logo

, welcome to The Morrow Project PF 010 The Final Watch

18:16, 26th April 2024 (GMT+0)

Out of Character Posts I.

Posted by Project DirectorFor group 0
Project Director
GM, 6 posts
Tue 26 Apr 2016
at 01:43
  • msg #1

Out of Chracter Posts I


Dave
player, 1 post
Sat 30 Apr 2016
at 19:40
  • msg #2

Out of Chracter Posts I

oooow, pass the marshmallows

that there sure is purty....
Moonsaber
player, 1 post
Sun 1 May 2016
at 03:22
  • msg #3

Out of Chracter Posts I

In reply to Dave (msg # 2):

Chracter?  Polly want one?

So new characters, or reprise roles?
Project Director
GM, 9 posts
Sun 1 May 2016
at 03:23
  • msg #4

Out of Chracter Posts I

In reply to Moonsaber (msg # 3):

There are some good characters in this game, but I prefer you start new ones.

Tony
Dave
player, 2 posts
Sun 1 May 2016
at 03:24
  • msg #5

Out of Chracter Posts I

In my rtj PM, Tony said he would like new characters....
Dave
player, 3 posts
Sun 1 May 2016
at 03:25
  • msg #6

Out of Chracter Posts I

Ya beat me by a minute, damn fat fingers
Moonsaber
player, 2 posts
Sun 1 May 2016
at 03:37
  • msg #7

Out of Chracter Posts I

In reply to Dave (msg # 6):

Hmmm project or not project, that is the question.

If they are project, I assume they have been awake a while already?  We won't have a "Fresh Team"?
Project Director
GM, 11 posts
Sun 1 May 2016
at 04:40
  • msg #8

Out of Chracter Posts I

In reply to Moonsaber (msg # 7):

I assumed this would be a newly-formed team starting from the Project base at Tukwila Collective consisting of some local recruits and a cadre of Project personnel. I wouldn't have thought that a frozen team would be activated for the express purpose of carrying out this assignment although it is certainly possible.

On one hand, we've all been to this rodeo before (with the possible exception of Cymon). Probably many, many times. The only interesting variations is some sort of contrived crisis, which probably wouldn't be the case here.

On the other hand, at least some or all of the Project personnel could go through a classic wakeup/activation scenario, for old time's sake. I have thought of something interesting along these lines, if you're game. The great thing about rpol is I can assign characters to different threads, and they can't read what's happening to the others.

Tony
Ian
player, 1 post
Sun 1 May 2016
at 10:25
  • msg #9

Out of Chracter Posts I

In reply to Project Director (msg # 8):

11:23, Today: Ian rolled 7 using 1d10.  frezze roll.
Project Director
GM, 12 posts
Sun 1 May 2016
at 14:22
  • msg #10

Re: Out of Chracter Posts I

Ian:
In reply to Project Director (msg # 8):

11:23, Today: Ian rolled 7 using 1d10.  frezze roll.


Ok everyone, for those choosing prewar Project members, you will be on assigned to a RECON team, part of a Regional RECON group. Your team freeze date will be 1988. Due to the late deployment date after the Project-wide update in 1987, you would not have been retrained on new gear.

Tony
This message was last edited by the GM at 15:16, Sun 01 May 2016.
Ian
player, 2 posts
Sun 1 May 2016
at 15:08
  • msg #11

Re: Out of Chracter Posts I

In reply to Project Director (msg # 10):

Character sent from Yahoo Em mail account
Please design for me .
what restrictions on personal gear
Project Director
GM, 13 posts
Sun 1 May 2016
at 15:41
  • msg #12

Re: Out of Chracter Posts I

In reply to Ian (msg # 11):

Jeeze, I gotta do all the work? Fine! Just because I like you.

Important Background Considerations:

  • No high-speed, low-drag PCs. This is a RECON team. Anyone with special warfare qualifications and/or experience (Special Ops) would probably be earmarked for a MARS or even a Phoenix team. So please tone it down a little! Regular military, reserve or National Guard experience is fine.
  • Pick a middle name. Almost everyone has one, for Pete's sake!
  • Pick a religion, or none at all.
  • Sexual orientation is up to you. By the late 80's there would be no need for gay PCs to stay in the closet. Trangender identity is still a touchy subject.
  • And this from my friend Kurt's game: no weirdo loners. Detail your families.


As a note, I am on vacation in Trinidad. It's more like just hang out and enjoy wifi and aircon while the grandparents spoil Giannamara, my daughter, so I have had a fair amount of time to post and so on. But we are taking an excursion to a resort on Tobago and while the hotel might have wifi, I don't know if it'll be a good idea to be wedded to the Chromebook. My online time over the next few days might be limited, is what I mean!

Tony
Bullet Magnet
player, 1 post
Sun 1 May 2016
at 16:40
  • msg #13

Re: Out of Chracter Posts I

It's all good Tony.  Enjoy your time off with your family. No rush here.
Moonsaber
player, 4 posts
Sun 1 May 2016
at 22:35
  • msg #14

Re: Out of Chracter Posts I

In reply to Bullet Magnet (msg # 13):

Damn Tony, you seriously travel!

I get to go places like Michigan, Georgia, Mississippi, Indiana, Illinois.

You do.. countries!

That said... I am rattling around my head what I will play.  Tempted to play a Van Doo in honor of my other running character, or a 3rd Herd 19D.  I have more personal experience on the second, or maybe I should play a NGer deer hunter car salesman that is a "Contact Man".

Thoughts?
This message was last edited by the player at 22:37, Sun 01 May 2016.
Moonsaber
player, 5 posts
Sun 1 May 2016
at 22:41
  • msg #15

Re: Out of Chracter Posts I

Ok.. percolating.

How about a former 19D (US Army Cav Scout), did his 4, then joined the NG, kept up his skills.  From someplace like Upstate New York or PA, where Deer Hunting is like a religion, and his "Real" job is a used car salesman.  He's roughly 30, divorced, has elderly parents, no kids and probably some siblings that have kids.

Contact Man with some military background.  Joined the project because he "gets" it, wants to do the right thing.. and let's face it, if your job is used car salesman in someplace like Binghamton NY or Scranton PA.. the world ending almost sounds tantalizing.  (J/K)

Thoughts?
Bullet Magnet
player, 2 posts
Sun 1 May 2016
at 23:27
  • msg #16

Re: Out of Chracter Posts I

So you're Kelsey.  I'm Abbott.


I was thinking of a civil engineer from Wyoming.  Graduate of Colorado School of Mines.  Minor in Humanitarian Technology Applications.  Time overseas in the Peace Corps to pay for college and work with a few NGOs doing humanitarian projects in  Asia and Africa.

Outdoor enthusiast but not a gun person. (Hiking, camping, climbing) Veteran of the Appalachian and Pacific Crest Trails and has summited many of less time intensive Colorado 14ers.

Living father and younger brother.  1 aborted engagement that fell through due to career.

UPDATE!

Mahalina Rae Powell.  Born August 28, 1957. Mixed race white/Filipino.

Her father was a Navy Seabee working on the construction of Cubi Point NAS in the Phillipines.  Her mother was a local girl who ran a concession stand near the main gate.  They met and eventually got married returned to the land of the big PX.
This message was last edited by the player at 03:32, Tue 03 May 2016.
Project Director
GM, 15 posts
Mon 2 May 2016
at 01:50
  • msg #17

Re: Out of Chracter Posts I

Moonsaber, Bullet Magnet,

All these concepts sound fine.

PCs can be American or Canadian citizens. (Immigrants are fine!)

I think we're going to get a medic so that's covered. (I wouldn't allow a Doctor on a RECON team, anyways.)

To reiterate, going forward all new PCs must be either local recruits or part of a Regional RECON team frozen in 1988. (There is no longer a need to roll for freeze date as it's set for everyone.)

Tony
This message was last edited by the GM at 01:52, Mon 02 May 2016.
Moonsaber
player, 6 posts
Mon 2 May 2016
at 03:09
  • msg #18

Re: Out of Chracter Posts I

Yup, that was why I was making a "Contact Man", always want people that are good with people in your Recon teams.  Part of the mission of Recon is being able to talk to the citizens and gain intelligence that way.

I love the idea of playing the newly awakened, but I am ok playing a local, or someone that has been awake for a while, since I know the setting.  (I had a rather long stint playing the acting team lead in the last game.)

I am very flexible about what to play.
Bullet Magnet
player, 4 posts
Mon 2 May 2016
at 04:15
  • msg #19

Re: Out of Chracter Posts I

In reply to Project Director (msg # 17):

1988.  That was the year that I went to basic training.  I was 18 years old. So long ago and yet seems like yesterday.
Bullet Magnet
player, 5 posts
Mon 2 May 2016
at 04:16
  • msg #20

Re: Out of Chracter Posts I

In reply to Moonsaber (msg # 18):

If you were the lead last time maybe you would want to hang back and see if someone else wants to take the baton.
Project Director
GM, 16 posts
Mon 2 May 2016
at 12:19
  • msg #21

Re: Out of Chracter Posts I

In reply to Bullet Magnet (msg # 20):

Of course we're going to need a TL, but an ATL as well. If someone wants to do it who hasn't yet had the chance, then why not? But experience also counts for something.

Lee/Moonsaber played "Lee Harvey Oswald" and did a fine job. He started as ATL and took over the team when the TL was killed by friendly fire. Lee was recruited into the Project to carry out a very difficult assignment: pretend to assassinate a President. He is still around, your PCs can ask him about it when you meet him.

To reiterate, if you want to go through wake-up (pretty much a rite of passage for TMP) then make a RECON character. Otherwise, a local is swell.

Off-hand, are there any new TMP players here? Everyone except Cymon and Bullet Magnet came from previous Morrow Project games I've run. Ian has been in Morrow Project games I've played since I started in '98 or so. I'm hoping to get one of the original players from when I started Final Watch in 1999 into the game, he seems interested. As well, Mel seems interested.

Tony
Project Director
GM, 17 posts
Mon 2 May 2016
at 22:50
  • msg #22

Re: Out of Chracter Posts I

Some more notes.

Once PCs names are in, I will start a single "Private Messages" thread for your character in their name. This is to prevent having a massive number of personal threads. Please reply and send messages to this thread only, do not create new private threads. This also makes looking up information much easier.

As well, I will get around to posting a standard Project gear issue soon.

Obviously, as this is a "classic" Project game only project gear that is issued until 1987 is available.

Tony
Cymon
player, 1 post
Mon 2 May 2016
at 23:29
  • msg #23

Re: Out of Chracter Posts I


Character name "Tim White" I am out on the road for the rest of this week so won't have a chance to sit down and read the source material until after that. Thanks.
Project Director
GM, 18 posts
Tue 3 May 2016
at 02:19
  • msg #24

Re: Out of Chracter Posts I

In reply to Cymon (msg # 23):

Shoot me a middle name, man!

Tony
Moonsaber
player, 7 posts
Tue 3 May 2016
at 02:46
  • msg #25

Re: Out of Chracter Posts I

In reply to Project Director (msg # 24):

Contact men are almost never Team Leads.  Wasn't looking for it.
Cymon
player, 2 posts
Tue 3 May 2016
at 02:50
  • msg #26

Re: Out of Chracter Posts I

In reply to Project Director (msg # 24):

Tim Charles White
Bullet Magnet
player, 6 posts
Tue 3 May 2016
at 03:33
  • msg #27

Re: Out of Chracter Posts I

Mahalina Rae Powell.
Alice Maura McLeod
player, 3 posts
Tue 3 May 2016
at 06:49
  • msg #28

Re: Out of Chracter Posts I

In reply to Bullet Magnet (msg # 27):

Alice McCloud
Project Director
GM, 20 posts
Tue 3 May 2016
at 13:39
  • msg #29

Re: Out of Chracter Posts I

In reply to Moonsaber (msg # 25):

Contact Person. Morrow Industries is an equal opportunities employer. Sure, a Contact Specialist is fine.

Do you have a name yet?

Standard issue gear is posted. There are a few personal tweaks. No cold weather jacket included, as you will get one in the team's cold weather issue. There is an extra 1L canteen (2 total) included.

Your main clothing is a newer-issue set of 2-piece OD BDU/combats style fatigues (pants and long-sleeved tunic) instead of coveralls. Easier to go to the bathroom without stripping off your web gear! But you are still issued a pair of older style coveralls to use as a light-duty MOPP/"Bunny Suit" in CBR environments.

Tony
This message was last edited by the GM at 13:45, Tue 03 May 2016.
Project Director
GM, 21 posts
Tue 3 May 2016
at 16:09
  • msg #30

Re: Out of Chracter Posts I

Hello team,

Blank character sheets are done, and editable.

I'll look into posting a template for you all to use. Proably ASCII, but if anyone has a fillable .pdf or spreadsheet to share that would be handy.

Tony
Moonsaber
player, 9 posts
Wed 4 May 2016
at 03:26
  • msg #31

Re: Out of Chracter Posts I

In reply to Project Director (msg # 30):

Ok.. so if we have to actually roll characters..

And.. Edit..

Oh, Allocate dice.  Hmmm.

Still, I reserve the right to junk a below average character.
This message was last edited by the player at 04:40, Wed 04 May 2016.
Project Director
GM, 25 posts
Wed 4 May 2016
at 15:18
  • msg #32

Re: Out of Chracter Posts I

In reply to Moonsaber (msg # 31):

Scrapping a below-average PC is somewhat unsporting but I guess I wouldn't blame you. At that point you can switch to the alternative point-based method.

Tony
Project Director
GM, 26 posts
Wed 4 May 2016
at 22:36
  • msg #33

Re: Out of Chracter Posts I

In reply to Project Director (msg # 32):

I've had players ask about the points allowed. This is a starting team and 80 points is the standard amount. That's where we'll start.

Tony
Alice Maura McCloud
player, 4 posts
Fri 6 May 2016
at 22:15
  • msg #34

Re: Out of Chracter Posts I

Project Director:
In reply to Project Director (msg # 32):

I've had players ask about the points allowed. This is a starting team and 80 points is the standard amount. That's where we'll start.

Tony

how much personal gear are we allowed and any restrictions on what is allowed
Above one willing I will have my Computer back next week.
It has a new Mother board

ASUS AMD AM3+ 760G 4*DDR3 2*USB3.0 10*USB2.0 GBE LAN DVI HDMI Micro-ATX MOTHERBOARD
16 gig of ram
 and a 1 terabit 50/50 state hard drive
Tim Charles White
player, 3 posts
Fri 6 May 2016
at 22:27
  • msg #35

Re: Out of Chracter Posts I

In reply to Alice Maura McCloud (msg # 34):

I am in the process of upgrading my desktop, new motherboard is a Asus Z170 pro with a Intel I7-6700K, 32 gig of RAM and 6 TB drive. I am buying it piece by piece so still have a couple of bits to get.
Alice Maura McCloud
player, 5 posts
Fri 6 May 2016
at 22:36
  • msg #36

Re: Out of Chracter Posts I

Tim Charles White:
In reply to Alice Maura McCloud (msg # 34):

I am in the process of upgrading my desktop, new motherboard is a Asus Z170 pro with a Intel I7-6700K, 32 gig of RAM and 6 TB drive. I am buying it piece by piece so still have a couple of bits to get.

Grin I was left with no alternative
My Hard drive was dying bad boot sectors ect
Then found that the builder of it had jammed ram in in such a way that the Mother board was going to fail so bit the bullet and paid a nice lady tech and said make it work
 came back today said okay we do this and this and this and you will have a computer back on Tuesday
 seeing as I am using a Acer Aspire small lap top at the moment I shall be very happy .  My eyes do not like small screens
Tim Charles White
player, 4 posts
Fri 6 May 2016
at 22:45
  • msg #37

Re: Out of Chracter Posts I

In reply to Alice Maura McCloud (msg # 36):

When I am on the road I have to rely on my phone and have had to for sometime. Recently I picked up a great deal on a refurbished dell laptop and it is one of the best purchases I have ever made. Just mad with myself that it took so long to get one.
Dylan Richard Sinclar
player, 4 posts
Fri 6 May 2016
at 22:56
  • msg #38

Re: Out of Chracter Posts I

In reply to Alice Maura McCloud (msg # 36):

Be careful with acers, I have had 2, both blew up on me one in six months and the other at 11 mo.

 Plus on the first dying acer, I was looking at 600 in fees for diagnostics, attempted repair, and data transfer when it was truly dead. Luckily two other poor shmagegies had acers that needed a combined total of 900 in parts, so I made 150 in the deal and the computer guy didn't have to wait months for parts.

The second Acer is currently setting in my I found a cool instructable to repourpose this pile.
Project Director
GM, 28 posts
Fri 6 May 2016
at 23:49
  • msg #39

Re: Out of Chracter Posts I

In reply to Alice Maura McCloud (msg # 36):

Nice rig! A lot better than mine.

Unfortunately your personal allotment is basically a shoe box in size: 30cm x 20cm x 20cm, and 10kg. Aerosol  containers are discouraged. NVGs and personal weapon optics are encouraged! Enough room for a knife or pistol, but not a sword I'm afraid.

Tony
Alice Maura McCloud
player, 6 posts
RECON
Sat 7 May 2016
at 12:45
  • msg #40

Re: Out of Chracter Posts I

Project Director:
In reply to Alice Maura McCloud (msg # 36):

Nice rig! A lot better than mine.

Unfortunately your personal allotment is basically a shoe box in size: 30cm x 20cm x 20cm, and 10kg. Aerosol  containers are discouraged. NVGs and personal weapon optics are encouraged! Enough room for a knife or pistol, but not a sword I'm afraid.

Tony

Mr PD how could you inflict that monstrosity of a vehicle on us
Please please let us have a V150 APC or two XR311.
I do not know who ever thought the ranger was fit for off road but they are so very wrong. Ian
Moonsaber
player, 11 posts
RECON
Sat 7 May 2016
at 13:44
  • msg #41

Re: Out of Chracter Posts I

In reply to Alice Maura McCloud (msg # 40):

Ok.  James Gerrold MacGuire "Jimmy".

Former 19D (US Army Cav Scout), did his 4, then joined the NG, kept up his skills.  From Sayre PA, a graduate of Sayre High School (The Redskins), where Deer Hunting is like a religion, and his "Real" job is a used car salesman.  He's roughly 30, divorced, has elderly parents, no kids and a brother with a daughter and two sons that he spoils on occasion.

Contact Man with military background.  Joined the project because he "gets" it, wants to do the right thing.

Got my book out, will start on character this weekend.  Got a 2nd Ed werewolf game (Forsaken) tonight.  Whoot.
Project Director
GM, 33 posts
Sat 7 May 2016
at 21:37
  • msg #42

Re: Out of Chracter Posts I

In reply to Moonsaber (msg # 41):

OK, character updated.

If he was in the Cav, he was probably deployed in the Fulda Gap patrolling the IGB,

For the RECON team we have a Contact Specialist, kind of a go-to position for TMP.

The team also needs:
  • Driver/mechanic
  • RTO/Signaller.

Not to mention a TL! At 4 personnel (so far, w/o NPCs) you don't need an ATL but it could come in handy as you are likely to get bigger.

Dylan is part of SCIENCE D-6, an already active team in CG Seattle. The Project RECON personnel are assigned to RECON K-44, which is part of Regional RECON Group K.

Tony
This message was last edited by the GM at 21:50, Sat 07 May 2016.
Project Director
GM, 34 posts
Sat 7 May 2016
at 22:49
  • msg #43

Re: Out of Chracter Posts I

Alice Maura McCloud:
Mr PD how could you inflict that monstrosity of a vehicle on us
Please please let us have a V150 APC or two XR311.
I do not know who ever thought the ranger was fit for off road but they are so very wrong. Ian


Hi Ian,

What, the good old Ranger? Be thankful you're not walking like the last team. They didn't even have a vehicle! They only had shank's mare.

Eventually they salvaged a BTR-70, turning it into the "Brontransportur Proyekta Morrow" or BPM.

Tony
James (Jimmy) Gerrold MacGuire
player, 12 posts
RECON K-44
Sun 8 May 2016
at 06:22
  • msg #44

Re: Out of Chracter Posts I

Heh.  I was like "Whoooo!  We got wheels!"

=)

Beats LPCs (Leather Personnel Carriers).


Contact Man will likely be a jack of all trades of sorts, but I can concentrate on Driver.

If this is pre blowup, 11D Cav Scout were in ACR, 2nd, 11th, and 3rd.  At the time I don't recall where stateside 2ACR was (Toujors Pret!) but 3rd ACR (Brave Rifles) was Ft Bliss TX and 11th (Dark Horse) ACR was in Germany, yes.

That Fulda Gap experience would be more useful in game than the time spent playing in the sand, and I am familiar with both (I was stationed at Ft Bliss, and was stationed in Germany in that era myself, my unit being direct FA support for 3rd Panzer, 3rd ID, and 11th ACR.)

Remind me to relate the tale of having to use tent poles to find a jeep lost in a snow drift one January in the Fulda Gap.  (Yes, I have spent time there.)
This message was last edited by the player at 06:24, Sun 08 May 2016.
Mahalina Rae Powell
player, 9 posts
RECON K-44
Sun 8 May 2016
at 06:48
  • msg #45

Re: Out of Chracter Posts I

I guess that leaves Mahalina (Lina) as the comm troop.
Alice Maura McCloud
player, 7 posts
RECON K-44
Sun 8 May 2016
at 11:35
  • msg #46

Re: Out of Chracter Posts I

In reply to Project Director (msg # 43):

Chuckle yea the so called Good old ranger. That ever MP player ever issued one has started using cuss words at PD before game starts.

Me thinks I want a Semi rigid 30ft boat for water travel out there.

PD one thought here. how much land has the ocean and the inland passage reclaimed
personal questions
what pistol calibre's are being supported in this game.
Can we mix and match to geta basic kit we are happy with
Are CS and CN-DM being loaded into 40mm or can I get some loaded pre sleep
James (Jimmy) Gerrold MacGuire
player, 13 posts
RECON K-44
Sun 8 May 2016
at 19:50
  • msg #47

Re: Out of Chracter Posts I

In reply to Alice Maura McCloud (msg # 46):

I would be happy with a Zodiac.
Alice Maura McCloud
player, 8 posts
RECON K-44
Sun 8 May 2016
at 19:56
  • msg #48

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 47):

Hmm not if we are facing open water
Project Director
GM, 35 posts
Mon 9 May 2016
at 05:08
  • msg #49

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 44):

Jeeze Louise! Ha ha! It's "Contact Specialist". There are women, too!

quote:
Me thinks I want a Semi rigid 30ft boat for water travel out there.

PD one thought here. how much land has the ocean and the inland passage reclaimed
personal questions
what pistol calibre's are being supported in this game.
Can we mix and match to geta basic kit we are happy with
Are CS and CN-DM being loaded into 40mm or can I get some loaded pre sleep


1) This being the Puget Sound, the Group is well supplied with watercraft. Unfortunately, the storage facilities for the bulk of watercraft (including an SK-10 hovercraft) has not been activated. You do have Zodiacs, which are fine for the sheltered waters of the Sound.

2) 3rd Ed. background, more or less. Primarily 9x19mm with some .357 and .44 Magnum.

3) What you see is what you get.

4) There are 40mm CS available. No preloading available.

Tony
Project Director
GM, 36 posts
Mon 9 May 2016
at 05:44
  • msg #50

Re: Out of Chracter Posts I

Mahalina Rae Powell:
I guess that leaves Mahalina (Lina) as the comm troop.


That's fine. I always play the RTO!

While 4th ed. lists "Medic" as a team role, this is a Recon team and not a Medical team. There is at least 1 PC already with medical experience but this is not their sole team role. (If it was, they would be on a medical team and not a Recon team.)

We still need Gunners, mechanics/technicians to maintain the team gear. A Scout or two would be very handy for a Recon team. And a TL!

Tony
This message was last edited by the GM at 06:21, Mon 09 May 2016.
James (Jimmy) Gerrold MacGuire
player, 14 posts
RECON K-44
Mon 9 May 2016
at 14:50
  • msg #51

Re: Out of Chracter Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 44):

Jeeze Louise! Ha ha! It's "Contact Specialist". There are women, too!


Hey, this was me remembering back to the 1980's when I originally played this game!  We were all guys (playing at the rec center on Ft Bliss), and playing guys.

As a point of interest, two of those guys were 19D MOS (Cav Scouts) with 3rd ACR.
This message was lightly edited by the player at 20:20, Mon 09 May 2016.
Project Director
GM, 38 posts
Mon 9 May 2016
at 17:01
  • msg #52

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 51):

Holy shit, you got me there. Yes, that's definitely what we would have called it back in the 80's, I suppose!

Tony
James (Jimmy) Gerrold MacGuire
player, 15 posts
RECON K-44
Mon 9 May 2016
at 20:26
  • msg #53

Re: Out of Chracter Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 51):

Holy shit, you got me there. Yes, that's definitely what we would have called it back in the 80's, I suppose!

Tony


Less "Gotcha" and just an explanation on why not "PC".  I am starting to ooze non PC again these days.  Maybe it is my renewed NRA membership?  Put a "Molon Labe" ( μολὼν λαβέ ) decal next to my "Don't Tread on Me", on the back of my 4x4 Ute!  https://en.wikipedia.org/wiki/Molon_labe
Project Director
GM, 40 posts
Mon 9 May 2016
at 20:58
  • msg #54

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 53):

I was simply impressed with the reference and the timing, I didn't play TMP until the late 90's.

At least back then, I recall that being what we now consider to be un-PC often included being overtly racist and sexist, deliberately or not. Now the social and political context of being non-PC is seen to have changed, at least in the US. Obviously, you are not your character but recruits who make a point of not recognising the many qualified and trained female Project members (for example) at some point will be pulled aside for maybe having some kind of underlying personality issue.

Tony
James (Jimmy) Gerrold MacGuire
player, 16 posts
RECON K-44
Mon 9 May 2016
at 21:09
  • msg #55

Re: Out of Chracter Posts I

Ah Groovy.

And my character is not likely to be misogynistic or racist.


https://scontent-atl3-1.xx.fbc...3025&oe=579B8462

Not that many stickers actually, and seems I haven't put up the ol' dtom thing yet!

And.. forgot how to put in images...
This message was last edited by the player at 21:12, Mon 09 May 2016.
Project Director
GM, 41 posts
Tue 10 May 2016
at 00:06
  • msg #56

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 55):

Good to hear. And just saying "contact man" doesn't make you a misogynist! I'm probably blowing things out of proportion.

Ok, so I'm back from holidays. A few people have their characters done, lookin' for some more! I hope to get rolling by the end of the week. Is that going to be an issue for anyone?

Tony
James (Jimmy) Gerrold MacGuire
player, 17 posts
RECON K-44
Tue 10 May 2016
at 00:24
  • msg #57

Re: Out of Chracter Posts I

In reply to Project Director (msg # 56):

I will get on mine more tonight, I hope, then.
Mahalina Rae Powell
player, 10 posts
RECON K-44
Tue 10 May 2016
at 02:13
  • msg #58

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 53):

I think we would get along pretty good in real life.  I just don't advertise.
Project Director
GM, 42 posts
Tue 10 May 2016
at 02:16
  • msg #59

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 57):

Cool. So far, for RECON K-44 we have Jimmy, a contact man and commo guy (RTO). Alice is a medic/driver. The team can still use a scout, mechanic/technician gunner and/or TL. Cross-training is fine as well but not necessarily practical for such a small team.

Tony
Project Director
GM, 44 posts
Tue 10 May 2016
at 04:03
  • msg #60

Re: Out of Chracter Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 3):

We need to upload it somehow, or just have one for our own reference?


Whoops, forgot to Close the Rules thread.

You should have the option of downloading a copy at the top of the page?

Tony
James (Jimmy) Gerrold MacGuire
player, 21 posts
RECON K-44
Tue 10 May 2016
at 04:08
  • msg #61

Re: Out of Chracter Posts I

In reply to Project Director (msg # 60):

Downloaded.. tried to edit.. no dice.

I could print it, fill it out.. scan it back up?
James (Jimmy) Gerrold MacGuire
player, 22 posts
RECON K-44
Tue 10 May 2016
at 04:09
  • msg #62

Re: Out of Chracter Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 57):

Cool. So far, for RECON K-44 we have Jimmy, a contact man and commo guy (RTO). Alice is a medic/driver. The team can still use a scout, mechanic/technician gunner and/or TL. Cross-training is fine as well but not necessarily practical for such a small team.

Tony


Commo?  NOSIR!

But he can drive and work on a vehicle.  Long nights in the car lot, and a bit of Army experience thrown in.  Available as your ATL (IF MP can lower their standards that far.)
Tim Charles White
player, 5 posts
RECON K-44
Tue 10 May 2016
at 04:19
  • msg #63

Re: Out of Chracter Posts I


Tim will put his hand up for mechanic/technician gunner. He could also probably play second fiddle scout if need be.
James (Jimmy) Gerrold MacGuire
player, 23 posts
RECON K-44
Tue 10 May 2016
at 04:20
  • msg #64

Re: Out of Chracter Posts I

In reply to Tim Charles White (msg # 63):

I suppose I can tweak my guy to do comms if need?  Did comms last/current game and was dodging.
Project Director
GM, 45 posts
Tue 10 May 2016
at 04:32
  • msg #65

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 62):

My mistake. Lina is on comms.

Commonly overlooked but useful skills include Acrobatics, Athletics, Brawl and Martial Arts. All will allow you to Parry, Dodge hand to hand, archery and bullet(!) attacks, and Dive for Cover.

For "local" recruits, I will suggest caps for skills as appropriate to simulate a lack of formal education and access to training/experience in certain Advanced/Complex skills. Generally 5 TPs can be put into most of these skills.

My apologies, I should have put more thought into that earlier. But I was on vacation!

Tony
This message was last edited by the GM at 09:34, Tue 10 May 2016.
Project Director
GM, 47 posts
Tue 10 May 2016
at 20:51
  • msg #66

Re: Out of Chracter Posts I

Hi team,

Some of you are new to rpol or only have this game as active. One issue is that it's difficult to keep advised when there are posts, as you need to keep checking the board. (I have the site saved on my bookmark bar.)

One easy way to be alerted of new posts is there is an email alert function. Go to User Preferences in the upper left, then select Email Notifications. This will check your game(s) on a schedule and then send you an alert (from every 15 minutes to hourly/daily).

You can also modify your colour scheme; I have a pleasing forest green scheme selected.

Added: there is now an excel spreadsheet for downloading! This should help with character-building.

I will try and put up an ASCII character sheet that will be easy to fill out and post to your character sheet section.

Tony
This message was last edited by the GM at 21:26, Tue 10 May 2016.
James (Jimmy) Gerrold MacGuire
player, 24 posts
RECON K-44
Wed 11 May 2016
at 04:33
  • msg #67

Re: Out of Chracter Posts I

In reply to Project Director (msg # 66):

Sweet.

I am still tweaking my sheet.  BTW, mine is a natural at Comms, so he is at least a backup?
Project Director
GM, 48 posts
Wed 11 May 2016
at 04:48
  • msg #68

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 67):

Always good to have cross training, can't hurt!

Ok, ASCII Character sheet completed. It is in everyone's Character Details > Character Sheet folder except those who've completed their characters. For them, it's posted in the Rules and Game Materials section. Don't worry about formatting, it will look ok in the character sheet section.

Tony
This message was last edited by the GM at 05:08, Wed 11 May 2016.
Project Director
GM, 50 posts
Thu 12 May 2016
at 04:56
  • msg #69

Re: Out of Chracter Posts I

Hello team,

So far a few of you haven't made your characters yet.

Here is the score:

Tim - Fully completed
Alice - 90% completed (Personal gear allotment needed)
Jenna - 90% completed (Personal gear needed)
Cap'n Kim - 50% Completed (Character sheet needed)
Jimmy - 90% Completed (Personal gear allotment needed)
Dylan - Not Completed
Mahalina - Not completed
Filat - not completed

Tony
This message was last edited by the GM at 04:57, Thu 12 May 2016.
James (Jimmy) Gerrold MacGuire
player, 25 posts
RECON K-44
Thu 12 May 2016
at 14:13
  • msg #70

Re: Out of Chracter Posts I

I could have sworn I saw it posted here but..

were there any changes in skills that can be used at 0% by MP personnel?


Also, with skills such as Firearms the book seems to indicate no need to specialize at 20 and under between rifle/pistol/machinegun, that is how I read it.

I will be getting Bargain at 30, does this mean that other bargain rolls that are not in my specialty are at 20?
This message was last edited by the player at 14:31, Thu 12 May 2016.
Project Director
GM, 51 posts
Thu 12 May 2016
at 18:04
  • msg #71

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 70):

1) You're correct, I posted a few Advanced skills that you were assumed to have at 0% (instead of the -10% penalty for unskilled use) due to Project and RECON training. But this was unclear in the rules so I took it out. Sorry for any confusion!

2) Correct. For all skills that do not require a Specialty from the outset (marked with a "!") all skill rolls with subskills are at the base, up to 20%. To use your example, say you put 30 in Bargain, with 10 in Negotiate. Your Negotiate rolls are at 30 + EXP Skill Base, but all other Bargain rolls would still use your base 20. If you have Firearms 20, you can use all firearms at 20.

I am travelling Friday and going to funeral on Saturday. Look for the game start post on Sunday! Please have your characters completed before then so I can have a look at them.

We also need someone to play TL!

Tony
James (Jimmy) Gerrold MacGuire
player, 26 posts
RECON K-44
Thu 12 May 2016
at 18:12
  • msg #72

Re: Out of Chracter Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 70):

1) You're correct, I posted a few Advanced skills that you were assumed to have at 0% (instead of the -10% penalty for unskilled use) due to Project and RECON training. But this was unclear in the rules so I took it out. Sorry for any confusion!

2) Correct. For all skills that do not require a Specialty from the outset (marked with a "!") all skill rolls with subskills are at the base, up to 20%. To use your example, say you put 30 in Bargain, with 10 in Negotiate. Your Negotiate rolls are at 30 + EXP Skill Base, but all other Bargain rolls would still use your base 20. If you have Firearms 20, you can use all firearms at 20.

I am travelling Friday and going to funeral on Saturday. Look for the game start post on Sunday! Please have your characters completed before then so I can have a look at them.

We also need someone to play TL!

Tony


1.  Good, I thought I was going MAD!

2.  Very few are marked without a specialty.  Like.. 4 Own Language, Own Culture, Performance, and Martial Arts... Two of those are "Freebies" and I think that is what the bang (!) is for there, and the other two I am pretty sure a specialty is required at start.
From your description, you would mark it up to 20, then branch and add 10 to "Negociate?"  Is that the same thing with Firearms?  The sample sheets show breaking it up into 5 points per specialty, which seems to contradict the rules.

3.  My condolences, travel safely.
Project Director
GM, 52 posts
Thu 12 May 2016
at 19:54
  • msg #73

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 72):

1) Pretty much all skills have a Specialty. The general rule is up to 20 is "general" knowledge, applicable to all facets equally. Eg. Firearms 20 means you can fire shotguns, handguns, rifles and machineguns all at a base 20.

2) Above 20, any points must be put towards a specialty. These points are added to the general points (above) when using that Specialty. Eg. Firearms 20, [Rifle 15] would count as 35 with rifles, but only 20 towards shotgun, handgun and machinegun. You can have multiple specialties, of course. Eg. Firearms 20, [Rifle 50], and [Handgun 10] equals Rifle 70, Handgun 30, shotgun and MGs at the base 20.

3) Only some skills are marked with a "!". These skill must start specialising right away. This makes sense; if you have Create! [Sculpting] 39 you can only create sculptures, you have a 0 in all other Create! skills.

I'm not sure which "sample sheets" you mean? The excel spreadsheet?

Tony
James (Jimmy) Gerrold MacGuire
player, 27 posts
RECON K-44
Thu 12 May 2016
at 20:05
  • msg #74

Re: Out of Chracter Posts I

In reply to Project Director (msg # 73):

Sample characters in the back of the book
Project Director
GM, 53 posts
Thu 12 May 2016
at 20:14
  • msg #75

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 74):

Ah, I see. Looking at the sample characters, I don't see any errors off the bat with the way points are allocated on a per-skill basis. The points are spent in blocks of 5, but I did that as well for ease of convenience.

Tony
Project Director
GM, 54 posts
Fri 13 May 2016
at 00:22
  • msg #76

Re: Out of Chracter Posts I

Hello Team,

It occurs to me that some players might not know how to access their character sheets.

Please go to Character Details in the upper left side of the Game Menu.

From there, you can enter information into your character sheet. As well, you ca add a description, which is also something I want players to do. Finally, you can choose a portrait there, which you must do or I will choose one for you!

Tony
James (Jimmy) Gerrold MacGuire
player, 28 posts
RECON K-44
Fri 13 May 2016
at 01:00
  • msg #77

Re: Out of Chracter Posts I

If you haven't seen it, this website is amazing.

https://morrowproject.wordpress.com/

And, I know the Commando Ranger is traditional.. but maybe we could have a HMMWV?
This message was last edited by the player at 01:02, Fri 13 May 2016.
Project Director
GM, 55 posts
Fri 13 May 2016
at 01:22
  • msg #78

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 77):

Yeah, Matt's site is pretty cool!

The Project doesn't issue Humvees, at least not in this era. It would be an XR311 (the stretched Lambourghini Chetah version).

Another great site is:

http://asmrb.pbworks.com/w/pag...242/Morrow%20Project

Lots of period gear photos.

Tony
Tim Charles White
player, 6 posts
RECON K-44
Fri 13 May 2016
at 01:42
  • msg #79

Re: Out of Chracter Posts I

In reply to Project Director (msg # 78):

Looking at some interior shots of the Commando Ranger it is not going to make for a comfortable ride.
Project Director
GM, 56 posts
Fri 13 May 2016
at 02:13
  • msg #80

Re: Out of Chracter Posts I

In reply to Tim Charles White (msg # 79):

It's not so bad. There's one near here in Chilliwack that I've gone out to see. There's not that much space but there's really good head room compared to most APCs and IFVs including the LAV and M113. And it's pretty good for the driver and assistant driver/RTO, east to get into and out of.

The campaign style is basically "Late Wake Up" with some "Lone Wolf" elements thrown in.

Tony
Project Director
GM, 58 posts
Fri 13 May 2016
at 18:58
  • msg #81

Re: Out of Chracter Posts I

In reply to Project Director (msg # 80):

An addition to the Character Sheet has been posted. This tracks SPs. Formatting shouldn't be a problem when posted to your character sheet.

Tony
Tim Charles White
player, 7 posts
RECON K-44
Sun 15 May 2016
at 07:25
  • msg #82

Re: Out of Chracter Posts I

I was wondering what others have put in their shoe boxes ? Here is my list:

Lafrance specialities suppressor
Para-Ordance P14 automatic, M7 shoulder holster, 6x magazines
AN/PVS-7D Night vision goggles, spare batties x6
Trijicon TA01 4x32 weapon optic
AN/PEQ-2 Target Pointer/Illuminator/Aiming Light
Hensoldt Orion II night vision scope
Maroon Beret and Royal Marines badge
This message was last edited by the player at 07:41, Sun 15 May 2016.
Project Director
GM, 59 posts
Sun 15 May 2016
at 07:35
  • msg #83

Re: Out of Chracter Posts I

In reply to Tim Charles White (msg # 82):

The above gear is all GM-approved.

Tim would have literally suggested this to the other personnel in Regional RECON team K-44 (Jimmy, Malina, Alice). They have all trained together for over a year in standard Project fashion.

Dylan would have training and deployed with SCIENCE S-6, assigned to Combined Group Seattle. The three local recruits (Filat, Jenna and Kim) are a different story, of course!

When we go to game start, RECON K-44 will start in one thread, the other PCs will be in another.

Sorry for not mentioning it but Tim is TL for RECON K-44. Dylan is leading the local PC group.

Tony
This message was last edited by the GM at 16:42, Sun 15 May 2016.
James (Jimmy) Gerrold MacGuire
player, 29 posts
RECON K-44
Sun 15 May 2016
at 19:20
  • msg #84

Re: Out of Chracter Posts I

Jimmy's list is:

Hohner Blues pack of Harmonicas Keys of G, A, C, D, E (w/ case)
Hohner Chromatic harmonica C (w/ case)
Hohner pocket pals - 20 (w/cases) Key of C
Personal photos, a few in thin blocks of plastic to preserve them (double sided) (Or REALLY well laminated)
Walther PPK - 380 ACP, with holdout calf holster - 3 magazines - 1 box of 100 rounds
Paperback Books:
Lonely Planet Western Europe Phrasebook & Dictionary
Lonely Planet Eastern Europe Phrasebook & Dictionary
Lonely Planet Central Europe Phrasebook & Dictionary
Lonely Planet USA Phrasebook: English, Native American Languages & Hawaiian


What would he have suggested?  That wasn't apparent in the post.
Mahalina Rae Powell
player, 12 posts
RECON K-44
Sun 15 May 2016
at 20:58
  • msg #85

Re: Out of Chracter Posts I

Lina's list is:

waterproof plastic pouch
  Family pictures
  civilian driver's license
  Small leather bound Bible with zipper.
  Mother's Rosary

Water proof plastic pouch
  Engineer's pocket reference
  Flip-book of engineering/construction laminated charts and tables
  Slide Rule
  Casio graphing calculator w/3 sets of extra batteries.

Waterproof plastic pouch
  2 bars of rose scented soap
  Reusable feminine hygiene products.
  Roll of TP, flattened in ziplock bag.

Balisong knife
Kerambit in leather sheath

------------

Lina is primarily focused on bringing memories and some comfort items along with some pro gear.

As a practical item, some USGS maps of our patrol area would be a nice to have.

She's not a gun/tactical person, but she has been around enough to realize the need to be armed.  Most of Tim's choices seem to be practical and Lina can recognize their utility .  If there is still room left then why not stuff in some extra stuff. NVG would make sense, maybe the ACOG.

I had to do some research because I didn't think it was that old.

BTW, how are you supposed to mount an PEQ2 without a rail?  Our weapons are pre-tacticool.
This message was last edited by the player at 21:09, Sun 15 May 2016.
Tim Charles White
player, 8 posts
RECON K-44
Sun 15 May 2016
at 21:18
  • msg #86

Re: Out of Chracter Posts I

In reply to Mahalina Rae Powell (msg # 85):

The TA01 was the first product that Trijicon made in 1987 up until that point they had been importing a similar optic from South Africa. Tim is a gunsmith so he can stick something on with little problem. All the items that can be attached to a rifle come with quick detach mounts so he just needs to get out the drill and butcher the hand guards.
James (Jimmy) Gerrold MacGuire
player, 30 posts
RECON K-44
Sun 15 May 2016
at 22:06
  • msg #87

Re: Out of Chracter Posts I

Jimmy is focused as a contact specialist.

He has chosen the gift of music to share and harmonicas to gift, and has some very useful phrase books, rather than learning every language under the sun.  He is very adept at picking up languages on the fly and that gives him a leg up.

>.>
<.<
^.^

His full time job was used car salesman, and he was a Cav Scout (19D) in the US Army, Initially.  The hidden truth is that he re-enlisted INSCOM after that, and was an INSCOM NCO in the reserves working on Russian intelligence.
Project Director
GM, 60 posts
Mon 16 May 2016
at 04:24
  • msg #88

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 87):

Contact Man!

I'll say that any weapon modifications can be done beforehand. All your weapons are the ones you've trained on and are sighted-in for your PCs personally, no reason Tim can't work on them ahead of time.

For example if Jimmy wants to add a "can" for his Walther (and some subsonic ammo) then Tim can install a threaded barrel.

Tony
Project Director
GM, 61 posts
Mon 16 May 2016
at 04:47
  • msg #89

Re: Out of Chracter Posts I

Hi team,

I feel very foolish! In making the character sheet I forgot to make an entry for "Explosives"! Perhaps this critical skill got overlooked some. I know Dylan will have it, as well as Jenna and Alice, at least at basic levels. Mahalina as a Seabee would probably also have some knowledge.

Tony
This message was last edited by the GM at 06:26, Mon 16 May 2016.
Mahalina Rae Powell
player, 13 posts
RECON K-44
Mon 16 May 2016
at 05:54
  • msg #90

Re: Out of Chracter Posts I

Mahalina's dad was the Seebee. part of the back story.   She is a civilian, but does enjoy the 4th of July fireworks.
Project Director
GM, 64 posts
Mon 16 May 2016
at 08:16
  • msg #91

Re: Out of Chracter Posts I

In reply to Mahalina Rae Powell (msg # 90):

OK then, it looks like Alice has the only demolitions training on the team so far, and it's pretty basic. Not a problem, RECON teams are not usually expected to deploy a lot of demolitions.

Tony
James (Jimmy) Gerrold MacGuire
player, 31 posts
RECON K-44
Contact Specialist
Mon 16 May 2016
at 12:00
  • msg #92

Re: Out of Chracter Posts I

Since I made my character initially without the sheet I was aware of the Explosives skill, and purposely did not take it.

Contact DUDE!
Project Director
GM, 65 posts
Mon 16 May 2016
at 14:04
  • msg #93

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 92):

No worries.

I think the RECON team is a little light on personnel. Minimum RECON team size is usually 6. This allows for 2 vehicle crew plus 4 dismounts.

Therefore I'm adding a couple NPCs to the roster to add a little depth:

Robert Michael Kastelein: backup comms, driver and tech; Load #1. Viet Nam veteran (support) and short-order cook from New Jersey.

Tina Marie Lassiter: scout, demolitions, gunner; Load #1. Hunter, trapper and former Sheriff's deputy from Florida.

Tony
This message was last edited by the GM at 14:21, Mon 16 May 2016.
James (Jimmy) Gerrold MacGuire
player, 33 posts
RECON K-44
Contact Specialist
Mon 16 May 2016
at 14:33
  • msg #94

Re: Out of Chracter Posts I

In reply to Project Director (msg # 93):

Not everyone can be in Used Car Sales, sadly.

Shall we put up a full roster then?

James (Jimmy) MacGuire:  Jack of all trades, linguist, Contact Specialist; Load #2, US Army Vet (Cav), Car Sales From Pennsylvania (Upstate by the NY Border)
This message was last edited by the player at 16:13, Mon 16 May 2016.
Mahalina Rae Powell
player, 14 posts
RECON K-44
Mon 16 May 2016
at 15:55
  • msg #95

Re: Out of Chracter Posts I

Mahalina (Lina) Rae Powell
Team Communications and Engineering Specialist
Weapon load #21: Stoner Carbine
Former Peace Corp volunteer. Civil engineer and manager for international humanitarian building projects
This message was last edited by the player at 02:22, Tue 17 May 2016.
Jenna Tallfeather
player, 1 post
RECON Auxiliary
Former Tams MC Member
Mon 16 May 2016
at 17:35
  • msg #96

Re: Out of Chracter Posts I

Jenna Tallfeather. Listed as former Tams MC member, but that would be like saying you are a former member of your birth family when you grow up and leave home. She is a scout with in-depth local knowledge. She ccan act as a backup medic. She will insist on accompanying the face in any contact situation.
James (Jimmy) Gerrold MacGuire
player, 34 posts
RECON K-44
Contact Specialist
Mon 16 May 2016
at 17:41
  • msg #97

Re: Out of Chracter Posts I

Jenna Tallfeather:
Jenna Tallfeather. Listed as former Tams MC member, but that would be like saying you are a former member of your birth family when you grow up and leave home. She is a scout with in-depth local knowledge. She ccan act as a backup medic. She will insist on accompanying the face in any contact situation.


So once we get past Awakenings, we two will be working together.  Maybe this means Jimmy can get out of that damn Commando Ranger (Not that I am being too ungrateful for having working wheels, Tony!).

He will want that local knowledge, and likely pick her brain on any languages around.
Captain Ly Cong Kim
player, 1 post
RECON Auxiliary
Viet Fishing Boat Captain
Mon 16 May 2016
at 19:44
  • msg #98

Re: Out of Chracter Posts I

In reply to Project Director (msg # 69):

Cap'n Kim... slowly sharpens the ancient and rusted Colombian machete handed down thru the family.

"Sidearms... BAHH. "
Tim Charles White
player, 9 posts
RECON K-44
TL/Gunner
Mon 16 May 2016
at 20:36
  • msg #99

Re: Out of Chracter Posts I


Tim Charles White, Team Leader/Armorer (First time, don't be to harsh) former Royal Marine, Weapon load #5.
Alice Maura McCloud
player, 10 posts
RECON K-44
Driver/Medic
Mon 16 May 2016
at 21:20
  • msg #100

Re: Out of Chracter Posts I

Tim Charles White:
Tim Charles White, Team Leader/Armorer (First time, don't be to harsh) former Royal Marine, Weapon load #5.

Alice McCloud medic/ Driver M16/203
Robert 'Bobby' Michael Kastelein
NPC, 2 posts
RECON K-44
Driver/Comms/Tech
Tue 17 May 2016
at 00:54
  • msg #101

Re: Out of Chracter Posts I


Robert "Bobby" Kastelein, team mechanic and technician, backup driver.

Load #1, M22 Stoner.
Tina Marie Lassiter
NPC, 2 posts
RECON K-44
Scout/Demo
Tue 17 May 2016
at 00:56
  • msg #102

Re: Out of Chracter Posts I


Tina Marie Lassiter, team scout and demo expert, backup gunner.

Load #1, M22 Stoner.
Project Director
GM, 78 posts
Tue 17 May 2016
at 20:46
  • msg #103

Re: Out of Chracter Posts I

In reply to Tina Marie Lassiter (msg # 102):

Dang! I thought binoculars were part of the basic personal issue. I'll allow including them in your personal gear allowance. I always take them, personally.

The CP-7 binoculars as part of the vehicle issue have a laser rangefinder. They are still perfectly fine binoculars.

Tony
James (Jimmy) Gerrold MacGuire
player, 46 posts
RECON KR-44
Contact Specialist
Tue 17 May 2016
at 21:08
  • msg #104

Re: Out of Chracter Posts I

Project Director:
In reply to Tina Marie Lassiter (msg # 102):

Dang! I thought binoculars were part of the basic personal issue. I'll allow including them in your personal gear allowance. I always take them, personally.

The CP-7 binoculars as part of the vehicle issue have a laser rangefinder. They are still perfectly fine binoculars.

Tony


Any particular style I should have?  I don't know them well.  I suppose a day/night scope with rangefinder for his M16 might be good too?
Tim Charles White
player, 19 posts
RECON KR-44
TL/Gunner
Tue 17 May 2016
at 21:19
  • msg #105

Re: Out of Chracter Posts I

In reply to Project Director (msg # 103):

I'll take a Zeiss-Hensoldt Fero-D 19 10x50 set. Thanks !
James (Jimmy) Gerrold MacGuire
player, 48 posts
RECON KR-44
Contact Specialist
Tue 17 May 2016
at 21:22
  • msg #106

Re: Out of Chracter Posts I

Tim Charles White:
In reply to Project Director (msg # 103):

I'll take a Zeiss-Hensoldt Fero-D 19 10x50 set. Thanks !


Those work, and good size!

OK to add to personal Items?
Tim Charles White
player, 20 posts
RECON KR-44
TL/Gunner
Tue 17 May 2016
at 21:28
  • msg #107

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 104):

While there are quite a few night vision scopes from the period I don't think there are any with a range finder incorporated in them ?
Project Director
GM, 80 posts
Tue 17 May 2016
at 21:30
  • msg #108

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 104):

The standard personal binocular is usually 7x42. (7x being magnification, 42 being the field of view. Military binoculars are actually 6x50, trading a little magnification for a wider field of view, which is usually more important. As well, the lower the magnification the brighter the image. You can get 10x30 binos/bins/binocs but while you can identify the rifle carried by someone on a distant hill you won't see the guy beside him shooting at you!

Top-quality models are made by the Germans: Swarovski Optiks, Zeiss and Leica. The French made the Heuet, a well-respected model. There is also Avimo. I believe the US military in the 80's a ruggedised FUJINON 6x50 unit, older ones would be Steiner 6x30s. All would be available as surplus or civilian purchase.

I'm not sure about a day/night scope with rangefinder. You'd need to do some research, I have a feeling this would be unavailable for this time period.

Interesting fact, civilian binoculars use a centre wheel and eyepiece for focus. Military ones use only eyepiece. Usually you would individually focus the eyepieces for your own focal length, and then not need to refocus for most ranges unless you are looking really close.

Tony
Tim Charles White
player, 21 posts
RECON KR-44
TL/Gunner
Tue 17 May 2016
at 21:34
  • msg #109

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 106):

Yes they are a great set of binoculars, a little heavy compared to the latest models. They also have a great little range finding reticle.
Tim Charles White
player, 22 posts
RECON KR-44
TL/Gunner
Tue 17 May 2016
at 22:16
  • msg #110

Re: Out of Chracter Posts I


Here are the most common models of night vision scope and the ones you will most likely find on the surplus market.

German
Fero Orion 80/I 70s
Fero Orion 80/II Late 80s

USA
AN/PVS-3A Late 70s
AN/PVS-4 Mid 80s

UK
L2A1-7 I.W.S. Night sight 70s to 90s depending on variant

USSR
Russian NSPU 1PN34 70s -80s

-
This message was last edited by the player at 22:58, Tue 17 May 2016.
James (Jimmy) Gerrold MacGuire
player, 50 posts
RECON KR-44
Contact Specialist
Tue 17 May 2016
at 22:55
  • msg #111

Re: Out of Chracter Posts I

Tim Charles White:
Here are the most common models of night vision scope and the ones you will most lightly find on the surplus market.

German
Fero Orion 80/I 70s
Fero Orion 80/II Late 80s

USA
AN/PVS-3A Late 70s
AN/PVS-4 Mid 80s

UK
L2A1-7 I.W.S. Night sight 70s to 90s depending on variant

USSR
Russian NSPU 1PN34 70s -80s


Oh excellent!  Not sure Tony will let me add that, but would be useful to add if small enough?
Tim Charles White
player, 23 posts
RECON KR-44
TL/Gunner
Tue 17 May 2016
at 22:57
  • msg #112

Re: Out of Chracter Posts I


If someone has space in their box we could use a AN/TVS 5 night vision scope. It is a specific crew service weapon optic used on the MAG-58 and while Tims night vision scope will fit I think this would be a better option.
Project Director
GM, 81 posts
Wed 18 May 2016
at 00:17
  • msg #113

Re: Out of Chracter Posts I

Tim Charles White:
If someone has space in their box we could use a AN/TVS 5 night vision scope. It is a specific crew service weapon optic used on the MAG-58 and while Tims night vision scope will fit I think this would be a better option.


The dimensions for this item are 32cm by 12cm by 10cm. You can cram it into your Pelican case but you won't have room for much else!

quote:
Zeiss-Hensoldt Fero-D 19 10x50


"The Fero-D16, Fero-D17, Fero-D18 and the Fero-D19, are members of hensoldts latest line of binoculars. Strictly developed and manufatured to mil-standard in the 1980-ties and exclusively delivered to the public authorities since 1990. This line of binoculars is currently in use by the german armed forces."

http://www.eyry.eu/miltec/inde...ory_id=2&lang=en

While made in the 80's, it seems this wasn't made available until 1990. I can see US military equipment being produced by Morrow Industries under licence foreign military gear is more problematical. Tell you what, make a Bargain check! Or, probably have Jimmy make it for you to pick up a pair.

I see no problem with the earlier Hensoldt DF 8x30 models being available.

Tony
This message was last edited by the GM at 00:22, Wed 18 May 2016.
Tim Charles White
player, 24 posts
RECON KR-44
TL/Gunner
Wed 18 May 2016
at 00:42
  • msg #114

Re: Out of Chracter Posts I


I found the same link, well if Jimmy would be so kind we can give it a go.
Project Director
GM, 82 posts
Wed 18 May 2016
at 01:21
  • msg #115

Re: Out of Chracter Posts I

In reply to Tim Charles White (msg # 114):

Very possible. He served in Germany in the 80's, he could have picked up a pair or two for his own use or resale.

Tony
Mahalina Rae Powell
player, 24 posts
RECON KR-44
Comms/Tech
Wed 18 May 2016
at 01:55
  • msg #116

Re: Out of Chracter Posts I

Or maybe he knows a guy who knows a guy...
James (Jimmy) Gerrold MacGuire
player, 51 posts
RECON KR-44
Contact Specialist
Wed 18 May 2016
at 03:42
  • msg #117

Re: Out of Chracter Posts I

Project Director:
In reply to Tim Charles White (msg # 114):

Very possible. He served in Germany in the 80's, he could have picked up a pair or two for his own use or resale.

Tony


Oh.. hey.. let me try that bargain check while in Germany... he just never got around to resale, eh?

Looks like 2 rank success, 3?  Tony?

Project Director:
"Kilo Romeo Fower Fower from Papa Wun.

"I authenticate, ah, as follows: Whiskey, Mike, Tree, Six, Niner, Niner, Tango, Too.

"Do you have, ah, good copy? Ovah."


Whoever it was had a wicked Bahstan or at least Massachusetts accent!


I am dieing over here!  I know who is almost certainly on the Radio.  A very good friend of my last character in this campaign.  Damn.
This message was last edited by the player at 03:48, Wed 18 May 2016.
Project Director
GM, 87 posts
Wed 18 May 2016
at 03:56
  • msg #118

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 117):

You got it, 2 levels of success on a roll of 21.

Ha ha! Right! Well, either him or his brother Bobby.

Tony
Mahalina Rae Powell
player, 26 posts
RECON KR-44
Comms/Tech
Wed 18 May 2016
at 04:11
  • msg #119

Re: Out of Chracter Posts I

I have a buddy at work that talks like that. Big Irish guy from Boston.  His name is Mahk. No 'r'.   He moved away to Utah 20 years ago and still talks like that.
James (Jimmy) Gerrold MacGuire
player, 54 posts
RECON KR-44
Contact Specialist
Wed 18 May 2016
at 04:26
  • msg #120

Re: Out of Chracter Posts I

I have one at work like that too, been in Alabama for 30 years, still pahks the cah in the yawd.

Not that I have bricks to throw, my accent has a Southern inflection, but the Yankee still comes out in the wash.
Project Director
GM, 92 posts
Papa-2
Wed 18 May 2016
at 17:25
  • msg #121

Re: Out of Chracter Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 120):

Would Tim take the call on the handset like normal or use the external speakers?

Tony
Jenna Tallfeather
player, 4 posts
KZ-167
Former Tams MC Member
Wed 18 May 2016
at 20:00
  • msg #122

Re: Out of Chracter Posts I

Since Jenna is a local, would she have binoculars passed down from her family or something issued by MP? As for weapons load, what has she been trained for by the project? If her weapons are from the Tams, it would probably be a bullpup shottie and a small caliber handgun.  Plus knives. Lots of knives.

Would Jenna use the MP 4-wheeler or her own hog?  She would probably prefer the hog. Would she dress in Project issue, local clothes, or some combination of the two?
This message was last edited by the player at 20:24, Wed 18 May 2016.
Project Director
GM, 93 posts
Papa-2
Wed 18 May 2016
at 20:52
  • msg #123

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 122):

Hi Mel,

1) She can be issued a pair of CP-7 rangefinding binoculars. They are 7x45 magnification, plus a laser rangefinder (1.7kg). A little heavy but useful. As well, she can use an old pair of civilian Olympus 8x40 binoculars passed down through her family. She has been given basic training in all Project firearms and grenades but not in the 20mm autocannon, rockets, mortars or grenade launchers. She can still use the autocannon and rockets but at a -10%, mortars and grenade launchers at all.

2) She is also issued Project weapons. I already figured on Load #10, the M10B bullpup 12 ga. shotgun plus .357 Magnum (can be loaded with .38 Special). Her personal weapons from the Tams probably include a sawed-off shotgun in a thigh holster or bike scabbard plus, yes, many knives.

3) There may not be all that many "hawgs" to go around! Modern bikers exclusively prefer Harleys but after 150 years they may not be picky. Jenna may simply be too young to rate her own ride. Either way the Project can supply her with a Honda 3-wheel ATV modified for electric drive. In our timeline these were banned in the later 80's as being too dangerous for unskilled riders but she would love it and be good at riding it. There was a "utility" version with a 2-wheeled trailer, rack over the front wheel (for her pack), and a gear rack on the back (for a radio, Large 1st Aid Kit, Ration Pack, camo net.

4) She's a recruit so she would dress in Project clothing. There is a choice between 2-piece BDUs and a 1-piece coverall, she would probably choose the latter as being drier. A Project-issue Kevlar vest and helmet with face shield would complete her ensemble. As well she would probably wear a fleece vest under her Resistweave coveralls and, if the rain gets any heavier she might also don her rain poncho.

As to what she rides, that's up to Dylan for now. She's a decent driver for 4-wheeled vehicles, obviously. Your detachment has the Commando Scout armoured car (2-person), Windigo (2-3 persons) and possibly the ATV.

Tony
This message was last edited by the GM at 21:15, Wed 18 May 2016.
Project Director
GM, 94 posts
Papa-2
Wed 18 May 2016
at 23:26
  • msg #124

Re: Out of Character Posts I

In reply to Project Director (msg # 123):

Regarding dialogue, we have a couple players new to RPOL. The custom is to put all spoken dialogue in another colour to make it easy to pick out. You can choose a personal colour, just stick to one is all I ask. If you have no preference, Blue is a good default choice for different monitors and colour schemes.

Further, if you haven't yet done so, please choose a portrait. They are available under the Charact4er Details link at the upper left. As well, please fill in your description! Both are much appreciated.

Tony
This message was last edited by the GM at 00:48, Thu 19 May 2016.
James (Jimmy) Gerrold MacGuire
player, 58 posts
RECON KR-44
Contact Specialist
Thu 19 May 2016
at 01:30
  • msg #125

Re: Out of Character Posts I

For instance.. Jimmy is the Purple People Meeter
Dylan Richard Sinclar
player, 6 posts
SCIENCE S-6
Nuclear Eng./Gunner
Thu 19 May 2016
at 05:19
  • msg #126

Re: Out of Character Posts I

[waves insanely at Jenna]

Hi Mel how ya doing? its Dave and I am happy to play with the old crew and the new folks....

[continues to wave insanely]
Project Director
GM, 98 posts
Papa-2
Thu 19 May 2016
at 08:31
  • msg #127

Re: Out of Character Posts I

Hi team!

Whoops, ha ha, I forgot to declare the game was on. For the most part players saw their threads were open and started posting. If there is any lingering confusion, my apologies for not making this clearer.

Second, I need some help in submitting new portraits. You are allowed to submit one a month, and I have already submitted the one I am allowed. Can people pitch in and send rpol more for me? One each? I'll need your emails, which I already have for most of you. PM me your email in your personal PM threads.

Tony
James (Jimmy) Gerrold MacGuire
player, 60 posts
RECON KR-44
Contact Specialist
Thu 19 May 2016
at 11:54
  • msg #128

Re: Out of Character Posts I

In reply to Project Director (msg # 127):

send away for me, I think you know it.
Project Director
GM, 101 posts
Papa-2
Thu 19 May 2016
at 20:44
  • msg #129

Re: Out of Character Posts I

Team,

Bad news on the laser aiming devices. The short story is that while Morrow Industries could make something like the AN/PEQ-2, it would be rare enough at this point that all models would go to MARS. Lasers for this purpose are not yet available on the open market.

As well, please put all your dialogue in colours. To do this, highlight the text. Go to "styled text" drop down menu. Select a colour. If you are posting this on a phone or tablet, where this might be difficult then that's ok. But as a matter of routine I ask you all do this, thanks!

Tony
Mahalina Rae Powell
player, 30 posts
RECON KR-44
Comms/Tech
Thu 19 May 2016
at 21:07
  • msg #130

Re: Out of Character Posts I

I just had an idea for an easy way to cut through the tree roots.   Too bad I'm not there.
Jenna Tallfeather
player, 5 posts
KZ-167
Former Tams MC Member
Fri 20 May 2016
at 00:54
  • msg #131

Re: Out of Character Posts I

Dylan Richard Sinclar:
[waves insanely at Jenna]

Hi Mel how ya doing? its Dave and I am happy to play with the old crew and the new folks....

[continues to wave insanely]


Awesome Dave, I've seen you on Facebook.  Good to be back in the saddle (so to speak).  I see I'm not the only one whose beloved PC is now relegated to NPC status.  Or maybe a PC but in a different game.

OOC: Jenna cocked an eyebrow at Dylan, wondering what was up with him.  With a slight smile, she waived back.
James (Jimmy) Gerrold MacGuire
player, 65 posts
RECON KR-44
Contact Specialist
Fri 20 May 2016
at 01:34
  • msg #132

Re: Out of Character Posts I

Mahalina Rae Powell:
I just had an idea for an easy way to cut through the tree roots.   Too bad I'm not there.


You can easily overhear it!
Mahalina Rae Powell
player, 32 posts
RECON KR-44
Comms/Tech
Fri 20 May 2016
at 01:45
  • msg #133

Re: Out of Character Posts I

Before we knew that there was an entire tree growing on top of the exit, I would have said to go back to the metal pole/bayonet and use the saw blade on back as a pole saw.  Person below pushes up and down and the person on top guides the blade.  Good for roots, not for a whole tree.
Project Director
GM, 103 posts
Papa-2
Fri 20 May 2016
at 02:44
  • msg #134

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 131):

I should have mentioned I was thinking that Jenna could have a Hawg after all, probably a machine rebuilt from many different models. Either way she probably wouldn't want to bring it on this run due to how valuable bikes are, how loud it would be (no muffler) and how offroad performance of cruiser style bikes is not good. Especially as you will be traveling through forest and they call low-riding bikes "chopped" or "choppers" because they've had the suspension and shocks removed to lower the frame. They're called "tail-busters" for a reason!

When riding, Jenna would also wear a kidney-belt which should protect her lower back. Her normal riding helmet could be a prewar US Kevlar or M1 steel helmet (chromed or with Woodland pattern cover) or a chromed WWII German stallhelm. If you choose the latter, probably not a good idea to wear it on this run! The project-issue helmet is a PASGT Kevlar helmet with flip-down clear face-shield. She also has leather chaps but wouldn't be wearing them either.

Tony
This message was last edited by the GM at 02:46, Fri 20 May 2016.
Jenna Tallfeather
player, 7 posts
KZ-167
Former Tams MC Member
Fri 20 May 2016
at 04:09
  • msg #135

Re: Out of Character Posts I

In reply to Project Director (msg # 134):

I'll take your recommendations.  Let's just say that the true Hawgs are reserved for senior members.  There may be a couple of reserve bikes so that junior members can ride for special occasions, but the are not part of normal transportation. Even Senior members don't ride True Hawgs as regularly.  The bikes would be stored for special rides, like celebrating a wedding or sending off a fallen club member.  If the Club really wanted to show they would have delivered Jenna to training escorted by such a group.

Her normal ride might be some kind of mash-up ATV or dirtbike. What these vehicles lack in prestige they more than make up for in functionality.  It would probably look a lot like Dwayne's bike from the later seasons of Walking Dead.  When scouting or running forward point for a caravan, a Kaw KDX200 or HD 1970 Café Racer would be preferable to a hard tail.

The scout bikes most likely are not assigned a specific rider but instead are pooled and taken as needed.  Think of it this way.  You would probably need to rotate these ancient bikes through cycles of being ridden then repaired.  If a bike is serviceable to ride then anyone assigned for a task requiring it would ride it.  If it is due maintenance then it goes to the repair pool.  Bikes that are beyond servicing would go to a Demo or Parts pool.

She knows how to drive trucks and similar vehicles as part of trading and caravanning.
Project Director
GM, 108 posts
Papa-2
Fri 20 May 2016
at 04:24
  • msg #136

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 135):

I knew an ex-biker named Tom, he rode with the Satan's Choice in Ontario in the 70's but quit and came west when they patched-over to the HAs.

He didn't think Bikers would ride their Hawgs into battle, as you would no doubt agree. Too expensive! Besides, he was in the army, he would probably prefer a tank or APC. But bikes can be used for scouting and tactical mobility. Most Biker war vehicles would be armoured cars, vans, trucks, with dirtbikes and ATVs for scouting.

Tony
Project Director
GM, 115 posts
Papa-2
Fri 20 May 2016
at 10:40
  • msg #137

Re: Out of Character Posts I

Hello Team,

If it's not clear, Jenna has Load #10 (semi-auto bullpup shotgun, .357 Magnum revolver).

I added some vehicle plans.

As well, the Ranger now has a light cargo trailer. Otherwise, it wouldn't have been able to carry everyone and their gear!

Tony
This message was last edited by the GM at 10:45, Fri 20 May 2016.
Project Director
GM, 119 posts
Papa-2
Fri 20 May 2016
at 20:47
  • msg #138

Re: Out of Character Posts I

In reply to Project Director (msg # 137):

I still need character descriptions for:
  1. Jenna
  2. Filat
  3. Dylan

As well, I will be adding your weapon load to your descriptions for ease of reference.

Further, for the PCs with personal gear allotments (Dylan, Alice, Tim, Lina, Jimmy) please add that to your Description. (Anything you want kept secret can go in a PM to me.)

See the NPCs (Bobby, Tina) for reference on how I'd like this done. Thanks!

Tony
Mahalina Rae Powell
player, 36 posts
RECON KR-44
Comms/Tech
Mon 23 May 2016
at 02:38
  • msg #139

Re: Out of Character Posts I

Keep an eye out for Sasquatch while you're up there, Jimmy.
James (Jimmy) Gerrold MacGuire
player, 78 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 02:44
  • msg #140

Re: Out of Character Posts I

Mahalina Rae Powell:
Keep an eye out for Sasquatch while you're up there, Jimmy.


That.. Abominable!
Mahalina Rae Powell
player, 37 posts
RECON KR-44
Comms/Tech
Mon 23 May 2016
at 06:05
  • msg #141

Re: Out of Character Posts I

SPORTS?  I know SPORTS.
James (Jimmy) Gerrold MacGuire
player, 83 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 11:46
  • msg #142

Re: Out of Character Posts I

Mahalina Rae Powell:
SPORTS?  I know SPORTS.


Slap (magazine), Pull (charging handle), Observe (chamber), Release (charging handle), Tap (forward Assist), Shoot (rifle)
Project Director
GM, 136 posts
Papa-2
Mon 23 May 2016
at 19:52
  • msg #143

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 142):

You are going to shoot? OK....

Tony
James (Jimmy) Gerrold MacGuire
player, 84 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 20:06
  • msg #144

Re: Out of Character Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 142):

You are going to shoot? OK....

Tony


Whoops mark that as "SPORT"!  no shootin!
Project Director
GM, 138 posts
Papa-2
Mon 23 May 2016
at 20:35
  • msg #145

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 144):

Good call, SPORT.

Tony
Tim Charles White
player, 32 posts
RECON KR-44
TL/Gunner
Mon 23 May 2016
at 22:12
  • msg #146

Re: Out of Character Posts I

Should we make a list of call signs ?
James (Jimmy) Gerrold MacGuire
player, 86 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 22:23
  • msg #147

Re: Out of Character Posts I

Tim Charles White:
Should we make a list of call signs ?


That'd be helpful!
Project Director
GM, 139 posts
Papa-2
Tue 24 May 2016
at 03:59
  • msg #148

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 146):

You can if you like! That would technically be Lina's job as RTO. Or you can all choose your own.

I'm okay with common names being used; common modern practice for encrypted civilian/law enforcement radio traffic is to move away from 10-codes in favour of "plain text". That is, if no one can listen into your transmissions call signs and codes aren't as clear as just saying the name and what's going on. Your encryption isn't foolproof, because while the security modules on the radios scramble your transmissions, your PRC-68s and PRC-70s are not frequency-hopping and your transmissions could be decoded with some effort.

I made a mistake with Prime's call sign. It should be Alpha One, not Papa One. The latter would be Bruce himself or else the Project Director (whoever that might be at this time).

Tony
Mahalina Rae Powell
player, 38 posts
RECON KR-44
Comms/Tech
Tue 24 May 2016
at 04:56
  • msg #149

Re: Out of Character Posts I

Here is something I whipped up.  lemme know if you think of something better.

Scouts -  Carson 1 and 2 or Kit and Carson

Alice - Nightingale

Lina - Sparks

Tim - Limey

Johnny - Wheels
Mahalina Rae Powell
player, 39 posts
RECON KR-44
Comms/Tech
Tue 24 May 2016
at 05:40
  • msg #150

Re: Out of Character Posts I

Of all the places to need a fusion powered chain saw and not have one...
Project Director
GM, 142 posts
Papa-2
Tue 24 May 2016
at 05:47
  • msg #151

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 149):

To conform to the usual 2-syllables for call signs, Alice might also be "Ratchet" or "Hot Lips".

Tony
James (Jimmy) Gerrold MacGuire
player, 90 posts
RECON KR-44
Contact Specialist
Tue 24 May 2016
at 12:09
  • msg #152

Re: Out of Character Posts I

Might be better not to give the scouts a 1/2.  Technically Jimmy is a backup scout and primary contact specialist, and backup for a whole slew of other things.

He suggests "Chevy".  Thing is those callsigns will mean little to Prime, though we can always say "Alpha One this is Kilo Romeo Sparkie"?
Jenna Tallfeather
player, 14 posts
KZ-167
Former Tams MC Member
Tue 24 May 2016
at 16:46
  • msg #153

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 152):

You could call Jenna "Duckie".  Just in case someon does overhear us, maybe call signs should be more like nicknames than something you could identify with the person's function.

Your predecessors, QP-11, had names like Fox Papa or Wolf Doc.  Foxes were MP personnel, wolves were auxiliaries. L
Jenna Tallfeather
player, 17 posts
KZ-167
Former Tams MC Member
Tue 24 May 2016
at 17:01
  • msg #154

Re: Out of Character Posts I

Project Director:
Hello Team,

If it's not clear, Jenna has Load #10 (semi-auto bullpup shotgun, .357 Magnum revolver).

I added some vehicle plans.

As well, the Ranger now has a light cargo trailer. Otherwise, it wouldn't have been able to carry everyone and their gear!

Tony

Load 10? Whoo hoo, I got bang-bangs.
Project Director
GM, 145 posts
Papa-2
Tue 24 May 2016
at 18:30
  • msg #155

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 154):

You have a ridiculous amount of bang-bangs! That load also includes BZ gas, which I've never seen used in a game but would fucking love it if it were. I guess there would need to be some kind of random effect? Who knows!

Regarding call signs, I guess that's why the team RTO, Lina, would normally want to assign them so she can pass them up the line or else choose from a prior list. If this was the military I think your call sign would be something like a specific one for the team and then one or two numbers after. Like Whiskey 1-2 or for 2 subunits Dazzle 3-3 and Dazzle 3-4. As the smallest typical military unit on a radio net is a section/squad there usually aren't even personal call-signs.

The new team designations in 4th ed. refer to your Region (K) and team type (R) followed by a random batch number (44), if we take RECON KR-44 as a guide. The detachment from CG Seattle is KZ-169, "Z" being the designation for a special team or detachment.

Tony
James (Jimmy) Gerrold MacGuire
player, 92 posts
RECON KR-44
Contact Specialist
Tue 24 May 2016
at 18:34
  • msg #156

Re: Out of Character Posts I

Project Director:
In reply to Jenna Tallfeather (msg # 154):

You have a ridiculous amount of bang-bangs! That load also includes BZ gas, which I've never seen used in a game but would fucking love it if it were. I guess there would need to be some kind of random effect? Who knows!

Regarding call signs, I guess that's why the team RTO, Lina, would normally want to assign them so she can pass them up the line or else choose from a prior list. If this was the military I think your call sign would be something like a specific one for the team and then one or two numbers after. Like Whiskey 1-2 or for 2 subunits Dazzle 3-3 and Dazzle 3-4. As the smallest typical military unit on a radio net is a section/squad there usually aren't even personal call-signs.

The new team designations in 4th ed. refer to your Region (K) and team type (R) followed by a random batch number (44), if we take RECON KR-44 as a guide. The detachment from CG Seattle is KZ-169, "Z" being the designation for a special team or detachment.

Tony


Put BZ grenades in my load and I will USE them!

I almost took a Mac 10 load just to get them.  There used to be a chart for the effect of them somewhere.. might have been fan work.  Too damn much fun.  We used those suckers a bunch in an old game I played in.
Project Director
GM, 146 posts
Papa-2
Tue 24 May 2016
at 19:19
  • msg #157

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 156):

Definitely a fan-produced table.

quote:
DISRUPTS MEMORY, ATTENTION
BZ is a stable white crystalline powder that is only slightly soluble in water. It is described by the U.S. Army as a “central nervous system depressant.” It can “disrupt the high integrative functions of memory, problem solving, attention, and comprehension. A relatively high dose produces toxic delirium, destroying the individual’s ability to perform any military task.”

The Army’s field manuals describe the effect: “mild peripheral effects of BZ occur within 1 hour and maximal central effects occur after about 4 hours lasting 24 to 48 hours, with a peak at 8 to 10 hours,” indicating that Russian forces may have deployed the gas several hours before the attack.

First symptoms include dizziness, ataxia (a loss of motor control), vomiting, dry mouth, blurred vision, confusion, sedation leading to stupor, progressing to random unpredictable behavior with delusions and hallucination within 12 or more hours. The U.S. Army believed the most important single medical consideration is the possibility of heat stroke.

BZ intake can be treated with a chemical called physostigmine, a compound that enhances levels of a substance (acetylcholine) between neurons in the brain. The drug has a history of successful treatment on patients suffering from carbon monoxide intoxication. Also called eserine, physostigmine has also been used to enhance memory in patients with Alzheimer’s disease.


http://www.nbcnews.com/id/3340...ffects/#.V0Sl0pErJlY

From the War is Boring blog:

https://warisboring.com/bz-gas...9eabd99bb#.bo3k0sn9t

Tony
James (Jimmy) Gerrold MacGuire
player, 93 posts
RECON KR-44
Contact Specialist
Tue 24 May 2016
at 19:28
  • msg #158

Re: Out of Character Posts I



Fun stuff huh?

Useful if you are dealing with people you don't necessarily want to kill, maybe in a seige-like situation, especially if you have time.

Drop a few of those bad boys into a large armor vehicle, bunker, below decks on a ship, enemy compound.

Have lunch.

Check to see if mayhem is occuring.
Mahalina Rae Powell
player, 40 posts
RECON KR-44
Comms/Tech
Tue 24 May 2016
at 21:22
  • msg #159

Re: Out of Character Posts I

From the effects listed,  we might want to save one for recreational use.
James (Jimmy) Gerrold MacGuire
player, 94 posts
RECON KR-44
Contact Specialist
Tue 24 May 2016
at 22:38
  • msg #160

Re: Out of Character Posts I

Mahalina Rae Powell:
From the effects listed,  we might want to save one for recreational use.


Jimmy doesn't have one, he needs to raid a stash (cache?)
Jenna Tallfeather
player, 19 posts
KZ-167
Former Tams MC Member
Wed 25 May 2016
at 02:48
  • msg #161

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 160):

As for call signs, I asked my boyfriend what they used in the Rangers:
Cobra (that was him.  The snake bit him.  He's immune to cobra venom so he ate the snake.)
Hardigan (you don't want to know)
Zena (no shit, her real name is "Warrior".  She was a canine specialist, not a ranger.)
Badger
Birddog
Gobbler
Bopper
Sticks.

He said you never pick your callsign. It's kind of something you earn, either good or bad.
James (Jimmy) Gerrold MacGuire
player, 95 posts
RECON KR-44
Contact Specialist
Wed 25 May 2016
at 03:04
  • msg #162

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 161):

That's cool, still think the scouts should not be 1/2?  Technically it's one scout, one contact specialist?

Add to that.. which one is 1, and which one is 2?  Tina is the primary scout.. but we all got specialties.
This message was last edited by the player at 03:04, Wed 25 May 2016.
Project Director
GM, 149 posts
Papa-2
Wed 25 May 2016
at 03:50
  • msg #163

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 162):

I don't have a problem with the Scouts being something like "Scout 1" and "Scout 2".

Project radio doctrine (in my game) is that Teams use their Project deisgnators on the long-range net. On the tactical net personas are typically referred to by first name. Other than that elements can be given unique names, call-signs and nicknames can by used.

Regarding military usage, Rangers are elite soldiers and it's not surprising they had their own personal call-signs, really nicknames, while regular foot infantry wouldn't.

Nicknames in RPGs are tricky things. They are supposed to be bestowed as a function of group bonding. When players tend to choose their own it usually seems a little, well, inauthentic.

quote:
An aviator callsign is a nickname given to a military pilot. It is a substitute for the aviator's given name and is usually derogatory, suggestive, or humorous. A callsign is used in radio communications and on flight suit and flight jacket name tags, and displayed on aircraft fuselages or canopy rails.
Callsign Rules

1. One will be assigned for you.
2. You probably won't like it.
3. If you complain, you'll get a worse one.

They are most commonly used in tactical jet aircraft communities. Many NASA astronauts with military aviator backgrounds are referred to during spaceflights by their call signs rather than their first names. It is considered bad form to give oneself a callsign.


http://www.goldsealgroundschool.com/extras/callsign/

I used this callsign generator, and got "Revlon". I hit the COMPLAIN button and got "Mildred".

On the Top Gun Movie website there is a random generator that uses first and last names. To be fair I will randomly generate all call signs using this generator.

http://www.topgunday.com/call-sign-generator/

KR-144
Tina "Fir" Lassiter
Bobby "Buzz Kill" Kastelein
Jimmy "Darkstar" MacGuire
Lina "B.A. Baracas" Powell
Tim "Black" White
Alice "Sideshow" MacCloud

KZ-167
Dylan "Wise" Sinclair.
Daniel "Deuce" Black Feather

In Jenna's biker subculture they earn nicknames and she's a little young. Technically, Filat is a nickname.

Tony
James (Jimmy) Gerrold MacGuire
player, 96 posts
RECON KR-44
Contact Specialist
Wed 25 May 2016
at 06:01
  • msg #164

Re: Out of Character Posts I

In reply to Project Director (msg # 163):

My main problem was.. who is 1 and 2, and how do we keep it straight?
Project Director
GM, 150 posts
Papa-2
Wed 25 May 2016
at 07:56
  • msg #165

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 164):

Tim seemed to be putting Jimmy in charge. Just have him make a decision.

Tony
Jenna Tallfeather
player, 22 posts
KZ-167
Former Tams MC Member
Wed 25 May 2016
at 21:24
  • msg #166

Re: Out of Character Posts I

In reply to Project Director (msg # 163):

Actually, Tallfeather is a knickname she earned raising ducks. Another biker called her, "tailfeather" which sparked a duel. Jenna won and after that the club called her Tallfeather.

If you call her "Scout 3" you might get a fat lip.
This message was last edited by the player at 21:27, Wed 25 May 2016.
James (Jimmy) Gerrold MacGuire
player, 105 posts
RECON KR-44
Contact Specialist
Thu 26 May 2016
at 19:14
  • msg #167

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 166):

Just as a note, the scouts probably are not tuned to long range net.
Project Director
GM, 168 posts
Papa-2
Thu 26 May 2016
at 19:48
  • msg #168

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 167):

Hey, metagaming!

I will try and get a map up in the next little while.

Tony
James (Jimmy) Gerrold MacGuire
player, 106 posts
RECON KR-44
Contact Specialist
Thu 26 May 2016
at 20:15
  • msg #169

Re: Out of Character Posts I

In reply to Project Director (msg # 168):

MAPS!

What if it is "Good" Meta?
Project Director
GM, 170 posts
Papa-2
Thu 26 May 2016
at 21:17
  • msg #170

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 169):

Good for who?

OK. Jenna is on Lake Louise Rd. about 750m west of the T-intersection with Lake Whatcom Blvd. Jimmy is on the northwest corner of that intersection (Lake Louise Rd/Lake Whatcom Blvd.).

https://goo.gl/maps/zo19jduws8F2

Tony
James (Jimmy) Gerrold MacGuire
player, 107 posts
RECON KR-44
Contact Specialist
Fri 27 May 2016
at 00:37
  • msg #171

Re: Out of Character Posts I

In reply to Project Director (msg # 170):

I don't suppose we can roll to see each other?
Project Director
GM, 173 posts
Papa-2
Fri 27 May 2016
at 00:44
  • msg #172

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 171):

All in due time. I'm at work so there's only so much attention I can devote here! As well, I'll do the rolling for this one.

Tony
Jenna Tallfeather
player, 33 posts
KZ-167
Former Tams MC Member
Fri 27 May 2016
at 03:59
  • msg #173

Re: Out of Character Posts I

In reply to Project Director (msg # 172):

It's almost midnight Eastern.  Sorry, folks, I have to hit the sack.
This message was last edited by the player at 10:50, Fri 27 May 2016.
Project Director
GM, 186 posts
Papa-2
Fri 27 May 2016
at 04:12
  • msg #174

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 173):

Good night! We'll leave it until tomorrow.

Tony
Dylan Richard Sinclar
player, 16 posts
SCIENCE S-6
Nuclear Eng./Gunner
Fri 27 May 2016
at 04:59
  • msg #175

Re: Out of Character Posts I

I may make two posts after work, but I won't expect responded till mornin
Project Director
GM, 187 posts
Papa-2
Fri 27 May 2016
at 06:01
  • msg #176

Re: Out of Character Posts I

In reply to Dylan Richard Sinclar (msg # 175):

Yeah, sorry, I didn't mean it to seem no one could post!

Just that further interaction with Jenna is not possible.

There could be other things to post about.

Tony
Project Director
GM, 190 posts
Papa-2
Fri 27 May 2016
at 19:37
  • msg #177

Re: Out of Character Posts I

In reply to Project Director (msg # 176):

A few game notes:

1) Dylan and company can't actually hear any explosions.

2) <Radio> tags are fine, but I prefer italics.

3) Long-distance radio traffic (out of the immediate area) should go in the Radio Traffic thread.

Tony
Jenna Tallfeather
player, 39 posts
KZ-167
Former Tams MC Member
Fri 27 May 2016
at 22:58
  • msg #178

Re: Out of Character Posts I

In reply to Project Director (msg # 177):

Can you clarify something for me?  The Bolt Hole is at Sudden Valley Golf course, right?  Is the Rendezvous Point also Sudden Valley or is it at a point nearby?

Do you want radio transmissions that are posted in a thread (because it's local traffic) to be posted in italics?
Project Director
GM, 191 posts
Papa-2
Fri 27 May 2016
at 23:36
  • msg #179

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 178):

1) The bolt-hole is near Sudden Valley. That marker shows up on the maps because that's what I use as a reference point. It's really near the intersection of Lake Louise and Lake Whatcom, and near a small store/gas station complex.

2) Your original RV point was in nearby city of Bellingham where I-5 crosses Lakeway.

3) Any and all radio traffic in any thread can use italics instead of the <Radio> tags. I prefer it because in writing italics is a common way of denoting recorded or transmitted dialogue.

Tony
Project Director
GM, 193 posts
Papa-2
Sat 28 May 2016
at 01:54
  • msg #180

Re: Out of Character Posts I

In reply to Project Director (msg # 179):

In the past I've gone with Joe Benedetto's idea that the newly-revived ar every pale. Although this doesn't make medical sense (it suggests some chemical reactions take place even though the cryosleep process should make you completely inert) I think we can say something still happens. Therefore anyone with naturally pale skin like Tim and Jimmy are even paler, any tans will have faded. Darker-skinned people like Tina and Alice probably are lighter but not completely pale.

Tony
Dylan Richard Sinclar
player, 20 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sat 28 May 2016
at 09:11
  • msg #181

Re: Out of Character Posts I

how do you want us to do internal diolog b/c i usually use different color and italics
Project Director
GM, 195 posts
Papa-2
Sat 28 May 2016
at 10:18
  • msg #182

Re: Out of Character Posts I

In reply to Dylan Richard Sinclar (msg # 181):

Typically, I think internal dialogue is also in italics. But if you use a different colour than your speaking voice (and it's in italics) then that's ok as well.

Tony
James (Jimmy) Gerrold MacGuire
player, 115 posts
RECON KR-44
Contact Specialist
Sat 28 May 2016
at 13:26
  • msg #183

Re: Out of Character Posts I

In reply to Project Director (msg # 182):

We used to use Bold for radio traffic?
Project Director
GM, 197 posts
Papa-2
Sat 28 May 2016
at 20:39
  • msg #184

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 183):

In traditional writing italics are the norm. But italics are also used for internal thoughts and foreign languages.

Let's go with Bold for radio traffic!

Tony
Mahalina Rae Powell
player, 44 posts
RECON KR-44
Comms/Tech
Mon 30 May 2016
at 21:55
  • msg #185

Re: Out of Character Posts I

Speaking of radios.  A couple of questions.

1. Can the antenna cable in the bolthole be disconnected from the wall or conduit?  Or does that cable run straight to the antenna up top?

2. Can the mast antenna be recovered?
Project Director
GM, 206 posts
Papa-2
Tue 31 May 2016
at 00:10
  • msg #186

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 185):

1) The cable itself can be detached and rolled up. It would be used so that after making camp you can set up a radio set outside the vehicle, but use vehicle power and antennas.

2) The antenna runs up the periscope and is securely attached. There is no easy way to salvage it other than unbolting it.

3) Jenna is correct, the bolthole has a lot of valuable metals in in it. Not just the periscope and various cabling but the atmospheric gas exchange system, cryotubes, hydraulics, lockers (even empty). etc.

4) It looks like this trail was actually made by scavengers, although probably on the order of a decade or so ago.  But this place was definitely on some well-organised company of scavengers' radar at some point.

5) Sorry for any confusion: the volcano that is threatening to erupt is Mt. Rainier, an active volcano about 100km away. You are well out of the immediate danger zone. You are quite close to a different (and still active) major volcano, Mt. Baker. However, Mt. Baker is not primed to go, as far as anyone knows!

Tony
Jenna Tallfeather
player, 50 posts
KZ-167
Former Tams MC Member
Tue 31 May 2016
at 01:17
  • msg #187

Re: Out of Character Posts I

In reply to Project Director (msg # 186):

Oops, I stand corrected.  I can update my post accordingly.
James (Jimmy) Gerrold MacGuire
player, 125 posts
KR-44 "Carson"
Contact Specialist
Tue 31 May 2016
at 12:47
  • msg #188

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 187):

Tony, you inadvertently reversed name and call sign between Tina and Jimmy with the rest of the team.  Unless their real names are Kit and Carson/

=P
Project Director
GM, 211 posts
Papa-2
Tue 31 May 2016
at 19:16
  • msg #189

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 188):

Ha ha! Let me un-blow your mind then!

Tony
Project Director
GM, 217 posts
Papa-2
Wed 1 Jun 2016
at 20:33
  • msg #190

Re: Out of Character Posts I

Jenna Tallfeather:
In reply to Dylan Richard Sinclar (msg # 84):

How good is the cover by therroad in? Good enough to flank the trail and look for anyone trying to follow us in and jump us?


There is a trail through the woods, so there is very good cover on both sides. Within the tree line (douglas fir) itself it's fairly clear of underbrush. The trail itself was overgrown by bushes but as it's early February none of these have leaves.

Tony
Project Director
GM, 221 posts
Papa-2
Fri 3 Jun 2016
at 01:03
  • msg #191

Re: Out of Character Posts I

Yay1 My new portrait was made available!

Tony
Dylan Richard Sinclar
player, 27 posts
SCIENCE S-6
Nuclear Eng./Gunner
Fri 3 Jun 2016
at 02:21
  • msg #192

Re: Out of Character Posts I

In reply to Project Director (msg # 191):

Sweeet
James (Jimmy) Gerrold MacGuire
player, 129 posts
KR-44 "Carson"
Contact Specialist
Fri 3 Jun 2016
at 12:45
  • msg #193

Re: Out of Character Posts I

In reply to Dylan Richard Sinclar (msg # 192):

Nice.

The one I submitted for you did not come through, but one for another game did.

I will try again, if you wish?
Project Director
GM, 222 posts
Papa-2
Fri 3 Jun 2016
at 19:15
  • msg #194

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 193):

If it's not a problem! I think you had the female airborne soldier, I had Dave submit the male one. I think it works better for Filat. It could be that it was so late it didn't get in this cycle. (They announced new portraits on the 29th of last month.) Resubmit after 6 weeks have passed.

Does anyone want to know how to turn email notifications on? I figured it out, finally!

Tony
Tim Charles White
player, 53 posts
RECON KR-44
TL/Gunner
Fri 3 Jun 2016
at 21:25
  • msg #195

Re: Out of Character Posts I


Sorry I am a bit lost as to who has made contact with the recon group. Are the other vehicles in the clearing with us ?
Project Director
GM, 226 posts
Papa-2
Fri 3 Jun 2016
at 21:30
  • msg #196

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 195):

1) Jenna originally saw the rest of her detachment approach.

2) Dylan radioed permission to enter your perimeter. I assumed this happened, or else you can post it retroactively. (I don't think it's not going to not happen!)

3) The tow truck and Scout are parked on the trail, which is a clearing of sorts.

4) The "clearing" where the Ranger is parked is where you felled the trees to egress the bolthole. This is about 20m from the trail, but in sight of the trail of the 2 other vehicles.

Tony
Tim Charles White
player, 54 posts
RECON KR-44
TL/Gunner
Fri 3 Jun 2016
at 21:45
  • msg #197

Re: Out of Character Posts I

In reply to Project Director (msg # 196):

Yes Tim radioed through for them to enter in Msg #73. It is the interaction between Alice and Kim I was not sure about.
Project Director
GM, 228 posts
Papa-2
Fri 3 Jun 2016
at 23:33
  • msg #198

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 197):

Ah ok.

I noticed that somehow Alice heard a comment from Kim she Could have been technically unable to, it's the way it goes in RPGs where there is an understandable urge to jump in because time and space seems fluid.

Rather than rule Alice can't respond I decided she got out and talked to him. Another interpretation is that as he seemed to be responding to Alice's previous post, he was transmitting (as is normal for Morrow Project). But this supposes you are all on the same team net, and I'm not sure that's been effected.

Tony
Jenna Tallfeather
player, 59 posts
KZ-167
Former Tams MC Member
Sat 4 Jun 2016
at 00:47
  • msg #199

Re: Out of Character Posts I

Project Director:
In reply to Tim Charles White (msg # 197):

Ah ok.

I noticed that somehow Alice heard a comment from Kim she Could have been technically unable to, it's the way it goes in RPGs where there is an understandable urge to jump in because time and space seems fluid.

Rather than rule Alice can't respond I decided she got out and talked to him. Another interpretation is that as he seemed to be responding to Alice's previous post, he was transmitting (as is normal for Morrow Project). But this supposes you are all on the same team net, and I'm not sure that's been effected.

Tony

In an earlier post I asked the team leader to give a channel the scouts could share.
Project Director
GM, 229 posts
Papa-2
Sat 4 Jun 2016
at 01:27
  • msg #200

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 199):

We can say this happened. In real life this would be a simple task, but easy to overlook in an RPG.

Tony
James (Jimmy) Gerrold MacGuire
player, 130 posts
KR-44 "Carson"
Contact Specialist
Sat 4 Jun 2016
at 17:24
  • msg #201

Re: Out of Character Posts I

In reply to Project Director (msg # 200):

And that would include Tina and Jimmy?
Project Director
GM, 230 posts
Papa-2
Sat 4 Jun 2016
at 19:57
  • msg #202

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 201):

It makes sense for everyone to be on the same team net, scouts and non-scouts.

Tony
Mahalina Rae Powell
player, 47 posts
RECON KR-44
Comms/Tech
Sat 4 Jun 2016
at 20:16
  • msg #203

Re: Out of Character Posts I

Yes. It helps the team and especially team leaders maintain situational awareness.
Project Director
GM, 231 posts
Papa-2
Sat 4 Jun 2016
at 21:56
  • msg #204

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 203):

I don't think it would be out of line for you to post Lina accomplishing this.

Tony
Alice Maura McCloud
player, 29 posts
RECON KR-44
Driver/Medic
Sun 5 Jun 2016
at 19:56
  • msg #205

Re: Out of Character Posts I

Team I have permission from Tony to do this


In reply to Alice Maura McCloud (msg # 22):

 I don't have a problem with this, it's a good idea! I approve. Or diskettes.

 Tony

  Okay let talk and be realistic about this.
 How many novels can I have Micro fiched.
 Also medical and herb books
 martial art books
 I would suggest say a reader and scanner per Cache.
  Team Maura will quickly throw this open to the team. If you have books you want micro fiched then do it and we will store it asa team item

 Book 1 A simple printing press/ making inks ect
 book 2/ 3/4 medical from basic first aid to advanced Paramedic
 Book 5/ Intermediate Technologies plans for simple machines etc.
 Book 6 Hand held weapons Construction
 Book 7 Bows cross bows Construction
James (Jimmy) Gerrold MacGuire
player, 136 posts
KR-44 "Carson"
Contact Specialist
Sun 5 Jun 2016
at 19:59
  • msg #206

Re: Out of Character Posts I

In reply to Alice Maura McCloud (msg # 205):

Wish I had thought of that!

Jimmy has actual books!
Alice Maura McCloud
player, 30 posts
RECON KR-44
Driver/Medic
Sun 5 Jun 2016
at 20:36
  • msg #207

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 206):

add them to the whole
Project Director
GM, 233 posts
Papa-2
Sun 5 Jun 2016
at 20:38
  • msg #208

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 206):

Bobby has books and manuals scanned in document form stored on diskette and microfilm.

Your caches can't be modified, and none of your caches would have microfilm or readers. They were too new! Instead, they have MPCs (Morrow Project Computers) and programs (CD-ROMs) for educational and reference purposes. Older caches for other teams have microfilm readers and books on microfiche.

Any microfilm will be part of your individual personal allotments. Record them there. In fact, your personal gear allotments must be recorded in your character description or it's not available.

As for how many books can be on microfiche... I took a few minutes to read up on this. (As a hint if you or anyone gave similar technical questions, please do your homework!) Microfilm is great but it's not magic. For non-computerised microfil, storage is reduced by 95%. In other words, 1 book equals 20.

Tony
This message was last edited by the GM at 20:53, Sun 05 June 2016.
James (Jimmy) Gerrold MacGuire
player, 137 posts
KR-44 "Carson"
Contact Specialist
Sun 5 Jun 2016
at 21:05
  • msg #209

Re: Out of Character Posts I

Alice Maura McCloud:
In reply to James (Jimmy) Gerrold MacGuire (msg # 206):

add them to the whole



Add them to the whole.. what do you mean?
You don't even know what he brought from the 20th Century, I see!
Language and idiom books!
He intends to use them in the course of his job.


Tony:  Funny that they went with computers.  Microfiche has a standard that is supposed to last 500 years!
Tim Charles White
player, 58 posts
RECON KR-44
TL/Gunner
Sun 5 Jun 2016
at 21:11
  • msg #210

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 209):

Most archives and libraries still use it and have vast stores of the stuff. They are just not scanning anymore and are now spending huge amounts of money to digitize it or the originals.
Project Director
GM, 234 posts
Papa-2
Sun 5 Jun 2016
at 21:38
  • msg #211

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 209):

Not funny at all, why would a 500 year lifetime be important if you were only intending to have teams deployed (frozen) for 5 years and not centuries? We as players know that's what happened but the Project Planners would only view that as a worst-case scenario.

Computers are far more versatile than microfilm, and microfilm is not good at preserving images. As mentioned, the Project went with both. When they upgraded to computerised storage in the 80's they didn't replace the microfilm readers and film libraries. Your Autonav uses a microfilm map library (although this is of a later electronic type).

Tony
James (Jimmy) Gerrold MacGuire
player, 138 posts
KR-44 "Carson"
Contact Specialist
Sun 5 Jun 2016
at 22:06
  • msg #212

Re: Out of Character Posts I

Good point.

Which is why Jimmy took.. actual books.
Mahalina Rae Powell
player, 48 posts
RECON KR-44
Comms/Tech
Sun 5 Jun 2016
at 23:02
  • msg #213

Re: Out of Character Posts I

Lina also took some printed engineering reference materials.

Sometimes I think there should be one box for personal stuff and one for pro gear.
This message was last edited by the player at 23:29, Sun 05 June 2016.
Project Director
GM, 235 posts
Papa-2
Mon 6 Jun 2016
at 07:19
  • msg #214

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 213):

In the past I usually say there's a cache with just team personal gear and possessions. So you can store that vintage Rickenbacker guitar or that stack of Playboys. Probably located near Regional command and intended for retrieval only for after teams settle down years post-activation. The team doesn't know where this cache is located, it's likely in another state.

We can say that's the case here.

Tony
Project Director
GM, 236 posts
Papa-2
Mon 6 Jun 2016
at 09:23
  • msg #215

Re: Out of Character Posts I

In reply to Project Director (msg # 214):

Ok, I'm as eager as anyone to get the show on the road. Let's wait to see if Dylan has anything to add.

Tony
James (Jimmy) Gerrold MacGuire
player, 139 posts
KR-44 "Carson"
Contact Specialist
Mon 6 Jun 2016
at 13:22
  • msg #216

Re: Out of Character Posts I

In reply to Project Director (msg # 215):

Ooooh the Taylor 614 and the Full Chromatic Harmonica set!
Also, his rubber duckie, a few pairs of good boots.  =P
Captain Ly Cong Kim
player, 18 posts
KZ-167
Viet Fishing Boat Captain
Mon 6 Jun 2016
at 20:42
  • msg #217

Re: Out of Character Posts I

In reply to Project Director (msg # 214):

There is the cache that is not on the auto-nav. Vehicle and gear (non-Project) if things go bad.
Project Director
GM, 238 posts
Papa-2
Mon 6 Jun 2016
at 21:32
  • msg #218

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 217):

Yes, that was an idea of mine that coincidentally made it into 4th edition. But it's non-Project survival gear. You know where this is but it's not on the Autonav.

Your bulk personal gear is also not on the Autonav but you don't know where it is.

Tony
Captain Ly Cong Kim
player, 19 posts
KZ-167
Viet Fishing Boat Captain
Tue 7 Jun 2016
at 00:52
  • msg #219

Re: Out of Character Posts I

In reply to Project Director (msg # 218):

I love the "legacy caches"   I can see Thompsons , MG3s Swedish k's, M-14, half-tracks. and the C rations...
Project Director
GM, 239 posts
Papa-2
Tue 7 Jun 2016
at 23:27
  • msg #220

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 219):

As if. Martini-Henry rifles, Chuachat MGs, Ross Rifles, and for something newer, TEC-9s, and 9mm Calico carbines! And long-expired K-Rations from WWII.

Or, more likely, M1 Garands, FN FALs, M1/M2/M3 carbines, BARs, and the like. Your rations are already freeze-dried LRRP packs. (The MREs are in your caches and supply bases.)

I doubt Alice was transmitting, just as an observation. I suppose Kim could be spontaneously breaking into song?

Added: It's not obvious from the Ranger floor plan but there is a gunport located between the front windows, in both the driver and passenger doors, below and to the side of the side vision blocks and below the rear door vision block. The Scout (for some reason) has 3: 2 on the right side, 1 in the upper half of the rear door. I doubt you can aim out them, -20 (snap shot).

Tony
This message was last edited by the GM at 00:27, Wed 08 June 2016.
Tim Charles White
player, 61 posts
RECON KR-44
TL/Gunner
Wed 8 Jun 2016
at 01:08
  • msg #221

Re: Out of Character Posts I

In reply to Project Director (msg # 220):

I will put my hand up for a Snider cavalry carbine or maybe a three band...
Project Director
GM, 241 posts
Papa-2
Wed 8 Jun 2016
at 01:35
  • msg #222

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 221):

On second thought you probably can aim out a gunport. After all, you can aim out a loophole in a wall! Just not while you're moving.

Tony
Jenna Tallfeather
player, 66 posts
KZ-167
Former Tams MC Member
Wed 8 Jun 2016
at 04:00
  • msg #223

Re: Out of Character Posts I

Project Director:
Added: It's not obvious from the Ranger floor plan but there is a gunport located between the front windows, in both the driver and passenger doors, below and to the side of the side vision blocks and below the rear door vision block. The Scout (for some reason) has 3: 2 on the right side, 1 in the upper half of the rear door. I doubt you can aim out them, -20 (snap shot).

Tony


Even if you don't hit anything you can always Spray and Pray.  May not hit anything but sometimes it's enough to make the other guy duck.
Project Director
GM, 244 posts
Papa-2
Wed 8 Jun 2016
at 08:30
  • msg #224

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 223):

I suspect the gun ports are for suppressive fire, that is, spray-and-pray. At least the side ones where the port is offset. The ones in the driver side, passenger side and rear doors are below the vision blocks. There actually are rules for suppressive fire, which would be useful.

My apologies if the chain of command seems off-the-cuff, because it is. Usually I'd have something better worked out.

Tony
Project Director
GM, 248 posts
Papa-2
Fri 10 Jun 2016
at 00:21
  • msg #225

Re: Out of Character Posts I

In reply to Project Director (msg # 224):

Whoops! I goofed up; for some reason I thought the AN/TVS-5 (AN PAS-4) IR scope was thermal. Unfortunately it is not, it is a Gen II night vision device (3x magnification). Man-portable Thermal Weapon Sights were not really developed until the 1990's and are thus unavailable. Sorry for any confusion.

Tony
Jenna Tallfeather
player, 77 posts
KZ-167
Former Tams MC Member
Fri 17 Jun 2016
at 21:43
  • msg #226

Re: Out of Character Posts I

Project Director:
In reply to Jenna Tallfeather (msg # 178):

1) The bolt-hole is near Sudden Valley. That marker shows up on the maps because that's what I use as a reference point. It's really near the intersection of Lake Louise and Lake Whatcom, and near a small store/gas station complex.

2) Your original RV point was in nearby city of Bellingham where I-5 crosses Lakeway.

3) Any and all radio traffic in any thread can use italics instead of the <Radio> tags. I prefer it because in writing italics is a common way of denoting recorded or transmitted dialogue.

Tony


Looksllike there's trouble on the way to what was our RV point.
Project Director
GM, 264 posts
Papa-2
Fri 17 Jun 2016
at 23:29
  • msg #227

Re: Out of Character Posts I

In reply to Jenna Tallfeather (msg # 226):

Oh my! Could be.


Jenna is just past the start of the kill zone, approaching the corner. All vehicles are at 30m separation. The Scout is 30m behind her, Windigo is 60m behind her, the Ranger is 90m behind them.

Dylan is in the turret of the Scout, but his vehicles lacks a commander's weapon. It will take an Action to drop down and man the guns (20mm Rh202 autocannon or 7.62mm co-ax MG. Getting the right angle-up might be a problem if you don't stop.

Filat is riding shotgun in Windigo, he is armed with an M21 sniper rifle.

Tim is manning the Ranger's top gun, a MAG-58.

Everyone in the follow-on vehicles must make observation checks to visually acquire targets up in the treetops. Firing blind into the trees is an option! If firing fully-automatic over the heads of those in front of you could go wrong in a very bad way.

Important: When you post, make it clear what your actions are. There are too many players for me to carefully parse your posts and try to figure out if you are taking 2 or 3 or 4 or none. This is important as you must, for example, remember to save at least an action to Dodge or otherwise act defensively. You cna hold all your Actions if you like and they can be used Actions like opportunity fire.

You should all have a copy of the rules. Please read them. There's nothing truly innovative there!

One method for keeping track I've borrowed from other, better GM is the ".tac bloc". This is a little summary of what you're doing, weapon in hand, ammo, etc. It goes at the end of your post. Include the number of actions you have plus your initiative roll, if applicable. (Init. is 1D10 + # of Actions; for the current Turn the ambush is blown so you will all act first, no init required.)

E.g. (for Filat):

Standing in the passenger-side hatch of Windigo, Filat brought up his M21, aimed and fired 1 shot. He kept himself ready to engage other targets or duck out of the way.

4 Actions, Initiative roll: 6
M21 Rifle(20/20)

Action 1: Aim (bringing the rifle up, negates Snap Shot penalty).
Action 2: Fire Shot
Action 3-4: Holding 2 Actions


Tony
This message was last edited by the GM at 09:18, Sat 18 June 2016.
Jenna 'Tallfeather' Bartram
player, 78 posts
KZ-167
Former Tams MC Member
Sat 18 Jun 2016
at 02:43
  • msg #228

Re: Out of Character Posts I

In reply to Project Director (msg # 227):

I've got a paper copy of the third edition.  I can't find an M10B, though.  There's a High Standard M10A.
Project Director
GM, 268 posts
Papa-2
Sat 18 Jun 2016
at 03:27
  • msg #229

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 228):

There is a pre-release .pdf of 4th edition available in the Rules and Game Materials thread:

link to a message in this game

The M10B is an improved version of the M10A, more relaible. It's a RP change, only.

Tony
Project Director
GM, 270 posts
Papa-2
Sat 18 Jun 2016
at 08:51
  • msg #230

Re: Out of Character Posts I

In reply to Project Director (msg # 229):

Suppressive fire is basically an autofire attack of a medium or long burst (3 Actions). Medium bursts are 4-10 rounds, long bursts are 11+ rounds.

The Stoners and M16A1 can fire up to their full mag (30 rounds).

Tim has a Stoner MG, the ROF per combat turn (CT) is up to 60.

The co-ax FN MAG in the Scout turret is set to a cyclic rate of 950-1000 rounds/minute so it can fire up to 75 rounds/CT.

I imagine the MAG on the Ranger is set to a lower cyclic rate of 650/750, so 75rds./CT.

The 20mm Rh202 has a cyclic rate of 400/min or a maximum ROF of 20rds/CT. (Doctrine suggests Dylan save the autocannon for armoured targets and use the co-ax for suppressive fire.)

Tony
This message was last edited by the GM at 09:21, Sat 18 June 2016.
Project Director
GM, 272 posts
Papa-2
Sat 18 Jun 2016
at 19:27
  • msg #231

Re: Out of Character Posts I

In reply to Project Director (msg # 230):

Drivers: the vehicles are in motion; as a reminder if you don't post changing speed or direction your vehicle will remain at the same speed and heading.

I am not sure what Kim's post indicates with regards to this. As well, there doesn't seem to be anything but the .tac bloc, you do (or at least should) post your action in a conventional way.

Tony
Captain Ly Cong Kim
player, 28 posts
KZ-167
Viet Fishing Boat Captain
Sun 19 Jun 2016
at 00:40
  • msg #232

Re: Out of Character Posts I

In reply to Project Director (msg # 231):

Proceed forward at 15kph
Dylan Richard Sinclar
player, 47 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sun 19 Jun 2016
at 00:49
  • msg #233

Re: Out of Character Posts I

at some point I may need the RoF for the M-60

dave
Project Director
GM, 274 posts
Papa-2
Sun 19 Jun 2016
at 02:05
  • msg #234

Re: Out of Character Posts I

In reply to Dylan Richard Sinclar (msg # 233):

The M60's ROF is 45rds/CT.

Tony
Project Director
GM, 276 posts
Papa-2
Sun 19 Jun 2016
at 18:35
  • msg #235

Re: Out of Character Posts I

In reply to Project Director (msg # 234):

Correction, the M60's ROF/CT is 33 rounds.

As well, if you do not specify how many rounds in a burst I will assume you are using the maximum ROF.

The rules for Automatic Fire are on page 94, Suppressive Fire are on pg. 96.

When conducting Suppressive Fire the base "beaten zone" (the area you are shooting at) is 5 square metres and I'll assume that's what you're shooting at. There are no rules for blind fire or firing at an arc ("grazing fire" as opposed to a beaten zone). Grazing fire is typically used by machineguns (SAWs, GPMGs, MGs) out to half effective range in a 45 degree arc. Perhaps some kind of house rule is in order!

Tony
This message was last edited by the GM at 19:20, Sun 19 June 2016.
Captain Ly Cong Kim
player, 30 posts
KZ-167
Viet Fishing Boat Captain
Wed 22 Jun 2016
at 22:57
  • msg #236

Re: Out of Character Posts I

In reply to Project Director (msg # 235):

Grazing fire WORKS. The shorter the range the better. For me it was a Walther MPL.
Project Director
GM, 278 posts
Papa-2
Thu 23 Jun 2016
at 19:40
  • msg #237

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 236):

Typically you'd do grazing fire with a machinegun but I guess any automatic weapon will suffice!

Sorry for the delay! It's been tricky but I think I've gotten everything figured out, and try to resolve things tonight (Pacific time).

Tony
Project Director
GM, 284 posts
Papa-2
Sun 26 Jun 2016
at 19:16
  • msg #238

Re: Out of Character Posts I

In reply to Project Director (msg # 237):

At this point I just want your Initiative rolls, these can be posted in the Rolls thread.

Your IC posts are not necessary but you can post now. They still require a .tac block laying out what your Actions are. I don't think anyone's included theirs.

My apologies if things are a little confusing. I'm trying to figure out how the combat system will work for a PBP game, and this goes for you as well.

Tony
This message was last edited by the GM at 19:50, Sun 26 June 2016.
James (Jimmy) Gerrold MacGuire
player, 162 posts
KR-44 "Carson"
Contact Specialist
Sun 26 Jun 2016
at 19:57
  • msg #239

Re: Out of Character Posts I

In reply to Project Director (msg # 238):

How do you determine number of actions?
Alice Maura McCloud
player, 39 posts
RECON KR-44
Driver/Medic
Sun 26 Jun 2016
at 20:15
  • msg #240

Re: Out of Character Posts I

Project Director:
In reply to Project Director (msg # 237):

At this point I just want your Initiative rolls, these can be posted in the Rolls thread.

Your IC posts are not necessary but you can post now. They still require a .tac block laying out what your Actions are. I don't think anyone's included theirs.

My apologies if things are a little confusing. I'm trying to figure out how the combat system will work for a PBP game, and this goes for you as well.

Tony

to  repeat my question where the heck is my initative dice number
Project Director
GM, 285 posts
Papa-2
Sun 26 Jun 2016
at 20:19
  • msg #241

Re: Out of Character Posts I

In reply to Alice Maura McCloud (msg # 240):

I posted it twice already.

It is 1d10 + your Actions. You have 3 Actions. Therefore your initiative is 1d10 + 3.

Ok, roll one of these (using the dice roller):



And add this:



Tony
This message was last edited by the GM at 20:25, Sun 26 June 2016.
James (Jimmy) Gerrold MacGuire
player, 164 posts
KR-44 "Carson"
Contact Specialist
Sun 26 Jun 2016
at 21:42
  • msg #242

Re: Out of Character Posts I

In reply to Project Director (msg # 241):

Ok.. this is going to sound sad, but why not just say "1d10+3"?
Jenna 'Tallfeather' Bartram
player, 84 posts
KZ-167
Former Tams MC Member
Mon 27 Jun 2016
at 01:33
  • msg #243

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 242):

Our short range radios have a voice-activated headset/mic, right?  Can Jenna speak to the team without using up an action?
Project Director
GM, 286 posts
Papa-2
Mon 27 Jun 2016
at 05:04
  • msg #244

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 241):

Ok.. this is going to sound sad, but why not just say "1d10+3"?


Like this? Close enough:

quote:
Therefore your initiative is 1d10 + 3


From message #241 in this thread. You are right, that sounds very sad!

Regarding Actions, it's a little unclear:

Issue Verbal Command (E.g. “Stop!”) 1 Action.

Is just speaking the same as "Issue Verbal Command"? I think for simplicity's sake and to avoid parsing what is a "Command" any significant speaking (outside cursing or other meaningless communication) is treated the same way, that is, it does take an Action. That you are using a hand's-free headset just means you don't need to sacrifice using a hand to transmit.

Tony
Project Director
GM, 287 posts
Papa-2
Wed 29 Jun 2016
at 03:44
  • msg #245

Re: Out of Character Posts I

In reply to Project Director (msg # 244):

I will try and get the turn coordinated tonight or tomorrow. I am waiting on some answers to questions about 4th ed. As a side note I have been approached to help coordinate errata for 45th ed. Morrow Project so that's going to take up some time.

Tony
Mahalina Rae Powell
player, 59 posts
RECON KR-44
Comms/Tech
Wed 29 Jun 2016
at 04:24
  • msg #246

Re: Out of Character Posts I

In reply to Project Director (msg # 241):

Wow.  Getting a bit salty there, PD.   Awesome.


BTW, do you want us to roll for observation and such or would you want rather do it?

BBTW.  I have fired a pistol out the window of a car at an IDPA match. It was loud, even with ear plugs and muffs on and the muzzle blast thumped pretty good.  Luckily, our rifle muzzles are outside of the ranger.  The actions cycling, gas blowback and raining brass will still make quite a racket.
This message was last edited by the player at 04:31, Wed 29 June 2016.
Project Director
GM, 288 posts
Papa-2
Wed 29 Jun 2016
at 20:50
  • msg #247

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 246):

We'll see how it goes. I'm not a professional but I guess you get what you pay for.

I'll make observation rolls.

Yes, there is in fact a -10% for someone shooting close by, so they even got that covered, by gum!

Sorry if I've made things confusing, this turn is turning into kind of a gong show! I am going to come up with some better guidelines for how to post. I notice that Jenna and Tim do not have .tac blocs. Jimmy only has one, not narrative post describing his actions. Kim has both, they are just in different posts.

Ian is on vacation so I'll NPC Alice, and get in the rest of the NPC actions.

I am thinking that you can only save Actions to do something specific, like Dodge, Covering Fire, etc. Otherwise you'll just end up waiting out your turn if you have nothing better to do and it makes things really complicated.

Tony
This message was last edited by the GM at 21:11, Wed 29 June 2016.
Project Director
GM, 292 posts
Papa-2
Fri 1 Jul 2016
at 19:18
  • msg #248

Re: Out of Character Posts I

In reply to Project Director (msg # 247):

As a note, "Observing" is not an action. It might involve an action like standing up, unbuttoning a vehicle and so on, but it's not an action in and of itself. I might decide later on something different (because Actions are supposedly some combination of "Concentration" and "Activity" that is ill-defined) but we'll go with that for now!

Holding Actions: if you don't have a better idea (due to a lack of information on your part) you might want to save some or all of your Actions to preempt enemy activity. The thing is, it must be contingent. If you just save your Actions without saying what you are intending to do, then essentially you are just waiting out the turn, period. I can always assume that an unused Action can be used to Dodge or Dive for Cover. Otherwise held Actions need to be somewhat specific:

Holding 3 Actions: Aim, then fire a short burst into any target that shows up.

Of course you can always abort held Actions to Dodging or Diving for Cover as above.

As well, gone until Sunday. Not to Sudden Valley but a little south of there. Still the same neck of the woods.

Tony
This message was last edited by the GM at 20:32, Fri 01 July 2016.
Tim Charles White
player, 68 posts
RECON KR-44
TL/Gunner
Sun 3 Jul 2016
at 01:50
  • msg #249

Re: Out of Character Posts I


I am going to be traveling for the next 10 days and while I hope to have internet access these things can never be guaranteed.

Cymon.
Dylan Richard Sinclar
player, 52 posts
SCIENCE S-6
Nuclear Eng./Gunner
Thu 7 Jul 2016
at 19:45
  • msg #250

Re: Out of Character Posts I

I.am enroute to minnesota
James (Jimmy) Gerrold MacGuire
player, 168 posts
KR-44 "Carson"
Contact Specialist
Thu 7 Jul 2016
at 20:26
  • msg #251

Re: Out of Character Posts I

In reply to Dylan Richard Sinclar (msg # 250):

Mmmmm Minnesota!  Don't get carried away! (By the mosquitoes)
Project Director
GM, 294 posts
Papa-2
Thu 7 Jul 2016
at 20:51
  • msg #252

Re: Out of Character Posts I

In reply to Dylan Richard Sinclar (msg # 250):

I've been through there going to and from Gen Con in the 90's. A poor man's Wisconsin!

Tony
Project Director
GM, 295 posts
Papa-2
Wed 13 Jul 2016
at 10:19
  • msg #253

Re: Out of Character Posts I

In reply to Project Director (msg # 252):

Cymon/Tim should be back from holidays any day now. I've made some NPC posts. Players should also get their posts in!

Tony
James (Jimmy) Gerrold MacGuire
player, 169 posts
KR-44 "Carson"
Contact Specialist
Tue 19 Jul 2016
at 16:25
  • msg #254

Re: Out of Character Posts I

In reply to Project Director (msg # 253):

waiting on a new round to start that sweep
Project Director
GM, 296 posts
Papa-2
Tue 19 Jul 2016
at 17:28
  • msg #255

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 254):

I think we need to have a post from Dylan. He hasn't checked the list for almost a week, I'll give him another day to post. Then we'll get going.

Tony
Project Director
GM, 297 posts
Papa-2
Thu 21 Jul 2016
at 08:48
  • msg #256

Re: Out of Character Posts I

In reply to Project Director (msg # 255):

I will post tomorrow morning to keep the game moving. Thanks for your patience!

Tony
Alice Maura McCloud
player, 41 posts
RECON KR-44
Driver/Medic
Thu 21 Jul 2016
at 17:54
  • msg #257

Re: Out of Character Posts I

Project Director:
In reply to Project Director (msg # 255):

I will post tomorrow morning to keep the game moving. Thanks for your patience!

Tony

Tony to confirm please my character is still driving the Ranger
thanks
Ian
Project Director
GM, 298 posts
Papa-2
Thu 21 Jul 2016
at 18:55
  • msg #258

Re: Out of Character Posts I

In reply to Alice Maura McCloud (msg # 257):

Yes, she is. I'll make that clear in the next IC post.

Tony
Project Director
GM, 300 posts
Papa-2
Sat 23 Jul 2016
at 09:02
  • msg #259

Re: Out of Character Posts I

In reply to Project Director (msg # 258):

The smoke is thick enough that it is difficult to see Windigo from the Ranger. The Scout is not visible at all.

Tony
Project Director
GM, 302 posts
Papa-2
Sat 23 Jul 2016
at 18:32
  • msg #260

Re: Out of Character Posts I

In reply to Project Director (msg # 259):

The trail if off to the left of Jenna's position. She is travelling west and will eventually hit the Open Road, although she knows there's a ravine somewhere up ahead that will block her from getting there.

Tony
Project Director
GM, 303 posts
Papa-2
Tue 26 Jul 2016
at 03:10
  • msg #261

Re: Out of Character Posts I

In reply to Project Director (msg # 260):

1) A quick note on the Ranger: dismounts other than the driver/RTO in front are probably expected to disembark through the rear as there are twin hatches there. The only side doors are for driver and passenger, you need to climb over the seats, if not the people in them, and they open to the front (that is, "suicide" door style). No need to change anything!

2) I assume the dismounts are forming a skirmish line out from the rear of the vehicle facing left, that is, west, as that is the direction you've been ordered to sweep?

3) Ha ha! I had to train my Traveller players out of saying "away team". In this case they would probably called a "dismount element". Again, no need to change anything.

Tony
James (Jimmy) Gerrold MacGuire
player, 171 posts
KR-44 "Carson"
Contact Specialist
Tue 26 Jul 2016
at 04:39
  • msg #262

Re: Out of Character Posts I

In reply to Project Director (msg # 261):

1.  Yup, knew that!  Said rear door.

2.  Sure, that makes sense!

3.  Maybe Jimmy is a "Trekker"?  Remember, he has this annoying tendency to joke under pressure.. or well.. he throws in constant jokes.
Project Director
GM, 305 posts
Papa-2
Tue 26 Jul 2016
at 08:03
  • msg #263

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 262):

1) Ok, I see what you mean. Cool.

2) Make sure to let Tim know Jimmy is volunteering to take command. After all, Tim is actually your TL and I think Cymon may not have caught Daniel's instructions.

3) Good lord, yes, that makes sense. And they were still called "Trekkies" then, eh? "You train as you fight" and did he train to fight with a phaser? Ha ha!

Tony
James (Jimmy) Gerrold MacGuire
player, 172 posts
KR-44 "Carson"
Contact Specialist
Tue 26 Jul 2016
at 16:26
  • msg #264

Re: Out of Character Posts I

Project Director:
2) Make sure to let Tim know Jimmy is volunteering to take command. After all, Tim is actually your TL and I think Cymon may not have caught Daniel's instructions.

3) Good lord, yes, that makes sense. And they were still called "Trekkies" then, eh? "You train as you fight" and did he train to fight with a phaser? Ha ha!

Tony


2.  Huh, I will edit post to say "I am taking" or "on me" or some such.

3.  Just trying to keep a bit of a light element with this character.  So that when he is actually serious... you know something is up.
Project Director
GM, 306 posts
Papa-2
Wed 27 Jul 2016
at 02:26
  • msg #265

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 264):

Ha ha! Good point. Jimmy may use whatever terminology he wishes.

As all the PCs of RECON-44 have trained together for an extended period (6-12 months) it's not like anyone will mistake what he means.

Tony
James (Jimmy) Gerrold MacGuire
player, 173 posts
KR-44 "Carson"
Contact Specialist
Wed 27 Jul 2016
at 05:02
  • msg #266

Re: Out of Character Posts I

In reply to Project Director (msg # 265):

He said it the right way first =)

Then he threw a weird joke on top.  It's Jimmy, it's just how he ticks.
Project Director
GM, 307 posts
Papa-2
Wed 27 Jul 2016
at 08:54
  • msg #267

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 266):

Don't expect others not to comment on it!

In Traveller I got the other players to use the term "EVA team" instead. In a TOS FASA Star Trek game that I ran it was "landing party".

OK, need a few posts from people. Some of you have posted, some I am waiting for!

Tony
Jenna 'Tallfeather' Bartram
player, 88 posts
KZ-167
Former Tams MC Member
Fri 29 Jul 2016
at 05:29
  • msg #268

Re: Out of Character Posts I

In reply to Project Director (msg # 267):

Me too?  I did post fairly early this round.
Project Director
GM, 308 posts
Papa-2
Fri 29 Jul 2016
at 08:44
  • msg #269

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 268):

No, really just Lina.

Filat is NPCd.

I will post for the NPCs tomorrow and hopefully there will be a post for Lina by then!

Tony
Project Director
GM, 310 posts
Papa-2
Mon 1 Aug 2016
at 09:26
  • msg #270

Re: Out of Character Posts I

In reply to Project Director (msg # 269):

OK! Now to fix bayonets, and charge!

Tony
James (Jimmy) Gerrold MacGuire
player, 174 posts
KR-44 "Carson"
Contact Specialist
Mon 1 Aug 2016
at 13:30
  • msg #271

Re: Out of Character Posts I

In reply to Project Director (msg # 270):

My bayonet is broken???

*sad face*

More important:  Is Jimmy aware that the folks on that side are up in the trees?  He has an unpleasant surprise for them if they are.
This message was last edited by the player at 13:32, Mon 01 Aug 2016.
Project Director
GM, 311 posts
Papa-2
Mon 1 Aug 2016
at 18:05
  • msg #272

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 271):

You can make a perception check to determine if Jimmy sees anything.

So far to his knowledge the only attackers in the trees are ahead, above the trail.

Tony
James (Jimmy) Gerrold MacGuire
player, 175 posts
KR-44 "Carson"
Contact Specialist
Mon 1 Aug 2016
at 19:28
  • msg #273

Re: Out of Character Posts I

In reply to Project Director (msg # 272):

I wasn't sure if he even knew that.  Be good to get a target.  Ever heard that shrapnel dropped into treetops = no fun?
Project Director
GM, 312 posts
Papa-2
Mon 1 Aug 2016
at 20:12
  • msg #274

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 273):

Jimmy doesn't see anyone above them.

He does see what could be shadows off to their left (west) side.

Tony
James (Jimmy) Gerrold MacGuire
player, 177 posts
KR-44 "Carson"
Contact Specialist
Mon 1 Aug 2016
at 20:20
  • msg #275

Re: Out of Character Posts I

In reply to Project Director (msg # 274):

If I have range?  Time for a little 40mm action.
Project Director
GM, 315 posts
Papa-2
Sun 7 Aug 2016
at 09:44
  • msg #276

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 275):

We need posts ASAP from:
  1. Alice
  2. Dylan
  3. Kim
  4. Lina


Thanks!

Tony
Captain Ly Cong Kim
player, 36 posts
KZ-167
Viet Fishing Boat Captain
Sun 7 Aug 2016
at 16:31
  • msg #277

Re: Out of Character Posts I

In reply to Project Director (msg # 276):

Is the Scout out of the smoke?
Alice Maura McCloud
player, 43 posts
RECON KR-44
Driver/Medic
Sun 7 Aug 2016
at 18:12
  • msg #278

Re: Out of Character Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 275):

We need posts ASAP from:
  1. Alice
  2. Dylan
  3. Kim
  4. Lina


Thanks!

Tony

Alice sits in the drivers seat her pistolin her hand
And a CN-Dm grenade in her lap ready to have it's pin pulled and thrown out of the vehicle if needed
Project Director
GM, 316 posts
Papa-2
Sun 7 Aug 2016
at 22:17
  • msg #279

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 277):

Oh right, I forgot to clarify this: the Scout is now out of the smokescreen. Hooray! There is no one visible on the path. Trying to spot someone in the forest is very difficult not only due to the trees but you are looking through vision blocks as your "bell is being rung" repeatedly by explosions on or near the hull. Good thing your hearing is protected!

Regarding Alice's turn, there needs to be a post.

As well, I believe Alice is not issued any CN-DM grenades and none were issued to the vehicle. (There is a case of M7A3 CS grenades stored behind her.) She personally has M26A1 fragmentation grenades and M34 WP smoke grenades.

Something like:

Action 1: draw pistol
Action 2: ready grenade.
Action 3: wait

At this point, with the pistol in hand and not Aimed, there is a snap shot penalty.

Tony
Project Director
GM, 317 posts
Papa-2
Mon 8 Aug 2016
at 19:35
  • msg #280

Re: Out of Character Posts I

In reply to Project Director (msg # 279):

Regarding Captain Kim's actions, is he planning on firing out a firing port or standing up and firing out the hatch? If it's the latter then he needs to spend 2 Actions to open the driver's hatch, plus 1 to stand. Then perhaps 1 to Aim and then fire the turn after?

It might be worthwhile to use his last 2 Actions to open the driver's hatch this turn. That way if needed he can simply stand (1 Action) and then fire full-auto (3 Actions) without taking an Action to aim. The downside is an open hatch is vulnerable.

Tony
Captain Ly Cong Kim
player, 38 posts
KZ-167
Viet Fishing Boat Captain
Mon 8 Aug 2016
at 19:43
  • msg #281

Re: Out of Character Posts I

In reply to Project Director (msg # 280):

Thank you
Project Director
GM, 318 posts
Papa-2
Tue 9 Aug 2016
at 08:28
  • msg #282

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 281):

My pleasure.

Again, Observing is usually not in and of itself an Action.

Tony
Project Director
GM, 319 posts
Papa-2
Fri 12 Aug 2016
at 18:24
  • msg #283

Re: Out of Character Posts I

In reply to Project Director (msg # 282):

I've contacted Dave to see what's up with Dylan. I suspect he's overwhelmed with work and so on, so I think I'll NPC him for now if needed.

Tony
Project Director
GM, 323 posts
Papa-2
Mon 15 Aug 2016
at 21:27
  • msg #284

Re: Out of Character Posts I

In reply to Project Director (msg # 283):

Remember, Kim get's a "reaction" post.

I have slightly change Action costs. Firing a weapon single shot or short burst is 1 Action. Medium burst is 2, Full autofire takes 3 actions. This makes it closer to TM 1-1.3

Tony
This message had punctuation tweaked by the GM at 02:01, Tue 16 Aug 2016.
James (Jimmy) Gerrold MacGuire
player, 180 posts
KR-44 "Carson"
Contact Specialist
Mon 15 Aug 2016
at 21:57
  • msg #285

Re: Out of Character Posts I

In reply to Project Director (msg # 284):

I think a bunch of us never had init rolls....

EDIT -   Never mind, found it and updated my post.

Thump thump.
This message was last edited by the player at 21:59, Mon 15 Aug 2016.
Project Director
GM, 324 posts
Papa-2
Tue 16 Aug 2016
at 02:01
  • msg #286

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 285):

There ya go. It's been so long, you forgot! For my part I will try and keep moving things along.

As well, I was thinking that a double-tap with a semi-auto weapon would also be 1 Action.

Tony
This message was last edited by the GM at 02:02, Tue 16 Aug 2016.
Project Director
GM, 327 posts
Papa-2
Wed 24 Aug 2016
at 09:30
  • msg #287

Re: Out of Character Posts I

In reply to Project Director (msg # 286):

My apologies for the delay.

Hopefully Mark can get his roll and post in by tomorrow. If not, we will still continue!

Tony
Project Director
GM, 328 posts
Papa-2
Thu 25 Aug 2016
at 08:57
  • msg #288

Re: Out of Character Posts I

Hello,

OK! It's that time of year again, when we head into the BC wilderness for a week of hanging out at a summer camp. With no internet access. I should be out of comms on Friday, lasting about a week.

We'll try and get this turn finished, then break for a week.

Tony
James (Jimmy) Gerrold MacGuire
player, 181 posts
KR-44 "Carson"
Contact Specialist
Thu 25 Aug 2016
at 12:09
  • msg #289

Re: Out of Character Posts I

You can bleed out from bashing in this system???

Crazy.  I'd drop that rule, or limit it, in my tabletop game (Which may well be happening next month!  I plan on converting one game to it, to use the system, then easing them into the MP Scenario)

I want to start with an observe check to see if I can pick up a target, please.
Project Director
GM, 333 posts
Papa-2
Thu 25 Aug 2016
at 20:20
  • msg #290

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 289):

No targets! Just trees.

You can bleed out from getting bashed in real life. That's what a bruise is. Internal bleeding from what appears to be a minor wound can be serious, even fatal. It's just not as likely or dramatic than bleeding out from a slash or puncture wound.

From TM 1-1.4:

quote:
Massive injuries can be immediately fatal, but sometimes
it is possible to fight for several minutes after life threatening
wounds. In some cases, minor injuries can
be quickly incapacitating. It’s a cruel world.


It's not a rule I think you should drop if you want to be realistic, or at least true to Morrow Project. TMP has always been a very unforgiving system! You are probably not going to bleed out from a 1 BP/turn (36 seconds) blood loss in 4th ed.. Kim has something like 240 BPs. The bleeding will almost certainly stop by itself. There can be a modification (see below).

If you have a copy of TM 1-1.3 (3rd edition) have a look at the "TORSO DAMAGE, DEATH PERCENTAGE" table on page 40. A 2 Sp wound (there is no difference between blunt and penetrating damage) to Torso area 2 (upper left torso, includes neck, "Dp less than 16") would result in a 40% chance of automatic death, 1 in 6 (16%) chance of unconsciousness (for a 1-4 Dp wound) and 6 Bp lost (total).

RULE MODIFICATION FOR 4th ED.: Any bleeding can be stopped by "Spontaneous Stabilisation" (AKA Natural Reduction) if the casualty makes a CON check once a Game Turn (10x Tactical Turns). This normally requires some kind of treatment and no movement. Bleeding caused by minor non-penetrating/blunt trauma wounds (less than 1/2 MASS) can stop on their own with no treatment and no enforced lack of movement if a CON check is made once per Tactical Turn.

If there's a flaw in the system it's the low threshold for a Shock Check (2 DPs for an average person of MASS 10, requires a CON check) and the consequences of an exceptional failure are dire, even for a non-penetrating wound (immediate death). But this is actually more forgiving than TMP 3rd edition. The only really rough part of 4th ed. is that half the damage that doesn't penetrate is converted to blunt trauma so even a weak knife strike to (say) a Kevlar vest over Resistweave BDUs (like Kim) can still be catastrophic.

Tony
James (Jimmy) Gerrold MacGuire
player, 183 posts
KR-44 "Carson"
Contact Specialist
Thu 25 Aug 2016
at 23:49
  • msg #291

Re: Out of Character Posts I

Much more importantly, can I discern that there be ambushers in that treeline I can drop a nice "Tree Burst" grenade upon as a gift?

Tree bursting indirect fire is a time honored tradition, and Jimmy hopes to bring it to them Hurtgenwald style.  (If you are unfamiliar with the Battle of Hurtgen Forest, I recommend the movie "When Trumpets Fade" as a primer)
Project Director
GM, 334 posts
Papa-2
Fri 26 Aug 2016
at 02:43
  • msg #292

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 291):

No joy!, I say again, no joy!

You're going to need to push into the forest to engage anyone that might be there.

My hat is off to you for the reference to "When Trumpets Fade". A stellar choice of movie. I think the movie "The Big Red One" also had a scene where artillery was exploding in the trees but it wasn't emphasised.

Tony
James (Jimmy) Gerrold MacGuire
player, 184 posts
KR-44 "Carson"
Contact Specialist
Fri 26 Aug 2016
at 03:37
  • msg #293

Re: Out of Character Posts I

Awwwww.... we may just have to maintain a skirmish line and lay down defensive fire.

Boring!

I was wanting to do more thump thump.

Any targets visible to Jimmy?  Or... well anything?  The map doesn't help much for us folks trying to figure out what the character knows and sees.

*collects hat*  Thanks!  Not a well known movie.  1st ID also spent a little time in the "Green Hell", just not as much as 28th ID.  You get a depiction of it in Band of Brothers as well, but I think When Trumpets Fade does it best.
Project Director
GM, 335 posts
Papa-2
Fri 26 Aug 2016
at 08:35
  • msg #294

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 293):

Sorry, you see lots of trees to the east and west, smoke north up the trail. On the plus side they can't see you either.

My favourite war movies are "Cross of Iron" (1977) and "The Beast" (1988).

If there's a fantastic-yet-little-known war movie, it's "The Beast". It's about the Soviet-Afghan war and adapted from the stage play(!) "Nanawatai!". The head of Columbia who got it made was pushed out the door just before its release. The new studio head decided they were going to back Rambo III instead because it was also about the Soviet-Afghan war and was starring Stallone at the tail end of his 80's box-office dominance. "The Beast" was released in 2 theaters (one in NYC and the other in LA) for 1 week to satisfy contractual obligations. As it's based on a stage play "The Beast" has a lot of dialogue for a movie of this kind, but as a friend put it "this is a war movie, not an action movie. And not the "feel-good" movie of the year for tankers, either."



Tony
Captain Ly Cong Kim
player, 42 posts
KZ-167
Viet Fishing Boat Captain
Sun 28 Aug 2016
at 13:20
  • msg #295

Re: Out of Character Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 293):

Sorry, you see lots of trees to the east and west, smoke north up the trail. On the plus side they can't see you either.

My favourite war movies are "Cross of Iron" (1977) and "The Beast" (1988).

If there's a fantastic-yet-little-known war movie, it's "The Beast". It's about the Soviet-Afghan war and adapted from the stage play(!) "Nanawatai!". The head of Columbia who got it made was pushed out the door just before its release. The new studio head decided they were going to back Rambo III instead because it was also about the Soviet-Afghan war and was starring Stallone at the tail end of his 80's box-office dominance. "The Beast" was released in 2 theaters (one in NYC and the other in LA) for 1 week to satisfy contractual obligations. As it's based on a stage play "The Beast" has a lot of dialogue for a movie of this kind, but as a friend put it "this is a war movie, not an action movie. And not the "feel-good" movie of the year for tankers, either."



Tony

The scene in the "BEAST" that has what happened to the HIND helicopter crew has Morrow Project applications.
Project Director
GM, 336 posts
Papa-2
Sat 3 Sep 2016
at 06:28
  • msg #296

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 295):

"Don't drink the water!" would be about it, eh?

OK! Everyone get their posts in!

Dylan is NPC'd.

No one in or around the Ranger sees anything. However, Jimmy and company (Lina, Alice, Tim) can all make a hearing checks (using their AWA skill base, double AWA) to try to figure out what's going on around them despite the smoke and trees.

Tony
This message was last edited by the GM at 06:34, Sat 03 Sept 2016.
Project Director
GM, 342 posts
Papa-2
Sat 10 Sep 2016
at 10:35
  • msg #297

Re: Out of Character Posts I

In reply to Project Director (msg # 296):

I am waiting on posts from:

Tim,
Alice,
Lina.

Please have them on by tomorrow (Saturday). If not your characters will be NPC'd.

Tony
Alpha One
NPC, 2 posts
Prime Base
National Project Command
Mon 12 Sep 2016
at 08:48
  • msg #298

Re: Out of Character Posts I

In reply to Project Director (msg # 297):

Dang it! I hoped to get a big post in to advance the turn, but a certain little girl seems to be disturbed by my typing... Ah well, it'll wait until morning.

Tony
Mahalina Rae Powell
player, 63 posts
RECON KR-44
Comms/Tech
Mon 12 Sep 2016
at 14:38
  • msg #299

Re: Out of Character Posts I

If you think she's temperamental now,  just wait another 12 years or so.
Project Director
GM, 343 posts
Papa-2
Mon 12 Sep 2016
at 20:28
  • msg #300

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 299):

We've been very lucky, she's not temperamental at all. If she were to wake up fully she'd probably just want to play.

The problem is her crib is in the living room. When I type the sound occasionally wakes her up enough to whimper a little and then go back to sleep. But after a couple times I got the hint and let her be!

In game, to clarify, the dismounts are already in a skirmish line behind the Ranger, oriented (that is, facing) west (to the left). This was mentioned a couple times. I am assuming no one in the dismounts are really going anywhere if that's what Jimmy intends to accomplish.

The order of where everyone is in line, let's go with the following:

           ^                                                          * <---- Jimmy's Aim Point
           |
** *** ** *  *** ***  **  ____________** ****  ** ***  * * *****  *** ** ** * * **
 Lina Tina Bobby Jimmy   |      Alice |
                         ]   Tim      |                      Windigo --->
                         |____________|
**** ****  *** ***** * *    Ranger     *  * ***** **** * * * *** ***   *** * * *


Tony
This message was last edited by the GM at 21:26, Mon 12 Sept 2016.
James (Jimmy) Gerrold MacGuire
player, 192 posts
KR-44 "Carson"
Contact Specialist
Mon 12 Sep 2016
at 21:08
  • msg #301

Re: Out of Character Posts I

In reply to Project Director (msg # 300):

Unfortunately, I am done for the round, so I can't speak or reply to posts, etc, until next round... right?
Project Director
GM, 345 posts
Papa-2
Mon 12 Sep 2016
at 21:24
  • msg #302

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 301):

No problem!

I updated Bobby's dialogue a bit, as well as the map I just posted.

This will be a half-post. I need to see if there's a blue-on-blue with that 40mm grenade... Shit happens when you party naked!

Tony
This message was last edited by the GM at 21:38, Mon 12 Sept 2016.
James (Jimmy) Gerrold MacGuire
player, 193 posts
KR-44 "Carson"
Contact Specialist
Mon 12 Sep 2016
at 23:21
  • msg #303

Re: Out of Character Posts I

In reply to Project Director (msg # 302):

Better not be.
Project Director
GM, 347 posts
Papa-2
Tue 13 Sep 2016
at 01:50
  • msg #304

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 303):

You mean you hope it's not a problem! (Depending on what you consider the problem here.)

Tony
James (Jimmy) Gerrold MacGuire
player, 195 posts
KR-44 "Carson"
Contact Specialist
Tue 13 Sep 2016
at 19:48
  • msg #305

Re: Out of Character Posts I

In reply to Project Director (msg # 304):

Jimmy's post updated
James (Jimmy) Gerrold MacGuire
player, 196 posts
KR-44 "Carson"
Contact Specialist
Wed 14 Sep 2016
at 03:24
  • msg #306

Re: Out of Character Posts I

Captain Ly Cong Kim:
snip snip snip (Someone else's words)


Dude... I can't tell where your posts are when you post, because you edit inside someone else's quote.

The idea of the quotes is that it is what someone ELSE said...

When you post within that, almost no-one knows what you wrote and what was in the original without doing a side by side comparison!
Mahalina Rae Powell
player, 64 posts
RECON KR-44
Comms/Tech
Thu 15 Sep 2016
at 00:17
  • msg #307

Re: Out of Character Posts I

Hey Tony.   Congrats on a 1000 post game.   Ten games can come and go here with a lesser total post count.
This message was last edited by the player at 00:17, Thu 15 Sept 2016.
Project Director
GM, 349 posts
Papa-2
Thu 15 Sep 2016
at 02:14
  • msg #308

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 307):

Hey, I noticed that! Yes, it`s a nice milestone. In all my games it`s the players who keep things going.

As for Kim`s posts, to put it bluntly yes, they can sometimes be messy. I have decided to cut the player a lot of slack due to the player`s RL situation. It`s either this or he can`t post at all much of the time!

Tony
Project Director
GM, 351 posts
Papa-2
Mon 19 Sep 2016
at 21:32
  • msg #309

Re: Out of Character Posts I

In reply to Project Director (msg # 308):

OK, still waiting on a post from Lina.

As well, remember to spend an Action to Move at a walk. Otherwise you will be left behind as the Ranger moves off.

Regarding Jimmy's turn, reloading a grenade launcher is going to be 2 Actions. I added this to the Action Cost list. He is also issuing orders. So Jimmy's Actions would be more something like:

1: Issue Orders
2-3: Reload M203 (HE)
4: Move (Walk)


Tony
This message was last edited by the GM at 21:32, Mon 19 Sept 2016.
James (Jimmy) Gerrold MacGuire
player, 197 posts
KR-44 "Carson"
Contact Specialist
Mon 19 Sep 2016
at 22:52
  • msg #310

Re: Out of Character Posts I

In reply to Project Director (msg # 309):

Ah, thanks!
Mahalina Rae Powell
player, 66 posts
RECON KR-44
Comms/Tech
Tue 20 Sep 2016
at 02:09
  • msg #311

Re: Out of Character Posts I

Turn posted.
Project Director
GM, 352 posts
Papa-2
Tue 20 Sep 2016
at 04:25
  • msg #312

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 311):

Regarding Lina's Move actions, she only needs 1 to walk. 2 is a march/trot.

We can say her second Action is to Aim? In this system you need to Aim action (even if there is no target in sight) or else you take a -40 penalty for hip/snap fire.

Tony
Mahalina Rae Powell
player, 67 posts
RECON KR-44
Comms/Tech
Tue 20 Sep 2016
at 05:03
  • msg #313

Re: Out of Character Posts I

Sounds good.
Project Director
GM, 354 posts
Papa-2
Fri 30 Sep 2016
at 00:53
  • msg #314

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 313):

Ok, we are waiting on Kim, Jenna and Alice to post.

The Ranger is approaching the tree that was felled across the path and can go no further. Stopping will not be a problem as they are travelling very slow.

The Scout has rolled into the trees at the corner and has stopped. This probably didn't damage it too much but getting hit by a couple bombs of some kind (in previous turns) probably didn't help!

Jenna has outrun the attackers at the roadblock and is heading westwards towards the Open Road.

Tony
Project Director
GM, 355 posts
Papa-2
Sun 2 Oct 2016
at 18:05
  • msg #315

Re: Out of Character Posts I

In reply to Project Director (msg # 314):

Great! Looks like we're ready to go for the next turn. Will be up tonight!

Tony
James (Jimmy) Gerrold MacGuire
player, 199 posts
KR-44 "Carson"
Contact Specialist
Tue 4 Oct 2016
at 13:45
  • msg #316

Re: Out of Character Posts I

In reply to Project Director (msg # 315):

Ok.

What skill is needed for this vehicle recovery operation?  Who from the dismounts is most likely to know what to do?

Jimmy has maintenance, so he might do.

I figure what.. 2-3 turns to do the setup on this?

Turns:
1.  orders, then around the vehicle
2.  others stand guard while winch is played out
3.  Attach cable
4.  Move away while winch pulls tree
5.  Winch keeps pulling tree?
This message was last edited by the player at 13:48, Tue 04 Oct 2016.
Project Director
GM, 357 posts
Papa-2
Tue 4 Oct 2016
at 19:37
  • msg #317

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 316):

2-3 turns sounds fine to remove the blockade.

Tony
James (Jimmy) Gerrold MacGuire
player, 200 posts
KR-44 "Carson"
Contact Specialist
Tue 4 Oct 2016
at 19:42
  • msg #318

Re: Out of Character Posts I

In reply to Project Director (msg # 317):

Do we need to go round by round on that?
Project Director
GM, 359 posts
Papa-2
Thu 6 Oct 2016
at 21:35
  • msg #319

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 318):

Hard to say. There are more attackers somewhere out there. The Scout is on fire. But no one is directly engaged. Let's give it another Combat Turn.

Regarding Tim's Actions, he only has 4, not 5. Save for the first burst, his ammunition consumption has not been recorded. He fired a few "Long Bursts", and the MAG-58 can spit out 60 rounds/CT. He could have burned through a couple belts by no! Let's say for the sake of argument he has a dozen rounds left in the MAG.

Tim's Actions could logically be something like:

Action 1: Short burst (3 rounds) into running Knight.
Action 2: Short burst (3 rounds) into sitting Knight.
Action 3: Issue Command.
Action 4: Start reloading.


Alternatively, he could fire the full remaining 12 rounds in a Long Burst (12) and try to get both of them.

If he goes for 2 Short Bursts I will need 2 to-hit rolls for Tim. They are at point-blank range, it is lightly raining. The smoke has largely dispersed (although there is some tear gas in the area). He is +25 (that is, add 25 to your Firearms: MG skill) to hit the runner, +30 to hit the other guy.  Each Degree of Success (DoS) is 1 bullet striking a target, up to a maximum of 3 per burst, of course. The DoS gained on the roll can be used to up the damage and hit location as well so take that into account. (That is, do you want them to go towards number of hits, modifying damage or hit location.)

For 1 Long Burst it would be one roll at +45. Each DoS on the roll would be 1 bullet striking a target (equally divided as possible).

I did some figuring and the combat has now lasted 9 or 10 turns (depending on how you count it) by now. That's 1 Tactical Turn (36 seconds), basically average for a typical close-in small unit engagement. (A Tactical Turn is 10x Combat Turns.)

Tony
Project Director
GM, 360 posts
Papa-2
Sat 8 Oct 2016
at 04:25
  • msg #320

Re: Out of Character Posts I

In reply to Project Director (msg # 319):

Groovy. Waiting on posts for Alice and Lina. As well, Tim's actions need to be clarified.

Tony
Jenna 'Tallfeather' Bartram
player, 94 posts
KZ-167
Former Tams MC Member
Sat 8 Oct 2016
at 06:01
  • msg #321

Re: Out of Character Posts I

In reply to Project Director (msg # 320):

For those that know I'm in Florida, I'm doing fine. Power is out but we have supplies and are in a non evac zone. Just wanted to check in.
Project Director
GM, 361 posts
Papa-2
Sat 8 Oct 2016
at 08:31
  • msg #322

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 321):

Great to hear! When I heard the Jacksonville area was getting some weather I thought about you. Good to hear it's not too bad.

Tony
Project Director
GM, 362 posts
Papa-2
Mon 10 Oct 2016
at 10:20
  • msg #323

Re: Out of Character Posts I

In reply to Project Director (msg # 322):

To reiterate, waiting on Lina.

As well, either one roll (Long or Medium Burst) or two rolls (two short bursts from Tim) to see the effects of his fire.

Thanks!
Alice Maura McCloud
player, 48 posts
RECON KR-44
Driver/Medic
Mon 10 Oct 2016
at 20:32
  • msg #324

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 321):

Good to hear my Friend Bill is in Jacksonville Florida,
His comment was.
That was a little WET
Jenna 'Tallfeather' Bartram
player, 95 posts
KZ-167
Former Tams MC Member
Tue 11 Oct 2016
at 03:26
  • msg #325

Re: Out of Character Posts I

In reply to Project Director (msg # 322):

This is an old,sturdy, cinderblock house. It will take a little more than the latest hurricane to damage it.  The weather was bad enough to remind us all to be prepared.
Project Director
GM, 366 posts
Papa-2
Mon 17 Oct 2016
at 08:41
  • msg #326

Re: Out of Character Posts I

Hello,

A game I am in is looking for more players. It is "Return to the Temple of Elemental Evil" for 2nd edition AD&D, starting PCs of 1st level. I think we could maybe use a Cleric or MU! We have just started and are in the village of Hommlett. Please send an RTJ if interested:

link to another game

My apologies for any repeat posts.

Tony
James (Jimmy) Gerrold MacGuire
player, 202 posts
KR-44 "Carson"
Contact Specialist
Mon 17 Oct 2016
at 15:12
  • msg #327

Re: Out of Character Posts I

In reply to Project Director (msg # 326):

Oh lord!  2nd Ed!

Pre generated or your own?
Mahalina Rae Powell
player, 70 posts
RECON KR-44
Comms/Tech
Mon 17 Oct 2016
at 18:42
  • msg #328

Re: Out of Character Posts I

He's old school.
Project Director
GM, 367 posts
Papa-2
Mon 17 Oct 2016
at 20:49
  • msg #329

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 327):

You can generate your own. Just the basic classes from the PHB, 2nd ed.

There is a thief PC that dropped so I imagine he is still available.

Tony
James (Jimmy) Gerrold MacGuire
player, 203 posts
KR-44 "Carson"
Contact Specialist
Mon 17 Oct 2016
at 21:29
  • msg #330

Re: Out of Character Posts I

In reply to Project Director (msg # 329):

I am known to do Cleric/Ranger/Mage/Druid.  Or.. years ago was.
Project Director
GM, 368 posts
Papa-2
Tue 18 Oct 2016
at 03:10
  • msg #331

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 330):

I hate to meta-game but we need a Cleric, or possibly another fighter as we only have one. The Ranger is more of a ranged weapon type.

Although there has already been a sequel to the Dungeons and Dragons movie, since forgotten, I think the next D&D movie should be putting together a team like in a heist movie. Like, a Wizard (of course) must put together a team of adventurers to undertake a single quest. "Ok, we rescued the two fighters from the city stockade after that tavern brawl, ransomed our thief from the Thieves' Guild, and bought the Magic-User a spell book. All we need to do is convince the temple's high Priest to allow his junior Cleric to go convert some heathens in distant lands and we're ready! Just don't tell him the heathens are Kobolds and it'll be underground." If it's a low-level team, well, maybe the team is expendable. The movie would be just about the dungeon crawl, focusing on interpersonal relationships.

Tony
James (Jimmy) Gerrold MacGuire
player, 204 posts
KR-44 "Carson"
Contact Specialist
Tue 18 Oct 2016
at 05:46
  • msg #332

Re: Out of Character Posts I

In reply to Project Director (msg # 331):

Wish Paladins were better in 2nd Ed, don't mind playing one and it covers a bit of both.
Captain Ly Cong Kim
player, 49 posts
KZ-167
Viet Fishing Boat Captain
Mon 24 Oct 2016
at 11:46
  • msg #333

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 332):

Is WW3 today? Putin looks really upset with Clinton and Obama more than usual.
James (Jimmy) Gerrold MacGuire
player, 205 posts
KR-44 "Carson"
Contact Specialist
Mon 24 Oct 2016
at 14:10
  • msg #334

Re: Out of Character Posts I

It's just his regularly scheduled "Look Upset", might be his excuse to annex the rest of Ukraine that he wishes.
Captain Ly Cong Kim
player, 50 posts
KZ-167
Viet Fishing Boat Captain
Mon 24 Oct 2016
at 22:12
  • msg #335

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 334):

Bad pun warning

But Putin looked so "Syria-us"
Project Director
GM, 370 posts
Papa-2
Wed 2 Nov 2016
at 06:39
  • msg #336

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 335):

Ha ha!

OK, let's have posts from Lina, Jimmy.

Tony
James (Jimmy) Gerrold MacGuire
player, 206 posts
KR-44 "Carson"
Contact Specialist
Wed 2 Nov 2016
at 07:14
  • msg #337

Re: Out of Character Posts I

In reply to Project Director (msg # 336):

I am kinda... not sure what to post.

Advancing.. helping with log?
Alpha One
NPC, 3 posts
Prime Base
National Project Command
Wed 2 Nov 2016
at 07:19
  • msg #338

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 337):

You're good enough to think of something.

Sure, advance and help pull away the log.

Or space out, do nothing?

Tony
James (Jimmy) Gerrold MacGuire
player, 208 posts
KR-44 "Carson"
Contact Specialist
Wed 2 Nov 2016
at 08:01
  • msg #339

Re: Out of Character Posts I

In reply to Alpha One (msg # 338):

I'm not very good at 3:00 AM, and this scene has moved firmly from frying pan to fire.  I just don't know what is right to do.

They need to clear this tree... that is something very hard to break down into combat turns.  Worse, Jimmy isn't the guy to do it.  Probably our demo person is a better choice.
Project Director
GM, 372 posts
Papa-2
Wed 2 Nov 2016
at 08:32
  • msg #340

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 339):

Considering the lateness of the hour where you are located, no worries!

Tony
James (Jimmy) Gerrold MacGuire
player, 209 posts
KR-44 "Carson"
Contact Specialist
Wed 2 Nov 2016
at 11:45
  • msg #341

Re: Out of Character Posts I

In reply to Project Director (msg # 340):

Turned out to be a sleepless night for me.  Rare.
Mahalina Rae Powell
player, 71 posts
RECON KR-44
Comms/Tech
Thu 3 Nov 2016
at 04:10
  • msg #342

Re: Out of Character Posts I

It may be easier to pull the tree clear than push it. Wrap the winch cable, put it in reverse and stand on it.
James (Jimmy) Gerrold MacGuire
player, 210 posts
KR-44 "Carson"
Contact Specialist
Thu 3 Nov 2016
at 04:28
  • msg #343

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 342):

Need to start with getting eyes on the issue, and going from there.  It's going to take a lot of combat rounds to clear it.
Project Director
GM, 373 posts
Papa-2
Thu 3 Nov 2016
at 04:47
  • msg #344

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 342):

Alice is pushing the tree out of the way, but runs a considerable risk of the Ranger getting hung up or caught on the trunk. The Ranger isn't a bulldozer! It does have a winch.

Tony
Mahalina Rae Powell
player, 72 posts
RECON KR-44
Comms/Tech
Thu 3 Nov 2016
at 05:11
  • msg #345

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 343):

You're correct.  And there is nothing that we can do about it except work/fight through it.
James (Jimmy) Gerrold MacGuire
player, 211 posts
KR-44 "Carson"
Contact Specialist
Thu 3 Nov 2016
at 14:19
  • msg #346

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 345):

Yup, so someone probably needs to attach the winch while others cover.

The vehicle is a high priority

Who on my foot team is the mechanic, other than Jimmy who knows a little of everything?

Need to do cohesive orders on who needs to do over watch, who will be working with the winch.

I am thinking:

One person surveys the tree (Maybe Tina?) and one person will start playing out the winch (Maybe Jimmy?).  The rest provide security.
This message was last edited by the player at 14:23, Thu 03 Nov 2016.
Mahalina Rae Powell
player, 73 posts
RECON KR-44
Comms/Tech
Thu 3 Nov 2016
at 15:45
  • msg #347

Re: Out of Character Posts I

I'm sure we all know how the winch works. Part of vehicle orientation and training
James (Jimmy) Gerrold MacGuire
player, 212 posts
KR-44 "Carson"
Contact Specialist
Thu 3 Nov 2016
at 18:29
  • msg #348

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 347):

Well... I was thinking there will be a skill involved.  Probably Drive or Maintenance.
This message was last edited by the player at 18:30, Thu 03 Nov 2016.
Project Director
GM, 374 posts
Papa-2
Thu 3 Nov 2016
at 20:40
  • msg #349

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 348):

Bobby Is the team mechanic.

There is a short team roster in the PD Reference Information:

TEAM ROSTER:

NAME              PRIMARY ROLE        SECONDARY ROLE                  LOAD

Tim White         TL                  Gunner/Weps. Tech.              #5: Mk.23 Stoner SAW
James MacGuire    Contact Specialist  Scout                           #2: M16A1/M203 AR/GL
Mahalina Powell   Team RTO            Tech./Construction Engineer     #11: M23 Stoner Carbine
Alice MacCloud    Primary Driver      Medic                           #2: M16A1/M203 AR/GL
Robert Kastelein  Mechanic/Tech.      Backup Driver                   #1: M22 Stoner Rifle
Tina Lassiter     Scout               Demo/Backup Gunner              #1: M22 Stoner Rifle
Tony
This message was last edited by the GM at 22:14, Wed 09 Nov 2016.
James (Jimmy) Gerrold MacGuire
player, 213 posts
KR-44 "Carson"
Contact Specialist
Thu 3 Nov 2016
at 21:45
  • msg #350

Re: Out of Character Posts I

In reply to Project Director (msg # 349):

Thank you for the reminder.

Updated my post significantly.  No actions in Orange, I know... Uh...

Advance, and give orders take how many actions?
Tim Charles White
player, 81 posts
RECON KR-44
TL/Gunner
Thu 3 Nov 2016
at 22:16
  • msg #351

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 350):

We might not need the winch I think we were making some headway just pushing it with the ranger.
Project Director
GM, 375 posts
Papa-2
Fri 4 Nov 2016
at 04:19
  • msg #352

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 350):

Giving orders is 1 action.

Movement is variable. Walking is 1 Action. Marching/Jogging is 2, Running/Sprint is 3.

Tony
Project Director
GM, 377 posts
Papa-2
Wed 9 Nov 2016
at 22:40
  • msg #353

Re: Out of Character Posts I

In reply to Project Director (msg # 352):

I think we can cease Tactical Turns for now!

Tony
Project Director
GM, 378 posts
Papa-2
Sun 13 Nov 2016
at 20:19
  • msg #354

Re: Out of Character Posts I

In reply to Project Director (msg # 353):

Dangit! There is a bug in RPOL where if you use an offline text editor to compose your description and then paste it, it won't show up. This is caused if you use special characters, like a trademark symbol or a different apostraphe (like ’ instead of ', if you can see the difference).

I fixed Alice's Description, she had a trademark symbol (the "R" in a circle) that was causing the problem. Dylan's description had a ton of those different apostraphes, Tim's had one apostraphe that was causing the problem. I am not sure what's screwing up Dylan's description but as Dave can't post right now it's perhaps a moot point!

On that note, Malina, Tim and Captain Kim need to please have their Descriptions updated with their personal weapons loads.

As well, team designations in 4th edition have undergone some alteration to make them more in line with older teams so I'll be having a further look at those.

Tony
Project Director
GM, 379 posts
Papa-2
Tue 15 Nov 2016
at 03:03
  • msg #355

Re: Out of Character Posts I

In reply to Project Director (msg # 354):

Hello team,

Sad to say a couple friends, Dave (Dylan) and Sidney (Filat), needed to drop out due to health concerns. I always enjoy gaming with them, they will be missed and always welcome back.

We have a couple new players in the wings, however. Rick is making up Andy, John is rolling up a SCIENCE guy to replace Dylan. Welcome aboard!

Tony
Dylan Richard Sinclar
NPC, 55 posts
SCIENCE S-6
Nuclear Eng./Gunner
Tue 15 Nov 2016
at 05:24
  • msg #356

Re: Out of Character Posts I

Hi everyone

I figured it was time for me to let y'all know what is up with me.  My health has taken a turn for the worse and is preventing me from continuing in the game.  I will lurk and may look in from time to time. But untill I am healed, I canna play.

Ta
Dave A
James (Jimmy) Gerrold MacGuire
player, 215 posts
KR-44 "Carson"
Contact Specialist
Tue 15 Nov 2016
at 15:18
  • msg #357

Re: Out of Character Posts I

Sad to see you guys go, and welcome new people!
Jenna 'Tallfeather' Bartram
player, 99 posts
KZ-167
Former Tams MC Member
Wed 16 Nov 2016
at 05:23
  • msg #358

Re: Out of Character Posts I

In reply to Project Director (msg # 353):

Okay I'm just waiting to see the Tangos pass my 20.
Project Director
GM, 380 posts
Papa-2
Wed 16 Nov 2016
at 07:34
  • msg #359

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 358):

No problem, I'll get on having them make a visual spotting check!


Tony
This message was last edited by the GM at 10:07, Wed 16 Nov 2016.
Project Director
GM, 386 posts
Papa-2
Fri 25 Nov 2016
at 09:56
  • msg #360

Re: Out of Character Posts I

In reply to Project Director (msg # 359):

Strictly speaking, the Project's standing orders for teams are:

Assist the population in their recovery, establish contact with and reunite with other teams, and survive.

So both Jimmy and Daniel are kind of right. You are supposed to help people. Using medical resources on a random bandit doesn't seem to help recovery in any material way. Teams are supposed to make self-preservation a priority. Filat is wounded but it's not like he will die if his knee isn't treated immediately.

One thing to consider is that time is of the essence.

Tony
James (Jimmy) Gerrold MacGuire
player, 220 posts
KR-44 "Carson"
Contact Specialist
Sun 27 Nov 2016
at 00:23
  • msg #361

Re: Out of Character Posts I

In reply to Project Director (msg # 360):

I was thinking we might want to question him as well.
Jenna 'Tallfeather' Bartram
player, 100 posts
KZ-167
Former Tams MC Member
Wed 7 Dec 2016
at 05:45
  • msg #362

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 361):

The radio is voice activated, right? Jenna can speak and if will pick up?
Project Director
GM, 389 posts
Papa-2
Wed 7 Dec 2016
at 09:49
  • msg #363

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 362):

Yes.

Your radios are normally Push-To-Talk ("PTT") but can be set for Voice-Activation ("VOX") or basically a hands-free mode.

Tony
Jenna 'Tallfeather' Bartram
player, 103 posts
KZ-167
Former Tams MC Member
Tue 20 Dec 2016
at 02:13
  • msg #364

Re: Out of Character Posts I

In reply to Project Director (msg # 363):

Both men approaching Jenna are down? Wasn't there a third guy directing them?
Project Director
GM, 396 posts
Papa-2
Tue 20 Dec 2016
at 03:07
  • msg #365

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 364):

At this time, Jenna cannot determine if there is a third hostile out there.

She can stay where she is, waiting in ambush near (but not at) the ATV, withdraw (run away), advance towards the enemy or displace to somewhere near (to leave some doubt where she is located).

Tony
Jenna 'Tallfeather' Bartram
player, 106 posts
KZ-167
Former Tams MC Member
Wed 21 Dec 2016
at 15:32
  • msg #366

Re: Out of Character Posts I

In reply to Project Director (msg # 365):

Do we have a non-verbal way of acknowledging a transmission? Like a Mike click or something?

Morse code?
Project Director
GM, 399 posts
Papa-2
Wed 21 Dec 2016
at 19:50
  • msg #367

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 366):

Clicks would be a good way to do it, and one the PCs will know about.

Tony
Alice Maura McCloud
player, 51 posts
RECON KR-44
Driver/Medic
Fri 23 Dec 2016
at 10:57
  • msg #368

Re: Out of Character Posts I

Project Director:
In reply to Jenna 'Tallfeather' Bartram (msg # 366):

Clicks would be a good way to do it, and one the PCs will know about.

Tony

I am back.
Help please to renter game

Thanks
Ian/ Alice
Project Director
GM, 401 posts
Papa-2
Fri 23 Dec 2016
at 11:13
  • msg #369

Re: Out of Character Posts I

In reply to Alice Maura McCloud (msg # 368):

Hi Ian,

The fighting has mainly stopped. You are consolidating after combat.

Alice is in the rear of the Ranger, working on one of the attackers, trying to save his life. He is wounded in the torso and left arm, unconscious and not in stable conditions. Taking him is very dangerous but leaving him would doom him completely.

Tim is on the Ranger's top MG. Malina is currently in the driver's seat. Filat has an arrow wound to the knee, Alice has treated him already and he is doing fine. Kim and Dylan are in the Scout. Jimmy is leading Daniel, Tina and Bobby to find Jenna, who made it a ways down the trail.

Tony
Tim Charles White
player, 85 posts
RECON KR-44
TL/Gunner
Fri 23 Dec 2016
at 21:17
  • msg #370

Re: Out of Character Posts I

In reply to Project Director (msg # 369):

Tony is the tree out of the way, can we move forward ?
Project Director
GM, 402 posts
Papa-2
Fri 23 Dec 2016
at 22:12
  • msg #371

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 370):

The job is not finished. You can try pushing it out of the way, or using the people remaining to finish clearing the way. The tree is still attached to the tow truck's winch.

Tony
Project Director
GM, 403 posts
Papa-2
Sat 24 Dec 2016
at 11:14
  • msg #372

Re: Out of Character Posts I

In reply to Project Director (msg # 371):

Is Jimmy shooting the guy in the face or the torso?

Tony
James (Jimmy) Gerrold MacGuire
player, 234 posts
KR-44 "Carson"
Contact Specialist
Sat 24 Dec 2016
at 15:48
  • msg #373

Re: Out of Character Posts I

In reply to Project Director (msg # 372):

Torso, unless there is obvious armor, then face I suppose?
Project Director
GM, 404 posts
Papa-2
Sat 24 Dec 2016
at 19:33
  • msg #374

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 373):

He's wearing a leather jerkin so it's up to you. I'm going to be a jerk and roll for damage. Merry Christmas!

Tony
James (Jimmy) Gerrold MacGuire
player, 235 posts
KR-44 "Carson"
Contact Specialist
Sat 24 Dec 2016
at 20:49
  • msg #375

Re: Out of Character Posts I

In reply to Project Director (msg # 374):

Um, ok.  Just don't want any good guys hurt.
Project Director
GM, 405 posts
Papa-2
Sat 24 Dec 2016
at 21:31
  • msg #376

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 375):

There's some ambiguity there but applying a strict interpretation he shoots the guy in the head. Hitting's not automatic unless Jimmy wants to get into knife range!

I'll work it out when I get a chance.


Tony
Elliot Charles Pendergrass
player, 1 post
SCIENCE KS-S6E
Nuclear Physicist
Sun 25 Dec 2016
at 12:36
  • msg #377

Re: Out of Character Posts I

Happy Holidays to all.
Project Director
GM, 406 posts
Papa-2
Sun 25 Dec 2016
at 20:17
  • msg #378

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 377):



Tony
Project Director
GM, 408 posts
Papa-2
Thu 29 Dec 2016
at 06:25
  • msg #379

Re: Out of Character Posts I

A friend is running a Robotech game. He's looking for a couple players to join. They will be 1st level ORs (aka "Enlisted") in a unit that my PC is OC (aka "CO"). The game is probably going to shoot for a gritty realistic tone, considering the genre. Here is the information he posted. If interested please contact him via the game's RTJ:

Darkside Trooper:
I know I mentioned it before, but here it is again...

I'm trying to fill a few open slots in my Robotech game:
link to another game

Specifically I'm looking for two 1st level Destroid pilots to fly/drive this, the MBR-10A1 Valiant:
The MBR-10 Valiant was designed to give the UEEF the heavy hitting firepower and armor of the original Destroid designs but in a mecha that was more suited for a variety of environments that could be anticipated when operating on extraterrestrial worlds. The Valiant is capable of sustained flight on a planet with gravity similar to that of Earth and operating in space like space fighter. The mecha can survive an atmospheric reentry by slowing it’s decent with the massive engines built into its legs and be fully combat capable upon landing. The most innovative aspect of the Valiant is the replaceable arms which can be switched for a variety of weapon systems and utility devices. In an effort on the part of the UEEF to make maintenance and replacement of parts easier, the sensor head, hands and leg mounted missile launchers are identical between the MBR-10 Valiant and the first generation of Alpha veritech’s.

The first MBR-10 Valiant platoons were first fielded in 2015. They saw action against Zentraedi Malcontents on both Earth and in Space. Two variants was developed, one was the basic –A1 model and has the same sensor head unit found on the VFA-6A Alpha veritech. The second variant was a command variant and has the same sensor head unit as found on the VFA-6B Alpha veritech.


James (Jimmy) Gerrold MacGuire
player, 236 posts
KR-44 "Carson"
Contact Specialist
Thu 29 Dec 2016
at 20:46
  • msg #380

Re: Out of Character Posts I

In reply to Project Director (msg # 379):

He has a Macross game too?
Project Director
GM, 409 posts
Papa-2
Thu 29 Dec 2016
at 21:06
  • msg #381

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 380):

I don't think so. His games all seem to be Robotech but with an emphasis on Macross elements? Maybe? Hard to tell, of course.

Tony
James (Jimmy) Gerrold MacGuire
player, 237 posts
KR-44 "Carson"
Contact Specialist
Thu 29 Dec 2016
at 22:44
  • msg #382

Re: Out of Character Posts I

In reply to Project Director (msg # 381):

I'm in, this looks like fun.
James (Jimmy) Gerrold MacGuire
player, 243 posts
KR-44 "Carson"
Contact Specialist
Fri 20 Jan 2017
at 04:12
  • msg #383

Re: Out of Character Posts I

Mahalina Rae Powell:
"Jimmy, to move forward, we have to clear two trees. TO go backwards, only one.   We could fall back to the bolthole, reinforce our position and wait until morning.", Lina observed.



Some clarification?  Boltholes aren't meant to be any kind of base, and I thought we have more than one set of logfalls?  I guess at least one vehicle was not in the 'trap'.

Is that a worthwhile Idea?  Might be?
Project Director
GM, 413 posts
Papa-2
Tue 24 Jan 2017
at 05:38
  • msg #384

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 383):

The bolthole is kind of a barren basement, with no house on top. Or door, as the ramp is fully deployed. The enemy is obviously on the run and probably disorganised. Given time, they could regroup and track you down to the bolthole. Look what the did given a few hours of preparation! They might set an ambush going forward but this would be something you'd expect from only the most motivated and fanatical enemy, although these guys might qualify.

Clearing the one tree behind you wouldn't take much effort. Clearing the trees ahead would also not be a lot of trouble if you use C4! But that's loud and wasteful of resources, although probably allowable under the circumstances and you can resupply at base.

You were supposed to be at the Project outpost in Maryville this evening, so coming tomorrow would be a definite setback to your timetable.

Tony
James (Jimmy) Gerrold MacGuire
player, 244 posts
KR-44 "Carson"
Contact Specialist
Tue 24 Jan 2017
at 05:44
  • msg #385

Re: Out of Character Posts I

So blow with C4 and scurry!
Project Director
GM, 414 posts
Papa-2
Tue 24 Jan 2017
at 20:09
  • msg #386

Re: Out of Character Posts I

Hello,

One of our players is starting a Legend of the Five Rings 4th ed. RPG here on rpol.

The "L5R" setting is a historical-ish fantasy Japan with some ancient China thrown in.

Please RTJ if interested!



link to another game

Tony
James (Jimmy) Gerrold MacGuire
player, 257 posts
KR-44 "Carson"
Contact Specialist
Thu 23 Feb 2017
at 02:52
  • msg #387

Re: Out of Character Posts I

In reply to Project Director (msg # 386):

So... I missed the plan, Is Jimmy going too?
Jenna 'Tallfeather' Bartram
player, 124 posts
KZ-167
Former Tams MC Member
Thu 23 Feb 2017
at 16:15
  • msg #388

Re: Out of Character Posts I

Project Director:
Hello,

One of our players is starting a Legend of the Five Rings 4th ed. RPG here on rpol.

The "L5R" setting is a historical-ish fantasy Japan with some ancient China thrown in.

Please RTJ if interested!



link to another game

Tony

Any openings in the game? I've played L5R, both the tabletop and card games.
James (Jimmy) Gerrold MacGuire
player, 258 posts
KR-44 "Carson"
Contact Specialist
Thu 23 Feb 2017
at 16:27
  • msg #389

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 388):

I could really use a Mantis character of any sort.
Alpha One
NPC, 4 posts
Prime Base
National Project Command
Mon 27 Feb 2017
at 22:30
  • msg #390

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 389):

My understanding is that Tim is leading Kim, Jimmy and Jenna up to the shack. Bobby, Lena and Tina are back at the Ranger. If that's the case then Tina mans the gun as backup machinegunner (she's not great but she is qualified).

Tony
James (Jimmy) Gerrold MacGuire
player, 263 posts
KR-44 "Carson"
Contact Specialist
Sat 4 Mar 2017
at 22:08
  • msg #391

Re: Out of Character Posts I



I went ahead and deleted the post.  Sorry to interfere.
Project Director
GM, 429 posts
Papa-2
Sun 5 Mar 2017
at 02:48
  • msg #392

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 391):

It was considerate for Jimmy to let Kim take the lead here. He seems to have some history with these people, after all. I say no harm, no foul and Jimmy will get more chances to do his thing, I promise!

Tony
Captain Ly Cong Kim
player, 62 posts
KZ-167
Viet Fishing Boat Captain
Mon 6 Mar 2017
at 23:26
  • msg #393

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 391):

Good follow up today.
James (Jimmy) Gerrold MacGuire
player, 265 posts
KR-44 "Carson"
Contact Specialist
Tue 7 Mar 2017
at 02:28
  • msg #394

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 393):

I jumped the gun before.
Captain Ly Cong Kim
player, 63 posts
KZ-167
Viet Fishing Boat Captain
Tue 7 Mar 2017
at 19:39
  • msg #395

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 394):

IN A GAME WITH GUNS THAT COULD E DANGEROUS...
Project Director
GM, 432 posts
Papa-2
Sun 19 Mar 2017
at 08:54
  • msg #396

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 395):

Ha ha!

Arrgh, sorry, I have been ill and my right arm is sore to the point of being useless for typing. I'll try and post in the next couple days. Again, my apologies!

Tony
Captain Ly Cong Kim
player, 66 posts
KZ-167
Viet Fishing Boat Captain
Sun 19 Mar 2017
at 15:56
  • msg #397

Re: Out of Character Posts I

In reply to Project Director (msg # 396):

You are fine, no worries
Project Director
GM, 436 posts
Papa-2
Tue 28 Mar 2017
at 09:43
  • msg #398

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 397):

Hi team!

We have a couple new players. Andy Flasch and Elliot Pendergrass. They will be joining you shortly, detached from Maryville Project outpost to meet you in Beillingham.

As a note, due to some new errata team designations will shortly change a little. For example, RECON KR-44 will now be RECON KR-P44.

I hope no one minds, I cleaned up bios with the corrected team designations. First Bio line is for team designation and radio nickname, if any. (The Project usually uses assigned call-signs like "Romeo-22" but personal call-signs are not discouraged.) The second Bio line is for team role or background (if a local).

Tony
This message was last edited by the GM at 09:52, Tue 28 Mar 2017.
Project Director
GM, 441 posts
Papa-2
Fri 31 Mar 2017
at 01:50
  • msg #399

Re: Out of Character Posts I

In reply to Project Director (msg # 398):

As a note, Andy and Elliot are actually about 2 hours behind the combined RECON team in Bellingham. We should be all synchronised up soon!

Call Signs:

Andy/Elliot: KILO ZULU-4
Ranger: MIKE ROMEO-3-2
Windigo/Scout: MIKE ROMEO-3-1

Tony
Project Director
GM, 442 posts
Papa-2
Sat 1 Apr 2017
at 00:45
  • msg #400

Re: Out of Character Posts I

Hi!

This weekend is my gaming club's annual convention. Sparse or non-existent posting until Sunday! My apologies.

Tony
Mahalina Rae Powell
player, 80 posts
KR-P44
Comms/Tech
Tue 4 Apr 2017
at 06:10
  • msg #401

Re: Out of Character Posts I

When I was stationed in Japan back in the early 90s. My roommate and friend Aaron got out and went to school at Western Washington University. He wanted to go to school, but wanted to snowboard everyday as well.  College.  Mount Baker. It was a no brainer.
Captain Ly Cong Kim
player, 69 posts
KZ-L167
Viet Fishing Boat Captain
Wed 5 Apr 2017
at 22:03
  • msg #402

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 401):

Kim's family boat... 40 footer, John Deere 20 hp motor. 20hp divided by ten = 2 gallons per hour at full throttle... 4 gallons per hour for alcohol.  500 kilos cargo.  4 - 55 gallon drums for fuel. Top speed 15 knots
Andy Maxwell Flasch
player, 6 posts
KM-L1C "Mabel"
Scout/Tech
Fri 7 Apr 2017
at 02:41
  • msg #403

Re: Out of Character Posts I

I am chaperoning 40 band kids on a trip to NYC. Thought I could post better but my ass has been dragging the last 3 days keeping up!  Post for Andy soon.
Project Director
GM, 446 posts
Papa-2
Fri 7 Apr 2017
at 09:46
  • msg #404

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 403):

Don't sweat it!

And that's a nice boat for Captain Kim. The fuel would likely be methanol, so double consumption? (If my memory of methanol vs. ethanol in T2K serves me!)

Tony
This message was last edited by the GM at 11:03, Fri 07 Apr 2017.
Captain Ly Cong Kim
player, 70 posts
KZ-L167
Viet Fishing Boat Captain
Fri 7 Apr 2017
at 20:28
  • msg #405

Re: Out of Character Posts I

In reply to Project Director (msg # 404):

It was smaller but selling the uncles pigs is more barter. Salmon is supplemental now. 12 to 15 fishing trips to get his Father away from his sisters. Kim's sons will be pig farmers not fishermen in 5 years. Much to his regret.
Project Director
GM, 447 posts
Papa-2
Fri 7 Apr 2017
at 20:36
  • msg #406

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 405):

Yeah, I guess that farming livestock is more steady, profitable and safer work than open ocean fishing! You can still rent the boat if you still have it.

Tony
Captain Ly Cong Kim
player, 72 posts
KZ-L167
Viet Fishing Boat Captain
Sun 9 Apr 2017
at 15:24
  • msg #407

Re: Out of Character Posts I

Project Director:
In reply to Captain Ly Cong Kim (msg # 405):

Yeah, I guess that farming livestock is more steady, profitable and safer work than open ocean fishing! You can still rent the boat if you still have it.

Tony

Its more of his and his Father's boat. The uncles moved in to make use of the more plentiful water supply Kim's place has. The Uncles's paid for the 20hp motor. Original would have a 10hp. When I saw that these boats were not that big, 500kg (1000 lbs.)capacity . Salmon weigh in at 7.7kg, ocean salmon 15kg.   And will stay fresher in a live well, so 30 to 40 salmon or about 20 ocean.
Project Director
GM, 448 posts
Papa-2
Sun 9 Apr 2017
at 20:50
  • msg #408

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 407):

Is this the boat you sent me a picture of?

Tony
Captain Ly Cong Kim
player, 73 posts
KZ-L167
Viet Fishing Boat Captain
Mon 10 Apr 2017
at 10:53
  • msg #409

Re: Out of Character Posts I

In reply to Project Director (msg # 408):

yes and downgrade to 33 foot  (used as the window as a guide of 3 feet)and 8 knots top speed, and so that would be 4 gallons per hour methanol 2 gallons per hour gasoline?
This message was last edited by the player at 19:47, Mon 10 Apr 2017.
Project Director
GM, 450 posts
Papa-2
Wed 12 Apr 2017
at 08:04
  • msg #410

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 409):

Let's use the fuel efficiency rules from Twilight 2000. An engine that burns 1 gallon per hour of gasoline will burn 3 gallons/hour with ethanol and 3.5 gal/hr for methanol.

Ha ha! It's not a great idea for Elliot to use the Autonav while driving! This is why I assumed Andy was doing it as he can just back down. I won't insist on a driving check in this case even if I probably should!

Tony
Captain Ly Cong Kim
player, 74 posts
KZ-L167
Viet Fishing Boat Captain
Wed 12 Apr 2017
at 23:38
  • msg #411

Re: Out of Character Posts I

In reply to Project Director (msg # 410):

Works
Captain Ly Cong Kim
player, 75 posts
KZ-L167
Viet Fishing Boat Captain
Thu 13 Apr 2017
at 19:48
  • msg #412

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 411):

Great boat. The hog sucks down 7 gallons of meth for 8 knots. Still it gives it a range of 200 miles. VanCouver is just about 130 miles by boat, one way from Marysville.
Project Director
GM, 451 posts
Papa-2
Thu 13 Apr 2017
at 20:33
  • msg #413

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 412):

I guess you'd take extra fuel then!





I noted one of the pictures you sent me was from Ha Long bay. We visited there when we travelled through Viet Nam, very beautiful. We went kayaking around the karst islands, and through some of the sea tunnels that had been carved by the ocean through the limestone.

Tony
Captain Ly Cong Kim
player, 76 posts
KZ-L167
Viet Fishing Boat Captain
Fri 14 Apr 2017
at 19:53
  • msg #414

Re: Out of Character Posts I

Project Director:
In reply to Captain Ly Cong Kim (msg # 412):

I guess you'd take extra fuel then!





I noted one of the pictures you sent me was from Ha Long bay. We visited there when we travelled through Viet Nam, very beautiful. We went kayaking around the karst islands, and through some of the sea tunnels that had been carved by the ocean through the limestone.

Tony

The floating "Palace" is a bar, cleaning station and a market
Captain Ly Cong Kim
player, 78 posts
KZ-L167
Viet Fishing Boat Captain
Tue 18 Apr 2017
at 21:34
  • msg #415

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 414):

The wake up signal was received.

Computers came to life.

Storage gases were vented to ballast tanks.

Propellers turned the base on it's axis, silt was dislodged.

More gases were vented to ballast, slowly the mushroom shaped base rose.

Cryo chambers slowly woke their occupants.

All 12 woke, and proceeded to their lockers.

Food vending machines hummed to life. Meatloaf, and a cornbread like substance.

The team's C.O. looked over a computer tablet with sensor data and an active relay to sonar and exterior cameras.
James (Jimmy) Gerrold MacGuire
player, 268 posts
KR-P44 "Carson"
Contact Specialist
Wed 19 Apr 2017
at 15:43
  • msg #416

Re: Out of Character Posts I

Nah, should be like the start of "Lone Star", where your off shore base is flooding.
Project Director
GM, 452 posts
Papa-2
Wed 19 Apr 2017
at 17:43
  • msg #417

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 415):

Kind of a neat idea. This is a base you've thought about?

Tony
Captain Ly Cong Kim
player, 79 posts
KZ-L167
Viet Fishing Boat Captain
Wed 19 Apr 2017
at 21:19
  • msg #418

Re: Out of Character Posts I

In reply to Project Director (msg # 417):

Found game materiel from a game I played. We were not Morrow Project though. Wake up activated on the SnakeEaters.

LOVED the bases, Dragon Magazine Top Secret Modules (Dr. No and Mad Merc: Horseshoe Island).

Funny thing is, it was founded by the Kennedy's.  And then one goes missing in a plane crash a couple of years after this game. Fiction imitating life.
Captain Ly Cong Kim
player, 80 posts
KZ-L167
Viet Fishing Boat Captain
Thu 20 Apr 2017
at 21:14
  • msg #419

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
Nah, should be like the start of "Lone Star", where your off shore base is flooding.


Actually... that would be a reason for a wake up before the others.
James (Jimmy) Gerrold MacGuire
player, 269 posts
KR-P44 "Carson"
Contact Specialist
Wed 26 Apr 2017
at 18:22
  • msg #420

Re: Out of Character Posts I

Nevermind.

O_O
This message was last edited by the player at 18:23, Wed 26 Apr 2017.
Project Director
GM, 455 posts
Papa-2
Thu 27 Apr 2017
at 01:25
  • msg #421

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 418):

I liked those bases as well!

As a side note I am running Sprechenhaltestelle for my sit-down group.

In my game the XR311 resembles the real-life production version of the XR311, the Lambourghini Cheetah. The Cheetah was based on the FMC XR311 prototype and offered for military sales in the 70's. It was a stretched version seating 4: 2 bucket front seats and 4 rear seats. The rear seats have been removed to provide storage lockers for much of the Project gear, weapons and munitions. Additional storage is under the front bonnet or secured to the rear deck.

This vehicle had not started out as a legal copy of the XR311, however. FMC had built several XR311 prototypes to offer the US military in the 60's. One crashed in the desert and after the program ended FMC abandoned it. When Lambourghini sought to enter the military market by selling a small 4-wheel utility vehicle they used a contractor, Mobility Technology International, to build it. MTI located the FMC's lost XR311 prototype, fixed it up and stretched it and offered it to an unsuspecting Lambourghini, who then sold it to Saudi Arabia (and supposedly Israel). FMC sued and forced Lamborghini to build it under licence (pay them for each one made).

Tony
This message was last edited by the GM at 20:05, Mon 11 July 2022.
Project Director
GM, 457 posts
Papa-2
Fri 28 Apr 2017
at 20:16
  • msg #422

Re: Out of Character Posts I

Hello team,

I am sad to inform you that one of the authors of The Morrow Project, Richard Tcholka, died today. His RPGs ("The Morrow Project", "Fringeworthy", "Bureau 13") are classics and he will be missed.

Here's one for you, Rich:



Tony
Andy Maxwell Flasch
player, 10 posts
KM-L1C "Mabel"
Scout/Tech
Fri 28 Apr 2017
at 21:18
  • msg #423

Re: Out of Character Posts I

I just read a post yesterday that he was very ill.

Sad news.  He was amazingly imaginative.

Great tribute Tony!
James (Jimmy) Gerrold MacGuire
player, 270 posts
KR-P44 "Carson"
Contact Specialist
Mon 1 May 2017
at 02:07
  • msg #424

Re: Out of Character Posts I

Gary Gygax is filling out his gaming group.

I wasn't aware that accessories like that came with milspec vehicles!
Mahalina Rae Powell
player, 83 posts
KR-P44
Comms/Tech
Mon 1 May 2017
at 03:15
  • msg #425

Re: Out of Character Posts I

Only on a European purchase contract.   US mil does not approve.
Andy Maxwell Flasch
player, 11 posts
KM-L1C "Mabel"
Scout/Tech
Mon 1 May 2017
at 11:41
  • msg #426

Re: Out of Character Posts I

Ok... I was messing around with the 3D printer at the house this weekend.  A friend of mine (geologist) shared a sweet site that allows you to build a 3D topo from any area you choose.

So, being the MP-addict that I am, I promptly headed over and grabbed the region where Prime Base is located.  Also printed the Seattle area out.  Thought it was a cool prop for using in the game to show where you're at and how things look.

This one took ~6 hours to print.  But for the fifty cents or so in material, pretty cool.


This message was last edited by the player at 11:43, Mon 01 May 2017.
James (Jimmy) Gerrold MacGuire
player, 271 posts
KR-P44 "Carson"
Contact Specialist
Mon 1 May 2017
at 15:30
  • msg #427

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 426):

Ahhh the Prime Base module.
Andy Maxwell Flasch
player, 12 posts
KM-L1C "Mabel"
Scout/Tech
Mon 1 May 2017
at 18:09
  • msg #428

Re: Out of Character Posts I

Yeah...  In my opinion (my advice and opinions are free, and worth every penny!) the module was not horrible if you got rid of that one level of freeze tubes.

Many would probably disagree, but since I always liked the mini moose, enough said.

:o)
Captain Ly Cong Kim
player, 81 posts
KZ-L167
Viet Fishing Boat Captain
Mon 1 May 2017
at 23:48
  • msg #429

Re: Out of Character Posts I

Andy Maxwell Flasch:
Yeah...  In my opinion (my advice and opinions are free, and worth every penny!) the module was not horrible if you got rid of that one level of freeze tubes.

Many would probably disagree, but since I always liked the mini moose, enough said.

:o)



Mini-moose. Should be the first encounter to set the mood of the game.
James (Jimmy) Gerrold MacGuire
player, 272 posts
KR-P44 "Carson"
Contact Specialist
Tue 2 May 2017
at 03:09
  • msg #430

Re: Out of Character Posts I

I like to bring in a really large mutated animal, and start a campaign with Riverton.  If I talk my group into letting me run another campaign, Final Watch might have to happen now.
Mahalina Rae Powell
player, 84 posts
KR-P44
Comms/Tech
Tue 2 May 2017
at 03:24
  • msg #431

Re: Out of Character Posts I

Time to saddle up the giant wolverines.
James (Jimmy) Gerrold MacGuire
player, 273 posts
KR-P44 "Carson"
Contact Specialist
Tue 2 May 2017
at 06:00
  • msg #432

Re: Out of Character Posts I

Mahalina Rae Powell:
Time to saddle up the giant wolverines.


LOL, yup!

Of course, if you want to see players in full "WTF" mode, characters too, all you need is some snowmobile/wtf-robot-thing jousting al la Damocles.  That modules is a great followup to Riverton.


Ran Operation Lone Star a few times at Cons, great one shot module.
Captain Ly Cong Kim
player, 82 posts
KZ-L167
Viet Fishing Boat Captain
Tue 2 May 2017
at 17:17
  • msg #433

Re: Out of Character Posts I

Mahalina Rae Powell:
Time to saddle up the giant wolverines.



YOU CAN RIDE EM?
Mahalina Rae Powell
player, 85 posts
KR-P44
Comms/Tech
Tue 2 May 2017
at 20:21
  • msg #434

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 433):


What?  You guys don't?
Jenna 'Tallfeather' Bartram
player, 132 posts
KZ-L167
Former Tams MC Member
Thu 4 May 2017
at 05:21
  • msg #435

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 434):

I think the giant alligators in a game I was playing were scarier.
Project Director
GM, 458 posts
Papa-2
Thu 4 May 2017
at 08:52
  • msg #436

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 435):

In an earlier adventure in this game that involved a rescue mission to Utah (this would be to rescue Raven's old fiance) the players got charged by a mutant enlarged grizzly bear. Totally beats a giant alligator! They ended up killing it by shooting it up with a .50 cal. as it charged the XR311.

Is Andy going to react to this situation? If not I guess I can assume he's surprised and frozen in shock!

Tony
This message was last edited by the GM at 08:54, Thu 04 May 2017.
Andy Maxwell Flasch
player, 13 posts
KM-L1C "Mabel"
Scout/Tech
Thu 4 May 2017
at 20:27
  • msg #437

Re: Out of Character Posts I

In reply to Project Director (msg # 436):

Oops!  Andy's post will be up in a bit!

Sorry
Project Director
GM, 459 posts
Papa-2
Fri 5 May 2017
at 08:06
  • msg #438

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 437):

With the gun not being manned, good thing you guys didn't get lit up!

Tony
Andy Maxwell Flasch
player, 16 posts
KM-L1C "Mabel"
Scout/Tech
Sat 6 May 2017
at 14:45
  • msg #439

Re: Out of Character Posts I

Yep!

And if Andy would've been up on the .50, he'd probably lost a couple teeth and smacked his face on the MG when El slammed on the brakes...

Damned if ya do, and damned if ya don't.

LOL
Project Director
GM, 461 posts
Papa-2
Sat 6 May 2017
at 18:12
  • msg #440

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 439):

Maybe, if he was lighting a smoke at the time?

That's why you hang onto the gun or the ring!

I could see that as being more possible if you crashed, but I can't say I've had much experienced at a top gunner.

Tony
Project Director
GM, 465 posts
Papa-2
Fri 12 May 2017
at 01:34
  • msg #441

Re: Out of Character Posts I

Hello,

As a note, if I see completely OOC comments or Rolls posted in the IC thread, I move them to the proper threads as needed. My apologies!

Tony
Elliot Charles Pendergrass
player, 19 posts
KS-S6E
Nuclear Physicist
Fri 12 May 2017
at 01:44
  • msg #442

Re: Out of Character Posts I

I understand. Thank you!
Project Director
GM, 466 posts
Papa-2
Fri 12 May 2017
at 03:26
  • msg #443

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 442):

No worries! And I don't strictly mind including OOC comments (like, explaining something in your post) or die rolls in IC posts, as long as it's related and there is IC content.

Tony
James (Jimmy) Gerrold MacGuire
player, 274 posts
KR-P44 "Carson"
Contact Specialist
Fri 12 May 2017
at 11:37
  • msg #444

Re: Out of Character Posts I

Riding up top is nice, as long as you don't mind the exaggerated vehicle movement.  Fine on road, kinda sucks offroad/tank trails.
Elliot Charles Pendergrass
player, 22 posts
KS-S6E
Nuclear Physicist
Fri 12 May 2017
at 15:06
  • msg #445

Re: Out of Character Posts I

The personal communications between Elliot and Andy- since it was not communicating with a far team I thought it would be okay to leave in the IC post. Let me know if that should also be posted in the radio thread.
Andy Maxwell Flasch
player, 22 posts
KM-L1C "Mabel"
Scout/Tech
Fri 12 May 2017
at 20:27
  • msg #446

Re: Out of Character Posts I

Tony -

Couple questions on our current situation.

How far is the ravine from the road?  Can the XR311 be maneuvered to get it closer with little/no danger of getting stuck?  Thinking of using the winch and headlights to assist with any rescue/recovery effort.

Also - can the XR311 be locked/secured?  Not sure if the panels have locks on them or what...

I guess that was more than a couple questions. :o)

And I think Andy will spend more time up top on the .50 as long as Elliot doesn't try to kill him up there.
Captain Ly Cong Kim
player, 83 posts
KZ-L167
Viet Fishing Boat Captain
Sun 14 May 2017
at 15:55
  • msg #447

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
Nah, should be like the start of "Lone Star", where your off shore base is flooding.



Just seen Agents of Shield - The Return episode. Yeah... a BASE with sub docks hidden beneath an oil rig would be great too.
James (Jimmy) Gerrold MacGuire
player, 275 posts
KR-P44 "Carson"
Contact Specialist
Sun 14 May 2017
at 16:24
  • msg #448

Re: Out of Character Posts I

So the main group is on hiatus for now?
Project Director
GM, 469 posts
Papa-2
Sun 14 May 2017
at 18:06
  • msg #449

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
So the main group is on hiatus for now?


No, not really. Unless you don't feel like posting? Sorry if I missed anything!

quote:
Couple questions on our current situation.

How far is the ravine from the road?  Can the XR311 be maneuvered to get it closer with little/no danger of getting stuck?  Thinking of using the winch and headlights to assist with any rescue/recovery effort.

Also - can the XR311 be locked/secured?  Not sure if the panels have locks on them or what...

I guess that was more than a couple questions. :o)

And I think Andy will spend more time up top on the .50 as long as Elliot doesn't try to kill him up there.


The ravine is within a couple metres of the road. The path is certainly wide enough to maneuver the XR311 to where the winch and headlights are useful.

The roof, doors and side windows are clear plastic and/or Resistweave panels fastened by Velcro to the body and roll bar. There are lockers located behind and between the front bucket seats, as well as under the front hood. All issue gear can be stowed and reasonably secured. Weapons can be stowed in brackets mounted on the dashboard or secured in the front-mounted trunk.

Tony
Project Director
GM, 471 posts
Papa-2
Mon 15 May 2017
at 05:53
  • msg #450

Re: Out of Character Posts I

Hi,

Sorry if that was a little involved, we should be getting back on track here soon!

Tony
Project Director
GM, 472 posts
Papa-2
Thu 18 May 2017
at 20:51
  • msg #451

Re: Out of Character Posts I

Hello,

Good news: the vehicle-mounted PRC-70s can be set to act as a repeater/booster so as long as you are within 5km of the set you can communicate long range via PRC-68.

(As a nit-pick, on the radio "repeat" is never used between Project units unless calling in artillery; instead it's "say again".)

Tony
Project Director
GM, 475 posts
Papa-2
Wed 24 May 2017
at 03:14
  • msg #452

Re: Out of Character Posts I

Hello Team,

I am very sad to pass along that Ian Brooks (aka "Alice Maura McCloud") died last Sunday due to a brain tumour. Word came via his sister, Jo, today. He lived in the UK, and had been a fellow gamer and good friend since '98 or so.

Goodbye my friend!

https://www.youtube.com/watch?v=4XJxFAoiWSY

"Standing Outside a Broken Phone Booth with Money in My Hand" - Primitive Radio Gods

Tony
This message was last edited by the GM at 03:22, Wed 24 May 2017.
Mahalina Rae Powell
player, 90 posts
KR-P44
Comms/Tech
Wed 24 May 2017
at 03:22
  • msg #453

Re: Out of Character Posts I

Damn.  This is sad news indeed.  I've played more than one game with Ian over the years. I only knew him in game for the most part, but I always enjoyed having him in the party.
Jenna 'Tallfeather' Bartram
player, 136 posts
KZ-L167
Former Tams MC Member
Wed 24 May 2017
at 13:45
  • msg #454

Re: Out of Character Posts I

In reply to Project Director (msg # 452):

I'm sorry to hear about Ian.  He will be missed.
Andy Maxwell Flasch
player, 30 posts
KM-L1C "Mabel"
Scout/Tech
Wed 24 May 2017
at 13:49
  • msg #455

Re: Out of Character Posts I

Oh man...

I too had bumped into Ian several times in our virtual playground.  Sad news.
Captain Ly Cong Kim
player, 85 posts
KZ-L167
Viet Fishing Boat Captain
Thu 25 May 2017
at 14:40
  • msg #456

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 455):

Was sad to hear he had passed. Played several different Morrow Project games with him over the years.
James (Jimmy) Gerrold MacGuire
player, 279 posts
KR-P44 "Carson"
Contact Specialist
Mon 29 May 2017
at 00:22
  • msg #457

Re: Out of Character Posts I

I will miss playing with Ian greatly.
Project Director
GM, 478 posts
Papa-2
Thu 1 Jun 2017
at 20:24
  • msg #458

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 457):

As will we all.

I will assume that the main group proceeds at maximum safe and cautious speed (not necessarily the fastest possible speed) using NVGs or headlights.

Tony
Tim Charles White
player, 105 posts
KR-P44
TL/Gunner
Thu 1 Jun 2017
at 21:14
  • msg #459

Re: Out of Character Posts I

In reply to Project Director (msg # 458):

Yes that sounds right.
James (Jimmy) Gerrold MacGuire
player, 281 posts
KR-P44 "Carson"
Contact Specialist
Wed 7 Jun 2017
at 22:16
  • msg #460

Re: Out of Character Posts I

Dying to reply to that radio post.

"Pig Pen, this is Rubber Duck.  Mercy sakes alive, looks like we've got us a convoy"
Project Director
GM, 480 posts
Papa-2
Thu 8 Jun 2017
at 09:57
  • msg #461

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 460):

Ha ha! I lived near a highway and when I was a kid I got a "base station" radio (basically a souped-up walkie-talkie) that could listen in on CB channels. Hey, it was practically the 6th of June!

"Was the dark of the moon on the sixth of June
In a Kenworth pullin' logs
Cab-over Pete with a reefer on
And a Jimmy haulin' hogs
We is headin' for bear on I-one-oh
'Bout a mile outta Shaky Town
I says, "Pig Pen, this here's the Rubber Duck.
"And I'm about to put the hammer down."

Tony
Elliot Charles Pendergrass
player, 28 posts
KS-S6E
Nuclear Physicist
Thu 8 Jun 2017
at 12:12
  • msg #462

Re: Out of Character Posts I

You made me listen to that song on YouTube this morning, Tony.
Project Director
GM, 481 posts
Papa-2
Thu 8 Jun 2017
at 20:05
  • msg #463

Re: Out of Character Posts I

Elliot Charles Pendergrass:
You made me listen to that song on YouTube this morning, Tony.


I know, there is something wrong with me. Here's another song about truckin' to keep your toes-a-tappin':

https://www.youtube.com/watch?v=_tvEvBUG8mY

"Drivin' My Life Away" - Eddie Rabbit

I also like the Paul Brandt version of "Convoy". You can tell it's pure "Can-Con" because at the end the "army" are clearly Canadian Armed Forces (probably Reserve Forces). Note the Leitz ELCAN 3.4x optical sights mounted on their C7A1s, helmets are covered in scrim. The Canadian flag shoulder flashes on CADPAD-pattern combats are a dead giveaway and in the background you can see CAF Militia-issue AVGP Cougars and Grizzlies.

https://www.youtube.com/watch?v=JuyLTDAC7fE

https://en.wikipedia.org/wiki/Canadian_content

Tony
Andy Maxwell Flasch
player, 36 posts
KM-L1C "Mabel"
Scout/Tech
Thu 15 Jun 2017
at 13:40
  • msg #464

Re: Out of Character Posts I

Hey folks...

Don't know how many here use the RPOL notifier on their Android phone (great piece of software, BTW) but the server for it is down at the moment so you won't get alerts for game updates...

FYI
James (Jimmy) Gerrold MacGuire
player, 282 posts
KR-P44 "Carson"
Contact Specialist
Thu 15 Jun 2017
at 13:45
  • msg #465

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 464):

I use email notification.
Project Director
GM, 482 posts
Papa-2
Sun 18 Jun 2017
at 07:31
  • msg #466

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 465):

Hi,

I had hoped to post yesterday in order to move the game along. As it is I am away for the weekend, so sorry for not posting until Sunday at the earliest.

Thanks!

Tony
Project Director
GM, 484 posts
Papa-2
Thu 22 Jun 2017
at 00:41
  • msg #467

Re: Out of Character Posts I

In reply to Project Director (msg # 466):

As a note, Bert's leg was fractured and so I corrected my post to reflect this. (There are a couple reasons for this discrepancy, mainly I'd forgotten exactly what the wound was between posts.)

I don't mind being reminded of things I've forgotten and I'm certainly willing to retcon as necessary to cover my mistakes! (As long as afterwards, we will never speak of it again.)

Tony
This message was last edited by the GM at 02:51, Thu 22 June 2017.
James (Jimmy) Gerrold MacGuire
player, 283 posts
KR-P44 "Carson"
Contact Specialist
Thu 22 Jun 2017
at 03:45
  • msg #468

Re: Out of Character Posts I

Did you remember to dance naked under the moonlight for Summer Solstice?
Project Director
GM, 485 posts
Papa-2
Thu 22 Jun 2017
at 08:54
  • msg #469

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 468):

My wife is the Wiccan, I am Catholic. It's a "mixed-marriage" as they say!

Tony
Project Director
GM, 487 posts
Papa-2
Sun 25 Jun 2017
at 20:09
  • msg #470

Re: Out of Character Posts I

In reply to Project Director (msg # 469):

The Project-issue electric-powered Honda 3-wheel ATV has a gear rack mounted on the front and another rack for gear on the back. Currently I think Jenna's pack and a medical kit is on the back with the radio on the front.

She can take a passenger, if they are very cozy! The gear in the rear can be unloaded to assist in this.



Tony
James (Jimmy) Gerrold MacGuire
player, 284 posts
KR-P44 "Carson"
Contact Specialist
Mon 26 Jun 2017
at 01:41
  • msg #471

Re: Out of Character Posts I

In reply to Project Director (msg # 470):

For a limited time, in New York, comes with optional Trans Am.
Captain Ly Cong Kim
player, 90 posts
KZ-L167
Viet Fishing Boat Captain
Mon 26 Jun 2017
at 15:36
  • msg #472

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 470):

For a limited time, in New York, comes with optional Trans Am.



Lol
Andy Maxwell Flasch
player, 37 posts
KM-L1C "Mabel"
Scout/Tech
Tue 27 Jun 2017
at 01:48
  • msg #473

Re: Out of Character Posts I

Man....

Rode on one of those 3 - 'wheelers' when I was a kid.  Almost killed myself on it!

Ah....  Good times!
Project Director
GM, 490 posts
Papa-2
Tue 4 Jul 2017
at 08:29
  • msg #474

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 473):

You can wear NVGs for about 4 hours, then you need to make END checks to avoid taking fatigue loss. While Andy and El just completed a 3-hour trip using NVGs at least part way, I'll say the little break they had was enough to rest their eyes and avoid taking a penalty for the trip back down.

Tony
Project Director
GM, 494 posts
Papa-2
Wed 19 Jul 2017
at 08:28
  • msg #475

Re: Out of Character Posts I

In reply to Project Director (msg # 474):

All right! I'll try to get on a new morning thread tomorrow. Appropriately enough!

Tony
Project Director
GM, 498 posts
Papa-2
Thu 20 Jul 2017
at 17:36
  • msg #476

Re: Out of Character Posts I

In reply to Project Director (msg # 475):

Oh, yeah, assume you all get a wake-up call!

Tony
Elliot Charles Pendergrass
player, 38 posts
KS-S6E
Nuclear Physicist
Thu 20 Jul 2017
at 19:07
  • msg #477

Re: Out of Character Posts I

Eager to hear the mission briefing!
Project Director
GM, 499 posts
Papa-2
Mon 24 Jul 2017
at 07:00
  • msg #478

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 477):

Great to hear.

Look for it in a day or so. I have a player that wanted to enter the game, I will see what's up with him. As well, Dave/Daryl may be up for re-entry (or not) so I'm also waiting on him!

Thanks for your patience.

Tony
Captain Ly Cong Kim
player, 96 posts
KZ-L167
Viet Fishing Boat Captain
Mon 24 Jul 2017
at 18:16
  • msg #479

Re: Out of Character Posts I

Project Director:
In reply to Elliot Charles Pendergrass (msg # 477):

Great to hear.

Look for it in a day or so. I have a player that wanted to enter the game, I will see what's up with him. As well, Dave/Daryl may be up for re-entry (or not) so I'm also waiting on him!

Thanks for your patience.

Tony

 The Amerind with the dog?
Project Director
GM, 500 posts
Papa-2
Sun 30 Jul 2017
at 09:04
  • msg #480

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 479):

I don't think so!

Also, sorry, my laptop got stolen before I went on vacation for a few days (where there was wi-fi), I wasn't able to do zilch on my games. I will post to get things going within a day or so!

Tony
Mahalina Rae Powell
player, 97 posts
KR-P44
Comms/Tech
Sun 30 Jul 2017
at 14:17
  • msg #481

Re: Out of Character Posts I

Sorry to hear about your laptop.

Nothing worse than a damned thief. They should be punished Saudi style.   I swear.
Jenna 'Tallfeather' Bartram
player, 138 posts
KZ-L167
Former Tams MC Member
Mon 31 Jul 2017
at 05:43
  • msg #482

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 481):

Hey guys sorry I've been AWOL. Crazy stuff going on.  I didn't want to jump into the current thread without first checking in ,
Project Director
GM, 501 posts
Papa-2
Wed 2 Aug 2017
at 08:59
  • msg #483

Re: Out of Character Posts I

In reply to Jenna 'Tallfeather' Bartram (msg # 482):

Great to hear from you again!

I'm sure it won't take too long to get another laptop. It sure has made it difficult to update my games from work!

I have heard back from some of the prospective players, and sadly it doesn't seem like it's going to happen. That said we are moving onto the main adventure and I'll be able to take the time to do a proper post tomorrow.

Thanks for your patience!

Tony
Project Director
GM, 502 posts
Papa-2
Mon 7 Aug 2017
at 08:21
  • msg #484

Re: Out of Character Posts I

In reply to Project Director (msg # 483):

Gah! Unfortunately the upcoming post needed to be quite the info-dump. New PCs need to be brought up to speed on the general and local situation, which actually requires a bit of history stretching back to the war, etc. It's about half-done but I've gotta get to bed so I'll post tomorrow. Promise!

Tony
Project Director
GM, 503 posts
Papa-2
Mon 14 Aug 2017
at 05:30
  • msg #485

Re: Out of Character Posts I

Hi!

Do not fret. This game is not on hiatus!

The last week plus has been crazy! I have been much occupied with work, but as well being able to spend a lot more time than usual with my family. So it's been good in the latter sense, not so good due to the former.

When things calm down after this week I will be able to get back up to speed. Until then please accept my apologies and keep up your patience as we chug along through summer.

Thanks!

Tony
Andy Maxwell Flasch
player, 42 posts
KM-L1C "Mabel"
Scout/Tech
Mon 14 Aug 2017
at 23:20
  • msg #486

Re: Out of Character Posts I

No problem. Andy just climbed back into his freeze tube. B^)

Hit the 'Defrost' button when you are ready to roll...
Mahalina Rae Powell
player, 98 posts
KR-P44
Comms/Tech
Tue 15 Aug 2017
at 07:21
  • msg #487

Re: Out of Character Posts I

No worries, my friend.  Enjoy the extra time with your family.  See you when you get back.
Project Director
GM, 504 posts
Papa-2
Thu 24 Aug 2017
at 10:07
  • msg #488

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 487):

Whew! That took a lot of effort. It was formerly about 4 times as much text. I'm verbose to a fault and this game has been going for almost 20 years so the problem isn't what to include but what to pare back.

Thanks for your patience!

Tony
James (Jimmy) Gerrold MacGuire
player, 292 posts
KR-P44 "Carson"
Contact Specialist
Thu 24 Aug 2017
at 12:54
  • msg #489

Re: Out of Character Posts I

Awesome briefing Tony!

I saw that Raven cameo, that was cool.  Love to see a cameo from Lee too.  =)

Enjoyed the read.
Project Director
GM, 505 posts
Papa-2
Fri 25 Aug 2017
at 04:43
  • msg #490

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 489):

I'll see what I can do about Lee. It would be cool to see a cameo from him!

I'm just about to head into the woods for my family's annual summer camp. No internet, most likely, until weekend after next. (And if I do get to wi-fi I won't have access to my books.)

Tony
James (Jimmy) Gerrold MacGuire
player, 294 posts
KR-P44 "Carson"
Contact Specialist
Fri 25 Aug 2017
at 07:03
  • msg #491

Re: Out of Character Posts I

In reply to Project Director (msg # 490):

Enjoy the vacation off the grid.  I envy it.
Project Director
GM, 506 posts
Papa-2
Fri 25 Aug 2017
at 08:24
  • msg #492

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 491):

It's gonna be fun!

Tony
James (Jimmy) Gerrold MacGuire
player, 295 posts
KR-P44 "Carson"
Contact Specialist
Fri 25 Aug 2017
at 12:31
  • msg #493

Re: Out of Character Posts I

Thank you Tony!  Made me grin.

Severe temptation to ask about it now?  Cause it is too awesome.  "Um... any relation to Lee Harvey Oswald, sir?  Not to derail the briefing.. but..."


And as I said, envious.  We will be doing far less primitive "Camping" this fall.  August is still to warm in Alabama for me to enjoy the outdoors for too long (Unless I am fishing).
Project Director
GM, 507 posts
Papa-2
Sat 2 Sep 2017
at 11:21
  • msg #494

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 493):

You can change your post if you want to make that connection explicit.

Camping was nice! Michelle and Gianna had a 3-man tent to themselves, I had a 2-man tent for myself. It wasn't that primitive, it was just a short walk to the mess hall with showers, toilets and an industrial kitchen. Plus big tables for gaming! (Not a lot of that this year, it was too nice to be inside for most people, including me.) Temperature was about 28-30 during the day, much cooler at night. We made sure Gia's portable crib was mice and warm, with a Therma-Rest pad on the bottom, her in a sleeping bag and then a thick comforter over top to keep in the heat. The lake was as warm as I ever remember it, bearing in mind that all lakes in BC are cold because they are all, by definition, glacier-fed.

Gia went "diving" off the dock like the big kids were doing, even though she is only 2. Michelle would stand in the water while Gia stand on the dock and put her hands together in front of her like a diver, hop up and down once, then leap into Michelle's arms.

Tony
James (Jimmy) Gerrold MacGuire
player, 297 posts
KR-P44 "Carson"
Contact Specialist
Sat 2 Sep 2017
at 21:17
  • msg #495

Re: Out of Character Posts I

In reply to Project Director (msg # 494):

Too awesome!

Glad you guys had fun!
Andy Maxwell Flasch
player, 43 posts
KM-L1C "Mabel"
Scout/Tech
Mon 4 Sep 2017
at 00:03
  • msg #496

Re: Out of Character Posts I

Sounds like a perfect vaca!

Welcome back.
Project Director
GM, 509 posts
Papa-2
Thu 7 Sep 2017
at 10:28
  • msg #497

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 496):

Thanks!

For reference, the proposed Bell SK-10 is the basis for the later LCAC hovercraft. Planned but never built in real life but built by Morrow Aerospace under licence from Bell as a RO-RO hovercraft vehicle transport.

As well, the idea for the amphibious kit to make the V-150 more seaworthy was one I had a while back. Outrigger pontoons, a trim vane, outboard water jet thrusters and a bilge pump would greatly increase the V-150's amphibious capability, although not to that of a real boat!

Tony
James (Jimmy) Gerrold MacGuire
player, 299 posts
KR-P44 "Carson"
Contact Specialist
Thu 7 Sep 2017
at 13:16
  • msg #498

Re: Out of Character Posts I

In reply to Project Director (msg # 497):

The V-150 doesn't have a bilge pump?  Egad!

Even Gama Goats and 577's have bilge pumps!  BTW, I've seen Gama Goats swim... they did it pretty much the same as they did land, awkward but effective.  I've never known anyone brave enough to try to swim a 113 or 577.  I think the thought on the Goat was 'If it sinks, one less Gama Goat."
Andy Maxwell Flasch
player, 47 posts
KM-L1C "Mabel"
Scout/Tech
Tue 12 Sep 2017
at 00:14
  • msg #499

Re: Out of Character Posts I

Did some light crawling thru google and found this.

...The Commando is fully amphibious, propelled in the water by its wheels; two electric bilge pumps are provided....

from here: http://asmrb.pbworks.com/w/pag...ral%20Specifications

However, that doesn't say how much water those two pumps can move.  I could inagine one getting swamped quickly.
Project Director
GM, 511 posts
Papa-2
Tue 12 Sep 2017
at 09:04
  • msg #500

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 499):

While the Commando is amphibious without any prior preparation, it had problems with being swamped due to a low profile and an insufficient bilge pump. The pump in the add-on kit greatly enhances water removal, and the trim vane/splash plate prevents much of the water from entering the top hatches. The trade-off is it takes time to unstow the add-on kit and install it.

In-game, one thing that I've avoided addressing is who is going to be team leader. This it technically going to be a combined team built around newly-awakened Regional team RECON KR-P44. As the Morrow Project doesn't have a formal rank structure deciding command is less straightforward and is dependent on specialty, skills, experience and even seniority. Tim White is actually TL for RECON KR-P44 and he could be put in command of the new combined team.

That is if Cymon is ok with this?

Tony
This message was last edited by the GM at 09:14, Tue 12 Sept 2017.
Tim Charles White
player, 113 posts
KR-P44
TL/Gunner
Tue 12 Sep 2017
at 21:36
  • msg #501

Re: Out of Character Posts I

In reply to Project Director (msg # 500):

Sorry everyone I have been slightly out of the loop recently with it now looking like I am going to have to move with all the associated problems that will cause. It has not been confirmed but it looks likely and it is a pain in the arse.

That being said it might be easier for someone else to assume command for the medium term until I have this stuff sorted out.

Cymon.
James (Jimmy) Gerrold MacGuire
player, 300 posts
KR-P44 "Carson"
Contact Specialist
Tue 12 Sep 2017
at 21:53
  • msg #502

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 501):

Cymon, I know what it is like to move under good and bad circumstance, and it always sucks.
Project Director
GM, 512 posts
Papa-2
Wed 13 Sep 2017
at 03:38
  • msg #503

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 501):

Hi Cymon,

Dude! That blows.

In the mean time I think Elliot is the most qualified to be TL for the combined team. Tim should probably be 2IC (Assistant TL). Another team position I've seen in TMP games is "Security Specialist", which sounds like it's up Andy's alley. Insofar as Project teams are organised along paramilitary lines the TL is the unit commander and the 2IC/ATL and SS are sub-leaders (with the chain of command in that order).

Tony
James (Jimmy) Gerrold MacGuire
player, 301 posts
KR-P44 "Carson"
Contact Specialist
Wed 13 Sep 2017
at 03:57
  • msg #504

Re: Out of Character Posts I

I'm a little uncertain how much use a "Face Man" is on this mission now, lol.  Scout wasn't what I was intending to build and it shows.
Project Director
GM, 513 posts
Papa-2
Wed 13 Sep 2017
at 04:20
  • msg #505

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 504):

Don't worry, Jimmy has a wide range of skills suitable for the mission!

Doing some thinking, I see that Jimmy actually has (or at least could have) qualified for Team Leader training/MPTL (EXP and REA 50+, at least some points in Leader, Persuasion and Tactics). While Ell and Andy both have TL skills (Ell has tactics and Persuasion, Andy has some Leadership and Tactics).

Sorry, when I was going over this earlier I hadn't thought to look to see who according to the book was qualified for MPTL (per 4th edition rules). And of course you, as players, weren't necessarily focused on making PCs that fit that mould. (Why these rules are relevant is important is I am Timeline's errata coordinator for 4th edition, and have also asked to be a mod for their official forums on RPGNet. This game has helped me to pinpoint areas for improvement in the rules.)

With that in mind, Jimmy is probably the most qualified to be TL, with EL as 2IC due to his mission-appropriate skillset and Andy as Security Officer. This goes against what I said earlier, please accept my apologies! (Assuming everyone is ok with this idea.)

Tony
This message was last edited by the GM at 10:09, Wed 13 Sept 2017.
Captain Ly Cong Kim
player, 104 posts
KZ-L167
Viet Fishing Boat Captain
Wed 13 Sep 2017
at 20:08
  • msg #506

Re: Out of Character Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 504):

Don't worry, Jimmy has a wide range of skills suitable for the mission!

Doing some thinking, I see that Jimmy actually has (or at least could have) qualified for Team Leader training/MPTL (EXP and REA 50+, at least some points in Leader, Persuasion and Tactics). While Ell and Andy both have TL skills (Ell has tactics and Persuasion, Andy has some Leadership and Tactics).

Sorry, when I was going over this earlier I hadn't thought to look to see who according to the book was qualified for MPTL (per 4th edition rules). And of course you, as players, weren't necessarily focused on making PCs that fit that mould. (Why these rules are relevant is important is I am Timeline's errata coordinator for 4th edition, and have also asked to be a mod for their official forums on RPGNet. This game has helped me to pinpoint areas for improvement in the rules.)

With that in mind, Jimmy is probably the most qualified to be TL, with EL as 2IC due to his mission-appropriate skillset and Andy as Security Officer. This goes against what I said earlier, please accept my apologies! (Assuming everyone is ok with this idea.)

Tony



Security Officer.... just don't wear the red shirt.
James (Jimmy) Gerrold MacGuire
player, 303 posts
KR-P44 "Carson"
Contact Specialist
Wed 13 Sep 2017
at 20:36
  • msg #507

Re: Out of Character Posts I

Project Director:
With that in mind, Jimmy is probably the most qualified to be TL, with EL as 2IC due to his mission-appropriate skillset and Andy as Security Officer. This goes against what I said earlier, please accept my apologies! (Assuming everyone is ok with this idea.)

Tony


O_O  I made him to be ATL for his team, yes.  If you guys can handle the "Purple People Meeter" as TL, I will be very conscious of logging in, posting, and listening to the experts in their fields.  Also, should Jimmy throw a grenade into a building he will wait for the explosion before entering the building himself.  This has been discovered to be important.
Project Director
GM, 514 posts
Papa-2
Wed 13 Sep 2017
at 20:42
  • msg #508

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 507):

As well, don't throw a grenade up a flight of stairs!

If everyone is cool, then Jimmy will be TL, Ell ATL and Andy as SS. This seems to work best if everyone is willing!

Tony
Tim Charles White
player, 114 posts
KR-P44
TL/Gunner
Wed 13 Sep 2017
at 20:50
  • msg #509

Re: Out of Character Posts I

In reply to Project Director (msg # 508):

Sounds good. Cheers.
Andy Maxwell Flasch
player, 48 posts
KM-L1C "Mabel"
Scout/Tech
Wed 13 Sep 2017
at 21:02
  • msg #510

Re: Out of Character Posts I

Roger that Kim!

(He's more likely to have a ghillie suit on anyway...)

Andy is good with that.  Obviously with only ~8 folks in the team, functions are really blurred anyway.  Almost all of us will be fightin' off the Krell while one or two rig up the demo charge...  (Man, I hope that's not the way this plays out.....)
Elliot Charles Pendergrass
player, 43 posts
KS-S6E
Nuclear Physicist
Thu 14 Sep 2017
at 16:52
  • msg #511

Re: Out of Character Posts I

Let's roll!

Or, Let's Boat!
Project Director
GM, 515 posts
Papa-2
Fri 15 Sep 2017
at 21:28
  • msg #512

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 510):

You never know how it's gonna play out!

So far the roster looks like:

TL Jimmy (Contact Spec.)
ATL/2IC Elliot (SCIENCE-Nuclear/HAZMAT)
SO Andy (MARS/Sniper)
Lena (Comms)
Jenna (Medic)
Captain Kim (Boating)
Tim (Heavy Weapons)
Tina Marie (Demo)
Bobby (Mechanical/Technical)

These are primary areas of expertise but there is a good degree of cross-training. This means you have 9 members, and can (say) be broken into 3x 3-person elements if need be.

Tony
Project Director
GM, 516 posts
Papa-2
Sat 16 Sep 2017
at 09:47
  • msg #513

Re: Out of Character Posts I

Typically, in Morrow Project players choose their weapon loads somewhat according to preference. In reality, they would be assigned a weapon load mainly depending on qualifications but also mission parameters, environment, expected threats, etc. There are a lot more variations in Project team weapon loads than would be available to most non-Special Operations military units.

In the Project loads would also probably be assigned in some rational manner. I assume 1 grenade launcher and 1 SAW/GPMG per 4 personnel with rifles/SMG/shotgunss rounding out the rest. In this case Jimmy (with Andy's advice) would be allowed to tinker with the team weapon loads if he felt there was a need not being addressed. Following are the general weapons loads:

  1. TL Jimmy (Contact Spec.) - M16A1/M203 rifle/grenade launcher (Load #2)
  2. ATL/2IC Elliot (SCIENCE-Nuclear/HAZMAT) - M10 SMG, HK69A1 GL (Load #18)
  3. SO Andy (MARS/Sniper) - M21 sniper rifle (Load #3)
  4. Lena (Comms) - M23 carbine (Load #11)
  5. Jenna (Medic) - M10B shotgun (Load #10)
  6. Captain Kim (Boating) - M23 carbine (Load #11)
  7. Tim (Heavy Weapons) - Mk.23 carbine SAW (Load #5)
  8. Tina Marie (Demo) - M22 rifle (Load #1)
  9. Bobby (Mechanical/Technical) - M22 rifle (Load #1)

For 9 personnel there are 2 grenade launchers, 1 SAW, 1 sniper. There are no real deficiencies here, although maybe you could do with another SAW, if so, Tina Marie is qualified to do so (although her forte is really demolitions).

Tony
This message was last edited by the GM at 09:49, Sat 16 Sept 2017.
James (Jimmy) Gerrold MacGuire
player, 304 posts
KR-P44 "Carson"
Contact Specialist
Sat 16 Sep 2017
at 14:34
  • msg #514

Re: Out of Character Posts I

In reply to Project Director (msg # 513):

Anyone else want to pick up some kind of heavier support weapon?

We have a nice balance otherwise, in my opinion.  Lots of automatic rifles, maybe it would be nice if a couple folks would switch to using 7.62 NATO, though everyone being on 5.56 makes it easier to redistribute ammo as need.

Tony, is the Stoner variant of the M22/203 available so Jimmy can match magazines with the rest of the team?

Edit:  Found some cool Stoner videos!

https://www.youtube.com/watch?v=pF0aPSyUMjk

https://www.youtube.com/watch?v=YT0QvYsQb9c

https://www.youtube.com/watch?v=-Zb8OgPwf5Q
This message was last edited by the player at 18:37, Sat 16 Sept 2017.
Project Director
GM, 517 posts
Papa-2
Sat 16 Sep 2017
at 20:40
  • msg #515

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 514):

Hi,

You could mount an M203 on a Stoner at the outpost's shop if you are waiting on the boat refit anyways. But Project-made Stoners have been modified to use NATO STANAG magazines so they use the same magazines as AR-pattern rifles, including M16A1 and M16A2s. Better ammo commonality with the US military if you were expected to operate in partnership with the government!

You could swap a Stoner for a MAG-58 GPMG and this kills 2 birds with 1 stone. (Another team support weapon that uses 7.62mm.)

A purpose-built hand-held Geiger counter is wise as a backup. The M1 CBRs are designed to be multi-purpose and are less sensitive. Plus a handheld counter would be easier to use with a HAZMAT suit and are easy to decontaminate.

Tony
James (Jimmy) Gerrold MacGuire
player, 307 posts
KR-P44 "Carson"
Contact Specialist
Sat 16 Sep 2017
at 21:12
  • msg #516

Re: Out of Character Posts I

Oh, no argument on the Geiger's, just saying that everyone doesn't need one, just a few people that really know what to do with one.

I forgot that bit about the Stoners, project Stoners are much more refined.  So Jimmy can stick with his M16A1/M203 and it uses the same mags, good!

It would not suck for us to pick up an additional crew served in 7.62 as a support weapon, MAG58 is a good choice.  Doesn't have to be anyone's basic load, right?
Project Director
GM, 518 posts
Papa-2
Sun 17 Sep 2017
at 05:36
  • msg #517

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 516):

Ha, let's just say in my version of the Project, Stoners use STANAG mags! They are manufactured under licence to Morrow Industries specifications (and probably with Eugene Stoner's help!) so this won't be technically difficult. For that matter the later Robinson M96 Expeditionary rifle uses STANAG magazines so it's pretty feasible!

And sure, I think a basic load for the MAG-58 per TM 1-1.3 is the weapon plus 3 belts (300 rounds) of linked 7.62mm ball at 19.67kg. Or the M60 plus 3 belts at 19.33kg. (Interestingly, the Stoner was intended to be chambered in 7.62mm NATO but was switched to 5.56mm NATO in development.)

A bicycle is fine!

Tony
James (Jimmy) Gerrold MacGuire
player, 308 posts
KR-P44 "Carson"
Contact Specialist
Sun 17 Sep 2017
at 14:41
  • msg #518

Re: Out of Character Posts I

Maybe Gene Stoner is Prime Base's armorer?

I don't think the Stoner was intended to be chambered in 7.62, 5.56 was Gene Stoner's invention and he wanted to play with it.  He'd already made the AR-10, after all?

Bicycle... no no no!  Project dirt bikes!  The don't have their own power cores, but can be charged off the boat's.
Project Director
GM, 520 posts
Papa-2
Sun 17 Sep 2017
at 20:21
  • msg #519

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 518):

Eugene Stoner first designed the AR-10, which was (and still is as the SR-25) chambered for 7.62mm NATO. Based on that he developed the AR-15. Likewise the later Stoner 63, it was originally intended to be chambered in the larger calibre but that never happened because it was clear that the US was going to 5.56mm and so the Stoner 63 was chambered for that calibre for sales to the US military or other NATO members (who did not go to 5.56mm until much later).

There are a handful of electric 3-wheel ATVs and dirt bikes but they are all in use in the southern sector due to the SAR efforts.

Tony
James (Jimmy) Gerrold MacGuire
player, 312 posts
KR-P44 "Carson"
Contact Specialist
Mon 18 Sep 2017
at 15:24
  • msg #520

Re: Out of Character Posts I

Thinking about it, I realized that if we did the boat insertion we were abandoning a lot of our technical advantage.  Add to that we would be limited to gear we can carry by land.

Just how close is what we need to do by water?  Also, taking a MPV in would mean that we would have a built in radio repeater with a hardened base AND it can swim a little AND it is a power source AND it has decent NBC ability, versus a hand made (or ancient) boat with an adapted motor and possibly bicycles?  There goes carrying the bunny suits and additional heavy gear by land.. at least at anything resembling speed.
Captain Ly Cong Kim
player, 108 posts
KZ-L167
Viet Fishing Boat Captain
Wed 20 Sep 2017
at 11:04
  • msg #521

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
Thinking about it, I realized that if we did the boat insertion we were abandoning a lot of our technical advantage.  Add to that we would be limited to gear we can carry by land.

Just how close is what we need to do by water?  Also, taking a MPV in would mean that we would have a built in radio repeater with a hardened base AND it can swim a little AND it is a power source AND it has decent NBC ability, versus a hand made (or ancient) boat with an adapted motor and possibly bicycles?  There goes carrying the bunny suits and additional heavy gear by land.. at least at anything resembling speed.

  The boat is relatively new. Friend just came back from the area, motors were nearly everything. Said one boat was using pontoons as fuel tanks.
Project Director
GM, 521 posts
Papa-2
Wed 20 Sep 2017
at 20:16
  • msg #522

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 521):

How big the boat is, is something best asked and answered IC because only Captain Kim probably knows. Darryl probably has seen it. Maybe Elliot and Andy if they've visited the Viet towns of Little Sai Gon (formerly Ft. Lawton and Discovery Park) and the fishing port of Little Da Nang (formerly Lawtonwood at the mouth of the Lake Washington ship canal).

Basically, it's a steel-hulled 32-foot cabin cruiser with a large open rear deck typically used for commercial fishing, pilot boat and harbour master duties. There is a berth that sleeps 4 on bunks and a cabin with a tiny galley. It was designed for the North Sea so it's stable but slow.



The standard Project auto-grenade launcher is the 40x46mm XM174. This was a slightly older alternative to the Mk.19 and a completely different design. It was pretty much the barrel of an M72 mated with the receiver of a Browning M1919 MG. Feed device was a 12-round magazine. Designed for infantry use it used the same low-power 40mm grenade ammunition as the M72/M203/HK69 and can therefore be used on a medium tripod or even hand-carried and fired (single shots only!). It uses a blowback design so cycling is pretty reliable. Ammunition is not belted but pushed round by round into a spring-loaded 12-round drum magazine hanging on the left side of the receiver. (I saw one on display in a museum in Sai Gon when we were travelling SE Asia.)



https://www.smallarmsreview.co...entry.cfm?arcid=2903

The Mk.19 is a completely different design mainly issued to teams deployed to the east (that is, it was introduced in Desert Search). It is also blowback-operated but as it uses a larger 40x53mm round with a much greater range. The linked rounds give it a much greater ammunition capacity but overall it's much heavier and with greater recoil making it impractical for infantry use and best suited for vehicle mounting. As only the navy originally remained interested in the concept the weight, recoil and non-interoperable round with other hand-held 40mm systems was not a drawback.

Tony
This message was last edited by the GM at 21:15, Wed 20 Sept 2017.
James (Jimmy) Gerrold MacGuire
player, 315 posts
KR-P44 "Carson"
Contact Specialist
Wed 20 Sep 2017
at 21:26
  • msg #523

Re: Out of Character Posts I

Groovy.

Is there a map of the operational area that I can look at?
Project Director
GM, 523 posts
Papa-2
Thu 21 Sep 2017
at 01:11
  • msg #524

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 523):

At one point I could find authentic 1980's topo maps and satellite/aerial photos online through Microsoft's now-defunct Terraserver service, a forerunner to Google Earth. Terraserver was the most massive database of it's time, the late 90's, but Microsoft let it die for lack of a reason to keep it going.

Following is a USGS topo map of James Island and La Push, WA that should serve our purposes:

https://viewer.nationalmap.gov...0491&preview=Map Indices&avail=&refpoly=

Oddly, when first searching the site USGS wouldn't show James Island at all. There was just the breakwater, then nothing, blank ocean.

Tony
James (Jimmy) Gerrold MacGuire
player, 317 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Sep 2017
at 02:19
  • msg #525

Re: Out of Character Posts I

In reply to Project Director (msg # 524):

Looking more like the boat might be the best way to go with this mission.  Thanks for the map.

So the island is where we are heading, and any folks around will be on the water, that matter?
Project Director
GM, 524 posts
Papa-2
Thu 21 Sep 2017
at 08:33
  • msg #526

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 525):

I'm not sure what you're asking. Pretty much this time of year you are only likely to meet with Whale Worshippers and maybe other local fishers, and only in inshore waters like Puget Sound. Later on in the year there will be whale hunting parties in open water. As well, you know of Chinese cross-ocean trading vessels that visit their colony to the north (but these are rare and only come in the summer months).

Tony
James (Jimmy) Gerrold MacGuire
player, 318 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Sep 2017
at 13:22
  • msg #527

Re: Out of Character Posts I

In reply to Project Director (msg # 526):

And our target is that island with the large bay?  (Name wasn't on the map, but it is the unnamed one, right?)
Project Director
GM, 525 posts
Papa-2
Thu 21 Sep 2017
at 19:17
  • msg #528

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 527):

Correct. The only satellite photos of the island not surprisingly show cloud cover, as they were taken recently (in winter). Infrared shows nothing unusual, just vegetation.

Tony
James (Jimmy) Gerrold MacGuire
player, 319 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Sep 2017
at 19:29
  • msg #529

Re: Out of Character Posts I

In reply to Project Director (msg # 528):

Gotcha.  I think a boat makes the most sense here.  And we are probably going to have to walk wherever we go when not on it.

That good with everyone?

Optionally, apparently we can have an ATV, but it will cut back on how much we can take with us.  Tony - Can't we lash it to the deck?
Project Director
GM, 526 posts
Papa-2
Thu 21 Sep 2017
at 20:12
  • msg #530

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 529):

I assume you would be lashing everything to the deck! It's the Pacific in late winter. This will probably not be a pleasant trip. The only saving grace is that I don't think we've ever had a hurricane hit the west coast but it could get pretty bad, nonetheless.

An ATV (with or without trailer) will take up significant space and alter the boat's balance, although the ballast tanks will help with that. Balance is a factor aside from weight and space.

Tony
James (Jimmy) Gerrold MacGuire
player, 320 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Sep 2017
at 21:29
  • msg #531

Re: Out of Character Posts I

In reply to Project Director (msg # 530):

We don't want to load down too heavy regardless!  I was just thinking Jenna's trike might be a great asset, maybe a heavy grenade launcher and MG.  But realistically good camping gear and perimeter defense may be what we need most.
Tim Charles White
player, 115 posts
KR-P44
TL/Gunner
Fri 22 Sep 2017
at 21:43
  • msg #532

Re: Out of Character Posts I


Tony, I was just wanting to check that alternative weapons load outs are the same as in the books ? No M4's or G3's ? Thanks.
Mahalina Rae Powell
player, 101 posts
KR-P44
Comms/Tech
Sat 23 Sep 2017
at 01:59
  • msg #533

Re: Out of Character Posts I

If we take the ATV, do you have a plan to get it off the boat and onto land?  I don't know what kind of draft the boat pulls exactly, maybe 4 to 6 feet. We don't want to get too shallow to avoid getting beached until the next high tide. A steel hulled boat might be impossible to free by hand with no backup.
Project Director
GM, 527 posts
Papa-2
Sat 23 Sep 2017
at 02:03
  • msg #534

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 532):

The allowed weapon load-outs are listed here and adhere to 3rd edition:

link to a message in this game

There are other Project weapons but they are unlikely to be in the local armoury or not issued on a recce like this. Additional Project issue weapons (that would be unavailable) include the Atchisson Assault Shotgun, .44 Magnum S&W revolver, and heavy weapons like the M9A1 flamethrower, 81mm mortars, Stinger MANPADS, M202A1 rocket launchers, M47 Dragon and TOW ATGMs.

One weapon that is available but not listed is the Armbrust 300 AT rocket.

The last Project-wide update was in 1987, but much older gear and weapons remain in inventory. G3's are not Project issue (in either edition). M4 carbines were not available in 1987, and the earlier CAR-15 was around but not Project issue either.

Thanks!

Tony
Andy Maxwell Flasch
player, 50 posts
KM-L1C "Mabel"
Scout/Tech
Sat 23 Sep 2017
at 02:34
  • msg #535

Re: Out of Character Posts I

I am thinking the ATV would not be a great idea. Getting it on land is one problem, losing cargo space is another, and if we run into a situation where we need to bring something back, we may really want that extra space.
James (Jimmy) Gerrold MacGuire
player, 324 posts
KR-P44 "Carson"
Contact Specialist
Sun 24 Sep 2017
at 03:23
  • msg #536

Re: Out of Character Posts I

Sounds like LPCs and inflatable boats eh?
\
Edit:  Also, can we have an equipment thread where we can list what we have (And edit as need) and then each person has their own "Responsibilities"?
This message was last edited by the player at 19:34, Sun 24 Sept 2017.
Tim Charles White
player, 116 posts
KR-P44
TL/Gunner
Fri 6 Oct 2017
at 23:29
  • msg #537

Re: Out of Character Posts I


For anyone who is interested a Stoner model 63 has come up for sale in James D Julias Fall auction, lot number 2083. Some really good photos and it is transferable if you really want it.
This message was last edited by the player at 23:30, Fri 06 Oct 2017.
Mahalina Rae Powell
player, 102 posts
KR-P44
Comms/Tech
Sat 7 Oct 2017
at 01:19
  • msg #538

Re: Out of Character Posts I

Tim Charles White:
For anyone who is interested a Stoner model 63 has come up for sale in James D Julias Fall auction, lot number 2083. Some really good photos and it is transferable if you really want it.



If only my lotto numbers had hit last week...
Project Director
GM, 532 posts
Papa-2
Sat 7 Oct 2017
at 04:12
  • msg #539

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 536):

An equipment thread seems like a good idea.

It would be nice to get a Stoner 63. Still time for that big lottery win!

Tony
Captain Ly Cong Kim
player, 113 posts
KZ-L167
Viet Fishing Boat Captain
Sun 8 Oct 2017
at 19:46
  • msg #540

Re: Out of Character Posts I

In reply to Project Director (msg # 539):

HK51k belt fed... the rings of fire are amazing
James (Jimmy) Gerrold MacGuire
player, 328 posts
KR-P44 "Carson"
Contact Specialist
Tue 10 Oct 2017
at 14:44
  • msg #541

Re: Out of Character Posts I


Looking great on the gear kit Tony!

I don't see any rations though...
I'd like to see a fair amount, and maybe a survival or sniper rifle kit on the boat issue or team issue.
Project Director
GM, 534 posts
Papa-2
Thu 12 Oct 2017
at 09:52
  • msg #542

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 541):

You can make a post yourself to add it, or better yet, I will change the post to belong to Jimmy so you can change it yourself?

The standard M21 kit is available. I don't think there is a Project Survival Rifle for the Classic era.

Tony
James (Jimmy) Gerrold MacGuire
player, 329 posts
KR-P44 "Carson"
Contact Specialist
Thu 12 Oct 2017
at 14:21
  • msg #543

Re: Out of Character Posts I

In reply to Project Director (msg # 542):

Awesome!  That works.

Ok, so we will be making adjustments then get this show on the road.

Folks, chip in!
Elliot Charles Pendergrass
player, 46 posts
KS-S6E
Nuclear Physicist
Thu 12 Oct 2017
at 20:12
  • msg #544

Re: Out of Character Posts I

The recording equipment is not on the list yet, either, so there's that to add. Still thinking...
James (Jimmy) Gerrold MacGuire
player, 330 posts
KR-P44 "Carson"
Contact Specialist
Fri 13 Oct 2017
at 19:31
  • msg #545

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 544):

Definately want to detail out the stores and rations.  We also want to make sure we bring what we need to survive the winter, just in case!
Mahalina Rae Powell
player, 103 posts
KR-P44
Comms/Tech
Fri 13 Oct 2017
at 20:30
  • msg #546

Re: Out of Character Posts I

 I've seen so much stuff mentioned that I can't keep up.  A list would be good.  Then we can double check to make sure we're not taking things that we really don't need either.
Project Director
GM, 535 posts
Papa-2
Fri 13 Oct 2017
at 20:45
  • msg #547

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 546):

Please, make a list! Or lists. You should be able to post in the equipment thread.

Tony
Andy Maxwell Flasch
player, 52 posts
KM-L1C "Mabel"
Scout/Tech
Sun 15 Oct 2017
at 13:11
  • msg #548

Re: Out of Character Posts I

I have been absolutely blasted with work/kids/stuff....

This afternoon shows promise for a few minutes to compose my thoughts.  Hope to post today.

Sorry and thanks.
Andy Maxwell Flasch
player, 53 posts
KM-L1C "Mabel"
Scout/Tech
Mon 16 Oct 2017
at 02:54
  • msg #549

Re: Out of Character Posts I

Tony, The equipment thread is locked.
Project Director
GM, 536 posts
Papa-2
Mon 16 Oct 2017
at 07:39
  • msg #550

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 549):

Sorry, I don't know what happened. It could be that I tried to bump the thread after adding some items and accidentally locked it. Either way, my apologies and it's open now!

Tony
Andy Maxwell Flasch
player, 54 posts
KM-L1C "Mabel"
Scout/Tech
Tue 17 Oct 2017
at 01:07
  • msg #551

Re: Out of Character Posts I

Cool beans!

Thanks.  I will edit this message as time goes on to keep track of Andy's current on hand gear.

FYI, Andy is bringing a M21 sniper rifle with his Starlight scope (the M21 is his personal loadout).
This message was last edited by the player at 01:15, Tue 17 Oct 2017.
Project Director
GM, 537 posts
Papa-2
Fri 20 Oct 2017
at 09:06
  • msg #552

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 551):

I understand. As well, everyone else can post their weapon load at least, besides suggestions for team gear.

Tony
Project Director
GM, 538 posts
Papa-2
Thu 26 Oct 2017
at 21:16
  • msg #553

Re: Out of Character Posts I

In reply to Project Director (msg # 552):

Is that all the gear you're taking? If so, let's get this show on the road!

Tony
James (Jimmy) Gerrold MacGuire
player, 331 posts
KR-P44 "Carson"
Contact Specialist
Fri 27 Oct 2017
at 01:50
  • msg #554

Re: Out of Character Posts I

In reply to Project Director (msg # 553):

LOL, no.

I will get my basic load up soon.  I was hoping everyone would chip in and I would fill in the blanks.
Project Director
GM, 539 posts
Papa-2
Fri 27 Oct 2017
at 03:17
  • msg #555

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 554):

Sure! I also hope everyone posts the actual weapon loads. As well, that thread is more intended to list gear, not for back-and-forth discussion. To that end I am reposting Lina's comment here:

quote:
"We need to make sure we bring the NVGs and a battery charger from the Ranger. I'm pretty sure there aren't any on the boat."


Tony
James (Jimmy) Gerrold MacGuire
player, 333 posts
KR-P44 "Carson"
Contact Specialist
Sat 28 Oct 2017
at 00:50
  • msg #556

Re: Out of Character Posts I

In reply to Project Director (msg # 555):

Ice may be a thing, or other stuff.  Think we can have a case of The AN-M14 TH3?
Mahalina Rae Powell
player, 105 posts
KR-P44
Comms/Tech
Sat 28 Oct 2017
at 01:54
  • msg #557

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 556):

Lina has a 3 or 4 in her loadout.

Disregard.  Those are WP.
This message was last edited by the player at 01:55, Sat 28 Oct 2017.
James (Jimmy) Gerrold MacGuire
player, 334 posts
KR-P44 "Carson"
Contact Specialist
Sat 28 Oct 2017
at 03:40
  • msg #558

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 557):

WP is a nasty offensive grenade, Thermite is for wrecking equipment and melting things in general.
Project Director
GM, 540 posts
Papa-2
Sat 28 Oct 2017
at 03:44
  • msg #559

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 558):

There are at least 4x AN-M14 TH3 grenades available.

Tony
Mahalina Rae Powell
player, 106 posts
KR-P44
Comms/Tech
Sat 28 Oct 2017
at 04:44
  • msg #560

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 558):

I know the difference.  I just thought wrong before I posted.
Project Director
GM, 541 posts
Papa-2
Sat 28 Oct 2017
at 09:14
  • msg #561

Re: Out of Character Posts I

In reply to Project Director (msg # 555):

Jimmy can add NVGs to the list. A charger can be run to the fusion-electric motor, and you also have a portable solar generator.

Tony
Project Director
GM, 542 posts
Papa-2
Mon 6 Nov 2017
at 08:59
  • msg #562

Re: Out of Character Posts I

In reply to Project Director (msg # 561):

Looks like everyone's posted except for Mel. I will contact her, see if she can make a post about her gear!

Lee: did you make all your gear requests? Anything I missed?

Thanks!

Tony
James (Jimmy) Gerrold MacGuire
player, 335 posts
KR-P44 "Carson"
Contact Specialist
Mon 6 Nov 2017
at 14:24
  • msg #563

Re: Out of Character Posts I

In reply to Project Director (msg # 562):

I feel like I am missing something.  Or five.
Project Director
GM, 543 posts
Papa-2
Mon 6 Nov 2017
at 20:46
  • msg #564

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 563):

Possibly! You might want to go through the team and vehicle issue lists in the Project Weapon Loads and Issue Gear thread:

link to a message in this game

Tony
Captain Ly Cong Kim
player, 116 posts
KZ-L167
Viet Fishing Boat Captain
Tue 7 Nov 2017
at 23:59
  • msg #565

Re: Out of Character Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 563):

Possibly! You might want to go through the team and vehicle issue lists in the Project Weapon Loads and Issue Gear thread:

link to a message in this game

Tony

The boat is carrying provisions already. 10 to 7 days. 100 gallons of water. binoculars, gaff hooks, nets, harpoons
James (Jimmy) Gerrold MacGuire
player, 336 posts
KR-P44 "Carson"
Contact Specialist
Wed 8 Nov 2017
at 07:11
  • msg #566

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 565):

Add that to our thread as a vehicle load, please.
As well as whatever weapons and equipment are not listed that are on the boat.
Is that 7 days rations for 10 people?
Captain Ly Cong Kim
player, 117 posts
KZ-L167
Viet Fishing Boat Captain
Wed 8 Nov 2017
at 20:59
  • msg #567

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 566):

4 people
Mahalina Rae Powell
player, 107 posts
KR-P44
Comms/Tech
Wed 8 Nov 2017
at 22:23
  • msg #568

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 565):

Harpoon? Is something swimming around out there that you aren't telling us about?
Captain Ly Cong Kim
player, 118 posts
KZ-L167
Viet Fishing Boat Captain
Thu 9 Nov 2017
at 20:11
  • msg #569

Re: Out of Character Posts I

Mahalina Rae Powell:
In reply to Captain Ly Cong Kim (msg # 565):

Harpoon? Is something swimming around out there that you aren't telling us about?


Mutant seals....lol And then there is the sharks. Shark fin soup is very tasty...
Project Director
GM, 544 posts
Papa-2
Thu 9 Nov 2017
at 20:36
  • msg #570

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 568):

You would use the harpoon mainly for whaling. As well, mutant pike and sturgeon.

Tony
Captain Ly Cong Kim
player, 121 posts
KZ-L167
Viet Fishing Boat Captain
Mon 13 Nov 2017
at 16:25
  • msg #571

Re: Out of Character Posts I

Project Director:
In reply to Mahalina Rae Powell (msg # 568):

You would use the harpoon mainly for whaling. As well, mutant pike and sturgeon.

Tony

And seals. if we are REALLY hungry
Project Director
GM, 546 posts
Papa-2
Tue 21 Nov 2017
at 09:56
  • msg #572

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 571):

If everyone is finished with gear, I'll move the story along!

You have a day to get everything together, while the boat is being converted.

Tony
James (Jimmy) Gerrold MacGuire
player, 339 posts
KR-P44 "Carson"
Contact Specialist
Tue 21 Nov 2017
at 16:38
  • msg #573

Re: Out of Character Posts I

In reply to Project Director (msg # 572):

Good, sorry I have been busy!
Mahalina Rae Powell
player, 108 posts
KR-P44
Comms/Tech
Tue 21 Nov 2017
at 17:08
  • msg #574

Re: Out of Character Posts I

I'm ready to go.
Tim Charles White
player, 118 posts
KR-P44
TL/Gunner
Tue 21 Nov 2017
at 22:32
  • msg #575

Re: Out of Character Posts I

Yes ready.
Captain Ly Cong Kim
player, 122 posts
KZ-L167
Viet Fishing Boat Captain
Tue 21 Nov 2017
at 23:26
  • msg #576

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 575):

Ready...
Elliot Charles Pendergrass
player, 48 posts
KS-S6E
Nuclear Physicist
Mon 27 Nov 2017
at 00:32
  • msg #577

Re: Out of Character Posts I

Rock and roll.
Andy Maxwell Flasch
player, 56 posts
KM-L1C "Mabel"
Scout/Tech
Wed 29 Nov 2017
at 05:01
  • msg #578

Re: Out of Character Posts I

Good to go...  Jimmy, do we want some sort of launch for the boat? (tow behind or inflatable)
James (Jimmy) Gerrold MacGuire
player, 340 posts
KR-P44 "Carson"
Contact Specialist
Wed 29 Nov 2017
at 05:10
  • msg #579

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 578):

That would be good, yes.
Project Director
GM, 547 posts
Papa-2
Wed 29 Nov 2017
at 22:34
  • msg #580

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 579):

Otherwise you might be swimming in!

Tony
Captain Ly Cong Kim
player, 123 posts
KZ-L167
Viet Fishing Boat Captain
Thu 30 Nov 2017
at 02:23
  • msg #581

Re: Out of Character Posts I

In reply to Project Director (msg # 580):

Well...

James (Jimmy) Gerrold MacGuire:
Jimmy makes a sucking noise on his teeth, looking thoughtful, then sighs audibly.

"Tough choices.  We are supposed to be about the people, and rebuilding, but this little dog and pony show is about a threat."

A smirk comes to his face.

"Any chance an invitation can arrive for her too late for her to join us?  Lost in the mail?  He shakes his head and laughs ruefully.

"I think, honestly, we shouldn't risk the life of a native guide on this mission.  You got to break eggs to make an omelet, you know?"

  OOC:  Excellent, I will throw it on the inventory.  I can think of a lot of possible uses for those, including melting ice!

(Thought MELTING THE ICE was the job the Contact Specialist not a grenade?)
This message was last edited by the GM at 09:51, Sat 16 Dec 2017.
James (Jimmy) Gerrold MacGuire
player, 343 posts
KR-P44 "Carson"
Contact Specialist
Fri 15 Dec 2017
at 23:54
  • msg #582

Re: Out of Character Posts I

Captain Ly Cong Kim:
(Thought MELTING THE ICE was the job the Contact Specialist not a grenade?)


OOC:  Jimmy is a contact specialist.. with a grenade.
Mahalina Rae Powell
player, 110 posts
KR-P44
Comms/Tech
Sat 16 Dec 2017
at 05:32
  • msg #583

Re: Out of Character Posts I

I think the term is breaking the ice.
Project Director
GM, 550 posts
Papa-2
Sat 16 Dec 2017
at 09:51
  • msg #584

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 581):

I moved the post (which was amusing) to the OOC thread as I couldn't see any IC input, and it makes sense there!

Thanks,

Tony
Tim Charles White
player, 119 posts
KR-P44
TL/Gunner
Sat 6 Jan 2018
at 07:13
  • msg #585

Re: Out of Character Posts I


https://www.youtube.com/watch?v=uwjx7NA1HQs

Interesting watch for those carrying one in character.
This message was last edited by the player at 20:03, Sat 06 Jan 2018.
Project Director
GM, 551 posts
Papa-2
Sat 6 Jan 2018
at 09:31
  • msg #586

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 585):

Cool!

I've been sick the last week and am slowly getting back to normal. I will try to move the game along soon, thanks for your patience!

Tony
Captain Ly Cong Kim
player, 126 posts
KZ-L167
Viet Fishing Boat Captain
Sun 7 Jan 2018
at 04:36
  • msg #587

Re: Out of Character Posts I

Project Director:
In reply to Tim Charles White (msg # 585):

Cool!

I've been sick the last week and am slowly getting back to normal. I will try to move the game along soon, thanks for your patience!

Tony



Its ALIVE.... Glad to hear you are feeling better
Andy Maxwell Flasch
player, 57 posts
KM-L1C "Mabel"
Scout/Tech
Tue 16 Jan 2018
at 01:25
  • msg #588

Re: Out of Character Posts I

Glad you're feeling better!  The holidays can be brutal!
Mahalina Rae Powell
player, 111 posts
KR-P44
Comms/Tech
Tue 16 Jan 2018
at 01:57
  • msg #589

Re: Out of Character Posts I

It's all good, Tony.  Let us know when you're ready to roll.
Project Director
GM, 552 posts
Papa-2
Tue 16 Jan 2018
at 22:16
  • msg #590

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 589):

In return, I will try and get things moving.

In game, assuming the conversion works you have a day to prepare for departure.

It would really help if any other gear requests are made. Jimmy can consolidate them in his entry to the gear list so I know what you're taking, and can decide if you are overloaded (etc.).

Thanks!

Tony
James (Jimmy) Gerrold MacGuire
player, 346 posts
KR-P44 "Carson"
Contact Specialist
Tue 16 Jan 2018
at 22:27
  • msg #591

Re: Out of Character Posts I

In reply to Project Director (msg # 590):

Anything, even quirky!
Project Director
GM, 553 posts
Papa-2
Wed 17 Jan 2018
at 02:43
  • msg #592

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 591):

I guess you can compare with the standard vehicle issue, see if there is anything you are missing?

Thanks!

Tony
Andy Maxwell Flasch
player, 58 posts
KM-L1C "Mabel"
Scout/Tech
Mon 29 Jan 2018
at 04:25
  • msg #593

Re: Out of Character Posts I

I will do a line by line check tomorrow and see if Andy can find any 'holes' in our gear list.
Project Director
GM, 556 posts
Papa-2
Mon 29 Jan 2018
at 04:53
  • msg #594

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 593):

For one, MPVs (Morrow Project Vehicles) usually have a case each of team calibres.

Thanks,

Tony
Andy Maxwell Flasch
player, 59 posts
KM-L1C "Mabel"
Scout/Tech
Tue 30 Jan 2018
at 03:26
  • msg #595

Re: Out of Character Posts I

Ok,

Here's my take on items that we don't have but I think we may want.

9 PASGT HELMET (We have the vests, but I think we missed the helmets.)

Why don't we include a complete vehicle loadout....
There are a few items in here that we already have and can ignore the duplicates.  And we have several items that are not on this list that we need, but combining Jimmy's list with this and adding our individual items should get us in pretty good shape.

1. Basic – common to all vehicle types.
 (Weight 140.1kg with M3 tripod, 126.5kg with
M122 tripod, less 3kg with PhostrEx extinguishers)
Tools: Shovel (3kg), pick (3kg), axe (3kg), sledgehammer
(5kg), machete (2kg), one pair bolt cutters (2kg),
vehicle tool kit containing spanners, wrenches,
sockets and a jack (10kg). Tripod (M122 (6.35kg) or
M3 .50 caliber (20kg)).

 Camouflage/shade net (7x7m) with poles, stakes and
guy ropes (4kg), M83 solar power unit (3kg, after
1987).

 Safety equipment, cables and ropes: 20m Tow Chain
(10kg), three Halon or PhostrEx (after 2014) fire
extinguishers (2kg or 1kg each for PhostrEx), 50m
11mm nylon rope in bag (5kg), Large medkit (5kg),
two pairs dust goggles with interchangeable lenses
(clear, amber, polarizing tinted, total 0.2kg)

 Communications and sensors: AutoNav vehicle navigation
system (17kg), two AN/PRC-70 radios (17.7kg
each), one radio direction finder (4kg), one set of
CP-7 binoculars (1.7kg), two pairs AN/PVS-5 night
vision goggles (0.8kg).

2. Team supplies - The following is issued per six people
(114kg): Two ration packs (17kg each), one camp
kit (21kg), one utility box (20kg), 1 trade pack
(15kg each), 1 Mountain Kit (12.83kg).

One Recon team load: (weight 277.66 kg)

• Four M1 Rocket flares (.4kg each)
• One M79 grenade launcher & standard load of 36
40mm grenades in vest (13.04kg)
• Four Armbrust 300s (6.3kg each)
• M21 Sniper Rifle with 12 Magazines, Suppressor (13.46kg)
• One case 9x19mm ammunition (2880 rds, 52.16 kg)
• One case 5.56x45mm Ball (1640 rds, 31.5kg)
• One case 7.62x51mm Ball (920 rds, 31.29kg)
• One case 12 ga Magnum 00 buckshot (500 cartridges, 39.91kg)
• One case (30) M26A1 fragmentation grenades (23.4kg)
• One case (16) M7A3 CS gas grenades (13.5kg)
• One case (16) M34 grenades (18.9kg)
• Two M18A1 Claymore mines (1.6kg each)
• Two M1 Timers (.6kg)
• Ten M2A1 Timers (.5kg)
• One roll, Primercord (5kg)
• One M183 demolition charge (10.5kg)

James (Jimmy) Gerrold MacGuire
player, 353 posts
KR-P44 "Carson"
Contact Specialist
Tue 30 Jan 2018
at 15:50
  • msg #596

Re: Out of Character Posts I

Great idea!

I will dump that Camo net, though.  I dealt with those in the Army and assure you that they have little use on a boat in winter, and are large and heavy.

I question whether we can install an autonav, I would love that if we can.

I don't see climbing gear, and after Jimmy's conversation with the native guide he is going to want a bunch of that.  I do see a "Mountain kit".  We might want two... if that is what it is, or specific gear for ICE climbing.

Here is the current list:

Team Mission Issue:
1 Camp Kit, Team issue,
1 Demolitions Kit,
1 Demolition charge (C4, Det-Cord),
1 MAG-58 load (3 belts) plus tripod,
1 M174E4 load (3 drums) plus tripod,
1 Case Grenades, AN-M98 Smoke,
1 Case Grenades, AN-M14 TH3 (Thermite)
1 Case Flares, M1 Hand-Launched,
1 Case Mines, M18/A1 Claymore,
1 Set Tools, Electronic,
1 Set Tools, Mechanical,
9 Hazard Suits, Mk.I,
2 Geiger Counters,
9 PASGT Kevlar vests,
9 Cold Weather kits.
1 Pair Night Vision Goggles, w/ recharger
1 portable solar generator.

Boat Issue:
1 Set, AN/PPS-05 Surface Radar,
2 AN/PRC-70 Radios,
1 Trade Kit,
1 Contact Kit,
1 Medical Kit, Large.
3 Ration Kits (180 days food),
1 Portable Water Filtration Unit,
1 Portable Solar Power Unit,
1 AN/PPS-12 Ground Search Radar Unit,
1 Panasonic AG-196UP Wide Angle Camcorder in Hard Case,
6 Sony E-180 VHS cassette tapes.
Project Director
GM, 557 posts
Papa-2
Tue 30 Jan 2018
at 21:51
  • msg #597

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 596):

It looks like there never was a "climbing kit", even in 3rd ed. It was always called a "mountain kit". But this is definitely the kit you need for climbing!

The autonav would take some time to set up. There are two common versions: land and maritime models, plus one for aircraft. And these come in old (microfiche) and new (microprocessor) versions. The maritime version is best and available at Tukwila (Jimmy can bring one with him). It will take additional time to install it!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 354 posts
KR-P44 "Carson"
Contact Specialist
Tue 30 Jan 2018
at 22:17
  • msg #598

Re: Out of Character Posts I

In reply to Project Director (msg # 597):

I know we have a weather deadline, but... I would like to have it if possible.

Yes, Jimmy will look into getting one for the boat for this mission.  Digital, please.

And a few more mountain kits.  =)

Do I need to RP any of that?
Project Director
GM, 558 posts
Papa-2
Wed 31 Jan 2018
at 09:40
  • msg #599

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 598):

Just post it, that should be fine. I could make some rolls! Kick it really old school! Ha ha, complete randomness!

Tony
Andy Maxwell Flasch
player, 60 posts
KM-L1C "Mabel"
Scout/Tech
Wed 31 Jan 2018
at 15:18
  • msg #600

Re: Out of Character Posts I

Heads up!

Looks like RPOL is moving servers soon.

We will be offline for a while...

Here are a couple links with info.

link to a message in another game

quote:
Due to a requirement from our current host, the server is going to be relocated shortly.  The entire site will be unavailable while it is physically moved, you will not be able to access the site at all.

You'll know when it's back and running as everything will start working again.




link to a message in another game

quote:
Please be aware that we will "shortly" be moving RPoL to a shiny new server in a different location (Silicon Valley, California).

RPoL has been running off it's current software for about nine years now.  The operating system is out of date and no longer supported.  The hardware was upgraded once, three years ago, but the hard drives are the original and one has failed.  It's time to move to a newer operating system and newer equipment.

Our current host (NetDepot) has been very good to us but pricing has unfortunately increased for a modern equivalent of what we currently have.  Additionally virtualisation allows for a dedicated-like experience at a fraction of the cost.  In this instance 19/52s of a fraction, or around 36.5% of our current cost (if you want to be all user-friendly about it).

We'll be going from 3 GB memory to 8, a faster CPU (though less cores), and storage will be nice and fast on SSD (rather than 9 year old spinning disks).  Initial testing is promising and the new server looks very fast (up to 4 times faster for a very complex page), though take that with a grain of salt as it's not under any load at the moment.

Due to the fact we have to move a lot of data between locations there will be some downtime while the new server is updated with the latest from the current.  I will do dry runs before the final migration to give you a better estimate of the time it will take.

I'm not sure when exactly.  NetDepot have informed us they need to move our server in the next few days so it'd be nice to get it done by then, but I don't think I'd have sufficient testing by then to be comfortable to pull the trigger.

James (Jimmy) Gerrold MacGuire
player, 355 posts
KR-P44 "Carson"
Contact Specialist
Wed 31 Jan 2018
at 17:29
  • msg #601

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 600):

It's back.  =)
James (Jimmy) Gerrold MacGuire
player, 358 posts
KR-P44 "Carson"
Contact Specialist
Thu 1 Feb 2018
at 15:27
  • msg #602

Re: Out of Character Posts I

Folks I hope you don't mind me bringing Leaf, but even though she might be a hindrance to us doing what we want, this is Morrow Project, and relations with the native people are necessary and the project leaders members should be trying to do things the right way, whenever possible.
This message was last edited by the player at 15:28, Thu 01 Feb 2018.
Andy Maxwell Flasch
player, 61 posts
KM-L1C "Mabel"
Scout/Tech
Fri 2 Feb 2018
at 00:53
  • msg #603

Re: Out of Character Posts I

I think you've got it right... We are here to help and work with the folk; not rule them.
Project Director
GM, 565 posts
Papa-2
Sat 17 Mar 2018
at 04:17
  • msg #604

Re: Out of Character Posts I

Hi,

It's that time of year, for my club's annual convention weekend! Hooray!

Tony
Mahalina Rae Powell
player, 113 posts
KR-P44
Comms/Tech
Sat 17 Mar 2018
at 05:13
  • msg #605

Re: Out of Character Posts I

Have fun!
Project Director
GM, 567 posts
Papa-2
Tue 27 Mar 2018
at 20:08
  • msg #606

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 605):

I did. There were actually 2 cons going on, one weekend after another. My first one I mainly played in a monster Battletech game which reminded me why I stopped playing. (So much dice rolling, so many charts, so much record-keeping!) I did get to play in some great Harn RPGs. One even had a dude that composed filk songs on the fly about the game as it progressed.

Anyways please go over and update your gear lists. I'm looking at you, Lee! Once this train leaves the station it will be difficult to turn it around and come back!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 367 posts
KR-P44 "Carson"
Contact Specialist
Tue 27 Mar 2018
at 20:36
  • msg #607

Re: Out of Character Posts I

In reply to Project Director (msg # 606):

Oh crap, so worried about others!
James (Jimmy) Gerrold MacGuire
player, 368 posts
KR-P44 "Carson"
Contact Specialist
Wed 28 Mar 2018
at 01:15
  • msg #608

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 607):

Did I miss anything?
Mahalina Rae Powell
player, 114 posts
KR-P44
Comms/Tech
Sun 1 Apr 2018
at 02:50
  • msg #609

Re: Out of Character Posts I

Lina is just going to take her basic load with her and leave most of her personal gear in a locker back at the fort.  Except for the ACOG which will be mounted on her carbine, NVGs, and her kerambit tucked inside her waistband.



I will be heading to Vegas tomorrow for a couple of days.  I will probably have time to read whatever you guys post,  but I won't be posting.
Project Director
GM, 568 posts
Papa-2
Sun 1 Apr 2018
at 07:00
  • msg #610

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 609):

Sure, have fun in Vegas!

I'll have you roll Persuasion to see if the gunsmith will mount an optical sight on a carbine or just laugh at the foolishness. I'm old enough to remember that in the 80's mounting such a thing on anything less than a battle rifle chambered 7.62mm NATO (e.g. HK91/G3 or M14/M21) was unheard of. (It's not impossible but unusual.) Project weapons do not have Picatinny rails (not invented yet) nor the earlier Weaver rails so mounting a telescopic sight would require actually drilling and tapping the receiver, not a simple process. (Actual Trijicon ACOG scopes would probably have been difficult to get ahold of in the late 80's but something similar could be obtained so that's not an issue.)

Thanks,

Tony
This message was last edited by the GM at 07:07, Sun 01 Apr 2018.
Project Director
GM, 571 posts
Papa-2
Wed 4 Apr 2018
at 04:16
  • msg #611

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 152):

OOC:  It'd be nice to have both.  And the rain gear...


PD Note: shifted OOC comment to the OOC thread.

You have enough rain suits for everyone. Make a request about the zodiac(s) and see what happens!

Tony
James (Jimmy) Gerrold MacGuire
player, 376 posts
KR-P44 "Carson"
Contact Specialist
Wed 11 Apr 2018
at 17:04
  • msg #612

Re: Out of Character Posts I

In reply to Project Director (msg # 611):

I totally feel like I am missing something important.
Mahalina Rae Powell
player, 115 posts
KR-P44
Comms/Tech
Thu 12 Apr 2018
at 02:31
  • msg #613

Re: Out of Character Posts I

In reply to Project Director (msg # 610):

Tony.   I thought that mounting sights and accessories was something that would have been taken care of before we went into cryo.  It was Tim's suggestion in the first place.  I can still make the roll if you want.
Tim Charles White
player, 120 posts
KR-P44
TL/Gunner
Thu 12 Apr 2018
at 02:36
  • msg #614

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 613):

Could mount an old school 4x colt scope that came with the HBAR.
Mahalina Rae Powell
player, 116 posts
KR-P44
Comms/Tech
Thu 12 Apr 2018
at 02:48
  • msg #615

Re: Out of Character Posts I

Either way, Tim. I don't think that it's that big of a deal.

Lina really isn't a gun person so she might be better served with a nice pair of binoculars instead. Something compact that fits into a pocket maybe.
Project Director
GM, 572 posts
Papa-2
Thu 12 Apr 2018
at 04:39
  • msg #616

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 613):

My apologies, I didn't recall this being brought up before or else I missed it.

I would have pointed out most Project weapons (aside from the M21s) are not rigged for scopes (no rails) because almost nothing but sniper rifles were in those days and rails were uncommon. (My version of MPCanada issues Steyr AUGs with Weaver-type rails, but this is obviously not canon.) Nowadays it's standard to mount optics on most weapons (as this is a good idea) but back in the 80's the idea of mounting a telescopic sight on a carbine carried by an RTO (and not a marksman) would boggle most Project armourers' minds! Times have changed, of course, but that's the 80's for you.

That said, Lina can easily trade in her Stoner carbine for an M21? Or if it's not important we can move along.

Further, has the gear and ammunition you're taking been compared to standard MPV (Morrow Project Vehicle) issue?

Thanks!

Tony
James (Jimmy) Gerrold MacGuire
player, 377 posts
KR-P44 "Carson"
Contact Specialist
Thu 12 Apr 2018
at 04:49
  • msg #617

Re: Out of Character Posts I

In reply to Project Director (msg # 616):

Probably not.

I will take time, soon.. not tonight, bed bed.
Mahalina Rae Powell
player, 117 posts
KR-P44
Comms/Tech
Thu 12 Apr 2018
at 15:32
  • msg #618

Re: Out of Character Posts I

That optic was the only thing that was not compatible with project issued equipment.


I see no reason to haul around that heavy ass rifle along with my already heavy ass radio.

How about we just drop the whole scope issue and retcon in something like a rubber-armored monocular, 8-10 power?
James (Jimmy) Gerrold MacGuire
player, 378 posts
KR-P44 "Carson"
Contact Specialist
Thu 12 Apr 2018
at 16:09
  • msg #619

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 618):

I added Andy's helpful post into team gear, there are duplicates and I am slowly worrying them out.

If Tony wants to help that is cool, but that puts us more "Right"
Project Director
GM, 576 posts
Papa-2
Sat 28 Apr 2018
at 04:37
  • msg #620

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 619):

Groovy.

As well, while a "Sponge Bob" reference is anachronistic I figured I could roll with it and incorporate it into local lore instead of making a retcon or ignoring it.

Tony
James (Jimmy) Gerrold MacGuire
player, 382 posts
KR-P44 "Carson"
Contact Specialist
Sat 28 Apr 2018
at 05:10
  • msg #621

Re: Out of Character Posts I

In reply to Project Director (msg # 620):

Oh, see what you did there.  Funny!
This message was last edited by the player at 05:12, Sat 28 Apr 2018.
Captain Ly Cong Kim
player, 136 posts
KZ-L167
Viet Fishing Boat Captain
Sat 28 Apr 2018
at 21:26
  • msg #622

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 621):

I can see the parents telling the stories of "SPONGE BOB". Don't forget the stories of the knights with blades of energy as sen in "REIGN OF FIRE"
Project Director
GM, 577 posts
Papa-2
Sat 28 Apr 2018
at 22:35
  • msg #623

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 622):

Yep! Loved that scene in "Reign of Fire".

My wife and I recently saw the stage play "Mr. Burns", which is a post-apocalyptic retelling of "The Simpsons" episode "Cape Feare" to pass the time and amuse themselves.

The play begins some months after civilisation has collapsed in a nameless holocaust with some survivors sitting around a campfire remembering a favourite Simpsons episode. It ends generations later with a stage performance (a play-within-a-play) where Cape Feare has become over time and countless retellings an allegorical tale of the fall of man, loss, survival and redemption.



Tony
Mahalina Rae Powell
player, 121 posts
KR-P44
Comms/Tech
Sat 5 May 2018
at 05:03
  • msg #624

Re: Out of Character Posts I

...very free and easy
Project Director
GM, 580 posts
Papa-2
Thu 10 May 2018
at 03:42
  • msg #625

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 624):

Probably the most laid-back song about nuclear war until "(Nothing But) Flowers".

Tony
Andy Maxwell Flasch
player, 62 posts
KM-L1C "Mabel"
Scout/Tech
Fri 11 May 2018
at 13:04
  • msg #626

Re: Out of Character Posts I

Sorry about Andy's absence....

Been a rough/busy period.

I will post for Andy today!!!!
Project Director
GM, 582 posts
Papa-2
Fri 11 May 2018
at 18:47
  • msg #627

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 626):

Sad to hear things were busy, glad to hear you're back in the saddle!

Tony
Tim Charles White
player, 122 posts
KR-P44
TL/Gunner
Wed 23 May 2018
at 05:10
  • msg #628

Re: Out of Character Posts I


Sorry for going quiet, playing catch up now.

Cymon,.
Project Director
GM, 587 posts
Papa-2
Mon 4 Jun 2018
at 19:48
  • msg #629

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 628):

No problem, I am editing my post a little as well.

Thanks,

Tony
Elliot Charles Pendergrass
player, 58 posts
KS-S6E
Nuclear Physicist
Tue 12 Jun 2018
at 14:11
  • msg #630

Re: Out of Character Posts I

Just looking for an update: are we all waiting for a linguistics check or some input from Jimmy?

Also, is the an actual shore party? At one point it looked like everyone except Kim and Elliot were going ashore but I see the description puts just two people on the beach.
James (Jimmy) Gerrold MacGuire
player, 391 posts
KR-P44 "Carson"
Contact Specialist
Tue 12 Jun 2018
at 14:28
  • msg #631

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 630):

Oh crap, are we waiting on a post from me?
I got embroiled in the rolls.
Project Director
GM, 588 posts
Papa-2
Wed 13 Jun 2018
at 21:07
  • msg #632

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 630):

Jimmy has the results of his rolls, Lee can post if he likes or I cam just move things along.

Originally, Jimmy and Leaf went ashore to ask permission to anchor offshore of the Makah territorial waters. Someone can borrow Leaf's kayak to go ashore and retrieve the Zodiac to start offloading more personnel before you know the results of their, er, pow-wow.

Thanks,

Tony
This message was last edited by the GM at 21:09, Wed 13 June 2018.
Andy Maxwell Flasch
player, 65 posts
KM-L1C "Mabel"
Scout/Tech
Mon 18 Jun 2018
at 02:32
  • msg #633

Re: Out of Character Posts I

Thanks for the clarification!
Project Director
GM, 594 posts
Papa-2
Tue 17 Jul 2018
at 04:30
  • msg #634

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 633):

Captain Kim and Elliot are staying on the boat. Possibly Tim, as he would be quite used to sleeping in a small vessel from his time in the Royal Marines.

The camp kits each have 2x 4-person dome tents for the 8 remaining ashore. This would be fairly cramped. Your poncho/shelter-half can be linked to form a 2-person tent, or a fully-enclosed 1-person tent. So you don't need to stay in the tents.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 401 posts
KR-P44 "Carson"
Contact Specialist
Tue 17 Jul 2018
at 13:40
  • msg #635

Re: Out of Character Posts I

Project Director:
The camp kits each have 2x 4-person dome tents for the 8 remaining ashore. This would be fairly cramped. Your poncho/shelter-half can be linked to form a 2-person tent, or a fully-enclosed 1-person tent. So you don't need to stay in the tents.


I am confused, we have two camp kits... so 4x 4 person domes is cramped?
Project Director
GM, 595 posts
Papa-2
Wed 18 Jul 2018
at 03:35
  • msg #636

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 635):

Sorry, if you use 2x dome tents that would be cramped. If you use all 4, obviously not!

Thanks,

Tony
Mahalina Rae Powell
player, 127 posts
KR-P44
Comms/Tech
Wed 18 Jul 2018
at 05:14
  • msg #637

Re: Out of Character Posts I

I'm a bit confused.  Who is in the party for this mission?
Project Director
GM, 596 posts
Papa-2
Wed 18 Jul 2018
at 08:58
  • msg #638

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 637):

  1. Jimmy
  2. Malina
  3. Elliot
  4. Andy
  5. Captain Kim
  6. Tim
  7. Jenna
  8. Bobby
  9. Tina Marie
  10. Leaf

Ten total. I haven't heard from Mel for a while so Jenna is an NPC.

Thanks,

Tony
Elliot Charles Pendergrass
player, 60 posts
KS-S6E
Nuclear Physicist
Fri 20 Jul 2018
at 13:44
  • msg #639

Re: Out of Character Posts I

Elliot and Capt'n Kim are staying on the ship; the other eight are the shore party, as I understand it.
Project Director
GM, 597 posts
Papa-2
Mon 23 Jul 2018
at 08:30
  • msg #640

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 639):

There are 8 personnel. What, if any, are the guard shifts?

As you may know, I volunteer at the errata coordinator for Timeline Games. This game is a good way for me to go through the rules to pinpoint errors or clarifications. So my thanks to you all! If possible I will ask Timeline to credit all of you for helping me work through the rules, should a revised edition come about.

As well, a new Morrow Project adventure, "Project File Daidlos" is about to be released. Another adventure, "Predatory Skies", is in playtest. With a bit of arm-twisting my sit-down group has agreed to be in the playtest, although we are getting something of a late start!

Thanks,

Tony
This message was last edited by the GM at 09:14, Mon 23 July 2018.
Andy Maxwell Flasch
player, 67 posts
KM-L1C "Mabel"
Scout/Tech
Thu 26 Jul 2018
at 02:44
  • msg #641

Re: Out of Character Posts I

I have a copy of Daidlos on pre-order.  But if you are thinking of using any of it here, I'll leave it in the shrink wrap!
Project Director
GM, 599 posts
Papa-2
Wed 1 Aug 2018
at 04:18
  • msg #642

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 641):

That's cool, I hadn't strictly planned on running further adventures in this area, but the PCs might make it down to SoCal at some point.

Mainly I wanted to apologise for the game slowing as what little time I have goes to prep-work. As well to complicate things my rig blew up and I've been struggling along on a crappy laptop.

Thanks!

Tony
This message was last edited by the GM at 04:25, Wed 01 Aug 2018.
Project Director
GM, 600 posts
Papa-2
Wed 1 Aug 2018
at 04:20
  • msg #643

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 635):

How many tents are there? I assume 3.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 404 posts
KR-P44 "Carson"
Contact Specialist
Wed 1 Aug 2018
at 04:37
  • msg #644

Re: Out of Character Posts I

In reply to Project Director (msg # 643):

If three is sufficient, yes.
Project Director
GM, 602 posts
Papa-2
Thu 2 Aug 2018
at 00:54
  • msg #645

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 644):

They are 4x 4-person tents so you can get by with 2, but it would be cramped.

Thanks,

Tony
Project Director
GM, 607 posts
Papa-2
Tue 21 Aug 2018
at 04:59
  • msg #646

Re: Out of Character Posts I

In reply to Project Director (msg # 645):

Andy's player hasn't logged in for over 2 week. I hope he's just on vacation. If not, he'll be NPC'd.

Tony
Project Director
GM, 610 posts
Papa-2
Wed 22 Aug 2018
at 18:49
  • msg #647

Re: Out of Character Posts I

In reply to Project Director (msg # 646):

OK! I am leaving on my annual summer camp vacation tomorrow, likely not coming back until a week Friday. We can call a break here then, I have things I should probably be doing more!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 405 posts
KR-P44 "Carson"
Contact Specialist
Wed 22 Aug 2018
at 19:28
  • msg #648

Re: Out of Character Posts I

In reply to Project Director (msg # 647):

Wow it is that time again already!

Have fun, be safe!
Project Director
GM, 611 posts
Papa-2
Wed 22 Aug 2018
at 20:37
  • msg #649

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 648):

It will be smoky, that's for sure!

I am thinking of running the Classic Traveller adventure "Chamax Plague" for the kids.

Thanks,

Tony
Mahalina Rae Powell
player, 129 posts
KR-P44
Comms/Tech
Wed 22 Aug 2018
at 21:36
  • msg #650

Re: Out of Character Posts I

Have fun at camp.  Be careful about which leaves you wipe with.
Andy Maxwell Flasch
player, 70 posts
KM-L1C "Mabel"
Scout/Tech
Wed 22 Aug 2018
at 23:56
  • msg #651

Re: Out of Character Posts I

Sorry all....

My post checking software failed me!  (operator error on my part)

Andy is here.
Project Director
GM, 612 posts
Papa-2
Thu 23 Aug 2018
at 08:49
  • msg #652

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 651):

Ha! No problem.

I don't think there is any poison ivy around there. Maybe some poison oak and maybe poison sumac? Anyways, great advice!

As for your characters, a word to the wise. You use Acrobatics [Dodge] and/or Martial Arts as your Dodge skill check. Very important to have at least some points in either skill/specialty! (It also costs an Action to Dodge, so make sure you save 1 Action if possible to Dodge or Dive for Cover.)

Thanks,

Tony
Mahalina Rae Powell
player, 130 posts
KR-P44
Comms/Tech
Tue 4 Sep 2018
at 18:59
  • msg #653

Re: Out of Character Posts I

The game is going to turn into the movie 'Apocalypse Now'.    Never get out of the boat.
Captain Ly Cong Kim
player, 143 posts
KZ-L167
Viet Fishing Boat Captain
Wed 5 Sep 2018
at 23:38
  • msg #654

Re: Out of Character Posts I

Mahalina Rae Powell:
The game is going to turn into the movie 'Apocalypse Now'.    Never get out of the boat.

Oh GREAT.... everyone in the boat dies.
Project Director
GM, 615 posts
Papa-2
Thu 6 Sep 2018
at 00:57
  • msg #655

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 654):

Not true! While the Chief, Chef and Mr. Clean all bought the farm, Willard and Lance the surfer dude survived.

Tony
This message was last edited by the GM at 08:59, Thu 06 Sept 2018.
Mahalina Rae Powell
player, 131 posts
KR-P44
Comms/Tech
Thu 6 Sep 2018
at 05:52
  • msg #656

Re: Out of Character Posts I

"PBR STREETGANG.  This is ALMIGHTY, standing by. Over."
Project Director
GM, 616 posts
Papa-2
Thu 6 Sep 2018
at 09:02
  • msg #657

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 656):

Regrettably, it looks like Mel's dropped out. But we have another player joining us! ChalkLine is an Aussie who I've seen posting on a Twilight 2000 board. He'll be playing Filat Filipovitch, Sidney's old character.

It'll take me a few days to read him in properly. Until then, on with the show.

Tony
This message was last edited by the GM at 09:05, Thu 06 Sept 2018.
Project Director
GM, 623 posts
Papa-2
Mon 24 Sep 2018
at 21:14
  • msg #658

Re: Out of Character Posts I

In reply to Project Director (msg # 657):

quote:
OOC:  First mention I have seen that we were overloaded and close to swamping!


Open-ended comments and potential conversation starters are much better suited for posting in OOC!

It's a combination of I probably should have made this clearer and not just assumed that on your part you would be taking into account all that you were cramming into the boat and applying some common sense.

As well, at first it didn't seem to be overloaded. After all, it is used for fishing and can carry several hundred kilos or more of fish in its hold without problem. The problem which was not evident is that with gear piled on deck, and 9 people aboard, it's more top-heavy than usual, which again is not a problem in sheltered waters but in the open ocean it's more noticeable.

Thanks,

Tony
Project Director
GM, 624 posts
Papa-2
Fri 28 Sep 2018
at 20:27
  • msg #659

Re: Out of Character Posts I

In reply to Project Director (msg # 658):

Sorry about the slowdown! I finished the playtest game last Sunday and getting a writeup and errata worked up has taken much of my free time. When that's done play will resume!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 412 posts
KR-P44 "Carson"
Contact Specialist
Fri 28 Sep 2018
at 21:52
  • msg #660

Re: Out of Character Posts I

In reply to Project Director (msg # 658):

Ok... well.. that's not good, Captain and I need to have a talk about what needs to go.
Captain Ly Cong Kim
player, 145 posts
KZ-L167
Viet Fishing Boat Captain
Mon 1 Oct 2018
at 18:56
  • msg #661

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 660):

Capt'n Kim looks at the gear and people. Would some gear being put in the little boat be enough to make the Naughty Lass less top heavy?  (Gotta love the name of the boat)
Mahalina Rae Powell
player, 135 posts
KR-P44
Comms/Tech
Tue 2 Oct 2018
at 18:41
  • msg #662

Re: Out of Character Posts I

Are we sure that we absolutely need all of the gear that we listed?  Maybe we should double check the list and see if we can slim it down a bit.
James (Jimmy) Gerrold MacGuire
player, 413 posts
KR-P44 "Carson"
Contact Specialist
Tue 2 Oct 2018
at 18:59
  • msg #663

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 662):

Good idea maybe the ground radar and full hazmat suits are a bit much?
Project Director
GM, 625 posts
Papa-2
Fri 5 Oct 2018
at 04:57
  • msg #664

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 663):

The AN/PPS-05 radar is installed on the boat (there is no AN/PPS-12 unit, that can be deleted). You are going to survey a location for potential hazards so at least a couple Mk. I or II HAZMAT suits are needed. You can probably lose most or all the Mk. I HAZMAT suits.

The XM174E1 is a little much but might come in handy. Either it or the MAG-58 can be mounted on a pintles attached to the aft port and starboard roof of the cabin or tripods on the deck.

If I had to say what's easiest to eliminate are the NPCS: Bobby and Tina Marie. They can be let off at Neah Bay and picked up later.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 414 posts
KR-P44 "Carson"
Contact Specialist
Fri 5 Oct 2018
at 13:44
  • msg #665

Re: Out of Character Posts I

So... Bobby is a mechanic and Tina is explosives.

Do we have backups on those roles?  If we eliminate (Give them a local mission at Neah, that is) those two and their equipment do we have a mechanic and Demolitions persons still?
Project Director
GM, 626 posts
Papa-2
Fri 5 Oct 2018
at 21:37
  • msg #666

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 665):

Any and Filat have additional explosives training, but neither of them are demo experts.

I think most PCs learn basic maintenance in basic but this just allows use of the skill at your task base without penalty. Captain Kim, Jimmy and Lina all have some mechanical training but if push came to shove Jimmy is actually the best.

Jenna was team medic but El, Jimmy and Lina all have additional first aid training at the same level, followed by Captain Kim.

If someone wants to shift points into these skills from elsewhere I will allow it.

Tony
James (Jimmy) Gerrold MacGuire
player, 415 posts
KR-P44 "Carson"
Contact Specialist
Fri 5 Oct 2018
at 22:10
  • msg #667

Re: Out of Character Posts I

In reply to Project Director (msg # 666):

I just like to have someone with Demolitions.  =)

I don't think it fits Jimmy, but I could move points?
Project Director
GM, 627 posts
Papa-2
Sat 6 Oct 2018
at 03:14
  • msg #668

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 667):

Yes, sure. Or maybe see if anyone else wants to do this?

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 416 posts
KR-P44 "Carson"
Contact Specialist
Sat 6 Oct 2018
at 04:07
  • msg #669

Re: Out of Character Posts I

Yup!

Much prefer someone else do it!
Andy Maxwell Flasch
player, 74 posts
KM-L1C "Mabel"
Scout/Tech
Wed 10 Oct 2018
at 00:17
  • msg #670

Re: Out of Character Posts I

Andy has a 50% in explosives...

If there is someone else that can 'help' we might be ok with that value.

Comments from the team...?
James (Jimmy) Gerrold MacGuire
player, 417 posts
KR-P44 "Carson"
Contact Specialist
Wed 10 Oct 2018
at 02:25
  • msg #671

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 670):

Can Andy train that up a little?
It's a Dex based skill and Jimmy has a poor base to start on it.
Project Director
GM, 628 posts
Papa-2
Tue 16 Oct 2018
at 10:18
  • msg #672

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 671):

Ok, make your call on who's staying and going!

As for me, I got sucked into more discussion with Timeline not just about the playtest but about developing the world of TMP further. I'm happy to help but again, this cuts into my free time.

Thanks!

Tony
James (Jimmy) Gerrold MacGuire
player, 418 posts
KR-P44 "Carson"
Contact Specialist
Tue 16 Oct 2018
at 15:10
  • msg #673

Re: Out of Character Posts I

In reply to Project Director (msg # 672):

That is pretty cool that you are working with them!  I'm a little Jelly.

OK, so if Andy will please bump up Explosives (assuming he is a good choice) we can drop those two NPCs and their gear.  Will that have us sitting better in the water?

For Jimmy cutting team mates he trained with back before the collapse, and slept with.. that's a big deal.. but supposedly after the mission they can link back up!
Project Director
GM, 629 posts
Papa-2
Tue 16 Oct 2018
at 20:44
  • msg #674

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 673):

I am a volunteer for TML, so my price (free) is very attractive. Chris G. is very reasonable bloke abut overall they feel free to pass on my input as they please. (Which is understandable, just because it's free doesn't mean it's any good, to quote Reg from Max Headroom.) If you would like to help out I can certainly deal you in.

As well, you can probably lose the HAZMAT Mk. I suits, as long as you keep a couple Mk. II suits. You have an extra radar. The M174E3 might be a little much, but it might be worthwhile to keep it.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 419 posts
KR-P44 "Carson"
Contact Specialist
Tue 16 Oct 2018
at 20:48
  • msg #675

Re: Out of Character Posts I

Sure, what the hell.  If I can help I can.

OK, we will keep our MK II and drop the MK I's.  "A little much" for weapons is rarely a bad thing.
Project Director
GM, 631 posts
Papa-2
Sat 20 Oct 2018
at 21:16
  • msg #676

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 675):

I did not do a good job on setting the scene for Filat. You are not at the docks at Little Da Nang but transferring personnel and supplies way out by Neah Bay in Makah Amerind territory. That's fine, we'll just go with it.

Thanks,

Tony
Filat Filipovitch Volkov
player, 24 posts
KZ-L167
Soviet Vysotniki
Sun 21 Oct 2018
at 08:04
  • msg #677

Re: Out of Character Posts I

Sorry about that chief. I think I misread the PM
Project Director
GM, 633 posts
Papa-2
Sun 21 Oct 2018
at 19:57
  • msg #678

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 677):

I thik it's more likely I didn't set the scene! Either way it's fine.

Thanks.

Tony
Mahalina Rae Powell
player, 137 posts
KR-P44
Comms/Tech
Thu 1 Nov 2018
at 16:21
  • msg #679

Re: Out of Character Posts I

Didn't you mean open ocean to the west?
Project Director
GM, 635 posts
Papa-2
Thu 1 Nov 2018
at 19:49
  • msg #680

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 679):

Do't worry, I figured that was what he meant from context!

Thanks,

Tony
Project Director
GM, 640 posts
Papa-2
Thu 29 Nov 2018
at 11:08
  • msg #681

Re: Out of Character Posts I

In reply to Project Director (msg # 680):

From an organisational point of view, I don't know if this was clear in the briefing but everyone has been seconded to Regional Recon team KR-P44. Bios have original team designations but for the purposes of Group command you are all part of Recon P44.

Thanks,

Tony
Project Director
GM, 643 posts
Papa-2
Sun 2 Dec 2018
at 09:35
  • msg #682

Re: Out of Character Posts I

In reply to Project Director (msg # 681):

Andy, El and Filat would be familiar with intelligence on the Krell in general as intelligence on them has been shared locally. They also know of the previous remnant of the Krell LRRP nat Snoqualmie Pass, the Slaver Guild HQ in Lake Tahoe, NV and that the port of Portland is allied to them. However, Jimmy and the other new arrivals have not had time to be briefed on this information.

Thanks,

Tony
Mahalina Rae Powell
player, 141 posts
KR-P44
Comms/Tech
Fri 7 Dec 2018
at 15:07
  • msg #683

Re: Out of Character Posts I

I found a YouTube video with a rundown of the Stoner Weapon System.  Check it out.


https://youtu.be/vCNw9Z2Q3T0
Project Director
GM, 644 posts
Papa-2
Sat 8 Dec 2018
at 04:20
  • msg #684

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 683):

Fascinating!

I like how the original name was the M69W because it would read the same upside down.

Thanks,

Tony
Captain Ly Cong Kim
player, 147 posts
KZ-L167
Viet Fishing Boat Captain
Sat 8 Dec 2018
at 20:53
  • msg #685

Re: Out of Character Posts I

In reply to Project Director (msg # 684):

Not sure if Cap'n Kim would know of the 'Krell'.
Project Director
GM, 645 posts
Papa-2
Sun 9 Dec 2018
at 08:28
  • msg #686

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 685):

Good question. If he's a recruit it's less likely he'd have picked up on intel about Project operations across the country!

Tony
Captain Ly Cong Kim
player, 148 posts
KZ-L167
Viet Fishing Boat Captain
Sun 9 Dec 2018
at 16:20
  • msg #687

Re: Out of Character Posts I

In reply to Project Director (msg # 686):

Wouldn't think he would have heard of them either.Would a  Mailman been able to the area know of them? And would Capt'n Kim know of the K.F.S.?
Filat Filipovitch Volkov
player, 25 posts
KZ-L167
Soviet Vysotniki
Mon 17 Dec 2018
at 11:53
  • msg #688

Re: Out of Character Posts I

I'm sorry guys I've only just realised that Filat Filipovitch Volkov is actually one the boat! I seriously apologise if anyone's been waiting for me to post.
Project Director
GM, 647 posts
Papa-2
Mon 17 Dec 2018
at 12:05
  • msg #689

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 688):

It was really my fault and I owe everyone (especially Filip's player) an apology for not making that clear.

Thanks,

Tony
Filat Filipovitch Volkov
player, 26 posts
KZ-L167
Soviet Vysotniki
Mon 17 Dec 2018
at 12:09
  • msg #690

Re: Out of Character Posts I

No fault mate. I should have not sat on my hands for so long.
Filat Filipovitch Volkov
player, 27 posts
KZ-L167
Soviet Vysotniki
Mon 17 Dec 2018
at 12:24
  • msg #691

Re: Out of Character Posts I

Do we have an image or deck plan of the boat?
Project Director
GM, 648 posts
Papa-2
Mon 17 Dec 2018
at 12:42
  • msg #692

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 691):

If you mean the Naughty Lass then there is a deck plan in Captain Kim's description, repeated below. 2 pintles have been added to the port and starboard rear roof.



Tony
Filat Filipovitch Volkov
player, 28 posts
KZ-L167
Soviet Vysotniki
Mon 17 Dec 2018
at 12:45
  • msg #693

Re: Out of Character Posts I

Whoa that's gonna be snug on there! :D
Project Director
GM, 649 posts
Papa-2
Fri 21 Dec 2018
at 13:59
  • msg #694

Re: Out of Character Posts I

Mahalina Rae Powell:
I found a YouTube video with a rundown of the Stoner Weapon System.  Check it out.


https://youtu.be/vCNw9Z2Q3T0


Same guy, out shooting the actual weapon:

https://www.youtube.com/watch?...14jLRwR4F2Uw-RqsS0WY

Tony
Filat Filipovitch Volkov
player, 30 posts
KZ-L167
Soviet Vysotniki
Fri 21 Dec 2018
at 14:38
  • msg #695

Re: Out of Character Posts I

Wow, the cocking lever is in a strange place
This message was last edited by the player at 15:22, Fri 21 Dec 2018.
Mahalina Rae Powell
player, 143 posts
KR-P44
Comms/Tech
Fri 21 Dec 2018
at 18:22
  • msg #696

Re: Out of Character Posts I

The receiver is reversible and is on the top if the weapon is in the rifle or carbine configuration.
Project Director
GM, 650 posts
Papa-2
Thu 27 Dec 2018
at 21:37
  • msg #697

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 696):

I hope everyone has had a great Christmas and relaxing Boxing Day!

Thanks,

Tony
Project Director
GM, 652 posts
Papa-2
Thu 27 Dec 2018
at 22:01
  • msg #698

Re: Out of Character Posts I

As an additional note I'll be off in Barbados for a week plus tomorrow so probably no posts from me until then, but it's possible we may have internet. So who knows!

Thanks,

Tony
Mahalina Rae Powell
player, 144 posts
KR-P44
Comms/Tech
Fri 28 Dec 2018
at 00:22
  • msg #699

Re: Out of Character Posts I

No worries, Tony.   Enjoy the fun in the sun!
Project Director
GM, 653 posts
Papa-2
Fri 28 Dec 2018
at 00:35
  • msg #700

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 699):

I'll take a laptop so we'll see.

Thanks,

Tony
Project Director
GM, 654 posts
Papa-2
Tue 1 Jan 2019
at 04:24
  • msg #701

Re: Out of Character Posts I

Happy New Year!

Tony
Filat Filipovitch Volkov
player, 32 posts
KZ-L167
Soviet Vysotniki
Wed 9 Jan 2019
at 21:44
  • msg #702

Re: Out of Character Posts I

Dumb question from an Aussie here; where are we in the USA? :D
I was wondering where we are on the map.
Project Director
GM, 656 posts
Papa-2
Wed 9 Jan 2019
at 22:19
  • msg #703

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 702):

In Google Maps search for La Push WA.

You are offshore about 5km to the north.

Thanks,

Tony
Filat Filipovitch Volkov
player, 33 posts
KZ-L167
Soviet Vysotniki
Wed 9 Jan 2019
at 23:25
  • msg #704

Re: Out of Character Posts I

Ahh hah!

Very interesting. Have we made up our mind where we're pulling into yet?
Project Director
GM, 657 posts
Papa-2
Thu 10 Jan 2019
at 01:57
  • msg #705

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 704):

I think the plan is to sail right up to the mouth of the Quillayute River and anchor offshore. Then disembark and land somewhere on the beach near the former townsite or on James Island itself.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 432 posts
KR-P44 "Carson"
Contact Specialist
Thu 10 Jan 2019
at 02:58
  • msg #706

Re: Out of Character Posts I

In reply to Project Director (msg # 705):

Last I checked, yes.
Filat Filipovitch Volkov
player, 35 posts
KZ-L167
Soviet Vysotniki
Sat 12 Jan 2019
at 23:07
  • msg #707

Re: Out of Character Posts I

Can we get a description of the ship please?
Captain Ly Cong Kim
player, 153 posts
KZ-L167
Viet Fishing Boat Captain
Sun 13 Jan 2019
at 04:58
  • msg #708

Re: Out of Character Posts I

Filat Filipovitch Volkov:
Can we get a description of the ship please?

All we see is smoke
James (Jimmy) Gerrold MacGuire
player, 436 posts
KR-P44 "Carson"
Contact Specialist
Mon 14 Jan 2019
at 15:05
  • msg #709

Re: Out of Character Posts I

Captain Ly Cong Kim:
Filat Filipovitch Volkov:
Can we get a description of the ship please?

All we see is smoke


Is there smoke on the water.. and fire in the sky?
Mahalina Rae Powell
player, 147 posts
KR-P44
Comms/Tech
Mon 14 Jan 2019
at 16:23
  • msg #710

Re: Out of Character Posts I

And that first heavy riff a kid learns on the guitar.
Captain Ly Cong Kim
player, 155 posts
KZ-L167
Viet Fishing Boat Captain
Mon 14 Jan 2019
at 20:43
  • msg #711

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 710):

We might be at the point of no return. But's been a pleasant journey so far.
Project Director
GM, 659 posts
Papa-2
Mon 14 Jan 2019
at 22:20
  • msg #712

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
Captain Ly Cong Kim:
Filat Filipovitch Volkov:
Can we get a description of the ship please?

All we see is smoke


Is there smoke on the water.. and fire in the sky?


Hi Lee,

Gianna sings that all the time! She learned it during the massive forest fires last summer, when we went camping on a lake here in BC and we couldn't see the other side. Never seen it that bad before!

Tony
Filat Filipovitch Volkov
player, 37 posts
KZ-L167
Soviet Vysotniki
Wed 16 Jan 2019
at 11:53
  • msg #713

Re: Out of Character Posts I

Shall we move to the shore?
James (Jimmy) Gerrold MacGuire
player, 438 posts
KR-P44 "Carson"
Contact Specialist
Wed 16 Jan 2019
at 15:17
  • msg #714

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 713):

Might be better to scout from water... or both.

We could land a party on shore to check it out on foot, but remember... our mission is a scouting mission.  Also, just because there is a fire, doesn't mean it has a damn thing to do with our "friends".  Ah!  Time to ask Leaf.
Project Director
GM, 661 posts
Papa-2
Thu 17 Jan 2019
at 00:28
  • msg #715

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 714):

This is maybe the kind of discussion that could easily be had in character... But it's fine this time.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 440 posts
KR-P44 "Carson"
Contact Specialist
Thu 17 Jan 2019
at 03:45
  • msg #716

Re: Out of Character Posts I

In reply to Project Director (msg # 715):

Sorry... it was started out of character.. so...
James (Jimmy) Gerrold MacGuire
player, 444 posts
KR-P44 "Carson"
Contact Specialist
Wed 23 Jan 2019
at 15:13
  • msg #717

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 716):

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 131):

They got close enough to shore to hear the surf pounding the sand. They dropped anchor between a shoal and the water line. Once the shore party hit the beach and climbed the low cliff they would be in deep forest of Douglas fir and pine with 10km to go.



10KM to go to where?  The boomer?
Project Director
GM, 664 posts
Papa-2
Wed 23 Jan 2019
at 19:47
  • msg #718

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 717):

Correct. James Island and La Push. Any closer and you start pushing your luck by getting into direct line of sight of the island and anyone who might be on it.

https://goo.gl/maps/VoFSN5ov5hN2

As well, I see that the coastline is also forested low mountains.

Tony
This message was last edited by the GM at 19:51, Wed 23 Jan 2019.
James (Jimmy) Gerrold MacGuire
player, 445 posts
KR-P44 "Carson"
Contact Specialist
Wed 23 Jan 2019
at 19:59
  • msg #719

Re: Out of Character Posts I

10 K is not bad for overland travel.

Guess we will be leaving the Captain alone, or Plus one?
Project Director
GM, 665 posts
Papa-2
Thu 24 Jan 2019
at 02:14
  • msg #720

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 719):

This didn't occur to me before now. With a couple NPCs you could all party ashore. But there were just too many people aboard as it was...

Thanks,

Tony
Project Director
GM, 666 posts
Papa-2
Mon 28 Jan 2019
at 12:32
  • msg #721

Re: Out of Character Posts I

In reply to Project Director (msg # 720):

I have high hopes that at some point we will see a bow to kill in a post-holocaust RPG! Next would be using a Katana (in fact, Maura found one on those knights you killed) and after that, a crossbow kill for the trifecta. Bonus points for a martial arts kill.

(There is nothing wrong with a bow, a perfectly good weapon. But in RPGs with guns available they tend to be something my character possesses but never gets around to using. In this case it actually makes sense, because a bow is quieter than most suppressed weapons. Hence my optimism.)

Tony
James (Jimmy) Gerrold MacGuire
player, 448 posts
KR-P44 "Carson"
Contact Specialist
Tue 29 Jan 2019
at 04:22
  • msg #722

Re: Out of Character Posts I

In reply to Project Director (msg # 721):

Huh, you guys never seen a bow used in post apoc?  I have seen it used in Morrow Project!

Back in the 80's, in addition, played a game using the Morrow Project, minus the Project itself, starting from just before the balloon went up.  We called it simply "Holocaust".  Dude, I have seen freaking wrist rockets, bows and arrows, and whatever we could get was put to use.
Project Director
GM, 667 posts
Papa-2
Tue 29 Jan 2019
at 05:01
  • msg #723

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 722):

I didn't even get a copy of TM 1-1 (and Final Watch) until the early 90's, or play/PD my first games until the late 90's. (The first campaign I ran being the initial Final Watch game, the progenitor of this game .) We also played forms of post-holocaust survival RPGs in the 80's but using Top Secret 1st ed. (which had very crunchy combat rules, although not in comparison to TMP, if you recall.) But we had guns, so bows were beside the point. We also played a lot of Gamma World but that is space fantasy. I didn't even play Aftermath! until the mid-90's.

Thanks,

Tony
Filat Filipovitch Volkov
player, 40 posts
KZ-L167
Soviet Vysotniki
Tue 29 Jan 2019
at 05:06
  • msg #724

Re: Out of Character Posts I

Having shot a bow I can tell you that while the weapon can be made fairly silent what it hits will be noisy and it's harder to get a follow up shot to quieten it down. My brothers and I used to hunt wild pigs with bows back in the 80s
Project Director
GM, 668 posts
Papa-2
Tue 29 Jan 2019
at 11:15
  • msg #725

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 724):

You could always attach some kind of explosive to it like in the "Dukes of Hazzard" TV show.

https://www.youtube.com/watch?v=T8pQ8m7hffA

Tony
Filat Filipovitch Volkov
player, 41 posts
KZ-L167
Soviet Vysotniki
Tue 29 Jan 2019
at 11:22
  • msg #726

Re: Out of Character Posts I

I'm not sure what sort of arrows Filat has actually. I do know some of the more advanced broadheads are extremely lethal though. If one hit you you'd die, but unfortunately not right away and probably in horrific pain to put it bluntly.
Project Director
GM, 669 posts
Papa-2
Thu 31 Jan 2019
at 10:09
  • msg #727

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 726):

Doing a little meta-gaming (it's ok, I'm an experience PD) Andy hasn't checked the game for a little while. I don't think he'll mind being NPC'd and stay on the boat to guard it if Kim wants to go ashore...

Tony
James (Jimmy) Gerrold MacGuire
player, 449 posts
KR-P44 "Carson"
Contact Specialist
Thu 31 Jan 2019
at 15:38
  • msg #728

Re: Out of Character Posts I

In reply to Project Director (msg # 727):

That works.. or they can be our "Reaction force" and patrol.  Our eyes.
Mahalina Rae Powell
player, 150 posts
KR-P44
Comms/Tech
Thu 31 Jan 2019
at 18:53
  • msg #729

Re: Out of Character Posts I

In reply to Project Director (msg # 721):

Lina does have some martial arts skill in escrima. Taught by her Filipino cousins.
 She also has a balisong and a kerambit.

Hopefully she never had to get up close and personal with anyone, but she has before during her NGO work.
Filat Filipovitch Volkov
player, 42 posts
KZ-L167
Soviet Vysotniki
Mon 4 Feb 2019
at 20:18
  • msg #730

Re: Out of Character Posts I

I've got a summer cold that's floored me. I may be laggy
James (Jimmy) Gerrold MacGuire
player, 452 posts
KR-P44 "Carson"
Contact Specialist
Sat 9 Feb 2019
at 10:11
  • msg #731

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 730):

Because of a certain game, I think I need a break from RPOL.  I am turning off notifications, and I don't know how long I will take away.  Days, weeks.. donno.  Sorry.

Me being up at 4:10 AM writing this because a GM felt that calling me a "Punk Ass Bitch" was proper, well.. that has me examining wanting to be involved with this format.

My sleep and ability to function is worth more than these games.

Sorry.
Project Director
GM, 670 posts
Papa-2
Sat 9 Feb 2019
at 10:48
  • msg #732

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 731):

Hi Lee,

No apologies necessary! That really sucks, I feel bad on your behalf.

Tony
This message had punctuation tweaked by the GM at 10:48, Sat 09 Feb 2019.
Tim Charles White
player, 126 posts
KR-P44
TL/Gunner
Sat 9 Feb 2019
at 20:22
  • msg #733

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 731):

That's crap, but there are some emboldened arsehats on here.

Just catching up now......


-
James (Jimmy) Gerrold MacGuire
player, 453 posts
KR-P44 "Carson"
Contact Specialist
Wed 13 Feb 2019
at 14:49
  • msg #734

Re: Out of Character Posts I

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 731):

Hi Lee,

No apologies necessary! That really sucks, I feel bad on your behalf.

Tony



No worries Tony, much love for you and yours my friend.

Catching up.  That "Certain GM" has banned me from all his games, which is just dandy for me.  He can keep them and his attitude.  I am uncertain why anyone plays with him.
James (Jimmy) Gerrold MacGuire
player, 454 posts
KR-P44 "Carson"
Contact Specialist
Wed 13 Feb 2019
at 14:51
  • msg #735

Re: Out of Character Posts I

OK, I think we may need three threads.

1.  Shore Party thread
2.  Boat Thread (If any PCs are there, this is optional if it is NPCs, of course!)
3.  Radio thread
Project Director
GM, 672 posts
Papa-2
Thu 14 Feb 2019
at 01:37
  • msg #736

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 735):

Hey, you're always aces with me, pal!

The boat crew are NPCs so they're set. There is a radio thread already. I'll start a new thread for the shore party activities.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 455 posts
KR-P44 "Carson"
Contact Specialist
Thu 14 Feb 2019
at 19:30
  • msg #737

Re: Out of Character Posts I

In reply to Project Director (msg # 736):

You're a peach, Tony!

-Lee
Filat Filipovitch Volkov
player, 47 posts
KZ-L167
Soviet Vysotniki
Thu 28 Feb 2019
at 01:40
  • msg #738

Re: Out of Character Posts I

Are we on a time limit?
Project Director
GM, 677 posts
Papa-2
Thu 28 Feb 2019
at 03:29
  • msg #739

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 738):

I don't think you are under the gun at the moment. You need to make a report in the next week or so.

Thanks,

Tony
Mahalina Rae Powell
player, 151 posts
KR-P44
Comms/Tech
Thu 28 Feb 2019
at 04:01
  • msg #740

Re: Out of Character Posts I

I think we could double time a couple of klicks, then normal for a couple and the searching the rest of the way.  Just an idea.  I'm open to suggestions/debate.
Project Director
GM, 682 posts
Papa-2
Wed 20 Mar 2019
at 20:57
  • msg #741

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 740):

((ooc: uncertain what we are supposed to do at this point))

I reposted this to the correct thread. OOC comments only should go here. An appropriate IC comment would be "Elliot waited, unsure of how they were going to proceed."

We are more or less waiting for Lee to post.

Tony
James (Jimmy) Gerrold MacGuire
player, 459 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Mar 2019
at 02:54
  • msg #742

Re: Out of Character Posts I

In reply to Project Director (msg # 741):

Oh, Lee has no idea what to say here.

Do I even realize our scout has led us astray?
Project Director
GM, 683 posts
Papa-2
Thu 21 Mar 2019
at 08:49
  • msg #743

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 742):

Did Lee have a specific destination in mind? Look at the map of La Push, WA.

He expected to come out on top of a cliff with the ocean to your west, looking at the medium-large Quillayute river to the south flowing east-west and with James Is., your destination, to the south-west at the mouth of the Quillayute. Does that sound like where you are? I did post a description.

To summarise: you are at the top of a steep slope/cliff but looking east over the forest. There is a river flowing north-south.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 460 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Mar 2019
at 19:27
  • msg #744

Re: Out of Character Posts I

In reply to Project Director (msg # 743):

Starting with a nav check of his own and going from there.
Mahalina Rae Powell
player, 152 posts
KR-P44
Comms/Tech
Thu 21 Mar 2019
at 21:53
  • msg #745

Re: Out of Character Posts I

I thought we were just going to push a little way into the tree line and parallel the beach to the objective.
Project Director
GM, 684 posts
Papa-2
Thu 21 Mar 2019
at 23:08
  • msg #746

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 745):

That was the intent. But it's actually very rough terrain with a lot of going up and down, crossing streams, and you quickly get out of sight of the ocean. Once in the forest it wasn't hard to veer a little off course.

Click on the following link. In the upper left corner, click on the "USGS Topo Map" button to get a topographical map.

https://ngmdb.usgs.gov/topovie...14/47.9174/-124.6377

Tony
This message was last edited by the GM at 07:45, Fri 22 Mar 2019.
James (Jimmy) Gerrold MacGuire
player, 463 posts
KR-P44 "Carson"
Contact Specialist
Fri 22 Mar 2019
at 14:07
  • msg #747

Re: Out of Character Posts I

In reply to Project Director (msg # 746):

It's all good!

This little delay gives us the opportunity to survey more of the valley, so we are less likely to be surprised.
Filat Filipovitch Volkov
player, 50 posts
KZ-L167
Soviet Vysotniki
Sun 24 Mar 2019
at 18:14
  • msg #748

Re: Out of Character Posts I

I'm afraid that I'm dropping out.

Thanks for playing with me.
Project Director
GM, 685 posts
Papa-2
Mon 25 Mar 2019
at 08:29
  • msg #749

Re: Out of Character Posts I

In reply to Filat Filipovitch Volkov (msg # 748):

Best of luck, man!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 464 posts
KR-P44 "Carson"
Contact Specialist
Mon 25 Mar 2019
at 16:37
  • msg #750

Re: Out of Character Posts I

In reply to Project Director (msg # 749):

Hope you can play again!  Thanks for the posts!
James (Jimmy) Gerrold MacGuire
player, 465 posts
KR-P44 "Carson"
Contact Specialist
Wed 27 Mar 2019
at 17:58
  • msg #751

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 750):

Jimmy would like to try to not be near the edge OR look... the idea being no need for stealth or observation?

He knows he is not sneaky.
Captain Ly Cong Kim
player, 166 posts
KZ-L167
Viet Fishing Boat Captain
Thu 4 Apr 2019
at 20:53
  • msg #752

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 751):

SOOOO want to take the freighter intact.
James (Jimmy) Gerrold MacGuire
player, 469 posts
KR-P44 "Carson"
Contact Specialist
Wed 10 Apr 2019
at 15:51
  • msg #753

Re: Out of Character Posts I

Lina's call sign is probably still "Sparks" and Jimmy is probably still "Carson", we never set them for Filat.

I would guess that the Boat is "Alpha" and the short party is "Bravo"... or we can come up with better stuff and update our radio callsigns for this part of the mission!
Mahalina Rae Powell
player, 155 posts
KR-P44
Comms/Tech
Wed 10 Apr 2019
at 16:11
  • msg #754

Re: Out of Character Posts I

No worries. Alpha and Bravo.
James (Jimmy) Gerrold MacGuire
player, 470 posts
KR-P44 "Carson"
Contact Specialist
Wed 10 Apr 2019
at 18:52
  • msg #755

Re: Out of Character Posts I

I propose "Melville" for Captain Kim, and I think everyone else has a call sign, even Filat, who is Ivan.. though Esmond would be better for him.  =)
Tim is still "Limey", lol.

Gonna work in "White Mice" there somewhere, somehow.
Mahalina Rae Powell
player, 156 posts
KR-P44
Comms/Tech
Wed 10 Apr 2019
at 19:32
  • msg #756

Re: Out of Character Posts I

He could be 'Stubbing' Ala Live Boat.
Project Director
GM, 692 posts
Papa-2
Thu 18 Apr 2019
at 20:33
  • msg #757

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 756):

Seeing up a retransmit from the boat to Project Base Tukwila should be possible. Or Lina does have a long-range antenna as well but would need a place to set up her PRC-70 for long-range transmission.

Thanks,

Tony
Mahalina Rae Powell
player, 157 posts
KR-P44
Comms/Tech
Thu 18 Apr 2019
at 20:43
  • msg #758

Re: Out of Character Posts I

I thought we installed a PRC-70 on the boat as it would give us a greater range off of vehicle power than batteries.
Project Director
GM, 693 posts
Papa-2
Fri 19 Apr 2019
at 01:52
  • msg #759

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 758):

Correct.  That was implied, sorry if that wasn't clear. It's in the gear list as well.

The boat radio (a PRC-70) would act as a re-transmit point for the backpack radio (also a PRC-70) if you did not want to rig the latter for long range transmission.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 473 posts
KR-P44 "Carson"
Contact Specialist
Fri 19 Apr 2019
at 13:48
  • msg #760

Re: Out of Character Posts I

Re-trans is a thing.
James (Jimmy) Gerrold MacGuire
player, 474 posts
KR-P44 "Carson"
Contact Specialist
Mon 29 Apr 2019
at 15:48
  • msg #761

Re: Out of Character Posts I

Leaf Water Wind:
<Green>"Do you mean closer to the ship or the island? Because I think we can walk almost to the island using the breakwater that's at the mouth of the Quillayute River.



Well.. darn.  For some reason I was thinking they were in the same place.  How far is the boat from the island?  I thought they had people going there or something?
Project Director
GM, 694 posts
Papa-2
Mon 29 Apr 2019
at 23:18
  • msg #762

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 761):

The boat is a trap steamer. It has a fairly shallow draught but the depth of the offhore water requires it lay at anchor about 1km SW of the island. (Originally the entire area was deeper but there was a lot of seismic activity since the war and like many offshore areas the sea floor has risen quite a bit.)

Tony
James (Jimmy) Gerrold MacGuire
player, 475 posts
KR-P44 "Carson"
Contact Specialist
Tue 30 Apr 2019
at 01:52
  • msg #763

Re: Out of Character Posts I

Did I get a map of layout, or... something.  Sorry tired right now and this is definitely a "Requires thought" sort of thing.

Do we even care about that steamer, then?  I wouldn't think so?

Are whoever came off that boat beelined for the island?
James (Jimmy) Gerrold MacGuire
player, 476 posts
KR-P44 "Carson"
Contact Specialist
Tue 30 Apr 2019
at 05:13
  • msg #764

Re: Out of Character Posts I

The map is a big help!

I would think we might want to pick a sneaky route to the island, then.  It is the mission.

That said... a report to the waiting boat AND with instructions to retrans to HQ might be a damn good idea.  We might want to hold off... I donno.  Signals can be detected.

Thoughts everyone?
Project Director
GM, 696 posts
Papa-2
Tue 30 Apr 2019
at 07:52
  • msg #765

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 764):

1) It's probably best if you want to discuss a course of action I suggest you do it in-character.

2) You don't know if anyone from the ship went to the island. But the Cave of the War Whale is really the only thing important in this Godforsaken area. So it's probably not coincidental!

3) It is possible the steamer is from Portland to the south or Vancouver to the north. They may be stopping for supplies and to hunt. But it would be unusual to travel at this time of year due to the risk of storms unless there is a good reason!

Tony
James (Jimmy) Gerrold MacGuire
player, 479 posts
KR-P44 "Carson"
Contact Specialist
Sun 19 May 2019
at 17:46
  • msg #766

Re: Out of Character Posts I

In reply to Project Director (msg # 765):

Which route seems to have the best cover from island or boat.

Project Director
GM, 698 posts
Papa-2
Mon 20 May 2019
at 10:33
  • msg #767

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 766):



You are located on the high ground at the tip of the green arrow. You have excellent cover due to thick forest whichever way you choose. While Rialto beach has mostly eroded away the north spit (created long ago by the US Army Corps of Engineers) remains and connects James Is. to Little James Is. and the mainland as the sea level has receded. There is some vegetation on the spit, mainly grass, brush and some small trees. The last stretch from Little James Island and James Island is open sand, no cover.
This message was last edited by the GM at 10:34, Mon 20 May 2019.
James (Jimmy) Gerrold MacGuire
player, 482 posts
KR-P44 "Carson"
Contact Specialist
Fri 7 Jun 2019
at 02:42
  • msg #768

Re: Out of Character Posts I

In reply to Project Director (msg # 767):

But we have cover most of the way.  =)
So we could get into a position to cross the open space at a "good time"?
Project Director
GM, 706 posts
Papa-2
Thu 4 Jul 2019
at 09:54
  • msg #769

Re: Out of Character Posts I

quote:
Could enough C-4 placed in the center of the split make it necessary to get across by boat?


Sorry, I should have posted the OOC comments here.

Enough C4 will accomplish anything. Are you thinking of doing this? And if so, what is the point?

And yes, you can climb down the bluff under the cover of the treeline. Then wait (presumably) for dark.

Tony
Tim Charles White
player, 132 posts
KR-P44
TL/Gunner
Thu 4 Jul 2019
at 21:56
  • msg #770

Re: Out of Character Posts I

Are we able to walk around the piles of wood along the shoreline even entering the sea to get past ?
Captain Ly Cong Kim
player, 175 posts
KZ-L167
Viet Fishing Boat Captain
Thu 4 Jul 2019
at 23:22
  • msg #771

Re: Out of Character Posts I

In reply to Project Director (msg # 769):

Kim being a humble ship captain and fisherman by trade asks. "Do we have enough C-4 to destroy this strip of sand making it ---Ya need a boat to go further---"

Project Director
GM, 707 posts
Papa-2
Fri 5 Jul 2019
at 09:09
  • msg #772

Re: Out of Character Posts I

Tim Charles White:
Are we able to walk around the piles of wood along the shoreline even entering the sea to get past ?


Of course. The driftwood forms a "spine" down the middle of the spit. Except for high tide there is exposed beach along both sides. And you can even walk among the driftwood, it's not packed that tight. But keeping low and crawling or making your way down the driftwood would provide the most cover.

Tony
Mahalina Rae Powell
player, 160 posts
KR-P44
Comms/Tech
Fri 5 Jul 2019
at 17:37
  • msg #773

Re: Out of Character Posts I

That's what I was wondering too.  Looks like the driftwood will help screen our movement as we move down the sandbar to the island. Especially when it gets full dark.  What is the status of the moon and clouds?
This message was last edited by the player at 17:40, Fri 05 July 2019.
Project Director
GM, 709 posts
Papa-2
Sun 7 Jul 2019
at 08:30
  • msg #774

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 773):

I'll have to generate the weather. Luckily, TMP 4th ed. has detailed weather tables. It doesn't do moon phases but I have the in-game date and can look it up online!

Thanks,

Tony
Project Director
GM, 711 posts
Papa-2
Thu 11 Jul 2019
at 04:32
  • msg #775

Re: Out of Character Posts I

In reply to Project Director (msg # 774):

Marshall's Note: are you going down now, or waiting for darkness?

Thanks,

Tony
Tim Charles White
player, 133 posts
KR-P44
TL/Gunner
Thu 11 Jul 2019
at 04:49
  • msg #776

Re: Out of Character Posts I

In reply to Project Director (msg # 775):

I vote for darkness.
Project Director
GM, 712 posts
Papa-2
Thu 11 Jul 2019
at 08:24
  • msg #777

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 776):

Climb down in darkness? (There are woods down the slope and all the way to the sand so you will be covered either way.) You should post that in-character.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 489 posts
KR-P44 "Carson"
Contact Specialist
Thu 18 Jul 2019
at 05:06
  • msg #778

Re: Out of Character Posts I

In reply to Project Director (msg # 777):

No... not unless it is already dark.

I was planning on moving in cover as much as possible while it was still light out side.
Mahalina Rae Powell
player, 161 posts
KR-P44
Comms/Tech
Fri 19 Jul 2019
at 15:48
  • msg #779

Re: Out of Character Posts I

I don't think we brought climbing gear.  We might have rope if it's in the basic equipment issue.
Project Director
GM, 714 posts
Papa-2
Sun 21 Jul 2019
at 09:22
  • msg #780

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 779):

You each have 30m of parachute cord as part of you basic issue.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 491 posts
KR-P44 "Carson"
Contact Specialist
Tue 23 Jul 2019
at 04:03
  • msg #781

Re: Out of Character Posts I

There is not a spot with a relatively easy slope?
Project Director
GM, 715 posts
Papa-2
Tue 23 Jul 2019
at 08:42
  • msg #782

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 781):

The pictures I've seen look pretty rugged. Not a sheer face but a fairly steep cliff.

Thanks,

Tony
Project Director
GM, 716 posts
Papa-2
Wed 24 Jul 2019
at 09:58
  • msg #783

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
Project Director:
The rocky bluff was not high but it was rugged. They would be best able to climb down now in the light.

PD Note: Did anyone bring climbing gear? Either way, please make a Climb check, normal difficulty.


Pretty sure we took climbing gear because we needed it to access that submarine?


Great point. But it might be on the boat, as you were not going to recce the sub at the moment but check out the smoke plume. Still, you might have needed it to climb up the cliffs in the first place. Sure, I'll allow it.

Climb check Difficulty is Routine (+20% to effective skill) using ropes.

Thanks,

Tony
Project Director
GM, 718 posts
Papa-2
Wed 7 Aug 2019
at 02:37
  • msg #784

Re: Out of Character Posts I

In reply to Project Director (msg # 783):

Ok, sorry for the delay! On with the show.

Tony
Project Director
GM, 723 posts
Papa-2
Wed 14 Aug 2019
at 10:04
  • msg #785

Re: Out of Character Posts I

In reply to Project Director (msg # 784):

How will you set the ambush? A line just inside the tree line? Who is where?

Tony
James (Jimmy) Gerrold MacGuire
player, 498 posts
KR-P44 "Carson"
Contact Specialist
Wed 14 Aug 2019
at 18:29
  • msg #786

Re: Out of Character Posts I

In reply to Project Director (msg # 785):

I am hoping the other players step up rather than forcing me to make assignments.
Tim Charles White
player, 137 posts
KR-P44
TL/Gunner
Wed 14 Aug 2019
at 22:00
  • msg #787

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 786):

Tim is equity good with firearms and a knife so if you want him in the take down just say. Cheers.


-
Project Director
GM, 724 posts
Papa-2
Thu 15 Aug 2019
at 03:22
  • msg #788

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 786):

Usually if the TL wants to set up an ambush, it's their call on who goes where. But if Jimmy  wanted people to organise themselves in-game it didn't seem clear. Let's assume it is, then, by saying Jimmy whispered instructions and tried to figure out who, if anyone, was skilled at martial arts. As well, who has a suppressed pistol.

Tony
James (Jimmy) Gerrold MacGuire
player, 499 posts
KR-P44 "Carson"
Contact Specialist
Thu 15 Aug 2019
at 12:33
  • msg #789

Re: Out of Character Posts I

In reply to Project Director (msg # 788):

Yeah, I am just not sure of folk's skillsets.  Things flux...


Sounds like Tim is an amusher!


Who do we have again in this party now?
Project Director
GM, 725 posts
Papa-2
Thu 15 Aug 2019
at 23:34
  • msg #790

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 789):

That's the problem with composite teams, you can't always know everyone's skill set!

Currently, you have:

Jimmy, M16A1/M203
Tim, Stoner Mk. 23 SAW
Lena, Stoner M23 Carbine
Captain Kim, Stoner M23 Carbine, M79 GL
Elliot, MAC-10/HK69 GL

The rest (Andy, Filat, Leaf) are on the boat.

Tony
This message was last edited by the GM at 08:02, Sun 18 Aug 2019.
James (Jimmy) Gerrold MacGuire
player, 500 posts
KR-P44 "Carson"
Contact Specialist
Fri 16 Aug 2019
at 11:52
  • msg #791

Re: Out of Character Posts I

In reply to Project Director (msg # 790):

OK let's make Tim and Jimmy the "Greeters" if they fumble on us.

Jimmy will do the talking, he's really good at that.

Everyone else back a bit and ready to cover.
Captain Ly Cong Kim
player, 178 posts
KZ-L167
Viet Fishing Boat Captain
Sun 18 Aug 2019
at 02:43
  • msg #792

Re: Out of Character Posts I

In reply to Project Director (msg # 790):

Capt'n Kim also has a M-79 grenade launcher
Project Director
GM, 727 posts
Papa-2
Mon 26 Aug 2019
at 05:57
  • msg #793

Re: Out of Character Posts I

Hi everyone,

I'm off on vacation for the week until next Sunday. I'll check in every few days but probably won't be able to take time to post without getting "the look". See you then!

Tony
Elliot Charles Pendergrass
player, 78 posts
KS-S6E
Nuclear Physicist
Mon 26 Aug 2019
at 15:59
  • msg #794

Re: Out of Character Posts I

Elliott has karate skills.
James (Jimmy) Gerrold MacGuire
player, 502 posts
KR-P44 "Carson"
Contact Specialist
Mon 26 Aug 2019
at 17:31
  • msg #795

Re: Out of Character Posts I

Jimmy is my "Purple People Meeter", he has social skills.


Enjoy camping Tony!  If you are doing it in Canada I am certain it will be amazing.
Project Director
GM, 732 posts
Papa-2
Tue 17 Sep 2019
at 04:37
  • msg #796

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 795):

We visited Vancouver Island, a truly beautiful place.

In theory, how close would Jimmy let them get to the treeline before speaking? 10m? 5m?

Tony
This message was last edited by the GM at 04:39, Tue 17 Sept 2019.
James (Jimmy) Gerrold MacGuire
player, 506 posts
KR-P44 "Carson"
Contact Specialist
Thu 19 Sep 2019
at 05:17
  • msg #797

Re: Out of Character Posts I

In reply to Project Director (msg # 796):

Kinda hoping they turn around or stop at some point.

I think we need to beat feet back to the boat and extract.  We are definitely not an Mars team.
Captain Ly Cong Kim
player, 180 posts
KZ-L167
Viet Fishing Boat Captain
Thu 19 Sep 2019
at 05:46
  • msg #798

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 797):

But we haz grenades launchers in a narrow corridor of open beach. Capt'n Kim has a M-79.


You hit the back or near back of what comes up the beach with grenades and the front troops are all "WHAT-THE-F***" when they are being shot at by rifles.

We win.....
Project Director
GM, 733 posts
Papa-2
Thu 19 Sep 2019
at 08:18
  • msg #799

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 797):

You are really a composite team, more heavily armed than a Recon team with at least one MARS personnel attached. Although you do not really have a combat vessel.

Tony
Elliot Charles Pendergrass
player, 81 posts
KS-S6E
Nuclear Physicist
Fri 20 Sep 2019
at 19:54
  • msg #800

Re: Out of Character Posts I

All the more reason to hold combat on land instead of at sea...
Project Director
GM, 734 posts
Papa-2
Sat 21 Sep 2019
at 03:12
  • msg #801

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 800):

The boat has a GPMG and AGL on pintle mounts, so heavily armed compared to normal but unarmoured.

Or at least know how (and what) their advantages are, enough to neutralise them and maximise yours.

Thanks,

Tony
Mahalina Rae Powell
player, 164 posts
KR-P44
Comms/Tech
Sat 21 Sep 2019
at 07:27
  • msg #802

Re: Out of Character Posts I

@Elliot.   Be aware that your M10 was issued with a suppressor. I don't know if you brought it but that might be an option that could possibly help us if this encounter goes bad.
Elliot Charles Pendergrass
player, 82 posts
KS-S6E
Nuclear Physicist
Wed 25 Sep 2019
at 16:52
  • msg #803

Re: Out of Character Posts I

I thought Jimmy was speaking to these two ruffians
Project Director
GM, 736 posts
Papa-2
Wed 25 Sep 2019
at 20:43
  • msg #804

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 803):

As you'll note, Jimmy never said how close he wanted them to get so I had no idea. If he still wants to say "hi" he can, it's not too late.

Tony
James (Jimmy) Gerrold MacGuire
player, 507 posts
KR-P44 "Carson"
Contact Specialist
Thu 26 Sep 2019
at 19:06
  • msg #805

Re: Out of Character Posts I

In reply to Project Director (msg # 804):

Well, now that we "know" they are Krell, and what Krell is.. no, he has no desire to talk to them.
Project Director
GM, 737 posts
Papa-2
Fri 27 Sep 2019
at 09:49
  • msg #806

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 805):

They don't have any markings, but per Kim's warning, that's the best guess as to their identity.

Thanks,

Tony
Project Director
GM, 740 posts
Papa-2
Mon 14 Oct 2019
at 22:26
  • msg #807

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 103):

OOC:  I guess East and let's get out of this hot mess.  I don't want to be close trying to get back up that damn cliff.


East is fine! Do me a favour and please rephrase this as an in-game action. Either issuing an order, gesturing or moving out. Thanks!

Tony
Project Director
GM, 743 posts
Papa-2
Wed 30 Oct 2019
at 20:43
  • msg #808

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 111):

OOC:  What terrain is the easiest to travel?


Please make a Navigation check for him at +20 (Routine as he's traveled this way before) to choose an easier route.

Guys, please either phrase purely OOC questions as an IC action or observation (i.e. Jimmy tried to decide which terrain was easier to travel) or use the OOC thread. Thanks!

Tony
James (Jimmy) Gerrold MacGuire
player, 514 posts
KR-P44 "Carson"
Contact Specialist
Thu 31 Oct 2019
at 00:45
  • msg #809

Re: Out of Character Posts I

In reply to Project Director (msg # 808):

So it would be a lot better if someone that knows navigation stepped up.  He has Just a Navigation of 5.

I think... Jimmy makes a great contact guy (it's what he is made for) but doesn't have the proper skills for a team lead.
This message was last edited by the player at 00:47, Thu 31 Oct 2019.
Tim Charles White
player, 138 posts
KR-P44
TL/Gunner
Thu 31 Oct 2019
at 01:03
  • msg #810

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 809):

Tim has a navigation of 20, anyone do any better ?
James (Jimmy) Gerrold MacGuire
player, 515 posts
KR-P44 "Carson"
Contact Specialist
Thu 31 Oct 2019
at 01:09
  • msg #811

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 810):

Jimmy has a total of 51, 46 base and 5 skill.
Tim Charles White
player, 139 posts
KR-P44
TL/Gunner
Thu 31 Oct 2019
at 02:18
  • msg #812

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 811):

That beats Tim then.
Mahalina Rae Powell
player, 167 posts
KR-P44
Comms/Tech
Thu 31 Oct 2019
at 04:50
  • msg #813

Re: Out of Character Posts I

Lina can give it shot @ 52%  42/10.
This message was last edited by the player at 04:51, Thu 31 Oct 2019.
James (Jimmy) Gerrold MacGuire
player, 516 posts
KR-P44 "Carson"
Contact Specialist
Thu 31 Oct 2019
at 13:56
  • msg #814

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 813):

Wow.  OK, you do it, and Jimmy will do it and we will compare notes?

Can we assist each other, by chance?
Project Director
GM, 744 posts
Papa-2
Thu 7 Nov 2019
at 06:31
  • msg #815

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 814):

I'll need to check the rules!

But I got a promotion at work and I haven't been able to bring my full attention on gaming and I can't check rpol during work hours. That said I'll be fine! Eventually. The game is not going on hiatus, just slowed for a piece.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 517 posts
KR-P44 "Carson"
Contact Specialist
Thu 7 Nov 2019
at 14:47
  • msg #816

Re: Out of Character Posts I

In reply to Project Director (msg # 815):

Ooooh congrats Tony!
Mahalina Rae Powell
player, 169 posts
KR-P44
Comms/Tech
Fri 8 Nov 2019
at 01:48
  • msg #817

Re: Out of Character Posts I

Grats, Tony.   Don't worry about the game.  Get paid, brother.
Project Director
GM, 745 posts
Papa-2
Fri 13 Dec 2019
at 06:18
  • msg #818

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 817):

Slowly but surely I'm getting things sorted out on my end.

Once I start my Christmas break then look for a game restart. If not sooner!

Thanks for your patience, everyone.

Tony
Project Director
GM, 746 posts
Papa-2
Tue 14 Jan 2020
at 05:43
  • msg #819

Re: Out of Character Posts I

In reply to Project Director (msg # 818):

All right! I hope everyone's 2020 is going so far, so good?

My apologies for the break, things were very busy there! Still busy, but I'm hanging in there.

I hope we're still all keen to keep going?

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 518 posts
KR-P44 "Carson"
Contact Specialist
Tue 14 Jan 2020
at 06:01
  • msg #820

Re: Out of Character Posts I

In reply to Project Director (msg # 819):

Welcome back Tony!
Mahalina Rae Powell
player, 170 posts
KR-P44
Comms/Tech
Wed 15 Jan 2020
at 00:56
  • msg #821

Re: Out of Character Posts I

There are 106 miles to Prime Base, we have a brand new fusion reactor, half a pack of cigarettes, it's dark and we're wearing NVGs.

Hit it!
Captain Ly Cong Kim
player, 182 posts
KZ-L167
Viet Fishing Boat Captain
Wed 15 Jan 2020
at 06:35
  • msg #822

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 821):

I think I saw a Possum smoking a cigarette.
Project Director
GM, 747 posts
Papa-2
Fri 17 Jan 2020
at 06:02
  • msg #823

Re: Out of Character Posts I

Ha ha ha! It's great to be back, and I'm glad you are still interested.

I'll work on getting another post together soon!

Thanks,

Tony
Andy Maxwell Flasch
NPC, 78 posts
KM-L1C "Mabel"
Scout/Tech
Sat 18 Jan 2020
at 17:01
  • msg #824

Re: Out of Character Posts I

Alrighty....

Tightening up the straps on the pack and adjusting the beret...

Andy's ready to go!
Mahalina Rae Powell
player, 171 posts
KR-P44
Comms/Tech
Sun 26 Jan 2020
at 05:07
  • msg #825

Re: Out of Character Posts I

The Stoner 63 is coming back for limited production run.

https://www.youtube.com/watch?v=UpIwVg4YyGs&;
Elliot Charles Pendergrass
player, 90 posts
KS-S6E
Nuclear Physicist
Mon 27 Jan 2020
at 00:55
  • msg #826

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 824):

Glad to read it!
Project Director
GM, 749 posts
Papa-2
Tue 28 Jan 2020
at 05:43
  • msg #827

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 825):

Basically not interchangeable with the original Stoner 63, so this is manly cosmetic. And they're not restarting manufacturing but assembling some Robinson M96s from parts found in the warehouse. Still, pretty neat!

Tony
Tim Charles White
player, 142 posts
KR-P44
TL/Gunner
Tue 28 Jan 2020
at 06:22
  • msg #828

Re: Out of Character Posts I

In reply to Project Director (msg # 827):

Yep, and no belt feed option.


-
James (Jimmy) Gerrold MacGuire
player, 520 posts
KR-P44 "Carson"
Contact Specialist
Tue 4 Feb 2020
at 15:13
  • msg #829

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 828):

Regardless... it IS a Stoner 63.  Just a variant made for a USMC contract.  Does have the Bren kit and I noticed the offset sites for that!

I don't throw $2500 around like that often, wish I could.
Mahalina Rae Powell
player, 173 posts
KR-P44
Comms/Tech
Tue 4 Feb 2020
at 17:15
  • msg #830

Re: Out of Character Posts I

Be aware that the Bren kit is an extra $1200 or so.
James (Jimmy) Gerrold MacGuire
player, 521 posts
KR-P44 "Carson"
Contact Specialist
Fri 7 Feb 2020
at 16:39
  • msg #831

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 830):

LOL, wasn't planning on buying any of it.
Tim Charles White
player, 143 posts
KR-P44
TL/Gunner
Sat 18 Apr 2020
at 02:42
  • msg #832

Re: Out of Character Posts I


If anyone is looking for a new game I am gauging interest in a Twilight 2000 v2.2 campaign similar to the "Pirates of the Vistula" module, but set on the Danube River.

link to another game

Send me a RTJ with a few character concepts if this sounds of interest. Thanks.


-
Project Director
GM, 755 posts
Papa-2
Mon 20 Apr 2020
at 21:11
  • msg #833

Re: Out of Character Posts I

Hello everyone,

Re-Restart time!

As you all know, I was promoted last fall to a supervisory position in the Guest Services department at my school. Not being able to post from work, and just being busier in general, really took a toll on my gaming afterwards. While I am lucky to not be laid off, this means as almost everyone in my department was (and I had to wield the axe, which has bummed me out quite a bit) my own workload remained about the same.

But things are so bad here I've been shifted to working evenings (my boss, a manager, has been forced to take over my dayshift position). This means I will now have more time, and wish to go for another restart. Thanks for all of your patience, I am happy if anyone decides they want to go for it again and understand if not.

Thanks,

Tony

PS: Cymon's game, referenced above, sounds great as well!
James (Jimmy) Gerrold MacGuire
player, 524 posts
KR-P44 "Carson"
Contact Specialist
Mon 20 Apr 2020
at 21:20
  • msg #834

Re: Out of Character Posts I

In reply to Project Director (msg # 833):

I was hoping Angels would restart too, but oh well.

This Pirates game... what system?

Glad you are still employed Tony!  Work got real heavy for me at the start of C19, it is settling out now.
Project Director
GM, 756 posts
Papa-2
Mon 20 Apr 2020
at 23:10
  • msg #835

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 834):

Fair point! Angels is on my radar. I've been struggling with restarting my current games. Once that is done, Angels is first on my list.

("Angels of the Apocalypse" is a long-running Twilight 2000 game of mine on hiatus. But the players want to get it moving again, and dang it, so do I!)

Tony
James (Jimmy) Gerrold MacGuire
player, 526 posts
KR-P44 "Carson"
Contact Specialist
Fri 15 May 2020
at 04:37
  • msg #836

Re: Out of Character Posts I

In reply to Project Director (msg # 835):

This is like the scenario of all bad choices.  =(
Elliot Charles Pendergrass
player, 97 posts
KS-S6E
Nuclear Physicist
Sat 16 May 2020
at 15:14
  • msg #837

Re: Out of Character Posts I

We've just spent so much real time on this game without any in-game progress that I'd like to get in a firefight just to keep things lively. This is my only Morrow Project game and I miss action.
James (Jimmy) Gerrold MacGuire
player, 527 posts
KR-P44 "Carson"
Contact Specialist
Sun 17 May 2020
at 16:25
  • msg #838

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 837):

I avoid firefights unless it is absolutely necessary, and if I do.. I want a damn good plan.

I really don't want to go up against another organization's combat team with a scout team, especially without any equipment advantage, it's suicide.
Mahalina Rae Powell
player, 178 posts
KR-P44
Comms/Tech
Sun 17 May 2020
at 23:20
  • msg #839

Re: Out of Character Posts I

I hear ya.  And now we have some Navy SEAL sneak attack popping up in the conversation.
James (Jimmy) Gerrold MacGuire
player, 530 posts
KR-P44 "Carson"
Contact Specialist
Mon 18 May 2020
at 01:27
  • msg #840

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 839):

Exactly, great idea.. but we are no MARS team.  We need to work with what we have on hand.  Jimmy has a swim of 5.. and as we discovered isn't very stealthy, or for that matter much of a tactical sort of guy, but he knows his limits.  What he is VERY good at is talking to people, but we have no settlements, and an enemy force.

I think we are going to have to bail on this one, but before that we can look at our resources.

We have claymores.  Plenty of them.  Those are detonated by wire, 1 person can detonate a bunch.

We have Armburst anti tank rockets.  Bet those will hurt the hell out of a boat.

We have demolition charges and stuff.. that takes someone skilled to use them, is anyone skilled in their use?

We also have a sniper rifle, and we have a single shot grenade launcher (means you can shoot every other round)

3 characters loads were hosted on tinypic, so they are no longer available.  2 are NPCs.

We need to find a solution the team can do.  I am thinking the boat might be able to sneak in quiet, with our radar going... we got 4 shots with rockets to disable it.  We got snipers... and maybe we can hook up claymores to a launch.. or.. to the side of our boat to repel boarders.

That's the ideas I have.  Will post in RP.
Mahalina Rae Powell
player, 179 posts
KR-P44
Comms/Tech
Mon 18 May 2020
at 06:01
  • msg #841

Re: Out of Character Posts I

That's basically what I was thinking.   Sneak in quietly since we have fusion propulsion and night vision.   Hit them with rockets and grenade launchers and then haul ass toward the island so that we don't get silhouetted against the sky.

BTW:   What skill is used for the rockets and for the grenade launcher?
This message was last edited by the player at 06:03, Mon 18 May 2020.
Project Director
GM, 758 posts
Papa-2
Mon 18 May 2020
at 09:43
  • msg #842

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 840):

Demolitions uses Explosives, and Andy is trained in their use. (You all go off your PERx2 from Project training.) I believe grenade launchers use Artillery.

Thanks,

Tony
This message was last edited by the GM at 09:45, Mon 18 May 2020.
James (Jimmy) Gerrold MacGuire
player, 534 posts
KR-P44 "Carson"
Contact Specialist
Mon 18 May 2020
at 13:26
  • msg #843

Re: Out of Character Posts I

In reply to Project Director (msg # 842):

Rocket launchers use "Special Weapons", and I am pretty sure grenade launchers do as well.

I don't see an Artillery or Indirect Fire skill, so not sure what Artillery is under.

Can't seem to lay my hands on my 4th ed manual, will look it up when I find it.
Mahalina Rae Powell
player, 180 posts
KR-P44
Comms/Tech
Mon 18 May 2020
at 14:41
  • msg #844

Re: Out of Character Posts I

I just looked it up.  Here is the breakdown.

Artillery: (Indirect fire)  Field guns, Rocket systems, Mortars, Grenade Launcher

Special Weapons:  Rockets, Flame Weapons. (Armbrust, Hafla)

Gunnery: Vehicle mounted systems of all kinds.
James (Jimmy) Gerrold MacGuire
player, 535 posts
KR-P44 "Carson"
Contact Specialist
Mon 18 May 2020
at 15:25
  • msg #845

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 844):

I'll be damned.. found it under complex skills.  He's at about 50%.
Mahalina Rae Powell
player, 181 posts
KR-P44
Comms/Tech
Mon 18 May 2020
at 17:10
  • msg #846

Re: Out of Character Posts I

Apparently, I put a point into Special Weapons(skill at 43), but forgot to put a point into a point into Artillery as well. Looks like I skipped the class for grenade launchers.
James (Jimmy) Gerrold MacGuire
player, 536 posts
KR-P44 "Carson"
Contact Specialist
Mon 18 May 2020
at 17:25
  • msg #847

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 846):

Well.. guess you can spot while Jimmy mans a single shot!  Got a whole 5% in Artillery.
Technically I think Tony will let you do it at base, since you had MP training.
Elliot Charles Pendergrass
player, 101 posts
KS-S6E
Nuclear Physicist
Mon 18 May 2020
at 19:52
  • msg #848

Re: Out of Character Posts I

Elliot's got a +5 in Artillery and +15 in special weapons. He's good to go on the grenade launchers or the Armbrust.
James (Jimmy) Gerrold MacGuire
player, 537 posts
KR-P44 "Carson"
Contact Specialist
Mon 18 May 2020
at 20:16
  • msg #849

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 848):

He took well to training!

Jimmy is at 50 at most of the stuff, or a bit lower.

He hits around 100% (sometimes more) when it comes to talking, bargaining, etc.
Project Director
GM, 759 posts
Papa-2
Tue 19 May 2020
at 01:02
  • msg #850

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 849):

Correct, looks like ATRs are Special Weapons. I seem to think that Artillery rockets are like the MLRS.

Thanks,

Tony
Andy Maxwell Flasch
player, 80 posts
KM-L1C "Mabel"
Scout/Tech
Thu 21 May 2020
at 01:05
  • msg #851

Re: Out of Character Posts I

Sorry I got caught  flat footed....

Wasn't checking RPOL.

I will post for Andy tomorrow.  Thanks to Elliot for the bump!
Project Director
GM, 760 posts
Papa-2
Thu 21 May 2020
at 19:50
  • msg #852

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 851):

No problem, thanks for checking in!

Tony
Project Director
GM, 761 posts
Papa-2
Fri 29 May 2020
at 07:42
  • msg #853

Re: Out of Character Posts I

I'm treating everything in the IC thread as IC. There is no reason to have a completely OOC discussion there, and the points you bring up can still be brought up IC.

Tony
James (Jimmy) Gerrold MacGuire
player, 545 posts
KR-P44 "Carson"
Contact Specialist
Fri 29 May 2020
at 14:32
  • msg #854

Re: Out of Character Posts I

In reply to Project Director (msg # 853):

I know my last post seems very OOC, but think of it as Jimmy brainstorming.

I had lost track of details in the lag.  A Liberty ship is no small ship.  By the way, here is a picture of some of the "Ghost Fleet" in Bay Minette, Alabama.  I have a ship's bell from one of these.  Liberty Ships, waiting to be scrapped.


Project Director
GM, 763 posts
Papa-2
Sat 30 May 2020
at 03:40
  • msg #855

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 854):

Ok, just remember to try to put future remarks into an IC context. Somehow!

Let's say the ship is more the size of a coastal steamer. (Tinypic is no longer operating, so as I cannot resize please click on the link below:

https://upload.wikimedia.org/w...%289556561341%29.jpg

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 546 posts
KR-P44 "Carson"
Contact Specialist
Sat 30 May 2020
at 04:36
  • msg #856

Re: Out of Character Posts I

In reply to Project Director (msg # 855):

Yeah, and Kim's suggestion now makes a LOT more sense.

And maybe a stealth attack in some form with demolitions.. unfortunately divers are out.. but our boat is pretty quiet?
Project Director
GM, 764 posts
Papa-2
Sat 30 May 2020
at 04:49
  • msg #857

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 856):

It's electric, so yes, I think it would be.

Tony
James (Jimmy) Gerrold MacGuire
player, 547 posts
KR-P44 "Carson"
Contact Specialist
Sat 30 May 2020
at 14:47
  • msg #858

Re: Out of Character Posts I

In reply to Project Director (msg # 857):

This incoming storm, how long out is it?

How bad is the weather now?  We may have some good conditions for a sneak attack.

Is our launch also electric?
Project Director
GM, 765 posts
Papa-2
Sun 31 May 2020
at 09:46
  • msg #859

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 858):

Yes, it's an electric Zodiac.

I will need to check my notes to see how far the storm is out. I would say not more than a day or two at most.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 548 posts
KR-P44 "Carson"
Contact Specialist
Mon 1 Jun 2020
at 14:16
  • msg #860

Re: Out of Character Posts I

In reply to Project Director (msg # 859):

OK, so the zodiac will be very low profile, and very quiet.

Who is good at boat handling other than the captain, who knows how to plant explosives?
Elliot Charles Pendergrass
player, 107 posts
KS-S6E
Nuclear Physicist
Mon 1 Jun 2020
at 18:42
  • msg #861

Re: Out of Character Posts I

Elliot has a +5 in pilot watercraft. Not much.
Mahalina Rae Powell
player, 184 posts
KR-P44
Comms/Tech
Mon 1 Jun 2020
at 21:25
  • msg #862

Re: Out of Character Posts I

No sea legs here.
Tim Charles White
player, 146 posts
KR-P44
TL/Gunner
Mon 1 Jun 2020
at 23:04
  • msg #863

Re: Out of Character Posts I


Tim has 20 in boat handling. What skill cover explosives ?


-
James (Jimmy) Gerrold MacGuire
player, 549 posts
KR-P44 "Carson"
Contact Specialist
Mon 1 Jun 2020
at 23:26
  • msg #864

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 863):

Probably Explosives (complex Skill).  Jimmy doesn't have it.
Tim Charles White
player, 147 posts
KR-P44
TL/Gunner
Tue 2 Jun 2020
at 00:05
  • msg #865

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 864):

Yea, Tim does not have that either.


-
James (Jimmy) Gerrold MacGuire
player, 550 posts
KR-P44 "Carson"
Contact Specialist
Tue 2 Jun 2020
at 00:12
  • msg #866

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 865):

Well, you might be "it" on driving the Zodiac, so that might be a good thing.

We need someone that is, in addition to you.. and keep the captain on the main boat with the rest of us ready to launch rockets or/or grenades.
Andy Maxwell Flasch
player, 82 posts
KM-L1C "Mabel"
Scout/Tech
Tue 2 Jun 2020
at 16:40
  • msg #867

Re: Out of Character Posts I

Andy's got a 50% in explosives and a 30% in pilot watercraft.

I think the zodiac in for a quiet strike is our best bet.  With grenades and rockets to cover in case it is spotted.
James (Jimmy) Gerrold MacGuire
player, 551 posts
KR-P44 "Carson"
Contact Specialist
Tue 2 Jun 2020
at 17:23
  • msg #868

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 867):

Yes, that is the idea.

I am trying to work out the assignments.  You sound like Zodiac team, with Tim so far.

Jimmy, Captain Kim, and Lina are who I have so far for staying on the big boat.
Elliot Charles Pendergrass
player, 108 posts
KS-S6E
Nuclear Physicist
Wed 3 Jun 2020
at 02:56
  • msg #869

Re: Out of Character Posts I

Elliot is capable of providing cover fire with 40mm or machine gun.
Project Director
GM, 766 posts
Papa-2
Wed 3 Jun 2020
at 08:55
  • msg #870

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 866):

You still have Leaf and Filat as NPCs. She can pilot, he is good on weapons, not bad with explosives.

Tony
James (Jimmy) Gerrold MacGuire
player, 552 posts
KR-P44 "Carson"
Contact Specialist
Wed 3 Jun 2020
at 13:25
  • msg #871

Re: Out of Character Posts I

In reply to Project Director (msg # 870):

Great, that rounds it out with leaf on the big boat, and filat on the demo team.

We just have 6 folks, then?
Project Director
GM, 767 posts
Papa-2
Wed 3 Jun 2020
at 19:55
  • msg #872

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 871):

6 PCs, 2 NPCs.

Tony
James (Jimmy) Gerrold MacGuire
player, 553 posts
KR-P44 "Carson"
Contact Specialist
Wed 3 Jun 2020
at 20:58
  • msg #873

Re: Out of Character Posts I

In reply to Project Director (msg # 872):

OK so.. Andy, Tim, Filat in the Zodiac to set demo charges, is that enough?  Maybe add Leaf to the Zodiac team too, as a back up boat person?

Gives us two demo folks, two boaters in that boat.

Can our BIG boat get close enough without being spotted to use the anti-tank?
Project Director
GM, 768 posts
Papa-2
Wed 3 Jun 2020
at 21:22
  • msg #874

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 872):

Can our BIG boat get close enough without being spotted to use the anti-tank?


I assume you mean within the 300m or so effective range of the AT rockets? I think at night you have a chance, depending on the light. With any other condition, no chance.

Tony
James (Jimmy) Gerrold MacGuire
player, 554 posts
KR-P44 "Carson"
Contact Specialist
Wed 3 Jun 2020
at 21:48
  • msg #875

Re: Out of Character Posts I

In reply to Project Director (msg # 874):

We are certainly of no plans of trying it boldly during the day!
Tim Charles White
player, 148 posts
KR-P44
TL/Gunner
Thu 4 Jun 2020
at 00:23
  • msg #876

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 875):

Is the storm a potential cover, it was due in a couple of days ?


-
Elliot Charles Pendergrass
player, 109 posts
KS-S6E
Nuclear Physicist
Thu 4 Jun 2020
at 20:42
  • msg #877

Re: Out of Character Posts I

I think we are crossing ideas here.

300m is the range of the AT rockets, but we can do that from the big boat; we do not need the Zodiac for that plan.

The current plan is to use the Zodiac to get right up against the hull and plant demo charges, triggered either by timer or remotely. Jimmy is setting up a crew to do that mission, with two boat drivers and two explosives experts.
James (Jimmy) Gerrold MacGuire
player, 555 posts
KR-P44 "Carson"
Contact Specialist
Thu 4 Jun 2020
at 21:53
  • msg #878

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 877):

The AT Rockets from the big boat is the backup plan in case demolitions on the zodiac fail, or we need to create a diversion for them.
Elliot Charles Pendergrass
player, 110 posts
KS-S6E
Nuclear Physicist
Fri 5 Jun 2020
at 14:01
  • msg #879

Re: Out of Character Posts I

Well, let's get this plan in motion.
James (Jimmy) Gerrold MacGuire
player, 556 posts
KR-P44 "Carson"
Contact Specialist
Fri 5 Jun 2020
at 14:03
  • msg #880

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 879):

I'm thinking start plan at 2-3am the next morning.
Elliot Charles Pendergrass
player, 111 posts
KS-S6E
Nuclear Physicist
Fri 5 Jun 2020
at 14:05
  • msg #881

Re: Out of Character Posts I

If the weather is not a factor then the sooner the better. More time waiting is more time for the enemy to discover us.
James (Jimmy) Gerrold MacGuire
player, 557 posts
KR-P44 "Carson"
Contact Specialist
Fri 5 Jun 2020
at 14:06
  • msg #882

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 881):

I don't think we want to try a daylight raid?
Elliot Charles Pendergrass
player, 112 posts
KS-S6E
Nuclear Physicist
Fri 5 Jun 2020
at 19:33
  • msg #883

Re: Out of Character Posts I

No, 3am is the right time.
Project Director
GM, 770 posts
Papa-2
Wed 10 Jun 2020
at 21:31
  • msg #884

Re: Out of Character Posts I

Often when the NPCs "suggest" a plan or something, it's a kind of quasi-railroading. You ask yourself if the GM could be signalling the right or best plan in their opinion, or at least the one they most planned for. I personally had this happen in a recent game. My PC as ship captain made a plan and the GM (speaking through an NPC) more-or-less vetoed it on less than solid grounds, so I was left with, *sigh* "why yes! That sounds like a great alternative! Why didn't I think of that? Let's do that instead!" (I do not think the GM in this case is a bad one. I think he just had an idea how he wanted things to go. And I, picking up on this, decided what the heck, I'm here to game, I'm easy.)

This is not one of those times, I (as PD) am not telegraphing anything or vetoing your plan at all. The NPCs are just stating their thoughts according to their own goals, so don't feel the need to put any additional weight on their voices. There are pros and cons. Leaf might be adamant about her idea but this is a product of her youth and emotional investment in the site.

Tony
James (Jimmy) Gerrold MacGuire
player, 559 posts
KR-P44 "Carson"
Contact Specialist
Wed 10 Jun 2020
at 21:46
  • msg #885

Re: Out of Character Posts I

In reply to Project Director (msg # 884):

That is why I asked them for a plan rather than a magic feeling.  =)

Jimmy was given a mission, and a stealth approach against a apparently numerically and just as well armed opponent into unknown terrain sounds like a bad idea.  He'd much rather strand them and their ship and bring a larger team back to finish them off.

We ain't no SEAL team.
Project Director
GM, 771 posts
Papa-2
Thu 11 Jun 2020
at 00:43
  • msg #886

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 885):

Cool, you want plans? You got 'em! I am proceeding on the assumption that the main attack will be waiting for cover of weather, that is, at least a day or so for the storm to arrive.

Tony
James (Jimmy) Gerrold MacGuire
player, 561 posts
KR-P44 "Carson"
Contact Specialist
Thu 11 Jun 2020
at 01:14
  • msg #887

Re: Out of Character Posts I

In reply to Project Director (msg # 886):

Groovy, sorry it took NPCs, we were talking night, and not weather though.. I doubt we can last it out, now.
Project Director
GM, 772 posts
Papa-2
Thu 11 Jun 2020
at 01:26
  • msg #888

Re: Out of Character Posts I

James (Jimmy) Gerrold MacGuire:
In reply to Project Director (msg # 886):

Groovy, sorry it took NPCs, we were talking night, and not weather though.. I doubt we can last it out, now.


I see you did ask but did not get an answer. Its presence was noted in the previous thread. I'll add some gear for her. Plus I see now that Tinypic is gone tits-up some gear load-outs are no longer provided. I'll need to go through and re-do some of them.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 563 posts
KR-P44 "Carson"
Contact Specialist
Thu 11 Jun 2020
at 05:36
  • msg #889

Re: Out of Character Posts I

In reply to Project Director (msg # 888):

I'd mentioned that, got lost in clutter I suppose.
Project Director
GM, 774 posts
Papa-2
Sat 13 Jun 2020
at 08:49
  • msg #890

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 889):

Ha, now I need to make Leaf as a character, and make some rolls for her. If she blows it badly enough, it could compromise your plan. But what are the odds?

Tony
Project Director
GM, 783 posts
Papa-2
Wed 12 Aug 2020
at 08:07
  • msg #891

Re: Out of Character Posts I

Did you give Leaf a call-sign?

Any kind of precaution like a stress word, or code words in case she's under duress?

Tony
James (Jimmy) Gerrold MacGuire
player, 564 posts
KR-P44 "Carson"
Contact Specialist
Sat 15 Aug 2020
at 00:52
  • msg #892

Re: Out of Character Posts I

In reply to Project Director (msg # 891):

Just make something up I guess.
Project Director
GM, 784 posts
Papa-2
Sat 15 Aug 2020
at 04:12
  • msg #893

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 892):

Yes. I'm giving you the chance now to do this.

Thanks,

Tony
This message was last updated by the GM at 04:34, Wed 19 Aug 2020.
Mahalina Rae Powell
player, 187 posts
KR-P44
Comms/Tech
Wed 19 Aug 2020
at 12:06
  • msg #894

Re: Out of Character Posts I

Call sign : Spirit

Duress Code:  Bear
Project Director
GM, 786 posts
Papa-2
Thu 3 Sep 2020
at 05:25
  • msg #895

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 894):

Thanks, will follow-up soon!

Tony
Project Director
GM, 789 posts
Papa-2
Mon 9 Nov 2020
at 08:37
  • msg #896

Re: Out of Character Posts I

In reply to Project Director (msg # 895):

My apologies, I've been dealing with an annoying and distracting problem in our apartment the last few weeks. Hopefully it's resolved tomorrow so I can move things ahead!

Again, thanks for your patience.

Thanks,

Tony
Project Director
GM, 790 posts
Papa-2
Thu 26 Nov 2020
at 08:01
  • msg #897

Re: Out of Character Posts I

Sorry everyone! I've been distracted by home troubles. We had a problem apartment on our floor. Since then we've dealt with a wave of bedbugs and now cockroaches. (To hide this from our too-smart daughter so she's not icked out we refer to them as "Bandits" and "Charlie".) Truly, 2020 is the year that keeps on giving! But it's made it very hard to concentrate on this and other games. I haven't lost interest but am just taking it easy for now.

Thanks,

Tony
Project Director
GM, 797 posts
Papa-2
Wed 10 Feb 2021
at 05:25
  • msg #898

Re: Out of Character Posts I

In reply to Project Director (msg # 897):

I reposted a couple die rolls into the rolls thread. My apologies! I should have reminded players to post there in the first place.

Tony
Project Director
GM, 804 posts
Papa-2
Sat 20 Mar 2021
at 06:37
  • msg #899

Re: Out of Character Posts I

In reply to Project Director (msg # 898):

If you all would like, I can incorporate the Personality traits and allow you to pick a Style.

To a certain extent these are "fluff" but if you conform to your Style, then you can get a +10% bonus on a skill or task check that relates to that style.

Tony
James (Jimmy) Gerrold MacGuire
player, 580 posts
KR-P44 "Carson"
Contact Specialist
Sat 20 Mar 2021
at 15:42
  • msg #900

Re: Out of Character Posts I

In reply to Project Director (msg # 899):

Sounds interesting, what would Jimmy's 'style' be?
Project Director
GM, 805 posts
Papa-2
Sun 21 Mar 2021
at 03:26
  • msg #901

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 900):

Styles are keyed to your Personality Traits. You can just pick 3 traits. (Do not worry about assigning exact ratings.) Or you can assign values for Trait ratings, or randomly roll. Then pick 1 Style per Trait according to if the value is high (+), low (-), or medium (0).

You can randomly roll the traits,


PERSONALITY TRAITS & STYLES [OPTIONAL]

Characters are more than a collection of numbers.

There are two layers of complexity for determining the
disposition of a character that the Players and PDs can
choose to embrace or ignore. The simplest is to select
up to 3 personality styles from the list below. The
additional layer is to generate the five personality traits,
and then use that as a guide to pick personality styles.
Using either method will help to flesh out the character
and aid role-playing.

Personality styles can allow a character to gain a bonus
or penalty once per game session to any activity that
conforms to this style. The bonus is usually +10% to
the task check or the PD may offer some other bonus.

For tasks that conflict with this personality style there
would be a -10% penalty instead. For example, a character
with a violent disposition will be more prone to
start or join in a fight. They will be more effective
during that conflict, and will find it hard to stand down.

TRAITS

The Morrow Project established personality testing early on,
as a means of identifying those with potential for recruitment.
They formed a series of tests based upon Tupes and Christal’s
Five Factor Model, measuring five principal qualities.

Volatility is a rating of a person’s emotional instability.
Highly Volatile persons would be unpredictable, with visible
changes in desires and mood, aggression, anxiety. People
with low Volatility control their emotions, even in the most
stressful situations.

Extroversion is an indication of a person’s willingness to
work within and between social groups(s). They tend to be
friendly and sociable, desiring the stimulation and company
of others. People with a low level of this trait tend to
keep to themselves and may find it difficult to communicate
with others.

Compassion is a person’s level of sympathy for the suffering
of others, High Compassion people display empathy for the
feelings of others, and are willing to help others in need.
Low Compassion traits are associated with a disregard for the
feelings of others. This personality type looks out for “number
one;” they tend to be selfish and are often suspicious, greedy,
and arrogant in their dealings with others.

Discipline reflects a person’s self control and ability to work
to plan, or their willingness to conform to the social mores of
their peer group. People with high Discipline traits aim to
achieve and display loyalty to their cause. Low Discipline
people are spontaneous, lacking the drive to remain at a task,
or the willingness to follow the rules or orders given to them.

Curiosity: Some people are anxious to learn, eager for
knowledge and new experiences. They love new challenges, and
are quick to adapt to change. They can be very imaginative and
creative. People with low levels of this trait tend to keep
their head in the sand and avoid new ideas and changes to
their daily lives. They are often fearful of change, and
blinkered to its presence.

These Five traits can provide some depth to the character.
If you wish to score these, you can roll 4D6-4, giving
a range of 0 to 20, or allocate 50 points. Multiply this by
5% for a rating of 0% to 100%. Anything around 50% is
a balanced measure.


VOLATILITY:
Aggressive (+): Violent and impulsive, prone to sudden rages.
Cowardly (+): The character lacks resolve in the face of adversity.
Envious (+): Driven by jealousy.
Fighter (-0): Loves a good fight, but won’t start one without good cause.
Temperate (0): Moderation in all things is the highest good.
Vengeful (+): Revenge for slights is uppermost on the character’s mind.
Warrior (-): Ruled by a code of conduct, this character is dedicated to the martial arts and the appropriate use of
force to solve problems.

EXTROVERSION:
Builder (+): The character is a canny politician who likes to form networks and organizations.
Conciliator (+): Seeks to resolve disputes, aims to produce acceptable compromises.
Enterprising (+): The character is a canny businessman who likes to wheel and deal.
Leader (+): A charismatic leader who inspires extreme loyalty.
Prophet (+): A messenger dedicated to spreading their faith or vision amongst the people.
Temperate (0): Moderation in all things is the highest good.

COMPASSION:
Conciliator (+): Seeks to resolve disputes, aims to produce acceptable compromises.
Conqueror (-): Convinced that might makes right, the character will use force to achieve their ends.
Corruptible (-): The character’s loyalty is available to the highest bidder.
Counselor (+): Renowned for their thoughtful nature and wise insights.
Cruel (-): The suffering of others is irrelevant as long as the character gets what they want!
Reformer (-+): The character is driven to remake their world the way they want it.
Envious (-): Driven by jealousy.
Faithful (+): Regards family life as the ideal—Loyal to their spouse, children, and blood relatives.
Forgiving (+): The character is prepared to turn the other cheek.
Generous (+): There’s always money and time to spare for worthy causes.
Greedy (-): The character’s primary goal is to acquire wealth.
Humanitarian (+): The character wants to treat the sick, prevent disease, etc.
Hedonism (-0): Pleasure is the primary purpose of life.
Just (+): The character regards justice as the highest ideal and the only consideration in deciding a course of action. They react angrily to injustice and brutality.
Liar (-): The character engages in deceit for personal gain, or to keep dark secrets hidden.
Loyal (+): Loves someone (or something) so completely that they would sacrifice themselves for that person
(entity, cause, or ideal).
Lustful (-): Casanova or Don Juan had this as their great drive.
Manipulator (-): Ruthlessly uses others for their own gain, is prepared to discard friendships and relationships if the situation demands it.
Mercenary (-): The character’s skills are available to the highest bidder.
Merciful (+): Former enemies will be treated fairly, even generously.
Miser (-): Making money and holding on to it drives the character, to the point where they will almost always
haggle and pinch pennies.
Pacifist (+): Violence is not the answer in resolving any dispute!
Philanthropist (+): The character wants to leave a legacy, and will create charitable foundations, spend
their wealth on the community, etc.
Principled (+): Honest and honorable, the character’s word is their bond.
Redemption (+): The character seeks to atone for some past wrong.
Selfish (-): The character looks out for themselves at all times.
Suspicious (-): Worries about the motivation of others.
Temperate (0): Moderation in all things is the highest good.
Troublemaker (-): Causing dissent and mayhem is its own reward.
Trusting (+): Generous to their friends, will tend to regard people in the best possible light.
Unscrupulous (-): Morally flexible, the ends justify any means for this character.
Valorous (+): The character is prepared to risk life, limb, and reputation to attain their goal.

DISCIPLINE:
Arbitrary (-): Associates may find the character difficult to deal with as they are driven by their
whims and passing fancies.
Amiable (0+): Easy going, co-operative, instills and feels strong loyalty to their group.
Builder (+): The character is a canny politician who likes to form networks and organizations.
Counselor (+): Renowned for their thoughtful nature and wise insights.
Cowardly (-): The character lacks resolve in the face of adversity.
Reformer (+): The character is driven to remake their world the way they want it.
Energetic (+): The character is driven to meet their goal, and is very hard-working.
Faithful (+): Regards family life as the ideal—Loyal to their spouse, children and blood relatives.
Fighter (0+): Loves a good fight, but won’t start one without good cause.
Generous (+): There’s always money and time to spare for worthy causes.
Hedonism (-0): Pleasure is the primary purpose of life.
Idealist (+): The character seeks the realization of their ideal.
Indulgent (-0): There’s always money and time to spare for things the character considers important.
Lazy (-): The character seeks the easiest route to attaining their desire.
Mercenary (+): The character’s skills are available to the highest bidder.
Methodical (+): The character is orderly or systematic in thought or behavior.
Philanthropist (+): The character wants to leave a legacy, and will create charitable foundations, spend
their wealth on the community, etc.
Principled (0+): Honest and honorable, the character’s word is their bond.
Redemption (+): The character seeks to atone for some past wrong.
Spendthrift (-): Wealth is spent as quickly as it is earned, or even faster.
Teacher (+): Sharing knowledge is the greatest good.
Temperate (0): Moderation in all things is the highest good.
Thrill-seeker (-): The character thrives in chaotic environments or risky situations.
Trusting (+): Generous to their friends, will tend to regard people in the best possible light.
Unreliable (-): The character can’t consistently apply effort towards their goal.
Warrior (+): Ruled by a code of conduct, this character is dedicated to the martial arts and the appropriate
use of force to solve problems.

CURIOSITY:
Aesthete (+): The character appreciates beauty, and tries to collect items that gratify this sense. They may be artists, scholars, or crusaders trying to impose their vision of the beautiful on the world.
Apathetic (-): Showing or feeling no interest, enthusiasm, or concern for others or the world around them.
Casual (0): A little disinterested in novelty.
Conservative(-): Resists change for change’s sake; is convinced of the superiority of traditional values.
Disinterested (-): Having or feeling little interest in novelty.
Mild (0): Quiet and gentle, shows moderate if real enthusiasm.
Mystic (+): Spiritual journeys of discovery and mystical insights are the greatest goal.
Nonchalant (0):  Character feels or appears casually calm and relaxed; not displaying anxiety, interest, or enthusiasm.
Nosy (0): Wants to find out the venal and trivial secrets of others.
Scholar (+): The pursuit of knowledge is the greatest goal.
Seeker (+):
Teacher (+): Sharing knowledge is the greatest good.
Temperate (0): Moderation in all things is the highest good.
This message was last edited by the GM at 04:51, Sun 21 Mar 2021.
Project Director
GM, 806 posts
Papa-2
Sat 27 Mar 2021
at 04:23
  • msg #902

Re: Out of Character Posts I

I'll let you decide if you want to adopt this rule.

It might help Jimmy in his current situation, which may include skill rolls on Bargain and Persuade.

But I'd like to keep moving so I'll resume posting.

Tony
James (Jimmy) Gerrold MacGuire
player, 582 posts
KR-P44 "Carson"
Contact Specialist
Mon 29 Mar 2021
at 17:02
  • msg #903

Re: Out of Character Posts I

Project Director:
I'll let you decide if you want to adopt this rule.

It might help Jimmy in his current situation, which may include skill rolls on Bargain and Persuade.

But I'd like to keep moving so I'll resume posting.

Tony


I need to parse them, but remember that Jimmy is an expert at bargaining and persuading!
Project Director
GM, 807 posts
Papa-2
Fri 2 Apr 2021
at 05:46
  • msg #904

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 903):

It's a given he's highly skilled in those areas. This is more of a general (and occasional) bonus if he's doing something that's playing to his strengths. (And sometimes a penalty if it's something that goes against his personality.)

Tony
Project Director
GM, 808 posts
Papa-2
Mon 19 Apr 2021
at 21:19
  • msg #905

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 903):

Lee,

Please make a roll for Jimmy's persuasion. Or else I can do it?

Tony
James (Jimmy) Gerrold MacGuire
player, 584 posts
KR-P44 "Carson"
Contact Specialist
Mon 26 Apr 2021
at 18:02
  • msg #906

Re: Out of Character Posts I

In reply to Project Director (msg # 905):

I thought I did?

I will if it is not done.
Project Director
GM, 809 posts
Papa-2
Tue 27 Apr 2021
at 16:55
  • msg #907

Re: Out of Character Posts I

In reply to James (Jimmy) Gerrold MacGuire (msg # 906):

Looks good!

Tony
Project Director
GM, 810 posts
Papa-2
Tue 15 Jun 2021
at 21:08
  • msg #908

Re: Out of Character Posts I

In reply to Project Director (msg # 907):

OK everyone, let's have more of a plan, please!

Tony
This message was last updated by the GM at 04:29, Sat 19 June 2021.
Mahalina Rae Powell
player, 193 posts
KR-P44
Comms/Tech
Sat 19 Jun 2021
at 16:47
  • msg #909

Re: Out of Character Posts I

Now that we have been sized up and accepted as allies, it's time to try to get MorrowSat online.
Project Director
GM, 811 posts
Papa-2
Mon 21 Jun 2021
at 16:53
  • msg #910

Re: Out of Character Posts I

Mahalina Rae Powell:
Now that we have been sized up and accepted as allies, it's time to try to get MorrowSat online.


Sounds like a plan!

Tony
Project Director
GM, 816 posts
Papa-2
Fri 2 Jul 2021
at 15:40
  • msg #911

Re: Out of Character Posts I

In reply to Project Director (msg # 910):

Sorry for the delay! It's been a very unpleasant week. It's a little better now.

Tony
Project Director
GM, 819 posts
Papa-2
Mon 19 Jul 2021
at 17:24
  • msg #912

Re: Out of Character Posts I

In reply to Project Director (msg # 911):

What is the plan here?

Thanks!

Tony
Mahalina Rae Powell
player, 201 posts
KR-P44
Comms/Tech
Tue 20 Jul 2021
at 02:46
  • msg #913

Re: Out of Character Posts I

I believe Jimmy was working out a raid plan with the locals to interrupt the Krell operations.  Has anyone heard from him lately?
Project Director
GM, 820 posts
Papa-2
Tue 20 Jul 2021
at 04:37
  • msg #914

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 913):

I did. The player mentioned taking a 2-week hiatus to get away from his computer. Looks like he's back soon, so thanks for your patience everyone!

Tony
James (Jimmy) Gerrold MacGuire
player, 590 posts
KR-P44 "Carson"
Contact Specialist
Tue 20 Jul 2021
at 15:33
  • msg #915

Re: Out of Character Posts I

In reply to Project Director (msg # 914):

Yup, sorry about the absence.  I really needed to unplug for a bit.
Mahalina Rae Powell
player, 202 posts
KR-P44
Comms/Tech
Tue 20 Jul 2021
at 19:16
  • msg #916

Re: Out of Character Posts I

It's cool.  I must have missed that post.
Project Director
GM, 821 posts
Papa-2
Tue 20 Jul 2021
at 22:13
  • msg #917

Re: Out of Character Posts I

Mahalina Rae Powell:
It's cool.  I must have missed that post.


I think it might have been in a PM, which I neglected to share. Sorry!

Tony
Project Director
GM, 823 posts
Papa-2
Thu 5 Aug 2021
at 17:04
  • msg #918

Re: Out of Character Posts I

Elliot Charles Pendergrass:
ooc: referring to native peoples who have observed the workers in action and can speak to a pinch point in the loading process. Low tech, not high tech, advice from people on the scene.


Ah, I see. I'll reformulate a more relevant answer.

Tony
Project Director
GM, 824 posts
Papa-2
Tue 17 Aug 2021
at 05:30
  • msg #919

Re: Out of Character Posts I

In reply to Project Director (msg # 918):

I sense that Lee (Jimmy) has been struggling to post. I'll see what I can do to get him moving!

Tony
Project Director
GM, 825 posts
Papa-2
Wed 25 Aug 2021
at 05:47
  • msg #920

Re: Out of Character Posts I

In reply to Project Director (msg # 919):

I hate to say it but I think I'm going to NPC Jimmy until he gets back in the swing of things. At least for now.

Tony
Elliot Charles Pendergrass
player, 134 posts
KS-S6E
Nuclear Physicist
Wed 25 Aug 2021
at 12:58
  • msg #921

Re: Out of Character Posts I

Has this game devolved to the point where I am interacting with nothing but a series of NPC's?
Project Director
GM, 826 posts
Papa-2
Wed 25 Aug 2021
at 17:03
  • msg #922

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 921):

No! Not at all. Players for Lina and Tim are still active. I pinged Captain Kim to see if he's up for posting. I still talk regularly to Jimmy's player and there's every chance he could return. I also pinged Andy but he's more of a forlorn hope.

Anyways, I don't mind small groups. Heck, if I have one interested player I'll continue PDing! If you don't mind a further slight delay I could always drum up some more players.

Tony
This message was last edited by the GM at 17:05, Wed 25 Aug 2021.
Elliot Charles Pendergrass
player, 135 posts
KS-S6E
Nuclear Physicist
Wed 25 Aug 2021
at 19:30
  • msg #923

Re: Out of Character Posts I

Hey, I like personalized attention! No problem. I'll put up a post tonight. There is so much backstory here that it might be tough for someone to step in and understand.
Project Director
GM, 827 posts
Papa-2
Fri 27 Aug 2021
at 17:41
  • msg #924

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 923):

An assault on the ship would almost certainly be a 1-way trip. But it's the one element the Krell absolutely cannot afford to lose.

That being said as many PCs as wants to can go. If anyone does volunteer, then I will add SCUBA qualification for free.

Tony
Project Director
GM, 828 posts
Papa-2
Sat 4 Sep 2021
at 02:00
  • msg #925

Re: Out of Character Posts I

In reply to Project Director (msg # 924):

Sorry for the lack of posting, it's been a brutal couple of weeks!

Tony
Project Director
GM, 832 posts
Papa-2
Tue 26 Oct 2021
at 01:11
  • msg #926

Re: Out of Character Posts I

In reply to Project Director (msg # 925):

Looks like you guys are getting some reinforcement! Weaver has pulled strings to send you a demo expert and combat swimmer to assist in sinking the ship along with Flash. With Mt. Rainier about to blow the Project can't spare any more. Plus, they want to keep the fact there are unsecure nukes lying around just in case some Rebel (or Soviet) dissident gets some ideas about finishing the War once and for all.

I'm getting the new player read-in now.

Tony
Ralph Jenden
player, 1 post
KRP-44M
SCUBA/Demo
Tue 26 Oct 2021
at 01:52
  • msg #927

Re: Out of Character Posts I

GM asked me to join this game and it turns out I’m going on a near suicidal mission….

Will try to get a background done up soon but Ralph is a Vietnam vet who did 3 tours and was frozen in 1975.

This is my first foray with this game system/setting but Tony has been a player in a number of games I have run here on RPOL over the years.
Mahalina Rae Powell
player, 204 posts
KR-P44
Comms/Tech
Tue 26 Oct 2021
at 03:37
  • msg #928

Re: Out of Character Posts I

Welcome, new guy.
Project Director
GM, 833 posts
Papa-2
Tue 26 Oct 2021
at 05:39
  • msg #929

Re: Out of Character Posts I

In reply to Ralph Jenden (msg # 927):

He's absolutely one of the best GM's I've played under, and was kind enough to act as player for this mission. His PC and Flash will be assaulting the freighter.

Tony
Project Director
GM, 839 posts
Papa-2
Fri 29 Oct 2021
at 19:17
  • msg #930

Re: Out of Character Posts I

In reply to Project Director (msg # 929):

Speaking of suppressed weapons, did everyone take a personal allowance kit?

As a note, Project personnel are allowed a personal allowance kit the size of a shoe box. It can contain anything within reason (generally no explosives or diamonds/precious metals, etc.). Favourite items include photos, a sports team ball cap, small musical instrument, binoculars, a tightly-rolled T-shirt, a book, your Ka-Bar, etc..

More practical choices include a suppressed pistol (or even just a suppressor for your Hi-Powers) and AN/PVS-7 NVGs to replace the older Project-issue AN/PVS-5s.

Tony
Captain Ly Cong Kim
player, 200 posts
KZ-L167
Viet Fishing Boat Captain
Sat 30 Oct 2021
at 05:45
  • msg #931

Re: Out of Character Posts I

Project Director:
In reply to Project Director (msg # 929):

Speaking of suppressed weapons, did everyone take a personal allowance kit?

As a note, Project personnel are allowed a personal allowance kit the size of a shoe box. It can contain anything within reason (generally no explosives or diamonds/precious metals, etc.). Favourite items include photos, a sports team ball cap, small musical instrument, binoculars, a tightly-rolled T-shirt, a book, your Ka-Bar, etc..

More practical choices include a suppressed pistol (or even just a suppressor for your Hi-Powers) and AN/PVS-7 NVGs to replace the older Project-issue AN/PVS-5s.

Tony

Capt'n Kim has a DE-pressed wife at home. Does that count?
Project Director
GM, 841 posts
Papa-2
Sat 30 Oct 2021
at 06:21
  • msg #932

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 931):

HA ha! Are we supposed to be IM-pressed? I guess for Kim, he could have a lot more personal equipment. I mean, aside from the boat!

Tony
Project Director
GM, 844 posts
Papa-2
Fri 5 Nov 2021
at 16:59
  • msg #933

Re: Out of Character Posts I

I will have a "sand table" type sketch done soon.

Tony
Project Director
GM, 846 posts
Papa-2
Tue 23 Nov 2021
at 09:05
  • msg #934

Re: Out of Character Posts I

In reply to Project Director (msg # 933):

Hello,

Sand table of the Krell missile recovery camp is uploaded.

I'll get things moving along with new posts soon!

Tony
Elliot Charles Pendergrass
player, 147 posts
KS-S6E
Nuclear Physicist
Wed 24 Nov 2021
at 00:57
  • msg #935

Re: Out of Character Posts I

Is this on the Game Wiki site?
Project Director
GM, 847 posts
Papa-2
Wed 24 Nov 2021
at 06:13
  • msg #936

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 935):

Sorry, it should have loaded with the Game Map link! Re-uploaded.

Thanks,

Tony
Project Director
GM, 851 posts
Papa-2
Thu 25 Nov 2021
at 07:08
  • msg #937

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 935):

I added some missing details like the MG at the main gate, the generator and the scale to the map.

Remember, the 40mm grenades and Armbrusts have a minimum arming range of 30m.

The groups are as follows:

Group Alpha:

Tim (Stoner Mk. 23 LMG, suppressed Para-Ordnance)
Mahalina (Stoner M23 Carbine, suppressed Walther PPK)
2x Warriors (M14s, Ka-Bar knives, tomahawks, bows/arrows, 2x Gas Mask)
Satchel with 10x M26 frag, 10x M9 CS, 3xAN/M14 Thermite
2x Armbrusts

Group Bravo:

El (MAC-10, HK69)
Kim (Stoner M22 Rifle, Suppressed Hi-Power)
Leaf (Bow/arrows, knife)
3x Warriors (M14s, Ka-Bar knives, tomahawks, bows/arrows)
Demo charge (8kg C4)

Group Charlie (on Sassy Lass):

Jimmy (Stoner M22 Rifle)
Filat (SVD Sniper Rifle)
Flash (M16A1/M203, MAC-10, Demo charge)
Elliot Charles Pendergrass
player, 149 posts
KS-S6E
Nuclear Physicist
Thu 25 Nov 2021
at 17:06
  • msg #938

Re: Out of Character Posts I

Full stop. This is not the plan.


My group Bravo is tasked with destroying the HQ tent, the two Krell tents and the two guard posts on the East end of the island, plus clearing the gate on the North wall. To do that we WILL be throwing CS grenades, thermite, smoke and frags.

Alpha group is tasked with freeing the prisoners and planting the demo charge. That doesn't require CS or Thermite, although the grenades burning through the wiring is a brilliant move we should do. It does require the two Armbrust launchers, to use against the two guard posts.

I've already stated I need three thermite grenades AT LEAST and you need two, so having only 3 in the satchel is inadequate. You have the satchel in the wrong group. There's some planning that's been ignored in this assignment.
Project Director
GM, 852 posts
Papa-2
Thu 25 Nov 2021
at 19:13
  • msg #939

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 938):

I totally agree, the plan should have been laid out as above in the first place by the players so there were no misunderstandings on anyone's part.

Nevertheless I was happy to help out as best I could so you'll please forgive me if I had to guess at what I thought you meant and got it wrong (as is quite usual).

Nothing has been done (check the IC thread!) so please feel free to repost the plan (I suggest you copy-paste with your desired corrections?) so that we may proceed with confidence, as soon as possible.

You can move the grenade satchel and gas masks to the correct group. Leaf should probably fit in to your plans somewhere as she is the only one going along who is fluent with Amerinds other than using tactical hand signals (which, oddly, they are quite familiar with). Jimmy can also translate, after a fashion, but he's not going along. It also goes without saying that if any captured Morrow Project electronics are found (particularly radios/scramblers, Autonav units, computers etc.) are to be destroyed using Thermite if you cannot recover and remove them.

Thanks!

Tony
This message was last edited by the GM at 20:54, Thu 25 Nov 2021.
Ralph Jenden
player, 8 posts
KRP-44M
SCUBA/Demo
Thu 25 Nov 2021
at 20:50
  • msg #940

Re: Out of Character Posts I

No mention of the dude getting sent on a near suicide mission.....
Project Director
GM, 854 posts
Papa-2
Thu 25 Nov 2021
at 21:04
  • msg #941

Re: Out of Character Posts I

Ralph Jenden:
No mention of the dude getting sent on a near suicide mission.....


And his sacrifice will be remembered. Command is keeping this close to their chest! I guess it won't hurt anything if the other players know, although his mission won't really intersect with theirs.

If no one uses the M16/M203 it will go with Charlie.

Group Charlie (on Sassy Lass):

Jimmy (Stoner M22 Rifle)
Filat (SVD Sniper Rifle)

Group Echo:

Flash (MAC-10, Demo charge)
Jenden (MAC-10, Demo charge)

Tony
Project Director
GM, 856 posts
Papa-2
Wed 1 Dec 2021
at 22:10
  • msg #942

Re: Out of Character Posts I

Hello everyone,

I'll give everyone a chance to post. (I'm curious if you are taking the M16/M203 or not, mainly.) Then it's on to the climax of The Final Watch. Just so everyone knows, in the original playtests back in the 80's some groups succeeded, others were TPK'd and failed. In other words, this was from an era where failure was an option!

Likewise, the gloves are off here. This is a hyper-realistic game, super deadly. Weight rules and encumbrance have been changed to an earlier edition (3rd):

quote:
Multiply STR by 3.5kg, then divide by 2 (or else multiply STR by 1.75kg).

This is the Maximum Basic Load weight which may be carried without penalty. E.g. The average team member's STR is 20. They may carry 35kg without an encumbrance penalty.

The more encumbered you are, the fewer Actions you may take. Every additional full 3.5kg is -2 to current DEX (not Action). If DEX reaches 0 you may take only 1 Action per turn (DEX cannot go negative). E.g. the average team member's carried weight before being encumbered is 35kg. Average Project personnel DEX is 20. Therefore they can carry a maximum of 35 additional kilos before they are reduced to 0 DEX and 1 Action.


Generally, you can carry around 35kg without losing any Actions (see below). This will usually equate to your weapons load plus basic issue without penalty. However, adding PASGT helmet and vest will likely put you over unless you remove some items. Your basic Project ResistWeave coveralls are already a tough Para-Aramid fibre that provides a degree of ballistic protection roughly equal to Level I body armour.

quote:
|ACTIONS|
DEXACTIONS
0-4(may require a DEX task check to take an action)
5-101
11-162
17-243
25-304
31-355
36-406

EXAMPLE: Susan has a DEX of 21, and gets 3 Actions.

CONSOLIDATED ACTION TABLE
TASKACTIONS
Walk (PACE x 1)1
March (PACE x 2)2
Run (PACE x 3)3
Sprint (x 3 + Athletics DoS)3
Draw weapon/equipment1 per piece
Melee attack1
Melee defense/Dodge1
Duck for cover (within 1 meter)1
Dive for cover (within PACE meters)2
Snap shot1
Aim Weapon (negates snap-shot penalty)1
Single Shot1
Short burst (3-rounds)2
Medium burst/Full Autofire (4-10 rounds)3
Full-auto fire 11+ rounds)3
Reload weapon (box magazine/clip feed)1
Holster or sheath weapon1
Prepare explosive charge (set timer)1
Arm weapon (pull pin on grenade)1
Throw weapon1
Prepare disposable weapon/bow for firing2
Reload break-open/slide open grenade launcher2
Assemble weapon (scope, silencer etc.)2 per piece
Clear action (work action, clear jam)2
Unpack weapon or ammo from case/crate3
Aim or re-aim mortar3
Load revolver or belt-fed weapon3
Reload missile launcher (TOW/ Dragon)6
Reload crossbow6
Issue Verbal Command (E.g. “Stop!”)1
Open or close hatch or door2
Put on protective mask (gas mask)3
Don or remove protective suit30


Tony
Mahalina Rae Powell
player, 205 posts
KR-P44
Comms/Tech
Fri 3 Dec 2021
at 19:17
  • msg #943

Re: Out of Character Posts I

Sorry, I've been gone.  I've back and ready to go.  If nobody else wants the M-16/203 combo, Lina can take it instead of her carbine.  What skill covers that?  Special Weapons?

Edit.   Disregard that.  Pendergrass mentioned that he was going to use it for the guard towers.
This message was last edited by the player at 19:27, Fri 03 Dec 2021.
Project Director
GM, 857 posts
Papa-2
Sat 4 Dec 2021
at 07:36
  • msg #944

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 943):

Great to see you again!

Grenade Launcher is a specialty of Artillery. All MP personnel have basic training in these weapons. Even if you put no training points (skill percentiles) into it you therefore use it at your base level (2xAWA).

Elliot has his HK69 GL, I believe. If not Lina then Captain Kim is also a good candidate as he has Artillery skill (GL is a specialty of Artillery but can be used at the general skill level).

Tony
This message was last edited by the GM at 07:47, Sat 04 Dec 2021.
Mahalina Rae Powell
player, 206 posts
KR-P44
Comms/Tech
Sat 4 Dec 2021
at 17:59
  • msg #945

Re: Out of Character Posts I

As long as Elliot has the 69, them I'll take the 203.
Project Director
GM, 858 posts
Papa-2
Sat 4 Dec 2021
at 18:40
  • msg #946

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 945):

Gotcha.

To clarify, Artillery is a Complex skill that cannot (usually) be used untrained. (This seems odd, in direct fire it could be considered a firearm?) Either way, as a house rule all MP personnel are trained to use grenade launchers and suffer no penalty. (Simple skills can be used at their skill base without training with no penalty, Advanced skills allow use at -10% skill base, Complex skills cannot be used without penalty. MARS has Artillery as a Basic skill, no other branches do.)

Tony
Elliot Charles Pendergrass
player, 151 posts
KS-S6E
Nuclear Physicist
Tue 7 Dec 2021
at 15:22
  • msg #947

Re: Out of Character Posts I

Elliot is definitely using the HK! The two Armbrust rockets and the 203 should help to clear out the guard towers.
Project Director
GM, 861 posts
Papa-2
Tue 7 Dec 2021
at 18:59
  • msg #948

Re: Out of Character Posts I

Mahalina Rae Powell:
As long as Elliot has the 69, them I'll take the 203.


I forgot that Captain Kim has an M79. You are well-fixed for GLs!

As team RTO Lina should designate call signs. (I can do this if you like.)

Everyone: if you have not yet done this already, please figure out your carried weight and encumbrance. As a general (but not exclusive) rule if your strength is average you should be able to carry your basic issue and personal weapons load without suffering any loss of Actions. (Captain Kim has a kind of non-standard load so this may not be true for him.) If you want to add in a Nylon helmet and PASGT ballistic vest then that will likely cost you an Action.

Tony
Project Director
GM, 862 posts
Papa-2
Tue 21 Dec 2021
at 07:53
  • msg #949

Re: Out of Character Posts I

Group Alpha:

Tim (Stoner Mk. 23 LMG, suppressed Para-Ordnance)
Mahalina (M16A1/M203, suppressed Walther PPK)
3x Warriors (M14s, Ka-Bar knives, tomahawks, bows/arrows)
2x Armbrusts

Group Bravo:
El (Suppressed MAC-10, HK69)
Kim (Stoner M22 Rifle, Suppressed Hi-Power)
Leaf (Bow/arrows, knife)
2x Warriors (M14s, Ka-Bar knives, tomahawks, bows/arrows, 2x Gas Mask)
Satchel with 10x M26 frag, 10x M9 CS, 3xAN/M14 Thermite.
Demo charge (8kg C4)

Group Charlie (on Sassy Lass):

Jimmy (Stoner M22 Rifle)
Filat (SVD Sniper Rifle)

Group Delta (Neutralising ship)
Flash (Suppressed MAC-10, Demo charge)

Additional Support: Sea Otter plus 9 braves armed with bows, Ka-Bars and 2x M21 sniper rifles with starlight scopes.

PD Note: ok! Is this acceptable?

Sea Otter is coming as well for additional support. They will guard the Zodiac and some will scale the southern cliffs. They are not planning on intervening until the camp is secure as they will be outside the perimeter wire. As well if they are running around inside they may be misidentified as targets. They have M21s with Starlight scopes but will hold fire unless very sure of their target. I think there may be one last AN/M14 Thermite grenade, a warrior in Group Alpha can carry it just in case you get a good chance to take out some equipment. One warrior is Bravo will carry the satchel, the other is carrying spare 40mm grenades for Captain Kim and will keep close to him.

Tony
Project Director
GM, 863 posts
Papa-2
Fri 31 Dec 2021
at 00:18
  • msg #950

Re: Out of Character Posts I

Hi,

Please be aware I moved a post from Captain Kim to the correct thread.

Tony
Project Director
GM, 868 posts
Papa-2
Fri 4 Feb 2022
at 06:05
  • msg #951

Re: Out of Character Posts I

Ok!

At this point everyone should have posted by now. If so tomorrow I'll post in both IC threads to move the game along. As well I'll make both threads private so you will not know what the other group is doing.

Tony
Captain Ly Cong Kim
player, 208 posts
KZ-L167
Viet Fishing Boat Captain
Sat 26 Feb 2022
at 06:42
  • msg #952

Re: Out of Character Posts I

In reply to Project Director (msg # 950):

When did this game become a Live, Action, Role, Play. Bruce said nothing about the Ukraine.
Project Director
GM, 878 posts
Papa-2
Sun 6 Mar 2022
at 07:03
  • msg #953

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 952):

I tell ya, hard to really get into imaginary death and destruction right now! Even in TMP.

Tony
Captain Ly Cong Kim
player, 209 posts
KZ-L167
Viet Fishing Boat Captain
Tue 8 Mar 2022
at 06:37
  • msg #954

Re: Out of Character Posts I

Project Director:
In reply to Captain Ly Cong Kim (msg # 952):

I tell ya, hard to really get into imaginary death and destruction right now! Even in TMP.

Tony

I agree with you. With whats going on in the world its tough to do most gaming.
Project Director
GM, 885 posts
Papa-2
Sat 26 Mar 2022
at 08:52
  • msg #955

Re: Out of Character Posts I

In reply to Captain Ly Cong Kim (msg # 954):

Main game map has been updated with a prewar Topo map of James Island.

The camp "sand table" map has been moved to Group 0.

Tony
Project Director
GM, 892 posts
Papa-2
Tue 12 Apr 2022
at 05:53
  • msg #956

Re: Out of Character Posts I

In reply to Project Director (msg # 955):

Groups Alpha and Bravo will be going through the tunnel. Personnel and assignments have been posted to PD Reference.

Tony
Project Director
GM, 893 posts
Papa-2
Tue 26 Apr 2022
at 16:42
  • msg #957

Re: Out of Character Posts I

In reply to Project Director (msg # 956):

Sorry for the delay in posting!

Tony
Project Director
GM, 898 posts
Papa-2
Thu 12 May 2022
at 05:31
  • msg #958

Re: Out of Character Posts I

In reply to Project Director (msg # 957):

Still here, just fought off a mild case of Covid. Part of what is eating my free time is I am working on a Morrow Project supplement for Timeline Games. Which is fun but a lot of work!

Tony
Tim Charles White
player, 159 posts
KR-P44
TL/Gunner
Thu 12 May 2022
at 07:30
  • msg #959

Re: Out of Character Posts I

In reply to Project Director (msg # 958):

Good news on both fronts. Look forward to seeing the finished product !
Project Director
GM, 901 posts
Papa-2
Tue 17 May 2022
at 05:32
  • msg #960

Re: Out of Character Posts I

reply to Tim Charles White (msg # 959):

It will be in .pdf form, released through DriveThruRPG. A friend is working on the rules, I'm working on fleshing out groups and encounters. (Mainly because this set will use D&D 5e.) We discussed which rules to use; the original BRP percentile rules like earlier editions, my suggestion of using the Year Zero Engine (like Mutant Year Zero and the new Twilight 2000 edition) but DnD 5e was chosen for it's wide appeal. An official Morrow Project 5th edition will be coming out later this year from Timeline so this is more of a placeholder project.

At any rate, this part of the adventure ("The Final Watch") received a lot of criticism over the years. The adventure's author, Joe Benedetto, despised it as it was added without his permission. I had help in redesigning this base from Tom Rux, a fellow Traveller player. From 1976 to 1989 Tom served on the USS Thomas A. Edison SSBN 610, USS Sam Rayburn SSBN 635, USS Nathanael Greene SSBN 636, and USS Shark SSN 591. (It's the internet, so I should add "allegedly", but he seems on the up-and-up.) Joe is still kicking around, I helped him on his unpublished Morrow Project Canada supplement. With any luck he can help me out on the above project for Timeline.

Tony
Project Director
GM, 912 posts
Papa-2
Sat 9 Jul 2022
at 01:04
  • msg #961

Re: Out of Character Posts I

In reply to Project Director (msg # 960):

I'm happy to announce that a new player has graciously agreed to take over "Flash" (Andy). He'll be rping in the "When Two Tribes..." thread.

Tony
Project Director
GM, 916 posts
Papa-2
Wed 27 Jul 2022
at 01:47
  • msg #962

Re: Out of Character Posts I

For the next week I'll be on the road, then at a wedding, then returning. So I won't be doing a lot of checking on the game. I'll post if I can! (As well, I am having some issues transferrin my files to my tablet so that could be a problem.)

Tony
Andy Maxwell Flasch
player, 95 posts
KM-L1C "Mabel"
Scout/Tech
Wed 27 Jul 2022
at 12:51
  • msg #963

Re: Out of Character Posts I

Enjoy your trip Tony.

This is still a way out but wanted to let y’all know, I will have very limited internet/time from 20 Aug to 5 Sep, 2-week European trip: Austria, Belgium and Netherlands, but most importantly visiting grandkids in Germany. Hopefully fit in a couple of side trips to visit some of my old haunts from the 12 years I was stationed in Germany.

Dave
Project Director
GM, 917 posts
Papa-2
Fri 29 Jul 2022
at 04:18
  • msg #964

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 963):

Sounds great! We should be able to get a bit accomplished in that time. If not, we'll see what happens.

Tony
Project Director
GM, 918 posts
Papa-2
Wed 17 Aug 2022
at 05:19
  • msg #965

Re: Out of Character Posts I

In reply to Project Director (msg # 964):

I am back from Ontario and now the Alaska cruise. Taking a few days to get back into the swing of things.

Tony
Andy Maxwell Flasch
player, 96 posts
KM-L1C "Mabel"
Scout/Tech
Wed 17 Aug 2022
at 17:11
  • msg #966

Re: Out of Character Posts I

In reply to Project Director (msg # 965):

Welcome back! Hope you had a great time.
Project Director
GM, 919 posts
Papa-2
Wed 24 Aug 2022
at 19:38
  • msg #967

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 966):

I did! And I hope you are having fun in Europe. The Alaska cruise was nice. Aside from whales, not something I'd never seen before or couldn't see with some effort already here in BC. But unlike a road trip through the province, I was staying in a mobile luxury hotel with a bar, pool, fine dining, a movie theatre and a casino that was taking me to where I wanted to go. So definitely some advantage there!

I think all teams are at their LCC (Last Cover and Concealment) points or FUPs (Form Up Points) awaiting Zero-Hour.

The base assault is in two detachments: Alpha and Bravo. Alpha will destroy the western guard posts using Armbrusts, freeing the forced labourers and disabling/destroying the W76 thermonuclear warhead (using Thermite on their electronics to minimise radiation release) and destroy the salvaged Trident missile using demo charges. Bravo will go after the Krell command tents, the eastern guard towers and north gate with the help of CS and HE. There will be a dozen native warriors outside the camp supporting the effort by putting suppressive fire on the guard towers using suppressed M21s. As they lack radios and night-vision (aside from the rifle scopes) they will wait until the shooting starts inside the compound to begin.

The ship assault has Ralph and Flash climbing onto the ship or at least getting up out of the water to avoid their cardiopulmonary systems being turned to jelly when the subsurface demo charge planted on the rudder goes off. If successful they will RV with the Sassy Lass. If not, they board and eliminate or neutralise the crew or at least the 20mm deck gun so the Sassy Lass can close and engage it.

Tony
Project Director
GM, 920 posts
Papa-2
Thu 25 Aug 2022
at 03:22
  • msg #968

Re: Out of Character Posts I

Group Alpha:

Tim (Stoner Mk. 23 LMG, suppressed Para-Ordnance)
Mahalina (M16A1/M203, suppressed Walther PPK)
3x Warriors (M14s, Ka-Bar knives, tomahawks, bows/arrows)
2x Armbrusts

Group Bravo:
El (Suppressed MAC-10, HK69)
Kim (Stoner M22 Rifle, Suppressed Hi-Power)
Leaf (Bow/arrows, knife)
2x Warriors (M14s, Ka-Bar knives, tomahawks, bows/arrows, 2x Gas Mask)
Satchel with 10x M26 frag, 10x M9 CS, 3xAN/M14 Thermite.
Demo charge (8kg C4)

Group Charlie (on Sassy Lass):

Jimmy (Stoner M22 Rifle)
Filat (SVD Sniper Rifle)

Group Delta (Neutralising ship)
Flash (Suppressed MAC-10)
Ralph (Suppressed MAC-10, Demo charge)

Additional Support: Sea Otter plus 9 braves armed with bows, Ka-Bars and 2x M21 sniper rifles with starlight scopes.

Sea Otter along with additional braves are coming as well for additional support. They will guard the Zodiac and some will scale the southern cliffs. They are not planning on intervening until the camp is secure as they will be outside the perimeter wire. As well if they are running around inside they may be misidentified as targets. They have M21s with Starlight scopes but will hold fire unless very sure of their target. I think there may be one last AN/M14 Thermite grenade, a warrior in Group Alpha can carry it just in case you get a good chance to take out some equipment. One warrior is Bravo will carry the satchel, the other is carrying spare 40mm grenades for Captain Kim and will keep close to him.
Andy Maxwell Flasch
player, 97 posts
KM-L1C "Mabel"
Scout/Tech
Wed 31 Aug 2022
at 14:27
  • msg #969

Re: Out of Character Posts I

Cut our trip a couple of days short due to the drought conditions (river cruising is difficult if there isn't enough water to float the boat). Otherwise, a great trip.
Project Director
GM, 921 posts
Papa-2
Tue 20 Sep 2022
at 22:41
  • msg #970

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 969):

I'm hoping to get a post up explaining where everyone is and what's happening.

Basically, I think the dive team is climbing up on the ship's chain to survive the demo charge, while the team on the island will be exiting the hidden entrance within the enemy camp.

Tony
Andy Maxwell Flasch
player, 98 posts
KM-L1C "Mabel"
Scout/Tech
Tue 20 Sep 2022
at 23:54
  • msg #971

Re: Out of Character Posts I

I thought message 967 was the recap.  Is there more?
Project Director
GM, 922 posts
Papa-2
Wed 21 Sep 2022
at 05:13
  • msg #972

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 971):

Sorry, I meant more like I'd be posting to get the ball rolling!

Tony
Ralph Jenden
player, 30 posts
KRP-44M
SCUBA/Demo
Wed 21 Sep 2022
at 05:13
  • msg #973

Re: Out of Character Posts I

Andy Maxwell Flasch:
I thought message 967 was the recap.  Is there more?

I think the plan was that that even if the demo charge blows off the rudder, Ralph and Flash would stil clear the ship?
Project Director
GM, 923 posts
Papa-2
Wed 21 Sep 2022
at 05:19
  • msg #974

Re: Out of Character Posts I

In reply to Ralph Jenden (msg # 973):

Cool, and that makes sense. The demo charge will certainly toast the rudder, but if left to their own devices the crew might still be able to save the ship. So clearing the ship or at least neutralising the crew is a good idea.

Tony
Andy Maxwell Flasch
player, 99 posts
KM-L1C "Mabel"
Scout/Tech
Wed 21 Sep 2022
at 12:03
  • msg #975

Re: Out of Character Posts I

Ralph Jenden:
Andy Maxwell Flasch:
I thought message 967 was the recap.  Is there more?

I think the plan was that that even if the demo charge blows off the rudder, Ralph and Flash would stil clear the ship?


Wilco
Project Director
GM, 927 posts
Papa-2
Mon 3 Oct 2022
at 05:47
  • msg #976

Re: Out of Character Posts I

In reply to Andy Maxwell Flasch (msg # 975):

A note on "Aiming". If you take an initial Aim action you are considered to be properly bracing your weapon, using the sights, etc. and suffer no penalty to fire. You hold your Aim indefinitely (within reason) as long as you don't run, climb, get shot, become distracted, etc. Using telescopic sights naturally requires an initial Aim action, but any movement loses the Aiming benefit. Additional Aim actions give a +10% benefit to hit.

With regards to autofire, machineguns like SMGs, ARs and SAWs (including the Stoner Mk.23) are considered braced (suffer no penalty) if you are using the stock and both hands. Heavier MGs like GPMGs require being supported on at least a bipod or else get an unsupported/hip fire penalty (-20% and no autofire bonus).

NVGs do not allow for using iron or telescopic sights, so while weapons can be initially Aimed (as above) additional Aim actions do not provide a bonus.

Tony
Project Director
GM, 937 posts
Papa-2
Mon 12 Dec 2022
at 06:32
  • msg #977

Re: Out of Character Posts I

In reply to Project Director (msg # 976):

Looks like Alpha has completed its initial tasks. It's now up to Bravo to open up on their targets. If you don't have any special preference as to how this is accomplished it's dealer's choice. (Kim has a definite target in mind.) Everyone is assumed at this point to ready weapons, etc.

Be aware most of you have 4 Actions. (All except Lina and El, who have 3.) I'll assume everyone that is shooting takes an Aim action first. Any unused Actions are held until the following turn and can be used to Dodge incoming enemy fire.

Tony
Elliot Charles Pendergrass
player, 171 posts
KS-S6E
Nuclear Physicist
Tue 13 Dec 2022
at 00:48
  • msg #978

Re: Out of Character Posts I

El will aim first, target the command center and point out sleeping tents for the warriors to target when throwing their first and second grenades. He'll communicate with Kim to ensure they are not targeting the same place. The goal is to coordinate and hit the most targets with the first round and already have the second salvo pre-determined so all the tents are attacked.

Elliot will mutter, "Death to Krell," as he triggers his first round.
Project Director
GM, 940 posts
Papa-2
Mon 19 Dec 2022
at 09:04
  • msg #979

Re: Out of Character Posts I

In reply to Elliot Charles Pendergrass (msg # 978):

Tim is nominally in charge, so all else being equal I assume everyone waits for the signal on the radio before leveling their targets. At this point everyone is in position!

To reassure you I am also assuming that (at least for now) no one is trying to shoot a 40mm grenade under its safety range of 10m and is also making sure all friendlies are clear before doing so. Once the fight heats up that may change and some Observation checks are in order.

As well, bear in mind that aiming using iron sights (at least on guns) is somewhat hindered if NVGs are in use.

Tony
Ralph Jenden
player, 35 posts
KRP-44M
SCUBA/Demo
Tue 20 Dec 2022
at 01:37
  • msg #980

Re: Out of Character Posts I

Project Director:
As well, bear in mind that aiming using iron sights (at least on guns) is somewhat hindered if NVGs are in use.


Unless you have an infrared laser on the gun....
Project Director
GM, 941 posts
Papa-2
Tue 20 Dec 2022
at 03:44
  • msg #981

Re: Out of Character Posts I

In reply to Ralph Jenden (msg # 980):

True, if a little ahead of its time in this era.

Tony
Project Director
GM, 943 posts
Papa-2
Thu 22 Dec 2022
at 00:42
  • msg #982

Re: Out of Character Posts I

In reply to Project Director (msg # 979):

To clarify who's targeting what in Bravo group:

Kim targets the MG nest at north gate with 40mm HE.
El targets the HQ tent in the SE corner with 40mm HE
Leaf targets the Krell quarters, with a couple M26 frag grenades in between the two tents.
Braves target Merc tents with CS due to the proximity of the workers' tents.

The NE and SE corner guard posts (low towers) can be hit in the second round with 40mm HE grenades.

For Alpha:

Tim targets NW guard tower, Lina the SW tower with 40mm HE. Braves stay alert.

Map 5 of the ship has been updated.

Tony
This message was last edited by the GM at 01:55, Thu 22 Dec 2022.
Project Director
GM, 946 posts
Papa-2
Mon 26 Dec 2022
at 21:53
  • msg #983

Re: Out of Character Posts I

Andy Maxwell Flasch:
OOC: Andy’s thought process…

‘Push’ entry by point man toward the hinge side of the door while the flank person covers the other side of the room. Whomever is nearest the door we intend to enter takes point for that room, that way we're flexible and don't have to cross each other and risk entanglement.

IF there’s a single door (from the passageway) per room, then the rooms aren’t that big. guessing single berths. IF this is true, then we’re basically checking both sides of the bed and the wardrobe. (Obviously making sure no one is in the bed as well.) IF there’s a connecting door to the next space, then that’s the next step, same procedure. IF they aren’t berths, then search as needed.

Guessing that the rooms will be mostly empty since the downed tango likely roused anyone inside to help with the flooding aft. (But still alert for trouble.)


Doors are single, two on the port side and three on the left. All have the hinges on the forward side. So on the starboard side the hinges are on the left. Then the point man is on the left. Cover on the Right. Cover opens the door, point goes in and clears left (hinge side) while the other covers right (non-hinge side)? Or in this scenario point opens the door, then goes in so no one is crossing a field of fire? (Positions reversed when hinges on right.)

I'll assume Flash is on the left and Ralph on the right, so Flash will be entry for all cabins/rooms on the starboard side (as he is on the hinge side for those) and Ralph for those on the port side of the corridor. Either-or going in with MAC-10s or Suppressed Hi-Powers?
Project Director
GM, 951 posts
Papa-2
Wed 28 Dec 2022
at 01:52
  • msg #984

Re: Out of Character Posts I

Slight Retcon: the rockets are changed from Armbrusts to M72A2 as the former has a 30m minimum range, opposed to 10m. This makes them hard to use in the confines of the camp, so it's reasonable the other rockets were used.

The following map will also be posted to Group 0.

T = Tim
M = Mahalina
K = Kim
E = El
L = Leaf
B1-4 = Braves

The blue speckles in the south part of the camp are M7A3 CS canisters beginning to dispense. Wind is NW (from the upper left) carrying the tear gas southeast. Big red circles are the lethal fragmentation radius of hand grenades and 40mm HE grenades. Small circle is the blast radius of the M72A3 HEAT warhead. It looks like although the east guard towers did not get directly hit they are getting pelted by fragments!



Tony
This message was last edited by the GM at 04:58, Wed 28 Dec 2022.
Ralph Jenden
player, 43 posts
KRP-44M
SCUBA/Demo
Mon 9 Jan 2023
at 03:13
  • msg #985

Re: Out of Character Posts I

For the two of us on the ship can we tell that the deck is angling towards the stern? If so how much of an angle (give or take doesn't have to be exact)?
Project Director
GM, 956 posts
Papa-2
Thu 12 Jan 2023
at 05:55
  • msg #986

Re: Out of Character Posts I

In reply to Ralph Jenden (msg # 985):

I would say a ten degrees list to the stern. Medium bordering on serious.

Tony
Project Director
GM, 959 posts
Papa-2
Tue 24 Jan 2023
at 05:35
  • msg #987

Re: Out of Character Posts I

Lina and Capt. Kim should post if they can.

Tony
Mahalina Rae Powell
player, 218 posts
KR-P44
Comms/Tech
Wed 25 Jan 2023
at 04:11
  • msg #988

Re: Out of Character Posts I

Posted.  Also congrats on breaking 3k posts.
Project Director
GM, 960 posts
Papa-2
Thu 23 Feb 2023
at 18:04
  • msg #989

Re: Out of Character Posts I

In reply to Mahalina Rae Powell (msg # 988):

Thanks!

Sorry for the delay, now where were we?

Tony
Tim Charles White
player, 170 posts
KR-P44
TL/Gunner
Thu 23 Feb 2023
at 21:05
  • msg #990

Re: Out of Character Posts I

Is Tim aware that there is someone up in the guard tower that fired on Kim ? just thought he was pretty close to it and may have heard something.


-
This message was last edited by the player at 22:25, Thu 23 Feb 2023.
Project Director
GM, 962 posts
Papa-2
Thu 23 Feb 2023
at 22:14
  • msg #991

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 990):

I'm just going to clarify it. But the attacker is definitely out of his LOS.

Tony
Project Director
GM, 968 posts
Papa-2
Fri 14 Apr 2023
at 19:54
  • msg #992

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 990):

Sorry for my delayed response and thanks for everyone's patience. I've been fighting a persistent leg infection since January. It finally looks like they have me on the right antibiotics and treatment plan but it's been a struggle to maintain any focus.

To clarify, Tim cannot see the shooter's location as the fire is not coming from a tower but from the left guard position on the north edge of the camp. I will assume he takes an action to Move (6m) to where he can engage the target.

Kim and El are reloading and aiming this turn. Technically, we can consider Kim as being crouched down and out of the shooter's LOS, having Dodged last turn. That leaves Malina with enough actions to shoot back, although she would need to take 2 Actions to move into LOS.

Tony
This message was last edited by the GM at 20:04, Fri 14 Apr 2023.
Tim Charles White
player, 172 posts
KR-P44
TL/Gunner
Sat 15 Apr 2023
at 04:30
  • msg #993

Re: Out of Character Posts I

Yes Tim will move thanks. Glad to hear you are on the mend.


-
Project Director
GM, 973 posts
Papa-2
Sun 7 May 2023
at 20:49
  • msg #994

Re: Out of Character Posts I

In reply to Tim Charles White (msg # 993):

Back from the Magic Kingdom! Leg was still bugging me, so I rented a mobility scooter for the kms of walking and hours of waiting. Best decision ever! So much fun.

New OOC thread!

Tony
Sign In