Die Rolls.   Posted by Project Director.Group: 0
Project Director
 GM, 608 posts
 Papa-2
Wed 22 Aug 2018
at 18:27
Re: Die Rolls
In reply to Elliot Charles Pendergrass (msg # 195):

Aboard the "NAUGHTY LASS", Elliot was able to establish visual contact with the campsite, although the woods prevented seeing more than just the tent closest to the water.
Andy Maxwell Flasch
 player, 72 posts
 KM-L1C "Mabel"
 Scout/Tech
Thu 23 Aug 2018
at 00:33
Re: Die Rolls
20:32, Today: Andy Maxwell Flasch rolled 71 using 1d100 with rolls of 71.  Observation Roll - 65% skill.

Just in case  you needed it.  Andy is using his starlight scope to scan the area if possible.
Project Director
 GM, 613 posts
 Papa-2
Thu 23 Aug 2018
at 09:01
Re: Die Rolls
In reply to Andy Maxwell Flasch (msg # 197):

Let's look at the numbers!

-20 Range Modifier: 20m in forest
-90 Full Moon/Night, Light Rain (the -30 is tripled due to range modified in effect)

+50 Starlight Scope (applies to the -90 darkness penalty)
+10 x4 Starlight scope magnification
+10 Mass 18 target

For a net -40 to Observation skill.

His effective Observation skill is 35, so with a roll of 71 he got 4 Degrees of Failure. He completely misses the bear due to the trees and rain until it decides to move off.

Thanks,

Tony

This message was last edited by the GM at 08:16, Tue 04 Sept 2018.

James (Jimmy) Gerrold MacGuire
 player, 406 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 23 Aug 2018
at 11:56
Re: Die Rolls
In reply to Project Director (msg # 198):

At least with 4 degrees of failure he did not bear-ly miss it, but instead had a grizzly failure.
Andy Maxwell Flasch
 player, 73 posts
 KM-L1C "Mabel"
 Scout/Tech
Thu 23 Aug 2018
at 23:28
Re: Die Rolls
Ouch! I feel like I've been PUN-ched in the gut!
Project Director
 GM, 619 posts
 Papa-2
Thu 20 Sep 2018
at 03:34
Re: Die Rolls
Let's have a roll from Capt. Kim to see how the new engine is holding up!

Thanks,

Tony
Captain Ly Cong Kim
 player, 144 posts
 KZ-L167
 Viet Fishing Boat Captain
Thu 20 Sep 2018
at 05:42
Re: Die Rolls
Project Director:
Let's have a roll from Capt. Kim to see how the new engine is holding up!

Thanks,

Tony



Oh.. oh.... 25 out of 100. I think a motor mount is coming loose
Project Director
 GM, 620 posts
 Papa-2
Thu 20 Sep 2018
at 06:08
Re: Die Rolls
In reply to Captain Ly Cong Kim (msg # 202):

I think 2 degrees of success is sufficient. If you'd have gotten, say 2 degrees of failure that might have been sticky!

Thanks,

Tony
Project Director
 GM, 651 posts
 Papa-2
Thu 27 Dec 2018
at 21:52
Re: Die Rolls
In reply to Project Director (msg # 203):

Captain Kim may make an Observation check. He doesn't have personal binoculars so he is using the team's CP-7 laser-rangefinding binoculars (7x45 magnification gives +20%). He is far too far away to spot anyone hiding in the forest on the headland but there may (or may not) be other important things to see.

Kim's Observation Skill: 62%
"Aim" for purpose of spotting (max equal to skill): +62%
Binoculars with 7x magification (+10% per 3x): +20%
Range (8km+ in the clear): -100%

Effective Skill: 44%

Thanks,

Tony
Project Director
 GM, 658 posts
 Papa-2
Sun 13 Jan 2019
at 07:39
Re: Die Rolls
In reply to Project Director (msg # 204):

Jimmy can fire me off an Observation check to determine what he sees!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
 player, 435 posts
 KR-P44 "Carson"
 Contact Specialist
Sun 13 Jan 2019
at 16:09
Re: Die Rolls
In reply to Project Director (msg # 205):


10:08, Today: James (Jimmy) Gerrold MacGuire rolled 63 using 1d100 with rolls of 63.  Observation, 66 w/ unknown equipment and environment modifiers.

Using binocs, minus whatever you determine... exactly 3 points under his base skill.

Either an awesome success or not a success =)
Project Director
 GM, 678 posts
 Papa-2
Fri 1 Mar 2019
at 01:19
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 206):

Filat can make a Navigation check to see if he can find a game or other path. Normal dificulty.

Tony
Captain Ly Cong Kim
 player, 163 posts
 KZ-L167
 Viet Fishing Boat Captain
Sat 2 Mar 2019
at 00:45
Re: Die Rolls
In reply to Project Director (msg # 207):

Hey.. Capt'n Kim rolled a 54 on a 67 navigate. -5 for sea so 62...
James (Jimmy) Gerrold MacGuire
 player, 461 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 21 Mar 2019
at 19:29
Re: Die Rolls

14:29, Today: James (Jimmy) Gerrold MacGuire rolled 62 using 1d100 with rolls of 62.  Navigation, with aid of map, compass, and binoculars.

62 of 51, I am hoping his aids give him success.
Project Director
 GM, 688 posts
 Papa-2
Thu 28 Mar 2019
at 23:00
Re: Die Rolls
Captain Ly Cong Kim:
In reply to Elliot Charles Pendergrass (msg # 24):

Capt'n Kim
 Observe 62..... rolled a 5

 Stealth 25..... rolled a 24

How did an ole sea dog make a stealth check???

Project Director
 GM, 701 posts
 Papa-2
Wed 29 May 2019
at 04:57
Re: Die Rolls
In reply to Project Director (msg # 210):

If Lina wants to make contact with the boat, she may do so. It's a Routine (+20 to skill) check.

Tony
James (Jimmy) Gerrold MacGuire
 player, 493 posts
 KR-P44 "Carson"
 Contact Specialist
Wed 24 Jul 2019
at 18:01
Re: Die Rolls

13:00, Today: James (Jimmy) Gerrold MacGuire rolled 97 using 1d100+20 with rolls of 77.  Climb.

Should be 57, still a failure.

I am now very much regretting I was talked out of the approach of just walking the damn beach.
Tim Charles White
 player, 135 posts
 KR-P44
 TL/Gunner
Wed 24 Jul 2019
at 21:09
Re: Die Rolls
Tim Charles White rolled 46 using 1d100+15 with rolls of 31.  Climb. = 66.

This message was last edited by the player at 21:10, Wed 24 July.

Mahalina Rae Powell
 player, 162 posts
 KR-P44
 Comms/Tech
Thu 25 Jul 2019
at 01:52
Re: Die Rolls
19:52, Today: Mahalina Rae Powell rolled 19 using 1d100 with rolls of 19.  Climb (41) +20 for gear.
Captain Ly Cong Kim
 player, 176 posts
 KZ-L167
 Viet Fishing Boat Captain
Thu 25 Jul 2019
at 04:48
Re: Die Rolls
In reply to Mahalina Rae Powell (msg # 214):

Capt'n Kim rolled a 74 for the climb check. Yikes
Project Director
 GM, 717 posts
 Papa-2
Thu 25 Jul 2019
at 08:33
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 212):

Thankfully, no one's gonna fall to their doom unless they critically fail. But failure does mean you take more time and possibly make noise or make movement that can be seen and therefore they could be spotted.

Everyone who fails, make a Stealth check!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
 player, 494 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 25 Jul 2019
at 14:20
Re: Die Rolls
Project Director:
Everyone who fails, make a Stealth check!



09:19, Today: James (Jimmy) Gerrold MacGuire rolled 1 using 1d100 with rolls of 1.  Is Jimmy Stealthy?

Somehow, Jimmy is stealthy at falling down the cliff... possibly whispering "Ouch"  "Oof"  "That'll leave a mark"  "Mother"

Project Director
 GM, 720 posts
 Papa-2
Thu 8 Aug 2019
at 04:14
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 217):

I guess he avoids loud cursing on the way down or snapping off a noticeable branch!

It sounds like you're all hiding. Everyone please make a Stealth check, +40 (Easy) due to the trees that go almost all the way to the beach.

Tony
Captain Ly Cong Kim
 player, 177 posts
 KZ-L167
 Viet Fishing Boat Captain
Thu 8 Aug 2019
at 05:42
Re: Die Rolls
Captain Ly Cong Kim:
In reply to Mahalina Rae Powell (msg # 214):

Capt'n Kim rolled a 74 for the climb check. Yikes

Capt'n Kim rolled an 84 for the stealth check when he rolled/slid down the cliff probably yelling  like a sailor.
Project Director
 GM, 726 posts
 Papa-2
Wed 21 Aug 2019
at 09:10
Re: Die Rolls
Jimmy can make an Observation check. I am assuming he is using binos. No modifiers.

Everyone else please get their posts in on what they are doing.

Thanks,

Tony