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04:43, 29th March 2024 (GMT+0)

Die Rolls.

Posted by Project DirectorFor group 0
Project Director
GM, 7 posts
Tue 26 Apr 2016
at 01:47
  • msg #1

Die Rolls

Post die rolls here.
Moonsaber
player, 3 posts
Sun 1 May 2016
at 22:32
  • msg #2

Die Rolls

17:31, Today: Moonsaber rolled 9 using 1d10 with rolls of 9.  Placing Freeze Date - Lee Character.
"6-9  1987-1988"
Bullet Magnet
player, 3 posts
Sun 1 May 2016
at 23:49
  • msg #3

Die Rolls

May as well put this in the right place.

00:01, Today: Bullet Magnet rolled 5 using 1d10.  Freeze date.
Project Director
GM, 14 posts
Mon 2 May 2016
at 01:47
  • msg #4

Die Rolls

At this point, we're going to do a single team. Therefore, everyone has a freeze date of 1988. If we were making a more composite team then you'd all roll separately.

Sorry for the confusion!

Tony
Project Director
GM, 22 posts
Tue 3 May 2016
at 22:40
  • msg #5

Die Rolls

Originally, I decided on the point buy method for making characters, as this was going to originally be a PBEM game. But this site has a die roller where you can record your rolls.

If you like you can choose to randomly roll for attributes. You get one shot, no rerolls or backsies. This has the potential of randomly giving you a great PC or else a not-so good one.

Tony
Mahalina Rae Powell
player, 7 posts
Wed 4 May 2016
at 00:54
  • msg #6

Die Rolls

Do we go straight down the page or can we put the numbers where we want them?
Project Director
GM, 23 posts
Wed 4 May 2016
at 00:59
  • msg #7

Die Rolls

In reply to Mahalina Rae Powell (msg # 6):

As I recall, you must play them as they lie.

You have 28 dice to allocate to all 7 of your attributes. They must be allocated ahead of time. Minimum of 1 die, maximum of 6 dice. (In other words, average would be 4 dice per attribute.)

Add 6 to the result.

Minimum scores must be between 10 and 40. Attribute scores under 10 can be raised to 10 by taking from another attribute, scores over 40 are not lost, the points are reallocated to other attributes as you see fit.

Tony
This message was last edited by the GM at 01:13, Wed 04 May 2016.
Moonsaber
player, 8 posts
Wed 4 May 2016
at 03:26
  • msg #8

Die Rolls

In reply to Project Director (msg # 7):

Gah.  I kinda hate random attributes.  It's like 1st ed D&D all over again
Project Director
GM, 24 posts
Wed 4 May 2016
at 15:15
  • msg #9

Die Rolls

In reply to Moonsaber (msg # 8):

No worries, it's your choice. Point-based is definitely an option!

Tony
Sidney
player, 1 post
Wed 4 May 2016
at 19:11
  • msg #10

Die Rolls

In reply to Project Director (msg # 9):

How many points: 80?   100? Something else?

I'm looking at the Method 2: Point Purchase on page 32.

For 80 Point Build         For 100 Point Build
STR  25                        STR  25
CON  25                        CON  25
DEX  25                        DEX  25
AWA  25                        AWA  25
EXP  10                        EXP  20
REA  15                        REA  25
FOC  25                        FOC  25

Let me know if either is acceptable.

I'm thinking he'd be using bow and arrows that he made himself.

His Great-Great-Great-Great(-Great?) Grandparents were part of the initial invasion,

Opps. I just noticed the "No weirdo, loner." comment.
Sidney
player, 2 posts
Wed 4 May 2016
at 19:17
  • msg #11

Die Rolls

In reply to Sidney (msg # 10):

14:16, Today: Sidney rolled 12 using 3d6+6 with rolls of 3,1,2.  For fun FOC.
14:15, Today: Sidney rolled 14 using 3d6+6 with rolls of 1,6,1.  For fun REA.
14:15, Today: Sidney rolled 18 using 3d6+6 with rolls of 3,4,5.  For fun EXP.
14:15, Today: Sidney rolled 18 using 3d6+6 with rolls of 2,4,6.  Fur fun AWA.
14:14, Today: Sidney rolled 20 using 3d6+6 with rolls of 2,6,6.  For fun DEX.
14:14, Today: Sidney rolled 14 using 3d6+6 with rolls of 6,1,1.  For Fun CON.
14:13, Today: Sidney rolled 17 using 3d6+6 with rolls of 5,2,4.  For fun Abilities Roll STR.

Yep. POINT BUY was better for me.
Moonsaber
player, 10 posts
RECON
Sat 7 May 2016
at 13:24
  • msg #12

Die Rolls

In reply to Sidney (msg # 11):

Them dice sure do seem to love to roll 1's.

I need to take time to sit down and make a character.  I have the book, thankfully.  Just came off a series of 12 hour night shifts that demand all of your time for work and sleep.
Mahalina Rae Powell
player, 8 posts
RECON K-44
Sun 8 May 2016
at 00:59
  • msg #13

Die Rolls

Yeah.  It's good if you're playing GURPS but not for char gen.
James (Jimmy) Gerrold MacGuire
player, 18 posts
RECON K-44
Tue 10 May 2016
at 02:31
  • msg #14

Die Rolls

Looks like the dice did ok to me?

21:28, Today: James (Jimmy) Gerrold MacGuire rolled 27 using 4d6+6 with rolls of 6,3,6,6.  Roll 7 - Final - Focus.
21:28, Today: James (Jimmy) Gerrold MacGuire rolled 24 using 4d6+6 with rolls of 6,5,4,3.  Roll 6 - REason.
21:28, Today: James (Jimmy) Gerrold MacGuire rolled 34 using 6d6+6 with rolls of 5,6,3,4,6,4.  roll 5 - EXP.
21:27, Today: James (Jimmy) Gerrold MacGuire rolled 23 using 5d6+6 with rolls of 2,4,4,5,2.  Roll 4 - AWA.
21:27, Today: James (Jimmy) Gerrold MacGuire rolled 17 using 3d6+6 with rolls of 5,4,2.  Roll 3 - Dex.
21:26, Today: James (Jimmy) Gerrold MacGuire rolled 16 using 3d6+6 with rolls of 2,6,2.  Test Roll 2 - CON.
21:26, Today: James (Jimmy) Gerrold MacGuire rolled 18 using 3d6+6.  Testing roll method - STR.

STR - 18
CON - 16
DEX - 17
AWA - 23
EXP - 34
REA - 24
FOC - 27
James (Jimmy) Gerrold MacGuire
player, 19 posts
RECON K-44
Tue 10 May 2016
at 02:49
  • msg #15

Die Rolls

1:47, Today: James (Jimmy) Gerrold MacGuire rolled 35 using 4d6+16.  age.
21:43, Today: James (Jimmy) Gerrold MacGuire rolled 1 using 1d6.  RH.
21:43, Today: James (Jimmy) Gerrold MacGuire rolled 4 using 2d6.  Blood Type.
21:35, Today: James (Jimmy) Gerrold MacGuire rolled 15 using 4d6.  Height + 165.
21:33, Today: James (Jimmy) Gerrold MacGuire rolled 11 using 2d6.  Mass.
Mahalina Rae Powell
player, 11 posts
RECON K-44
Fri 13 May 2016
at 16:26
  • msg #16

Die Rolls

09:10, Today: Mahalina Rae Powell rolled 18 using 4d6 with rolls of 4,5,5,4.  weight.

09:09, Today: Mahalina Rae Powell rolled 12 using 2d6 with rolls of 6,6.  Mass.



08:58, Today: Mahalina Rae Powell rolled 9 using 2d6 with rolls of 4,5.  Blood type.

08:58, Today: Mahalina Rae Powell rolled 6 using 1d6 with rolls of 6.  Blood RH.

08:57, Today: Mahalina Rae Powell rolled 30 using 4d6+16 with rolls of 4,3,4,3.  age

14:23, Fri 13 May: Mahalina Rae Powell rolled 6 using 2d6 with rolls of 4,2.  Do-over.  Mass.
This message was last edited by the player at 21:00, Sun 15 May 2016.
Project Director
GM, 71 posts
Tue 17 May 2016
at 04:06
  • msg #17

Die Rolls

Please post skill rolls here (unless they fit with an IC post).

Tony
Mahalina Rae Powell
player, 18 posts
RECON K-44
Comms/Tech
Tue 17 May 2016
at 04:11
  • msg #18

Die Rolls

21:43, Today: Mahalina Rae Powell rolled 51 using 1d100 with rolls of 51.  Communications.
Project Director
GM, 73 posts
Tue 17 May 2016
at 08:30
  • msg #19

Re: Die Rolls

Mahalina Rae Powell:
21:43, Today: Mahalina Rae Powell rolled 51 using 1d100 with rolls of 51.  Communications.


I should draw your attention to an important aspect of the rules.

In most percentile-based systems, it's best to roll low, especially if the system incorporates some form of degrees of success. However, in this game, you want to roll as high as possible to your skill without going over. If you succeed, the tens result is your "Degree of Success" or DoS.

I.e. Mahalina is rolling on her Communications skill of 60%. There is no modifiers. She rolls a 51, which is under 60%, in fact, just under. This is very good! The tens die came up a 5, so this is a 5 DoS result. Very good! Prime replies right away.

01 is an automatic pass, 00 automatic failure. Rolling 01-09 is only the bare minimum success. If you fail, the lower you roll when you miss the worse it is as Degree of Failure (DoF) is calculated by subtracting the result on the tens die from 10. I.e. let's say Mahalina rolled 67, a failure. 10 - 6 = 4 Degrees of Failure, pretty serious.

In combat, Degrees of Success are very important. You can use them to add to damage, or shift a damage location (from shoulder to head, say).

Tony
Project Director
GM, 75 posts
Tue 17 May 2016
at 19:24
  • msg #20

Re: Die Rolls

In reply to Project Director (msg # 19):

For cleaning your weapons, make a Firearms skill roll (with specialty as it applies to that specific weapon).

Add +20% for it being a Routine task. Even a failure isn't that serious unless it's at least a couple Degrees of Failure.

Tony
Alice Maura McCloud
player, 13 posts
RECON KR-44
Driver/Medic
Tue 17 May 2016
at 19:27
  • msg #21

Re: Die Rolls

In reply to Project Director (msg # 20):

20:26, Today: Alice Maura McCloud rolled 54 using 1d100 with rolls of 54.  cleaning weapons.
James (Jimmy) Gerrold MacGuire
player, 41 posts
RECON KR-44
Contact Specialist
Tue 17 May 2016
at 19:40
  • msg #22

Re: Die Rolls


14:38, Today: James (Jimmy) Gerrold MacGuire rolled 88 using 1d100 with rolls of 88.  Weapons Cleaning.

That's a miss by 9 =(

Do I get to roll more, per weapon?
James (Jimmy) Gerrold MacGuire
player, 42 posts
RECON KR-44
Contact Specialist
Tue 17 May 2016
at 19:52
  • msg #23

Re: Die Rolls


14:51, Today: James (Jimmy) Gerrold MacGuire rolled 81 using 1d100 with rolls of 81.  Empathy/bargain.

Tina's reply... thinking he probably picked up on her tenseness, if that is ok?
Tim Charles White
player, 17 posts
RECON KR-44
TL/Gunner
Tue 17 May 2016
at 20:10
  • msg #24

Re: Die Rolls

Tim Charles White rolled 55 using 1d100 with rolls of 55.  Cleaning weapons.
Project Director
GM, 76 posts
Tue 17 May 2016
at 20:19
  • msg #25

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 22):

Yikes!

This should probably be a Secret roll by me for weapon cleaning, eh?

There really should be one roll per weapon. Jimmy's FA is 66. With the +20 that's 86. An 88 is a failure. 10 - 8 (the number you rolled on the 10's) is 2 Degrees of Failure (DoF).

Unfortunately, I should have mentioned that doubles (like 88) are exceptional <b>Successes/Failures. They double the DoS/DoF. In this case, it's 4 DoF.

Regarding reading her expression, this would be a straight check vs EXP skill base, plus Psychology if you have the skill (but no penalty if you do not). It's rather simple to do so add +40% to your skill. That is, Jimmy automatically succeeds. With a roll of 81 that's 8 DoS. He understands that she was taken aback, and why, but that she's not holding it against him.

Tony
This message was last edited by the GM at 20:21, Tue 17 May 2016.
James (Jimmy) Gerrold MacGuire
player, 45 posts
RECON KR-44
Contact Specialist
Tue 17 May 2016
at 20:39
  • msg #26

Re: Die Rolls

In reply to Project Director (msg # 25):

Yeah.  Can I get a reroll on that cleaning with an inspection?  I am assuming he started with his M16/203.

Here are rolls for the other two guns...
Apparently he gets that PPK done RIGHT!  (7 degrees of success, doubles.. a 14?)

15:38, Today: James (Jimmy) Gerrold MacGuire rolled 77 using 1d100 with rolls of 77.  clean ppk.
15:37, Today: James (Jimmy) Gerrold MacGuire rolled 72 using 1d100 with rolls of 72.  hp 35.
Project Director
GM, 79 posts
Tue 17 May 2016
at 20:53
  • msg #27

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 26):

Just RP it! If you didn't know a roll was blown, would you want another roll?

When the team thoroughly checks their gear in a bit you can make another roll.

Tony
James (Jimmy) Gerrold MacGuire
player, 52 posts
RECON KR-44
Contact Specialist
Wed 18 May 2016
at 03:44
  • msg #28

Re: Die Rolls

22:43, Today: James (Jimmy) Gerrold MacGuire rolled 26 using 1d100 with rolls of 26.  Bargaining on Binocs.


A bit low of a roll, seeing as he has.. gah.. like 88% on this, but might pass?
Project Director
GM, 86 posts
Wed 18 May 2016
at 03:55
  • msg #29

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 28):

In all cases, a roll under your skill or the modified target number passes.

You passed your skill roll. In doing so you rolled a twenty (2 on the tens die) and so have 2 degrees of success.

Let's say he managed to trade some supply officer in a Bundeswehr unit for a couple pairs of Zeiss-Hensoldt Fero-D 19 10x50 binoculars. Come to think of it you could add your Scrounge skill into that making your final skill level 103.

Tony
James (Jimmy) Gerrold MacGuire
player, 53 posts
RECON KR-44
Contact Specialist
Wed 18 May 2016
at 04:02
  • msg #30

Re: Die Rolls

Scrounge has ALWAYS been useful in the military!
Mahalina Rae Powell
player, 27 posts
RECON KR-44
Comms/Tech
Wed 18 May 2016
at 04:12
  • msg #31

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 30):

That's not scrounging.  It's called a midnight requisition.
Jenna Tallfeather
player, 2 posts
RECON Auxiliary
Former Tams MC Member
Wed 18 May 2016
at 04:24
  • msg #32

Re: Die Rolls

Scrounging is an important skill IRL too. I took a potty break at a convention once andccame back to the booth with drinks and snacks. They left alltthat stuff in a conference room after the meeting.
James (Jimmy) Gerrold MacGuire
player, 64 posts
RECON KR-44
Contact Specialist
Thu 19 May 2016
at 20:16
  • msg #33

Re: Die Rolls


15:15, Today: James (Jimmy) Gerrold MacGuire rolled 91 using 1d100 with rolls of 91.  chopping roots.. survival?

Well, let's hope a roll wasn't needed, or this has like a +25
Project Director
GM, 104 posts
Papa-2
Fri 20 May 2016
at 03:00
  • msg #34

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 33):

Jimmy can make another roll to dig out the Emergency Exit tunnel. STR Task Base plus any skill in Survival and Athletics. It's a Challenging task, no bonus.

Jenna can make a Navigation roll for her route knowledge, and to see if she knows any trails in that area. Call it a Routine check (+20% skill bonus) because she's ridden through that area many times en route to the town of New West in BC. Navigation is an Awareness (AWA) skill, her Task Base for AWA is 34. She has 20 points in Navigation. This gives her a 54%, plus the 20% bonus is a task number of 74%.

Kim and Filat may also roll on Navigation but as they are not familiar with that area, they get no bonus for familiarity (straight Task Base + Skill roll.

Tony
This message was last edited by the GM at 03:07, Fri 20 May 2016.
James (Jimmy) Gerrold MacGuire
player, 67 posts
RECON KR-44
Contact Specialist
Fri 20 May 2016
at 03:06
  • msg #35

Re: Die Rolls

In reply to Project Director (msg # 34):


22:05, Today: James (Jimmy) Gerrold MacGuire rolled 3 using 1d100 with rolls of 3.  reroll on digging out.

From one extreme to the other, I was excited momentarily because most games reward you with a low roll =(

This is like.. a terrible success roll.
Project Director
GM, 105 posts
Papa-2
Fri 20 May 2016
at 03:19
  • msg #36

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 35):

Yeah, it's a bit of a bait-and-switch from most games, where a 03 roll would be nice!

Luckily, the point here is not to keep you bottled up in the bolthole. Otherwise, how would we start the game? But we might have to slow down the pace a little to let the other group catch up.

Tony
Dylan Richard Sinclar
player, 7 posts
SCIENCE S-6
Nuclear Eng./Gunner
Fri 20 May 2016
at 03:22
  • msg #37

Re: Die Rolls

In reply to Project Director (msg # 34):

Hey, what about me?
Project Director
GM, 106 posts
Papa-2
Fri 20 May 2016
at 04:00
  • msg #38

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 37):

You can roll for Dylan as well. For him it's a Difficult (-20%) check. This is due to a lack of familiarity, using old maps and not possessing the lore passed down on this area.

Tony
Mahalina Rae Powell
player, 33 posts
RECON KR-44
Comms/Tech
Fri 20 May 2016
at 04:27
  • msg #39

Re: Die Rolls


PD Note: All players can assume they are on the correct freq. No roll is required by Lina to accomplish this. She can make a Comms check (Routine difficulty, +20% to skill) to draw some conclusions from Prime's transmission.

Communications 60 +20 for routine task.

22:24, Today: Mahalina Rae Powell rolled 96 using 1d100 with rolls of 96.  Comm check.
Project Director
GM, 109 posts
Papa-2
Fri 20 May 2016
at 04:47
  • msg #40

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 39):

1 Degree of Failure... not too terrible.

It just seemed like a normal transmission, completely expected.

Tony
Mahalina Rae Powell
player, 34 posts
RECON KR-44
Comms/Tech
Fri 20 May 2016
at 04:51
  • msg #41

Re: Die Rolls

In reply to Project Director (msg # 40):

Maybe I should have recorded it and played it backwards for the hidden message.
Project Director
GM, 110 posts
Papa-2
Fri 20 May 2016
at 04:53
  • msg #42

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 41):

Enough Degrees of Failure and you would have heard something!

Tony
Mahalina Rae Powell
player, 35 posts
RECON KR-44
Comms/Tech
Fri 20 May 2016
at 04:55
  • msg #43

Re: Die Rolls

That would be a problem since we don't have any tin foil or psychiatric meds.
This message was last edited by the player at 04:56, Fri 20 May 2016.
James (Jimmy) Gerrold MacGuire
player, 68 posts
RECON KR-44
Contact Specialist
Fri 20 May 2016
at 13:14
  • msg #44

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 43):

Can Jimmy make a Comms check to draw conclusions?
Project Director
GM, 117 posts
Papa-2
Fri 20 May 2016
at 19:12
  • msg #45

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 44):

Ahhh... too busy not digging out the tunnel.

Tony
James (Jimmy) Gerrold MacGuire
player, 69 posts
RECON KR-44
Contact Specialist
Fri 20 May 2016
at 19:32
  • msg #46

Re: Die Rolls

In reply to Project Director (msg # 45):

LOL, ok.

Need a new roll for that?
Project Director
GM, 118 posts
Papa-2
Fri 20 May 2016
at 20:13
  • msg #47

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 46):

Sure. You did succeed minimally. This is just to see how long it takes.

Tony
James (Jimmy) Gerrold MacGuire
player, 70 posts
RECON KR-44
Contact Specialist
Sun 22 May 2016
at 15:41
  • msg #48

Re: Die Rolls

10:40, Today: James (Jimmy) Gerrold MacGuire rolled 16 using 1d100 with rolls of 16.  Dig it!

More diggin
Jenna Tallfeather
player, 10 posts
KZ-167
Former Tams MC Member
Sun 22 May 2016
at 16:53
  • msg #49

Re: Die Rolls


12:49, Today: Jenna Tallfeather rolled 37 using 1d100 with rolls of 37.  Observation.
12:49, Today: Jenna Tallfeather rolled 60 using 1d100+20 with rolls of 40.  Navigation.
Project Director
GM, 126 posts
Papa-2
Mon 23 May 2016
at 02:01
  • msg #50

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 49):

As a note, when I say "Add a +20/+40 bonus to your skill" do not add that number to your rolled number. This will make it HARDER to roll under your skill, right? Instead, count that towards the skill itself, making it easier to roll under!

Tony
Project Director
GM, 128 posts
Papa-2
Mon 23 May 2016
at 02:41
  • msg #51

Re: Die Rolls

In reply to Project Director (msg # 50):

Jimmy can make 2 Observation checks:

1 at Routine (+20% to skill)

1 at Challenging (no modifier).

Tony
James (Jimmy) Gerrold MacGuire
player, 77 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 02:44
  • msg #52

Re: Die Rolls

Project Director:
In reply to Project Director (msg # 50):

Jimmy can make 2 Observation checks:

1 at Routine (+20% to skill)

1 at Challenging (no modifier).

Tony


21:43, Today: James (Jimmy) Gerrold MacGuire rolled 35 using 1d100 with rolls of 35.  Observation - Challenging.
21:42, Today: James (Jimmy) Gerrold MacGuire rolled 41 using 1d100 with rolls of 41.  Observation - routine.

routine is a nice +3 success
Challenging is a better +4 success
Project Director
GM, 130 posts
Papa-2
Mon 23 May 2016
at 03:04
  • msg #53

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 52):

He notices that he did a really shitty job assembling his rifle. It has a chance of misfire or fail to load.

Tony
James (Jimmy) Gerrold MacGuire
player, 79 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 03:06
  • msg #54

Re: Die Rolls

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 52):

He notices that he did a really shitty job assembling his rifle. It has a chance of misfire or fail to load.

Tony


Oh... let me fix that real quick


22:06, Today: James (Jimmy) Gerrold MacGuire rolled 26 using 1d100 with rolls of 26.  Um.  Repair rifle.
Project Director
GM, 131 posts
Papa-2
Mon 23 May 2016
at 04:24
  • msg #55

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 54):

That works for me.

Make a Navigation roll at +40 (Easy) to your effective skill level. (Not the roll itself.)

Tony
James (Jimmy) Gerrold MacGuire
player, 82 posts
RECON KR-44
Contact Specialist
Mon 23 May 2016
at 11:43
  • msg #56

Re: Die Rolls

Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 54):

That works for me.

Make a Navigation roll at +40 (Easy) to your effective skill level. (Not the roll itself.)

Tony


Good thing I had that +40!


06:42, Today: James (Jimmy) Gerrold MacGuire rolled 79 using 1d100 with rolls of 79.  Navigation +40.

But with it, a resounding success!
Project Director
GM, 137 posts
Papa-2
Mon 23 May 2016
at 19:52
  • msg #57

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 56):

Seven degrees!

Tony
Jenna Tallfeather
player, 16 posts
KZ-167
Former Tams MC Member
Tue 24 May 2016
at 16:57
  • msg #58

Re: Die Rolls

In reply to Project Director (msg # 50):

Gotcha. Add plus or minus to skill.
Project Director
GM, 144 posts
Papa-2
Tue 24 May 2016
at 18:01
  • msg #59

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 58):

It's a little counter-intuitive.

If you get a "positive" bonus, we naturally want to add to or subtract from the roll. Yet with a percentile system you want to roll low. But low rolls are bad as well, or at least not good. You want to roll as close to your TN as possible without going over, so subtracting doesn't always work as well. It's not surprising many people don't really like this kind of rolling, although I see the positive benefits including the generation of degrees of success.

Tony
James (Jimmy) Gerrold MacGuire
player, 91 posts
RECON KR-44
Contact Specialist
Tue 24 May 2016
at 18:14
  • msg #60

Re: Die Rolls

Project Director:
In reply to Jenna Tallfeather (msg # 58):

It's a little counter-intuitive.

If you get a "positive" bonus, we naturally want to add to or subtract from the roll. Yet with a percentile system you want to roll low. But low rolls are bad as well, or at least not good. You want to roll as close to your TN as possible without going over, so subtracting doesn't always work as well. It's not surprising many people don't really like this kind of rolling, although I see the positive benefits including the generation of degrees of success.

Tony



It is strangely exciting.

"Did I just muff that roll, or knock it out of the park?  Let me check my sheet."
Jenna Tallfeather
player, 20 posts
KZ-167
Former Tams MC Member
Wed 25 May 2016
at 02:50
  • msg #61

Re: Die Rolls

In reply to Project Director (msg # 59):

You needing any rolls from me now?  Like something about my opinion of how good a chance we have of getting through? I was thinking - the other crew is supposed to have vehicles.  If we go down there and get stuck, none of us are getting out of here.  We'll need rescue for the rescuers and the Project can't really spare the resources.

Does Jenna have any knowledge of the other trail that runs back south from Lake Geneva?  Basically instead of coming back this way, you would continue south and eventually cut back to the Open Road.  Problem is, unless that too was maintained it will not be at all functional.  Even in good times it was just a little two lane back road.
This message was last edited by the player at 02:53, Wed 25 May 2016.
Project Director
GM, 148 posts
Papa-2
Wed 25 May 2016
at 03:43
  • msg #62

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 61):

I am not waiting on any rolls. She thinks they can make it. If anyone gets stuck, they do have a tow truck! KR-44 likely has a vehicle, possibly a Ranger or V-150. Either they take the vehicles or they walk. If they take the vehicles, then Jenna is doing useful route recon on the most obvious route.

This is the only trail she knows of. She can return to the Open Road and try somewhere else, like the route that goes through Alger as you mention, but as they passed by without seeing anything there before it's unlikely to be better "pioneered" (maintained/blazed) than this one.

As for what Dylan wants, it's hard to say. Dave is apparently having some issues posting so basically do what you want. Daniel is acting as de facto 2IC and running the team unless Dylan says otherwise, at least to keep things moving.

Tony
This message was last edited by the GM at 03:51, Wed 25 May 2016.
Dylan Richard Sinclar
player, 9 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 25 May 2016
at 09:34
  • msg #63

Re: Die Rolls

Project Director:
In reply to Jenna Tallfeather (msg # 61):

As for what Dylan wants, it's hard to say. Dave is apparently having some issues posting so basically do what you want. Daniel is acting as de facto 2IC and running the team unless Dylan says otherwise, at least to keep things moving.

Tony


Dave's issue was stomach flu and all the fun that intales.  But I am back now and ready to play coach.
Project Director
GM, 152 posts
Papa-2
Wed 25 May 2016
at 18:41
  • msg #64

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 63):

Hey Dave, I am so glad to hear this!

Tony
Tina Marie Lassiter
NPC, 21 posts
RECON KR-44
Scout/Demo
Wed 25 May 2016
at 20:39
  • msg #65

Re: Die Rolls

In reply to Project Director (msg # 64):

Demolitions check.

13:38, Today: Tina Marie Lassiter rolled 4 using 1d100 with rolls of 4.  Demo check. Routine +20.
Project Director
GM, 159 posts
Papa-2
Thu 26 May 2016
at 00:30
  • msg #66

Re: Die Rolls

In reply to Tina Marie Lassiter (msg # 65):

17:13, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 47 using 1d100 with rolls of 47.  Navigation .

17:06, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 78 using 1d100 with rolls of 78.  Observation Roll.


Sure, Jimmy can make a Hunting roll. It's an Easy skill check.

Tony
James (Jimmy) Gerrold MacGuire
player, 100 posts
RECON KR-44
Contact Specialist
Thu 26 May 2016
at 00:59
  • msg #67

Re: Die Rolls

Project Director:
In reply to Tina Marie Lassiter (msg # 65):

17:13, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 47 using 1d100 with rolls of 47.  Navigation .

17:06, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 78 using 1d100 with rolls of 78.  Observation Roll.


Sure, Jimmy can make a Hunting roll. It's an Easy skill check.

Tony


Tracking is under "Hunt" in the skill tree, btw =)
Project Director
GM, 163 posts
Papa-2
Thu 26 May 2016
at 07:58
  • msg #68

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 67):

Smarty-pants, you know what I meant!

Either way, Jimmy finds nothing.

Tony
Project Director
GM, 174 posts
Papa-2
Fri 27 May 2016
at 00:46
  • msg #69

Re: Die Rolls

In reply to Project Director (msg # 68):

Jimmy was hiding so let's have a Stealth check.

Tony
Jenna Tallfeather
player, 29 posts
KZ-167
Former Tams MC Member
Fri 27 May 2016
at 02:09
  • msg #70

Re: Die Rolls

Project Director:
In reply to Project Director (msg # 68):

Jimmy was hiding so let's have a Stealth check.

Tony

And an opposed Perception check?
James (Jimmy) Gerrold MacGuire
player, 110 posts
RECON KR-44
Contact Specialist
Fri 27 May 2016
at 02:20
  • msg #71

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 70):

failed stealth.  Though why dex is involved in hiding I don't understand.  Would think that would be sneaking, not hiding.
Project Director
GM, 182 posts
Papa-2
Fri 27 May 2016
at 02:34
  • msg #72

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 70):

The Observe rolls in this case were made secretly by me.

I guess you can make the case that hiding is mainly a matter of keeping still, which is a measure of you ability to exert control over your body. Otherwise I guess you could argue it's a FOC skill.

Otherwise, I am going to make a new shared thread for both teams. Not just this moment but soon.

Tony
This message was last edited by the GM at 02:35, Fri 27 May 2016.
James (Jimmy) Gerrold MacGuire
player, 111 posts
RECON KR-44
Contact Specialist
Fri 27 May 2016
at 03:40
  • msg #73

Re: Die Rolls

In reply to Project Director (msg # 72):

No worries.  But yeah, the staying still part might be focus based indeed.
Jenna Tallfeather
player, 41 posts
KZ-167
Former Tams MC Member
Sat 28 May 2016
at 02:00
  • msg #74

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 73):

21:29, Today: Jenna Tallfeather rolled 78 using 1d100 with rolls of 78.  Demolition.
21:29, Today: Jenna Tallfeather rolled 57 using 1d100 with rolls of 57.  Observaton.

I put together Demolition and Observation to see if she had any idea of what to do to finish the job.
This message was last edited by the player at 02:02, Sat 28 May 2016.
Project Director
GM, 194 posts
Papa-2
Sat 28 May 2016
at 02:17
  • msg #75

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 74):

She can see the job is done and recognises that Tina's probably far better at demolitions than she is.

Tony
Project Director
GM, 199 posts
Papa-2
Sat 28 May 2016
at 21:55
  • msg #76

Re: Die Rolls

In reply to Project Director (msg # 75):

Kim and Dylan can make Observation checks.

Tony
Dylan Richard Sinclar
player, 21 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sun 29 May 2016
at 11:56
  • msg #77

Re: Die Rolls

Project Director:
In reply to Project Director (msg # 75):

Kim and Dylan can make Observation checks.

Tony


05:54, Today: Dylan Richard Sinclar rolled 1 using 1d100 with rolls of 1.  Observation roll.
Jenna Tallfeather
player, 49 posts
KZ-167
Former Tams MC Member
Tue 31 May 2016
at 01:16
  • msg #78

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 77):

21:12, Today: Jenna Tallfeather rolled 70 using 1d100 with rolls of 70.  Performance.
My total check for Performance is a 60, so unless there are some pluses involved, that's a fail.
James (Jimmy) Gerrold MacGuire
player, 122 posts
KR-44 "Carson"
Contact Specialist
Tue 31 May 2016
at 02:01
  • msg #79

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 78):


20:59, Today: James (Jimmy) Gerrold MacGuire rolled 84 using 1d100 with rolls of 84.  Performance - Harmonica!

Jimmy has a base 73, but I am hoping this qualifies as a routine task.
Project Director
GM, 207 posts
Papa-2
Tue 31 May 2016
at 02:41
  • msg #80

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 79):

I think both Jesnna singing and Jimmy's harmonica are Route tasks (+20 to skill) if not Simple (+4). Certainly not Challenging (+/-0)!

No worries about the volcano! My fault for not being clearer. There are about three active ones in your AO (Baker, Rainier and Glacier Peak) and one of five Stratovolcanoes in the Cascade volcanic Arc.

Tony
Project Director
GM, 212 posts
Papa-2
Tue 31 May 2016
at 19:37
  • msg #81

Re: Die Rolls

In reply to Project Director (msg # 80):

Kim may make Observation and Navigation checks. The first is to pick up on side trails, the second to note landmarks on the autonav.

Tony
Project Director
GM, 213 posts
Papa-2
Tue 31 May 2016
at 21:26
  • msg #82

Re: Die Rolls

In reply to Project Director (msg # 81):

For that matter Alice needs to make a drive check for taking the Ranger out. Normally this would not require a check but there is some rough terrain and obstacles (craters and tree trunks) in the way or partially in the way.

This is an Easy task (+40 to skill) so it's unlikely you'll fail. Blow your roll by enough and it's "roll the Ranger" time!

Tony
Alice Maura McCloud
player, 24 posts
RECON KR-44
Driver/Medic
Tue 31 May 2016
at 21:41
  • msg #83

Re: Die Rolls

Project Director:
In reply to Project Director (msg # 81):

For that matter Alice needs to make a drive check for taking the Ranger out. Normally this would not require a check but there is some rough terrain and obstacles (craters and tree trunks) in the way or partially in the way.

This is an Easy task (+40 to skill) so it's unlikely you'll fail. Blow your roll by enough and it's "roll the Ranger" time!

Tony

22:40, Today: Alice Maura McCloud rolled 88 using 1d100 with rolls of 88.  drive roll.
Skill 78 +40= 114
Dylan Richard Sinclar
player, 24 posts
SCIENCE S-6
Nuclear Eng./Gunner
Wed 1 Jun 2016
at 05:47
  • msg #84

Re: Die Rolls

23:20, Today: Dylan Richard Sinclar rolled 52 using 1d100 with rolls of 52.  Observation roll 1.

23:20, Today: Dylan Richard Sinclar rolled 12 using 1d100 with rolls of 12.  Observation roll 2.

23:23, Today: Dylan Richard Sinclar rolled 73 using 1d100 with rolls of 73.  Observation roll 3.
Jenna Tallfeather
player, 54 posts
KZ-167
Former Tams MC Member
Wed 1 Jun 2016
at 16:57
  • msg #85

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 84):

How good is the cover by therroad in? Good enough to flank the trail and look for anyone trying to follow us in and jump us?
Jenna Tallfeather
player, 56 posts
KZ-167
Former Tams MC Member
Thu 2 Jun 2016
at 04:05
  • msg #86

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 85):

00:04, Today: Jenna Tallfeather rolled 3 using 1d100 with rolls of 3.  Observation.
00:04, Today: Jenna Tallfeather rolled 77 using 1d100 with rolls of 77.  Stealth.
Project Director
GM, 240 posts
Papa-2
Wed 8 Jun 2016
at 00:03
  • msg #87

Re: Die Rolls

16:45, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 8 using 1d100 with rolls of 8.  Harmonica.

16:44, Today: Project Director, on behalf of Alice Maura McCloud, rolled 36 using 1d100 with rolls of 36.  Singing (Perform) check.

Pretty decent singing from Alice. Jimmy is passable but would do better if he knew the tune.
Project Director
GM, 247 posts
Papa-2
Thu 9 Jun 2016
at 20:21
  • msg #88

Re: Die Rolls

23:30, Yesterday: Project Director, on behalf of Tina Marie Lassiter, rolled 57 using 1d100 with rolls of 57.  Stealth.
23:30, Yesterday: Project Director, on behalf of Daniel Black Feather, rolled 16 using 1d100 with rolls of 16.  Stealth.

Project Director
GM, 252 posts
Papa-2
Sun 12 Jun 2016
at 05:45
  • msg #89

Re: Die Rolls

In reply to Project Director (msg # 88):

22:40, Today: Daniel Black Feather rolled 27 using 1d100 with rolls of 27.  Observe.
22:43, Today: Project Director, on behalf of Tina Marie Lassiter, rolled 4 using 1d100 with rolls of 4.  Observation.



Note: Dylan and Jimmy didn't make Stealth checks, they are not being especially quiet.

Performing a visual check of the building is an Observe check. Actually Searching the building, that is, getting in there and digging around for anything useful or interesting is actually a Scrounge check. However, Dylan did not say that's what he wanted so I'm going to move things along.

Those on watch could make Observation checks. If Lina wants to keep hidden while dismounted she will need to make a Stealth check as well.

Tony
This message was last edited by the GM at 08:58, Sun 12 June 2016.
James (Jimmy) Gerrold MacGuire
player, 149 posts
KR-44 "Carson"
Contact Specialist
Sun 12 Jun 2016
at 13:06
  • msg #90

Re: Die Rolls

In reply to Project Director (msg # 89):

I'd love to do a scrounge check!
Dylan Richard Sinclar
player, 36 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sun 12 Jun 2016
at 15:29
  • msg #91

Re: Die Rolls

In reply to Project Director (msg # 89):

PD, who is Lina?
Project Director
GM, 254 posts
Papa-2
Sun 12 Jun 2016
at 19:55
  • msg #92

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 91):

"Lina" is Mahalina's nickname.

I figured Jimmy might want to use his Scrounging skill! Jimmy will need to break out of formation and spend time to Scrounge. If he wants to do this it would be best to ask permission because he's in the middle of a sweep at the moment.

Tony
Dylan Richard Sinclar
player, 37 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 00:13
  • msg #93

Re: Die Rolls

Dylans stealth roll

18:08, Today: Dylan Richard Sinclar rolled 62 using 1d100 ((62)).

His stealth is 46%, so is Daniel gonna send Dylan to be with Jimmy ?
Project Director
GM, 255 posts
Papa-2
Mon 13 Jun 2016
at 01:10
  • msg #94

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 93):

Ha ha! Daniel won't say!

Tina and Daniel are pretty darn quiet, though.

Tony
Dylan Richard Sinclar
player, 38 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 01:25
  • msg #95

Re: Die Rolls

Imagine me sticking my tounge out
James (Jimmy) Gerrold MacGuire
player, 152 posts
KR-44 "Carson"
Contact Specialist
Mon 13 Jun 2016
at 03:32
  • msg #96

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 95):

Jimmy isn't a SNEAKY scout, I think you guys missed that.

He was a Cav Scout.. as in.. drive in hard and fast in a dune buggy.. then get the hell out.. stealth optional at best.

Edit:   OK, ok... he was pretty good at deer hunting, so he is kinda sneaky.
This message was last edited by the player at 03:37, Mon 13 June 2016.
Project Director
GM, 256 posts
Papa-2
Mon 13 Jun 2016
at 03:45
  • msg #97

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 96):

You know what they say in the 1st Cav: you know you're getting close to the enemy when you pass your burning scout vehicles.

Tony
Mahalina Rae Powell
player, 53 posts
RECON KR-44
Comms/Tech
Mon 13 Jun 2016
at 04:23
  • msg #98

Re: Die Rolls

In reply to Project Director (msg # 92):

Only her Mom used her full name,  And only when she was mad.
Mahalina Rae Powell
player, 54 posts
RECON KR-44
Comms/Tech
Mon 13 Jun 2016
at 04:26
  • msg #99

Re: Die Rolls

22:24, Today: Mahalina Rae Powell rolled 91 using 1d100 ((91)). Observation.

Apparently, I'm oblivious right now.  I hope nothing nasty is out there, or at least the scouts find it first.
Dylan Richard Sinclar
player, 40 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 04:47
  • msg #100

Re: Die Rolls

Hey we should start a club.... Club Oblivious
Dylan Richard Sinclar
player, 42 posts
SCIENCE S-6
Nuclear Eng./Gunner
Mon 13 Jun 2016
at 20:21
  • msg #101

Re: Die Rolls

Here is the search roll:

14:13, Today: Dylan Richard Sinclar rolled 12 using 1d100 with rolls of 12.  Search door/obstruction with scrounge skill (52%).
James (Jimmy) Gerrold MacGuire
player, 153 posts
KR-44 "Carson"
Contact Specialist
Mon 13 Jun 2016
at 20:22
  • msg #102

Re: Die Rolls

In reply to Dylan Richard Sinclar (msg # 101):

When it comes back around, I suppose, will want to do a Scrounge.  Just let me know when it is possible, I'll be waiting around to post.
Project Director
GM, 260 posts
Papa-2
Mon 13 Jun 2016
at 21:43
  • msg #103

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 102):

Usually you'd make a stealth check if you wanted your character to be stealthy! But you don't need to roll when it's not important, as is the case now.


Tony
This message was last edited by the GM at 21:51, Mon 13 June 2016.
Jenna Tallfeather
player, 75 posts
KZ-167
Former Tams MC Member
Fri 17 Jun 2016
at 17:36
  • msg #104

Re: Die Rolls

In reply to Project Director (msg # 103):

13:34, Today: Jenna Tallfeather rolled 61 using 1d100 with rolls of 61.  Observation 2(-30 to skill) .
13:32, Today: Jenna Tallfeather rolled 96 using 1d100 with rolls of 96.  Observation 1 (-20 to skill)
James (Jimmy) Gerrold MacGuire
player, 159 posts
KR-44 "Carson"
Contact Specialist
Sat 18 Jun 2016
at 04:45
  • msg #105

Re: Die Rolls

In reply to Jenna Tallfeather (msg # 104):


23:43, Today: James (Jimmy) Gerrold MacGuire rolled 43 using 1d100 with rolls of 43.  observation 2 -30 to skill.
fail
23:43, Today: James (Jimmy) Gerrold MacGuire rolled 5 using 1d100 with rolls of 5.  observation 1 -20to skill.
success
This message was last edited by the player at 04:46, Sat 18 June 2016.
Project Director
GM, 269 posts
Papa-2
Sat 18 Jun 2016
at 08:24
  • msg #106

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 105):

My apologies for not being clearer. Everyone travelling "unbuttoned" or head-out (Tim, Filat, Daryl) may make an Observation check at -20% to your skill. Everyone inside a vehicle (Jimmy, Lena, Bobby, Tina) may make an Observation check at -40%. Drivers are presumably too busy driving to scan their surroundings but they can if they want to make a driving check as well (driving will take 1 Action, if drivers wish to try multi-tasking).

Remember to specify your arcs when observing! Lena is presumably spotting to the front although she does have a right side window. Alice is driving but can spot to the front or left side and if she also spots, she will need to make a driving check to avoid plowing into the tow truck. Let's say Jimmy is on the right, Bobby on the left side of the Ranger.

Note the .tac blocs. Lena should have one added, explaining what she does or else she loses her unspent Actions.

Tony
Tim Charles White
player, 64 posts
RECON KR-44
TL/Gunner
Sat 18 Jun 2016
at 08:29
  • msg #107

Re: Die Rolls

Tim Charles White rolled 22 using 1d100 with rolls of 22.  Observation 1 (-20 to skill).
Tim Charles White rolled 74 using 1d100 with rolls of 74.  Observation 2 (-30 to skill) .
Jenna 'Tallfeather' Bartram
player, 79 posts
KZ-167
Former Tams MC Member
Sat 18 Jun 2016
at 14:52
  • msg #108

Re: Die Rolls

In reply to Project Director (msg # 106):

Tactical question.  From Jenna's knowledge of ambush tactics, where are the ambushers likely to be?  You made the comment that only Jenna is in the kill zone, so does that mean she would believe that the raiders are around her, waiting for the convoy to pass and hit the road block? That they guys she spotted in the trees are meant to prevent escape?
Project Director
GM, 271 posts
Papa-2
Sat 18 Jun 2016
at 19:25
  • msg #109

Re: Die Rolls

In reply to Jenna 'Tallfeather' Bartram (msg # 108):

I made your Tactics roll, and will PM the results.

Tony
This message was last edited by the GM at 19:25, Sat 18 June 2016.
Project Director
GM, 277 posts
Papa-2
Tue 21 Jun 2016
at 06:27
  • msg #110

Re: Die Rolls

In reply to Project Director (msg # 109):

Everyone who fired a weapon this turn may make one Fiearms check.

Tony
Tim Charles White
player, 66 posts
RECON KR-44
TL/Gunner
Tue 21 Jun 2016
at 06:50
  • msg #111

Re: Die Rolls

In reply to Project Director (msg # 110):

Tim Charles White rolled 50 using 1d100 with rolls of 50.  Firing.
James (Jimmy) Gerrold MacGuire
player, 161 posts
KR-44 "Carson"
Contact Specialist
Tue 21 Jun 2016
at 13:25
  • msg #112

Re: Die Rolls


08:22, Today: James (Jimmy) Gerrold MacGuire rolled 7 using 1d100 with rolls of 7.  Covering fire.

May not be anything special, but it gets the job done
Dylan Richard Sinclar
player, 49 posts
SCIENCE S-6
Nuclear Eng./Gunner
Tue 21 Jun 2016
at 14:33
  • msg #113

Re: Die Rolls

08:28, Today: Dylan Richard Sinclar rolled 8 using 1d100 with rolls of 8.  Suppressive Fire.

Dylan's Firearms(MG) skill is 80%
Mahalina Rae Powell
player, 57 posts
RECON KR-44
Comms/Tech
Tue 21 Jun 2016
at 18:43
  • msg #114

Re: Die Rolls

12:42, Today: Mahalina Rae Powell rolled 16 using 1d100 with rolls of 16.  Cover fire.  Firearms  47 .
Project Director
GM, 282 posts
Papa-2
Sat 25 Jun 2016
at 10:23
  • msg #115

Re: Die Rolls

03:22, Today: Tina Marie Lassiter rolled 5 using 1d10+4 with rolls of 1.  Initiative.
03:21, Today: Robert 'Bobby' Michael Kastelein rolled 10 using 1d10+4 with rolls of 6.  Initiative.
03:21, Today: Daniel Black Feather rolled 6 using 1d10+4 with rolls of 2.  Initiative

Alice Maura McCloud
player, 38 posts
RECON KR-44
Driver/Medic
Sat 25 Jun 2016
at 12:56
  • msg #116

Re: Die Rolls

Project Director:
03:22, Today: Tina Marie Lassiter rolled 5 using 1d10+4 with rolls of 1.  Initiative.
03:21, Today: Robert 'Bobby' Michael Kastelein rolled 10 using 1d10+4 with rolls of 6.  Initiative.
03:21, Today: Daniel Black Feather rolled 6 using 1d10+4 with rolls of 2.  Initiative

 What dice for players please GM
Project Director
GM, 283 posts
Papa-2
Sat 25 Jun 2016
at 22:12
  • msg #117

Re: Die Rolls

In reply to Alice Maura McCloud (msg # 116):

Initiative is 1D10 + # of Actions, which for Alice is 3.

Tony
Jenna 'Tallfeather' Bartram
player, 83 posts
KZ-167
Former Tams MC Member
Sun 26 Jun 2016
at 01:10
  • msg #118

Re: Die Rolls

In reply to Project Director (msg # 117):
21:05, Today: Jenna 'Tallfeather' Bartram rolled 41 using 1d100 with rolls of 41.  Ride.
21:04, Today: Jenna 'Tallfeather' Bartram rolled 11 using 1d10+3 with rolls of 8.  Initiative.
This message was last edited by the player at 02:49, Wed 29 June 2016.
Dylan Richard Sinclar
player, 50 posts
SCIENCE S-6
Nuclear Eng./Gunner
Sun 26 Jun 2016
at 19:28
  • msg #119

Re: Die Rolls

13:27, Today: Dylan Richard Sinclar rolled 8 using 1d10+3 with rolls of 5.  Initiative .
James (Jimmy) Gerrold MacGuire
player, 163 posts
KR-44 "Carson"
Contact Specialist
Sun 26 Jun 2016
at 20:00
  • msg #120

Re: Die Rolls

14:59, Today: James (Jimmy) Gerrold MacGuire rolled 4 using 1d10+2 with rolls of 2.
14:59, Today: James (Jimmy) Gerrold MacGuire rolled 60 using 1d100 with rolls of 60.  observation.
14:58, Today: James (Jimmy) Gerrold MacGuire rolled 87 using 1d100 with rolls of 87.  covering fire.
Alice Maura McCloud
player, 40 posts
RECON KR-44
Driver/Medic
Sun 26 Jun 2016
at 20:28
  • msg #121

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 120):

21:27, Today: Alice Maura McCloud rolled 12 using 1d10+3 ((9)).
21:29, Today: Alice Maura McCloud rolled 37 using 1d100 ((37)).
This message was last edited by the player at 20:29, Sun 26 June 2016.
Project Director
GM, 289 posts
Papa-2
Wed 29 Jun 2016
at 21:02
  • msg #122

Re: Die Rolls

Initiative Order

Note: Daniel made his Tactics roll by 3 degrees of success, so everyone's Initiative roll is increased by 3.

12 Alice
12 Tim
10 Lina
10 Filat
10 Kim
 9 Bobby
 8 Tina
 8 Dylan
 7 Jimmy
6 Enemy Initiative
 5 Daniel

Enemy posts first. Players post second, but their actions are resolved first. Players may re-post their actions in light of enemy actions. (Kind of a turn do-over in favour of the players.)

Tony
This message was last edited by the GM at 09:55, Wed 13 July 2016.
James (Jimmy) Gerrold MacGuire
player, 176 posts
KR-44 "Carson"
Contact Specialist
Mon 1 Aug 2016
at 19:30
  • msg #123

Re: Die Rolls

In reply to Project Director (msg # 122):


14:29, Today: James (Jimmy) Gerrold MacGuire rolled 18 using 1d100 with rolls of 18.  Perception!
James (Jimmy) Gerrold MacGuire
player, 179 posts
KR-44 "Carson"
Contact Specialist
Mon 1 Aug 2016
at 20:33
  • msg #124

Re: Die Rolls


15:32, Today: James (Jimmy) Gerrold MacGuire rolled 15 using 1d100 with rolls of 15.  203-at shadows.
Project Director
GM, 325 posts
Papa-2
Thu 18 Aug 2016
at 08:50
  • msg #125

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 124):

Ok, let's have a Dodge check for Kim. I believe he has a 75 Acrobatics/Dodge. Please post how he's dodging around acrobatically inside the Scout! This should be good.

Tony
Captain Ly Cong Kim
player, 40 posts
KZ-167
Viet Fishing Boat Captain
Thu 18 Aug 2016
at 18:56
  • msg #126

Re: Die Rolls

In reply to Project Director (msg # 125):

Scrunching down and accelerate and hit the brake HARD while turning left 5 feet.
Project Director
GM, 326 posts
Papa-2
Thu 18 Aug 2016
at 19:50
  • msg #127

Re: Die Rolls

In reply to Captain Ly Cong Kim (msg # 126):

Please edit your post to incorporate this in the usual narrative format.

As well I think in this case he can dodge, or operate the vehicle, but not both. Use the dice roller to make your roll. Post the result here!

Tony
Project Director
GM, 330 posts
Papa-2
Thu 25 Aug 2016
at 09:27
  • msg #128

Re: Die Rolls

In reply to Project Director (msg # 127):

Kim must now make a new Initiative check.

Just him, everyone else's initiative rolls are still in effect.

Tony
James (Jimmy) Gerrold MacGuire
player, 182 posts
KR-44 "Carson"
Contact Specialist
Thu 25 Aug 2016
at 12:11
  • msg #129

Re: Die Rolls

07:10, Today: James (Jimmy) Gerrold MacGuire rolled 63 using 1d100 with rolls of 63.  Observe check.  Targets?
Project Director
GM, 337 posts
Papa-2
Sat 3 Sep 2016
at 06:30
  • msg #130

Re: Die Rolls

Kim: New INITIATIVE 5.

Attacker: New INIT. 8

Dylan New Initiative 10


Kim and his attacker rolled individual initiative.

I rolled for Dylan as well because he's part of that sub-engagement.

Everyone else keeps prior init. rolls!

Capisce?

Tony
This message was last edited by the GM at 06:32, Sat 03 Sept 2016.
James (Jimmy) Gerrold MacGuire
player, 185 posts
KR-44 "Carson"
Contact Specialist
Sat 3 Sep 2016
at 18:32
  • msg #131

Re: Die Rolls

In reply to Project Director (msg # 130):


13:32, Today: James (Jimmy) Gerrold MacGuire rolled 25 using 1d100 with rolls of 25.  double awa hearing check!
Double AWA is 46, so made it by 20.
This message was last edited by the player at 18:37, Sat 03 Sept 2016.
Project Director
GM, 338 posts
Papa-2
Sat 3 Sep 2016
at 21:23
  • msg #132

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 131):

Cool.

Remember, in this rules set your degree of success (DoS) doesn't rely on how well you make your roll, but what the "tens" result is, if you make your roll (remember, skills/skill base can be modified by circumstances). In this case, assuming you made your roll, you have 2 DoS due to the roll being 26.

Tony
James (Jimmy) Gerrold MacGuire
player, 186 posts
KR-44 "Carson"
Contact Specialist
Sat 3 Sep 2016
at 22:05
  • msg #133

Re: Die Rolls

In reply to Project Director (msg # 132):

I know, but I didn't know what the minus is.
Project Director
GM, 339 posts
Papa-2
Sun 4 Sep 2016
at 07:20
  • msg #134

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 133):

Good to know!

I don't have my book handy for the hearing modifiers but I think nearby gunfire is a -10 and range might be another -10% to your AWA skill base (46%). That roll is good enough to pass, so 2 DoS is fine.

I'll say that Jimmy hears horses(?!) from the direction of Windigo. That is, north up the trail.

Tony
James (Jimmy) Gerrold MacGuire
player, 187 posts
KR-44 "Carson"
Contact Specialist
Sun 4 Sep 2016
at 17:00
  • msg #135

Re: Die Rolls

In reply to Project Director (msg # 134):

With that roll, can he do an "Other Angle" attack?

Doesn't want to fire at the Windigo, so the idea is to hit the woods to the side of it... is there a vehicle in front of it, other than the scout?

Not sure what to do with the intel... firing AT his comrades is bad, better to do nothing.
Project Director
GM, 340 posts
Papa-2
Mon 5 Sep 2016
at 07:06
  • msg #136

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 135):

I have bumped the tread with the map.

Windigo is in front of the Ranger. Then the Scout. Jenna's ATV is somewhere off up ahead.

Agreed, you probably don't want to fire blindly into the smoke in the direction of comrades!

Tony
James (Jimmy) Gerrold MacGuire
player, 188 posts
KR-44 "Carson"
Contact Specialist
Mon 5 Sep 2016
at 13:24
  • msg #137

Re: Die Rolls

In reply to Project Director (msg # 136):

Would it be Metagaming to have folks concentrate fire to the left of the felled tree?

Left, because we are supposed to be to the left of the Ranger slightly and that is where we can hear some stuff, and where we have been concentrating fire.  Forward because that is where the activity is?

The idea is that we want to try to help... without hurting comrades, so we make the forest inhospitable.
Project Director
GM, 341 posts
Papa-2
Mon 5 Sep 2016
at 16:43
  • msg #138

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 137):

To concentrate fire on the felled tree, you need to enter the woods in order to see it. Other than that you can only conduct area fire in the woods to your left (facing forward down the trail) in a wide arc as a unit. Bear in mind your instructions were to sweep the forest on the left after hosing anyone there down with suppressive fire. I guess a "recce by fire" does qualify in some sense.

Tony
James (Jimmy) Gerrold MacGuire
player, 189 posts
KR-44 "Carson"
Contact Specialist
Mon 5 Sep 2016
at 21:29
  • msg #139

Re: Die Rolls

In reply to Project Director (msg # 138):

ok, so the more or less plan!
Jenna 'Tallfeather' Bartram
player, 91 posts
KZ-167
Former Tams MC Member
Mon 5 Sep 2016
at 22:28
  • msg #140

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 139):

18:27, Today: Jenna 'Tallfeather' Bartram rolled 57 using 1d100 ((57)).
James (Jimmy) Gerrold MacGuire
player, 191 posts
KR-44 "Carson"
Contact Specialist
Sat 10 Sep 2016
at 17:20
  • msg #141

Re: Die Rolls

12:20, Today: James (Jimmy) Gerrold MacGuire rolled 21 using 1d100 with rolls of 21.  M203 - fade left of road, specifically not trying to get close to road.. if err.. into woods.
Project Director
GM, 344 posts
Papa-2
Mon 12 Sep 2016
at 20:49
  • msg #142

Re: Die Rolls

Current Initiative:

12 Alice
12 Tim
10 Lina
10 Filat
 9 Bobby
 8 Tina
 7 Jimmy
6 Enemy Initiative
 5 Daniel

Fight on Scout:

10 Dylan
8 Guy on Scout
5 Kim
This message was last edited by the GM at 20:49, Mon 12 Sept 2016.
Tim Charles White
player, 77 posts
RECON KR-44
TL/Gunner
Mon 10 Oct 2016
at 19:16
  • msg #143

Re: Die Rolls

08:15, Today: Tim Charles White rolled 96 using 1d100 with rolls of 96.  Second Burst.

08:15, Today: Tim Charles White rolled 47 using 1d100 with rolls of 47.  First Burst.

Project Director
GM, 363 posts
Papa-2
Wed 12 Oct 2016
at 08:39
  • msg #144

Re: Die Rolls

In reply to Tim Charles White (msg # 143):

This is a percentile system. Tim has 85 with MG. His first shot is at +25, the second at +30 skill, so both rolls hit. (He would only miss on a 100.)

The shot on the runner was 47, so 4 Degrees of Success (DoS). The roll for the sitting guy is 97, so 9 DoS. (DoS equals the tens column of a shot that hits.)

Each DoS can be used to mean an extra bullet hit (up to 2 extra in a 3-round burst), or add 1 to the weapon EF (17 for the MAG) or "move" the area where the bullet strikes. Once I know how many bullets hit each target (you can assign 2 DoS each) I will roll a damage location or locations. Then you can then decide if you want to up the damage or modify the hit location.

May I suggest you put 2 DoS from each burst into extra rounds hitting? That means each target gets 3 bullets. You can decide if you want to use the other DoS to up the damage from there or shift hit locations. An EF of 17 is pretty good already, probably the other DoS should go into shifting hit locations (depending on where I roll for random location).

Tony
This message was last edited by the GM at 09:01, Wed 12 Oct 2016.
Tim Charles White
player, 78 posts
RECON KR-44
TL/Gunner
Wed 12 Oct 2016
at 21:07
  • msg #145

Re: Die Rolls

Project Director:
In reply to Tim Charles White (msg # 143):

May I suggest you put 2 DoS from each burst into extra rounds hitting? That means each target gets 3 bullets. You can decide if you want to use the other DoS to up the damage from there or shift hit locations. An EF of 17 is pretty good already, probably the other DoS should go into shifting hit locations (depending on where I roll for random location).


Thanks for that Tony that sounds fine. I am on my phone for a couple of days so sorry but posting is a right pain.

Cymon.
This message was last edited by the player at 22:06, Wed 12 Oct 2016.
Project Director
GM, 364 posts
Papa-2
Wed 12 Oct 2016
at 21:19
  • msg #146

Re: Die Rolls

In reply to Tim Charles White (msg # 145):

No problem, Compared to the old system, this one adds a lot more complication with less effect! It is less deadly as well, although that could be considered a bug and not a feature by some.

I am happy to make all the required rolls and do the necessary grunt work.

Tony
Project Director
GM, 369 posts
Papa-2
Wed 26 Oct 2016
at 08:44
  • msg #147

Re: Die Rolls

In reply to Project Director (msg # 146):

Jenna can make a Stealth check.

Alice can make a Driving check.

Tim and Kim can make Observe checks.

Tony
Jenna 'Tallfeather' Bartram
player, 97 posts
KZ-167
Former Tams MC Member
Wed 26 Oct 2016
at 16:42
  • msg #148

Re: Die Rolls

In reply to Project Director (msg # 147):


12:40, Today: Jenna 'Tallfeather' Bartram rolled 2 using 1d100 with rolls of 2.  Stealth.

I dare say I think I nailed it.
Tim Charles White
player, 80 posts
RECON KR-44
TL/Gunner
Wed 26 Oct 2016
at 20:02
  • msg #149

Re: Die Rolls

Tim Charles White rolled 76 using 1d100 with rolls of 76.  Observe.
Project Director
GM, 371 posts
Papa-2
Wed 2 Nov 2016
at 07:11
  • msg #150

Re: Die Rolls

In reply to Tim Charles White (msg # 149):

Alice needs another drive check.

Tony
Alice Maura McCloud
player, 50 posts
RECON KR-44
Driver/Medic
Wed 2 Nov 2016
at 19:05
  • msg #151

Re: Die Rolls

Project Director:
In reply to Tim Charles White (msg # 149):

Alice needs another drive check.

Tony

19:04, Today: Alice Maura McCloud rolled 74 using 1d100 ((74)).
Drive skill is 78
Project Director
GM, 382 posts
Papa-2
Wed 16 Nov 2016
at 10:40
  • msg #152

Re: Die Rolls

Jenna 'Tallfeather' Bartram:
In reply to Project Director (msg # 147):


12:40, Today: Jenna 'Tallfeather' Bartram rolled 2 using 1d100 with rolls of 2.  Stealth.

I dare say I think I nailed it.


23:33, Yesterday: Project Director rolled 2 using 1d100 with rolls of 2.  Bad Guys Spotting.


Dang, not quite! Also, you want to get as high as you can to your score without going over. A 2 is a pass but with zero Degrees of Success (DoS), a minimal success. But they also succeeded, and also with 0 DoS.

Let's have just Jenna roll initiative.

Tony
Mahalina Rae Powell
player, 75 posts
RECON KR-44 Comms/Tech
Load #11 - Stoner Carbine
Wed 16 Nov 2016
at 18:18
  • msg #153

Re: Die Rolls

Its like guessing on "The Price is Right"
Project Director
GM, 391 posts
Papa-2
Sun 11 Dec 2016
at 09:40
  • msg #154

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 153):

Great way of putting it!

Every PC with Jimmy may make a Tracking roll.

Tony
Mahalina Rae Powell
player, 76 posts
RECON KR-44 Comms/Tech
Load #11 - Stoner Carbine
Sun 11 Dec 2016
at 20:46
  • msg #155

Re: Die Rolls

Does tracking fall under HUNTING skill?  Don't have it.  Can SURVIVAL work at a penalty?  Even a blind squirrel finds a nut now and again.
James (Jimmy) Gerrold MacGuire
player, 226 posts
KR-44 "Carson"
Contact Specialist
Sun 11 Dec 2016
at 22:34
  • msg #156

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 155):

I don't see a Tracking skill in the skills list, rolling on Hunting?
James (Jimmy) Gerrold MacGuire
player, 227 posts
KR-44 "Carson"
Contact Specialist
Sun 11 Dec 2016
at 22:36
  • msg #157

Re: Die Rolls


16:35, Today: James (Jimmy) Gerrold MacGuire rolled 3 using 1d100 with rolls of 3.  "Tracking" on the Hunt skill.

He has a skill of 66, almost disappointing to see the low roll.  Starting to not like this reversal of RuneQuest, lol.
Project Director
GM, 394 posts
Papa-2
Wed 14 Dec 2016
at 10:23
  • msg #158

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 157):

Make another Tracking check, at +20 to skill.

Tony
James (Jimmy) Gerrold MacGuire
player, 230 posts
KR-44 "Carson"
Contact Specialist
Wed 14 Dec 2016
at 14:56
  • msg #159

Re: Die Rolls

In reply to Project Director (msg # 158):

08:55, Today: James (Jimmy) Gerrold MacGuire rolled 56 using 1d100 with rolls of 56.  Hunting +20 to skill.

Thats better!
Jenna 'Tallfeather' Bartram
player, 102 posts
KZ-167
Former Tams MC Member
Mon 19 Dec 2016
at 20:22
  • msg #160

Re: Die Rolls

In reply to Project Director (msg # 158):

You need me to roll to hit my target?
Project Director
GM, 395 posts
Papa-2
Mon 19 Dec 2016
at 21:17
  • msg #161

Re: Die Rolls

In reply to Jenna 'Tallfeather' Bartram (msg # 160):

Don't worry, I already rolled for her. Both targets went down. No one else seems to be after her. The other group passed by on the trail.


Tony
Project Director
GM, 398 posts
Papa-2
Tue 20 Dec 2016
at 11:26
  • msg #162

Re: Die Rolls

In reply to Project Director (msg # 161):

Jenna can make an AWA check.

Also (and this is a reminder for everyone) when holding actions, it helps to indicate what you're going to do if something happens. Lke shoot, flee, dive for cover. Otherwise "hold" is really just "wait".

Tony
Jenna 'Tallfeather' Bartram
player, 105 posts
KZ-167
Former Tams MC Member
Wed 21 Dec 2016
at 05:15
  • msg #163

Re: Die Rolls

In reply to Project Director (msg # 162):


00:14, Today: Jenna 'Tallfeather' Bartram rolled 47 using 1d100 with rolls of 47.  AWA
Project Director
GM, 426 posts
Papa-2
Mon 27 Feb 2017
at 10:10
  • msg #164

Re: Die Rolls

In reply to Jenna 'Tallfeather' Bartram (msg # 163):

Jimmy and Kim may make AWA/Observation checks.

DEX/Stealth checks if they decide to sneak.

Tony
James (Jimmy) Gerrold MacGuire
player, 260 posts
KR-44 "Carson"
Contact Specialist
Mon 27 Feb 2017
at 13:50
  • msg #165

Re: Die Rolls


07:49, Today: James (Jimmy) Gerrold MacGuire rolled 2 using 1d100 with rolls of 2.  AWA/Observation.

nothing spectacular.
Project Director
GM, 435 posts
Papa-2
Tue 28 Mar 2017
at 09:39
  • msg #166

Re: Die Rolls

Andy can make an Observation check.

Tony
Andy Maxwell Flasch
player, 3 posts
KM-L1C "Mabel"
Scout/Tech
Wed 29 Mar 2017
at 11:35
  • msg #167

Re: Die Rolls


07:33, Today: Andy Maxwell Flasch rolled 63 using 1d100 with rolls of 63.  Observation check.

Hot dog!
Jenna 'Tallfeather' Bartram
player, 129 posts
KZ-L167
Former Tams MC Member
Mon 3 Apr 2017
at 16:27
  • msg #168

Re: Die Rolls

In reply to Andy Maxwell Flasch (msg # 167):

I may have miss posted on the main thread.  I posted speaking to the folks watching over the vehicles but I just remembered I'm supposed to be with the group talking to the locals.  I'll delete that post.
Elliot Charles Pendergrass
player, 12 posts
KS-S6E
Nuclear Physicist
Sat 29 Apr 2017
at 15:05
  • msg #169

Re: Die Rolls

Elliot rolled a 37 on his DRIVE check to not slam into the horse and rider.
Andy Maxwell Flasch
player, 18 posts
KM-L1C "Mabel"
Scout/Tech
Tue 9 May 2017
at 18:08
  • msg #170

Re: Die Rolls

Andy rolled a 21 on his observation check standing at the ravine. (skill level is 65)
Elliot Charles Pendergrass
player, 18 posts
KS-S6E
Nuclear Physicist
Fri 12 May 2017
at 00:35
  • msg #171

Re: Die Rolls


((ooc: Elliot rolled a 41 on his climbing roll, and he has a strength of 19.))
Andy Maxwell Flasch
player, 20 posts
KM-L1C "Mabel"
Scout/Tech
Fri 12 May 2017
at 17:50
  • msg #172

Re: Die Rolls

13:41, Today: Andy Maxwell Flasch rolled 49 using 1d100 ((49)).

Figure his % to hit is ~ 140% or so.  Using a called shot to the head, but using all but 1 action to aim along with the scope.

He will use all 4 levels of success to move the hit location to the head.  I do not have a hit location for an animal so I thought I'd let you wing that one.
This message was last edited by the player at 17:53, Fri 12 May 2017.
Project Director
GM, 508 posts
Papa-2
Tue 5 Sep 2017
at 09:41
  • msg #173

Re: Die Rolls

All the newly activated (awakened) PCs, plus Andy and Elliot may make AWA rolls.

Tony
Project Director
GM, 561 posts
Papa-2
Mon 26 Feb 2018
at 04:50
  • msg #174

Re: Die Rolls

In reply to Project Director (msg # 173):

Let's have Jimmy make a Persuade check!

Tony
James (Jimmy) Gerrold MacGuire
player, 361 posts
KR-P44 "Carson"
Contact Specialist
Mon 26 Feb 2018
at 17:36
  • msg #175

Re: Die Rolls

Project Director:
In reply to Project Director (msg # 173):

Let's have Jimmy make a Persuade check!

Tony




11:35, Today: James (Jimmy) Gerrold MacGuire rolled 7 using 1d100 with rolls of 7.  Negotiate, goal 98, just in case!

11:34, Today: James (Jimmy) Gerrold MacGuire rolled 15 using 1d100 with rolls of 15.  Persuade check, for supplies goal is 88.

Annoyingly, the rolls are very very low.  Weird dice system makes these not good rolls, even though he handily made his skill, apparently it was easy or a poor effort.  So 1 and 2 degrees success.  Pretty annoying.
Project Director
GM, 563 posts
Papa-2
Wed 28 Feb 2018
at 05:58
  • msg #176

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 175):

The dice system works well in theory but seems to confound our expectation because while you do need to beat a Target number (TN) based on your skill (plus or minus any modifiers) the lowers result is not as good as a higher result that doesn't exceed your TN. So higher skill levels do confer an advantage not only in terms of pass-fail but Degree of Success/Failure (Dos/DoF).

I would say Harnmaster pulls this off best using a percentile system that also uses a skill-based TN. But if you roll under your skill you achieve at least a "Marginal Success" (MS). If your roll is also a multiple of 5 (so ends in a 0 or 5) whereby it becomes a Critical Success (CS). Same pattern for Marginal Failure (MF) and Critical Failure (CF). This allows for a 20% chance of CS or CF but no real DoS.

Tony
Mahalina Rae Powell
player, 123 posts
KR-P44
Comms/Tech
Thu 10 May 2018
at 15:00
  • msg #177

Re: Die Rolls

Lina rolled a 97 against a Con of 38.  Not good.
James (Jimmy) Gerrold MacGuire
player, 387 posts
KR-P44 "Carson"
Contact Specialist
Thu 10 May 2018
at 15:17
  • msg #178

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 177):

Jimmy got a 96.  Interesting how the dice are rolling for this.
Project Director
GM, 583 posts
Papa-2
Wed 16 May 2018
at 18:59
  • msg #179

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 178):

My apologies, I should have added that this roll only applies to those without any Pilot Watercraft skill. Those that have this skill are assumed to be relatively acclimated to  water travel and will not get seasick easily.

11:56, Today: Project Director, on behalf of Jenna 'Tallfeather' Bartram, rolled 80 using 1d100 with rolls of 80.

11:48, Today: Tina Marie Lassiter rolled 85 using 1d100 with rolls of 85.  CON Check.

11:48, Today: Robert 'Bobby' Michael Kastelein rolled 39 using 1d100 with rolls of 39.  CON Check +20.


Of the PCs and NPCs: Tim, Elliot, Captain Kim and Leaf are effectively immune.

Thanks!

Tony
This message was last edited by the GM at 19:03, Wed 16 May 2018.
Elliot Charles Pendergrass
player, 56 posts
KS-S6E
Nuclear Physicist
Wed 16 May 2018
at 19:05
  • msg #180

Re: Die Rolls

I like the way you are thinking on this one!
James (Jimmy) Gerrold MacGuire
player, 388 posts
KR-P44 "Carson"
Contact Specialist
Wed 16 May 2018
at 19:30
  • msg #181

Re: Die Rolls


14:24, Today: James (Jimmy) Gerrold MacGuire rolled 32 using 1d100 with rolls of 32.  linguistics.

Three degrees of WTF is Skookum achieved.

Chalk that up to Jimmy being a member of the Oneida tribal alliance at one time?
Project Director
GM, 585 posts
Papa-2
Thu 17 May 2018
at 01:39
  • msg #182

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 181):

You got it. It has actually crossed over into common use in BC and probably Washington for all I know.

https://en.wikipedia.org/wiki/Skookum

Thanks,

Tony
This message was last edited by the GM at 01:40, Thu 17 May 2018.
Project Director
GM, 589 posts
Papa-2
Thu 14 Jun 2018
at 19:19
  • msg #183

Re: Die Rolls

In reply to Project Director (msg # 182):

Hm... that was a pretty long and complicated speech. Let's have another Linguistics roll, at -40 to skill.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 393 posts
KR-P44 "Carson"
Contact Specialist
Thu 14 Jun 2018
at 20:52
  • msg #184

Re: Die Rolls

In reply to Project Director (msg # 183):

A third!  I tried to keep it simplistic!

That is an even goose egg fail.

Shall I roll my be charming?  He would seek help from Leaf too, if he is pretty sure he does not know a word?
James (Jimmy) Gerrold MacGuire
player, 394 posts
KR-P44 "Carson"
Contact Specialist
Thu 14 Jun 2018
at 20:54
  • msg #185

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 184):

Also, it was not meant to be all in Amerind, just the beginning basic stuff.

What was in purple definitely not!

I don't know my limits until you tell me, but I know my character is supposed to be an expert on contact.  He has a native guide, and will lean on her.
Project Director
GM, 591 posts
Papa-2
Sun 17 Jun 2018
at 08:22
  • msg #186

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 185):

I don't think you need to roll on probably either Persuasion or Negotiation. It would be the latter and I think an automatic success is appropriate.

Tony
Project Director
GM, 598 posts
Papa-2
Wed 25 Jul 2018
at 04:44
  • msg #187

Re: Die Rolls

In reply to Project Director (msg # 186):

I'll need a watch schedule for the night.

As well, everyone can roll on Survival to set up a good camp. This is an easy task so your skill is increased by 40 percentiles.

Thanks,

tony
James (Jimmy) Gerrold MacGuire
player, 402 posts
KR-P44 "Carson"
Contact Specialist
Thu 26 Jul 2018
at 00:42
  • msg #188

Re: Die Rolls

In reply to Project Director (msg # 187):


19:41, Today: James (Jimmy) Gerrold MacGuire rolled 78 using 1d100 with rolls of 78.  Survival.

7 Degrees of success...
Mahalina Rae Powell
player, 128 posts
KR-P44
Comms/Tech
Thu 26 Jul 2018
at 01:13
  • msg #189

Re: Die Rolls

Lina rolled 27.
Andy Maxwell Flasch
player, 68 posts
KM-L1C "Mabel"
Scout/Tech
Thu 26 Jul 2018
at 02:48
  • msg #190

Re: Die Rolls

Andy Maxwell Flasch rolled 17 using 1d100 with rolls of 17.  Survival = camp

Didn't fail, but only 1 degree of success.  Ugh.
Andy Maxwell Flasch
player, 69 posts
KM-L1C "Mabel"
Scout/Tech
Thu 2 Aug 2018
at 01:42
  • msg #191

Re: Die Rolls

Observation Roll -

Andy Maxwell Flasch rolled 4 using 1d100 with rolls of 4.  Observation Roll - 65% skill
Project Director
GM, 603 posts
Papa-2
Wed 8 Aug 2018
at 08:34
  • msg #192

Re: Die Rolls

I'm sorry, I somewhat overlooked Elliot's actions.

The boat is anchored in the inlet, just offshore? Or is it out in the ocean?

If it's the former then Elliot may make an Observation check (and get at least 1 DoS) to determine the location of the camp as they are practicing light discipline. If he gets 5 Dos then he can locate the village which is heavily masked by forest and the increasing rain.

Thanks,

Tony
Project Director
GM, 605 posts
Papa-2
Fri 10 Aug 2018
at 20:36
  • msg #193

Re: Die Rolls

In reply to Project Director (msg # 192):

Elliot can roll Observation to spot the camp from the boat at the beginning of the night watch. I assume you are anchored just offshore in the inlet, not in the open ocean.

Andy should make a second Observation roll to determine what, if anything, he sees or hears.

Both rolls will have different modifiers. I assume both NVGs are with the sentries onshore.

Thanks,

Tony
Project Director
GM, 606 posts
Papa-2
Tue 14 Aug 2018
at 21:05
  • msg #194

Re: Die Rolls

In reply to Project Director (msg # 193):

Ok! Andy hasn't checked in for a couple weeks. I hope he's just on vacation!

As for Elliot, if you want to make an Observe check that would be swell.

Thanks,

Tony
Elliot Charles Pendergrass
player, 62 posts
KS-S6E
Nuclear Physicist
Mon 20 Aug 2018
at 08:57
  • msg #195

Re: Die Rolls

Elliot's roll was a 48
Project Director
GM, 608 posts
Papa-2
Wed 22 Aug 2018
at 18:27
  • msg #196

Re: Die Rolls

In reply to Elliot Charles Pendergrass (msg # 195):

Aboard the "NAUGHTY LASS", Elliot was able to establish visual contact with the campsite, although the woods prevented seeing more than just the tent closest to the water.
Andy Maxwell Flasch
player, 72 posts
KM-L1C "Mabel"
Scout/Tech
Thu 23 Aug 2018
at 00:33
  • msg #197

Re: Die Rolls

20:32, Today: Andy Maxwell Flasch rolled 71 using 1d100 with rolls of 71.  Observation Roll - 65% skill.

Just in case  you needed it.  Andy is using his starlight scope to scan the area if possible.
Project Director
GM, 613 posts
Papa-2
Thu 23 Aug 2018
at 09:01
  • msg #198

Re: Die Rolls

In reply to Andy Maxwell Flasch (msg # 197):

Let's look at the numbers!

-20 Range Modifier: 20m in forest
-90 Full Moon/Night, Light Rain (the -30 is tripled due to range modified in effect)

+50 Starlight Scope (applies to the -90 darkness penalty)
+10 x4 Starlight scope magnification
+10 Mass 18 target

For a net -40 to Observation skill.

His effective Observation skill is 35, so with a roll of 71 he got 4 Degrees of Failure. He completely misses the bear due to the trees and rain until it decides to move off.

Thanks,

Tony
This message was last edited by the GM at 08:16, Tue 04 Sept 2018.
James (Jimmy) Gerrold MacGuire
player, 406 posts
KR-P44 "Carson"
Contact Specialist
Thu 23 Aug 2018
at 11:56
  • msg #199

Re: Die Rolls

In reply to Project Director (msg # 198):

At least with 4 degrees of failure he did not bear-ly miss it, but instead had a grizzly failure.
Andy Maxwell Flasch
player, 73 posts
KM-L1C "Mabel"
Scout/Tech
Thu 23 Aug 2018
at 23:28
  • msg #200

Re: Die Rolls

Ouch! I feel like I've been PUN-ched in the gut!
Project Director
GM, 619 posts
Papa-2
Thu 20 Sep 2018
at 03:34
  • msg #201

Re: Die Rolls

Let's have a roll from Capt. Kim to see how the new engine is holding up!

Thanks,

Tony
Captain Ly Cong Kim
player, 144 posts
KZ-L167
Viet Fishing Boat Captain
Thu 20 Sep 2018
at 05:42
  • msg #202

Re: Die Rolls

Project Director:
Let's have a roll from Capt. Kim to see how the new engine is holding up!

Thanks,

Tony



Oh.. oh.... 25 out of 100. I think a motor mount is coming loose
Project Director
GM, 620 posts
Papa-2
Thu 20 Sep 2018
at 06:08
  • msg #203

Re: Die Rolls

In reply to Captain Ly Cong Kim (msg # 202):

I think 2 degrees of success is sufficient. If you'd have gotten, say 2 degrees of failure that might have been sticky!

Thanks,

Tony
Project Director
GM, 651 posts
Papa-2
Thu 27 Dec 2018
at 21:52
  • msg #204

Re: Die Rolls

In reply to Project Director (msg # 203):

Captain Kim may make an Observation check. He doesn't have personal binoculars so he is using the team's CP-7 laser-rangefinding binoculars (7x45 magnification gives +20%). He is far too far away to spot anyone hiding in the forest on the headland but there may (or may not) be other important things to see.

Kim's Observation Skill: 62%
"Aim" for purpose of spotting (max equal to skill): +62%
Binoculars with 7x magification (+10% per 3x): +20%
Range (8km+ in the clear): -100%

Effective Skill: 44%

Thanks,

Tony
Project Director
GM, 658 posts
Papa-2
Sun 13 Jan 2019
at 07:39
  • msg #205

Re: Die Rolls

In reply to Project Director (msg # 204):

Jimmy can fire me off an Observation check to determine what he sees!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 435 posts
KR-P44 "Carson"
Contact Specialist
Sun 13 Jan 2019
at 16:09
  • msg #206

Re: Die Rolls

In reply to Project Director (msg # 205):


10:08, Today: James (Jimmy) Gerrold MacGuire rolled 63 using 1d100 with rolls of 63.  Observation, 66 w/ unknown equipment and environment modifiers.

Using binocs, minus whatever you determine... exactly 3 points under his base skill.

Either an awesome success or not a success =)
Project Director
GM, 678 posts
Papa-2
Fri 1 Mar 2019
at 01:19
  • msg #207

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 206):

Filat can make a Navigation check to see if he can find a game or other path. Normal dificulty.

Tony
Captain Ly Cong Kim
player, 163 posts
KZ-L167
Viet Fishing Boat Captain
Sat 2 Mar 2019
at 00:45
  • msg #208

Re: Die Rolls

In reply to Project Director (msg # 207):

Hey.. Capt'n Kim rolled a 54 on a 67 navigate. -5 for sea so 62...
James (Jimmy) Gerrold MacGuire
player, 461 posts
KR-P44 "Carson"
Contact Specialist
Thu 21 Mar 2019
at 19:29
  • msg #209

Re: Die Rolls


14:29, Today: James (Jimmy) Gerrold MacGuire rolled 62 using 1d100 with rolls of 62.  Navigation, with aid of map, compass, and binoculars.

62 of 51, I am hoping his aids give him success.
Project Director
GM, 688 posts
Papa-2
Thu 28 Mar 2019
at 23:00
  • msg #210

Re: Die Rolls

Captain Ly Cong Kim:
In reply to Elliot Charles Pendergrass (msg # 24):

Capt'n Kim
 Observe 62..... rolled a 5

 Stealth 25..... rolled a 24

How did an ole sea dog make a stealth check???

Project Director
GM, 701 posts
Papa-2
Wed 29 May 2019
at 04:57
  • msg #211

Re: Die Rolls

In reply to Project Director (msg # 210):

If Lina wants to make contact with the boat, she may do so. It's a Routine (+20 to skill) check.

Tony
James (Jimmy) Gerrold MacGuire
player, 493 posts
KR-P44 "Carson"
Contact Specialist
Wed 24 Jul 2019
at 18:01
  • msg #212

Re: Die Rolls


13:00, Today: James (Jimmy) Gerrold MacGuire rolled 97 using 1d100+20 with rolls of 77.  Climb.

Should be 57, still a failure.

I am now very much regretting I was talked out of the approach of just walking the damn beach.
Tim Charles White
player, 135 posts
KR-P44
TL/Gunner
Wed 24 Jul 2019
at 21:09
  • msg #213

Re: Die Rolls

Tim Charles White rolled 46 using 1d100+15 with rolls of 31.  Climb. = 66.
This message was last edited by the player at 21:10, Wed 24 July 2019.
Mahalina Rae Powell
player, 162 posts
KR-P44
Comms/Tech
Thu 25 Jul 2019
at 01:52
  • msg #214

Re: Die Rolls

19:52, Today: Mahalina Rae Powell rolled 19 using 1d100 with rolls of 19.  Climb (41) +20 for gear.
Captain Ly Cong Kim
player, 176 posts
KZ-L167
Viet Fishing Boat Captain
Thu 25 Jul 2019
at 04:48
  • msg #215

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 214):

Capt'n Kim rolled a 74 for the climb check. Yikes
Project Director
GM, 717 posts
Papa-2
Thu 25 Jul 2019
at 08:33
  • msg #216

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 212):

Thankfully, no one's gonna fall to their doom unless they critically fail. But failure does mean you take more time and possibly make noise or make movement that can be seen and therefore they could be spotted.

Everyone who fails, make a Stealth check!

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
player, 494 posts
KR-P44 "Carson"
Contact Specialist
Thu 25 Jul 2019
at 14:20
  • msg #217

Re: Die Rolls

Project Director:
Everyone who fails, make a Stealth check!



09:19, Today: James (Jimmy) Gerrold MacGuire rolled 1 using 1d100 with rolls of 1.  Is Jimmy Stealthy?

Somehow, Jimmy is stealthy at falling down the cliff... possibly whispering "Ouch"  "Oof"  "That'll leave a mark"  "Mother"

Project Director
GM, 720 posts
Papa-2
Thu 8 Aug 2019
at 04:14
  • msg #218

Re: Die Rolls

In reply to James (Jimmy) Gerrold MacGuire (msg # 217):

I guess he avoids loud cursing on the way down or snapping off a noticeable branch!

It sounds like you're all hiding. Everyone please make a Stealth check, +40 (Easy) due to the trees that go almost all the way to the beach.

Tony
Captain Ly Cong Kim
player, 177 posts
KZ-L167
Viet Fishing Boat Captain
Thu 8 Aug 2019
at 05:42
  • msg #219

Re: Die Rolls

Captain Ly Cong Kim:
In reply to Mahalina Rae Powell (msg # 214):

Capt'n Kim rolled a 74 for the climb check. Yikes

Capt'n Kim rolled an 84 for the stealth check when he rolled/slid down the cliff probably yelling  like a sailor.
Project Director
GM, 726 posts
Papa-2
Wed 21 Aug 2019
at 09:10
  • msg #220

Re: Die Rolls

Jimmy can make an Observation check. I am assuming he is using binos. No modifiers.

Everyone else please get their posts in on what they are doing.

Thanks,

Tony
Project Director
GM, 729 posts
Papa-2
Sat 7 Sep 2019
at 04:10
  • msg #221

Re: Die Rolls

In reply to Project Director (msg # 220):

Jimmy and Elliot may make Observation checks at -10 for range. (Negated if using binoculars.)

Tony
James (Jimmy) Gerrold MacGuire
player, 504 posts
KR-P44 "Carson"
Contact Specialist
Sun 8 Sep 2019
at 19:10
  • msg #222

Re: Die Rolls

In reply to Project Director (msg # 221):


14:09, Today: James (Jimmy) Gerrold MacGuire rolled 52 using 1d100 with rolls of 52.  Observe (Jimmy does use Binocs).

Five solid degrees of success, Project Director.
Mahalina Rae Powell
player, 175 posts
KR-P44
Comms/Tech
Wed 12 Feb 2020
at 05:56
  • msg #223

Re: Die Rolls

10:50, Today: Mahalina Rae Powell rolled 76 using 1d100 with rolls of 76.  Comms check skill 60.

Dice roller doesn't like me.
Mahalina Rae Powell
player, 192 posts
KR-P44
Comms/Tech
Sat 6 Feb 2021
at 23:50
  • msg #224

Re: Die Rolls

16:49, Today: Mahalina Rae Powell rolled 76 using 1d100 with rolls of 76.  Observation.  Landing on the beach.

I'm totally convinced that the die roller is out the get Lina.
Elliot Charles Pendergrass
player, 122 posts
KS-S6E
Nuclear Physicist
Wed 10 Feb 2021
at 05:23
  • msg #225

Re: Die Rolls

((ooc: Elliot makes his OBS roll easily.


08:33, Today: Elliot Charles Pendergrass rolled 17 using 1d100 with rolls of 17.  Elliot obs roll.))
James (Jimmy) Gerrold MacGuire
player, 575 posts
KR-P44 "Carson"
Contact Specialist
Wed 10 Feb 2021
at 05:24
  • msg #226

Re: Die Rolls

In reply to Elliot Charles Pendergrass (msg # 232):


14:20, Today: James (Jimmy) Gerrold MacGuire rolled 58 using 1d100 with rolls of 58.  observe.
Jimmy passes with 5 degrees of success.
James (Jimmy) Gerrold MacGuire
player, 586 posts
KR-P44 "Carson"
Contact Specialist
Tue 27 Apr 2021
at 16:55
  • msg #227

Re: Die Rolls

13:03, Today: James (Jimmy) Gerrold MacGuire rolled 78 using 1d100 with rolls of 78.  Persuasion .

Jimmy has an 88 Persuade, so that is 7 degrees of success.

Mahalina Rae Powell
player, 194 posts
KR-P44
Comms/Tech
Sat 19 Jun 2021
at 17:07
  • msg #228

Re: Die Rolls

Lina sets up the satcom gear and attempts to contact Morrow Base.  Her COMMUNICATIONS skill level is 60.

11:05, Today: Mahalina Rae Powell rolled 46 using 1d100 ((46)).
Project Director
GM, 812 posts
Papa-2
Tue 22 Jun 2021
at 17:06
  • msg #229

Re: Die Rolls

In reply to Mahalina Rae Powell (msg # 228):

Nice! 4 degrees of success.

Tony
Mahalina Rae Powell
player, 209 posts
KR-P44
Comms/Tech
Mon 21 Feb 2022
at 17:05
  • msg #230

Re: Die Rolls

Navigation roll.


09:04, Today: Mahalina Rae Powell rolled 10 using 1d100 with rolls of 10.
Ralph Jenden
player, 18 posts
KRP-44M
SCUBA/Demo
Sun 27 Feb 2022
at 02:08
  • msg #231

Re: Die Rolls

Swim/SCUBA roll

18:05, Today: Ralph Jenden rolled 71 using 1d100 with rolls of 71.  Swim/SCUBA test.
Ralph Jenden
player, 19 posts
KRP-44M
SCUBA/Demo
Sat 12 Mar 2022
at 14:01
  • msg #232

Re: Die Rolls

Navigation roll @+40

06:00, Today: Ralph Jenden rolled 114 using 1d100+40 with rolls of 74.  Navigation +40.
Project Director
GM, 879 posts
Papa-2
Tue 15 Mar 2022
at 05:35
  • msg #233

Re: Die Rolls

Ralph Jenden:
Navigation roll @+40

06:00, Today: Ralph Jenden rolled 114 using 1d100+40 with rolls of 74.  Navigation +40.


Fortunately, in a system where lower is generally better (rather, getting as close to your skill without rolling over) the +40 for this being an Easy task is added to your skill level (52) for an effective skill of 92. A roll of 74 means 7 Degrees of Success. So on target!

A roll from Flash would be great!

As for the main team, anyone going to help the natives bring their canoes in?

Tony
Project Director
GM, 952 posts
Papa-2
Fri 30 Dec 2022
at 03:06
  • msg #234

Re: Die Rolls

Ralph's Firearms/Pistol is a base 67%.

No mods for lighting, cover, etc. Point-Blank range (<5m) is +20%. While technically movement is separate from firing (separate actions) you suffer no penalty if you move although Aimed fire is not possible over a walk. (And even then, Aiming only negates the Snap Shot penalty). Also, no recoil penalty for additional shots per Combat Turn.

So his to-hit is 87% per shot. As Ralph moved (1 Action) he cannot take additional Aim actions, although it's assumed he has taken a prior Aim action to negate the Snap Shot penalty and acquire the Hi-Power's iron sights. If you aim for centre-of-mass (torso) it's -20%.

Basically, roll to-hit 3 times. His lower legs are likely obscured by the wardroom table, as are Ralphs.

Tony
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