Die Rolls.   Posted by Project Director.Group: 0
James (Jimmy) Gerrold MacGuire
 player, 42 posts
 RECON KR-44
 Contact Specialist
Tue 17 May 2016
at 19:52
Re: Die Rolls

14:51, Today: James (Jimmy) Gerrold MacGuire rolled 81 using 1d100 with rolls of 81.  Empathy/bargain.

Tina's reply... thinking he probably picked up on her tenseness, if that is ok?
Tim Charles White
 player, 17 posts
 RECON KR-44
 TL/Gunner
Tue 17 May 2016
at 20:10
Re: Die Rolls
Tim Charles White rolled 55 using 1d100 with rolls of 55.  Cleaning weapons.
Project Director
 GM, 76 posts
Tue 17 May 2016
at 20:19
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 22):

Yikes!

This should probably be a Secret roll by me for weapon cleaning, eh?

There really should be one roll per weapon. Jimmy's FA is 66. With the +20 that's 86. An 88 is a failure. 10 - 8 (the number you rolled on the 10's) is 2 Degrees of Failure (DoF).

Unfortunately, I should have mentioned that doubles (like 88) are exceptional <b>Successes/Failures. They double the DoS/DoF. In this case, it's 4 DoF.

Regarding reading her expression, this would be a straight check vs EXP skill base, plus Psychology if you have the skill (but no penalty if you do not). It's rather simple to do so add +40% to your skill. That is, Jimmy automatically succeeds. With a roll of 81 that's 8 DoS. He understands that she was taken aback, and why, but that she's not holding it against him.

Tony

This message was last edited by the GM at 20:21, Tue 17 May 2016.

James (Jimmy) Gerrold MacGuire
 player, 45 posts
 RECON KR-44
 Contact Specialist
Tue 17 May 2016
at 20:39
Re: Die Rolls
In reply to Project Director (msg # 25):

Yeah.  Can I get a reroll on that cleaning with an inspection?  I am assuming he started with his M16/203.

Here are rolls for the other two guns...
Apparently he gets that PPK done RIGHT!  (7 degrees of success, doubles.. a 14?)

15:38, Today: James (Jimmy) Gerrold MacGuire rolled 77 using 1d100 with rolls of 77.  clean ppk.
15:37, Today: James (Jimmy) Gerrold MacGuire rolled 72 using 1d100 with rolls of 72.  hp 35.
Project Director
 GM, 79 posts
Tue 17 May 2016
at 20:53
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 26):

Just RP it! If you didn't know a roll was blown, would you want another roll?

When the team thoroughly checks their gear in a bit you can make another roll.

Tony
James (Jimmy) Gerrold MacGuire
 player, 52 posts
 RECON KR-44
 Contact Specialist
Wed 18 May 2016
at 03:44
Re: Die Rolls
22:43, Today: James (Jimmy) Gerrold MacGuire rolled 26 using 1d100 with rolls of 26.  Bargaining on Binocs.


A bit low of a roll, seeing as he has.. gah.. like 88% on this, but might pass?
Project Director
 GM, 86 posts
Wed 18 May 2016
at 03:55
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 28):

In all cases, a roll under your skill or the modified target number passes.

You passed your skill roll. In doing so you rolled a twenty (2 on the tens die) and so have 2 degrees of success.

Let's say he managed to trade some supply officer in a Bundeswehr unit for a couple pairs of Zeiss-Hensoldt Fero-D 19 10x50 binoculars. Come to think of it you could add your Scrounge skill into that making your final skill level 103.

Tony
James (Jimmy) Gerrold MacGuire
 player, 53 posts
 RECON KR-44
 Contact Specialist
Wed 18 May 2016
at 04:02
Re: Die Rolls
Scrounge has ALWAYS been useful in the military!
Mahalina Rae Powell
 player, 27 posts
 RECON KR-44
 Comms/Tech
Wed 18 May 2016
at 04:12
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 30):

That's not scrounging.  It's called a midnight requisition.
Jenna Tallfeather
 player, 2 posts
 RECON Auxiliary
 Former Tams MC Member
Wed 18 May 2016
at 04:24
Re: Die Rolls
Scrounging is an important skill IRL too. I took a potty break at a convention once andccame back to the booth with drinks and snacks. They left alltthat stuff in a conference room after the meeting.
James (Jimmy) Gerrold MacGuire
 player, 64 posts
 RECON KR-44
 Contact Specialist
Thu 19 May 2016
at 20:16
Re: Die Rolls

15:15, Today: James (Jimmy) Gerrold MacGuire rolled 91 using 1d100 with rolls of 91.  chopping roots.. survival?

Well, let's hope a roll wasn't needed, or this has like a +25
Project Director
 GM, 104 posts
 Papa-2
Fri 20 May 2016
at 03:00
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 33):

Jimmy can make another roll to dig out the Emergency Exit tunnel. STR Task Base plus any skill in Survival and Athletics. It's a Challenging task, no bonus.

Jenna can make a Navigation roll for her route knowledge, and to see if she knows any trails in that area. Call it a Routine check (+20% skill bonus) because she's ridden through that area many times en route to the town of New West in BC. Navigation is an Awareness (AWA) skill, her Task Base for AWA is 34. She has 20 points in Navigation. This gives her a 54%, plus the 20% bonus is a task number of 74%.

Kim and Filat may also roll on Navigation but as they are not familiar with that area, they get no bonus for familiarity (straight Task Base + Skill roll.

Tony

This message was last edited by the GM at 03:07, Fri 20 May 2016.

James (Jimmy) Gerrold MacGuire
 player, 67 posts
 RECON KR-44
 Contact Specialist
Fri 20 May 2016
at 03:06
Re: Die Rolls
In reply to Project Director (msg # 34):


22:05, Today: James (Jimmy) Gerrold MacGuire rolled 3 using 1d100 with rolls of 3.  reroll on digging out.

From one extreme to the other, I was excited momentarily because most games reward you with a low roll =(

This is like.. a terrible success roll.
Project Director
 GM, 105 posts
 Papa-2
Fri 20 May 2016
at 03:19
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 35):

Yeah, it's a bit of a bait-and-switch from most games, where a 03 roll would be nice!

Luckily, the point here is not to keep you bottled up in the bolthole. Otherwise, how would we start the game? But we might have to slow down the pace a little to let the other group catch up.

Tony
Dylan Richard Sinclar
 player, 7 posts
 SCIENCE S-6
 Nuclear Eng./Gunner
Fri 20 May 2016
at 03:22
Re: Die Rolls
In reply to Project Director (msg # 34):

Hey, what about me?
Project Director
 GM, 106 posts
 Papa-2
Fri 20 May 2016
at 04:00
Re: Die Rolls
In reply to Dylan Richard Sinclar (msg # 37):

You can roll for Dylan as well. For him it's a Difficult (-20%) check. This is due to a lack of familiarity, using old maps and not possessing the lore passed down on this area.

Tony
Mahalina Rae Powell
 player, 33 posts
 RECON KR-44
 Comms/Tech
Fri 20 May 2016
at 04:27
Re: Die Rolls

PD Note: All players can assume they are on the correct freq. No roll is required by Lina to accomplish this. She can make a Comms check (Routine difficulty, +20% to skill) to draw some conclusions from Prime's transmission.

Communications 60 +20 for routine task.

22:24, Today: Mahalina Rae Powell rolled 96 using 1d100 with rolls of 96.  Comm check.
Project Director
 GM, 109 posts
 Papa-2
Fri 20 May 2016
at 04:47
Re: Die Rolls
In reply to Mahalina Rae Powell (msg # 39):

1 Degree of Failure... not too terrible.

It just seemed like a normal transmission, completely expected.

Tony
Mahalina Rae Powell
 player, 34 posts
 RECON KR-44
 Comms/Tech
Fri 20 May 2016
at 04:51
Re: Die Rolls
In reply to Project Director (msg # 40):

Maybe I should have recorded it and played it backwards for the hidden message.
Project Director
 GM, 110 posts
 Papa-2
Fri 20 May 2016
at 04:53
Re: Die Rolls
In reply to Mahalina Rae Powell (msg # 41):

Enough Degrees of Failure and you would have heard something!

Tony
Mahalina Rae Powell
 player, 35 posts
 RECON KR-44
 Comms/Tech
Fri 20 May 2016
at 04:55
Re: Die Rolls
That would be a problem since we don't have any tin foil or psychiatric meds.

This message was last edited by the player at 04:56, Fri 20 May 2016.

James (Jimmy) Gerrold MacGuire
 player, 68 posts
 RECON KR-44
 Contact Specialist
Fri 20 May 2016
at 13:14
Re: Die Rolls
In reply to Mahalina Rae Powell (msg # 43):

Can Jimmy make a Comms check to draw conclusions?
Project Director
 GM, 117 posts
 Papa-2
Fri 20 May 2016
at 19:12
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 44):

Ahhh... too busy not digging out the tunnel.

Tony
James (Jimmy) Gerrold MacGuire
 player, 69 posts
 RECON KR-44
 Contact Specialist
Fri 20 May 2016
at 19:32
Re: Die Rolls
In reply to Project Director (msg # 45):

LOL, ok.

Need a new roll for that?
Project Director
 GM, 118 posts
 Papa-2
Fri 20 May 2016
at 20:13
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 46):

Sure. You did succeed minimally. This is just to see how long it takes.

Tony