Die Rolls.   Posted by Project Director.Group: 0
Jenna Tallfeather
 player, 10 posts
 KZ-167
 Former Tams MC Member
Sun 22 May 2016
at 16:53
Re: Die Rolls

12:49, Today: Jenna Tallfeather rolled 37 using 1d100 with rolls of 37.  Observation.
12:49, Today: Jenna Tallfeather rolled 60 using 1d100+20 with rolls of 40.  Navigation.
Project Director
 GM, 126 posts
 Papa-2
Mon 23 May 2016
at 02:01
Re: Die Rolls
In reply to Jenna Tallfeather (msg # 49):

As a note, when I say "Add a +20/+40 bonus to your skill" do not add that number to your rolled number. This will make it HARDER to roll under your skill, right? Instead, count that towards the skill itself, making it easier to roll under!

Tony
Project Director
 GM, 128 posts
 Papa-2
Mon 23 May 2016
at 02:41
Re: Die Rolls
In reply to Project Director (msg # 50):

Jimmy can make 2 Observation checks:

1 at Routine (+20% to skill)

1 at Challenging (no modifier).

Tony
James (Jimmy) Gerrold MacGuire
 player, 77 posts
 RECON KR-44
 Contact Specialist
Mon 23 May 2016
at 02:44
Re: Die Rolls
Project Director:
In reply to Project Director (msg # 50):

Jimmy can make 2 Observation checks:

1 at Routine (+20% to skill)

1 at Challenging (no modifier).

Tony


21:43, Today: James (Jimmy) Gerrold MacGuire rolled 35 using 1d100 with rolls of 35.  Observation - Challenging.
21:42, Today: James (Jimmy) Gerrold MacGuire rolled 41 using 1d100 with rolls of 41.  Observation - routine.

routine is a nice +3 success
Challenging is a better +4 success
Project Director
 GM, 130 posts
 Papa-2
Mon 23 May 2016
at 03:04
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 52):

He notices that he did a really shitty job assembling his rifle. It has a chance of misfire or fail to load.

Tony
James (Jimmy) Gerrold MacGuire
 player, 79 posts
 RECON KR-44
 Contact Specialist
Mon 23 May 2016
at 03:06
Re: Die Rolls
Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 52):

He notices that he did a really shitty job assembling his rifle. It has a chance of misfire or fail to load.

Tony


Oh... let me fix that real quick


22:06, Today: James (Jimmy) Gerrold MacGuire rolled 26 using 1d100 with rolls of 26.  Um.  Repair rifle.
Project Director
 GM, 131 posts
 Papa-2
Mon 23 May 2016
at 04:24
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 54):

That works for me.

Make a Navigation roll at +40 (Easy) to your effective skill level. (Not the roll itself.)

Tony
James (Jimmy) Gerrold MacGuire
 player, 82 posts
 RECON KR-44
 Contact Specialist
Mon 23 May 2016
at 11:43
Re: Die Rolls
Project Director:
In reply to James (Jimmy) Gerrold MacGuire (msg # 54):

That works for me.

Make a Navigation roll at +40 (Easy) to your effective skill level. (Not the roll itself.)

Tony


Good thing I had that +40!


06:42, Today: James (Jimmy) Gerrold MacGuire rolled 79 using 1d100 with rolls of 79.  Navigation +40.

But with it, a resounding success!
Project Director
 GM, 137 posts
 Papa-2
Mon 23 May 2016
at 19:52
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 56):

Seven degrees!

Tony
Jenna Tallfeather
 player, 16 posts
 KZ-167
 Former Tams MC Member
Tue 24 May 2016
at 16:57
Re: Die Rolls
In reply to Project Director (msg # 50):

Gotcha. Add plus or minus to skill.
Project Director
 GM, 144 posts
 Papa-2
Tue 24 May 2016
at 18:01
Re: Die Rolls
In reply to Jenna Tallfeather (msg # 58):

It's a little counter-intuitive.

If you get a "positive" bonus, we naturally want to add to or subtract from the roll. Yet with a percentile system you want to roll low. But low rolls are bad as well, or at least not good. You want to roll as close to your TN as possible without going over, so subtracting doesn't always work as well. It's not surprising many people don't really like this kind of rolling, although I see the positive benefits including the generation of degrees of success.

Tony
James (Jimmy) Gerrold MacGuire
 player, 91 posts
 RECON KR-44
 Contact Specialist
Tue 24 May 2016
at 18:14
Re: Die Rolls
Project Director:
In reply to Jenna Tallfeather (msg # 58):

It's a little counter-intuitive.

If you get a "positive" bonus, we naturally want to add to or subtract from the roll. Yet with a percentile system you want to roll low. But low rolls are bad as well, or at least not good. You want to roll as close to your TN as possible without going over, so subtracting doesn't always work as well. It's not surprising many people don't really like this kind of rolling, although I see the positive benefits including the generation of degrees of success.

Tony



It is strangely exciting.

"Did I just muff that roll, or knock it out of the park?  Let me check my sheet."
Jenna Tallfeather
 player, 20 posts
 KZ-167
 Former Tams MC Member
Wed 25 May 2016
at 02:50
Re: Die Rolls
In reply to Project Director (msg # 59):

You needing any rolls from me now?  Like something about my opinion of how good a chance we have of getting through? I was thinking - the other crew is supposed to have vehicles.  If we go down there and get stuck, none of us are getting out of here.  We'll need rescue for the rescuers and the Project can't really spare the resources.

Does Jenna have any knowledge of the other trail that runs back south from Lake Geneva?  Basically instead of coming back this way, you would continue south and eventually cut back to the Open Road.  Problem is, unless that too was maintained it will not be at all functional.  Even in good times it was just a little two lane back road.

This message was last edited by the player at 02:53, Wed 25 May 2016.

Project Director
 GM, 148 posts
 Papa-2
Wed 25 May 2016
at 03:43
Re: Die Rolls
In reply to Jenna Tallfeather (msg # 61):

I am not waiting on any rolls. She thinks they can make it. If anyone gets stuck, they do have a tow truck! KR-44 likely has a vehicle, possibly a Ranger or V-150. Either they take the vehicles or they walk. If they take the vehicles, then Jenna is doing useful route recon on the most obvious route.

This is the only trail she knows of. She can return to the Open Road and try somewhere else, like the route that goes through Alger as you mention, but as they passed by without seeing anything there before it's unlikely to be better "pioneered" (maintained/blazed) than this one.

As for what Dylan wants, it's hard to say. Dave is apparently having some issues posting so basically do what you want. Daniel is acting as de facto 2IC and running the team unless Dylan says otherwise, at least to keep things moving.

Tony

This message was last edited by the GM at 03:51, Wed 25 May 2016.

Dylan Richard Sinclar
 player, 9 posts
 SCIENCE S-6
 Nuclear Eng./Gunner
Wed 25 May 2016
at 09:34
Re: Die Rolls
Project Director:
In reply to Jenna Tallfeather (msg # 61):

As for what Dylan wants, it's hard to say. Dave is apparently having some issues posting so basically do what you want. Daniel is acting as de facto 2IC and running the team unless Dylan says otherwise, at least to keep things moving.

Tony


Dave's issue was stomach flu and all the fun that intales.  But I am back now and ready to play coach.
Project Director
 GM, 152 posts
 Papa-2
Wed 25 May 2016
at 18:41
Re: Die Rolls
In reply to Dylan Richard Sinclar (msg # 63):

Hey Dave, I am so glad to hear this!

Tony
Tina Marie Lassiter
 NPC, 21 posts
 RECON KR-44
 Scout/Demo
Wed 25 May 2016
at 20:39
Re: Die Rolls
In reply to Project Director (msg # 64):

Demolitions check.

13:38, Today: Tina Marie Lassiter rolled 4 using 1d100 with rolls of 4.  Demo check. Routine +20.
Project Director
 GM, 159 posts
 Papa-2
Thu 26 May 2016
at 00:30
Re: Die Rolls
In reply to Tina Marie Lassiter (msg # 65):

17:13, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 47 using 1d100 with rolls of 47.  Navigation .

17:06, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 78 using 1d100 with rolls of 78.  Observation Roll.


Sure, Jimmy can make a Hunting roll. It's an Easy skill check.

Tony
James (Jimmy) Gerrold MacGuire
 player, 100 posts
 RECON KR-44
 Contact Specialist
Thu 26 May 2016
at 00:59
Re: Die Rolls
Project Director:
In reply to Tina Marie Lassiter (msg # 65):

17:13, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 47 using 1d100 with rolls of 47.  Navigation .

17:06, Today: Project Director, on behalf of James (Jimmy) Gerrold MacGuire, rolled 78 using 1d100 with rolls of 78.  Observation Roll.


Sure, Jimmy can make a Hunting roll. It's an Easy skill check.

Tony


Tracking is under "Hunt" in the skill tree, btw =)
Project Director
 GM, 163 posts
 Papa-2
Thu 26 May 2016
at 07:58
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 67):

Smarty-pants, you know what I meant!

Either way, Jimmy finds nothing.

Tony
Project Director
 GM, 174 posts
 Papa-2
Fri 27 May 2016
at 00:46
Re: Die Rolls
In reply to Project Director (msg # 68):

Jimmy was hiding so let's have a Stealth check.

Tony
Jenna Tallfeather
 player, 29 posts
 KZ-167
 Former Tams MC Member
Fri 27 May 2016
at 02:09
Re: Die Rolls
Project Director:
In reply to Project Director (msg # 68):

Jimmy was hiding so let's have a Stealth check.

Tony

And an opposed Perception check?
James (Jimmy) Gerrold MacGuire
 player, 110 posts
 RECON KR-44
 Contact Specialist
Fri 27 May 2016
at 02:20
Re: Die Rolls
In reply to Jenna Tallfeather (msg # 70):

failed stealth.  Though why dex is involved in hiding I don't understand.  Would think that would be sneaking, not hiding.
Project Director
 GM, 182 posts
 Papa-2
Fri 27 May 2016
at 02:34
Re: Die Rolls
In reply to Jenna Tallfeather (msg # 70):

The Observe rolls in this case were made secretly by me.

I guess you can make the case that hiding is mainly a matter of keeping still, which is a measure of you ability to exert control over your body. Otherwise I guess you could argue it's a FOC skill.

Otherwise, I am going to make a new shared thread for both teams. Not just this moment but soon.

Tony

This message was last edited by the GM at 02:35, Fri 27 May 2016.

James (Jimmy) Gerrold MacGuire
 player, 111 posts
 RECON KR-44
 Contact Specialist
Fri 27 May 2016
at 03:40
Re: Die Rolls
In reply to Project Director (msg # 72):

No worries.  But yeah, the staying still part might be focus based indeed.