Die Rolls.   Posted by Project Director.Group: 0
Mahalina Rae Powell
 player, 53 posts
 RECON KR-44
 Comms/Tech
Mon 13 Jun 2016
at 04:23
Re: Die Rolls
In reply to Project Director (msg # 92):

Only her Mom used her full name,  And only when she was mad.
Mahalina Rae Powell
 player, 54 posts
 RECON KR-44
 Comms/Tech
Mon 13 Jun 2016
at 04:26
Re: Die Rolls
22:24, Today: Mahalina Rae Powell rolled 91 using 1d100 ((91)). Observation.

Apparently, I'm oblivious right now.  I hope nothing nasty is out there, or at least the scouts find it first.
Dylan Richard Sinclar
 player, 40 posts
 SCIENCE S-6
 Nuclear Eng./Gunner
Mon 13 Jun 2016
at 04:47
Re: Die Rolls
Hey we should start a club.... Club Oblivious
Dylan Richard Sinclar
 player, 42 posts
 SCIENCE S-6
 Nuclear Eng./Gunner
Mon 13 Jun 2016
at 20:21
Re: Die Rolls
Here is the search roll:

14:13, Today: Dylan Richard Sinclar rolled 12 using 1d100 with rolls of 12.  Search door/obstruction with scrounge skill (52%).
James (Jimmy) Gerrold MacGuire
 player, 153 posts
 KR-44 "Carson"
 Contact Specialist
Mon 13 Jun 2016
at 20:22
Re: Die Rolls
In reply to Dylan Richard Sinclar (msg # 101):

When it comes back around, I suppose, will want to do a Scrounge.  Just let me know when it is possible, I'll be waiting around to post.
Project Director
 GM, 260 posts
 Papa-2
Mon 13 Jun 2016
at 21:43
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 102):

Usually you'd make a stealth check if you wanted your character to be stealthy! But you don't need to roll when it's not important, as is the case now.


Tony

This message was last edited by the GM at 21:51, Mon 13 June 2016.

Jenna Tallfeather
 player, 75 posts
 KZ-167
 Former Tams MC Member
Fri 17 Jun 2016
at 17:36
Re: Die Rolls
In reply to Project Director (msg # 103):

13:34, Today: Jenna Tallfeather rolled 61 using 1d100 with rolls of 61.  Observation 2(-30 to skill) .
13:32, Today: Jenna Tallfeather rolled 96 using 1d100 with rolls of 96.  Observation 1 (-20 to skill)
James (Jimmy) Gerrold MacGuire
 player, 159 posts
 KR-44 "Carson"
 Contact Specialist
Sat 18 Jun 2016
at 04:45
Re: Die Rolls
In reply to Jenna Tallfeather (msg # 104):


23:43, Today: James (Jimmy) Gerrold MacGuire rolled 43 using 1d100 with rolls of 43.  observation 2 -30 to skill.
fail
23:43, Today: James (Jimmy) Gerrold MacGuire rolled 5 using 1d100 with rolls of 5.  observation 1 -20to skill.
success

This message was last edited by the player at 04:46, Sat 18 June 2016.

Project Director
 GM, 269 posts
 Papa-2
Sat 18 Jun 2016
at 08:24
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 105):

My apologies for not being clearer. Everyone travelling "unbuttoned" or head-out (Tim, Filat, Daryl) may make an Observation check at -20% to your skill. Everyone inside a vehicle (Jimmy, Lena, Bobby, Tina) may make an Observation check at -40%. Drivers are presumably too busy driving to scan their surroundings but they can if they want to make a driving check as well (driving will take 1 Action, if drivers wish to try multi-tasking).

Remember to specify your arcs when observing! Lena is presumably spotting to the front although she does have a right side window. Alice is driving but can spot to the front or left side and if she also spots, she will need to make a driving check to avoid plowing into the tow truck. Let's say Jimmy is on the right, Bobby on the left side of the Ranger.

Note the .tac blocs. Lena should have one added, explaining what she does or else she loses her unspent Actions.

Tony
Tim Charles White
 player, 64 posts
 RECON KR-44
 TL/Gunner
Sat 18 Jun 2016
at 08:29
Re: Die Rolls
Tim Charles White rolled 22 using 1d100 with rolls of 22.  Observation 1 (-20 to skill).
Tim Charles White rolled 74 using 1d100 with rolls of 74.  Observation 2 (-30 to skill) .
Jenna 'Tallfeather' Bartram
 player, 79 posts
 KZ-167
 Former Tams MC Member
Sat 18 Jun 2016
at 14:52
Re: Die Rolls
In reply to Project Director (msg # 106):

Tactical question.  From Jenna's knowledge of ambush tactics, where are the ambushers likely to be?  You made the comment that only Jenna is in the kill zone, so does that mean she would believe that the raiders are around her, waiting for the convoy to pass and hit the road block? That they guys she spotted in the trees are meant to prevent escape?
Project Director
 GM, 271 posts
 Papa-2
Sat 18 Jun 2016
at 19:25
Re: Die Rolls
In reply to Jenna 'Tallfeather' Bartram (msg # 108):

I made your Tactics roll, and will PM the results.

Tony

This message was last edited by the GM at 19:25, Sat 18 June 2016.

Project Director
 GM, 277 posts
 Papa-2
Tue 21 Jun 2016
at 06:27
Re: Die Rolls
In reply to Project Director (msg # 109):

Everyone who fired a weapon this turn may make one Fiearms check.

Tony
Tim Charles White
 player, 66 posts
 RECON KR-44
 TL/Gunner
Tue 21 Jun 2016
at 06:50
Re: Die Rolls
In reply to Project Director (msg # 110):

Tim Charles White rolled 50 using 1d100 with rolls of 50.  Firing.
James (Jimmy) Gerrold MacGuire
 player, 161 posts
 KR-44 "Carson"
 Contact Specialist
Tue 21 Jun 2016
at 13:25
Re: Die Rolls

08:22, Today: James (Jimmy) Gerrold MacGuire rolled 7 using 1d100 with rolls of 7.  Covering fire.

May not be anything special, but it gets the job done
Dylan Richard Sinclar
 player, 49 posts
 SCIENCE S-6
 Nuclear Eng./Gunner
Tue 21 Jun 2016
at 14:33
Re: Die Rolls
08:28, Today: Dylan Richard Sinclar rolled 8 using 1d100 with rolls of 8.  Suppressive Fire.

Dylan's Firearms(MG) skill is 80%
Mahalina Rae Powell
 player, 57 posts
 RECON KR-44
 Comms/Tech
Tue 21 Jun 2016
at 18:43
Re: Die Rolls
12:42, Today: Mahalina Rae Powell rolled 16 using 1d100 with rolls of 16.  Cover fire.  Firearms  47 .
Project Director
 GM, 282 posts
 Papa-2
Sat 25 Jun 2016
at 10:23
Re: Die Rolls
03:22, Today: Tina Marie Lassiter rolled 5 using 1d10+4 with rolls of 1.  Initiative.
03:21, Today: Robert 'Bobby' Michael Kastelein rolled 10 using 1d10+4 with rolls of 6.  Initiative.
03:21, Today: Daniel Black Feather rolled 6 using 1d10+4 with rolls of 2.  Initiative

Alice Maura McCloud
 player, 38 posts
 RECON KR-44
 Driver/Medic
Sat 25 Jun 2016
at 12:56
Re: Die Rolls
Project Director:
03:22, Today: Tina Marie Lassiter rolled 5 using 1d10+4 with rolls of 1.  Initiative.
03:21, Today: Robert 'Bobby' Michael Kastelein rolled 10 using 1d10+4 with rolls of 6.  Initiative.
03:21, Today: Daniel Black Feather rolled 6 using 1d10+4 with rolls of 2.  Initiative

 What dice for players please GM
Project Director
 GM, 283 posts
 Papa-2
Sat 25 Jun 2016
at 22:12
Re: Die Rolls
In reply to Alice Maura McCloud (msg # 116):

Initiative is 1D10 + # of Actions, which for Alice is 3.

Tony
Jenna 'Tallfeather' Bartram
 player, 83 posts
 KZ-167
 Former Tams MC Member
Sun 26 Jun 2016
at 01:10
Re: Die Rolls
In reply to Project Director (msg # 117):
21:05, Today: Jenna 'Tallfeather' Bartram rolled 41 using 1d100 with rolls of 41.  Ride.
21:04, Today: Jenna 'Tallfeather' Bartram rolled 11 using 1d10+3 with rolls of 8.  Initiative.

This message was last edited by the player at 02:49, Wed 29 June 2016.

Dylan Richard Sinclar
 player, 50 posts
 SCIENCE S-6
 Nuclear Eng./Gunner
Sun 26 Jun 2016
at 19:28
Re: Die Rolls
13:27, Today: Dylan Richard Sinclar rolled 8 using 1d10+3 with rolls of 5.  Initiative .
James (Jimmy) Gerrold MacGuire
 player, 163 posts
 KR-44 "Carson"
 Contact Specialist
Sun 26 Jun 2016
at 20:00
Re: Die Rolls
14:59, Today: James (Jimmy) Gerrold MacGuire rolled 4 using 1d10+2 with rolls of 2.
14:59, Today: James (Jimmy) Gerrold MacGuire rolled 60 using 1d100 with rolls of 60.  observation.
14:58, Today: James (Jimmy) Gerrold MacGuire rolled 87 using 1d100 with rolls of 87.  covering fire.
Alice Maura McCloud
 player, 40 posts
 RECON KR-44
 Driver/Medic
Sun 26 Jun 2016
at 20:28
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 120):

21:27, Today: Alice Maura McCloud rolled 12 using 1d10+3 ((9)).
21:29, Today: Alice Maura McCloud rolled 37 using 1d100 ((37)).

This message was last edited by the player at 20:29, Sun 26 June 2016.

Project Director
 GM, 289 posts
 Papa-2
Wed 29 Jun 2016
at 21:02
Re: Die Rolls
Initiative Order

Note: Daniel made his Tactics roll by 3 degrees of success, so everyone's Initiative roll is increased by 3.

12 Alice
12 Tim
10 Lina
10 Filat
10 Kim
 9 Bobby
 8 Tina
 8 Dylan
 7 Jimmy
6 Enemy Initiative
 5 Daniel

Enemy posts first. Players post second, but their actions are resolved first. Players may re-post their actions in light of enemy actions. (Kind of a turn do-over in favour of the players.)

Tony

This message was last edited by the GM at 09:55, Wed 13 July 2016.