Die Rolls.   Posted by Project Director.Group: 0
James (Jimmy) Gerrold MacGuire
 player, 176 posts
 KR-44 "Carson"
 Contact Specialist
Mon 1 Aug 2016
at 19:30
Re: Die Rolls
In reply to Project Director (msg # 122):


14:29, Today: James (Jimmy) Gerrold MacGuire rolled 18 using 1d100 with rolls of 18.  Perception!
James (Jimmy) Gerrold MacGuire
 player, 179 posts
 KR-44 "Carson"
 Contact Specialist
Mon 1 Aug 2016
at 20:33
Re: Die Rolls

15:32, Today: James (Jimmy) Gerrold MacGuire rolled 15 using 1d100 with rolls of 15.  203-at shadows.
Project Director
 GM, 325 posts
 Papa-2
Thu 18 Aug 2016
at 08:50
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 124):

Ok, let's have a Dodge check for Kim. I believe he has a 75 Acrobatics/Dodge. Please post how he's dodging around acrobatically inside the Scout! This should be good.

Tony
Captain Ly Cong Kim
 player, 40 posts
 KZ-167
 Viet Fishing Boat Captain
Thu 18 Aug 2016
at 18:56
Re: Die Rolls
In reply to Project Director (msg # 125):

Scrunching down and accelerate and hit the brake HARD while turning left 5 feet.
Project Director
 GM, 326 posts
 Papa-2
Thu 18 Aug 2016
at 19:50
Re: Die Rolls
In reply to Captain Ly Cong Kim (msg # 126):

Please edit your post to incorporate this in the usual narrative format.

As well I think in this case he can dodge, or operate the vehicle, but not both. Use the dice roller to make your roll. Post the result here!

Tony
Project Director
 GM, 330 posts
 Papa-2
Thu 25 Aug 2016
at 09:27
Re: Die Rolls
In reply to Project Director (msg # 127):

Kim must now make a new Initiative check.

Just him, everyone else's initiative rolls are still in effect.

Tony
James (Jimmy) Gerrold MacGuire
 player, 182 posts
 KR-44 "Carson"
 Contact Specialist
Thu 25 Aug 2016
at 12:11
Re: Die Rolls
07:10, Today: James (Jimmy) Gerrold MacGuire rolled 63 using 1d100 with rolls of 63.  Observe check.  Targets?
Project Director
 GM, 337 posts
 Papa-2
Sat 3 Sep 2016
at 06:30
Re: Die Rolls
Kim: New INITIATIVE 5.

Attacker: New INIT. 8

Dylan New Initiative 10


Kim and his attacker rolled individual initiative.

I rolled for Dylan as well because he's part of that sub-engagement.

Everyone else keeps prior init. rolls!

Capisce?

Tony

This message was last edited by the GM at 06:32, Sat 03 Sept 2016.

James (Jimmy) Gerrold MacGuire
 player, 185 posts
 KR-44 "Carson"
 Contact Specialist
Sat 3 Sep 2016
at 18:32
Re: Die Rolls
In reply to Project Director (msg # 130):


13:32, Today: James (Jimmy) Gerrold MacGuire rolled 25 using 1d100 with rolls of 25.  double awa hearing check!
Double AWA is 46, so made it by 20.

This message was last edited by the player at 18:37, Sat 03 Sept 2016.

Project Director
 GM, 338 posts
 Papa-2
Sat 3 Sep 2016
at 21:23
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 131):

Cool.

Remember, in this rules set your degree of success (DoS) doesn't rely on how well you make your roll, but what the "tens" result is, if you make your roll (remember, skills/skill base can be modified by circumstances). In this case, assuming you made your roll, you have 2 DoS due to the roll being 26.

Tony
James (Jimmy) Gerrold MacGuire
 player, 186 posts
 KR-44 "Carson"
 Contact Specialist
Sat 3 Sep 2016
at 22:05
Re: Die Rolls
In reply to Project Director (msg # 132):

I know, but I didn't know what the minus is.
Project Director
 GM, 339 posts
 Papa-2
Sun 4 Sep 2016
at 07:20
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 133):

Good to know!

I don't have my book handy for the hearing modifiers but I think nearby gunfire is a -10 and range might be another -10% to your AWA skill base (46%). That roll is good enough to pass, so 2 DoS is fine.

I'll say that Jimmy hears horses(?!) from the direction of Windigo. That is, north up the trail.

Tony
James (Jimmy) Gerrold MacGuire
 player, 187 posts
 KR-44 "Carson"
 Contact Specialist
Sun 4 Sep 2016
at 17:00
Re: Die Rolls
In reply to Project Director (msg # 134):

With that roll, can he do an "Other Angle" attack?

Doesn't want to fire at the Windigo, so the idea is to hit the woods to the side of it... is there a vehicle in front of it, other than the scout?

Not sure what to do with the intel... firing AT his comrades is bad, better to do nothing.
Project Director
 GM, 340 posts
 Papa-2
Mon 5 Sep 2016
at 07:06
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 135):

I have bumped the tread with the map.

Windigo is in front of the Ranger. Then the Scout. Jenna's ATV is somewhere off up ahead.

Agreed, you probably don't want to fire blindly into the smoke in the direction of comrades!

Tony
James (Jimmy) Gerrold MacGuire
 player, 188 posts
 KR-44 "Carson"
 Contact Specialist
Mon 5 Sep 2016
at 13:24
Re: Die Rolls
In reply to Project Director (msg # 136):

Would it be Metagaming to have folks concentrate fire to the left of the felled tree?

Left, because we are supposed to be to the left of the Ranger slightly and that is where we can hear some stuff, and where we have been concentrating fire.  Forward because that is where the activity is?

The idea is that we want to try to help... without hurting comrades, so we make the forest inhospitable.
Project Director
 GM, 341 posts
 Papa-2
Mon 5 Sep 2016
at 16:43
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 137):

To concentrate fire on the felled tree, you need to enter the woods in order to see it. Other than that you can only conduct area fire in the woods to your left (facing forward down the trail) in a wide arc as a unit. Bear in mind your instructions were to sweep the forest on the left after hosing anyone there down with suppressive fire. I guess a "recce by fire" does qualify in some sense.

Tony
James (Jimmy) Gerrold MacGuire
 player, 189 posts
 KR-44 "Carson"
 Contact Specialist
Mon 5 Sep 2016
at 21:29
Re: Die Rolls
In reply to Project Director (msg # 138):

ok, so the more or less plan!
Jenna 'Tallfeather' Bartram
 player, 91 posts
 KZ-167
 Former Tams MC Member
Mon 5 Sep 2016
at 22:28
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 139):

18:27, Today: Jenna 'Tallfeather' Bartram rolled 57 using 1d100 ((57)).
James (Jimmy) Gerrold MacGuire
 player, 191 posts
 KR-44 "Carson"
 Contact Specialist
Sat 10 Sep 2016
at 17:20
Re: Die Rolls
12:20, Today: James (Jimmy) Gerrold MacGuire rolled 21 using 1d100 with rolls of 21.  M203 - fade left of road, specifically not trying to get close to road.. if err.. into woods.
Project Director
 GM, 344 posts
 Papa-2
Mon 12 Sep 2016
at 20:49
Re: Die Rolls
Current Initiative:

12 Alice
12 Tim
10 Lina
10 Filat
 9 Bobby
 8 Tina
 7 Jimmy
6 Enemy Initiative
 5 Daniel

Fight on Scout:

10 Dylan
8 Guy on Scout
5 Kim

This message was last edited by the GM at 20:49, Mon 12 Sept 2016.

Tim Charles White
 player, 77 posts
 RECON KR-44
 TL/Gunner
Mon 10 Oct 2016
at 19:16
Re: Die Rolls
08:15, Today: Tim Charles White rolled 96 using 1d100 with rolls of 96.  Second Burst.

08:15, Today: Tim Charles White rolled 47 using 1d100 with rolls of 47.  First Burst.

Project Director
 GM, 363 posts
 Papa-2
Wed 12 Oct 2016
at 08:39
Re: Die Rolls
In reply to Tim Charles White (msg # 143):

This is a percentile system. Tim has 85 with MG. His first shot is at +25, the second at +30 skill, so both rolls hit. (He would only miss on a 100.)

The shot on the runner was 47, so 4 Degrees of Success (DoS). The roll for the sitting guy is 97, so 9 DoS. (DoS equals the tens column of a shot that hits.)

Each DoS can be used to mean an extra bullet hit (up to 2 extra in a 3-round burst), or add 1 to the weapon EF (17 for the MAG) or "move" the area where the bullet strikes. Once I know how many bullets hit each target (you can assign 2 DoS each) I will roll a damage location or locations. Then you can then decide if you want to up the damage or modify the hit location.

May I suggest you put 2 DoS from each burst into extra rounds hitting? That means each target gets 3 bullets. You can decide if you want to use the other DoS to up the damage from there or shift hit locations. An EF of 17 is pretty good already, probably the other DoS should go into shifting hit locations (depending on where I roll for random location).

Tony

This message was last edited by the GM at 09:01, Wed 12 Oct 2016.

Tim Charles White
 player, 78 posts
 RECON KR-44
 TL/Gunner
Wed 12 Oct 2016
at 21:07
Re: Die Rolls
Project Director:
In reply to Tim Charles White (msg # 143):

May I suggest you put 2 DoS from each burst into extra rounds hitting? That means each target gets 3 bullets. You can decide if you want to use the other DoS to up the damage from there or shift hit locations. An EF of 17 is pretty good already, probably the other DoS should go into shifting hit locations (depending on where I roll for random location).


Thanks for that Tony that sounds fine. I am on my phone for a couple of days so sorry but posting is a right pain.

Cymon.

This message was last edited by the player at 22:06, Wed 12 Oct 2016.

Project Director
 GM, 364 posts
 Papa-2
Wed 12 Oct 2016
at 21:19
Re: Die Rolls
In reply to Tim Charles White (msg # 145):

No problem, Compared to the old system, this one adds a lot more complication with less effect! It is less deadly as well, although that could be considered a bug and not a feature by some.

I am happy to make all the required rolls and do the necessary grunt work.

Tony
Project Director
 GM, 369 posts
 Papa-2
Wed 26 Oct 2016
at 08:44
Re: Die Rolls
In reply to Project Director (msg # 146):

Jenna can make a Stealth check.

Alice can make a Driving check.

Tim and Kim can make Observe checks.

Tony